Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 14:04:05 Player: Khoroshiy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (59) 295 Value Destroyed (1977) 1977 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 10041 Bonus ------- Follower Combat Kills 574 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 130/140 System Corruption 4% Temperature Cool (16) Movement Walking (90) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Advanced VSS Leg Advanced VSS Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Signal Interpreter Makeshift Terrain Scanner Improved Terrain Scan Processor Improved Particle Charger Improved Transmission Jammer Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Heavy Beamcaster > --- INVENTORY (5) ---- Quantum Capacitor Bomb Factory No. 2 Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Makeshift Terrain Scanner Improved Terrain Scan Processor Quantum Capacitor Improved Transmission Jammer Phase Shifter Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Beamcaster > --- INVENTORY -------- Bomb Factory No. 2 Long-range Missile Launcher [Rating: 78] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Treads Leg Advanced VSS Leg Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 8 | . . . 1 1 . . . . 2 . . 2 . 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 119 | 7 . 13 11 6 4 6 3 4 7 4 9 7 4 22 7 5 Power 12 | 1 . 1 1 1 . 1 . 1 1 . . . 1 2 2 . Engine 7 | 1 . 1 1 1 . 1 . . . . . . . . 2 . Core 5 | . . . . . . . . 1 1 . . . 1 2 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 31 | 2 . 9 5 1 1 1 1 . 2 . 2 . . 7 . . Treads 5 | . . 5 . . . . . . . . . . . . . . Leg 6 | 2 . . . . . . . . . . . . . 4 . . Wheel . | . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . 2 . 2 . . 1 . . Flight 15 | . . 4 5 1 1 1 1 . . . . . . 2 . . Utility 41 | 2 . 1 2 2 . . 1 3 3 1 3 5 1 9 4 4 Device 23 | 1 . 1 . 1 . . . 1 . 1 1 3 . 7 3 4 Storage 3 | 1 . . . . . . . 2 . . . . . . . . Processor 7 | . . . 2 1 . . . . 1 . 1 1 . 1 . . Hackware 8 | . . . . . . . 1 . 2 . 1 1 1 1 1 . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 . 2 3 2 3 4 1 . 1 3 4 2 2 4 1 1 Energy Gun 11 | 2 . 2 1 . . . . . . . 1 2 . 1 1 1 Energy Cannon 3 | . . . 1 . . . . . . 1 1 . . . . . Ballistic Gun 2 | . . . . . . . . . . 1 1 . . . . . Ballistic Cannon 12 | . . . 1 2 2 1 1 . 1 . 1 . 1 2 . . Launcher 7 | . . . . . 1 3 . . . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . . 1 . 2 3 . . . . . Parts Lost 44 | . . 6 1 4 . 4 . 4 . . 1 8 4 8 3 1 Power 8 | . . 1 . 1 . 1 . 1 . . 1 1 . 1 1 . Propulsion 11 | . . 2 1 1 . 1 . 1 . . . 2 . 1 2 . Utility 17 | . . 1 . 1 . 1 . 2 . . . 2 4 5 . 1 Weapon 8 | . . 2 . 1 . 1 . . . . . 3 . 1 . . Highest Loss Streak 6 | . . 5 1 2 . 3 . 3 . . 1 6 4 3 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 100 74 90 78 84 82 82 60 64 82 82 75 34 22 47 67 Engine 4 | . 14 9 9 6 7 7 7 4 . 3 3 . . . 4 5 Core 1 | . . . . . . . . . 5 6 6 4 . . . . Leg 2 | . 28 7 . . . . . . . . . . . . 14 10 Hover 3 | . . . . . . . . . 2 13 13 10 . . . . Flight 12 | . . 5 36 30 29 29 30 23 16 . . . . 2 . . Device 6 | . 14 10 9 3 7 5 . . . 5 3 10 9 6 8 25 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 5 . . . . Processor 9 | . . . 9 12 15 15 15 8 11 13 13 8 5 5 10 10 Hackware 6 | . . . . . . . 5 . 10 13 15 17 15 4 6 10 Energy Gun 4 | . 28 21 6 . . . . . . . . 4 . 1 1 5 Energy Cannon 1 | . . . 7 2 . . . . . 5 5 . . . . . Ballistic Gun 1 | . . . . . . . . . . 5 5 4 . . . . Ballistic Cannon 6 | . . . 