Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 16:11:18 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (4492) 4492 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (895) 895 TOTAL SCORE: 9432 Bonus ------- High Alert Combat Kills 553 Follower Combat Kills 204 Entered Garrisons 200 Friendly Fire -62 Cogmind --------- Core Integrity 684/700 Matter 110/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Gatling Laser Cooled Particle Cannon > --- INVENTORY (20) --- Advanced Treads High-capacity Matter Pod (200) Improved Matter Compressor Advanced Targeting Computer Kinecellerator Graphene Brace Hacking Suite Authchip [Propulsion] Authchip [Weapon] High-powered Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Gatling Laser Cooled Particle Cannon Enhanced Autogun Assault Cannon > --- INVENTORY -------- Advanced Treads High-capacity Matter Pod Improved Matter Compressor Advanced Targeting Computer Kinecellerator Graphene Brace Hacking Suite Authchip [Propulsion] Authchip [Weapon] High-powered Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Flak Cannon Rocket Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . Utility 2 | . . . 1 . 1 . . . Weapon 2 | . . . 1 . . . 1 . Parts Attached 95 | 6 14 1 17 8 28 11 5 5 Power 8 | 1 2 . 1 . 3 1 . . Engine 5 | 1 2 . . . 2 . . . Core 3 | . . . 1 . 1 1 . . Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . 3 3 8 . 4 . Treads 11 | 1 1 . 2 . 5 . 2 . Leg . | . . . . . . . . . Wheel 11 | 1 1 . 1 3 3 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 6 1 8 1 10 2 . . Device 10 | . 1 1 2 1 4 1 . . Storage 5 | 1 4 . . . . . . . Processor 4 | . 1 . 1 . 2 . . . Hackware . | . . . . . . . . . Protection 10 | . . . 5 . 4 1 . . Artifact . | . . . . . . . . . Weapon 36 | 2 4 . 5 4 7 8 1 5 Energy Gun 8 | 1 1 . . 3 2 . . 1 Energy Cannon 5 | . 2 . 2 . . . . 1 Ballistic Gun 8 | 1 . . 1 . 4 1 1 . Ballistic Cannon 8 | . . . 1 . 1 4 . 2 Launcher 7 | . 1 . 1 1 . 3 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 32 | . 1 . 4 6 9 2 3 7 Power 7 | . 1 . 1 1 2 1 . 1 Propulsion 12 | . . . 1 2 3 . 3 3 Utility 7 | . . . 1 1 2 1 . 2 Weapon 6 | . . . 1 2 2 . . 1 Highest Loss Streak 7 | . 1 . 1 6 5 1 3 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 99 93 99 90 87 Engine 6 | . 14 14 3 . 5 7 . . Core 3 | . . . 7 10 . 1 7 5 Treads 14 | . 14 14 11 11 18 18 14 12 Wheel 10 | . 14 14 11 11 7 9 6 12 Device 10 | . 9 14 11 11 11 9 7 5 Storage 11 | . 15 14 11 11 9 9 7 7 Processor 3 | . 1 . . . 8 9 7 7 Protection 6 | . . . 10 10 5 8 7 5 Energy Gun 8 | . 14 14 5 9 12 . . 4 Energy Cannon 6 | . 9 14 11 . . . . 4 Ballistic Gun 10 | . 4 . 11 11 13 19 23 12 Ballistic Cannon 3 | . . . 5 10 . 7 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 53 53 66 66 66 65 62 66 Greatest Support 62 | 20 20 10 20 12 62 40 40 20 Greatest Overweight (x) 16 | . 5 5 6 6 6 6 6 16 Average Overweight (x) 4 | . 2 5 5 5 4 5 5 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 Most Carried 20 | 5 17 20 20 20 20 20 20 20 Average Carried 18 | 2 13 19 19 19 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 17 20 20 19 19 19 19 20 Class Distribution -------------------- 28% | Mutant 24% | Tank 21% | Gunner 15% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Matter Collected 3855 | 237 340 230 515 542 666 984 337 4 Remotely 53 | . . . 14 . . 39 . . Salvage Created 4119 | . 652 74 865 78 1368 838 244 . Parts 251 | . 41 3 54 8 85 46 14 . Haulers Intercepted 7 | . 2 . 4 . 1 . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Combat Hostiles Destroyed 108 | . 10 3 18 17 29 28 3 . Guns 63 | . 7 2 7 1 28 15 3 . Cannons 25 | . 1 1 9 3 1 10 . . AOE 20 | . 2 . 2 13 . 3 . . Classes Destroyed 17 | . 7 . 2 1 4 2 1 . Worker 10 | . 1 . 1 1 4 . 3 . Builder 1 | . . . . . 1 . . . Hauler 7 | . 2 . 4 . 1 . . . Recycler 2 | . 2 . . . . . . . Mechanic 1 | . . . . . . . 1 . Operator 5 | . 2 . 1 . 2 . . . Watcher 7 | . 3 . 2 . 1 . 1 . Swarmer 26 | . 3 2 4 5 3 9 . . Cutter 2 | . . . . . 2 . . . Grunt 38 | . 7 1 6 . 13 9 2 . Brawler 4 | . . . 1 . 1 2 . . Duelist 4 | . . . . . . 4 . . Sentry 15 | . . . 