Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 21:12:28 Player: Man of Plasma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3246) 3246 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 8829 Bonus ------- High Alert Combat Kills 33 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 25/300 Energy 31/100 System Corruption 21% Temperature Cool (11) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Siege Treads Improved Titanium Leg Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Biometal Medium Treads Improved Heavy Siege Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Layered Heavy Armor Plating Layered Heavy Armor Plating System Shield High-powered Tractor Beam > --- WEAPON ----------- Plasma Rifle Advanced Plasma Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Carbon-fiber Leg Improved Titanium Leg Large Storage Unit High-capacity Battery High-capacity Matter Pod Matter Filter Layered Heavy Armor Plating Hardlight Generator Plasma Cannon Long-range Missile Launcher Datajack [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Layered Heavy Armor Plating Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 . . Utility 6 | . . . 2 1 1 1 . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 113 | 7 13 . 14 37 11 . 12 8 3 8 Power 21 | 2 2 . 3 5 1 . 6 1 . 1 Engine 12 | 2 2 . 3 2 . . 2 . . 1 Core 9 | . . . . 3 1 . 4 1 . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 . 4 12 . . 3 1 3 5 Treads 20 | 2 . . 4 12 . . . . 2 . Leg 4 | . . . . . . . 3 1 . . Wheel 2 | . 2 . . . . . . . . . Hover 4 | . . . . . . . . . . 4 Flight 2 | . . . . . . . . . 1 1 Utility 35 | 1 6 . 3 12 6 . 3 2 . 2 Device 15 | . 4 . 1 6 3 . . 1 . . Storage 2 | 1 1 . . . . . . . . . Processor 6 | . 1 . . 2 1 . 1 . . 1 Hackware 4 | . . . . 2 1 . . 1 . . Protection 8 | . . . 2 2 1 . 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 3 . 4 8 4 . . 4 . . Energy Gun 9 | 1 . . 1 4 2 . . 1 . . Energy Cannon 4 | . 1 . . . 1 . . 2 . . Ballistic Gun 5 | 1 . . 2 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 . . 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . 1 . Parts Lost 33 | . 2 . 2 15 6 . . . 6 2 Power 4 | . . . 1 . . . . . 2 1 Propulsion 14 | . 2 . . 7 3 . . . 1 1 Utility 7 | . . . . 3 2 . . . 2 . Weapon 8 | . . . 1 5 1 . . . 1 . Highest Loss Streak 6 | . 2 . 1 6 4 . . . 6 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 12 | 1 9 15 14 14 14 15 14 11 10 2 Power 1 | . 1 1 1 . 1 2 . 1 1 . Propulsion 1 | . . 1 1 3 . . 1 1 2 1 Utility 5 | . 3 7 5 5 8 7 7 6 4 1 Weapon 3 | . 3 5 4 3 3 5 3 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . 1 . 3 6 . . 1 . 4 2 Power 2 | . . . . . . . 1 . 1 . Propulsion 5 | . . . . 4 . . . . . 1 Utility 5 | . 1 . . . . . . . 3 1 Weapon 5 | . . . 3 2 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 100 99 96 96 46 76 86 57 16 Engine 7 | . 14 14 10 6 . . 4 . . 1 Core 2 | . . . . 2 6 . 8 11 7 . Treads 16 | . 10 . 20 25 21 6 1 . 3 . Leg 2 | . . . . . . . 15 23 8 . Wheel 3 | . 15 28 1 . . . . . . . Device 13 | . 10 . 18 21 7 6 3 8 7 . Storage 9 | . 14 14 11 9 7 6 6 5 3 . Processor 5 | . 1 14 3 5 13 13 11 1 . 3 Hackware 3 | . . . . 4 8 6 6 5 3 . Protection 4 | . . . 10 2 6 6 8 11 7 . Energy Gun 6 | . 6 . 3 9 12 . 2 1 3 . Energy Cannon 4 | . 7 14 8 1 2 . 2 8 3 . Ballistic Gun 5 | . 6 . 9 6 . . . . . . Launcher 3 | . 7 14 . . 5 . 2 4 2 . Peak Build Rating 95 | 6 10 8 16 40 47 23 68 83 95 47 Average Rating 28 | 4 7 8 13 31 42 23 51 77 61 21 On Entrance 24 | . 6 8 8 15 33 23 23 68 82 3 Naked Turns 88 | . . . . . . . . . 