Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 15:45:31 Player: saltine Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (368) 1840 Value Destroyed (19578) 19578 Prototype IDs (296) 5920 Alien Tech Used (14) 2800 Bonus (55496) 55496 TOTAL SCORE: 97134 Bonus ------- High Alert Combat Kills 2293 Follower Combat Kills 1768 Installed LC Capacitor 1000 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -965 Cogmind --------- Core Integrity 892/1600 Matter 220/300 Energy 1080/1100 System Corruption 6% Temperature Cool (17) Movement Treading (166) Location 0b11 Command Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (6) --- Improved Heavy Siege Treads Enhanced Armored Heavy Treads (fused) High-density Centrium Heavy Treads > --- UTILITY (12) ----- Experimental Power Amplifier Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Phase Shifter Experimental Powered Armor Heavy Regenerative Plating (fused) Graphene Brace Beam Splitter AEGIS Remote Shield > --- WEAPON (5) ------- Cooled Nova Cannon Cooled Nova Cannon A3's Sniper Rifle Sigix Broadsword > --- INVENTORY (25) --- Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Biometal Heavy Treads Experimental Energy Well (600) Experimental Powered Armor Heavy Regenerative Plating Experimental Focal Shield Advanced EM Disruption Field Long-range Tractor Beam Enhanced Gamma Rifle Cooled Proton Cannon L-Cannon (1) Graviton Cannon Fusion Bomb Launcher Sigix Corpse Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Phase Shifter Experimental Powered Armor Heavy Regenerative Plating Graphene Brace Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Cooled Nova Cannon Graviton Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Biometal Heavy Treads Experimental Energy Well Experimental Powered Armor Heavy Regenerative Plating Experimental Focal Shield Advanced EM Disruption Field Long-range Tractor Beam High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Enhanced Gamma Rifle Cooled Proton Cannon L-Cannon A3's Sniper Rifle Fusion Bomb Launcher Sigix Corpse [Rating: 271] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Spectral Analyzer Hackware Deep Network Scanner Protection Hardened Medium Armor Plating Artifact LC Capacitor Weapon Sigix Broadsword Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 10 | . . . 2 . 1 . . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . 1 . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Parts Attached 488 | 4 12 3 30 19 10 20 27 28 4 . 20 1 12 15 3 . 2 2 . 12 4 6 6 2 13 8 16 3 13 45 19 27 18 25 59 Power 27 | 1 . . 3 . 1 1 . 1 . . 2 . 1 2 . . . . . . . . 1 . 1 2 . . . 1 1 1 2 5 1 Engine 8 | 1 . . 2 . 1 1 . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . 2 . 1 1 . . . . . . . . . . 1 2 . . . 1 1 1 2 5 1 Propulsion 46 | 2 2 . 4 1 2 1 5 5 1 . 5 . . 5 . . . . . . . . . 1 . 2 . 1 . 3 . 2 2 2 . Treads 34 | 2 2 . 4 1 2 1 5 . . . . . . 4 . . . . . . . . . 1 . 2 . 1 . 3 . 2 2 2 . Leg 5 | . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . 5 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 211 | 1 4 1 12 6 3 3 4 16 3 . 11 1 8 5 1 . 2 2 . 2 . 3 1 . 12 1 9 2 8 30 10 7 11 12 20 Device 117 | 1 1 1 3 2 . 2 2 5 3 . 5 1 7 2 . . 2 2 . . . 2 . . 7 1 3 1 4 22 6 5 6 7 14 Storage 12 | . 3 . 2 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . 1 . . 1 1 1 . Processor 14 | . . . . . 1 . . 4 . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 2 4 Hackware 10 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . 1 . 2 Protection 55 | . . . 7 4 2 1 2 2 . . 5 . . 2 1 . . . . . . 1 1 . 4 . 5 . 3 7 4 1 1 2 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Weapon 204 | . 6 2 11 12 4 15 18 6 . . 2 . 3 3 2 . . . . 10 4 3 4 1 . 3 7 . 5 11 8 17 3 6 38 Energy Gun 17 | . 1 . . . . . . . . . . . . 3 1 . . . . 3 1 . 1 . . . 2 . . . . . 1 1 3 Energy Cannon 82 | . . 1 2 . 1 4 6 1 . . 1 . 1 . 1 . . . . 3 . 1 2 . . 2 4 . 2 4 5 10 2 4 25 Ballistic Gun 24 | . 2 1 7 7 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon 29 | . . . . . . 5 4 . . . . . . . . . . . . . 2 1 1 1 . 1 1 . 1 3 1 4 . . 4 Launcher 29 | . 2 . 1 2 . 4 6 . . . . . 1 . . . . . . 4 1 1 . . . . . . 1 4 1 . . . 1 Special Weapon 5 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 2 . . 5 . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 3 . 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 6 1 1 2 . 3 2 1 7 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . Parts Lost 38 | 1 . . 7 . 1 1 3 2 1 . 4 . . 6 . . . . . . . . . . 4 . . . . . 5 1 1 1 . Power 7 | 1 . . 2 . 1 . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . 1 . 2 . . 2 . . . . . . . . . . . . . . . . . . 1 . . Utility 21 | . . . 3 . . 1 3 1 . . . . . 2 . . . . . . . . . . 4 . . . . . 5 1 . 1 . Weapon 4 | . . . 2 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | 1 . . 2 . 1 1 1 2 1 . 3 . . 3 . . . . . . . . . . 2 . . . . . 3 1 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 97 95 99 96 99 98 92 91 92 92 100 97 76 84 80 79 79 80 76 80 81 60 82 77 73 72 76 72 67 71 69 73 69 68 Engine 4 | . 14 14 10 11 8 9 9 6 7 7 2 . . 6 6 6 6 6 6 5 5 5 5 5 2 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 3 7 11 4 6 6 6 6 6 5 5 5 5 5 7 10 10 9 9 9 8 8 12 6 3 Treads 14 | . 27 28 21 22 27 27 27 . . . . . . 9 13 13 13 13 13 11 11 11 11 11 10 10 10 14 14 14 13 13 12 12 11 Hover 1 | . . . . . . . . 30 29 30 16 . . . . . . . . . . . . . . . . . . . . . . . . Device 14 | . 14 11 5 5 9 8 9 10 14 15 7 23 24 18 20 20 19 20 26 23 23 22 23 23 19 15 10 9 7 9 15 15 13 14 19 Storage 6 | . 14 14 11 11 9 9 9 7 7 7 7 7 6 5 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 5 3 Processor 5 | . . . . . 6 9 9 15 23 23 17 . . . . . . . . 5 5 5 5 5 5 5 5 4 4 4 4 4 8 10 11 Hackware 2 | . . . . . . . . 7 . . . . 1 6 6 6 6 5 . . . . . . 4 5 5 8 8 4 4 4 6 3 . Protection 9 | . . . 22 27 17 18 16 1 . . 12 15 13 6 11 6 6 6 6 5 5 5 . 5 5 5 8 4 5 7 9 5 4 6 7 Energy Gun 1 | . 6 . . . . . . . . . . . . 10 9 6 6 6 6 3 3 5 . 5 5 4 . . . . . . . 1 . Energy Cannon 4 | . . . 2 . . 7 8 . . . 1 7 5 . 2 6 6 6 6 7 7 4 . 5 5 5 13 9 5 3 4 4 3 4 6 Ballistic Gun 4 | . 16 24 18 20 16 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 6 7 . . . . . . . . . . . . . 4 4 . 5 5 5 . 4 1 . 1 3 4 . 1 Slashing Weapon 1 | . . . . . 1 . . 8 7 7 7 7 6 1 . . . . . . . . . . . . . . 2 4 3 3 4 3 1 Peak Build Rating 271 | 8 9 10 25 28 35 37 42 52 49 48 79 81 96 87 81 81 80 81 81 94 100 103 104 104 126 152 179 199 218 218 220 232 252 264 271 Average Rating 112 | 7 8 8 20 25 32 33 35 45 47 48 62 76 88 66 79 80 79 80 81 89 98 100 79 103 120 131 156 197 209 199 193 214 241 248 249 On Entrance 98 | 6 8 9 10 23 27 35 34 38 49 48 48 76 81 90 80 81 80 80 81 81 91 100 100 104 104 126 152 179 199 218 185 185 232 250 253 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 258 | 15 29 31 113 110 116 116 115 38 33 32 70 70 90 86 88 88 88 94 94 160 172 178 175 175 194 201 210 179 184 200 192 218 246 258 256 Greatest Support 245 | 40 40 40 46 46 69 68 66 44 45 45 112 112 112 145 140 140 140 140 140 140 140 140 140 140 140 155 155 230 230 235 230 230 235 245 245 Greatest Overweight (x) 3 | . . . 2 2 1 1 1 . . . 1 . . 3 . . . . . 1 1 1 1 1 1 1 1 . . . . . 1 1 1 Average Overweight (x) . | . . . 1 2 1 1 1 . . . . . . . . . . . . . 1 1 . 