Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.15 @ 08:24:38 Player: H3-MLN Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (238) 1190 Value Destroyed (8197) 8197 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (5803) 5803 TOTAL SCORE: 22090 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1846 Follower Combat Kills 2356 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -999 Cogmind --------- Core Integrity 0/1150 Matter 237/300 Energy 98/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Melee Analysis Suite Authchip [Propulsion] Authchip [Weapon] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Energy Well (107) Improved Matter Compressor (300) Hacking Drone Bay (1/1) Matter Neutralizer Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Multireflex Exoskeleton Multireflex Exoskeleton Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Hardened Heavy Armor Plating Advanced Remote Force Field > --- WEAPON ----------- Nova Cannon Great Maul Great Maul CR-A16's Behemoth Slayer > --- INVENTORY -------- Matter Compressor Improved Matter Compressor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Nanoactuators Damper Plating Advanced Shield Generator Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] Hacking Drone Bay Rocket Array Micro-nuke Launcher Fusion Bomb Launcher [Rating: 123] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Multireflex Exoskeleton Treads Light Treads Leg Multireflex Exoskeleton Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Authchip [Weapon] Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . 2 Utility 5 | . . . . . . . 3 . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . Parts Attached 194 | 6 6 6 31 4 11 5 54 1 15 4 . 12 5 . 2 32 Power 17 | 1 . 1 2 . . . 4 . 1 1 . 2 2 . . 3 Engine 8 | 1 . 1 2 . . . 1 . 1 . . 1 . . . 1 Core 3 | . . . . . . . 1 . . 1 . 1 . . . . Reactor 6 | . . . . . . . 2 . . . . . 2 . . 2 Propulsion 39 | 2 2 2 7 1 2 1 10 . 1 . . . . . . 11 Treads 16 | 1 1 2 4 1 2 1 4 . . . . . . . . . Leg 11 | . . . . . . . 2 . 1 . . . . . . 8 Wheel 10 | 1 1 . 2 . . . 4 . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . Flight 2 | . . . 1 . . . . . . . . . . . . 1 Utility 68 | 1 3 1 3 3 4 2 19 . 6 2 . 9 2 . . 13 Device 31 | . . . 1 2 1 1 10 . 4 . . 6 2 . . 4 Storage 8 | 1 2 1 . . . . 1 . . . . 3 . . . . Processor 10 | . 1 . . . 1 . 2 . 2 1 . . . . . 3 Hackware 7 | . . . . . 1 . 1 . . . . . . . . 5 Protection 12 | . . . 2 1 1 1 5 . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 70 | 2 1 2 19 . 5 2 21 1 7 1 . 1 1 . 2 5 Energy Gun 14 | 1 1 1 5 . . . 4 . 2 . . . . . . . Energy Cannon 8 | . . 1 . . . . 2 . 2 . . 1 1 . . 1 Ballistic Gun 25 | 1 . . 11 . 2 2 7 . . . . . . . . 2 Ballistic Cannon 6 | . . . . . . . 4 . . 1 . . . . 1 . Launcher 7 | . . . 3 . 1 . . 1 . . . . . . 1 1 Special Weapon 2 | . . . . . . . 1 . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 1 . 1 . . . . . . . Unidentified Prototypes 20 | . . . 5 . 3 . 8 . . . . 1 . . 1 2 Parts Lost 79 | . 2 3 1 1 1 4 25 1 5 . 1 . . . . 35 Power 11 | . . 1 . . . . 2 1 2 . 1 . . . . 4 Propulsion 20 | . 2 . 1 . . 1 6 . . . . . . . . 10 Utility 20 | . . . . . . 1 7 . . . . . . . . 12 Weapon 28 | . . 2 . 1 1 2 10 . 3 . . . . . . 9 Highest Loss Streak 16 | . 1 2 1 1 1 2 8 1 3 . 1 . . . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 17 | 1 11 16 19 19 19 19 18 17 17 17 18 16 15 16 16 13 Power . | . 1 . . . . . . . . . . . . 1 . . Propulsion 1 | . 2 2 1 . . . . 2 1 2 2 1 1 1 1 . Utility 8 | . . 3 7 9 10 10 8 6 6 7 8 8 9 10 11 10 Weapon 7 | . 7 9 8 9 8 7 8 8 7 7 7 6 3 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 36 | . 1 1 9 1 7 1 4 . 2 . . 2 . . 1 7 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 2 . . 1 1 . . . . . . . . . Utility 14 | . 1 . . 1 4 . 2 . . . . 1 . . 1 4 Weapon 17 | . . 1 7 . 3 . 1 . 2 . . 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 99 99 99 86 58 73 70 66 72 81 82 82 68 Engine 7 | . 14 14 11 11 11 11 2 6 5 . . 3 3 . . . Reactor 1 | . . . . . . . 5 2 . . . . 3 11 11 7 Treads 8 | . 14 14 10 11 12 22 9 . . . . . . . . . Leg 4 | . . . . . . . 5 13 12 13 13 7 11 11 11 14 Wheel 6 | . 14 14 10 11 9 . 3 . . . . 3 . . . . Device 7 | . . . 8 4 . 1 12 9 11 8 6 15 17 17 17 10 Storage 8 | . 14 14 10 11 11 11 6 6 6 6 6 5 5 5 5 3 Processor 4 | . 13 14 . . . . 5 6 11 14 6 5 5 5 5 8 Protection 4 | . . . 1 6 11 9 4 . . . 6 5 5 5 5 3 Energy Gun 3 | . 14 14 4 . . . 4 . 2 3 5 . . . . . Energy Cannon 1 | . . 7 . . . . . 6 11 3 . 2 . . 3 3 Ballistic Gun 22 | . 14 6 39 43 39 43 17 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 13 13 11 9 11 10 8 Peak Build Rating 123 | 6 8 10 26 28 36 36 96 65 75 73 74 88 106 106 114 123 Average Rating 47 | 4 7 9 22 27 30 34 66 58 68 67 67 81 100 106 108 97 On Entrance 51 | . 6 8 10 26 28 35 35 66 54 64 73 67 87 106 106 109 Avg Prop Armor Cover (%) 5 | 12 12 13 7 6 6 . 