Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.06 @ 08:26:05 Player: Agave Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1018) 1018 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2393 Bonus ------- None Cogmind --------- Core Integrity 82/400 Matter 265/300 Energy 47/160 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Seismic Analyzer Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Aluminum Leg Advanced Visual Processing Unit Improved Terrain Scanner Improved ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Analyzer Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Advanced Visual Processing Unit Improved Terrain Scanner Improved ECM Suite Power Shielding Improved Light Armor Plating Hacking Suite Hacking Suite System Shield EM Pulse Gun Mining Laser Enhanced Flamer [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 38 | 2 10 12 14 Power 5 | . 1 1 3 Engine 4 | . 1 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 2 3 1 Treads 4 | 1 2 . 1 Leg 1 | . . 1 . Wheel 3 | 1 . 2 . Hover . | . . . . Flight . | . . . . Utility 10 | . 4 2 4 Device 5 | . 2 1 2 Storage 1 | . 1 . . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | . 3 6 6 Energy Gun 3 | . 1 1 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 2 | . 1 1 . Ballistic Cannon 3 | . . 2 1 Launcher . | . . . . Special Weapon 5 | . 1 1 3 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 1 4 10 Power 2 | . 1 . 1 Propulsion 5 | . . 3 2 Utility 3 | . . 1 2 Weapon 5 | . . . 5 Highest Loss Streak 10 | . 1 3 10 Average Slot Usage (%) 91 | . 86 94 94 Engine 9 | . 5 14 10 Treads 11 | . 14 10 7 Leg 1 | . . . 3 Wheel 12 | . 14 11 10 Device 8 | . 2 7 20 Storage 13 | . 14 14 11 Processor 7 | . 7 5 10 Energy Gun 5 | . 10 3 . Energy Cannon 5 | . . 10 7 Ballistic Gun 7 | . 14 2 2 Ballistic Cannon 5 | . . 10 8 Special Weapon 1 | . 2 1 1 Naked Turns . | . . . . Heaviest Build 41 | 12 29 34 41 Greatest Support 20 | 10 20 16 10 Greatest Overweight (x) 10 | 1 2 10 9 Average Overweight (x) 1 | 1 . 1 3 Largest Inventory Capacity 14 | 7 14 14 14 Average Capacity 11 | 7 7 14 14 Most Carried 14 | 6 8 14 14 Average Carried 9 | 4 6 11 13 Final Capacity 14 | 7 14 14 14 Final Carried 13 | 4 8 13 8 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 914 | 195 257 314 148 Remotely . | . . . . Salvage Created 1192 | . 601 218 373 Parts 87 | . 41 18 28 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 34 | . 12 12 10 Guns 14 | . 11 3 . Cannons 17 | . . 9 8 AOE 3 | . 1 . 2 Classes Destroyed 8 | . 6 1 1 Builder 1 | . 1 . . Hauler 1 | . 1 . . Operator 2 | . 1 . 1 Watcher 2 | . 2 . . Swarmer 11 | . 3 6 2 Grunt 19 | . 9 5 5 Sentry 3 | . . . 3 Assembled 1 | . . 1 . Best Kill Streak 4 | . 3 3 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1875 | . 426 615 834 Core 493 | . 66 109 318 Absorbed by Shields 171 | . . 57 114 Core Remaining (%) 65 | 100 . 30 . Volleys Fired 140 | . 70 44 26 Largest 2 | . 2 2 2 Hottest 144 | . 100 144 119 Shots Fired 230 | . 117 73 40 Gun 132 | . 108 20 4 Cannon 69 | . . 42 27 Launcher . | . . . . Special 29 | . 9 11 9 Kinetic 114 | . 59 40 15 Thermal 57 | . 9 26 22 Explosive . | . . . . Electromagnetic 59 | . 49 7 3 Robot Hit Streak 31 | . 31 4 5 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 123 | . 72 29 22 Core Hits 58 | . 27 14 17 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2216 | . 967 562 687 Guns 1060 | . 889 112 59 Cannons 864 | . . 402 462 Explosions 211 | . 78 . 133 Melee . | . . . . Ramming . | . . . . Kinetic 982 | . 416 365 201 Thermal 539 | . 78 153 308 Explosive . | . . . . Electromagnetic 695 | . 473 44 178 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . 1 13 3 Average Corruption 2 | . 1 3 2 Corruption Purged . | . . . . Effects 17 | . 2 9 6 Message Errors 3 | . . 2 1 Heat Flow Errors 3 | . . . 3 Energy Discharges 4 | . . 3 1 Parts Rejected 1 | . . 1 . Data Loss (minor) 4 | . 2 1 1 Misdirections 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 24 | . 12 . 12 Projectiles 12 | . . . 12 Explosions 12 | . 12 . . Melee . | . . . . Knockbacks 3 | . . 