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 8 9 15 23 25 25 25 25 15 15 15 15 15 15 14 15 15 15 15 15 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 13 15 25 25 25 25 25 24 15 14 15 15 15 15 15 15 15 15 15 19 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 Average Carried 20 | 7 8 13 22 24 24 24 24 14 14 14 14 15 13 13 15 15 15 14 15 15 23 24 24 24 24 24 24 23 24 24 23 24 24 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 13 15 25 25 25 24 25 15 14 14 15 15 14 15 15 15 15 15 15 19 25 25 25 25 25 25 25 23 25 25 25 25 25 25 23 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Mutant 16% | Scavenger-Tank 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Armory Tank | -4/Lab Hacker-Skirmisher | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Assassin | -1/Access Scavenger-Mutant | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 8908 | 240 227 429 731 458 151 467 691 230 80 . 190 10 128 152 30 6 20 . 20 210 99 212 91 61 200 76 83 . 358 932 163 402 594 326 841 Remotely 662 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 106 225 . . 135 Salvage Created 17125 | 181 407 242 1320 530 276 832 1327 293 12 . 388 . 121 . . . . . . 423 342 466 107 18 944 76 83 . 398 2567 1270 763 1222 508 2009 Parts 890 | 10 34 13 78 45 11 55 79 19 . . 15 . 6 . . . . . . 23 12 13 2 1 39 2 5 . 25 124 51 31 62 23 112 Haulers Intercepted 8 | . 2 . 2 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . Recyclers Shooed 13 | . . . . 1 . . 2 . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 2 . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . . 1 4 . 2 . . . 8 12 . 23 . 19 17 . 1 . . . . . . . . . . . Prevented 5 | . . . . . . . . . 1 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 299 | 1 11 3 29 14 5 30 34 4 . . 4 . 4 . . . . . . 8 7 12 . 2 13 1 1 . 6 35 15 10 16 4 30 Melee 15 | . . . . . . . . 4 . . 4 . . . . . . . . . . . . . . . . . 2 . 2 . . 3 . Guns 69 | 1 8 3 24 11 4 6 1 . . . . . . . . . . . . 4 2 2 . 1 1 1 . . . . . . . . . Cannons 123 | . . . 1 . 1 12 12 . . . . . 2 . . . . . . 1 3 5 . 1 12 . . . 1 26 9 9 16 . 12 AOE 63 | . 3 . 4 3 . 12 20 . . . . . 2 . . . . . . 2 2 4 . . . . . . 3 6 . . . . 2 Classes Destroyed 22 | 3 4 . 5 . . . 3 . . . . . . . . . . . . 1 1 . . 1 . . . . . 3 . . 1 . . Worker 13 | . 1 . . . . . 2 3 . . . . . . . . . . . 1 . . . . . . . . . 1 3 . 2 . . Builder 12 | . . . . . . . 2 1 . . . . . . . . . . . 2 . . . . 1 . . . . 3 2 . 1 . . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 2 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . Recycler 14 | 1 . . 2 . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . 1 2 . 1 2 1 . Mechanic 4 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 6 | . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 6 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Swarmer 64 | . 6 . 9 4 . 11 6 4 . . . . 2 . . . . . . 4 2 . . . . . . . 4 5 4 . . 3 . Grunt 95 | . 5 3 12 4 3 10 18 . . . . . 1 . . . . . . 2 4 8 . . 4 . . . . 9 3 6 3 . . Brawler 5 | . . . . . . . 3 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Duelist 3 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 37 | . . . 7 5 2 9 6 . . . . . 1 . . . . . . . . 1 . . . 1 . . . 1 1 . 3 . . Demolisher 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . 6 . 2 . . Programmer 28 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 7 . . . . 13 1 2 3 . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Enhanced Grunt 22 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 18 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 16 | 2 6 1 4 5 2 9 16 4 . . 1 . 2 . . . . . . 4 4 8 . 2 6 1 1 . 4 6 13 4 3 2 3 Combat Bots Only 9 | 1 6 1 4 4 2 9 9 4 . . 1 . 2 . . . . . . 4 4 8 . 2 5 1 1 . 4 4 5 4 3 2 3 Max Kills in Single Turn 4 | 1 2 1 2 3 1 4 4 1 1 . 1 . 2 . . . . . . 1 2 2 . 1 1 1 1 . 3 3 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 2 2 . 4 3 . . . . . 2 . . . . . . 1 1 2 . . . . . . 3 1 . . . . 1 Melee 1 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Uniques/NPCs Destroyed 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 YI-UF0 (-10/Mines) A5 (-4/Lab) MAIN.C (-1/Command) A6 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 2555 | 6 33 18 142 71 18 138 140 40 18 . 36 9 33 4 21 2 . . 6 31 13 38 . . 119 16 52 . 91 301 298 151 283 80 347 Missed 678 | . 8 5 33 21 5 45 34 20 8 . 8 4 16 . 8 . . . 3 12 . 12 . . 38 7 3 . 22 48 63 36 53 22 144 Damage Taken 27025 | 241 355 173 1393 621 206 1222 1431 295 62 . 1085 39 180 246 104 15 . . 37 200 88 337 . . 1078 184 98 . 2387 3463 4760 1464 2629 750 1882 Core 1531 | 63 11 16 100 37 . 78 231 30 . . 67 . 11 127 9 8 . . . . 2 19 . . 2 . 2 . 83 61 87 66 344 32 45 Absorbed by Shields 7663 | . . . . . . 9 . . . . . . 33 . 107 15 . . 39 210 95 227 . . 223 . . . 233 391 311 1020 2245 722 1783 Reduced by Siege Mode 1600 | . . . . . . . . . . . . . . . . . . . . . 3 28 . . 69 . 14 . . 302 723 89 252 . 120 Ignored by Resistances 9099 | . . . . . . 18 28 . . . 112 . 12 . . . . . . . . . . . 436 . 1179 . . 2171 33 193 727 . 4190 Regen/Repaired (Parts) 6868 | . 146 . 437 306 204 . . 50 . . . . . 366 . . . . 6 . . . . . . . 56 . 794 1051 516 699 1178 682 377 Core Remaining (%) 75 | 74 . 64 . 65 . . 43 . . . . 86 . . . . . . 81 . . . . 97 . . 100 . . 74 . 89 . . 55 Volleys Fired 1141 | 11 33 21 93 44 15 78 64 1 . . . 2 9 . 5 1 . 1 1 44 14 23 5 3 60 21 37 7 38 174 50 47 100 26 113 Largest 3 | 2 2 2 2 2 2 2 2 1 . . . 1 1 . 2 1 . 1 2 3 3 3 1 3 3 3 3 1 2 1 2 2 2 2 3 Hottest 900 | 90 100 76 100 100 103 119 119 80 . . . 90 90 . 110 20 . 90 110 191 241 171 81 171 175 175 321 120 240 120 900 900 130 900 900 Shots Fired 1741 | 22 57 41 176 84 28 103 104 1 . . . 2 9 . 7 2 . 1 2 50 24 44 6 9 120 27 37 7 43 174 83 70 160 32 216 Gun 502 | 22 53 37 148 80 25 40 13 . . . . . . . 2 1 . . 1 10 6 10 . 3 39 3 . . . . . . . 3 6 Cannon 1165 | . . 4 21 . 3 52 78 1 . . . 2 8 . 5 1 . 1 1 34 15 28 6 6 81 24 37 7 40 163 81 70 160 29 207 Launcher 65 | . 3 . 1 2 . 11 13 . . . . . 1 . . . . . . 6 3 6 . . . . . . 3 11 2 . . . 3 Special 9 | . 1 . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 632 | . 32 37 148 80 25 59 40 . . . . . . . . . . . . . 2 15 . 3 26 3 . . . 10 16 27 67 1 41 Thermal 978 | 11 3 . 6 2 3 33 51 1 . . . 2 8 . 7 2 . 1 2 44 19 23 . 6 94 24 36 7 39 153 65 43 93 28 172 Explosive 59 | . 3 . 1 2 . 11 13 . . . . . 1 . . . . . . 6 3 6 . . . . . . 3 7 . . . . 3 Electromagnetic 72 | 11 19 4 21 . . . . . . . . . . . . . . . . . . . 6 . . . 1 . 1 4 2 . . 3 . Robot Hit Streak 47 | 4 12 12 13 15 28 18 24 . . . . . 5 . 3 3 . . 5 12 5 10 7 8 47 11 12 . 7 29 27 13 20 2 39 Robot Miss Streak 4 | 3 2 3 3 4 1 3 2 . . . . . 1 . 1 . . . . 1 2 3 . 3 3 . 3 . 2 2 1 1 2 1 3 Penetration Max 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . 4 3 Secondary Targets 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1170 | 13 34 29 105 59 26 58 63 22 1 . 27 . 7 . 4 1 . . 2 20 9 25 6 3 84 7 21 . 20 130 63 41 114 10 166 Core Hits 584 | 7 26 8 47 24 9 37 65 5 1 . 13 . 4 . 1 1 . . . 20 16 24 . 2 34 3 8 . 18 61 28 19 42 3 58 Critical Kills 9 | . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 4 Critical Parts Destroyed 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 50 | . 1 2 . 2 . 1 1 2 . . 9 . 1 . . . . . . . . 6 . 1 2 . 1 . 5 2 2 2 3 1 6 Burn 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Meltdown 8 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 4 Destroy 5 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 15 | . . . . . . 1 . . . . . . . . . . . . . . . 3 . . 2 . . . . 1 2 2 3 . 1 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 18 | . . . . . . . . 