Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 08:25:47 // Halloween2020/ForbiddenLore

Player: Coronach

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (291)      291
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1456

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             367/400
Matter                     265/300
Energy                     260/260
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (130) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
        Compact Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
          Small Battery
                Sensor Array
>               --- WEAPON (2) -------
                Particle Gun
                Assault Rifle
>               --- INVENTORY (18) ---
                Ion Engine
          Light Treads
        Compact Wheel
        Compact Wheel
                Heat Sink
                Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Signal Interpreter
         Medium Laser
                Beam Rifle
          Light Assault Rifle
                EMP Blaster
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
          Small Battery
                Sensor Array
>               --- WEAPON -----------
                Particle Gun
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
        Compact Wheel
        Compact Wheel
                Heat Sink
                Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
         Medium Laser
                Beam Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 3   7   .   4   
  Power                    2    | .   2   .   .   
    Engine                 1    | .   1   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   .   3   
    Device                 2    | .   .   .   2   
    Storage                5    | 1   3   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | .   2   .   1   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 92  
  Engine                   10   | .   14  .   .   
  Core                     3    | .   .   14  11  
  Treads                   13   | .   14  14  11  
  Wheel                    13   | .   14  14  11  
  Device                   1    | .   .   .   8   
  Storage                  28   | .   28  28  28  
  Energy Gun               2    | .   .   .   9   
  Energy Cannon            6    | .   8   .   .   
  Ballistic Gun            14   | .   16  14  11  
  Special Weapon           3    | .   3   14  1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             74   | 14  74  56  60  
  Greatest Support         20   | 20  20  16  20  
  Greatest Overweight (x)  4    | .   4   3   3   
  Average Overweight (x)   2    | .   3   3   2   
Largest Inventory Capacity 20   | 8   20  18  18  
  Average Capacity         18   | 6   18  18  18  
  Most Carried             18   | 6   18  15  17  
  Average Carried          13   | 3   12  14  15  
  Final Capacity           18   | 8   18  18  18  
  Final Carried            16   | 3   14  15  16  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Hauler-Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           618  | 238 256 88  36  
  Remotely                 .    | .   .   .   .   
Salvage Created            506  | 85  256 88  77  
  Parts                    26   | 2   17  2   5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  9    | .   7   .   2   
  Guns                     6    | .   4   .   2   
  Cannons                  3    | .   3   .   .   
Classes Destroyed          4    | 1   3   .   .   
  Recycler                 2    | 1   .   1   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    6    | .   4   .   2   
Best Kill Streak           5    | 1   5   1   2   
  Combat Bots Only         5    | .   5   .   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               255  | .   165 .   90  
  Core                     61   | .   28  .   33  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 .   88  .   
Volleys Fired              44   | 2   31  1   10  
  Largest                  2    | 2   2   2   2   
  Hottest                  120  | 40  100 120 85  
Shots Fired                80   | 4   55  2   19  
  Gun                      48   | 4   24  1   19  
  Cannon                   24   | .   24  .   .   
  Launcher                 .    | .   .   .   .   
  Special                  8    | .   7   1   .   
  Kinetic                  39   | 4   24  1   10  
  Thermal                  41   | .   31  1   9   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | 4   7   4   11  
  Robot Miss Streak        5    | .   5   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           49   | 4   31  1   13  
  Core Hits                18   | 2   11  1   4   
  Critical Hits            1    | .   1   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           658  | 40  416 15  187 
  Guns                     395  | 40  153 15  187 
  Cannons                  263  | .   263 .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  287  | 40  153 15  79  
  Thermal                  371  | .   263 .   108 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   .   2   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
  Effects                  2    | .   .   .   2   
    Data Loss (minor)      1    | .   .   .   1   
    Targeting Errors       1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            6    | .   6   .   .   
  Projectiles              6    | .   6   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        147  | .   147 30  114 
  Average Temperature      46   | .   45  17  54  
  Received Heat Transfer   75   | .   27  .   48  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         814  | .   555 .   259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             195  | 5   195 18  86  
  Initial                  13   | .   3   13  6   
  Average                  60   | 2   63  14  63  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              17   | .   13  .   4   
  Peak Tracking Total      3    | .   3   .   3   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   7   .   .   
  Successful               1    | .   1   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1030 | 17  747 41  225 
Spaces Moved               420  | 4   273 23  120 
  Core                     .    | .   .   .   .   
  Treads                   136  | 4   123 .   9   
  Legs                     .    | .   .   .   .   
  Wheels                   284  | .   150 23  111 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            130  | 160 130 130 130 
  Average Speed            156  | 160 167 130 135 
  Slowest Speed            220  | 160 220 130 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 2   37  10  15  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 7    | .   7   .   .   
Terrain Destroyed          8    | .   7   1   .   
  Melee                    .    | .   .   .   .   
  Projectile               8    | .   7   1   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      698  | 12  493 30  163 
  Wait                     191  | 1   159 6   25  
  Move                     417  | 3   272 22  120 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | .   16  1   3   
  Fast Attach              1    | 1   .   .   .   
  Attach                   5    | 2   .   .   3   
  Detach                   1    | .   .   .   1   
  Swap                     8    | .   7   .   1   
  Drop                     11   | 3   8   .   .   
  Fire                     44   | 2   31  1   10  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 3)
   18 | -11/Scrapyard | Entered Materials
  377 | -10/Materials | Build established: Hauler-Mutant
  753 | -10/Materials | Discovered new exit (range 8)
  765 | -10/Materials | Entered Mines
  799 | -10/Mines     | Discovered new exit (range 6)
  806 | -10/Mines     | Entered Materials
  806 | -9/Materials  | Evolved 2 slots: Utility x2
  862 | -9/Materials  | Build established: Mutant
 1000 | -9/Materials  | Discovered new exit (range 7)
 1031 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00871_ Acquired Cooling System.
00872_ K-01 Serf cleans the Electrolysis Chamber.
00885_ Triggered Shock Trap.
00885_ The floor emits a surge of raw power.
00885_ System corrupted (+2).
00893_ Acquired Beam Rifle.
00901_ K-01 Serf collects debris. <x8>
00934_ K-01 Serf cleans the Material Compactor.
00936_ System corrupted: Particle Gun targeting data glitched.
00942_ Destroyed Sml. Laser.
00963_ K-01 Serf cleans the Atomic Centrifuge.
00967_ K-01 Serf collects debris. <x2>
00974_ K-01 Serf cleans the Atomic Centrifuge.
00975_ K-01 Serf collects debris. <x4>
00987_ Acquired EMP Blaster.
00989_ K-01 Serf collects debris.
00991_ System corrupted: Component data lost.
00993_ K-01 Serf collects debris.
01000_ EXIT=FOUND
01000_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            260
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombThrusterBlade
  Manual?         0
Play Time         00:20:05
  Cumulative      102.0 hours
  Start           2020.12.18 @ 19:49:10
  End             2020.12.25 @ 08:25:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          43
  Rogue           40
  Adventurer      0
  Explorer        3
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          55
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35fc0a2c-00fc-47a1-b65d-5907b4fceff9