1 2 Impact . | . . . . Kinetic 3 | . . 1 2 Secondary . | . . . . Self-Inflicted Damage 129 | . 51 . 78 Shots 4 | . 2 . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 348 | . 20 302 348 Average Temperature 89 | . 6 86 110 Received Heat Transfer 466 | . 135 94 237 Effects 3 | . . 3 . Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1119 | . 150 322 647 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 253 | . 253 155 220 Initial 7 | . . . 7 Average 82 | . 105 60 75 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 94 | 100 88 100 95 Level 1 5 | . 11 . 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 21 12 28 Peak Tracking Total 9 | . 4 3 9 Tactical Retreats 8 | . 2 1 5 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 9 | . 7 1 1 Terminals 8 | . 7 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 33 1 3 Successful 22 | . 19 1 2 Failed 15 | . 14 . 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 23 | . 22 1 . Terminals 36 | . 33 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 14 1 2 Record 2 | . . . 2 Prototype ID Bank 2 | . 2 . . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 4 | . 4 . . Registered Components 1 | . 1 . . Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 5 . . Terminals 5 | . 5 . . Track 1 | . 1 . . Assimilate 1 | . 1 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 . 1 Used . | . . . . Hacking Detections 8 | . 7 . 1 Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2515 | 4 1061 880 570 Spaces Moved 1545 | 2 708 519 316 Core 18 | . . 11 7 Treads 176 | . 176 . . Legs . | . . . . Wheels 1351 | 2 532 508 309 Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 90 80 110 100 Average Speed 113 | 90 105 120 118 Slowest Speed 550 | 90 160 550 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 2 86 95 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 13 | . 9 . 4 Terrain Destroyed 37 | . 18 10 9 Melee . | . . . . Projectile 28 | . 9 10 9 AOE 9 | . 9 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2026 | 5 885 678 458 Wait 263 | . 82 90 91 Move 1542 | 1 707 518 316 Hop . | . . . . Pick Up 27 | . 9 12 6 Fast Attach 4 | . 2 . 2 Attach 16 | 2 1 5 8 Detach . | . . . . Swap 18 | . 7 7 4 Drop 16 | 2 7 2 5 Fire 140 | . 70 44 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 449 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Discovered new exit (range 5) 946 | -10/Materials | Discovered new exit (range 9) 1066 | -10/Materials | Entered Mines 1201 | -10/Mines | Learned location of Zion (-7) 1216 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1408 | -10/Mines | Discovered new exit (range 8) 1422 | -10/Mines | Identified exit to Materials 1481 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1735 | -10/Mines | Excavation squad dispatched 1735 | -10/Mines | A large section of the Mines collapsed 1760 | -10/Mines | System corruption reached 10% 1790 | -10/Mines | Lost 3 parts (2n1u) 1805 | -10/Mines | Core integrity fell below 50% 1940 | -10/Mines | Discovered exit to Materials (range 7) 1946 | -10/Mines | Entered Materials 1946 | -9/Materials | Evolved 2 slots: Utility x2 2483 | -9/Materials | Core integrity fell below 50% 2516 | -9/Materials | Self-destructed Last Messages --------------- 02475_ U-05 Engineer lays Concrete. 02475_ Acquired 5 matter. 02476_ U-05 Engineer lays Concrete. 02478_ Wheel destroyed. 02478_ U-05 Engineer lays Concrete. 02479_ K-01 Serf collects debris. 02479_ U-05 Engineer lays Concrete. 02479_ Imp. Ion Engine destroyed. 02480_ U-05 Engineer lays Concrete. 02482_ K-01 Serf collects debris. 02483_ R-06 Scavenger inserts Sml. Laser into recycling unit. 02486_ Lgt. Treads destroyed. 02486_ R-06 Scavenger collects Aluminum Leg. 02489_ R-06 Scavenger collects Imp. Ion Engine. 02491_ System corrupted: Heat flow error (+219). 02493_ Imp. Terrain Scanner destroyed. 02493_ R-06 Scavenger collects Ion Engine. 02496_ R-06 Scavenger collects Lgt. Armor Plating. 02499_ R-06 Scavenger collects Lgt. Treads. 02512_ Mining Laser destroyed. 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