3 13 15 15 15 15 9 6 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 33 | 14 14 14 16 23 25 25 22 22 22 32 33 31 6 15 17 18 Greatest Support 92 | 20 20 92 20 20 20 20 23 23 40 40 40 49 3 36 72 36 Greatest Overweight (x) 6 | 3 . 4 . 1 1 1 1 1 1 . 1 6 1 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 2 6 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 Average Carried 6 | 1 4 4 7 7 7 7 7 7 7 7 7 7 5 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 6 8 8 8 8 7 8 8 8 8 8 7 5 5 5 5 Class Distribution -------------------- 29% | Sprinter 28% | Mutant 16% | Hacker-Skirmisher 12% | Hacker-Mutant 7% | Hacker-Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Skirmisher | -6/Waste Hacker-Scout | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Matter Collected 2318 | 191 79 84 100 176 306 315 31 119 . 165 232 19 25 270 141 65 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1877 | 25 80 308 131 196 71 232 . 136 . 307 319 . 58 14 . . Parts 103 | 4 . 25 10 13 9 4 . 3 . 2 23 . 9 1 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 7 1 . 2 . . . . 7 . 7 . Prevented 2 | . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Combat Hostiles Destroyed 46 | . 2 10 1 8 4 8 . 2 . 1 2 . 6 2 . . Guns 9 | . 1 8 . . . . . . . . . . . . . . Cannons 20 | . . . 1 8 4 3 . 1 . 1 2 . . . . . AOE 14 | . . 2 . . . 5 . . . . . . 6 1 . . Classes Destroyed 12 | 1 1 3 1 1 1 1 . . . 1 2 . . . . . Worker 4 | . . 1 . . . . . . . . 3 . . . . . Tunneler 2 | 1 . . . . . . . . . . 1 . . . . . Recycler 2 | . . . . 1 . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Watcher 4 | . . . 3 . . . . . . . 1 . . . . . Swarmer 21 | . . 6 . 7 3 . . . . . . . 5 . . . Grunt 9 | . 2 2 . 1 . 3 . . . . 1 . . . . . Brawler 2 | . . . . . . 1 . 1 . . . . . . . . Sentry 4 | . . 2 1 . . . . 1 . . . . . . . . Programmer 4 | . . . . . . . . . . . 1 . 1 2 . . Compactor 1 | . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . Savage 3 | . . . . . . 3 . . . . . . . . . . Best Kill Streak 6 | 1 2 3 4 4 3 4 . 2 . 1 6 . 6 1 . . Combat Bots Only 6 | . 2 3 1 4 3 4 . 2 . 1 1 . 6 1 . . Max Kills in Single Turn 6 | 1 1 3 1 1 1 2 . 1 . 1 6 . 2 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . 2 . . . . . . 2 1 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Hostile Shots Fired 500 | . 24 73 10 47 27 23 . 42 . . 35 41 49 68 51 10 Missed 187 | . 9 20 4 14 16 7 . 16 . . 13 13 24 26 23 2 Damage Taken 6267 | . 166 598 87 551 174 282 . 320 . 18 412 1055 507 1252 696 149 Core 2481 | . 57 74 30 234 . 78 . 39 . 18 15 447 327 719 388 55 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 111 | . . . . . . . 9 . . 59 13 30 . . . . Core Remaining (%) 74 | 100 77 81 94 . . . . 49 . . 96 . 22 . . . Volleys Fired 130 | 2 13 27 10 22 7 13 . 7 . 5 15 . 7 2 . . Largest 3 | 2 2 2 2 3 3 3 . 2 . 3 3 . 2 2 . . Hottest 161 | 90 90 90 108 156 132 132 . 101 . 161 161 . 138 131 . . Shots Fired 290 | 4 26 54 20 48 15 36 . 14 . 15 45 . 9 4 . . Gun 117 | 4 26 54 9 . . . . . . 5 15 . 2 2 . . Cannon 155 | . . . 11 48 14 26 . 14 . 10 30 . 2 . . . Launcher 18 | . . . . . 1 10 . . . . . . 5 2 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 141 | . . . 3 41 14 26 . 14 . 10 31 . 2 . . . Thermal 131 | 4 26 54 17 7 . . . . . 5 14 . 2 2 . . Explosive 18 | . . . . . 1 10 . . . . . . 5 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 2 8 4 6 4 2 8 . 3 . 5 3 . 3 4 . . Robot Miss Streak 7 | 1 6 4 2 7 4 2 . 3 . 3 5 . 