Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 14:27:31 Player: Username Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (4218) 4218 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 8839 Bonus ------- High Alert Combat Kills 617 Entered Garrisons 200 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 473/500 Energy 150/150 System Corruption 5% Temperature Cool (67) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Weapon Cycler > --- WEAPON (3) ------- Gatling Laser Autogun Great Maul > --- INVENTORY (5) ---- Shield Generator Particle Gun Autogun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Great Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Improved Heavy Treads High-capacity Matter Pod Advanced Weight Redist. System Light Armor Plating Enhanced Autogun Gauss Rifle [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 138 | 7 9 3 18 2 42 18 35 4 Power 22 | 1 1 1 2 . 4 4 8 1 Engine 17 | 1 1 1 2 . 4 3 5 . Core 5 | . . . . . . 1 3 1 Reactor . | . . . . . . . . . Propulsion 32 | 2 . . 5 . 11 4 10 . Treads 22 | . . . 1 . 10 4 7 . Leg 6 | 2 . . 1 . . . 3 . Wheel 4 | . . . 3 . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 3 . 4 . 8 5 7 2 Device 11 | . . . 2 . 3 1 3 2 Storage 9 | 2 3 . 1 . 1 1 1 . Processor 3 | . . . 1 . 2 . . . Hackware . | . . . . . . . . . Protection 8 | . . . . . 2 3 3 . Artifact . | . . . . . . . . . Weapon 53 | 2 5 2 7 2 19 5 10 1 Energy Gun 15 | 1 1 1 4 . 4 1 3 . Energy Cannon 5 | . . . 1 1 3 . . . Ballistic Gun 19 | 1 1 . 1 . 6 3 7 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 9 | . 3 1 1 1 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . 1 Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 4 | . . . . . . . 4 . Parts Lost 35 | . . . 3 . 4 1 23 4 Power 10 | . . . 1 . . . 8 1 Propulsion 13 | . . . 1 . 2 1 7 2 Utility 6 | . . . . . 1 . 4 1 Weapon 6 | . . . 1 . 1 . 4 . Highest Loss Streak 6 | . . . 3 . 2 1 6 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 92 100 97 100 86 97 Engine 8 | . 14 14 9 11 9 11 5 . Core 3 | . . . . . . 3 7 14 Treads 11 | . . . . . 18 23 11 . Leg 8 | . 28 28 20 . . . 6 23 Wheel 4 | . . . 8 33 8 . . . Device 9 | . . . 9 11 11 7 10 24 Storage 11 | . 28 28 12 11 9 7 8 7 Processor 8 | . . . 11 11 14 7 7 4 Protection 3 | . . . . . 1 15 4 . Energy Gun 6 | . 14 14 13 11 3 1 3 7 Energy Cannon 2 | . . . 2 10 5 . . . Ballistic Gun 9 | . 3 . . . 8 13 13 14 Launcher 1 | . 9 14 5 . . . . . Impact Weapon 3 | . . . . . 6 6 3 . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 16 18 18 24 24 41 57 56 30 Greatest Support 95 | 20 20 20 30 30 60 60 95 44 Greatest Overweight (x) 1 | . . . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 10 10 10 10 10 5 Average Capacity 8 | 6 8 8 9 10 10 10 7 5 Most Carried 10 | 4 8 8 10 10 10 10 10 4 Average Carried 7 | 1 5 8 8 9 9 9 6 3 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 Final Carried 10 | 2 8 8 10 10 10 10 3 4 Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 20% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 3762 | 324 124 194 205 50 1253 451 1067 94 Remotely . | . . . . . . . . . Salvage Created 5039 | 115 126 233 278 64 2095 441 1630 57 Parts 217 | 6 9 12 18 4 91 17 57 3 Haulers Intercepted 6 | . 1 . 1 . 3 1 . . Recyclers Shooed 5 | . 1 2 . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 89 | . 4 11 6 4 30 3 29 2 Melee 3 | . . . . . 1 . 2 . Guns 52 | . . 1 4 . 17 3 26 1 Cannons 5 | . . . . . 5 . . . AOE 26 | . 4 10 2 4 5 . . 1 Classes Destroyed 15 | 3 3 1 1 . 4 2 1 . Worker 3 | 2 . . . . 1 . . . Builder 3 | . . . . . 3 . . . Tunneler 4 | 1 . 2 . . 1 . . . Hauler 6 | . 1 . 1 . 3 1 . . Recycler 12 | 1 1 2 1 1 4 2 . . Mechanic 1 | . . . . . . 1 . . Watcher 5 | . . . . . 4 1 . . Swarmer 27 | . 3 3 4 4 . . 13 . Grunt 32 | . 1 . . . 18 . 13 . Brawler 2 | . . . . . 2 . . . Duelist 1 | . . . . . . . 1 . Sentry 13 | . . . 2 . 8 1 2 . Hunter 4 | . . . . . 2 1 . 1 Programmer 2 | . . . . . . 1 . 1 Assembled 8 | . . 8 . . . . . . Best Kill Streak 9 | 2 4 9 5 4 8 4 4 1 Combat Bots Only 8 | . 4 8 5 4 5 1 4 1 Max Kills in Single Turn 3 | 1 2 3 2 2 2 1 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . 2 3 1 2 1 . . 1 Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 709 | . 4 13 35 8 193 47 393 16 Missed 204 | . 2 3 11 1 50 18 114 5 Damage Taken 7285 | . 15 142 326 88 2104 355 3724 531 Core 1321 | . . . 77 25 498 17 404 300 Absorbed by Shields 319 | . . . . . 319 . . . Reduced by Siege Mode 63 | . . . . . . . 63 . Core Remaining (%) 70 | 100 . 100 . 74 9 . . . Volleys Fired 310 | 10 20 10 24 4 109 14 114 5 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 191 | 70 90 80 116 116 191 80 131 131 Shots Fired 589 | 20 28 15 36 8 214 30 226 12 Gun 509 | 20 23 10 28 4 156 30 226 12 Cannon 56 | . . . 6 2 48 . . . Launcher 24 | . 5 5 2 2 10 . . . Special . | . . . . . . . . . Kinetic 372 | 10 1 . . . 134 23 197 7 Thermal 157 | 10 22 3 26 6 56 . 29 5 Explosive 24 | . 5 5 2 2 10 . . . Electromagnetic 36 | . . 7 8 . 14 7 . . Robot Hit Streak 29 | 7 4 3 6 5 29 10 22 5 Robot Miss Streak 6 | 2 4 1 2 1 5 3 6 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . . . 2 . 5 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 438 | 14 14 7 23 6 172 24 169 9 Core Hits 217 | 5 9 25 11 5 75 9 73 5 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 11 | . . . . . 5 1 5 . Critical Strikes 22 | 1 2 . 3 1 8 2 5 . Burn 7 | 1 2 . 3 1 . . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . . . . . 1 . Smash 11 | . . . . . 5 2 4 . Sever 2 | . . . . . 2 . . . Melee Attacks 45 | . . . . . 23 8 13 1 Impact 37 | . . . . . 15 8 13 1 Slashing 8 | . . . . . 8 . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . . 8 3 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11418 | 187 384 844 447 316 4563 743 3569 365 Guns 6055 | 187 136 78 226 29 2063 340 2858 138 Cannons 804 | . . . 53 35 716 . . . Explosions 2266 | . 244 766 168 252 609 . . 227 Melee 2289 | . . . . . 1175 403 711 . Ramming 4 | . 4 . . . . . . . Kinetic 4583 | 88 . . . . 1758 246 2443 48 Thermal 1973 | 99 136 46 325 64 798 . 415 90 Explosive 2077 | . 244 733 64 252 557 . . 227 Electromagnetic 492 | . . 65 58 . 275 94 . . Impact 1902 | . . . . . 788 403 711 . Slashing 387 | . . . . . 387 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 2 1 5 5 Average Corruption 3 | . . . . . 2 1 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . . 2 . 32 12 Message Errors 14 | . . . . . . . 10 4 Matter Fused 11 | . . . . . 1 . 9 1 Heat Flow Errors 5 | . . . . . . . 3 2 Energy Discharges 4 | . . . . . . . 3 1 Parts Rejected 2 | . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 2 2 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 1235 | . . 30 1 6 591 242 268 97 Projectiles 19 | . . . . 3 16 . . . Explosions 131 | . . 30 1 3 . . . 97 Melee 1085 | . . . . . 575 242 268 . Knockbacks 10 | . . . . . 4 3 3 . Impact 10 | . . . . . 4 3 3 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 781 | . . 50 40 34 270 . . 387 Shots 14 | . . 2 2 2 4 . . 4 Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 494 | 36 50 36 6 . 494 76 200 267 Average Temperature 65 | 16 18 16 4 . 101 34 40 79 Received Heat Transfer 2166 | . . . 54 . 996 18 1098 . Effects 3 | . . . . . 3 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 2 | . . . . . 2 . . . Siege Activations 2 | . . . . . . . 2 . Total Turns 30 | . . . . . . . 30 . Longest Duration 18 | . . . . . . . 18 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 23 | . . . . . 8 5 10 . Impact Corruptions 28 | . . . . . 14 7 7 . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 7 | . . . . 1 3 . 3 . Heat Transferred 4527 | 370 543 87 914 222 1258 . 933 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Peak Influence 1047 | 20 215 135 236 197 783 442 1047 653 Initial 549 | . 13 7 52 91 76 355 227 549 Average 413 | 9 126 89 161 191 428 346 662 602 Maximum Alert Level 3 | . 1 . 1 . 3 2 3 2 Low Security (%) 23 | 100 72 100 47 100 9 . . . Level 1 29 | . 27 . 52 . 31 81 16 . Level 2 34 | . . . . . 55 18 34 100 Level 3 13 | . . . . . 2 . 48 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . . . 7 1 . 2 Investigation 5 | . 1 . . . 2 . . 