Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 06:52:05 Player: Zaros426 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (935) 935 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 2418 Bonus ------- Follower Combat Kills 243 Cogmind --------- Core Integrity 0/250 Matter 266/300 Energy 200/200 System Corruption 0% Temperature Cool (24) Movement Walking (130) Location -7/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Cargo Legs > --- UTILITY (2+2) ---- Large Storage Unit Reflective Plating > --- WEAPON (2) ------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY (15) --- Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Disposable Heat Sink Humpback High-capacity Battery (250) Structural Scanner Subdweller Optics Subdweller Laser Light EM Pulse Cannon Light EM Pulse Cannon Subdweller Beam Cannon Subdweller Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cargo Legs > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Beam Rifle Subdweller Laser > --- INVENTORY -------- Light Treads Light Treads High-capacity Battery Structural Scanner Subdweller Optics Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Shotgun Shotgun Subdweller Machine Gun Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Cargo Legs Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Reflective Plating Weapon Light EM Pulse Cannon Energy Gun Subdweller Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Subdweller Machine Gun Special Weapon Mining Laser Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 27 | 8 3 1 13 2 Power 5 | 1 . 1 3 . Engine 4 | 1 . . 3 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 3 | 2 . . 1 . Leg 1 | . . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 . 2 1 Device 3 | 1 . . 2 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 3 2 . 6 1 Energy Gun 3 | 1 . . 2 . Energy Cannon 4 | . 2 . 2 . Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 1 4 . Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 9 | 1 5 11 12 14 Power . | . . . . 1 Propulsion 1 | . . 1 2 3 Utility 2 | . 1 3 3 4 Weapon 5 | . 3 7 6 5 Tool/Special . | . . . . . Unused Backups 16 | . 1 . 6 9 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 5 | . . . 1 4 Weapon 8 | . 1 . 5 2 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 99 100 74 66 Engine 9 | . 14 6 6 11 Core 3 | . . 7 5 . Treads 16 | . 28 28 7 . Leg 4 | . . . 8 11 Device 12 | . 14 14 11 8 Storage 12 | . 14 14 11 11 Energy Gun 3 | . . . 7 . Energy Cannon 17 | . 26 28 8 10 Ballistic Gun 3 | . . . 4 12 Special Weapon 1 | . . . 2 . Peak Build Rating 29 | 7 10 12 29 28 Average Rating 16 | 5 9 11 22 26 On Entrance 11 | . 7 10 12 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 41 | 13 34 34 38 41 Greatest Support 55 | 40 40 40 55 55 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 3 11 11 15 15 Average Carried 10 | 1 5 11 13 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 11 11 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 537 | 316 40 10 167 4 Remotely . | . . . . . Salvage Created 1410 | 140 664 101 429 76 Parts 81 | 9 38 5 27 2 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 28 | . 14 2 12 . Guns 6 | . . . 6 . Cannons 19 | . 12 2 5 . AOE 2 | . 2 . . . Classes Destroyed 9 | 3 5 . 1 . Worker 1 | 1 . . . . Tunneler 3 | 3 . . . . Hauler 2 | . 2 . . . Recycler 2 | 1 . . . 1 Operator 1 | . 1 . . . Watcher 3 | . 3 . . . Swarmer 9 | . 6 . 3 . Grunt 11 | . 8 2 1 . Subdweller 8 | . . . 8 . Best Kill Streak 4 | 4 4 1 3 1 Combat Bots Only 4 | . 4 1 3 . Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 148 | . 48 1 60 39 Missed 46 | . 13 . 19 14 Hits 102 | . 35 1 41 25 Projectile 102 | . 35 1 41 25 Critical Strikes 2 | . . . 2 . Damage Taken 1424 | . 423 32 801 168 Core 251 | . 69 10 140 32 Absorbed by Shields . | . . . . . Ignored by Resistances 15 | . . . . 15 Regen/Repaired (Parts) 25 | . 25 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 140 | 18 35 5 76 6 Largest 2 | 2 2 2 2 2 Hottest 116 | 40 112 112 116 110 Shots Fired 246 | 36 70 10 120 10 Gun 112 | 36 . . 67 9 Cannon 106 | . 70 10 25 1 Launcher . | . . . . . Special 28 | . . . 28 . Kinetic 66 | 36 . . 21 9 Thermal 92 | . . . 91 1 Explosive . | . . . . . Electromagnetic 88 | . 70 10 8 . Robot Hit Streak 14 | 14 6 4 12 3 Robot Miss Streak 4 | 4 3 1 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 132 | 23 42 6 55 6 Core Hits 47 | 9 18 2 15 3 Critical Kills 5 | 1 . . 4 . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 8 | 2 . . 6 . Burn 1 | . . . 1 . Meltdown 1 | . . . 1 . Destroy 6 | 2 . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2975 | 201 1336 150 1171 117 Guns 961 | 201 . . 643 117 Cannons 1782 | . 1111 143 528 . Explosions 225 | . 225 . . . Melee . | . . . . . Ramming 7 | . . 7 . . Kinetic 498 | 201 . . 180 117 Thermal 1139 | . 225 . 914 . Explosive . | . . . . . Electromagnetic 1331 | . 1111 143 77 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 76 | . 50 . 26 . Projectiles 66 | . 40 . 26 . Explosions 10 | . 10 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 27 | . 27 . . . Shots 1 | . 1 . . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 234 | . 234 121 48 48 Average Temperature 63 | . 76 63 15 21 Received Heat Transfer 387 | . 102 18 207 60 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . 2 . . . Combat Hostiles . | . . . . . Parts Fried 9 | . 9 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 2 | . . . 2 . Heat Transferred 1809 | . 300 . 1509 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 146 | 15 146 48 . 41 Initial 15 | . . 1 . 15 Average 36 | 1 61 7 . 9 Influence Increases 738 | 25 448 116 112 37 Destroy 0b10 Robot/C 460 | . 280 80 100 . Destroy 0b10 Robot/NC 60 | 25 30 . . 5 Destroy Leader 110 | . 80 20 10 . Allied During Kill 18 | . . 16 2 . Successful Hack 29 | . 29 . . . Select Force Hacks 30 | . . . . 30 Disable Machine 15 | . 15 . . . Destroy Structure 16 | . 14 . . 2 Influence Decreases 738 | 25 442 122 79 70 Entered New Map 23 | . . 5 . 18 Time Decay 695 | 25 442 107 69 52 Lost Part 20 | . . 10 10 . Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 23 4 18 1 Peak Tracking Total 5 | . 5 2 3 1 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed 1 | . . . 1 . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 10 | . 7 . 2 1 Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 18 . 5 1 Successful 16 | . 10 . 5 1 Failed 8 | . 8 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 7 . . 1 Terminals 14 | . 14 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . 5 . Record 4 | . . . 4 . Locate Traps 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 6 . . 1 Terminals 6 | . 6 . . . Skim 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 5 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 41 | . . 13 28 . Total Damage 452 | . . 146 306 . Kills 8 | . . 2 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 3595 | 37 699 703 1988 168 Terrain 405 | . . . 405 . Structural 1268 | . . . 1100 168 Seismic 1922 | 37 699 703 483 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 4353 | 159 1249 703 2027 215 Spaces Moved 2393 | 62 604 419 1161 147 Core 1 | 1 . . . . Treads 1290 | 61 604 419 206 . Legs 1102 | . . . 955 147 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 130 130 Average Speed 146 | 158 160 160 135 130 Slowest Speed 160 | 160 160 160 160 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 4 95 95 60 33 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 6 | . 3 . 2 1 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 3 | . . 1 2 . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 12 . 1 1 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 12 | . 12 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2952 | 90 817 440 1444 161 Wait 341 | . 160 14 164 3 Move 2389 | 61 603 418 1160 147 Hop . | . . . . . Pick Up 29 | 3 10 . 15 1 Fast Attach 14 | 7 3 1 2 1 Attach 3 | . . . 3 . Detach 2 | . . . 2 . Swap 11 | 1 1 . 8 1 Drop 20 | . 5 . 13 2 Fire 140 | 18 35 5 76 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / *Scr) -7/Recycling (discovered 1 exit: Scr) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Discovered new exit (range 6) 702 | -10/Materials | Repaired Lgt. EM Pulse Cannon 833 | -10/Materials | Discovered new exit (range 16) 884 | -10/Materials | Learned location of Mines (-9) 927 | -10/Materials | Learned location of 2 exits from Mines 1002 | -10/Materials | Discovered new exit (range 5) 1041 | -10/Materials | Learned location of 1 exit from Recycling 1240 | -10/Materials | Discovered new exit (range 7) 1409 | -10/Materials | Entered Mines 1410 | -10/Mines | Identified exit to Materials 1410 | -10/Mines | Identified exit to Subcaves 1421 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1520 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1683 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1758 | -10/Mines | Learned 8 Materials zone layouts 1945 | -10/Mines | Discovered exit to Materials (range 6) 1980 | -10/Mines | Learned 8 Materials zone layouts 2112 | -10/Mines | Entered Subcaves 2112 | -10/Subcaves | Accompanied by 3 allies 2113 | -10/Subcaves | Approached by a straggling Scientist 2113 | -10/Subcaves | Identified exit to Recycling 2118 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2437 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2559 | -10/Subcaves | Visited 4L-MR0's lab 2608 | -10/Subcaves | Core integrity fell below 50% 2633 | -10/Subcaves | Found Cargo Legs 2634 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 2665 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2667 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2920 | -10/Subcaves | Visited Clippyterm 2924 | -10/Subcaves | Learned Factory emergency access door positions 3029 | -10/Subcaves | Learned location of Mines (-10) 3272 | -10/Subcaves | Disturbed a concealed Subdweller 3357 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3407 | -10/Subcaves | Discovered new exit (range 6) 3408 | -10/Subcaves | Learned location of Zion (-7) 3408 | -10/Subcaves | Met a Zionite searching for "candidates" 3477 | -10/Subcaves | Learned Materials emergency access door positions 3615 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4050 | -10/Subcaves | Core integrity fell below 20% 4103 | -10/Subcaves | Discovered new exit (range 7) 4139 | -10/Subcaves | Entered Recycling 4140 | -7/Recycling | Identified exit to Scraptown 4354 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04061_ Dropped Sub. Power Source. 04063_ Acquired 10 matter. 04103_ EXIT=FOUND LOCATION=RECYCLING GOAL=ESCAPE Loading 1 Recycling exit... 04167_ R-06 Scavenger destroyed. 04172_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-6/Factory] 04176_ U-05 Engineer builds a Wall. 04178_ R-06 Scavenger collects Com. Wheel. 04212_ Acquired 4 matter. 04307_ Dropped Structural Scanner. 04308_ Acquired Reflective Plating. 04312_ Dropped Lgt. EM Pulse Cannon. 04312_ Acquired Structural Scanner. 04319_ R-06 Scavenger collects Lgt. EM Pulse Cannon. 04332_ Y-54 Guardian springs to life. 04333_ Sub. Beam Cannon shoots sparks and powers down. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ??????????????????????????????????? ??## | | ???????????????????????????????????#####+###+#??## | | ??????????????????????????????????? #??## | | ??????????????????????????????????? ???## | | ???????????????????????????????????? ##### | | ???????????????????##??????????????? ##### | | ???????????????? ?????????????? | | ???????????????? ???????????? ? | | ???????????????"" """????????"" """ """ """ | | ???????????????"" """????????"" """ """ """ | | ???????????????"T """????" """ """ """ """ | | ??????????????#"" ???? | | ??????????????#"" ??? | | ??????????????# ??? | | ??????????????# ??? | | ??????????????# #####+##########+##+##### | | ??????????????# # ###### #### | | ??????????????# # """ #???## """" #### | | ??????????????# # """ #???## """" #### | | ??????????????# # """ #???## """" ###% | | ??????????????# + #???## """" ### | | ??????????????# # #####Y #???## ### | | ??????????????#?????????# ""T"" #???## """" ### | | ????????????????????#???# """"" #???## """" ###] | | ????????????????????#!!?#@ ###### """" ###! | | ??????????????# ###!!!#####+######### """" ### | | ??????????????# #### ###[ | | ??????????????+ ##########+###* | | ??????????????# ########## ### | | ???????????????## #"Y"######## ###??????## ### | | ??????????????????????????##! ##???????## #### | | ??????????????????????????##!! ##???????## #### | | ??????????????????????????## ! ########### #### | | ??????????????????????????#### ########### #### | | ??????????????????????????#### | | ????????????????????????????##+## ######## | | ???????????????????????????? # ######## """"" | | ??????????????????????????????? # ##????## """""" | | ??????????????????????????????? # ##????## """ " | | ??????????????????????????????? # ##????## | | ??????????????????????????????? + ##????## | | ??????????????????????????????? ####????## """"" | | ??????????????????????????????? ####????## """""? | | ????????????????????????????????????????## """ ? | | ????????????????????????????????????????## ???? | | ????????????????????????????????????????## ???? | | ???????????????????????????????????????? ??? | | ????????????????????????????????????????##+##+#??? | | ???????????????????????????????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 64% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseSiegePlating Manual? 0 Play Time 00:25:55 Cumulative 65.0 hours Start 2025.12.31 @ 02:57:16 End 2025.12.31 @ 06:52:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aa99eb5-b4b1-450f-942c-98d92244ea7e