40 48 Heaviest Build 110 | 13 32 31 38 46 48 27 89 110 106 13 Greatest Support 84 | 40 40 32 40 84 72 20 54 72 75 44 Greatest Overweight (x) 9 | 2 9 . 1 1 1 1 2 1 5 1 Average Overweight (x) . | . . . . . . 1 . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 12 5 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 1 9 15 14 14 14 15 14 12 11 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 15 15 13 15 15 15 15 13 5 5 Class Distribution -------------------- 56% | Mutant 22% | Scavenger-Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Tank | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Matter Collected 2505 | 216 565 . 236 826 327 . 8 327 . . Remotely 701 | . 208 . 53 . 113 . . 327 . . Salvage Created 3629 | . 583 . 600 1747 310 . . 389 . . Parts 205 | . 39 . 46 94 15 . . 11 . . Haulers Intercepted 6 | . 2 . 1 3 . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 75 | . 13 . 13 34 7 . . 8 . . Melee 3 | . . . . 3 . . . . . . Guns 42 | . 11 . 4 25 2 . . . . . Cannons 15 | . . . 9 1 2 . . 3 . . AOE 13 | . 2 . . 4 2 . . 5 . . Classes Destroyed 13 | . 9 . 1 3 . . . . . . Worker 5 | . 1 . 1 2 . . . 1 . . Tunneler 1 | . 1 . . . . . . . . . Hauler 6 | . 2 . 1 3 . . . . . . Recycler 3 | . 1 . . 2 . . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 3 | . 1 . . 2 . . . . . . Watcher 4 | . 2 . 1 1 . . . . . . Swarmer 12 | . 6 . 3 3 . . . . . . Grunt 42 | . 7 . 5 18 5 . . 7 . . Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . . . 1 1 . . . . . Sentry 17 | . . . 5 10 1 . . 1 . . Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 4 | . 4 . 3 4 4 . . 3 . . Combat Bots Only 4 | . 3 . 3 4 4 . . 3 . . Max Kills in Single Turn 3 | . 3 . 1 2 1 . . 2 . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . 1 . . 2 1 . . 1 . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Hostile Shots Fired 641 | . 92 1 42 243 106 . 2 45 11 99 Missed 199 | . 26 . 12 70 37 . . 10 1 43 Hits 442 | . 66 1 30 173 69 . 2 35 10 56 Melee 16 | . . . . 6 . . . . 10 . Projectile 426 | . 66 1 30 167 69 . 2 35 . 56 AOE 1 | . . . . . 1 . . . . . Critical Strikes 23 | . 1 . 2 8 3 . . 1 5 3 Actively Blocked 2 | . . . . 1 1 . . . . . Damage Taken 7782 | . 717 10 459 3252 910 . 97 704 493 1140 Core 1704 | . 118 . 54 380 143 . . 58 64 887 Absorbed by Shields 168 | . . . . . 116 . 8 44 . . Redirected to Shielding 136 | . . . . 20 116 . . . . . Ignored by Resistances 32 | . . . . 32 . . . . . . Regen/Repaired (Parts) 126 | . . . 53 73 . . . . . . Core Remaining (%) 74 | 100 . 52 86 30 79 . 100 . . . Volleys Fired 253 | . 54 . 31 128 20 . . 20 . . Largest 3 | . 2 . 2 2 3 . . 3 . . Hottest 194 | . 90 . 116 126 176 . . 194 . . Shots Fired 496 | . 105 . 62 250 40 . . 38 1 . Gun 391 | . 94 . 36 233 23 . . 4 1 . Cannon 71 | . 6 . 26 11 9 . . 19 . . Launcher 34 | . 5 . . 6 8 . . 15 . . Special . | . . . . . . . . . . . Kinetic 181 | . 46 . 30 105 . . . . . . Thermal 252 | . 54 . 32 139 15 . . 11 1 . Explosive 34 | . 5 . . 6 8 . . 15 . . Electromagnetic 29 | . . . . . 17 . . 12 . . Robot Hit Streak 34 | . 7 . 10 24 24 . . 34 . . Robot Miss Streak 7 | . 7 . 3 3 1 . . 1 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 2 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 355 | . 60 . 42 206 32 . . 15 . . Core Hits 180 | . 29 . 22 83 21 . . 25 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 8 | . 3 . . 3 2 . . . . . Burn 5 | . 3 . . 1 1 . . . . . Destroy 1 | . . . . 1 . . . . . . Corrupt 1 | . . . . . 1 . . . . . Sever 1 | . . . . 1 . . . . . . Melee Attacks 18 | . 2 . 1 6 3 . . 6 . . Impact . | . . . . . . . . . . . Slashing 13 | . . . 1 6 . . . 