2 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 134 | 2 12 24 12 16 4 25 . 8 . 9 15 . 4 3 . . Core Hits 91 | 1 2 22 7 10 5 23 . 2 . 3 7 . 8 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . . 1 2 1 . 2 . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . Blast 6 | . . . . 1 2 1 . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5288 | 25 145 517 189 643 221 1415 . 256 . 250 888 . 598 141 . . Guns 656 | 25 137 275 67 . . . . . . 26 30 . 30 66 . . Cannons 2082 | . . . 122 412 105 486 . 256 . 224 405 . 72 . . . Explosions 2541 | . . 241 . 231 116 929 . . . . 453 . 496 75 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 9 | . 8 1 . . . . . . . . . . . . . . Kinetic 1673 | . . . 52 360 105 486 . 256 . 125 217 . 72 . . . Thermal 1518 | 25 137 275 137 52 . . . . . 125 671 . 30 66 . . Explosive 1847 | . . . . 231 116 929 . . . . . . 496 75 . . Electromagnetic 241 | . . 241 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . . . . . . . . 10 2 3 4 4 4 Average Corruption 4 | . 1 . . . . . . . . . 7 2 2 3 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . . 13 3 2 5 3 2 Message Errors 11 | . . . . . . . . . . . 7 1 2 . 1 . Matter Fused 4 | . . . . . . . . . . . 1 . . 1 1 1 Heat Flow Errors 4 | . . . . . . . . . . . 1 1 . 2 . . Energy Discharges 2 | . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 5 | . . . . . . . . . . . 2 . . 1 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 193 | . . . . 64 . . . . . . 94 . 35 . . . Projectiles 39 | . . . . . . . . . . . 39 . . . . . Explosions 154 | . . . . 64 . . . . . . 55 . 35 . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . 4 . 4 . 1 . . 1 . 1 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . 4 . 4 . 1 . . 1 . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . 54 . . . . . . . . 35 . . . Shots 2 | . . . . 1 . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . . . . . . . Kicked 2 | . 1 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 488 | 60 274 138 92 427 124 276 . 72 . 197 488 154 76 224 38 . Average Temperature 105 | 30 99 44 44 169 54 119 . 28 . 79 173 77 44 65 22 . Received Heat Transfer 767 | . 90 105 45 27 21 153 . 33 . . . 36 . 48 176 33 Effects 14 | . 1 . . 6 . 3 . . . . 4 . . . . . Shutdowns 4 | . . . . 1 . . . . . . 3 . . . . . Interference 10 | . 1 . . 5 . 3 . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . 1 . . . . . . . . . . . . 1 . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 2434 | 62 434 637 298 111 . . . . . 185 596 . 37 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Peak Influence 528 | 5 68 232 195 401 . . . . 101 36 528 225 . 157 . . Initial 190 | . 3 28 56 88 . . . . 101 35 20 190 . 114 . . Average 132 | 1 27 100 148 237 . . . . 101 26 244 140 . 109 . . Maximum Alert Level 2 | . . 1 . 2 . . . . . . 2 1 . . . . Low Security (%) 75 | 100 100 89 100 41 . . . . 100 100 31 55 . 100 . . Level 1 22 | . . 10 . 44 . . . . . . 57 44 . . . . Level 2 2 | . . . . 13 . . . . . . 11 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 1 1 . . . 1 . . 3 1 . 3 . . Investigation 1 | . . . . . . . . . . . . . . 1 . . Extermination 3 | . . . . . . . . . . . 2 . . 1 . . Reinforcement 8 | . 2 1 1 1 . . . . . . 1 1 . 1 . . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Distress Signals 3 | . . . . . . . . . . . 2 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 154 | . 5 16 11 13 18 14 . 11 . 6 10 6 9 18 9 8 Peak Tracking Total 9 | . 3 7 7 4 7 4 . 6 . 5 7 4 9 5 5 8 Tactical Retreats 30 | . . 2 . 2 6 1 . 4 . 