3 . . 3 2 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 135 | 13 29 50 68 67 67 71 121 70 79 94 83 101 130 130 135 134 Greatest Support 134 | 10 16 16 16 12 56 56 98 72 72 72 72 72 72 72 72 134 Greatest Overweight (x) 7 | 1 2 3 5 5 5 1 7 . 1 1 2 3 1 1 1 3 Average Overweight (x) 2 | . 1 1 4 5 4 1 1 . . . 1 1 . 1 1 . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 25 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 13 17 19 20 20 20 20 20 20 20 20 18 18 20 20 16 Most Carried 25 | 4 15 20 20 20 20 20 25 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 11 16 19 19 19 19 19 19 19 19 20 18 18 20 19 15 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 15 20 20 20 5 Final Carried 20 | 4 15 18 20 20 20 18 19 20 20 20 20 15 20 20 20 5 Class Distribution -------------------- 44% | Tank 19% | Gladiator 13% | Mutant 5% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -5/Factory Gladiator | -5/Waste Gladiator | -5/Factory Gladiator | -5/DSF Gladiator | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Matter Collected 8555 | 250 369 117 1623 175 160 504 2277 663 341 80 57 359 570 . 50 960 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11787 | . 524 139 2665 219 . 524 3124 776 342 120 140 598 1010 . 62 1544 Parts 438 | . 31 11 161 13 . 23 124 . 9 5 5 8 . . 5 43 Haulers Intercepted 16 | . 2 . 5 . . . 3 . 1 . . 2 . . . 3 Recyclers Shooed 7 | . . . 2 . . . 1 . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . 1 36 . . . . 5 . . . . . Prevented 8 | . . . . . . 8 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Combat Hostiles Destroyed 162 | . 12 4 50 5 . 10 32 5 4 . 4 5 5 . 1 25 Melee 14 | . . . . . . . 10 . . . . 2 . . . 2 Guns 95 | . 12 3 41 5 . 10 18 . . . . . . . . 6 Cannons 11 | . . 1 . . . . 3 . 4 . 1 . . . 1 1 AOE 36 | . . . 9 . . . . 5 . . 3 . 5 . . 14 Classes Destroyed 22 | . 4 1 8 2 . 3 2 1 . 1 . . . . . . Worker 11 | . . . 2 . . . 6 . . . . . . . . 3 Builder 11 | . . . . 1 . . 7 . . . . . . . . 3 Tunneler 3 | . . 1 2 . . . . . . . . . . . . . Hauler 16 | . 2 . 5 . . . 3 . 1 . . 2 . . . 3 Recycler 18 | . . . 6 1 . . 7 . . . . 1 . . . 3 Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . Operator 3 | . . . 2 . . . 1 . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . . . . . . Watcher 8 | . 1 . 4 . . . 3 . . . . . . . . . Swarmer 25 | . 3 2 11 . . . 9 . . . . . . . . . Grunt 89 | . 9 2 25 3 . 4 15 . 3 . 4 4 2 . . 18 Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 5 | . . . 3 . . 1 . . . . . . . . . 1 Protector 3 | . . . 1 . . . . . . . . . . . . 2 Sentry 11 | . . . 9 . . . 1 . 1 . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . Hunter 4 | . . . . . . 3 . . . . . 1 . . . . Programmer 8 | . . . . . . 1 5 . . . . . . . . 2 Heavy 3 | . . . . . . . 1 . . . . . . . 1 1 Behemoth 1 | . . . . . . . 1 . . . . . . . . . Compactor 10 | . . . . . . . . 5 . . . . 5 . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 12 | . 4 2 12 3 . 4 10 3 2 . 4 2 4 . 1 10 Combat Bots Only 9 | . 4 2 9 3 . 4 5 3 2 . 4 2 4 . 1 8 Max Kills in Single Turn 6 | . 1 1 6 1 . 1 4 2 1 1 3 1 3 . 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . 2 . . 3 . 2 . . 2 Melee 1 | . . . . . . . 1 . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Hostile Shots Fired 1104 | . 62 32 125 5 . 108 240 . 132 . 7 21 . . . 372 Missed 336 | . 19 6 27 . . 21 60 . 57 . 3 6 . . . 137 Deflected 9 | . . . . . . . 1 . 2 . . 3 . . . 3 Hits 768 | . 43 26 98 5 . 87 180 . 75 . 4 15 . . . 235 Melee 8 | . . . 4 . . . 2 . . . . . . . . 2 Projectile 760 | . 43 26 94 5 . 87 178 . 75 . 4 15 . . . 233 AOE 1 | . . . . 1 . . . . . . . . . . . . Critical Strikes 30 | . . . 1 . . 1 7 . 1 . . 3 . . . 17 Damage Taken 15099 | . 514 269 1179 115 . 1557 4452 65 953 . 119 245 265 . 11 5355 Core 2418 | . 79 58 176 9 . 154 626 . 150 . . . 12 . . 1154 Absorbed by Shields 701 | . . . 240 . . . 40 . . . . 16 107 . 10 288 Redirected to Shielding 102 | . . . . . . . 102 . . . . . . . . . Ignored by Resistances 18 | . . . . . . . 18 . . . . . . . . . Regen/Repaired (Parts) 1383 | . . . 358 . . . 156 . 95 . . 136 211 . 63 364 Core Remaining (%) 53 | 100 . 45 . . . 15 . . . . 8 . . . 98 . Volleys Fired 463 | . 48 16 105 9 . 35 109 20 24 10 2 1 16 . 6 62 Largest 4 | . 2 2 4 4 . 4 4 1 4 1 1 1 2 . 1 2 Hottest 268 | . 70 110 136 92 . 92 212 65 268 69 45 5 113 . 113 113 Shots Fired 1272 | . 96 31 374 36 . 139 392 20 53 11 2 1 25 . 6 86 Gun 1092 | . 96 25 370 36 . 139 358 . 9 10 . . . . . 49 Cannon 120 | . . 6 . . . . 33 5 44 1 1 . 5 . 6 19 Launcher 57 | . . . 4 . . . . 15 . . 1 . 20 . . 17 Special 3 | . . . . . . . 1 . . . . 1 . . . 1 Kinetic 941 | . 48 10 327 36 . 139 323 . 8 . 1 . . . . 49 Thermal 267 | . 48 21 39 . . . 68 5 45 11 . . 5 . 6 19 Explosive 57 | . . . 4 . . . . 15 . . 1 . 20 . . 17 Electromagnetic 4 | . . . 