7 . 7 . 1 . Specialist 3 | . . . . . . 3 . . Hunter 3 | . . . . . 2 1 . . Heavy 1 | . . . . . 1 . . . Assembled 12 | . . . . 12 . . . . Best Kill Streak 11 | . 6 2 3 11 6 4 5 . Combat Bots Only 11 | . 5 2 3 11 5 4 2 . Max Kills in Single Turn 4 | . 2 1 2 4 2 3 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 2 3 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Hostile Shots Fired 430 | . 47 15 66 43 115 82 60 2 Missed 112 | . 16 5 13 10 26 20 22 . Damage Taken 5498 | . 422 91 732 852 1771 953 321 356 Core 815 | . 122 25 77 237 205 133 16 . Absorbed by Shields 9 | . . . . . . 9 . . Redirected to Shielding 4 | . . . . . . . 4 . Core Remaining (%) 50 | 100 . 41 . 21 . 38 . . Volleys Fired 303 | . 50 8 59 14 82 59 22 9 Largest 4 | . 2 2 3 3 3 3 4 4 Hottest 179 | . 133 133 158 132 149 94 119 179 Shots Fired 820 | . 92 16 166 40 225 175 76 30 Gun 598 | . 71 8 91 15 216 116 66 15 Cannon 200 | . 17 8 74 14 9 54 10 14 Launcher 22 | . 4 . 1 11 . 5 . 1 Special . | . . . . . . . . . Kinetic 510 | . 29 . 68 27 123 170 76 17 Thermal 267 | . 38 16 97 2 102 . . 12 Explosive 22 | . 4 . 1 11 . 5 . 1 Electromagnetic 21 | . 21 . . . . . . . Robot Hit Streak 30 | . 12 3 25 2 30 14 7 10 Robot Miss Streak 9 | . 5 3 5 9 5 7 6 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 523 | . 56 8 109 19 163 102 46 20 Core Hits 282 | . 28 4 48 37 68 79 16 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 . . 3 . . . Burn 2 | . . 1 . . 1 . . . Destroy 1 | . . . . . 1 . . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11045 | . 1025 171 2304 1023 2913 2267 807 535 Guns 6869 | . 716 62 1064 136 2749 1179 716 247 Cannons 2990 | . 151 109 1164 170 164 853 91 288 Explosions 1186 | . 158 . 76 717 . 235 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5943 | . 211 . 895 269 1472 2032 807 257 Thermal 3663 | . 403 171 1333 37 1441 . . 278 Explosive 1186 | . 158 . 76 717 . 235 . . Electromagnetic 253 | . 253 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 3 3 . . . 10 Average Corruption 3 | . . . 3 3 . . . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 4 9 . . . 1 Message Errors 4 | . . . . 3 . . . 1 Matter Fused 4 | . . . 2 2 . . . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . 1 1 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . 2 10 15 . 16 . . Projectiles 20 | . . 2 10 8 . . . . Explosions 23 | . . . . 7 . 16 . . Melee . | . . . . . . . . . Knockbacks 59 | . . . 3 9 1 41 5 . Impact . | . . . . . . . . . Kinetic 54 | . . . 3 8 1 37 5 . Secondary 5 | . . . . 1 . 4 . . Self-Inflicted Damage 229 | . 40 . . 30 . 159 . . Shots 6 | . 1 . . 1 . 4 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 339 | . 288 150 339 217 288 152 242 210 Average Temperature 67 | . 52 56 91 28 68 32 122 81 Received Heat Transfer 1185 | . 204 6 192 . 378 288 117 . Effects 3 | . . . 2 . 1 . . . Interference 3 | . . . 2 . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . 3 1 4 . 6 . . . Heat Transferred 7503 | . 851 407 2516 74 3145 . . 510 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Peak Influence 1266 | . 240 112 271 319 466 1266 761 266 Initial 664 | . . 42 28 76 34 248 664 266 Average 239 | . 114 43 138 219 228 742 683 247 Maximum Alert Level 4 | . 1 . 1 1 2 4 3 1 Low Security (%) 56 | 100 98 100 72 40 33 . . 14 Level 1 29 | . 1 . 27 59 61 16 . 85 Level 2 6 | . . . . . 4 30 77 . Level 3 5 | . . . . . . 40 22 . Level 4 1 | . . . . . . 13 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 1 1 . 6 . . . Investigation 3 | . 1 1 . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . 1 . 3 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Distress Signals 9 | . 3 . 2 . 3 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 174 | . 20 6 31 32 39 38 6 2 Peak Tracking Total 19 | . 7 3 4 19 5 6 4 2 Tactical Retreats 8 | . 1 . 1 4 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Traps Triggered 7 | . . . 1 . 1 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Machines Disabled 12 | . 2 . 1 . 3 6 . . Max in Single Turn 1 | . 1 . 1 . 1 1 . . Garrison Relay 3 | . . . . . . 