2 . . 9 . 1 . . . . . . . . . . . . . . . 5 . . . . 1 . Melee Attacks 173 | . . . . . 4 . . 37 1 2 53 18 4 . . . . . . . . . . . . . . . 18 13 5 . 4 14 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 173 | . . . . . 4 . . 37 1 2 53 18 4 . . . . . . . . . . . . . . . 18 13 5 . 4 14 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . 7 1 . 1 . . . . . . . . . . . . . . . . . . 2 2 . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50446 | 188 835 423 2053 1175 416 2360 3987 1490 125 . 1263 . 556 . 99 31 . . 53 1175 775 1585 121 72 3310 199 641 . 1640 8064 3528 1930 5837 640 5875 Guns 5948 | 188 463 365 1426 893 363 395 108 . . . . . . . 41 . . . 22 233 42 171 . 38 755 61 . . . . . . . . 384 Cannons 27822 | . . 37 374 . 53 556 1332 . . . . . 304 . 58 31 . . 31 247 268 591 121 34 2008 138 641 . 220 6193 2501 1930 5345 . 4809 Explosions 10357 | . 369 . 229 261 . 1400 2520 . . . . . 219 . . . . . . 662 465 823 . . 533 . . . 377 1356 461 . . . 682 Melee 6102 | . . . . . . . . 1490 125 . 1263 . 33 . . . . . . . . . . . . . . . 1043 492 552 . 492 612 . Ramming 217 | . 3 21 24 21 . 9 27 . . . . . . . . . . . . 33 . . . . 14 . . . . 23 14 . . 28 . Kinetic 11775 | . 284 365 1426 893 363 590 514 . . . . . . . . . . . . . 98 378 . . 766 70 . . . 423 555 812 2427 . 1811 Thermal 21726 | 114 26 . 85 . 53 361 926 . . . . . 304 . 99 31 . . 53 480 212 384 . 72 2442 129 634 . 187 5770 1946 1118 2918 . 3382 Explosive 8889 | . 369 . 144 261 . 1400 2520 . . . . . 219 . . . . . . 662 465 823 . . 88 . . . 377 879 . . . . 682 Electromagnetic 1737 | 74 153 37 374 . . . . . . . . . . . . . . . . . . . 121 . . . 7 . 33 477 461 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6102 | . . . . . . . . 1490 125 . 1263 . 33 . . . . . . . . . . . . . . . 1043 492 552 . 492 612 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . 2 2 . . . . . 1 . . . . . . 1 1 1 . . . . 1 1 15 2 2 4 . . 3 1 5 19 19 6 Average Corruption 4 | . 2 2 . . . . . 1 . . . . . . 1 1 1 . . . . 1 1 1 1 2 3 . . 2 1 1 12 17 5 Corruption Purged 21 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 19 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 304 | . 6 16 . . . . . 1 . . . . . . . 11 2 . . . . 5 2 4 2 9 9 . . 30 . 8 22 58 119 Message Errors 81 | . 1 2 . . . . . . . . . . . . . 3 2 . . . . 1 . 2 1 3 1 . . 9 . 4 1 16 35 Matter Fused 74 | . 1 5 . . . . . . . . . . . . . 1 . . . . . 1 1 1 . 1 3 . . 9 . 1 8 14 28 Heat Flow Errors 40 | . 1 . . . . . . 1 . . . . . . . 3 . . . . . . . . . 3 1 . . 2 . 1 4 6 18 Energy Discharges 27 | . . 3 . . . . . . . . . . . . . 1 . . . . . 2 . 1 . 1 1 . . 2 . 1 3 4 8 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 31 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . 4 10 10 Data Loss (major) 15 | . 1 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . 1 2 4 Misfires 11 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . 2 4 Alerts 10 | . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . 3 2 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 . 6 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overflow Damage 2019 | . . . . . . 96 126 301 . . 8 . . . . . . . . 30 . . 14 . 237 . . . 14 551 244 35 197 150 16 Projectiles 654 | . . . . . . . 23 . . . . . . . . . . . . 11 . . 14 . 128 . . . 14 239 77 35 97 . 16 Explosions 341 | . . . . . . 96 103 . . . . . . . . . . . . 19 . . . . 109 . . . . 14 . . . . . Melee 1024 | . . . . . . . . 301 . . 8 . . . . . . . . . . . . . . . . . . 298 167 . 100 150 . Knockbacks 69 | . . 1 . . . . 5 . . . . . . . . . . . . . . 4 . . 10 . . . . 1 3 6 28 . 11 Impact 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 59 | . . . . . . . 4 . . . . . . . . . . . . . . 4 . . 8 . . . . . 3 6 24 . 10 Secondary 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 . 1 Self-Inflicted Damage 363 | . 16 . 11 . . . 51 . . . . . . . . . . . . . . 8 . . 161 . . . 37 57 22 . . . . Shots 11 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . 1 . . 2 . . . 1 1 2 . . . . Rammed 32 | . 2 3 5 5 . 1 3 . . . . . . . . . . . . 5 . . . . 1 . . . . 3 1 . . 3 . Targets Rammed 32 | . 2 3 5 5 . 1 3 . . . . . . . . . . . . 5 . . . . 1 . . . . 3 1 . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | 120 226 60 196 243 114 337 211 272 . . . 34 226 . 139 279 . 68 . 118 238 169 . . 312 288 421 72 228 342 . 188 147 147 158 Average Temperature 79 | 54 42 21 55 67 44 129 65 143 . . . 20 104 . 74 118 . 35 . 29 67 64 . . 90 78 123 31 68 90 . 95 75 111 81 Received Heat Transfer 4347 | . 102 102 285 213 108 516 567 6 12 . . 12 32 . 12 . . . 4 16 36 115 . . 88 27 . . 20 1395 300 220 100 . 59 Effects 12 | . . . . . . 5 . . . . . . . . . 1 . . . . . . . . 5 . 1 . . . . . . . . Energy Bleed 7 | . . . . . . 5 . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 50 | . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 4 . 1 . . 11 3 3 5 1 18 Total Turns 1324 | . . . . . . . . . . . . . . . . . . . . . 14 38 . 6 76 . 142 . . 278 143 81 161 6 379 Longest Duration 142 | . . . . . . . . . . . . . . . . . . . . . 14 25 . 6 50 . 142 . . 76 76 55 79 6 46 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 9 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . . . . 4 Combat Hostiles 9 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . . . . 4 Parts Melted 31 | . . . . . . . 2 . . . . . . . . . . . . 1 1 3 . . 5 . 4 . . 13 . . 1 . 1 Heat Transferred 22061 | 333 74 . 100 . 100 700 1800 . . . . . . . 148 37 . . 74 679 311 744 . 198 3195 211 667 . 148 4144 1554 814 2109 . 3921 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1654 | 20 237 65 523 390 125 972 1074 588 . . . . 143 50 374 . . . . 442 . . . . 359 186 . 22 328 638 1246 1021 694 1654 . Initial 636 | . . 19 . 122 68 24 473 444 . . . . . 50 . . . . . 226 . . . . . 168 . . 12 16 357 636 440 444 . Average 256 | 2 107 24 274 206 48 572 724 468 . . . . 74 13 190 . . . . 338 . . . . 171 138 . 14 107 310 795 764 499 514 . Maximum Alert Level 5 | . 1 . 2 1 . 3 3 2 . . . . . . 1 . . . . 2 . . . . 1 . . . 1 2 4 3 2 5 . Low Security (%) 49 | 100 93 100 33 61 100 17 . . . . . . 100 100 46 . . . . . . . . . 49 100 . 100 97 31 . . . . . Level 1 15 | . 6 . 40 38 . 4 . 10 . . . . . . 53 . . . . 63 . . . . 50 . . . 2 37 22 1 15 . . Level 2 17 | . . . 25 . . 54 45 89 . . . . . . . . . . . 36 . . . . . . . . . 31 22 27 84 4 . Level 3 5 | . . . . . . 24 54 . . . . . . . . . . . . . . . . . . . . . . . 15 71 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 1 . 6 1 1 . 5 4 . . . . 2 . . . . . . . . . . . 4 2 . . . 13 5 8 7 . . Investigation 9 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Extermination 14 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 1 . . . 4 . 2 3 . . Reinforcement 18 | . . . 4 . . . 3 2 . . . . 1 . . . . . . . . . . . 1 1 . . . 4 1 1 . . . Assault 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . Garrison 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 56 | . 5 . 5 4 1 . 3 . . . . . . . 1 . . . . 3 . . . . . . . . . 1 3 1 . 29 . Communications Jammed 78 | . . . . . . . . . . . . . 11 . 5 . . . . 11 . . . 1 19 2 . . 21 8 . . . . . Distress Signals 73 | . . . . . . . . . . . . . 11 . 1 . . . . 11 . . . . 19 2 . . 21 8 . . . . . Times Spotted 525 | 1 25 2 54 21 16 26 49 8 2 . 4 1 9 10 7 3 3 . 8 16 8 12 . 1 22 4 1 . 16 55 39 25 28 11 38 Peak Tracking Total 19 | 1 5 2 7 6 3 10 8 4 2 . 2 1 4 5 1 2 1 . 2 3 5 6 . 1 4 3 1 . 