Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.25 @ 01:56:19 Player: arkn Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (154) 770 Value Destroyed (5940) 5940 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1650) 1650 TOTAL SCORE: 15580 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 1208 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/1300 Matter 247/300 Energy 37/100 System Corruption 31% Temperature Cool (6) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Faulty Experimental Optical Array Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Phasing Sabre Ionic Axe Vibroblade Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Shield Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Transmission Jammer Improved Phase Shifter Graphene Brace Advanced Hardlight Generator > --- WEAPON ----------- Vibroblade Force Lance > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Biometal Leg Enhanced Optical Array Advanced Target Analyzer Advanced ECM Suite Graphene Brace Smartbomb Launcher Tactical Quantum Warhead Improved Plasma Cutter Phasing Sabre Phasing Sabre Ionic Axe [Rating: 149] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Ionic Axe Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Slots Evolved 14 | . . . . . 4 . . 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . 2 . . . . . 2 . . . 1 Utility 8 | . . . . . 2 . . 2 . . . 1 2 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 151 | 3 10 2 . 1 11 8 9 2 8 12 18 10 18 24 15 Power 20 | 1 1 1 . . 1 1 1 . 1 . 2 2 2 5 2 Engine 5 | 1 1 . . . 1 . 1 . . . 1 . . . . Core 8 | . . 1 . . . 1 . . . . 1 2 1 2 . Reactor 7 | . . . . . . . . . 1 . . . 1 3 2 Propulsion 49 | . 2 . . . 4 2 2 . . 6 5 . 6 15 7 Treads 17 | . 2 . . . 4 2 2 . . 1 . . 3 3 . Leg 19 | . . . . . . . . . . . . . . 12 7 Wheel . | . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . 5 5 . 3 . . Flight . | . . . . . . . . . . . . . . . . Utility 52 | 1 3 1 . 1 3 2 2 2 3 5 8 6 6 4 5 Device 20 | 1 2 . . . . 1 1 . 1 1 5 2 3 1 2 Storage 2 | . 1 . . . . . . . . . . 1 . . . Processor 14 | . . . . . 2 1 1 1 1 2 1 2 . . 3 Hackware . | . . . . . . . . . . . . . . . . Protection 16 | . . 1 . 1 1 . . 1 1 2 2 1 3 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 1 4 . . . 3 3 4 . 4 1 3 2 4 . 1 Energy Gun 7 | . . . . . 2 3 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 1 . . . . . . . . . 1 . . . . Ballistic Cannon 7 | . 2 . . . . . 2 . 2 1 . . . . . Launcher 1 | . . . . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . Impact Weapon 3 | . 1 . . . 1 . . . . . . . . . 1 Slashing Weapon 6 | . . . . . . . . . . . 2 2 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . Unidentified Prototypes 10 | . . . . . . . 2 . . 2 1 2 1 . 2 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . . Parts Lost 55 | . . . . 1 . 6 2 . 4 . 6 . 3 10 23 Power 8 | . . . . 1 . . . . . . 1 . 1 2 3 Propulsion 22 | . . . . . . 2 1 . 1 . 2 . 1 5 10 Utility 20 | . . . . . . 2 . . 3 . 2 . 1 3 9 Weapon 5 | . . . . . . 2 1 . . . 1 . . . 1 Highest Loss Streak 20 | . . . . 1 . 5 1 . 4 . 2 . 1 3 20 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Backups 14 | 6 10 19 19 19 19 19 19 18 7 4 4 13 13 13 13 Power . | . . . . . . . . . . . . . . . 1 Propulsion 2 | 2 3 5 5 3 3 2 1 1 . . . . 1 2 1 Utility 6 | 1 5 9 10 11 9 9 11 11 4 . 1 8 6 5 3 Weapon 4 | 1 2 4 4 4 5 6 6 4 2 2 3 3 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 56 | . 6 1 2 5 6 . 6 . 12 . 3 6 3 . 6 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . . 3 . . 1 . 1 . . . . . . Utility 25 | . 2 . . 2 3 . 4 . 6 . 1 4 2 . 1 Weapon 23 | . 4 1 2 . 3 . 1 . 4 . 2 2 1 . 3 Tool/Special 2 | . . . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 91 | . 99 100 85 85 96 99 99 98 52 92 88 90 84 86 97 Engine 3 | . 14 6 . . 7 6 4 7 3 . 