Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.28 @ 15:08:39 Player: Asterix Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1232) 1232 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4822 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit ECM Suite Recalibrator Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Structural Scanner Melee Analysis Suite ECM Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Axe > --- INVENTORY -------- Ion Engine Improved Carbon-fiber Leg Seismic Detector Heavy Laser Mining Laser [Rating: 28] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Melee Analysis Suite Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Slots Evolved 6 | . . 2 . . 2 2 . Power 1 | . . 1 . . . . . Propulsion 1 | . . . . . . 1 . Utility 2 | . . . . . 1 1 . Weapon 2 | . . 1 . . 1 . . Parts Attached 60 | 9 14 11 2 2 12 10 . Power 13 | 2 2 3 . . 4 2 . Engine 8 | 2 2 3 . . 1 . . Core 5 | . . . . . 3 2 . Reactor . | . . . . . . . . Propulsion 14 | 2 3 3 1 1 2 2 . Treads 4 | . . 2 1 1 . . . Leg 2 | . . . . . 2 . . Wheel 6 | 2 1 1 . . . 2 . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 14 | 3 2 2 . . 4 3 . Device 10 | 1 2 1 . . 4 2 . Storage 3 | 2 . . . . . 1 . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 7 3 1 1 2 3 . Energy Gun 2 | . . . . . 1 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 11 | 2 4 2 1 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . 3 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . 1 2 . . 7 6 2 Power 6 | . 1 . . . 3 2 . Propulsion 5 | . . 2 . . 1 1 1 Utility 1 | . . . . . . 1 . Weapon 6 | . . . . . 3 2 1 Highest Loss Streak 6 | . 1 1 . . 6 2 2 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 79 | . 95 80 100 100 96 35 23 Engine 10 | . 14 19 22 22 10 . . Core 3 | . . . . . 6 5 . Treads 3 | . . 6 17 22 . . . Leg 7 | . . . . . 17 . . Wheel 3 | . 21 1 4 . . . 5 Device 15 | . 13 17 11 11 17 14 6 Storage 3 | . 12 . . . . 6 6 Processor 5 | . . 1 11 11 8 . . Ballistic Gun 17 | . 21 24 22 22 24 . . Slashing Weapon 6 | . . 5 11 11 8 5 . Peak Build Rating 28 | 7 7 18 19 19 28 10 5 Average Rating 15 | 6 6 11 18 18 26 8 3 On Entrance 9 | . 7 6 18 19 19 . 5 Naked Turns 30 | . . . . . 14 . 16 Heaviest Build 32 | 13 13 27 28 28 31 32 26 Greatest Support 40 | 26 26 20 40 40 40 26 10 Greatest Overweight (x) 10 | . 4 1 1 . 10 10 2 Average Overweight (x) . | . . . . . . 6 1 Largest Inventory Capacity 15 | 8 8 5 5 5 5 15 15 Average Capacity 7 | 7 7 5 5 5 5 14 12 Most Carried 8 | 5 8 5 5 5 5 4 3 Average Carried 4 | 4 5 4 5 5 4 2 1 Final Capacity 15 | 8 5 5 5 5 5 15 5 Final Carried 5 | 5 5 5 5 5 5 1 3 Class Distribution -------------------- 56% | Mutant 21% | Gunner 11% | Scavenger-Mutant 8% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Matter Collected 1221 | 372 163 184 90 18 218 176 . Remotely 62 | 62 . . . . . . . Salvage Created 1891 | 351 302 236 196 156 414 236 . Parts 147 | 33 26 16 18 14 29 11 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Combat Hostiles Destroyed 36 | . 11 3 4 4 11 3 . Melee 1 | . . . . . . 1 . Guns 33 | . 11 3 4 4 11 . . Cannons 1 | . . . . . . 1 . AOE 1 | . . . . . . 1 . Classes Destroyed 9 | 3 2 2 1 . 1 . . Worker 6 | 4 . . . . 1 1 . Builder 1 | . . . . . 1 . . Tunneler 9 | 9 . . . . . . . Recycler 3 | 1 . 1 . . . 1 . Operator 1 | . . . 1 . . . . Watcher 2 | . . 1 . . 1 . . Swarmer 12 | . 6 . . . 6 . . Grunt 18 | . 5 1 3 3 3 3 . Sentry 6 | . . 2 1 1 2 . . Best Kill Streak 8 | 8 5 3 3 3 6 2 . Combat Bots Only 5 | . 5 2 3 3 5 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 . Gunslinging 1 | . 1 . . . 1 . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Hostile Shots Fired 464 | . 52 42 17 24 170 124 35 Missed 145 | . 17 10 4 7 61 42 4 Damage Taken 3331 | . 333 365 131 193 1112 914 283 Core 1270 | . 68 129 40 44 286 515 188 Absorbed by Shields 81 | . . . . . . . 81 Ignored by Resistances 1009 | . 