4 . . . . . . . . . . . . . Robot Hit Streak 18 | . 16 3 11 8 . 18 15 10 7 13 2 3 8 . 8 6 Robot Miss Streak 12 | . 3 6 12 2 . 3 5 5 2 1 . . 3 . 1 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . . 1 Secondary Targets 22 | . 1 . 11 . . 3 5 . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . . . . 1 Shots Hit Robots 895 | . 66 14 236 21 1 99 269 9 44 9 1 17 20 . 5 84 Core Hits 559 | . 29 8 135 11 . 37 118 24 14 3 19 2 25 . 2 132 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 14 | . . . 3 . . 1 4 . 2 . . 3 . . . 1 Critical Strikes 32 | . . . 3 . . 1 19 . 2 1 . 3 . . . 3 Burn 5 | . . . . . . . 4 . . 1 . . . . . . Destroy 9 | . . . 3 . . 1 5 . . . . . . . . . Blast 2 | . . . . . . . 2 . . . . . . . . . Smash 6 | . . . . . . . . . 2 . . 3 . . . 1 Impale 10 | . . . . . . . 8 . . . . . . . . 2 Melee Attacks 113 | . . . . . 2 . 40 . 12 . . 21 . . 2 36 Impact 60 | . . . . . . . . . 12 . . 21 . . 1 26 Slashing 1 | . . . . . 1 . . . . . . . . . . . Piercing 51 | . . . . . . . 40 . . . . . . . 1 10 Sneak Attacks 18 | . . . . . 1 . 5 . . . . 5 . . . 7 Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . Follow-up Attacks 10 | . . . . . . . . . 1 . . 1 . . 1 7 Martial Strikes 4 | . . . . . . . . . 2 . . 2 . . . . Damage Inflicted 34746 | . 838 182 4232 312 . 1433 7015 5320 1349 179 441 947 4054 . 196 8248 Guns 12043 | . 838 148 3451 312 . 1433 4616 . 145 179 . . . . . 921 Cannons 2612 | . . 34 . . . . 836 54 845 . 25 . 155 . 196 467 Explosions 16092 | . . . 775 . . . 335 5266 . . 416 . 3899 . . 5401 Melee 3989 | . . . . . . . 1224 . 359 . . 947 . . . 1459 Ramming 10 | . . . 6 . . . 4 . . . . . . . . . Kinetic 10637 | . 376 53 2972 312 . 1433 4418 . 127 . 25 . . . . 921 Thermal 4391 | . 462 129 517 . . . 1369 54 863 179 . . 155 . 196 467 Explosive 15677 | . . . 695 . . . . 5266 . . 416 . 3899 . . 5401 Electromagnetic 42 | . . . 42 . . . . . . . . . . . . . Impact 2425 | . . . . . . . . . 359 . . 947 . . . 1119 Slashing . | . . . . . . . . . . . . . . . . . Piercing 1564 | . . . . . . . 1224 . . . . . . . . 340 Highest Corruption 15 | . . . 3 3 . . 3 15 14 14 14 . . . . 11 Average Corruption 5 | . . . 2 2 . . 1 9 14 14 14 . . . . 4 Corruption Purged 7 | . . . . 3 . . 3 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 124 | . . . 35 5 . . 13 7 29 17 9 . . . . 9 Message Errors 29 | . . . 11 . . . 1 . 7 5 3 . . . . 2 Matter Fused 34 | . . . 9 2 . . 5 1 9 4 2 . . . . 2 Heat Flow Errors 20 | . . . 7 2 . . 1 1 2 3 1 . . . . 3 Energy Discharges 17 | . . . 6 . . . 2 1 3 3 1 . . . . 1 Parts Rejected 2 | . . . . . . . . . 2 . . . . . . . Data Loss (minor) 9 | . . . 1 . . . 1 3 1 1 1 . . . . 1 Data Loss (major) 5 | . . . . 1 . . 1 . 2 . 1 . . . . . Misfires 2 | . . . . . . . 1 . . 1 . . . . . . Alerts 2 | . . . . . . . 1 1 . . . . . . . . Weapon Failures 4 | . . . 1 . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 893 | . . . 5 . . . 263 18 107 . . 220 2 . . 278 Projectiles 45 | . . . . . . . 7 . 3 . . . . . . 35 Explosions 124 | . . . 5 . . . 70 18 . . . . 2 . . 29 Melee 724 | . . . . . . . 186 . 104 . . 220 . . . 214 Knockbacks 11 | . . . . . . . 4 . 1 . . 4 . . . 2 Impact 7 | . . . . . . . . . 1 . . 4 . . . 2 Kinetic 4 | . . . . . . . 4 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 859 | . . . 124 . . . . 66 . . 45 . 378 . . 246 Shots 37 | . . . 2 . . . . 4 . . 2 . 19 . . 10 Rammed 1 | . . . 1 . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . 1 . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 583 | . 105 129 332 244 . 336 583 136 197 202 154 . 400 . 240 368 Average Temperature 97 | . 44 34 93 79 . 117 124 45 94 101 86 . 93 . 109 114 Received Heat Transfer 3683 | . 249 51 318 27 . 330 1357 . 282 . 36 135 . . . 898 Effects 24 | . . . 4 1 . 1 14 . . . . . 1 . . 3 Shutdowns 2 | . . . . . . . . . . . . . 1 . . 1 Energy Bleed 3 | . . . . . . . 1 . . . . . . . . 2 Interference 11 | . . . 4 1 . . 6 . . . . . . . . . Matter Decay 2 | . . . . . . 1 1 . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . Damage (major) 4 | . . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations 6 | . . . . . . . 1 . 1 . . 3 . . . 1 Total Turns 203 | . . . . . . . 71 . 80 . . 38 . . . 14 Longest Duration 80 | . . . . . . . 71 . 80 . . 17 . . . 14 Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . 6 . . . 3 Combat Hostiles 5 | . . . . . . . . . . . . 3 . . . 2 Parts Fried 9 | . . . . . . . . . . . . 6 . . . 3 Impact Corruptions 21 | . . . . . . . . . 4 . . 8 . . . 9 Robots Melted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 1 1 . . . 1 . 1 2 . . . . . 1 Heat Transferred 6974 | . 1227 334 635 . . . 2336 74 1221 407 . . 148 . 185 407 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Maximum Alert Level 5 | . . . 3 1 . . 2 1 . . . 1 . . 2 5 Low Security (%) 52 | 100 100 100 26 48 . . 47 45 100 . . 