3 1 . . . Core 4 | . . 7 14 10 . 2 4 . . . 1 5 4 4 . Reactor 2 | . . . . . . . . . 1 7 . . 3 5 8 Treads 16 | . 19 28 28 28 34 35 36 30 4 2 . . 9 11 . Leg 3 | . 8 . . . . . . . . . . . . 6 31 Hover 6 | . . . . . . . . . 7 20 32 29 9 . . Device 11 | . 14 1 . . . 7 9 7 6 16 8 16 20 17 21 Storage 7 | . 14 14 14 14 9 9 9 7 1 . . 4 5 5 3 Processor 11 | . . . . . 8 14 18 23 8 20 17 11 15 15 14 Protection 7 | . . 12 14 14 17 4 . 6 2 6 10 5 4 8 5 Energy Gun 2 | . . . . . 16 18 11 . . . . . . . . Ballistic Cannon 7 | . 19 26 . 8 . . 6 15 5 14 10 . . . . Impact Weapon 1 | . 4 1 13 10 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 11 8 8 3 Peak Build Rating 149 | 9 10 11 11 12 30 37 37 41 57 59 70 91 124 124 149 Average Rating 61 | 6 9 10 10 10 27 34 35 40 32 50 60 87 113 119 138 On Entrance 44 | 6 9 10 11 11 11 30 37 36 41 57 59 69 88 124 119 Naked Turns 2 | . . . . . . . . . 2 . . . . . . Heaviest Build 96 | 13 54 54 48 53 63 63 67 70 70 39 44 66 74 83 96 Greatest Support 210 | 20 40 40 40 40 80 80 80 80 80 32 59 59 210 210 190 Greatest Overweight (x) 4 | . 1 1 1 1 1 . . . 4 2 1 1 1 . . Average Overweight (x) . | . . 1 1 1 . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 15 15 15 15 Average Capacity 15 | 8 16 20 20 20 20 20 20 20 6 5 5 14 15 15 14 Most Carried 20 | 8 18 20 20 20 20 20 20 19 19 5 5 15 15 15 15 Average Carried 14 | 6 10 19 19 19 19 19 19 18 6 4 4 13 14 14 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 15 15 15 5 Final Carried 20 | 7 18 20 20 20 20 20 20 19 5 5 5 15 15 15 3 Class Distribution -------------------- 50% | Mutant 20% | Assassin 8% | Skirmisher 6% | Ninja 5% | Scout 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Waste Skirmisher | -7/Factory Scout | -6/Factory Ninja | -5/Factory Assassin | -4/Factory Assassin | -4/Extension Assassin | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Matter Collected 3888 | 262 318 289 . 188 120 153 274 . 226 324 283 265 526 481 179 Remotely 154 | . 154 . . . . . . . . . . . . . . Salvage Created 7375 | 144 353 19 . 37 476 1066 978 . 226 154 323 235 1674 1211 479 Parts 373 | 13 33 3 . 2 35 39 42 . . 6 21 10 92 42 35 Haulers Intercepted 10 | . 1 . . . . . 5 . . . . 1 3 . . Recyclers Shooed 2 | . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Combat Hostiles Destroyed 105 | . 13 2 . 1 9 18 11 . 1 2 3 1 23 14 7 Melee 45 | . . . . . . . . . . . 1 1 23 14 6 Guns 34 | . 5 . . . 8 13 8 . . . . . . . . Cannons 16 | . 8 2 . 1 . . 1 . 1 2 1 . . . . AOE 3 | . . . . . 1 1 . . . . . . . . 1 Classes Destroyed 17 | 2 5 . . 1 1 3 1 . 1 1 1 . . 1 . Worker 9 | . . . . . 1 . 2 . . 1 1 2 . . 2 Builder 5 | . 1 . . . 1 . . . . . 3 . . . . Tunneler 9 | 4 1 . . . . . . . . 1 1 . 1 . 1 Hauler 10 | . 1 . . . . . 5 . . . . 1 3 . . Recycler 6 | 1 1 . . . . . 2 . . . 1 . . 1 . Operator 4 | . 2 . . . 1 . . . . . 1 . . . . Watcher 6 | . . . . . . . 2 . . . 1 1 2 . . Swarmer 24 | . 9 2 . . 3 . 3 . . . 1 . 3 3 . Grunt 27 | . 4 . . . 1 10 2 . . . . . 4 6 . Brawler 1 | . . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . Sentry 22 | . . . . 1 5 4 5 . . 1 . 1 2 3 . Specialist 1 | . . . . . . . . . . . 1 . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . . Programmer 24 | . . . . . . . . . . 1 1 . 14 1 7 Behemoth 1 | . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 4 | 1 3 2 . 1 4 3 4 . 1 2 2 1 4 3 1 Combat Bots Only 4 | . 3 2 . 1 2 3 3 . 1 2 1 1 4 3 1 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 2 . 1 2 2 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded 1 | . . . . . 1 1 . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Hostile Shots Fired 1201 | . 87 10 . 16 38 106 56 . 4 8 100 10 222 234 310 Missed 404 | . 31 4 . 6 15 34 21 . . 3 44 3 65 53 125 Damage Taken 14014 | . 484 64 . 144 252 1125 488 . 154 230 1217 90 2835 2704 4227 Core 2220 | . 