1 3 3 1 3 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Traps Triggered 10 | . . . . 2 . . . . 1 . 3 1 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Machines Disabled 17 | . . 2 . 5 . . . 1 . . 9 . . . . . Max in Single Turn 7 | . . 2 . 2 . . . . . . 7 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Machines Accessed 18 | . 3 3 3 1 . 1 . . . . 4 2 . 1 . . Terminals 8 | . 2 2 3 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 1 . . . . Repair Stations 2 | . . . . . . . . . . . 1 1 . . . . Recycling Units 5 | . 1 1 . . . . . . . . 2 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 33 | . 6 4 6 1 . 1 . . . . 6 8 . 1 . . Successful 20 | . 2 3 4 1 . 1 . . . . 6 3 . . . . Failed 13 | . 4 1 2 . . . . . . . . 5 . 1 . . Catastrophic 3 | . 1 1 . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 31 | . . . . . . . . . . . 10 11 . 10 . . Terminals 13 | . 3 3 6 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 2 . . . . Repair Stations 8 | . . . . . . . . . . . 2 6 . . . . Recycling Units 8 | . 3 1 . . . . . . . . 3 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 1 2 4 1 . 1 . . . . . . . . . . Record 2 | . . 1 . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 2 3 . . . . Scan Component 3 | . . . . . . . . . . . 1 2 . . . . Repair 2 | . . . . . . . . . . . 1 1 . . . . Recycling Unit Hacks 5 | . 1 1 . . . . . . . . 3 . . . . . Report Inventory 3 | . 1 . . . . . . . . . 2 . . . . . Retrieve Components 2 | . . 1 . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 2 2 1 . . . . . . 2 2 . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 73 | . . . . . . . . . . . 38 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . 2 . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Total Allies 32 | . . . . . . . 4 . . 20 . . 1 7 . . Largest Group 19 | . . . . . . . 4 4 . 19 16 . 1 4 . . Highest-Rated Group 684 | . . . . . . . 155 155 . 684 609 . 165 156 . . Highest-Rated Ally 165 | . . . . . . . 41 41 . 50 50 . 165 39 . . Zionite Dispatches 2 | . . . . . . . . . . . . . . 2 . . Fire 2 | . . . . . . . . . . . . . . 2 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 174 | . . . . . . . . 12 . 94 51 . . 17 . . Total Damage 6312 | . . . . . . . . 432 . 3620 1979 . . 281 . . Kills 24 | . . . . . . . . 3 . 7 11 . . 3 . . Allies Corrupted 8 | . . . . . . . . . . . 6 . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 1 1 . . . . . . . 2 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . 2 3 . 2 . . Main Access 2 | . . . . . . . . . . . . 1 . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Turns Passed 5769 | 111 253 413 239 231 430 451 575 245 126 209 558 692 116 665 267 188 Spaces Moved 8966 | 78 175 280 521 381 695 1179 1230 379 210 261 824 803 151 1260 340 199 Core 912 | 8 . 40 . . . . . . . . . 41 151 549 123 . Treads 25 | . . 25 . . . . . . . . . . . . . . Legs 763 | 70 175 100 . . . . . . . . . . . 2 217 199 Wheels . | . . . . . . . . . . . . . . . . . Hover 1910 | . . . . . . . . . 33 261 824 762 . 30 . . Flight 5356 | . . 115 521 381 695 1179 1230 379 177 . . . . 679 . . Fastest Speed 29 | 50 120 31 31 31 31 29 29 33 39 56 56 50 50 40 50 90 Average Speed 48 | 119 120 108 31 31 31 29 32 56 53 56 56 59 52 47 75 90 Slowest Speed 350 | 200 120 340 31 101 104 101 105 115 115 56 110 350 100 250 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . 2 9 1 1 3 . . 2 . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 38 31 41 12 79 98 90 56 6 91 21 20 30 32 57 44 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 8 | . . . . . 