6 . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . 2 . . 2 3 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7960 | . 1038 . 648 4283 903 . . 1077 11 . Guns 4502 | . 617 . 259 3221 333 . . 72 . . Cannons 1144 | . 70 . 382 193 199 . . 300 . . Explosions 1937 | . 300 . . 590 342 . . 705 . . Melee 257 | . . . . 257 . . . . . . Ramming 120 | . 51 . 7 22 29 . . . 11 . Kinetic 1798 | . 235 . 216 1347 . . . . . . Thermal 3629 | . 452 . 425 2224 301 . . 227 . . Explosive 1706 | . 300 . . 433 342 . . 631 . . Electromagnetic 450 | . . . . . 231 . . 219 . . Impact . | . . . . . . . . . . . Slashing 257 | . . . . 257 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . 1 1 5 . . 1 21 21 Average Corruption 4 | . . . 1 1 2 . . 1 12 21 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . 1 9 3 . . . 8 12 Message Errors 6 | . . . . 3 . . . . 2 1 Matter Fused 6 | . . . . 1 . . . . 2 3 Heat Flow Errors 2 | . . . 1 . 1 . . . . . Energy Discharges 2 | . . . . 1 . . . . . 1 Parts Rejected 2 | . . . . . 1 . . . . 1 Data Loss (minor) 3 | . . . . 1 1 . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 3 | . . . . 2 . . . . 1 . Alerts 2 | . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . 1 4 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 54 | . 15 . . 13 26 . . . . . Projectiles 11 | . . . . 2 9 . . . . . Explosions 43 | . 15 . . 11 17 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 197 | . 37 . . 32 88 . . 35 5 . Shots 8 | . 1 . . 3 3 . . 1 . . Rammed 16 | . 5 . 2 5 3 . . . 1 . Targets Rammed 18 | . 7 . 2 5 3 . . . 1 . Kicked . | . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . Highest Temperature 561 | . 230 . 230 234 255 . . 561 52 121 Average Temperature 81 | . 47 . 75 39 96 . . 227 33 52 Received Heat Transfer 2357 | . 246 6 171 1179 240 . . 227 . 288 Effects 12 | . . . 1 . . . . 11 . . Shutdowns 2 | . . . . . . . . 2 . . Energy Bleed 2 | . . . 1 . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . 7 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 3 | . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 16 | . 3 . 1 9 3 . . . . . Heat Transferred 7978 | . 1517 . 925 4540 646 . . 350 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Maximum Alert Level 2 | . . . . 2 1 . . 1 . . Low Security (%) 87 | 100 100 100 100 77 61 100 100 91 100 100 Level 1 10 | . . . . 15 38 . . 8 . . Level 2 2 | . . . . 7 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 535 | . 167 . 115 535 284 63 62 219 41 75 Initial 242 | . . . . 8 242 63 47 32 41 . Average 89 | . 52 . 33 122 191 63 54 112 12 9 Influence Increases 2918 | . 524 . 474 1126 335 5 15 289 . 150 Destroy 0b10 Robot/C 1500 | . 260 . 260 680 140 . . 160 . . Destroy 0b10 Robot/NC 120 | . 45 . 15 50 5 . . 5 . . Destroy Leader 400 | . 58 . 84 198 20 . . 40 . . Allied During Kill 2 | . . . . . 2 . . . . . Successful Hack 91 | . 29 . 10 42 5 5 . . . . Select Force Hacks 120 | . . . 60 30 . . . . . 30 Disable Machine 150 | . 45 . 15 45 45 . . . . . Destroy Structure 220 | . 42 . . 36 58 . . 84 . . Partial Spotted 45 | . . . . 30 . . . . . 15 Lose Combat Pursuer 270 | . 45 . 30 15 60 . 15 . . 105 Influence Decreases 2843 | . 524 . 453 612 741 66 21 232 119 75 Entered New Map 501 | . . . . 13 293 66 21 30 78 . Time Decay 1856 | . 368 . 353 470 368 . . 202 40 55 Lost Part 240 | . 20 . 10 129 60 . . . 1 20 Lost Ally 20 | . . . . . 20 . . . . . Purge Threat 226 | . 136 . 90 . . . . . . . Squads Dispatched 28 | . 2 . 4 9 6 . . 5 . 2 Investigation 11 | . 2 . 3 2 1 . . 1 . 2 Extermination 1 | . . . . . 1 . . . . . Reinforcement 8 | . . . 