103 103 36 58 329 277 103 Core Remaining (%) 66 | 100 72 . . 46 48 . . Volleys Fired 177 | 41 37 25 12 13 31 10 8 Largest 3 | 2 2 3 2 2 3 1 1 Hottest 120 | 40 120 60 46 46 69 68 68 Shots Fired 336 | 82 60 52 24 26 74 10 8 Gun 310 | 82 45 52 24 26 74 7 . Cannon 11 | . . . . . . 3 8 Launcher . | . . . . . . . . Special 15 | . 15 . . . . . . Kinetic 298 | 82 45 52 24 26 69 . . Thermal 31 | . 15 . . . 5 3 8 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . 7 . Robot Hit Streak 28 | 28 14 18 12 13 11 11 10 Robot Miss Streak 3 | 2 3 2 1 1 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 . 3 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 246 | 61 29 44 20 22 54 10 6 Core Hits 100 | 25 18 9 10 6 24 7 1 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks 2 | . . . . . 1 1 . Impact . | . . . . . . . . Slashing 2 | . . . . . 1 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2979 | 491 234 457 252 350 879 172 144 Guns 2697 | 491 234 456 252 350 841 73 . Cannons 205 | . . . . . . 61 144 Explosions . | . . . . . . . . Melee 76 | . . . . . 38 38 . Ramming 1 | . . 1 . . . . . Kinetic 2530 | 491 234 456 252 350 747 . . Thermal 299 | . . . . . 94 61 144 Explosive . | . . . . . . . . Electromagnetic 73 | . . . . . . 73 . Impact . | . . . . . . . . Slashing 76 | . . . . . 38 38 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 145 | . 112 32 29 70 145 36 132 Average Temperature 32 | . 34 12 14 46 38 19 67 Received Heat Transfer 1743 | . 96 165 63 96 621 507 195 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 555 | . . . . . 185 111 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Peak Influence 285 | 70 285 102 145 177 165 93 22 Initial 82 | . . 37 36 82 73 64 22 Average 59 | 19 130 41 74 138 60 42 16 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 97 | 100 76 100 100 100 100 100 100 Level 1 2 | . 23 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . 1 . 3 2 . Investigation 5 | . 2 . 1 . 1 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Distress Signals 2 | . . . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 14 6 5 4 32 10 5 Peak Tracking Total 10 | . 6 3 3 3 10 4 7 Tactical Retreats 9 | . . . . . 6 3 . Traps | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Traps Triggered 3 | . . . . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Accessed 17 | . 5 1 4 1 4 2 . Terminals 14 | . 5 1 3 1 3 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 43 | . 13 4 9 2 12 3 . Successful 31 | . 10 3 6 1 9 2 . Failed 12 | . 3 1 3 1 3 1 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 13 4 7 2 9 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 28 | . 10 3 5 1 8 1 . Record 9 | . 3 . 3 . 3 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 6 | . 3 1 1 . 1 . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . Transport Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . Recall Assault 1 | . . . . . . 1 . Zone Layout 4 | . 2 . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . 3 1 3 1 . Full Trace Events 5 | . 3 . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Turns Passed 4385 | 878 406 298 160 324 1439 810 70 Spaces Moved 1371 | 147 241 123 84 173 376 167 60 Core 180 | 6 5 . . . 28 115 26 Treads 305 | . . 69 53 173 10 . . Legs 338 | . . . . . 338 . . Wheels 448 | 141 173 17 31 . . 52 34 Hover . | . . . . . . . . Flight 100 | . 63 37 . . . . . Fastest Speed 37 | 50 37 37 115 160 50 90 50 Average Speed 152 | 88 82 141 143 160 127 395 84 Slowest Speed 550 | 90 250 240 160 160 550 550 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 48 18 25 31 26 5 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . 15 . . . . . . Terrain Destroyed 15 | . 15 . . . . . . Melee . | . . . . . . . . Projectile 15 | . 15 . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total 3356 | 829 367 204 100 195 1284 305 72 Wait 1665 | 620 59 31 . 6 838 111 . Move 1366 | 146 240 122 84 172 375 167 60 Hop . | . . . . . . . . Pick Up 44 | 12 7 8 . . 