1 . 1 . . . 5 . . . . 1 Known Exits Taken 5 | . . . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 16 | . . . . . 2 5 3 3 . . . . . . 2 1 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 255 | . . . 1 50 12 64 . 3 . 2 50 . 64 9 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 29 | . . . 1 9 6 2 . 3 . 2 6 . . . . . AOE 226 | . . . . 41 6 62 . . . . 44 . 64 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Fac Upp Upp Total 10059 | 89 192 329 570 451 892 1248 1412 393 221 312 887 1016 177 1315 346 209 Wait 697 | . . . 17 2 183 47 167 . . 37 26 199 13 6 . . Move 8910 | 77 174 276 502 378 692 1172 1229 378 206 260 823 802 150 1253 339 199 Hop 20 | . . 1 9 1 1 3 . . 2 . . . . 3 . . Pick Up 53 | 3 4 6 8 5 2 3 6 . 2 3 3 5 . 2 . 1 Fast Attach 72 | 6 . 9 7 . 1 . 2 3 4 2 8 3 2 16 7 2 Attach 42 | 1 . 4 2 6 3 6 1 1 3 1 1 3 2 5 . 3 Detach 16 | . . . . 1 2 3 . 1 1 . . . 2 4 . 2 Swap 5 | . . . 2 . . . . . . 1 . 1 . 1 . . Drop 61 | . . 5 13 . 1 1 7 3 3 3 11 3 1 8 . 2 Fire 130 | 2 13 27 10 22 7 13 . 7 . 5 15 . 7 2 . . Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . 36 . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 1 exit: [*Zhi]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 4) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x2 512 | -9/Materials | Lost 5 parts (1p1n1u2w) 774 | -9/Materials | Discovered new exit (range 5) 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1015 | -8/Materials | Discovered new exit (range 4) 1017 | -8/Materials | Entered Factory 1017 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1227 | -7/Factory | Discovered new exit (range 18) 1248 | -7/Factory | Entered Lower Caves 1263 | -7/Lower Caves | Build established: Sprinter 1265 | -7/Lower Caves | Spotted B-75 Beast 1545 | -7/Lower Caves | Learned location of Extension (-4) 1609 | -7/Lower Caves | Learned 8 Factory zone layouts 1661 | -7/Lower Caves | Discovered new exit (range 13) 1678 | -7/Lower Caves | Entered another Lower Caves area 1690 | -7/Lower Caves | Discovered new exit (range 11) 1717 | -7/Lower Caves | Ambushed by wild Derelicts 1808 | -7/Lower Caves | Encountered a Warlord checkpoint 1822 | -7/Lower Caves | Learned Factory stockpile data 2050 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2064 | -7/Lower Caves | Discovered new exit (range 17) 2129 | -7/Lower Caves | Entered Zion 2142 | -7/Zion | Found Prototype Device 2159 | -7/Zion | Discovered new exit (range 20) 2258 | -7/Zion | Learned location of 1 exit from Factory 2259 | -7/Zion | Learned location of Storage (-7) 2285 | -7/Zion | Imprinted 2287 | -7/Zion | Declared Zion's savior 2323 | -7/Zion | Learned Factory terminal intel 2704 | -7/Zion | Entered Proximity Caves 2704 | -6/Proximity Caves | Accompanied by 4 allies 2723 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2758 | -6/Proximity Caves | Learned location of 1 exit from Factory 2761 | -6/Proximity Caves | Lost 3 parts (1n2u) 2787 | -6/Proximity Caves | Spotted B-75 Beast 2879 | -6/Proximity Caves | Core integrity fell below 50% 2939 | -6/Proximity Caves | Identified Bomb Factory No. 2 2944 | -6/Proximity Caves | Discovered new exit (range 5) 2948 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2949 | -6/Proximity Caves | Entered Factory 2949 | -6/Factory | Evolved 2 slots: Utility x2 2950 | -6/Factory | Identified exit to Lower Caves 2950 | -6/Factory | Identified exit to Factory 2953 | -6/Factory | Loaded intel: 26 terminal locations 3024 | -6/Factory | Spotted B-75 Beast 3075 | -6/Factory | Sucked down chute 3075 | -6/Factory | Entered Waste 3076 | -6/Waste | Met a frightened Derelict 3081 | -6/Waste | Spotted C-40 Crusher 3084 | -6/Waste | Spotted C-40 Crusher 3085 | -6/Waste | Spotted C-40 Crusher 3087 | -6/Waste | Found Prototype Launcher 3087 | -6/Waste | Identified Tesla Bomb Launcher 3110 | -6/Waste | Spotted C-40 Crusher 3112 | -6/Waste | Spotted C-40 Crusher 3118 | -6/Waste | Spotted C-40 Crusher 3137 | -6/Waste | Discovered new exit (range 13) 3143 | -6/Waste | Warlord forces began an assault 3165 | -6/Waste | Destroyed C-40 Crusher 3168 | -6/Waste | Allies destroyed C-40 Crusher 3173 | -6/Waste | Allies destroyed C-40 Crusher 3173 | -6/Waste | Allies destroyed C-40 Crusher 3183 | -6/Waste | Allies destroyed C-40 Crusher 3243 | -6/Waste | Identified exit to Factory 3284 | -6/Waste | Entered Factory 3284 | -6/Factory | Accompanied by 16 allies 3403 | -6/Factory | Build established: Hacker-Skirmisher 3524 | -6/Factory | Lost 8 allies 3661 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3684 | -6/Factory | System corruption reached 10% 3713 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3751 | -6/Factory | Discovered exit to Lower Caves (range 15) 3831 | -6/Factory | Discovered exit to Factory (range 8) 3842 | -6/Factory | Entered another Factory area 3842 | -5/Factory | Evolved 2 slots: Utility x2 3872 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3877 | -5/Factory | Build established: Hacker-Scout 3971 | -5/Factory | Repaired Broken Cloaking Device 4042 | -5/Factory | Retrieved Zion intel report: Main Access 4042 | -5/Factory | Identified exit to Factory 4135 | -5/Factory | Spotted B-75 Beast 4285 | -5/Factory | Build established: Hacker-Skirmisher 4404 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4526 | -5/Factory | Discovered new exit (range 5) 4527 | -5/Factory | Lost 6 parts (1p2n1u2w) 4533 | -5/Factory | Identified exit to Upper Caves 4534 | -5/Factory | Entered Upper Caves 4556 | -5/Upper Caves | Core integrity fell below 50% 4571 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4573 | -5/Upper Caves | Spotted B-75 Beast 4633 | -5/Upper Caves | ME-RLN showed up to help 4635 | -5/Upper Caves | ME-RLN revealed a hidden path 4650 | -5/Upper Caves | Entered Factory 4650 | -4/Factory | Evolved 2 slots: Utility x2 4657 | -4/Factory | Lost 4 parts (4u) 4763 | -4/Factory | Discovered new exit (range 8) 4767 | -4/Factory | Identified exit to Upper Caves 4775 | -4/Factory | Retrieved Zion intel report: Main Access 4775 | -4/Factory | Identified exit to Research 4840 | -4/Factory | Found Quantum Capacitor 4990 | -4/Factory | Build established: Mutant 5001 | -4/Factory | Zion Fire squad teleported in 5075 | -4/Factory | Lost 4 allies 5079 | -4/Factory | Core integrity fell below 50% 5090 | -4/Factory | Zion Fire squad teleported in 5131 | -4/Factory | Lost 3 parts (3u) 5162 | -4/Factory | Spotted B-86 Titan 5166 | -4/Factory | Retrieved Zion intel report: Emergency Access 5299 | -4/Factory | Discovered exit to Upper Caves (range 13) 5315 | -4/Factory | Entered Upper Caves 5325 | -4/Upper Caves | Spotted B-86 Titan 5392 | -4/Upper Caves | Core integrity fell below 20% 5571 | -4/Upper Caves | Discovered new exit (range 8) 5581 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5581 | -4/Upper Caves | Identified exit to Upper Caves 5582 | -4/Upper Caves | Entered