5 6 19 10 6 8 4 Tactical Retreats 25 | . 1 1 3 1 . 1 . 1 2 . 1 . 1 4 . . . . . . . . . . . . . . 1 3 . 1 2 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 18 | . 3 . 1 1 . 5 1 2 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 89 | . . . 3 4 . 4 3 1 . . . . . . 2 . . . . 1 2 . 1 . 5 1 3 . 6 12 3 13 4 6 15 Max in Single Turn 4 | . . . 1 1 . 1 1 1 . . . . . . . . . . . 1 1 . 1 . 2 1 1 . 1 3 1 4 1 2 2 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 109 | . 9 . 11 14 5 1 3 10 . 1 4 . 2 . 1 . 1 . . 2 1 1 4 . 4 2 3 2 5 7 3 5 6 . 2 Terminals 74 | . 8 . 9 12 2 1 3 5 . 1 . . 2 . 1 . 1 . . 1 1 . . . 3 2 . 2 4 6 2 5 3 . . Fabricators 5 | . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 5 | . 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . Total Hacks 368 | . 34 . 53 34 14 2 12 30 . 1 30 . 5 . 3 . 2 . . 4 4 1 13 . 11 5 24 5 11 11 5 22 11 . 21 Successful 238 | . 21 . 31 17 9 1 5 15 . 1 30 . . . 1 . 2 . . 2 4 1 13 . 7 . 24 1 9 6 1 12 4 . 21 Failed 129 | . 12 . 22 17 5 1 7 15 . . . . 5 . 2 . . . . 2 . . . . 4 5 . 4 2 5 4 10 7 . . Catastrophic 22 | . . . 2 4 . 1 2 5 . . . . 1 . . . . . . 1 . . . . . . . . . 1 2 2 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 13 . 16 3 . 1 3 15 . . . . 5 . 1 . . . . 3 . . . . 6 . . 1 . 1 1 13 1 . . Terminals 213 | . 29 . 37 28 4 2 12 15 . 1 . . 5 . 3 . 2 . . 3 4 . . . 8 5 . 5 10 10 3 22 5 . . Fabricators 15 | . . . . . . . . 11 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Repair Stations 32 | . 5 . 13 5 6 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Garrison Access 9 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 2 . 2 . . Terminal Hacks 170 | . 14 . 12 11 1 1 3 3 . 1 30 . . . 1 . 2 . . . 4 1 13 . 2 . 24 1 8 5 1 9 2 . 21 Record 63 | . . . . . . . . . . 1 11 . . . . . 2 . . . 4 . 5 . . . 23 . . . . . . . 17 Part Schematic 13 | . . . . . . . . 1 . . 8 . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 1 1 . . 2 . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 8 | . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 7 | . 1 . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . . Emergency Access Points 4 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 9 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 . . Locate Traps 11 | . 3 . . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . . 2 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Maintenance Status 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Patrol Status 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Registered Components 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . . . . 7 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 25 | . 4 . 11 4 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 13 | . 2 . 6 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 12 | . 2 . 5 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Analyze 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unauthorized Hacks 23 | . 3 . 5 1 . . 2 3 . . . . . . . . . . . 2 . . . . 4 . . . . . . 3 . . . Terminals 18 | . 3 . 5 1 . . 2 . . . . . . . . . . . . 1 . . . . 3 . . . . . . 3 . . . Track 4 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assimilate 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Botnet 6 | . 1 . 2 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operators 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 5 | . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recompile 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 83 | . 9 . 11 11 4 1 3 7 . . . . 2 . 1 . 1 . . 1 1 . . . 4 2 . 2 4 5 3 5 6 . . Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 8 . . . . . . 2 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 1 . 1 . . 1 . . 8 . . . . . . 13 . . . . 4 . . . . . . 2 . . . . . Parts Built 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 12 | . 2 . 5 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 428 | . 52 . 202 76 76 . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 43 | . . 3 . 10 . . . . . . . . . 19 . . . 4 2 2 3 . . . . . . . . . . . . . . Largest Group 19 | . . 3 3 10 9 . . . . . . . . 19 19 13 12 10 10 10 3 . . . . . . . . . . . . . . Highest-Rated Group 702 | . . 40 40 88 72 . . . . . . . . 702 700 458 420 328 328 323 93 . . . . . . . . . . . . . . Highest-Rated Ally 50 | . . 16 16 16 8 . . . . . . . . 50 50 46 46 46 49 49 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 523 | . . . 41 . 78 . . . . . . . . 111 92 47 49 . 39 42 24 . . . . . . . . . . . . . . Total Damage 11627 | . . . 423 . 671 . . . . . . . . 4364 1798 1166 949 . 1059 844 353 . . . . . . . . . . . . . . Kills 68 | . . . 11 . 3 . . . . . . . . 6 11 5 5 . 16 7 4 . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 148 | . 3 . . . . . . . . . 145 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 2 1 . . . . . 3 1 1 2 . 1 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 43751 | 3394 1460 1110 3024 1875 951 1409 1251 703 387 285 564 433 275 1065 331 1183 465 1972 674 665 1127 1340 315 539 982 663 768 239 1666 2586 536 780 1180 3187 4367 Spaces Moved 18810 | 499 778 638 885 462 325 502 434 768 517 420 339 319 179 659 181 725 275 1217 396 275 437 493 171 217 287 246 243 116 574 876 195 339 499 1414 1910 Core 27 | . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . Treads 15653 | 140 778 638 885 462 325 502 434 . . . . . . 421 181 725 275 1217 396 275 437 493 171 217 287 246 243 116 574 876 195 339 481 1414 1910 Legs 1222 | 359 . . . . . . . . . . 199 319 179 166 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1890 | . . . . . . . . 768 517 420 140 . . 45 . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 160 320 235 235 225 59 65 65 65 120 120 50 160 160 160 160 160 160 240 240 160 240 240 232 152 150 150 150 160 160 155 161 166 Average Speed 172 | 131 160 160 272 320 237 235 231 61 65 65 101 120 120 140 160 160 160 160 160 183 240 240 166 240 240 236 234 150 150 151 160 160 161 162 188 Slowest Speed 320 | 160 160 160 320 320 240 235 235 65 74 65 167 120 120 200 160 160 160 160 160 240 240 240 240 240 240 240 237 150 150 160 160 160 246 247 249 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . 1 2 Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Exploration Rate (%) 56 | 91 98 88 93 88 28 70 48 24 71 63 82 53 8 95 9 85 53 89 54 13 61 62 63 46 12 25 99 6 64 58 12 54 19 41 96 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 32 | . . . . . . . . . 1 . 26 . . . . 1 . . 1 . . . 3 . . . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 . 1 . . 1 . . . . . . 1 . . . . 1 . . . 1 . . 1 1 . . 1 1 1 . . Unknown Exits Taken 20 | 1 . 1 . 1 . . 1 . 1 1 1 1 . . . 1 1 1 1 . 1 1 1 . 1 1 . . 1 1 . . . 1 . Scrap Searched 29 | . . . . . . . . . 1 1 . . . . . 9 3 4 2 . 3 3 . 3 . . . . . . . . . . . Spaces Dug 1642 | . 1 . 4 2 4 . 15 10 . 2 3 20 1 . 1 . . . . 8 2 2 . . 14 10 . 6 26 27 244 7 22 8 1203 Terrain Destroyed 11530 | . 26 . 39 17 4 41 126 10 . 2 3 20 9 . 2 . . . . 56 18 36 . 5 67 14 6 7 63 81 1119 695 39 1767 7258 Melee 45 | . . . . . 3 . . 10 . 2 3 18 1 . . . . . . . . . . . . . . . 1 6 . . 1 . . Projectile 10987 | . 1 . 6 2 1 . 13 . . . . 2 1 . 2 . . . . 13 7 12 . 5 26 14 6 7 28 26 1119 673 38 1767 7218 AOE 498 | . 25 . 33 15 . 41 113 . . . . . 7 . . . . . . 43 11 24 . . 41 . . . 34 49 . 22 . . 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 27714 | 3216 933 686 1302 723 475 635 581 938 561 427 461 339 221 799 216 748 300 1243 435 384 495 612 200 230 474 307 419 173 1298 1922 299 484 719 2231 2228 Wait 6394 | 2694 92 13 237 152 99 6 23 48 38 6 30 . 