3 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Machines Accessed 29 | . 5 1 12 . 8 2 1 . Terminals 20 | . 4 . 8 . 6 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 78 | . 15 1 35 . 21 4 2 . Successful 42 | . 7 1 22 . 10 1 1 . Failed 35 | . 8 . 12 . 11 3 1 . Catastrophic 10 | . 3 . 2 . 4 1 . . Database Lockouts 1 | . . . 1 . . . . . Manual 35 | . 9 . 14 . 11 1 . . Terminals 54 | . 12 . 21 . 17 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 3 . 4 . . . 2 . Scanalyzers 13 | . . . 10 . 3 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 20 | . 4 1 9 . 5 1 . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 5 | . 2 . 3 . . . . . Prototype ID Bank 7 | . 2 . 3 . 2 . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 3 . . . 1 . Report Inventory 4 | . 1 . 2 . . . 1 . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer 11 | . . . 8 . 3 . . . Insert Component 7 | . . . 5 . 2 . . . Analyze 4 | . . . 3 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 4 | . 1 . 2 . 1 . . . Terminals 4 | . 1 . 2 . 1 . . . Botnet 4 | . 1 . 2 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 26 | . 5 . 11 . 7 2 1 . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 1 . 2 . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . . 11 . . Machine Destruction 11 | . . . . . . 11 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . 1 . . . . 3 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Total Allies 10 | . 1 3 . 2 . 3 . 1 Largest Group 3 | . . 3 1 2 . 3 . 1 Highest-Rated Group 49 | . . 40 16 49 . 48 . 31 Highest-Rated Ally 31 | . . 16 16 31 . 16 . 31 Total Orders 1 | . 1 . . . . . . . GUARD 1 | . 1 . . . . . . . Ally Attacks 85 | . 2 16 8 8 . 41 . 10 Total Damage 901 | . 17 140 90 108 . 398 . 148 Kills 12 | . 1 3 1 2 . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Robot Analysis Total 5 | . 2 . 3 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Turns Passed 7460 | 60 1115 765 2048 590 1695 873 222 92 Spaces Moved 3770 | 43 583 468 1051 311 803 375 96 40 Core 2 | 1 . . . . . . . 1 Treads 287 | 8 125 . 2 . 137 13 2 . Legs . | . . . . . . . . . Wheels 3481 | 34 458 468 1049 311 666 362 94 39 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 155 155 135 155 155 125 125 Average Speed 163 | 110 158 155 166 165 168 171 167 143 Slowest Speed 850 | 160 240 155 400 170 330 250 250 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 53 | 3 91 89 75 71 68 51 3 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug 26 | . . . . 13 . . . 13 Terrain Destroyed 199 | . 17 . 8 98 1 62 . 13 Melee . | . . . . . . . . . Projectile 4 | . . . . . 1 . . 3 AOE 195 | . 17 . 8 98 . 62 . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Was Total 4530 | 53 681 499 1234 356 1001 519 132 55 Wait 148 | . 5 11 67 16 43 4 2 . Move 3763 | 42 582 467 1050 310 802 374 96 40 Hop . | . . . . . . . . . Pick Up 90 | 5 17 7 21 3 27 4 5 1 Fast Attach 20 | 5 5 . 1 . 6 1 2 . Attach 30 | 1 1 . 6 2 15 2 3 . Detach 3 | . 1 . . . 1 1 . . Swap 45 | . 8 1 10 6 7 8 . 5 Drop 63 | . 10 5 20 5 18 3 2 . Fire 303 | . 50 8 59 14 82 59 22 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . Rewire 59 | . 2 . . . . 57 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac / [*Mat]) -7/Factory -7/Waste History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 8) 604 | -10/Materials | Discovered new exit (range 9) 888 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Entered Mines 1186 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1223 | -10/Mines | Met a Derelict bent on vengeance 1246 | -10/Mines | Learned 8 Materials zone layouts 1380 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1489 | -10/Mines | Discovered new exit (range 9) 1512 | -10/Mines | Met a Derelict shopkeep closing up shop 1812 | -10/Mines | Discovered new exit (range 4) 1915 | -10/Mines | Core integrity fell below 50% 1941 | -10/Mines | Entered Materials 1941 | -9/Materials | Accompanied by 1 ally 1941 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1942 | -9/Materials | Identified exit to Materials 1942 | -9/Materials | Identified exit to Mines 2751 | -9/Materials | Central database locked down 2839 | -9/Materials | Build established: Scavenger-Tank 3294 | -9/Materials | Build established: Tank 3573 | -9/Materials | Discovered exit to Materials (range 14) 3989 | -9/Materials | Entered Mines 3990 | -9/Mines | Assembled infested the area 3995 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4065 | -9/Mines | Destroyed 11 combat bots 4141 | -9/Mines | Found a hidden stash of uninstalled traps 4239 | -9/Mines | Discovered exit to Materials (range 16) 4568 | -9/Mines | Core integrity fell below 50% 4579 | -9/Mines | Entered Materials 4579 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4603 | -8/Materials | Lost 6 parts (1p2n1u2w) 4875 | -8/Materials | Build established: Scavenger-Gunner 4915 | -8/Materials | Discovered new exit (range 7) 5637 | -8/Materials | Build established: Gunner 6080 | -8/Materials | Garrison activated, responded to threat 6122 | -8/Materials | Lost 5 parts (1p1n2u1w) 6271 | -8/Materials | Identified exit to Garrison 6274 | -8/Materials | Entered Garrison 6296 | -8/Garrison | Triggered checkpoint 6309 | -8/Garrison | Discovered new exit (range 5) 6454 | -8/Garrison | Triggered checkpoint 6549 | -8/Garrison | Garrison Relay disabled 6590 | -8/Garrison | Triggered checkpoint 6672 | -8/Garrison | Garrison Relay disabled 6736 | -8/Garrison | Triggered checkpoint 6747 | -8/Garrison | Core integrity fell below 50% 6786 | -8/Garrison | Triggered checkpoint 6866 | -8/Garrison | Triggered checkpoint 6911 | -8/Garrison | Garrison Relay disabled 6951 | -8/Garrison | Phase Generator disabled 6951 | -8/Garrison | Discovered new exit (range 7) 7147 | -8/Garrison | Entered Factory 7147 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7343 | -7/Factory | Lost 3 parts (3n) 7369 | -7/Factory | Sucked down chute 7369 | -7/Factory | Entered Waste 7370 | -7/Waste | Met a frightened Derelict 7385 | -7/Waste | Spotted C-40 Crusher 7389 | -7/Waste | Build established: Scavenger-Gunner 7406 | -7/Waste | Spotted C-40 Crusher 7448 | -7/Waste | Crushed by falling debris 7448 | -7/Waste | System corruption reached 10% 7448 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7451 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7461 | -7/Waste | Self-destructed Last Messages --------------- 07412_ 55 Matter crushed. 07424_ The unstable cave ceiling collapses. 07448_ Crushed by falling debris. 07448_ Imp. Heat Sink destroyed. 07448_ System corrupted by crushing effect (+3). 07448_ Wheel destroyed. 07448_ System corrupted by crushing effect (+2). 07448_ Core Shielding destroyed. 07448_ System corrupted by crushing effect (+3). 07448_ Wheel destroyed. 07448_ System corrupted by crushing effect (+2). 07448_ Arm. Treads crushed. 07448_ Lgt. Nuclear Core destroyed. 07449_ Acquired 4 matter. 07451_ Arm. Treads crushed. 07451_ Assault Cannon crushed. 07451_ Enh. Autogun crushed. 07457_ The unstable cave ceiling collapses. 07457_ Enh. Autogun crushed. 07460_ NFWQ0HNUNK6LJM 8HTBSUOILTFYT B C|MD#&E1 Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????######?????????????????? | | ?????????????????????#### % ######????????????? | | ?????????????????????# @# #????????????? | | ?????????????????????##### #????????????? | | ???????????????????????# #????????????? | | ???????????????????????## #????????????? | | ????????????????????????## #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????### ###????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ?????????????????????????### #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????### #??????????????? | | ?????????????############??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# ! /#### % ######## #??? | | ?????????????# % #??? | | ?????????????# " #??? | | ?????????????# = = #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaLegBiocell Manual? 0 Play Time 01:01:47 Cumulative 43.0 hours Start 2024.04.22 @ 15:08:42 End 2024.04.22 @ 16:11:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea3bb3c3-627e-4099-b768-d5840f363c32