67 . . 32 9 91 48 . 34 20 180 23 259 143 1314 Absorbed by Shields 2058 | . . . . . . . . . . . . 70 798 1190 . Redirected to Shielding 73 | . . 10 . 11 4 48 . . . . . . . . . Ignored by Resistances 197 | . . . . . . . . . . . . . 197 . . Regen/Repaired (Parts) 109 | . . . . . . . . . 8 . 101 . . . . Core Remaining (%) 80 | 100 . . . 60 . . 73 . . 92 78 97 . 65 . Volleys Fired 269 | 23 50 3 . 7 21 65 46 . 11 13 24 . 3 . 3 Largest 2 | 2 2 2 . 2 2 2 2 . 2 2 2 . 1 . 1 Hottest 130 | 40 60 60 . 60 110 130 130 . 80 80 80 . 46 . 46 Shots Fired 506 | 46 85 7 . 15 42 121 93 . 21 26 44 . 3 . 3 Gun 313 | 46 30 . . . 42 121 74 . . . . . . . . Cannon 187 | . 55 7 . 15 . . 19 . 21 26 44 . . . . Launcher 6 | . . . . . . . . . . . . . 3 . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 263 | 46 85 7 . 15 . . 19 . 21 26 44 . . . . Thermal 14 | . . . . . . 7 7 . . . . . . . . Explosive 6 | . . . . . . . . . . . . . 3 . 3 Electromagnetic 223 | . . . . . 42 114 67 . . . . . . . . Robot Hit Streak 18 | 10 13 3 . 7 9 18 13 . 10 3 2 . . . 2 Robot Miss Streak 6 | 2 6 2 . 1 3 3 2 . 3 6 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . Shots Hit Robots 501 | 33 50 3 . 11 27 76 67 . 16 9 13 12 89 50 45 Core Hits 210 | 10 21 2 . 3 18 32 26 . 3 6 12 5 31 22 19 Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . Critical Strikes 42 | . 1 . . 1 1 3 3 . 1 2 . 2 14 6 8 Burn 1 | . . . . . . 1 . . . . . . . . . Destroy 2 | . . . . . . . . . . 2 . . . . . Blast 4 | . 1 . . 1 . . 1 . 1 . . . . . . Corrupt 5 | . . . . . 1 2 2 . . . . . . . . Sever 28 | . . . . . . . . . . . . 2 14 5 7 Impale 2 | . . . . . . . . . . . . . . 1 1 Melee Attacks 340 | . 6 4 . . 1 . . . . . 13 24 159 69 64 Impact 11 | . 6 4 . . 1 . . . . . . . . . . Slashing 300 | . . . . . . . . . . . 13 24 157 51 55 Piercing 29 | . . . . . . . . . . . . . 2 18 9 Sneak Attacks 22 | . 1 . . . . . . . . . 5 3 7 1 5 Combat Hostiles 3 | . . . . . . . . . . . . . . 1 2 Follow-up Attacks 38 | . . . . . . . . . . . . 4 16 11 7 Damage Inflicted 18746 | 275 708 66 . 180 617 1553 1581 . 582 693 1162 691 5009 2687 2942 Guns 3580 | 275 162 . . . 515 1490 1138 . . . . . . . . Cannons 2280 | . 456 66 . 180 . . 443 . 582 386 167 . . . . Explosions 1354 | . . . . . 102 63 . . . 301 383 . . . 505 Melee 11357 | . 90 . . . . . . . . . 457 691 5009 2687 2423 Ramming 175 | . . . . . . . . . . 6 155 . . . 14 Kinetic 2717 | 275 618 66 . 180 . . 443 . 582 386 167 . . . . Thermal 990 | . . . . . 102 188 102 . . 269 329 . . . . Explosive 559 | . . . . . . . . . . . 54 . . . 505 Electromagnetic 2948 | . . . . . 515 1365 1036 . . 32 . . . . . Impact 90 | . 90 . . . . . . . . . . . . . . Slashing 10584 | . . . . . . . . . . . 457 691 4972 2268 2196 Piercing 683 | . . . . . . . . . . . . . 37 419 227 Highest Corruption 31 | . 2 2 2 2 . 4 8 . . 2 2 . 15 17 31 Average Corruption 6 | . 2 2 2 2 . 4 5 . . 1 1 . 9 15 10 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 360 | . 9 26 15 14 . 24 50 . . 11 9 . 77 92 33 Message Errors 100 | . 1 9 4 4 . 6 18 . . 2 3 . 20 24 9 Matter Fused 93 | . 2 5 4 5 . 7 6 . . 6 2 . 19 30 7 Heat Flow Errors 35 | . . 4 1 . . 6 4 . . . 2 . 9 7 2 Energy Discharges 42 | . 3 2 2 3 . . 3 . . 1 1 . 12 13 2 Parts Rejected 4 | . . . . . . . . . . . 1 . 1 2 . Parts Fused 2 | . . . . . . . . . . . . . 1 1 . Data Loss (minor) 39 | . 2 3 3 . . 1 8 . . 1 . . 11 6 4 Data Loss (major) 15 | . 1 1 . . . . 5 . . . . . 2 3 3 Misfires 8 | . . 1 . 1 . 3 3 . . . . . . . . Alerts 14 | . . 1 1 1 . 1 1 . . 1 . . 2 4 2 Misdirections 6 | . . . . . . . . . . . . . . 2 4 Weapon Failures 2 | . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1351 | . 58 . . . . . 8 . . 69 144 31 533 161 347 Projectiles 72 | . 28 . . . . . 8 . . 6 30 . . . . Explosions 82 | . . . . . . . . . . 