1 4 2 . . 1 . . Assault 1 | . . . . 1 . . . . . . Garrison 7 | . . . . 2 2 . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Distress Signals 12 | . 2 . 2 5 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 25 2 23 66 16 . 1 11 6 22 Peak Tracking Total 18 | . 3 2 4 8 6 . 1 3 6 18 Tactical Retreats 9 | . 1 . 1 1 2 . 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Traps Triggered 4 | . . . 2 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 4 | . 4 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Machines Disabled 10 | . 3 . 1 3 3 . . . . . Max in Single Turn 2 | . 2 . 1 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Machines Accessed 34 | . 9 . 9 11 1 1 . 1 . 2 Terminals 20 | . 7 . 4 6 1 1 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units 6 | . 2 . 2 2 . . . . . . Scanalyzers 4 | . . . 2 1 . . . . . 1 Garrison Access 2 | . . . . 1 . . . 1 . . Total Hacks 92 | . 27 . 28 27 3 1 . 3 . 3 Successful 41 | . 13 . 13 12 1 1 . . . 1 Failed 51 | . 14 . 15 15 2 . . 3 . 2 Catastrophic 11 | . 1 . 3 4 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 69 | . 22 . 19 23 3 . . . . 2 Terminals 56 | . 22 . 12 16 3 1 . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . Recycling Units 17 | . 5 . 6 6 . . . . . . Scanalyzers 11 | . . . 8 2 . . . . . 1 Garrison Access 4 | . . . . 1 . . . 3 . . Terminal Hacks 13 | . 7 . 2 3 . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 16 | . 5 . 4 5 1 . . . . 1 Terminals 11 | . 5 . 2 3 1 . . . . . Botnet 10 | . 4 . 2 3 1 . . . . . Skim 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Mask 1 | . . . . 1 . . . . . . Scanalyzers 4 | . . . 2 1 . . . . . 1 Extract 4 | . . . 2 1 . . . . . 1 Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 9 . 8 9 1 . . 1 . 1 Full Trace Events 7 | . 2 . 1 1 1 . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . 7 8 . . . . . 10 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 58 | . . . 32 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 12 | . . . . . 12 . . . . . Highest-Rated Ally 12 | . . . . . 12 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . . Total Damage 114 | . . . . . 114 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Active Infowar (turns) 4249 | . 70 . 1196 2058 847 10 68 . . . Optics 2181 | . . . . 1256 847 10 68 . . . Sensors 2489 | . 70 . 1196 1223 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Turns Passed 6601 | 60 1334 99 1196 2058 847 10 131 496 158 212 Spaces Moved 3757 | 31 908 100 620 927 446 5 60 206 121 333 Core 187 | 6 10 . . . . . . . 77 94 Treads 2209 | 25 212 . 572 927 446 5 5 . 17 . Legs 288 | . . . . . . . 55 206 27 . Wheels 834 | . 686 100 48 . . . . . . . Hover 107 | . . . . . . . . . . 107 Flight 132 | . . . . . . . . . . 132 Fastest Speed 40 | 50 100 100 100 152 150 250 120 190 50 40 Average Speed 139 | 148 118 100 155 161 157 250 174 190 119 55 Slowest Speed 500 | 160 500 100 160 240 250 250 330 190 470 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 91 19 50 76 9 . 44 5 75 14 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 4 | . 1 1 . 1 . 1 . . . . Unknown Exits Taken 3 | 1 . . 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . . . . . 8 . . . . . Terrain Destroyed 212 | . 41 . . 41 65 . . 65 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 212 | . 41 . . 41 65 . . 65 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Was Fac Total 4629 | 42 1058 99 792 1236 552 4 87 265 135 359 Wait 302 | 4 51 . 95 90 34 . . 15 . 13 Move 3748 | 30 907 99 619 926 445 4 59 206 120 333 Hop . | . . . . . . . . . . . Pick Up 66 | 1 14 . 