another Upper Caves area 5702 | -4/Upper Caves | Learned 12 Research zone layouts 5717 | -4/Upper Caves | Learned location of Armory (-3) 5766 | -4/Upper Caves | Discovered new exit (range 13) 5770 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Dropped Imp. Particle Charger. Dropped Bomb Factory No. 2. Acquired Imp. Particle Charger. Acquired Bomb Factory No. 2. Acquired derelict log, extracted data. Data stored: Research zone layouts (x12). Acquired derelict log, extracted data. World map updated: -3/Armory. System corrupted: Matter fused (-5). Acquired 1 matter. Acquired 4 matter. Acquired 5 matter. Acquired 3 matter. Acquired 10 matter. Acquired 4 matter. Acquired 26 matter. Acquired 2 matter. Phase Shifter destroyed. EXIT=FOUND [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????? ??????????????????? | | ???????????????????????????#??? ?????????????????? | | ??????????????????????????#?#??????#??????? ???#?? | | ????????????????????????????#???##?#?????? ??????? | | ???????????????????? ??????????= ?????#????#??? | | ?????????????????????? ???????? < ??#????? ?????? | | ??????????????????????????? ??? ??#???##? ?#?? | | ??????????????????????????????? ?????#???????? | | ????????????????????? ???????? ????#??#??? ??? | | ????????????????????? ???????? ???#??????? ????? | | ???????????????????? ????????#? #??#??#?????#?#?#? | | ???????????????????#?????????## ##???????##?#??#?# | | ????????????#?????#??????##?## ########????#??#? | | ???????????#???????# ??????# #?#?###?#? | | ????????????? ### ######s g #??## ###?#?#??? | | ?????????? @ b ###?## #??#??#??? | | ?????????? ! ###??### #???#?##?# | | ?????????? %*% ### %#???## ##?###?### | | ??????????? ! ??###%#####% ########## | | ??????????? ????# ### | | ???????????? ? ####### #### ##? | | ???????????? ?????????### ##?## ### | | ????????????# ## ?????????### %##### ### | | ?????????????##?## #?????###??## % #### ### | | ?????????????????######??????????########?# ### | | ???????????????????##??#????#?#??????##?### ## | | ??????????????#?#?????????????#?##???##?#?## | | ???????????????????????????#?#??##???#????## | | ???????????????#????????#???#??????##??##### | | ???????????????????????#??????#?#???##??##?# # | | ??????????????????????????#????#??#?#??#???#### # | | ???????????????????????????#???##??#?#?##?##### # | | ??????????????????????????????????????#???##?## # | | ???????????????????????????????###?#??#?###???# # | | ????????????????????????#?#??????#????#??##??## # | | ???????????????????????????????#???#?##?#?##?## | | ???????????????????????????#??#?????#?##??#?#?# # | | ??????????????????????????????????????##?###### # | | ????????????????????????????????????#??##?# # | | ??????????????????????????????#?#??#?#?##?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 120 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Evasion (%) 64 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 21 Defensive Hacking 36 Item Schematics ----------------- Imp. Lightning Gun | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Prc. Grenade Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() I Spy I'm Back, Baby! It's Just You Omniscient Cartographer Part-time Mechanic Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed NeutronLauncherKit Manual? 0 Play Time 02:20:58 Cumulative 5.2 hours Start 2024.04.21 @ 18:21:34 End 2024.04.23 @ 14:04:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 96211e8c-3425-46f8-bfe9-45f0dbe4518e