63 19 . . . . Melee 1197 | . 30 . . . . . . . . . 95 31 533 161 347 Knockbacks 19 | . 8 1 . . . . 2 . . 1 7 . . . . Impact 4 | . 1 . . . . . . . . . 3 . . . . Kinetic 14 | . 7 1 . . . . 2 . . 1 3 . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 153 | . . . . . . . . . . 3 136 . . . 14 Shots 2 | . . . . . . . . . . . 1 . . . 1 Rammed 8 | . . . . . . . . . . 1 7 . . . . Targets Rammed 11 | . . . . . . . . . . 1 7 . . . 3 Kicked 3 | . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 438 | . 39 187 211 43 252 438 265 . 24 27 253 . 271 301 284 Average Temperature 42 | . 12 70 107 23 77 151 58 . 15 11 41 . 14 45 103 Received Heat Transfer 1684 | . 72 9 . 45 36 576 180 . . . 99 16 209 298 144 Effects 13 | . . . . . . 6 1 . . . 3 . . 3 . Shutdowns 2 | . . . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 9 | . . . . . . 3 . . . . 3 . . 3 . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . 1 . . . . 4 2 . . . 1 . . . . Combat Hostiles 7 | . . . . . . 4 2 . . . 1 . . . . Parts Fried 21 | . 3 . . . . 10 7 . . . 1 . . . . Impact Corruptions 5 | . 2 . . . . . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . . . 3 . . . . . Heat Transferred 1081 | . . . . . 50 296 185 . . 250 300 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Maximum Alert Level 2 | . . . . . . 2 1 . . 2 2 . 1 1 . Low Security (%) 78 | 100 100 100 . 100 100 33 43 100 100 68 55 100 63 98 100 Level 1 17 | . . . . . . 44 56 . . 9 35 . 36 1 . Level 2 3 | . . . . . . 22 . . . 21 9 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 597 | 5 122 101 . 21 100 587 286 71 16 597 486 184 362 265 138 Initial 286 | . . . . . . 25 286 71 14 . 270 184 3 176 138 Average 104 | 1 24 10 . . 44 294 205 60 2 184 182 35 152 42 25 Influence Increases 6329 | 25 411 267 . 22 331 642 493 . 32 1022 941 66 820 885 372 Destroy 0b10 Robot/C 2820 | . 260 180 . 20 180 380 260 . . 320 60 20 460 480 200 Destroy 0b10 Robot/NC 275 | 25 30 . . . 15 . 60 . . 25 40 20 30 15 15 Destroy Leader 598 | . 42 30 . . 70 20 106 . . 92 12 14 130 42 40 Allied During Kill 699 | . . 24 . . . 2 14 . . 382 . . . 251 26 Successful Hack 141 | . 30 . . . 28 . 16 . . 5 24 . . 14 24 Disable Machine 315 | . 45 . . . . 15 . . . 105 150 . . . . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . Destroy Structure 401 | . 4 3 . 2 8 30 7 . 32 93 70 12 80 8 52 Partial Spotted 90 | . . . . . . 15 . . . . 30 . 30 . 15 Lose Combat Pursuer 840 | . . 30 . . 30 30 30 . . . 555 . 90 75 . Influence Decreases 5063 | 25 411 267 . 22 292 80 622 30 46 469 835 242 463 798 461 Time Decay 3845 | 25 411 207 . 21 292 . 562 30 36 283 545 232 433 461 307 Search Patrol Dispatched 150 | . . . . . . . . . . . 150 . . . . Lost Part 319 | . . . . 1 . 60 20 . 4 . 60 . 30 70 74 Lost Ally 749 | . . 60 . . . 20 40 . 6 186 80 10 . 267 80 Squads Dispatched 53 | . 3 . . . 1 . 3 . . 10 12 1 13 2 8 Investigation 13 | . 2 . . . 1 . 1 . . 2 4 . 1 1 1 Extermination 20 | . . . . . . . . . . 3 4 1 8 . 4 Reinforcement 13 | . 1 . . . . . 2 . . 2 4 . 1 1 2 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Distress Signals 5 | . 1 . . . 1 . 1 . . 1 1 . . . . Communications Jammed 166 | . . . . . . . . . . . . . 26 104 36 Distress Signals 164 | . . . . . . . . . . . . . 24 104 36 Times Spotted 274 | . 29 9 . 2 13 21 20 . 8 13 45 4 42 30 38 Peak Tracking Total 22 | . 3 3 . 2 4 4 3 . 5 4 8 2 5 7 22 Tactical Retreats 30 | . . 1 . . 2 1 2 . 1 . 16 . 5 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Traps Triggered 20 | . 3 . . . . 2 4 1 . 3 4 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Machines Disabled 22 | . 3 . . . . 2 . . . 7 10 . . . . Max in Single Turn 8 | . 1 . . . . 1 . . . 3 8 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 Garrison Relay 1 | . . . . . . 1 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Machines Accessed 34 | . 