90 100 100 46 10 Level 1 17 | . . . 13 51 . . 17 54 . . . 9 . . 36 27 Level 2 16 | . . . 29 . . . 35 . . . . . . . 16 8 Level 3 8 | . . . 30 . . . . . . . . . . . . 1 Level 4 2 | . . . . . . . . . . . . . . . . 27 Level 5 . | . . . . . . . . . . . . . . . . 3 High Security 2 | . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . 1 . . . . . . . . . . . 1 . Peak Influence 1799 | . 141 76 983 378 . . 659 230 122 . . 230 125 5 531 1799 Initial 378 | . . 43 23 378 . . 144 201 122 . . . 39 . . 278 Average 333 | . 91 21 493 211 . . 288 200 41 . . 103 37 . 247 937 Influence Increases 8546 | . 430 232 1704 145 . 640 1499 84 248 . 90 351 148 5 571 2399 Destroy 0b10 Robot/C 4140 | . 240 160 1020 100 . 420 860 . 100 . 80 100 . . 200 860 Destroy 0b10 Robot/NC 460 | . 15 5 115 10 . 10 150 . 10 . . 25 . . 5 115 Destroy Leader 828 | . 56 30 258 20 . 30 184 . 32 . 10 36 . . 30 142 Allied During Kill 1042 | . . 22 22 . . 150 68 . 4 . . 10 . . 235 531 Successful Hack 225 | . 57 . 42 . . . 38 . 48 . . 30 . 5 . 5 Select Force Hacks 120 | . 60 . 60 . . . . . . . . . . . . . Disable Machine 255 | . . 15 60 . . . 135 . . . . . . . 15 30 Anti-Garrison Action 300 | . . . . . . . . . . . . 150 . . . 150 Destroy Structure 741 | . 2 . 52 . . . 49 84 24 . . . 148 . 86 296 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 420 | . . . 75 15 . 30 15 . 15 . . . . . . 270 Influence Decreases 6757 | . 317 285 794 1036 79 410 1152 486 400 23 90 238 261 5 40 1141 Entered New Map 1629 | . . 70 37 592 79 . 86 376 53 9 . . 74 . . 253 Time Decay 3745 | . 297 185 687 434 . 270 596 100 274 14 90 228 167 5 . 398 Lost Part 743 | . 20 30 10 10 . 40 240 10 33 . . . . . . 350 Lost Ally 490 | . . . 60 . . 100 80 . 40 . . 10 20 . 40 140 Purge Threat 150 | . . . . . . . 150 . . . . . . . . . Squads Dispatched 53 | . 4 . 11 . . 1 10 . 5 . . 6 . . 1 15 Investigation 13 | . 3 . 5 . . . 3 . . . . 2 . . . . Extermination 7 | . . . . . . . 3 . 2 . . 1 . . . 1 Reinforcement 10 | . 1 . 2 . . . 4 . . . . . . . 1 2 Assault 19 | . . . 4 . . 1 . . . . . 2 . . . 12 Garrison 4 | . . . . . . . . . 3 . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . 1 . 1 . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Distress Signals 14 | . 2 . 5 . . . 3 . . . . 1 . . . 3 Communications Jammed 46 | . . . . . . . . . . . . . . . . 46 Distress Signals 44 | . . . . . . . . . . . . . . . . 44 Times Spotted 305 | . 19 9 67 5 . 24 60 6 11 . 4 7 6 . 9 78 Peak Tracking Total 10 | . 6 3 6 3 . 6 7 4 3 . 4 2 3 . 4 10 Tactical Retreats 12 | . . . 3 1 . 2 1 . 1 . . . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Traps Triggered 13 | . 1 . 5 1 . . 1 . . . . 3 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 4 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Machines Disabled 22 | . 1 1 5 . . 1 9 . . . . 1 . . 1 3 Max in Single Turn 5 | . 1 1 1 . . . 5 . . . . 1 . . . 2 Garrison Access 3 | . . . . . . . . . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Machines Accessed 46 | . 7 . 16 1 1 . 6 . 3 . . 6 . 1 . 5 Terminals 18 | . 5 . 11 . . . . . . . . 1 . 1 . . Fabricators 4 | . . . . . . . 2 . 1 . . 1 . . . . Repair Stations 8 | . . . 2 . . . 3 . 1 . . 1 . . . 1 Recycling Units 7 | . 2 . 2 . . . . . 1 . . 1 . . . 1 Scanalyzers 4 | . . . 1 . . . 1 . . . . 1 . . . 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . . 2 Total Hacks 113 | . 21 . 43 1 3 . 14 . 7 . . 12 . 2 . 10 Successful 67 | . 14 . 22 1 3 . 9 . 5 . . 7 . 1 . 5 Failed 46 | . 7 . 21 . . . 5 . 2 . . 5 . 1 . 5 Catastrophic 11 | . 1 . 4 . . . 3 . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 70 | . 17 . 22 . . . 9 . 10 . . 7 . . . 5 Terminals 45 | . 17 . 24 . . . . . . . . 2 . 2 . . Fabricators 8 | . . . . . . . 5 . 2 . . 1 . . . . Repair Stations 22 | . . . 9 . . . 6 . 3 . . 2 . . . 2 Recycling Units 17 | . 4 . 5 . . . . . 2 . . 4 . . . 2 Scanalyzers 13 | . . . 5 . . . 3 . . . . 2 . . . 3 Garrison Access 4 | . . . . . . . . . . . . 1 . . . 3 Terminal Hacks 18 | . 6 . 6 1 3 . . . . . . 1 . 1 . . Part Schematic 6 | . 3 . . . 3 . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . Robot Analysis 3 | . . . 3 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 4 . 1 . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . Build 3 | . . . . . . . 2 . 1 . . . . . . . Repair Station Hacks 12 | . . . 6 . . . 3 . 2 . . . . . . 1 Scan Component 7 | . . . 3 . . . 2 . 1 . . . . . . 1 Repair 5 | . . . 3 . . . 1 . 1 . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 . . . . . . . . 2 . . . . Report Inventory 4 | . 1 . 2 . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer 8 | . . . 3 . . . 2 . . . . . . . . 3 Insert Component 3 | . . . 1 . . . 1 . . . . . . . . 1 Analyze 4 | . . . 2 . . . 1 . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 18 | . 7 . 5 . . . . . 2 . . 4 . . . . Terminals 6 | . 5 . 1 . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . Skim 3 | . 3 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . 1 . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . 2 . . . . . . . . 1 . . . . Patch 3 | . . . 2 . . . . . . . . 1 . . . . Recycling Units 7 | . 2 . 2 . . . . . 1 . . 2 . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 . 14 . . . 5 . 3 . . 4 . . . 4 Full Trace Events 9 | . 1 . 4 . . . 3 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . 1 . . . 2 . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . 10 . . . . . . . Part Schematics Acquired 45 | . 2 . . . 19 . 14 . 9 . . . . . . 1 Parts Built 2 | . . . . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . Time 144 | . . . . . . . 144 . . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . 1 Parts Repaired 5 | . . . 3 . . . 1 . 1 . . . . . . . Time 206 | . . . 84 . . . 44 . 78 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . Parts Scanalyzed 3 | . . . 1 . . . 1 . . . . . . . . 1 Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 1 . 1 . . . . 1 . . . 1 Non-combat 3 | . . . . . . . 1 . . . . 1 . . . 1 Combat 1 | . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 1 . 1 . . . . 1 . . . 1 parse_system 1 | . . . . . 1 . . . . . . . . . . . find_chute 3 | . . . . . . . 1 . . . . 1 . . . 1 Relay Couplers Released 4 | . . . . . . . . . . . . 2 . . . 2 Machine Destruction 4 | . . . . . . . . . . . . 2 . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Total Allies 41 | . . 3 . . 7 1 3 . 3 . . 4 19 . . 1 Largest Group 19 | . . 3 3 . 7 7 3 . 3 . . 3 19 19 18 15 Highest-Rated Group 702 | . . 40 40 . 235 235 210 . 63 . . 87 702 702 677 603 Highest-Rated Ally 70 | . . 16 16 . 40 40 70 . 35 . . 31 50 50 50 50 Zionite Dispatches 4 | . . . . . . . 1 . 1 . . 1 . . . 1 Light 1 | . . . . . . . 1 . . . . . . . . . Demo 1 | . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 24 | . . . . . . . 7 . 14 . . 2 . . . 1 STAY 1 | . . . . . . . . . 1 . . . . . . . ROAM 2 | . . . . . . . . . 2 . . . . . . . FOLLOW 3 | . . . . . . . 1 . 2 . . . . . . . DROP 2 | . . . . . . . . . . . . 1 . . . 1 EXPLORE 6 | . . . . . . . 2 . 4 . . . . . . . RETURN 10 | . . . . . . . 4 . 5 . . 1 . . . . Ally Attacks 415 | . . 12 11 . . 46 65 . 12 . . 8 31 . 59 171 Total Damage 11090 | . . 130 112 . . 1493 1291 . 380 . . 112 480 . 1817 5275 Kills 78 | . . 4 2 . . 13 14 . 2 . . 2 1 . 9 31 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Active Infowar (turns) 6145 | . . . . . 2 115 2123 211 731 390 223 488 607 41 299 915 Sensors 2790 | . . . . . . 115 . . 96 390 223 452 606 41 299 568 Terrain 545 | . . . . . . . 61 . 304 . . 180 . . . . Structural 1002 | . . . . . . . 927 . . . . . . . . 75 Decoding 3394 | . . . . . 2 . 2121 211 731 329 . . . . . . Jamming 2005 | . . . . . . . . . . . . 218 607 41 299 840 Robot Analysis Total 3 | . . . 3 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 2 . . . . 1 . . . . . . Drone Launches 14 | . . . . . . . 8 . 5 . . 1 . . . . Drone Recoveries 10 | . . . . . . . 4 . 5 . . 1 . . . . Decoded 0b10 Intel 47 | . . . . . . . 34 1 12 . . . . . . . Traps 39 | . . . . . . . 33 . 6 . . . . . . . Emergency Access 4 | . . . . . . . . . 4 . . . . . . . Garrisons 2 | . . . . . . . . . 2 . . . . . . . Exits 2 | . . . . . . . 1 1 . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . 1 . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Turns Passed 15045 | 60 688 743 3279 1066 1868 877 2138 211 731 390 223 625 607 41 299 1199 Spaces Moved 7237 | 48 470 513 1406 563 1052 268 757 139 311 229 93 337 272 20 137 622 Core 170 | 7 . . . . . . . . . . . . . . . 163 Treads 541 | . . . . . 72 268 201 . . . . . . . . . Legs 2101 | . . . . . . . 319 139 311 229 93 149 272 20 137 432 Wheels 4408 | 41 470 513 1406 563 980 . 237 . . . . 188 . . . 10 Hover . | . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . . . . . . . . . . . 17 Fastest Speed 35 | 50 95 115 120 165 150 255 110 110 110 110 180 110 110 180 180 35 Average Speed 154 | 82 109 126 162 165 171 259 151 110 128 150 228 128 177 180 180 130 Slowest Speed 360 | 95 115 145 165 165 360 260 360 110 220 180 250 220 180 180 180 260 Overloaded Moves 10 | . . . . . . . 4 . 5 . . 1 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 67 95 95 97 87 56 25 93 11 32 17 11 96 1 93 17 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 8 | . 2 2 2 . 1 . . . . 1 . . . . . . Known Exits Taken 5 | . . . 1 . . . . . 1 1 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 10 | . . 3 . 2 1 2 . . . 2 . . . . . . Spaces Dug 64 | . . . 12 . . . 2 32 2 . . . . . . 16 Terrain Destroyed 694 | . . . 55 . . . 38 187 5 . 33 . 212 . 1 163 Melee 2 | . . . . . . . 2 . . . . . . . . . Projectile 46 | . . . . . . . 24 1 5 . . . 1 . 1 14 AOE 646 | . . . 55 . . . 12 186 . . 33 . 211 . . 