2 Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . . . 1 . . . Assault 1 | . . . . . 1 . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 3 | . . . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 10 17 8 4 42 7 31 7 Peak Tracking Total 9 | . 3 9 6 4 4 3 6 2 Tactical Retreats 3 | . . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 4 | . . . . . 2 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . 1 1 . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 11 | . . . . . 3 . 4 4 Max in Single Turn 4 | . . . . . 2 . 1 4 Garrison Access 1 | . . . . . 1 . . . Garrison Relay 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 16 | . 4 . 2 . 5 2 1 2 Terminals 9 | . 2 . 2 . 3 . 1 1 Fabricators 2 | . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 44 | . 16 . 7 . 10 2 3 6 Successful 24 | . 11 . 5 . 6 1 . 1 Failed 20 | . 5 . 2 . 4 1 3 5 Catastrophic 5 | . . . . . 2 . . 3 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . . . 3 Terminals 28 | . 8 . 7 . 7 . 3 3 Fabricators 4 | . . . . . . 1 . 3 Repair Stations . | . . . . . . . . . Recycling Units 8 | . 8 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 3 | . . . . . 2 1 . . Terminal Hacks 15 | . 6 . 5 . 4 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . Surveillance Status 1 | . . . . . 1 . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 . 2 . 3 1 1 2 Full Trace Events 5 | . 1 . . . 1 . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 53 | . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 3 | . 3 . . . . . . . Retrieved Matter 3 | . 3 . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . . . 15 . Machine Destruction 15 | . . . . . . . 15 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 5172 | 159 438 186 303 248 1428 683 1363 364 Spaces Moved 2985 | 93 306 131 188 276 705 358 676 252 Core 3 | 3 . . . . . . . . Treads 1239 | . . . . . 509 358 372 . Legs 1212 | 90 306 131 129 . . . 304 252 Wheels 531 | . . . 59 276 196 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 80 80 80 160 120 120 Average Speed 129 | 117 120 120 107 80 139 160 142 120 Slowest Speed 240 | 120 120 120 120 80 160 160 240 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 7 42 39 15 42 53 9 72 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 246 | . 24 53 25 19 112 . 1 12 Melee . | . . . . . . . . . Projectile 12 | . . . . . 11 . 1 . AOE 234 | . 24 53 25 19 101 . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 3738 | 122 345 144 250 295 954 431 893 304 Wait 111 | 4 1 . 1 5 21 21 21 37 Move 2974 | 92 305 130 187 275 704 357 672 252 Hop . | . . . . . . . . . Pick Up 85 | 9 7 . 11 4 25 6 19 4 Fast Attach 14 | . . . 5 . 5 . 4 . Attach 48 | 7 . . 5 . 7 3 23 3 Detach 2 | . . . . . 1 . 1 . Swap 76 | . 9 3 8 2 30 15 8 1 Drop 62 | . 2 1 9 4 28 7 10 1 Fire 310 | 10 20 10 24 4 109 14 114 5 Melee 45 | . . . . . 23 8 13 1 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap 2 | . . . . 1 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Identified exit to Materials 226 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 598 | -10/Materials | Entered Mines 710 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 757 | -10/Mines | Discovered exit to Materials (range 6) 765 | -10/Mines | Assembled infested the area 770 | -10/Mines | Assisted by a Guerilla fighting off Assembled 784 | -10/Mines | Entered Materials 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 801 | -9/Materials | Destroyed 8 combat bots 861 | -9/Materials | Identified exit to Mines 933 | -9/Materials | Lost 3 parts (1p1n1w) 1087 | -9/Materials | Entered Mines 1124 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1172 | -9/Mines | Discovered new exit (range 10) 1180 | -9/Mines | Identified exit to Materials 1181 | -9/Mines | Learned location of Storage (-7) 1282 | -9/Mines | Found a hidden stash of uninstalled traps 1335 | -9/Mines | Entered Materials 1335 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1570 | -8/Materials | Core integrity fell below 50% 2400 | -8/Materials | Garrison activated, responded to threat 2420 | -8/Materials | Build established: Scavenger-Mutant 2535 | -8/Materials | First assault squad dispatched 2598 | -8/Materials | Core integrity fell below 20% 2691 | -8/Materials | Discovered new exit (range 4) 2696 | -8/Materials | Identified exit to Factory 2763 | -8/Materials | Entered Factory 2763 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3441 | -7/Factory | Identified exit to Garrison 3446 | -7/Factory | Entered Garrison 3548 | -7/Garrison | Triggered checkpoint 3603 | -7/Garrison | Garrison Relay disabled 3744 | -7/Garrison | Triggered checkpoint 3829 | -7/Garrison | Lost 4 parts (2p1n1w) 3838 | -7/Garrison | Triggered checkpoint 3844 | -7/Garrison | Triggered checkpoint 3851 | -7/Garrison | Triggered checkpoint 3897 | -7/Garrison | Triggered checkpoint 3917 | -7/Garrison | Lost 5 parts (1n2u2w) 3992 | -7/Garrison | Lost 6 parts (2p2n2u) 4117 | -7/Garrison | Lost 3 parts (1p1n1w) 4150 | -7/Garrison | Core integrity fell below 50% 4190 | -7/Garrison | Triggered checkpoint 4209 | -7/Garrison | Garrison Relay disabled 4255 | -7/Garrison | Discovered new exit (range 13) 4275 | -7/Garrison | Identified exit to Factory 4276 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4395 | -7/Garrison | Build established: Scavenger-Gunner 4418 | -7/Garrison | Discovered exit to Factory (range 9) 4427 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4450 | -7/Garrison | Triggered checkpoint 4494 | -7/Garrison | Garrison Relay disabled 4520 | -7/Garrison | Garrison Relay disabled 4710 | -7/Garrison | Triggered checkpoint 4748 | -7/Garrison | Lost 3 parts (2p1n) 4795 | -7/Garrison | Discovered exit to Factory (range 12) 4809 | -7/Garrison | Entered Factory 4938 | -7/Factory | Fabricated Imp. Dynamic Insulation System? 5173 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 05071_ Acquired Shield Generator. 05087_ System corrupted: Component data lost. 05107_ System corrupted: Matter fused (-5). 05125_ T22CF 87ANX4WKL5BIQP0 0R8IDOBUV3PB88#>KE 05145_ Drone sends a signal. 05145_ H-55 Commando retrieves Drone. 05161_ System corrupted: Heat flow error (+211). 05163_ Penetrated by Slug. 05168_ Slug penetrates Nuclear Reactor. 05173_ Nuclear Reactor explodes. 05173_ Carbon-fiber Leg destroyed. 05173_ Destroyed Carbon-fiber Leg. 05173_ ECM Suite destroyed. 05173_ Destroyed ECM Suite. 05173_ Aluminum Leg destroyed. 05173_ Destroyed Aluminum Leg. 05173_ Nuclear Reactor explodes. 05173_ H-55 Commando destroyed. 05173_ Lgt. Nuclear Core destroyed. 05173_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????################ | | ??????????????? ????????????????# | | ??????????????? ????????????????????# | | ??????????????? ????????????????????# | | ??????????? ??? ????????????????????# | | ??????????? ??" ????????????????????# #####+## | | ??????????" ??" ?????????????????????# #???# | | ??????????" ??" ?????????????????????# #???# "" | | ?????????? ?? #?????????????????????# #???# "" | | ?????????"" """ #?????????????????????# ##### | | ??????? """ """ #??##############?????# + " | | ?????"" """ """ #??# #?????# # | | ???? #??# #?????# + " | | ?????"" """ """ #??# ####### # | | ????""" """ """ #??# + # " | | # """ """ """ #?## ####### # | | #?# #?????# # " | | ??? """ """ #?# @ #?????# # | | """ """ "" #?# #?????# #### | | """ """ "F"" #?# #?????# #??? | | """" #?# #?????# #??? | | # #### #?????# #??? | | # + #?????# #??? | | # ##+######### ####????# #??? | | # # ## #??? | | # #! ## ??? | | # #!! ## ?? | | # #! ## ? | | # # ## #### | | #############% ################## ########??? | | ????????????# #????????????????? #?????????? | | ????????????#####?????????????????? #?????????? | | ???????????????????????????????????? / ????????? | | ???????????????????????????????????? #?????????? | | ?????????????????????????????????????? #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 900 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormMappingShearcannon Manual? 0 Play Time 01:26:26 Cumulative 30.3 hours Start 2024.04.16 @ 18:39:21 End 2024.07.28 @ 14:27:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65436d82-df60-4f10-bda4-a8bbcf97be45