6 . 1 . 6 . 4 . . 3 6 3 2 2 1 Terminals 24 | . 5 . . . 4 . 4 . . 2 3 2 2 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 4 | . 1 . . . . . . . . . 2 . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . 1 . . . Total Hacks 97 | . 18 . 1 . 27 . 10 . . 8 15 6 5 5 2 Successful 49 | . 10 . 1 . 18 . 5 . . 1 9 2 . 2 1 Failed 47 | . 7 . . . 9 . 5 . . 7 6 4 5 3 1 Catastrophic 14 | . 3 . . . 3 . . . . 1 3 . 1 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 70 | . 12 . 1 . 17 . 10 . . 6 12 5 5 . 2 Terminals 75 | . 15 . . . 18 . 10 . . 6 11 5 5 5 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 8 | . 3 . . . . . . . . . 3 . . . 2 Scanalyzers 8 | . . . . . 8 . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 2 . 1 . . . Terminal Hacks 18 | . 6 . 1 . 5 . 1 . . . 3 . . 2 . Part Schematic 4 | . 1 . . . 3 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 2 . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Terminal Index 4 | . 1 . . . 1 . 1 . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 8 . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . Analyze 5 | . . . . . 5 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 18 | . 2 . . . 4 . 4 . . 1 5 1 . . 1 Terminals 16 | . 2 . . . 4 . 4 . . 1 4 1 . . . Track 3 | . . . . . 1 . 1 . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 8 | . 1 . . . 2 . 2 . . 1 2 . . . . Operators 2 | . . . . . 1 . 1 . . . . . . . . Skim 2 | . 1 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 5 . . . 6 . 4 . . 3 5 2 2 1 1 Full Trace Events 6 | . 1 . . . 1 . . . . 1 1 . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . 6 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 3 . . . 3 . . . . 2 Machine Destruction 5 | . . . . . . 3 . . . . . . . . 2 Programmers 3 | . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . . 3 . . . . . . . 17 . Allies Hacked 2 | . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Total Allies 48 | . . 3 . . . 3 . . 19 . . 1 . 22 . Largest Group 19 | . . 3 . . . 3 2 . 19 17 4 1 . 13 5 Highest-Rated Group 521 | . . 40 . . . 48 32 . 475 418 122 26 . 521 301 Highest-Rated Ally 159 | . . 16 . . . 16 16 . 35 35 35 26 . 159 159 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 399 | . . 32 . . . 6 29 . 104 142 4 . . 71 11 Total Damage 9256 | . . 309 . . . 77 343 . 3119 3020 64 . . 2053 271 Kills 50 | . . 7 . . . 1 3 . 5 19 . . . 12 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Active Infowar (turns) 13349 | 50 1243 263 . . . 1 . 60 291 1607 1571 1100 3503 2294 1366 Optics 8263 | . . . . . . . . . . . . 1100 3503 2294 1366 Terrain 8304 | 50 191 . . . . . . . 253 1607 1571 1014 2840 778 . Traps 3315 | . . . . . . . . . . . 213 1094 705 . 1303 Seismic 1316 | . 1052 263 . . . 1 . . . . . . . . . Machine Analysis 98 | . . . . . . . . 60 38 . . . . . . Jamming 6219 | . . . . . . . . . . . . 129 2888 1948 1254 ECM 149 | . . . . . . . . . . . 14 64 . . 71 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Turns Passed 21879 | 185 1776 2176 959 1035 773 1474 1677 60 293 1607 1601 1100 3503 2294 1366 Spaces Moved 12496 | 93 774 885 398 410 370 703 815 35 248 891 2264 992 2100 909 609 Core 170 | . . . . . . . . . 145 . . . . . 25 Treads 5821 | . 485 885 398 410 370 703 815 35 10 . . . 968 742 . Legs 1133 | 93 289 . . . . . . . . . . . . 167 584 Wheels . | . . . . . . . . . . . . . . . . Hover 5372 | . . . . . . . . . 93 891 2264 992 1132 . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 31 | 120 120 240 240 240 160 165 165 165 50 98 31 44 44 126 50 Average Speed 134 | 120 195 240 240 240 165 166 165 165 89 159 45 58 114 169 117 Slowest Speed 396 | 120 240 240 240 240 240 167 167 165 396 256 98 100 270 180 125 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 5 90 99 89 70 21 51 72 1 86 26 49 25 39 77 14 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . Spaces Dug 78 | . 