13 102 23 21 22 15 32 35 6 83 . 5 99 8 99 48 637 772 13 44 91 700 88 Move 18764 | 498 777 637 884 461 325 499 433 767 516 419 338 318 179 658 180 724 274 1216 395 274 436 492 170 216 286 245 242 115 573 876 195 338 486 1413 1909 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 245 | 6 10 4 34 8 12 4 6 15 1 . 7 . 1 12 1 1 . 4 . 5 7 3 6 2 9 9 6 . 9 17 5 8 7 15 11 Fast Attach 162 | 1 2 . 8 4 3 5 11 9 . . 9 . 1 9 2 . 2 1 . 1 . 1 6 . 2 6 11 . 1 6 1 14 4 14 28 Attach 161 | 1 1 1 9 1 3 12 11 7 2 . 5 . 4 3 . . . 1 . 9 4 3 1 1 4 2 3 1 3 6 17 7 9 8 22 Detach 77 | . . 2 1 . . 8 8 2 . . 2 . 2 2 . . . . . 8 3 1 1 . 1 . . . 1 1 8 4 5 3 14 Swap 179 | 2 9 2 13 14 4 3 5 12 2 . 6 1 7 3 1 . . . . 2 . 2 . 1 7 1 4 2 10 35 1 6 6 5 13 Drop 312 | 3 7 3 18 12 10 9 17 28 1 . 11 . 1 10 4 1 2 5 . 1 . 4 11 2 5 15 17 . 8 20 4 16 7 30 30 Fire 1141 | 11 33 21 93 44 15 78 64 1 . . . 2 9 . 5 1 . 1 1 44 14 23 5 3 60 21 37 7 38 174 50 47 100 26 113 Melee 172 | . . . . . 4 . . 36 1 2 53 18 4 . . . . . . . . . . . . . . . 18 13 5 . 4 14 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 30 | . 2 3 5 5 . 1 3 . . . . . . . . . . . . 5 . . . . 1 . . . . 2 . . . 3 . Escape Stasis 25 | . . . . 2 . 10 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . . . . . . . . . . . . 7 . 25 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 2737 | -11/Scrapyard | Assembled infested the area 3395 | -11/Scrapyard | Entered Materials 3396 | -10/Materials | Build established: Mutant 3524 | -10/Materials | Discovered new exit (range 16) 4046 | -10/Materials | Repaired Lgt. Treads 4074 | -10/Materials | Repaired Lgt. Treads? 4237 | -10/Materials | Discovered new exit (range 13) 4251 | -10/Materials | Discovered new exit (range 14) 4262 | -10/Materials | Identified exit to Mines 4463 | -10/Materials | Discovered new exit (range 5) 4524 | -10/Materials | Central database locked down 4658 | -10/Materials | Discovered new exit (range 10) 4855 | -10/Materials | Entered Mines 4876 | -10/Mines | Met a Derelict bent on vengeance 5520 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 5592 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5655 | -10/Mines | Discovered new exit (range 5) 5926 | -10/Mines | Murdered YI-UF0 5937 | -10/Mines | Found Prototype Launcher 5965 | -10/Mines | Entered Materials 5965 | -9/Materials | Accompanied by 3 allies 5965 | -9/Materials | Evolved 2 slots: Utility x2 5966 | -9/Materials | Identified exit to Mines 6248 | -9/Materials | Discovered new exit (range 16) 6644 | -9/Materials | Discovered new exit (range 7) 6668 | -9/Materials | Identified exit to Storage 6801 | -9/Materials | Build established: Scavenger-Mutant 7086 | -9/Materials | Discovered new exit (range 16) 7592 | -9/Materials | Build established: Mutant 8030 | -9/Materials | Discovered new exit (range 3) 8392 | -9/Materials | Build established: Scavenger-Mutant 8434 | -9/Materials | Repaired Hrd. Medium Armor Plating 8486 | -9/Materials | Repaired Cmb. Airjet 8519 | -9/Materials | Repaired Imp. Treads 8552 | -9/Materials | Repaired Hvy. Assault Rifle 8603 | -9/Materials | Repaired Cmb. Airjet 8977 | -9/Materials | Build established: Mutant 8989 | -9/Materials | Entered Storage 9162 | -9/Storage | Garrison activated, responded to threat 9675 | -9/Storage | Repaired Hrd. Medium Armor Plating 9714 | -9/Storage | Repaired Hrd. Medium Armor Plating 9830 | -9/Storage | Found Prototype Launcher 10503 | -9/Storage | Identified YI-UF0's Doublenader 10673 | -9/Storage | Discovered new exit (range 10) 10741 | -9/Storage | Found Prototype Processor 10786 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 10864 | -9/Storage | Entered Materials 10864 | -8/Materials | Accompanied by 9 allies 10864 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11057 | -8/Materials | Lost 6 allies 11434 | -8/Materials | Repaired Hrd. Medium Armor Plating 11476 | -8/Materials | Repaired Hrd. Medium Armor Plating 11563 | -8/Materials | Discovered new exit (range 3) 11763 | -8/Materials | Garrison activated, responded to threat 11815 | -8/Materials | Identified exit to Garrison 11815 | -8/Materials | Entered Garrison 11839 | -8/Garrison | Triggered checkpoint 12027 | -8/Garrison | Triggered checkpoint 12102 | -8/Garrison | Identified Gui. Missile Launcher 12103 | -8/Garrison | Triggered checkpoint 12107 | -8/Garrison | Triggered checkpoint 12152 | -8/Garrison | Destroyed 9 combat bots 12271 | -8/Garrison | Triggered checkpoint 12622 | -8/Garrison | Build established: Scavenger-Mutant 12679 | -8/Garrison | Discovered new exit (range 15) 12719 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12882 | -8/Garrison | Triggered checkpoint 13020 | -8/Garrison | Discovered new exit (range 8) 13036 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13205 | -8/Garrison | Discovered new exit (range 9) 13224 | -8/Garrison | Entered Materials 13424 | -8/Materials | Destroyed 7 combat bots 14024 | -8/Materials | First assault squad dispatched 14124 | -8/Materials | Destroyed 9 combat bots 14181 | -8/Materials | Discovered new exit (range 16) 14312 | -8/Materials | Core integrity fell below 50% 14341 | -8/Materials | Destroyed 8 combat bots 14444 | -8/Materials | Build established: Mutant 14475 | -8/Materials | Entered Factory 14475 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14868 | -7/Factory | Discovered new exit (range 9) 14876 | -7/Factory | Identified exit to Lower Caves 14912 | -7/Factory | Fabricated Cmb. Airjet (x2) 15133 | -7/Factory | Fabricated Imp. Transmission Jammer (x2) 15171 | -7/Factory | Repaired Greatsword 15178 | -7/Factory | Entered Lower Caves 15212 | -7/Lower Caves | Met a Warlord Commander 15213 | -7/Lower Caves | Learned location of Warlord (-4) 15214 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 15217 | -7/Lower Caves | Found Encrypted Comm Array 15229 | -7/Lower Caves | Spotted B-75 Beast 15301 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15410 | -7/Lower Caves | Learned Factory emergency access door positions 15464 | -7/Lower Caves | Discovered new exit (range 13) 15498 | -7/Lower Caves | Learned Factory emergency access door positions 15565 | -7/Lower Caves | Entered another Lower Caves area 15572 | -7/Lower Caves | Encountered a Warlord checkpoint 15574 | -7/Lower Caves | Learned Factory stockpile data 15584 | -7/Lower Caves | Discovered new exit (range 14) 15634 | -7/Lower Caves | Spotted B-75 Beast 15666 | -7/Lower Caves | Build established: Scavenger-Gladiator 15784 | -7/Lower Caves | Discovered new exit (range 14) 15850 | -7/Lower Caves | Entered Data Miner 15850 | -7/Data Miner | Discovered new exit (range 6) 15860 | -7/Data Miner | Met Data Miner 15874 | -7/Data Miner | Learned location of Section 7 (-3) 15874 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15884 | -7/Data Miner | Received God Mode back door access code from Data Miner 15904 | -7/Data Miner | Interfaced with the Data Conduit 16104 | -7/Data Miner | Lost 3 parts (1p1n1w) 16125 | -7/Data Miner | Found Exp. Thermal Shield 16414 | -7/Data Miner | Entered Proximity Caves 16609 | -6/Proximity Caves | Build established: Scavenger-Mutant 16841 | -6/Proximity Caves | Discovered new exit (range 6) 16847 | -6/Proximity Caves | Entered Factory 16847 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16850 | -6/Factory | Loaded intel: 294 machine locations 16915 | -6/Factory | Discovered new exit (range 8) 17029 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 17122 | -6/Factory | Sucked down chute 17122 | -6/Factory | Entered Waste 17130 | -6/Waste | Spotted C-40 Crusher 17150 | -6/Waste | Spotted C-40 Crusher 17190 | -6/Waste | Spotted C-40 Crusher 17198 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17198 | -6/Waste | Spotted C-40 Crusher 17208 | -6/Waste | Spotted C-40 Crusher 17216 | -6/Waste | Spotted C-40 Crusher 17217 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17229 | -6/Waste | Discovered new exit (range 16) 17342 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17347 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17352 | -6/Waste | Warlord forces began an assault 17378 | -6/Waste | Lost 3 parts (1p1u1w) 17385 | -6/Waste | Allies destroyed C-40 Crusher 17407 | -6/Waste | Allies destroyed C-40 Crusher 17424 | -6/Waste | Found Damper Plating 17433 | -6/Waste | Allies destroyed C-40 Crusher 17537 | -6/Waste | Build established: Mutant 17963 | -6/Waste | Build established: Scavenger-Mutant 18187 | -6/Waste | Entered Factory 18187 | -6/Factory | Accompanied by 19 allies 18189 | -6/Factory | Loaded intel: 214 machine locations 18277 | -6/Factory | Spotted B-75 Beast 18290 | -6/Factory | Allies destroyed B-75 Beast 18329 | -6/Factory | Identified exit to Lower Caves 18443 | -6/Factory | Lost 3 allies 18518 | -6/Factory | Entered Lower Caves 18518 | -6/Lower Caves | Accompanied by 13 allies 19077 | -6/Lower Caves | Spotted B-75 Beast 19094 | -6/Lower Caves | Allies destroyed B-75 Beast 19368 | -6/Lower Caves | Discovered new exit (range 5) 19395 | -6/Lower Caves | Learned 4 Factory zone layouts 19400 | -6/Lower Caves | Learned Factory terminal intel 19701 | -6/Lower Caves | Entered another Lower Caves area 19701 | -6/Lower Caves | Accompanied by 12 allies 19730 | -6/Lower Caves | Discovered new exit (range 10) 19934 | -6/Lower Caves | Learned Factory terminal intel 20095 | -6/Lower Caves | Discovered new exit (range 13) 20166 | -6/Lower Caves | Entered Zion 20166 | -6/Zion | Accompanied by 6 allies 20360 | -6/Zion | Discovered new exit (range 13) 20629 | -6/Zion | Given the Hacking Drone Bay 20867 | -6/Zion | Learned Factory garrison access intel 21107 | -6/Zion | Met Imprinter 21525 | -6/Zion | Gained Derelict followers 21807 | -6/Zion | Found Spectral Analyzer 21811 | -6/Zion | Found Exp. Hacking Suite 22138 | -6/Zion | Entered Proximity Caves 22138 | -5/Proximity Caves | Accompanied by 10 allies 22311 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22412 | -5/Proximity Caves | Learned location of 1 exit from Factory 22635 | -5/Proximity Caves | Discovered new exit (range 14) 22812 | -5/Proximity Caves | Entered Factory 22812 | -5/Factory | Accompanied by 10 allies 22812 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 22813 | -5/Factory | Identified exit to Factory 22814 | -5/Factory | Identified exit to Upper Caves 22815 | -5/Factory | Loaded intel: 261 machine locations 22816 | -5/Factory | Loaded intel: 27 terminal locations 22817 | -5/Factory | Loaded intel: 4 garrison access locations 23232 | -5/Factory | Lost 3 allies 23477 | -5/Factory | Entered Upper Caves 23597 | -5/Upper Caves | Learned Factory emergency access door positions 23677 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 23885 | -5/Upper Caves | Attracted the attention of an 0b10 base 23941 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 23941 | -5/Upper Caves | Learned Armory emergency access door positions 23941 | -5/Upper Caves | Learned Factory security intel 24260 | -5/Upper Caves | Build established: Scavenger-Tank 24384 | -5/Upper Caves | Encountered a Warlord checkpoint 24546 | -5/Upper Caves | Discovered new exit (range 5) 24604 | -5/Upper Caves | Entered another Upper Caves area 24758 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24760 | -5/Upper Caves | Discovered exit to Factory (range 9) 25004 | -5/Upper Caves | Learned 12 Factory zone layouts 25733 | -5/Upper Caves | Destroyed 8 combat bots 25915 | -5/Upper Caves | Discovered new exit (range 8) 25944 | -5/Upper Caves | Entered Zhirov 25946 | -5/Zhirov | Discovered new exit (range 3) 25978 | -5/Zhirov | Met Zhirov 26033 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26057 | -5/Zhirov | Found Alien Artifact 26057 | -5/Zhirov | Identified Integrated Dissipator 26057 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26161 | -5/Zhirov | Found Alien Artifact 26259 | -5/Zhirov | Entered Proximity Caves 26529 | -4/Proximity Caves | Learned Research interactive machine intel 26715 | -4/Proximity Caves | Discovered exit to Factory (range 5) 26798 | -4/Proximity Caves | System corruption reached 10% 26798 | -4/Proximity Caves | Entered Factory 26798 | -4/Factory | Evolved 2 slots: Utility x2 26799 | -4/Factory | Identified exit to Upper Caves 26799 | -4/Factory | Identified exit to Research 26802 | -4/Factory | Loaded intel: 302 machine locations 26803 | -4/Factory | Loaded intel: 26 terminal locations 27619 | -4/Factory | Build established: Scavenger-Skirmisher 27720 | -4/Factory | Discovered new exit (range 12) 27780 | -4/Factory | Entered Armory 27782 | -4/Armory | Loaded intel: 89 machine locations 28240 | -4/Armory | Identified Transdimensional Reconstructor 28240 | -4/Armory | Warped through subspace to slip node 28240 | -4/Armory | Discovered new exit (range 1) 28275 | -4/Armory | Found Com. Tesla Bomb Launcher 28443 | -4/Armory | Entered Lab 28443 | -4/Lab | Discovered exit to Research (range 9) 28444 | -4/Lab | Build established: Skirmisher 28470 | -4/Lab | Hidden lab's door opened automatically 28470 | -4/Lab | Sensor layout match revealed 28471 | -4/Lab | Gained access to the hidden lab's interior 28472 | -4/Lab | Decrypted terminal 28534 | -4/Lab | Detected by scanners 28540 | -4/Lab | Confronted by A5 28628 | -4/Lab | Destroyed A5 28645 | -4/Lab | Found Prototype Protection 28645 | -4/Lab | Identified Med. Regenerative Plating 28660 | -4/Lab | Decrypted terminal 28722 | -4/Lab | Found Prototype Protection 28722 | -4/Lab | Identified Exp. Powered Armor 28732 | -4/Lab | Found Prototype Energy Gun 28732 | -4/Lab | Identified Tachyon Dispersion Ray 28738 | -4/Lab | Found Tachyon Dispersion Ray 28768 | -4/Lab | Found Prototype Hackware 28777 | -4/Lab | Build established: Tank 28811 | -4/Lab | Decrypted terminal 28811 | -4/Lab | Acquired modification code for an L2 power cell 28927 | -4/Lab | Found Alien Artifact 28927 | -4/Lab | Identified Integrated Mediator 28927 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 28944 | -4/Lab | Found Alien Artifact 28944 | -4/Lab | Identified Core Regenerator 28944 | -4/Lab | Used Core Regenerator, restored core integrity (+71) 28970 | -4/Lab | Found Transdimensional Reconstructor 29098 | -4/Lab | Decrypted terminal 29100 | -4/Lab | Decrypted terminal 29101 | -4/Lab | Found Alien Artifact 29101 | -4/Lab | Identified LC Capacitor 29211 | -4/Lab | Entered Research 29211 | -3/Research | Evolved 2 slots: Propulsion x2 29212 | -3/Research | Loaded intel: 118 machine locations 29213 | -3/Research | Loaded intel: 41 interactive machine locations 29240 | -3/Research | Identified Deep Network Scanner 29241 | -3/Research | Identified exit to Quarantine 29450 | -3/Research | Entered Quarantine 29451 | -3/Quarantine | Loaded intel: 