Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 12:32:42

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (112)     560
Value Destroyed (2045)     2045
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (56)                 56
              TOTAL SCORE: 4581

 Bonus
-------
High Alert Combat Kills    56

 Cogmind 
---------
Core Integrity             512/550
Matter                     143/300
Energy                     200/200
System Corruption          1%
Temperature                Cool (100)
Movement                   Flying (94) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION (3) ---
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY (3) ------
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
           Particle Gun
           Gauss Cannon
      Mini Grenade Launcher
>          --- INVENTORY (4) ----
           Gauss Cannon
           Gauss Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY ----------
           Terrain Scanner
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Improved Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Hardened Light Armor Plating
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             79   | 6   18  24  6   25  
  Power                    11   | 1   2   6   .   2   
    Engine                 8    | 1   1   6   .   .   
    Core                   3    | .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   5   5   .   6   
    Treads                 7    | 2   5   .   .   .   
    Leg                    8    | .   .   5   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  15   | 1   4   6   .   4   
    Device                 6    | .   2   2   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               2    | .   .   .   .   2   
    Protection             4    | .   .   4   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   7   7   6   13  
    Energy Gun             9    | 1   .   3   3   2   
    Energy Cannon          2    | .   1   .   .   1   
    Ballistic Gun          3    | 1   .   1   .   1   
    Ballistic Cannon       11   | .   5   1   .   5   
    Launcher               6    | .   1   2   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   3   1   
  Unidentified Prototypes  5    | .   .   4   .   1   
Parts Lost                 11   | .   3   4   1   3   
  Power                    2    | .   .   2   .   .   
  Propulsion               2    | .   2   .   .   .   
  Utility                  5    | .   1   1   1   2   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   2   2   1   2   
Average Slot Usage (%)     94   | .   91  94  99  90  
  Engine                   13   | .   10  11  22  14  
  Core                     4    | .   3   7   .   3   
  Treads                   12   | .   23  12  .   .   
  Leg                      10   | .   .   9   22  20  
  Device                   11   | .   11  11  11  8   
  Storage                  2    | .   8   .   .   .   
  Processor                3    | .   5   4   .   .   
  Hackware                 1    | .   .   .   .   11  
  Protection               10   | .   .   15  21  4   
  Energy Gun               5    | .   2   6   10  5   
  Energy Cannon            2    | .   5   .   .   5   
  Ballistic Gun            5    | .   5   3   11  4   
  Ballistic Cannon         7    | .   11  10  .   3   
  Launcher                 2    | .   2   1   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 13  18  33  33  35  
  Greatest Support         40   | 40  40  40  23  38  
  Greatest Overweight (x)  8    | .   .   8   1   6   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 5   5   4   4   4   
  Most Carried             5    | .   5   4   4   4   
  Average Carried          3    | .   2   3   4   3   
  Final Capacity           6    | 6   4   4   4   4   
  Final Carried            4    | .   4   4   4   3   

 Class Distribution 
--------------------
 54% | Mutant
 34% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           2144 | 92   795  857  136  264  
  Remotely                 12   | .    .    .    .    12   
Salvage Created            3232 | .    1035 1401 226  570  
  Parts                    200  | .    74   80   17   29   
Haulers Intercepted        8    | .    2    5    .    1    
Recyclers Shooed           7    | .    4    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  63   | .   16  25  11  11  
  Guns                     25   | .   1   10  11  3   
  Cannons                  27   | .   9   13  .   5   
  AOE                      11   | .   6   2   .   3   
Classes Destroyed          11   | .   7   2   .   2   
  Worker                   7    | .   2   4   .   1   
  Builder                  13   | .   8   4   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   8    | .   2   5   .   1   
  Recycler                 13   | .   7   4   1   1   
  Watcher                  7    | .   3   2   .   2   
  Swarmer                  28   | .   6   4   11  7   
  Grunt                    27   | .   10  14  .   3   
  Duelist                  3    | .   .   3   .   .   