2 3 . . 1 . . . . . 17 6 47 . 2 Terrain Destroyed 271 | . 2 3 . . 7 5 9 . 1 17 87 6 85 . 49 Melee 42 | . 2 3 . . 1 . . . . . 6 6 22 . 2 Projectile 35 | . . . . . . . 9 . 1 6 19 . . . . AOE 194 | . . . . . 6 5 . . . 11 62 . 63 . 47 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Ext Res Total 16668 | 129 951 924 403 452 494 888 1058 38 302 1051 2765 1484 2992 1564 1173 Wait 2936 | 4 85 24 . 17 68 95 161 . 25 104 413 436 681 362 461 Move 12482 | 92 773 884 397 409 369 702 814 35 247 890 2263 991 2099 908 609 Hop . | . . . . . . . . . . . . . . . . Pick Up 121 | 4 15 3 1 8 11 5 12 1 3 6 9 16 10 9 8 Fast Attach 62 | 1 2 . . 1 4 3 2 . 5 6 12 5 9 11 1 Attach 53 | . . . . 1 3 5 3 2 . 5 4 2 9 9 10 Detach 8 | . . . 1 . . . . . 1 . . 1 4 . 1 Swap 86 | 2 11 4 2 1 5 4 6 . 4 3 5 4 17 7 11 Drop 135 | 3 9 2 2 8 12 1 14 . 6 10 15 11 21 10 11 Fire 269 | 23 50 3 . 7 21 65 46 . 11 13 24 . 3 . 3 Melee 290 | . 6 4 . . 1 . . . . . 13 18 139 54 55 Ram 8 | . . . . . . . . . . 1 7 . . . . Kick 3 | . . . . . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . . . . Rewire 202 | . . . . . . 8 . . . . . . . 194 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 3) 186 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 12) 375 | -10/Materials | Central database locked down 883 | -10/Materials | Discovered new exit (range 14) 902 | -10/Materials | Discovered new exit (range 14) 1723 | -10/Materials | Discovered new exit (range 16) 1962 | -10/Materials | Entered Mines 2046 | -10/Mines | Learned 2 Materials zone layouts 2081 | -10/Mines | Learned Materials emergency access door positions 2156 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2288 | -10/Mines | Found a hidden stash of uninstalled traps 2367 | -10/Mines | Discovered new exit (range 5) 2617 | -10/Mines | Discovered new exit (range 9) 2689 | -10/Mines | Discovered new exit (range 3) 2934 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3879 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4124 | -10/Mines | Discovered new exit (range 5) 4138 | -10/Mines | Entered Exiles 4174 | -10/Exiles | Discovered new exit (range 15) 4202 | -10/Exiles | Met 8R-AWN 4241 | -10/Exiles | Met EX-HEX 4366 | -10/Exiles | Met EX-DEC 4410 | -10/Exiles | Visited The Gauntlet 4704 | -10/Exiles | Met EX-BIN 4738 | -10/Exiles | Aligned with FarCom system 4740 | -10/Exiles | Given EX-Vault access code 4802 | -10/Exiles | Opened EX-Vault 4820 | -10/Exiles | Found PSU Rigger 4871 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5078 | -10/Exiles | Discovered new exit (range 10) 5097 | -10/Exiles | Left Exiles lab with PSU Rigger 5097 | -10/Exiles | Entered Mines 5313 | -9/Mines | Discovered new exit (range 9) 5420 | -9/Mines | Learned 2 Materials zone layouts 5849 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6132 | -9/Mines | Entered Materials 6132 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6133 | -8/Materials | Identified exit to Factory 6903 | -8/Materials | Identified exit to Garrison 6905 | -8/Materials | Entered Garrison 6995 | -8/Garrison | Triggered checkpoint 7151 | -8/Garrison | Triggered checkpoint 7251 | -8/Garrison | Triggered checkpoint 7362 | -8/Garrison | Discovered new exit (range 15) 7469 | -8/Garrison | Lost 5 parts (2n1u2w) 7567 | -8/Garrison | Triggered checkpoint 7845 | -8/Garrison | Discovered new exit (range 10) 8001 | -8/Garrison | Triggered checkpoint 8035 | -8/Garrison | Triggered checkpoint 8183 | -8/Garrison | Garrison Relay disabled 8379 | -8/Garrison | Entered Materials 8379 | -8/Materials | Accompanied by 2 allies 8966 | -8/Materials | Build established: Scavenger-Mutant 9231 | -8/Materials | Discovered exit to Factory (range 16) 9692 | -8/Materials | Build established: Mutant 10056 | -8/Materials | Entered Factory 10056 | -7/Factory | Evolved 2 slots: Utility x2 10116 | -7/Factory | Sucked down chute 10116 | -7/Factory | Entered Waste 10130 | -7/Waste | Spotted C-40 Crusher 10145 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10148 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10154 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10185 | -7/Waste | Lost 4 parts (1n3u) 10199 | -7/Waste | Spotted C-40 Crusher 10200 | -7/Waste | Spotted C-40 Crusher 10224 | -7/Waste | Spotted C-40 Crusher 10225 | -7/Waste | Spotted C-40 Crusher 10228 | -7/Waste | Discovered new exit (range 16) 10232 | -7/Waste | Warlord forces began an assault 10234 | -7/Waste | Allies destroyed C-40 Crusher 10244 | -7/Waste | Allies destroyed C-40 Crusher 10284 | -7/Waste | Spotted C-40 Crusher 10285 | -7/Waste | Allies destroyed C-40 Crusher 10303 | -7/Waste | Allies destroyed C-40 Crusher 10309 | -7/Waste | Destroyed C-40 Crusher 10327 | -7/Waste | Found Damper Plating 10409 | -7/Waste | Entered Factory 10409 | -7/Factory | Accompanied by 17 allies 10526 | -7/Factory | Discovered new exit (range 18) 10587 | -7/Factory | Build established: Assassin 10908 | -7/Factory | Build established: Skirmisher 11675 | -7/Factory | Lost 3 allies 11872 | -7/Factory | Lost 5 allies 11922 | -7/Factory | Discovered new exit (range 20) 12016 | -7/Factory | Entered another Factory area 12016 | -6/Factory | Accompanied by 4 allies 12016 | -6/Factory | Evolved 2 slots: Propulsion x2 12212 | -6/Factory | Lost 4 allies 12816 | -6/Factory | Build established: Scout 12984 | -6/Factory | Identified exit to Lower Caves 13311 | -6/Factory | Found Prototype Launcher 13416 | -6/Factory | Search patrols dispatched 13485 | -6/Factory | Discovered new exit (range 20) 13617 | -6/Factory | Entered another Factory area 13617 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13740 | -5/Factory | Discovered new exit (range 18) 14051 | -5/Factory | Build established: Assassin 14432 | -5/Factory | Build established: Ninja 14716 | -5/Factory | Identified exit to Factory 14717 | -5/Factory | Entered another Factory area 14717 | -4/Factory | Evolved 2 slots: Utility x2 15127 | -4/Factory | Discovered new exit (range 9) 15311 | -4/Factory | Identified exit to Upper Caves 15636 | -4/Factory | Crushed by falling debris 15861 | -4/Factory | Garrison activated, responded to threat 16063 | -4/Factory | Build established: Mutant 16113 | -4/Factory | Discovered exit to Upper Caves (range 11) 16373 | -4/Factory | Discovered new exit (range 10) 16605 | -4/Factory | Build established: Assassin 16898 | -4/Factory | System corruption reached 10% 17517 | -4/Factory | Discovered new exit (range 21) 17563 | -4/Factory | Identified exit to Extension 18220 | -4/Factory | Entered Extension 18666 | -4/Extension | Rescued a captive Derelict 18666 | -4/Extension | Rescued a captive Derelict 18907 | -4/Extension | Spotted B-86 Titan 19560 | -4/Extension | Build established: Commander-Mutant 19703 | -4/Extension | Rescued a captive Derelict 19930 | -4/Extension | Lost 8 allies 19945 | -4/Extension | Spotted B-86 Titan 20055 | -4/Extension | Lost 5 allies 20161 | -4/Extension | Lost 3 parts (1p1n1u) 20206 | -4/Extension | Energy Cycler disabled 20206 | -4/Extension | Rescued a captive Derelict 20207 | -4/Extension | Rescued a captive Derelict 20208 | -4/Extension | Rescued a captive Derelict 20210 | -4/Extension | Rescued a captive Derelict 20217 | -4/Extension | Rescued a captive Derelict 20221 | -4/Extension | Destroyed B-86 Titan 20247 | -4/Extension | Lost 3 parts (2n1u) 20275 | -4/Extension | Rescued A7 20469 | -4/Extension | Discovered new exit (range 10) 20470 | -4/Extension | Discovered new exit (range 6) 20496 | -4/Extension | Identified exit to Research 20503 | -4/Extension | Identified exit to Cetus 20508 | -4/Extension | Build established: Mutant 20514 | -4/Extension | Entered Research 20514 | -3/Research | Accompanied by 5 allies (A7) 20514 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20598 | -3/Research | Found Prototype Launcher 20813 | -3/Research | Build established: Assassin 20939 | -3/Research | Lost 3 allies 21301 | -3/Research | System corruption reached 10% 21343 | -3/Research | Lost 3 parts (1n2u) 21595 | -3/Research | Build established: Infiltrator-Assassin 21853 | -3/Research | Cargo convoy interrupted 21853 | -3/Research | Spotted Striker 21859 | -3/Research | System corruption reached 30% 21862 | -3/Research | Core integrity fell below 50% 21876 | -3/Research | Core integrity fell below 20% 21880 | -3/Research | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 21865_ R-10 Processor collects Phasing Sabre. 21866_ P-80 Master resets G-67 Veteran, system corruption cleaned. 21868_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 21871_ 0 CY2/PKGQYJWLAC5Z1>ZT9:66WPZ> 21874_ P-80 Master destroyed. 21874_ Smartbomb Launcher destroyed. 21874_ Adv. Transmission Jammer destroyed. 21874_ Knocked back. 21875_ Slug penetrates Wall. 21875_ G-67 Veteran suffers critical hit (Destroy). 21877_ Acquired Prototype Processor. 21877_ Identified Exp. Optical Array. 21877_ Faulty integration triggers energy drain (-13). 21878_ The unstable cave ceiling collapses. 21878_ P-80 Master resets P-80 Master, system corruption cleaned. 21878_ Door malfunctions. 21879_ Slug penetrates Door. 21879_ Slug penetrates Wall. 21879_ Graphene Brace destroyed. 21880_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????# +???????????# | | ???????????????????????# #???????????# | | ???????????????????????# #???????????# | | ???????????????????????# """ #???????????# | | ???????????????????????# "G ! #???????????# | | ???????????????????????# " "R #???????????? | | ???????????? ########## ############### | | ??????????? | | ??????????? | | ??????????? ! | | ??????????? R!R | | ???????????????################ !!/############### | | ??????????????????????????????# h #???????????# | | ????????????????????????????? # Y##??????????# | | ????????????????????????????? + ###????????# | | ????????????????????????????? ###??????# | | ??????????????p????????????? ih # #??????# | | ???????????????????????????? #gg #??????# | | ???????????????????????????? # gp #??????# | | ??????????# ??????#????????# # g #??????# | | ??????????# #### ####### p #??????# | | ??????????# p[pp #?????????# | | ??????????# H ^ x K = #??????????# | | ??????????# x p #???????????# | | ????? + pp #???????????### | | ??????????# ##+### ######@ # # #?????????????? | | ???????????????????# ##???????????????? | | ???????????????????# #????????????????? | | ???????????????????# ] * #????????????????? | | ???????????????????# ]!*% Y #????????????????? | | ???????????????????# ]!* #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????#"" """ #???????????????? | | ???????????????????#"T """ ##???????????????? | | ???????????????????#"" """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 310 ECM Strength 2 Jamming Range 16 Armor Coverage 1600 Resistance: EM 90 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Signal Interpreter | -8/Materials | Hacked Tractor Beam | -8/Materials | Hacked Trap Scanner | -8/Materials | Hacked Plasma Cutter | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingQuantumMultirail Manual? 0 Play Time 03:46:21 Cumulative 306.9 hours Start 2024.11.23 @ 18:03:46 End 2024.11.25 @ 01:56:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 173 Adventurer 11 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42761692-c9f9-4080-a979-a80bdc8962c1