70 machine locations 29539 | -3/Quarantine | Discovered new exit (range 18) 29543 | -3/Quarantine | Build established: Hacker-Skirmisher 29561 | -3/Quarantine | Found Alien Artifact 29713 | -3/Quarantine | Cryocooling Duct disabled 29728 | -3/Quarantine | Ambient heat levels rising (+20) 29728 | -3/Quarantine | Non-combat units ordered to evacuate 29914 | -3/Quarantine | Found Alien Slashing Weapon 29914 | -3/Quarantine | Identified Sigix Broadsword 29932 | -3/Quarantine | Cryocooling Duct disabled 29947 | -3/Quarantine | Ambient heat levels rising (+20) 29947 | -3/Quarantine | Combat units ordered to evacuate 30001 | -3/Quarantine | Found Alien Artifact 30047 | -3/Quarantine | Quarantine Guard activated 30179 | -3/Quarantine | Spotted Quarantine Guard 30212 | -3/Quarantine | Build established: Hacker-Mutant 30342 | -3/Quarantine | Spotted Quarantine Guard 30368 | -3/Quarantine | Spotted Quarantine Guard 30420 | -3/Quarantine | Destroyed Quarantine Guard 30574 | -3/Quarantine | Spotted Quarantine Guard 30624 | -3/Quarantine | Spotted Quarantine Guard 30625 | -3/Quarantine | Warped through subspace 30695 | -3/Quarantine | Destroyed Quarantine Guard 30912 | -3/Quarantine | Spotted Quarantine Guard 30969 | -3/Quarantine | Spotted Quarantine Guard 31006 | -3/Quarantine | Spotted Fortress 31110 | -3/Quarantine | Discovered new exit (range 5) 31110 | -3/Quarantine | Spotted Quarantine Guard 31116 | -3/Quarantine | Entered Section 7 31117 | -3/Section 7 | Loaded intel: 160 machine locations 31303 | -3/Section 7 | Spotted B-86 Titan 31419 | -3/Section 7 | Found Alien Artifact 31556 | -3/Section 7 | Spotted Executioner 31556 | -3/Section 7 | Spotted Executioner 32013 | -3/Section 7 | Destroyed Executioner 32017 | -3/Section 7 | Destroyed Executioner 32086 | -3/Section 7 | Intercept squad dispatched 32113 | -3/Section 7 | Found Alien Energy Cannon 32114 | -3/Section 7 | Installed L-Cannon capacitor 32115 | -3/Section 7 | Spotted Tracker 32136 | -3/Section 7 | Destroyed Tracker 32179 | -3/Section 7 | Spotted Combat Programmer 32200 | -3/Section 7 | Destroyed Combat Programmer 32248 | -3/Section 7 | Found Transdimensional Reconstructor 32251 | -3/Section 7 | Found Transdimensional Reconstructor 32422 | -3/Section 7 | Modified the L2 Power Cell with code from the hidden lab 32435 | -3/Section 7 | Spotted B-99 Colossus 32559 | -3/Section 7 | Found Alien Artifact 32559 | -3/Section 7 | Identified LRC Insulator 32559 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 32721 | -3/Section 7 | Warped through subspace 32758 | -3/Section 7 | Intercept squad dispatched 32787 | -3/Section 7 | Spotted Tracker 32804 | -3/Section 7 | Destroyed Tracker 32860 | -3/Section 7 | Spotted Combat Programmer 32865 | -3/Section 7 | Destroyed Combat Programmer 33193 | -3/Section 7 | Scanned by Researcher 33440 | -3/Section 7 | Destroyed B-86 Titan 33604 | -3/Section 7 | Found Alien Artifact 33649 | -3/Section 7 | Discovered new exit (range 14) 33678 | -3/Section 7 | Spotted S7 Guard 33687 | -3/Section 7 | Found Alien Artifact 33702 | -3/Section 7 | Entered Research 33702 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 33703 | -2/Research | Loaded intel: 108 machine locations 33741 | -2/Research | Identified exit to Testing 33977 | -2/Research | Fired L-Cannon 33987 | -2/Research | Fired L-Cannon 33997 | -2/Research | Fired L-Cannon 34007 | -2/Research | Fired L-Cannon 34038 | -2/Research | Lost 3 parts (3u) 34202 | -2/Research | First assault squad dispatched 34238 | -2/Research | Entered Testing 34239 | -2/Testing | Loaded intel: 69 machine locations 34263 | -2/Testing | Found Prototype Device 34263 | -2/Testing | Identified AEGIS Remote Shield 34447 | -2/Testing | Fired L-Cannon 34484 | -2/Testing | Found Prototype Protection 34484 | -2/Testing | Identified SHELL Armor 34489 | -2/Testing | Found Prototype Protection 34536 | -2/Testing | First assault squad dispatched 34538 | -2/Testing | Found Prototype Energy Cannon 34539 | -2/Testing | Identified Cld. Nova Cannon 34804 | -2/Testing | Identified exit to Access 34814 | -2/Testing | Fired L-Cannon 34920 | -2/Testing | Intercept squad dispatched 34928 | -2/Testing | Spotted Tracker 34929 | -2/Testing | Spotted Tracker 34931 | -2/Testing | Spotted Combat Programmer 34931 | -2/Testing | Spotted Combat Programmer 34936 | -2/Testing | Fired L-Cannon 34936 | -2/Testing | Destroyed Tracker 34960 | -2/Testing | Destroyed Combat Programmer 35009 | -2/Testing | Found Exp. Signal Interpreter 35018 | -2/Testing | Entered Access 35018 | -1/Access | Evolved 2 slots: Power x1, Utility x1 35019 | -1/Access | Loaded intel: 113 machine locations 35153 | -1/Access | Identified Integrated Thermoelectric Network 35154 | -1/Access | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 35174 | -1/Access | Identified Hvy. Regenerative Plating 35521 | -1/Access | Build established: Hacker-Assassin 35630 | -1/Access | Found Prototype Energy Gun 35630 | -1/Access | Identified Enh. Gamma Rifle 35737 | -1/Access | Intercept squad dispatched 35755 | -1/Access | Identified Spacefold Activator 35768 | -1/Access | Spotted Tracker 35768 | -1/Access | Spotted Tracker 35773 | -1/Access | Destroyed Tracker 35783 | -1/Access | Spotted Combat Programmer 35785 | -1/Access | Destroyed Tracker 35787 | -1/Access | Spotted Combat Programmer 35811 | -1/Access | First assault squad dispatched 35816 | -1/Access | System corruption reached 10% 35857 | -1/Access | Found Fusion Bomb Launcher 35903 | -1/Access | Destroyed Combat Programmer 35968 | -1/Access | Spotted B-99 Colossus 36188 | -1/Access | Discovered new exit (range 8) 36197 | -1/Access | Identified exit to Command 36198 | -1/Access | Entered Command 36199 | -1/Command | Loaded intel: 58 machine locations 36326 | -1/Command | Identified Subatomic Replicator 36326 | -1/Command | Used Subatomic Replicator to replicate L-Cannon 36337 | -1/Command | Fired L-Cannon 36347 | -1/Command | Fired L-Cannon 36347 | -1/Command | 0b10 Conduit disabled 36350 | -1/Command | MAIN.C activated Command garrisons 36392 | -1/Command | Fired L-Cannon 36392 | -1/Command | Destroyed MAIN.C 36398 | -1/Command | Fired L-Cannon 36430 | -1/Command | All MAIN.C guards destroyed 36739 | -1/Command | Build established: Hacker-Mutant 37028 | -1/Command | Discovered new exit (range 154) 37028 | -1/Command | Discovered new exit (range 72) 37028 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37032 | -1/Command | Found Zero-point Reactor 37037 | -1/Command | Found Zero-point Reactor 37040 | -1/Command | Found Exp. Powered Armor 37046 | -1/Command | Found Exp. Powered Armor 37249 | -1/Command | Found Zero-point Reactor 37327 | -1/Command | Found Singularity Reactor 37485 | -1/Command | Found Vortex Chain Reactor 37492 | -1/Command | Found Exp. System Purifier 37503 | -1/Command | Found Exp. Targeting Computer 37960 | -1/Command | Build established: Scavenger-Mutant 38323 | -1/Command | Found Hvy. Regenerative Plating 38334 | -1/Command | Found Cld. Nova Cannon 38557 | -1/Command | Found Adv. EM Disruption Field 39356 | -1/Command | Found Beam Splitter 39378 | -1/Command | Warped through subspace to slip node 39378 | -1/Command | Discovered new exit (range 4) 39385 | -1/Command | Entered Access_0 39386 | -1/Access_0 | Loaded intel: 59 machine locations 39386 | -1/Access_0 | Met Architect 39391 | -1/Access_0 | Fired L-Cannon 39391 | -1/Access_0 | Architect