149 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Was Fac DSF Fac Total 10038 | 66 547 575 2184 681 1117 371 1463 164 576 265 101 496 357 25 183 867 Wait 1543 | 6 6 34 545 92 21 3 408 . 196 16 5 72 48 6 22 63 Move 7223 | 47 469 512 1405 562 1051 267 757 138 310 228 92 337 271 19 136 622 Hop . | . . . . . . . . . . . . . . . . . Pick Up 168 | 7 14 5 40 5 9 5 26 2 8 1 . 13 6 . 6 21 Fast Attach 111 | 3 1 . 18 1 8 1 33 . 8 3 . 9 2 . 1 23 Attach 77 | 3 2 3 5 2 1 4 20 1 8 1 . 6 2 . 1 18 Detach 14 | . . . . . . . 5 1 3 1 . . 1 . . 3 Swap 99 | . 3 3 21 3 7 2 26 1 4 2 2 10 6 . 3 6 Drop 182 | . 4 2 44 6 18 4 36 1 7 3 . 23 5 . 7 22 Fire 463 | . 48 16 105 9 . 35 109 20 24 10 2 1 16 . 6 62 Melee 95 | . . . . . 2 . 40 . 8 . . 17 . . 1 27 Ram 1 | . . . 1 . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . . . . Rewire 50 | . . . . . . 50 . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . 2 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 5) 749 | -10/Materials | Entered Mines 794 | -10/Mines | Learned Materials terminal intel 852 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 908 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 962 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 965 | -10/Mines | Found Prototype Device 1020 | -10/Mines | Learned location of Storage (-7) 1124 | -10/Mines | Core integrity fell below 50% 1172 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1234 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1234 | -10/Mines | Discovered new exit (range 5) 1313 | -10/Mines | Discovered new exit (range 13) 1323 | -10/Mines | Learned location of Zion (-7) 1436 | -10/Mines | Discovered new exit (range 3) 1492 | -10/Mines | Entered Materials 1492 | -9/Materials | Accompanied by 3 allies 1492 | -9/Materials | Evolved 2 slots: Weapon x2 1493 | -9/Materials | Loaded intel: 12 terminal locations 1692 | -9/Materials | Lost 3 allies 2018 | -9/Materials | Discovered new exit (range 10) 2083 | -9/Materials | Repaired Grenade Launcher 2101 | -9/Materials | Build established: Tank 2507 | -9/Materials | Discovered new exit (range 5) 2658 | -9/Materials | Identified exit to Mines 2935 | -9/Materials | Identified Exp. Sensor Array 2948 | -9/Materials | Discovered new exit (range 14) 3206 | -9/Materials | Repaired Hcp. Storage Unit 3292 | -9/Materials | Repaired Arm. Wheel 3492 | -9/Materials | First assault squad dispatched 4462 | -9/Materials | Sterilization system engaged 4462 | -9/Materials | Non-combat units ordered to evacuate 4470 | -9/Materials | Destroyed 9 combat bots 4562 | -9/Materials | Combat units ordered to evacuate 4762 | -9/Materials | Ambient heat levels rising (+10) 4771 | -9/Materials | Entered Mines 4790 | -9/Mines | Discovered new exit (range 13) 4932 | -9/Mines | Found a hidden stash of uninstalled traps 4937 | -9/Mines | Assembled infested the area 4942 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5084 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5201 | -9/Mines | Found Powered Armor 5341 | -9/Mines | Discovered new exit (range 10) 5530 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5820 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5837 | -9/Mines | Entered Zion 5992 | -7/Zion | Discovered new exit (range 16) 6011 | -7/Zion | Found CR-A16's Pointy Stick 6047 | -7/Zion | Given the Hacking Drone Bay 6050 | -7/Zion | Found Prototype Device 6053 | -7/Zion | Identified Hacking Drone Bay 6308 | -7/Zion | Learned Factory machine intel 6404 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6527 | -7/Zion | Gained Derelict followers 6560 | -7/Zion | Learned Factory emergency access door positions 6706 | -7/Zion | Met Imprinter 6742 | -7/Zion | Imprinted 6744 | -7/Zion | Declared Zion's savior 7087 | -7/Zion | Found Prototype Launcher 7087 | -7/Zion | Identified Rocket Array 7099 | -7/Zion | Found Prototype Launcher 7099 | -7/Zion | Identified Gui. Missile Launcher 7705 | -7/Zion | Entered Proximity Caves 7705 | -6/Proximity Caves | Accompanied by 7 allies 7790 | -6/Proximity Caves | Build established: Derelict-Tank 8045 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8203 | -6/Proximity Caves | Core integrity fell below 50% 8229 | -6/Proximity Caves | Build established: Tank 8383 | -6/Proximity Caves | Ambushed by research squad 8386 | -6/Proximity Caves | P-60 Hacker assimilated allied Fighter 5a 8427 | -6/Proximity Caves | Lost 3 allies 8510 | -6/Proximity Caves | Discovered new exit (range 15) 8541 | -6/Proximity Caves | Core integrity fell below 20% 8582 | -6/Proximity Caves | Entered Factory 8582 | -6/Factory | Accompanied by 1 ally 8582 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 8584 | -6/Factory | Loaded intel: 297 machine locations 8687 | -6/Factory | Repaired Powered Armor 8999 | -6/Factory | Build established: Scavenger-Tank 9024 | -6/Factory | Spotted B-75 