  Sentry                   4    | .   .   4   .   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           9    | .   9   6   4   8   
  Combat Bots Only         6    | .   6   4   4   5   
Max Kills in Single Turn   3    | .   3   3   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   3   1   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2847 | .    838  1120 378  511  
  Core                     415  | .    229  92   56   38   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         57   | 100  8    .    63   .    
Volleys Fired              262  | .    94   109  27   32   
  Largest                  3    | .    2    2    2    3    
  Hottest                  184  | .    99   101  79   184  
Shots Fired                499  | .    164  198  54   83   
  Gun                      215  | .    39   87   54   35   
  Cannon                   233  | .    114  99   .    20   
  Launcher                 51   | .    11   12   .    28   
  Special                  .    | .    .    .    .    .    
  Kinetic                  301  | .    120  135  27   19   
  Thermal                  135  | .    27   45   27   36   
  Explosive                10   | .    .    6    .    4    
  Electromagnetic          53   | .    17   12   .    24   
  Robot Hit Streak         18   | .    9    18   5    8    
  Robot Miss Streak        5    | .    5    4    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    3    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           297  | .    97   122  34   44   
  Core Hits                133  | .    44   55   12   22   
  Critical Hits            3    | .    1    2    .    .    
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              6    | .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6641 | .    2277 2626 460  1278 
  Guns                     2007 | .    417  834  460  296  
  Cannons                  3069 | .    1328 1391 .    350  
  Explosions               1565 | .    532  401  .    632  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3480 | .    1538 1689 142  111  
  Thermal                  1691 | .    186  588  318  599  
  Explosive                769  | .    333  267  .    169  
  Electromagnetic          701  | .    220  82   .    399  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            123  | .    80   30   .    13   
  Projectiles              45   | .    21   16   .    8    
  Explosions               78   | .    59   14   .    5    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 23   | .    10   13   .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  23   | .    10   13   .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      280  | .    119  57   .    104  
  Shots                    13   | .    3    3    .    7    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        648  | .    374  648  168  312  
  Average Temperature      127  | .    87   162  57   101  
  Received Heat Transfer   678  | .    261  345  .    72   
  Effects                  46   | .    .    46   .    .    
    Shutdowns              13   | .    .    13   .    .    
    Energy Bleed           4    | .    .    4    .    .    
    Interference           13   | .    .    13   .    .    
    Matter Decay           3    | .    .    3    .    .    
    Short Circuit          5    | .    .    5    .    .    
    Damage (minor)         2    | .    .    2    .    .    
    Damage (major)         6    | .    .    6    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    1    3    1    1    
  Heat Transferred         3247 | .    296  1223 703  1025 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      10   | .    3    1    .    6    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             532  | .   318 532 287 419 
  Average Influence        238  | .   155 324 208 273 
Maximum Alert Level        2    | .   1   2   1   2   
  Low Security (%)         34   | 100 52  11  54  19  
  Level 1                  51   | .   47  61  45  50  
  Level 2                  13   | .   .   27  .   29  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   4   3   .   2   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           6    | .   1   2   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   26  35  15  16  
  Peak Tracking Total      8    | .   8   5   5   4   
  Tactical Retreats        11   | .   4   1   3   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            4    | .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          9    | .   6   1   .   2   
  Max in Single Turn       2    | .   2   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          10   | .   4   3   .   3   
  Terminals                9    | .   4   3   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   9   6   .   5   
  Successful               13   | .   7   1   .   5   
  Failed                   7    | .   2   5   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                19   | .   9   6   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   7   1   .   4   
  Record                   2    | .   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   1   
  Terminal Index           1    | .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   1   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   3   .   2   
  Full Trace Events        4    | .   1   2   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   
  Non-combat               1    | .   .   .   1   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   3   .   
  parse_system             2    | .   .   .   2   .   
  no_distress              1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               3647 | 65   1150 1326 650  456  
Spaces Moved               1816 | 37   533  572  364  310  
  Core                     33   | 2    .    31   .    .    