warped through subspace 39401 | -1/Access_0 | Fired L-Cannon 39401 | -1/Access_0 | Subspace Access Node disabled 39401 | -1/Access_0 | Subspace Access Node disabled 39411 | -1/Access_0 | Fired L-Cannon 39411 | -1/Access_0 | Subspace Access Node disabled 39440 | -1/Access_0 | Fired L-Cannon 39440 | -1/Access_0 | Architect warped through subspace 39440 | -1/Access_0 | Singularity Gate disabled 39440 | -1/Access_0 | Singularity Gate disabled 39450 | -1/Access_0 | Fired L-Cannon 39450 | -1/Access_0 | Subspace Access Node disabled 39460 | -1/Access_0 | Fired L-Cannon 39470 | -1/Access_0 | Fired L-Cannon 39480 | -1/Access_0 | Fired L-Cannon 39550 | -1/Access_0 | Fired L-Cannon 39560 | -1/Access_0 | Fired L-Cannon 39591 | -1/Access_0 | Found Alien Energy Gun 39591 | -1/Access_0 | Identified Modified Sigix Sheargun 39596 | -1/Access_0 | Found Prototype Hackware 39596 | -1/Access_0 | Identified Architect God Chip A 39600 | -1/Access_0 | Found Prototype Hackware 39600 | -1/Access_0 | Identified Architect God Chip D 39602 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 39603 | -1/Access_0 | Spotted Enhanced Programmer 39605 | -1/Access_0 | Fired L-Cannon 39605 | -1/Access_0 | Destroyed Enhanced Programmer 39617 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 39622 | -1/Access_0 | Spotted Enhanced Programmer 39623 | -1/Access_0 | Fired L-Cannon 39633 | -1/Access_0 | Fired L-Cannon 39633 | -1/Access_0 | Destroyed Enhanced Programmer 39640 | -1/Access_0 | Spotted Enhanced Programmer 39643 | -1/Access_0 | Fired L-Cannon 39653 | -1/Access_0 | Fired L-Cannon 39653 | -1/Access_0 | Destroyed Enhanced Programmer 39678 | -1/Access_0 | Found Exp. Phase Shifter 39700 | -1/Access_0 | Spotted Enhanced Programmer 39702 | -1/Access_0 | Fired L-Cannon 39706 | -1/Access_0 | Spotted Enhanced Programmer 39709 | -1/Access_0 | Build established: Scavenger-Tank 39712 | -1/Access_0 | Fired L-Cannon 39712 | -1/Access_0 | Destroyed Enhanced Programmer 39722 | -1/Access_0 | Fired L-Cannon 39722 | -1/Access_0 | Destroyed Enhanced Programmer 39794 | -1/Access_0 | Fired L-Cannon 39918 | -1/Access_0 | A6 warped into view 39918 | -1/Access_0 | Fired L-Cannon 39918 | -1/Access_0 | Destroyed A6 40048 | -1/Access_0 | Fired L-Cannon 40229 | -1/Access_0 | Fired L-Cannon 40333 | -1/Access_0 | Fired L-Cannon 40351 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 40619 | -1/Access_0 | Found Sigix Corpse 41021 | -1/Access_0 | Fired L-Cannon 41022 | -1/Access_0 | L-Cannon capacitor drained 41073 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 41238 | -1/Access_0 | Spotted Enhanced Programmer 41277 | -1/Access_0 | Destroyed Enhanced Programmer 41320 | -1/Access_0 | Build established: Scavenger-Mutant 41650 | -1/Access_0 | A4 warped into view 41652 | -1/Access_0 | Fired L-Cannon 41652 | -1/Access_0 | Destroyed A4 41778 | -1/Access_0 | Found Integrated Dissipator 41779 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41991 | -1/Access_0 | Build established: Scavenger-Tank 42106 | -1/Access_0 | Found Exp. Targeting Computer 42110 | -1/Access_0 | Found Exp. Targeting Computer 42155 | -1/Access_0 | Found Core Expander 42155 | -1/Access_0 | Installed Core Expander, added new Weapon slot 42551 | -1/Access_0 | A3 warped into view 42557 | -1/Access_0 | Fired L-Cannon 42557 | -1/Access_0 | Destroyed A3 42589 | -1/Access_0 | Found Prototype Device 42589 | -1/Access_0 | Identified ST Field Compressor 42600 | -1/Access_0 | Found Prototype Ballistic Gun 42600 | -1/Access_0 | Identified A3's Sniper Rifle 43118 | -1/Access_0 | Found Exp. Focal Shield 43122 | -1/Access_0 | Found Enh. Gamma Rifle 43392 | -1/Access_0 | Found Exp. Core Analyzer 43673 | -1/Access_0 | Warped through subspace to slip node 43673 | -1/Access_0 | Discovered new exit (range 8) 43674 | -1/Access_0 | Warped through subspace to slip node 43688 | -1/Access_0 | Fired L-Cannon 43698 | -1/Access_0 | Fired L-Cannon 43708 | -1/Access_0 | Fired L-Cannon 43718 | -1/Access_0 | Fired L-Cannon 43728 | -1/Access_0 | Fired L-Cannon 43752 | *** | Establishing 0b11! Last Messages --------------- 43708_ Beam penetrates Wall. 43708_ Beam penetrates Earth. 43710_ The unstable cave ceiling collapses. 43718_ Beam penetrates Wall. 43718_ Beam penetrates Earth. 43718_ Beam penetrates Wall. 43718_ Beam penetrates Earth. 43719_ The unstable cave ceiling collapses. 43728_ Beam penetrates Earth. 43728_ Beam penetrates Wall. 43728_ Beam penetrates Earth. 43731_ The unstable cave ceiling collapses. 43740_ Acquired Sigix Broadsword. 43743_ Acquired Cld. Nova Cannon. 43745_ The unstable cave ceiling collapses. 43746_ Acquired Cld. Nova Cannon. 43751_ The unstable cave ceiling collapses. 43752_ Z91#Q 7DGIFS H0Q 2 LR [Achievement: Winner's Signature] [Achievement: Data Run] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????? ????????????????? ????????????? | | ??????????????# #?????????????# #????????????? | | ???????????????# #???????????# #?????????????? | | ????????????????# #?????????# #??????????????? | | ?????????????????# #???????# #???????????????? | | ??????????????????# #?????# #????????????????? | | ???????????????????# ##### #?????????????????? | | ????????????????????# ;# #; #??????????????????? | | ???????????########### ; ; ###########?????????? | | ?????????? ; @ ; ???????? | | ?????????? ;; ; ???????? | | ?????????? ; ???????? | | ???????????############ ##############?????????? | | ???????????????????# # ##???????????????????? | | ??????????????????# ## #??????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????## # # #??????????????????? | | ??????????????????##### #??????????????????? | | ??????????????????# ## # # #??????????????????? | | ??????????????????## # # ##??????????????????? | | ???????????????????# ## # #???????????????????? | | ???????????????????#### ###???????????????????? | | ?????????????????????## ##?????????????????????? | | ??????????????????????# ""???????????????????????? | | ??????????????????????#" ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 221 Energy Generation 103 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 40 Armor Coverage 4100 Resistance: TH 75 Resistance: EM 100 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 61 Targeting Accuracy 36 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 41 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Imp. Transmission Jammer | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Thermal Generator | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Phase Cannon | -3/Section 7 | Archive Exp. ECM Suite | -3/Section 7 | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Authchip Imp. Transmission Jammer | x2 | -7/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Regenerator LC Capacitor Sigix Broadsword LRC Insulator L-Cannon Integrated Thermoelectric Network Spacefold Activator Subatomic Replicator Modified Sigix Sheargun Core Expander High-powered Transdimensional Reconstructor Achievements -------------- Big Bang Data Run Superinsulated Winner's Signature Challenges ------------ None Game ------ Seed LightProjectionScanner Manual? 0 Play Time 07:50:50 Cumulative 315.4 hours Start 2025.03.30 @ 09:58:10 End 2025.04.03 @ 15:45:31 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type 1 Total 16 Types 3/3/6/2/1/0/1/0/0 Lore% 82 Gallery% 84 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86579eb2-4b46-41c7-aca7-c367409e7562