Beast 9084 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 9087 | -6/Factory | Destroyed B-75 Beast 9109 | -6/Factory | Lost 4 parts (2n1u1w) 9395 | -6/Factory | Fabricated Lrn. Phase Cannon (x1) 9596 | -6/Factory | Fabricated Huge Storage Unit (x1) 9950 | -6/Factory | Retrieved Zion intel report: Component Schematics 9951 | -6/Factory | Zion Light squad teleported in 10024 | -6/Factory | Unchained authorized (CL-0N3) 10035 | -6/Factory | Build established: Tank 10051 | -6/Factory | Found Prototype Processor 10051 | -6/Factory | Identified Exp. Targeting Computer 10102 | -6/Factory | Found Prototype Protection 10102 | -6/Factory | Identified Zio. Weapon Casing 10139 | -6/Factory | Terminal network hard line cut 10390 | -6/Factory | R-10 Processor reconstituted as H-81 Overseer 10429 | -6/Factory | Core integrity fell below 50% 10430 | -6/Factory | H-81 Overseer reconstituted as CL-0N3 10472 | -6/Factory | Lost 8 parts (1p3u4w) 10655 | -6/Factory | Identified exit to Lower Caves 10664 | -6/Factory | W-25 Informer reconstituted as H-81 Overseer 10720 | -6/Factory | Sucked down chute 10720 | -6/Factory | Entered Waste 10730 | -6/Waste | Lost 3 parts (1u2w) 10735 | -6/Waste | EMP discharged 10740 | -6/Waste | Spotted C-40 Crusher 10745 | -6/Waste | Spotted C-40 Crusher 10751 | -6/Waste | Spotted C-40 Crusher 10755 | -6/Waste | Destroyed C-40 Crusher 10759 | -6/Waste | Spotted C-40 Crusher 10761 | -6/Waste | Destroyed C-40 Crusher 10783 | -6/Waste | Spotted C-40 Crusher 10784 | -6/Waste | Spotted C-40 Crusher 10786 | -6/Waste | Destroyed C-40 Crusher 10795 | -6/Waste | Destroyed C-40 Crusher 10795 | -6/Waste | Destroyed C-40 Crusher 10835 | -6/Waste | EMP discharged 10835 | -6/Waste | System corruption reached 10% 10869 | -6/Waste | Identified exit to Factory 10931 | -6/Waste | Entered Factory 11020 | -6/Factory | Identified exit to Factory 11318 | -6/Factory | Repaired Broken Mass Driver 11356 | -6/Factory | Core integrity fell below 20% 11392 | -6/Factory | Lost 3 parts (1p2w) 11430 | -6/Factory | Build established: Skirmisher 11446 | -6/Factory | Unchained authorized (CL-0N3) 11492 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11493 | -6/Factory | Zion Demo squad teleported in 11538 | -6/Factory | Spotted B-75 Beast 11551 | -6/Factory | Allies destroyed B-75 Beast 11555 | -6/Factory | Fabricated E-15 Imp? 11566 | -6/Factory | Discovered exit to Lower Caves (range 7) 11662 | -6/Factory | Entered Lower Caves 11847 | -6/Lower Caves | Build established: Gladiator 12016 | -6/Lower Caves | Discovered new exit (range 5) 12023 | -6/Lower Caves | Identified exit to Lower Caves 12052 | -6/Lower Caves | Entered another Lower Caves area 12238 | -6/Lower Caves | Discovered exit to Factory (range 10) 12275 | -6/Lower Caves | Entered Factory 12275 | -5/Factory | Evolved 2 slots: Utility x2 12447 | -5/Factory | Garrison activated, responded to threat 12617 | -5/Factory | Zion Resource Resupply teleported in 12900 | -5/Factory | Sucked down chute 12900 | -5/Factory | Entered Waste 12923 | -5/Waste | Spotted C-40 Crusher 12934 | -5/Waste | Spotted C-40 Crusher 12938 | -5/Waste | Destroyed C-40 Crusher 12940 | -5/Waste | Spotted C-40 Crusher 12944 | -5/Waste | Spotted C-40 Crusher 12948 | -5/Waste | Destroyed C-40 Crusher 12948 | -5/Waste | Destroyed C-40 Crusher 12953 | -5/Waste | Destroyed C-40 Crusher 12966 | -5/Waste | Spotted C-40 Crusher 12970 | -5/Waste | 3 allies followed down the chute 12987 | -5/Waste | Allies destroyed C-40 Crusher 12992 | -5/Waste | Found Fusion Bomb Launcher 13024 | -5/Waste | Spotted C-40 Crusher 13056 | -5/Waste | Destroyed C-40 Crusher 13088 | -5/Waste | Found Damper Plating 13147 | -5/Waste | Warlord forces began an assault 13459 | -5/Waste | Discovered new exit (range 12) 13481 | -5/Waste | Identified exit to Factory 13507 | -5/Waste | Entered Factory 13507 | -5/Factory | Accompanied by 19 allies 13542 | -5/Factory | Identified exit to DSF 13548 | -5/Factory | Entered DSF 13548 | -5/DSF | Accompanied by 19 allies 13592 | -5/DSF | Additional patrols routed to DSF 13615 | -5/DSF | Lost 4 allies 13688 | -5/DSF | P-70 Sage assimilated allied OZ-O2S(s) 13713 | -5/DSF | Discovered new exit (range 15) 13750 | -5/DSF | Identified exit to Factory 13814 | -5/DSF | Sterilization system engaged 13834 | -5/DSF | Ambient heat levels rising (+10) 13847 | -5/DSF | Entered Factory 13847 | -4/Factory | Accompanied by 14 allies 13847 | -4/Factory | Evolved 2 slots: Propulsion x2 13962 | -4/Factory | Zion Offense Resupply teleported in 14353 | -4/Factory | P-70 Sage assimilated allied XX-CYE(l) 14495 | -4/Factory | Lost 8 allies 14527 | -4/Factory | Found Prototype Hackware 14597 | -4/Factory | First assault squad dispatched 14615 | -4/Factory | P-70 Sage assimilated allied UN-NZ0(g) 14632 | -4/Factory | Build