10 6 1 Fast Attach 8 | . 1 3 2 1 1 . . Attach 37 | 8 5 7 . . 7 10 . Detach 7 | 1 2 . . . 3 . 1 Swap 15 | 1 8 1 . 1 4 . . Drop 33 | . 8 6 2 2 14 . 1 Fire 177 | 41 37 25 12 13 31 10 8 Melee 2 | . . . . . 1 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 879 | -11/Scrapyard | Entered Materials 880 | -10/Materials | Build established: Mutant 916 | -10/Materials | Identified exit to Mines 1265 | -10/Materials | Discovered new exit (range 14) 1285 | -10/Materials | Entered another Materials area 1285 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1574 | -9/Materials | Discovered new exit (range 5) 1583 | -9/Materials | Entered Storage 1743 | -9/Storage | Identified exit to Garrison 1743 | -9/Storage | Entered Garrison 1759 | -9/Garrison | Triggered checkpoint 1879 | -9/Garrison | Build established: Scavenger-Mutant 1907 | -9/Garrison | Triggered checkpoint 2004 | -9/Garrison | Core integrity fell below 50% 2054 | -9/Garrison | Discovered new exit (range 9) 2067 | -9/Garrison | Entered Materials 2067 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2350 | -8/Materials | Build established: Infiltrator-Skirmisher 2731 | -8/Materials | Build established: Gunner 3461 | -8/Materials | Lost 6 parts (3p3w) 3497 | -8/Materials | Discovered new exit (range 15) 3500 | -8/Materials | Core integrity fell below 50% 3506 | -8/Materials | Entered Factory 3506 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3664 | -7/Factory | Build established: Mutant 4256 | -7/Factory | Core integrity fell below 50% 4316 | -7/Factory | Identified exit to Garrison 4316 | -7/Factory | Entered Garrison 4354 | -7/Garrison | Triggered checkpoint 4364 | -7/Garrison | Core integrity fell below 20% 4386 | -7/Garrison | Triggered checkpoint 4386 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE ALERT: Dispatching investigation squad to Factory. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 90. Beams of light sweep through the air. An alarm sounds. Wheel destroyed. Particle Cannon destroyed. Dropped Lrg. Storage Unit. G-47 Trooper heat damages Lgt. Nuclear Core. Field strength at 3. Stasis field depleted. Acquired Lrg. Storage Unit. Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ????????# #### ###?????????????????????????????? | | ###?????# #?????????????????????????????? | | #?????# ######## #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | ################ #######???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ############# ######## #???????????????????????? | | ????????????# #??????# #???????????????????????? | | ????????????# #??????# #???????????????????????? | | ????????????# #??????# #???????????????????????? | | ????????????# #??????# #???????????????????????? | | ????????????# #??????# #?????#?????????????????? | | ????????????# #??????# #???ss#?????????????????? | | ????????????# #?????## ## ###???????????????? | | ????????????# #?????# @ #????????????? | | ????????????# ????????? | | ????????????# ????????? | | ????????????########## ## ## ####?????????? | | ?????????????????????# #? #????#????????????? | | ?????????????????????" ?? ????????????????? | | ?????????????????????" ?? ???????????????? | | ?????????????????????" ??? ??????????????? | | ?????????????????????" ??? "????????????? | | ?????????????????????# #???? ## #????????????? | | ?????????????????????# ????? #? #????????????? | | ?????????????????????# ?????? ?? ????????????? | | ?????????????????????# ?????? ?????????????????? | | ?????????????????????# ??????? ????????????????? | | ?????????????????????## ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommWarlordGenerator Manual? 0 Play Time 00:45:26 Cumulative 15.8 hours Start 2024.11.06 @ 15:41:32 End 2024.11.28 @ 15:08:39 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 9 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 70dbd153-bd53-4d8f-b6cf-2e243c12d6d0