  Treads                   831  | 35   533  263  .    .    
  Legs                     826  | .    .    278  364  184  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   126  | .    .    .    .    126  
  Fastest Speed            29   | 50   160  120  150  29   
  Average Speed            147  | 154  160  163  150  94   
  Slowest Speed            450  | 160  160  450  150  425  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 4    83   40   66   20   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          126  | .    17   43   .    66   
  Melee                    .    | .    .    .    .    .    
  Projectile               11   | .    3    3    .    5    
  AOE                      115  | .    14   40   .    61   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      2289 | 42  667 764 405 411 
  Wait                     58   | .   1   35  3   19  
  Move                     1812 | 36  532 571 363 310 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | .   7   4   .   2   
  Fast Attach              53   | 6   10  17  .   20  
  Attach                   8    | .   2   4   .   2   
  Detach                   8    | .   3   2   .   3   
  Swap                     19   | .   6   4   6   3   
  Drop                     50   | .   12  18  .   20  
  Fire                     262  | .   94  109 27  32  
  Melee                    6    | .   .   .   6   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  707 | -10/Materials | Core integrity fell below 50%
  789 | -10/Materials | Discovered new exit (range 12)
  879 | -10/Materials | Discovered new exit (range 16)
  992 | -10/Materials | Discovered new exit (range 9)
 1187 | -10/Materials | Core integrity fell below 20%
 1215 | -10/Materials | Build established: Scavenger-Mutant
 1216 | -10/Materials | Entered another Materials area
 1216 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1665 | -9/Materials  | Discovered new exit (range 8)
 2487 | -9/Materials  | Discovered new exit (range 7)
 2491 | -9/Materials  | Build established: Mutant
 2542 | -9/Materials  | Entered Mines
 2583 | -9/Mines      | Learned Materials stockpile data
 2943 | -9/Mines      | Discovered new exit (range 11)
 3145 | -9/Mines      | Discovered new exit (range 5)
 3192 | -9/Mines      | Entered Materials
 3192 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3484 | -8/Materials  | Discovered new exit (range 4)
 3648 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  are equipped with a wider array of devices for more quickly and safely
  analyzing esoteric technologies.
>>Query(Recycling Unit)
Deconstruction apparatus for breaking down old components delivered by
  Recycler class robots. Condensed matter is contained within the unit
  until it reaches a certain quota, at which point it is transferred to
  the nearest [DSF].
>>Enumerate(Surveillance)
Retrieving latest reported positions...
  Found 4 active surveillance squads.
  Downloaded coordinate data.
03633_ Destroyed Imp. Hover Unit.
03635_ W-25 Informer destroyed.
03636_ Acquired 12 matter.
03636_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03638_ Acquired Particle Gun.
03640_ Dropped Hpw. Tractor Beam.
03640_ Dropped Gauss Cannon.
03642_ Acquired Gauss Cannon.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????? ??     #????#    ##### =#     |
| ???????????????????????#    #????#          [#     |
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| ???????????????????????#     ###?#    #####  +  "" |
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| ?????????????? ?????????#         g g              |
| ?????????????????#??????#            ;##########   |
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| ?????????????????????#=!] !]##      """  #?????#   |
| ????????????????#????#===]**##     """"" #######   |
| ????????? ???????????#########     """"" +         |
| ?????????????? ???????????#??#     """"" ######### |
| ???????????#????????#????????#      """  #???????? |
| ?????????????????????????????#           #?????#?? |
| ?????????????#???????????????#############???????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          25
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              RecoilSpikedExpander
  Manual?         0
Play Time         00:54:37
  Cumulative      15.0 hours
  Start           2020.05.10 @ 11:33:26
  End             2020.05.10 @ 12:32:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5ff84e1-3a05-4f6d-9b79-96a02d9d52e5