11 19 14 . 5 1 1 . Fast Attach 34 | 6 3 . . 7 1 . 5 2 2 8 Attach 33 | . . . 6 11 5 . 5 3 2 1 Detach 7 | . . . . . 2 . 1 1 1 2 Swap 79 | 1 11 . 13 28 12 . 5 7 2 . Drop 67 | . 5 . 14 16 13 . 7 4 6 2 Fire 253 | . 54 . 31 128 20 . . 20 . . Melee 18 | . 2 . 1 6 3 . . 6 . . Ram 5 | . 4 . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 13 | . 3 . 2 5 3 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 4 | . 4 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 5) 752 | -10/Materials | Discovered new exit (range 12) 991 | -10/Materials | Discovered new exit (range 15) 1310 | -10/Materials | Identified exit to Materials 1393 | -10/Materials | Identified exit to Mines 1395 | -10/Materials | Entered Mines 1421 | -10/Mines | Learned location of Storage (-7) 1436 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1490 | -10/Mines | Discovered exit to Materials (range 5) 1494 | -10/Mines | Entered Materials 1494 | -9/Materials | Evolved 2 slots: Utility x2 2128 | -9/Materials | Discovered new exit (range 4) 2172 | -9/Materials | Repaired Imp. Ion Engine 2206 | -9/Materials | Build established: Scavenger-Mutant 2354 | -9/Materials | Discovered new exit (range 11) 2690 | -9/Materials | Entered another Materials area 2690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3120 | -8/Materials | Discovered new exit (range 4) 3228 | -8/Materials | Lost 6 parts (3n2u1w) 3287 | -8/Materials | Repaired Lgt. Treads 3632 | -8/Materials | Build established: Mutant 4186 | -8/Materials | Garrison activated, responded to threat 4295 | -8/Materials | Core integrity fell below 50% 4334 | -8/Materials | Lost 4 parts (1n3w) 4371 | -8/Materials | Discovered new exit (range 14) 4624 | -8/Materials | Lost 3 parts (2n1w) 4690 | -8/Materials | First assault squad dispatched 4695 | -8/Materials | Identified exit to Factory 4748 | -8/Materials | Entered Factory 4748 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4799 | -7/Factory | Discovered new exit (range 10) 5152 | -7/Factory | Discovered new exit (range 7) 5412 | -7/Factory | Build established: Tank 5455 | -7/Factory | Garrison activated, responded to threat 5561 | -7/Factory | Lost 4 parts (3n1u) 5595 | -7/Factory | Entered another Factory area 5595 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5605 | -6/Factory | Identified exit to DSF 5605 | -6/Factory | Entered DSF 5641 | -6/DSF | Discovered new exit (range 19) 5668 | -6/DSF | Additional patrols routed to DSF 5736 | -6/DSF | Entered Factory 5736 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5856 | -5/Factory | Garrison activated, responded to threat 6232 | -5/Factory | Sucked down chute 6232 | -5/Factory | Entered Waste 6247 | -5/Waste | EMP discharged 6247 | -5/Waste | System corruption reached 10% 6302 | -5/Waste | Spotted C-40 Crusher 6318 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6322 | -5/Waste | Spotted C-40 Crusher 6323 | -5/Waste | Crushed by Compactor (1 part destroyed) 6326 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6332 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6336 | -5/Waste | Crushed by Compactor (1 part destroyed) 6339 | -5/Waste | Spotted C-40 Crusher 6342 | -5/Waste | Spotted C-40 Crusher 6346 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6347 | -5/Waste | EMP discharged 6347 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6349 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6351 | -5/Waste | Spotted C-40 Crusher 6362 | -5/Waste | Spotted C-40 Crusher 6380 | -5/Waste | Lost 6 parts (2p1n2u1w) 6384 | -5/Waste | Discovered new exit (range 12) 6390 | -5/Waste | Entered Factory 6575 | -5/Factory | Core integrity fell below 50% 6586 | -5/Factory | Core integrity fell below 20% 6602 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06547_ Penetrated by Slug. 06547_ Slug penetrates Wall. 06553_ K-01 Serf destroyed. 