established: Scavenger-Gladiator 14641 | -4/Factory | P-70 Sage assimilated allied VH-SYZ(g) 14697 | -4/Factory | Destroyed 8 combat bots 14770 | -4/Factory | Lost 16 parts (4p6n3u3w) 14791 | -4/Factory | High security lockdown imminent 14835 | -4/Factory | Lost 6 parts (1n3u2w) 14871 | -4/Factory | High security lockdown engaged 14905 | -4/Factory | Core integrity fell below 50% 14932 | -4/Factory | Lost 6 parts (2n1u3w) 14983 | -4/Factory | Identified Exp. System Shield 14985 | -4/Factory | System corruption reached 10% 14988 | -4/Factory | Core integrity fell below 20% 15022 | -4/Factory | Lost 5 parts (1n3u1w) 15046 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14984_ System corrupted by crushing effect (+3). 14985_ Acquired 19 matter. 14987_ Knocked back. 14991_ ALERT: Assault forces dispatched. 14991_ Authchip [Propulsion] destroyed. 14991_ Critical hit (Blast). 14991_ Knocked back. 14993_ Assembly Bed disabled. 14994_ System corrupted: Heat flow error (+221). 15020_ Acquired Matter Neutralizer. 15027_ C-45 Heavy ARC bursts open, deploying its payload. 15027_ H-77 Assassin unfolds itself. 15032_ F,0AEIO:GQWZ6QALL&HZDSZWIXNU&Q/=N 15046_ C-45 Heavy ARC bursts open, deploying its payload. 15046_ G-73 Enforcer unfolds itself. 15046_ L-61 Swordsman unfolds itself. 15046_ G-67 Veteran unfolds itself. 15046_ L-61 Swordsman unfolds itself. 15046_ I-47 Archangel unfolds itself. 15046_ Adv. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????############## | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ??????????????????????#??######?????# # | | ?????????????????????? #?????# # | | ? ???????????????????"" """ #?????# """ """ # | | " ? ??????????????? """ """ #?????# """ """ / | | " ? ?????????????#? """ """ ####### """ """ # | | " " #????????????# ## + # | | " " ############?# """ """ ## #### """ """ # | | " " ## #?# """ """ ## #??# """ """ # | | " " ## """""" #?# """ """ ## #??# """ """ # | | " " ## """""" #?# ## #??# # | | " " ## """""" #?# ## #??############## | | """"" #?# + #???????????????# | | ### #?# # #???????????????# | | # """" #?#######+######p #########???????? | | # """" #?????# ???? | | """" #?????# ???? | | %# """" #?????# g ???? | | #######g ???? | | ##=# """" / ????? | | ### """" ##########@################# ????? | | # """" #??????? lg ????????????????? ???? | | # """""" #????? lgi #????????????????????? | | ### #???""" """" #????????????????????? | | ###?###########? """" """" #????????????????????? | | ###??????????????"""" """" #????????????????????? | | ######??????????"""" """" #????????????????????? | | #########???????? #????????????????????? | | """ #???????? ????? #????????????????????? | | ""R" #????????? ???????#????????????????????? | | "" " #??????????????????????????????????????? | | #??????????????????????????????????????? | | " """ #??????????????????????????????????????? | | "" """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | * #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | #????????????????????????????????????? | | """ """ ????????????????????????????????????????? | | """ "????????????????????????????????????????????? | | """ "????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 43 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1600 Resistance: TH 15 Resistance: EM 90 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 30 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 4 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Plasma Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Force Booster | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Arc Projector | -6/Factory | Z-intel Katana | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Sml. Battery | -6/Factory | Z-intel Salvage Targeting Computer | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Mace | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Scanalyzed Enh. Nuclear Core | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Adv. Shield Generator | -4/Factory | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Lrn. Phase Cannon | x1 | -6/Factory | Authchip Huge Storage Unit | x1 | -6/Factory E-15 Imp | x2 | -6/Factory | Preloaded Repaired ---------- Grenade Launcher | 25% | -9/Materials Hcp. Storage Unit | 50% | -9/Materials Arm. Wheel | 45% | -9/Materials Powered Armor | 13% | -6/Factory Mass Driver | 51% | -6/Factory | Broken Studied --------- Great Maul | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetHardcellMultirail Manual? 0 Play Time 02:50:05 Cumulative 933.7 hours Start 2025.10.12 @ 04:28:23 End 2025.10.15 @ 08:24:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 340 Adventurer 4 Explorer 1 Win Type - Total 18 Types 12/1/1/1/0/1/0/0/1/1 Lore% 95 Gallery% 91 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 251af998-2c85-4760-837a-a813b1ca2a00