06556_ Slug penetrates Wall. 06568_ Critical hit (Burn: +37). 06568_ R-10 Processor collects Wheel. 06569_ Slug penetrates H-66 Slayer. 06570_ System corrupted: Gyrokinetic Inverter rejected. 06572_ R-10 Processor collects Wheel. 06573_ Penetrated by Slug. 06574_ Slug penetrates K-01 Serf. 06574_ K-01 Serf destroyed. 06575_ K-01 Serf collects debris. 06581_ A-15 Conveyor destroyed. 06584_ K-01 Serf collects debris. 06585_ Gyrokinetic Inverter destroyed. 06585_ Knocked back. 06590_ W-25 Informer sends out distress signal. 06595_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | # ??#!%[ #????????????????????????????? | | # ##%[= #????????????????????????????? | | # ## #????????????????????????????? | | # ## % #????????????????????????????? | | # ## % #????????????????????????????? | | # "" ## #????????????????????????????? | | # "" ######### ##????????????????????????????? | | # "T #???????# #?????????????????????????????? | | # "" #??????## #?????????????????????????????? | | # ?? #??????# #?????????????????????????????? | | # ?? #??????#T % #?????????????????????????????? | | ##?############ #####?????????????????????????? | | #?????????????????????????? | | *% #?????????????????????????? | | +?????????????????????????? | | ? #?????????????????????????? | | ? #?????????????????????????? | | ??##########/##### #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #######???????????????????? | | ?????????????????+ #* #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????# % ##@#####??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# g #??????????????????? | | ?????????????????# w +??????????????????? | | ???????????????#""ggg #??????????????????? | | ???????????????#"" g """ #??????????????????? | | ???????????????#"" """"" #??????????????????? | | ???????????????#G """"" #??????????????????? | | ???????????????#"" #??????????????????? | | ???????????????#"" """ #??????????????????? | | ????????????????"" ""??" #??????????????????? | | ?????????????????# ????" #??????????????????? | | ?????????????????# ?????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Autogun | -9/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Mni. Grenade Launcher | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Imp. Terrain Scan Processor | -8/Materials | Extracted Thermal Generator | -8/Materials | Extracted Airjet | -8/Materials | Extracted Remote Shield | -5/Factory | Extracted Nuclear Pulse Array | -5/Factory | Extracted Imp. Carbon-fiber Leg | -5/Factory | Extracted Imp. Power Shielding | -5/Factory | Extracted Imp. Weapon Shielding | -5/Factory | Extracted Lgt. Fission Core | -5/Factory | Extracted Med. Storage Unit | -5/Factory | Extracted Xenon Bombardment Thruster | -5/Factory | Extracted Hvy. Ion Cannon | -5/Factory | Extracted System Restoration Module | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 24% | -9/Materials Lgt. Treads | 47% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Fist Fight Use The Force Challenges ------------ None Game ------ Seed FieldCooledReconfigurator Manual? 0 Play Time 01:26:19 Cumulative 33.2 hours Start 2025.06.27 @ 15:58:03 End 2025.06.27 @ 21:12:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd251de2-11e0-4c04-beb9-20d5fcca9225