Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 20:24:31 Player: Struisvogel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1948) 1948 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5723 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 53/100 System Corruption 7% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Deuterium Engine Light Treads Armored Treads Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Compressor Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Advanced Beam Cannon Minigun > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Armored Treads Advanced ECM Suite Improved Light Armor Plating Improved Medium Armor Plating Focal Shield Improved Spread Laser Heavy Particle Cannon Gauss Rifle Flak Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . . . 2 . 1 Weapon 1 | . . . . . . 1 . Parts Attached 76 | 5 8 2 2 8 15 17 19 Power 15 | 1 . . . 1 2 5 6 Engine 9 | 1 . . . 1 1 2 4 Core 6 | . . . . . 1 3 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 . 2 3 5 5 3 Treads 12 | 2 . . . . 5 5 . Leg 3 | . . . . 1 . . 2 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 6 | . 2 . 2 2 . . . Utility 19 | 1 3 . . 1 6 4 4 Device 6 | . 1 . . 1 2 2 . Storage 5 | 1 1 . . . 1 1 1 Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . . 1 . . Protection 5 | . . . . . 1 1 3 Artifact . | . . . . . . . . Weapon 20 | 1 3 2 . 3 2 3 6 Energy Gun 4 | . 1 1 . . . . 2 Energy Cannon 4 | . . . . . 1 2 1 Ballistic Gun 7 | 1 1 . . 1 1 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . 1 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 Parts Lost 41 | . 1 . 2 6 4 2 26 Power 8 | . . . . 1 1 . 6 Propulsion 15 | . 1 . . 5 1 . 8 Utility 8 | . . . 1 . 2 . 5 Weapon 10 | . . . 1 . . 2 7 Highest Loss Streak 15 | . 1 . 2 5 2 2 15 To Critical Strikes 1 | . . . . . . . 1 Average Backups 9 | 3 9 6 4 6 7 11 12 Power 1 | . 1 . . 1 2 2 2 Propulsion 2 | 1 3 2 . . . 4 3 Utility 1 | . 1 1 . 1 1 2 3 Weapon 3 | 1 3 3 2 3 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 10 | . 5 . . 1 . . 4 Power 4 | . 3 . . . . . 1 Propulsion 2 | . 2 . . . . . . Utility 4 | . . . . 1 . . 3 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 74 | . 84 61 79 43 74 95 73 Engine 6 | . 14 14 11 10 4 6 . Core 4 | . . . . . 3 8 8 Treads 18 | . 22 . . . 16 30 22 Leg 1 | . . . . 3 . . 1 Flight 5 | . 2 28 42 9 9 . . Device 5 | . 3 . 5 . 5 13 4 Storage 9 | . 13 14 11 11 9 7 10 Processor 1 | . 7 . . . . 1 . Hackware 2 | . . . . . 8 2 . Protection 2 | . . . . . 4 1 8 Energy Gun 2 | . 6 . 9 5 . . . Energy Cannon 6 | . . . . . 6 14 8 Ballistic Gun 4 | . 12 . . . 4 6 4 Peak Build Rating 51 | 5 8 8 11 14 24 44 51 Average Rating 22 | 4 6 4 8 5 16 36 37 On Entrance 11 | . 5 4 4 8 5 24 44 Naked Turns 1 | . . . . . . . 1 Heaviest Build 57 | 12 30 17 18 16 21 51 57 Greatest Support 116 | 40 40 8 16 10 80 94 116 Greatest Overweight (x) 12 | . 1 2 1 5 2 . 12 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 15 15 Average Capacity 11 | 7 14 8 8 8 8 12 13 Most Carried 15 | 5 13 7 6 8 8 15 15 Average Carried 9 | 3 9 6 3 6 7 11 12 Final Capacity 15 | 8 8 8 8 8 8 15 5 Final Carried 15 | 5 7 7 4 7 8 15 4 Class Distribution -------------------- 47% | Mutant 13% | Scavenger-Mutant 13% | Scavenger-Tank 9% | Gunner 8% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1355 | 237 177 12 . 227 269 227 206 Remotely . | . . . . . . . . Salvage Created 2061 | . 285 47 10 161 526 558 474 Parts 130 | . 16 1 5 8 36 35 29 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 4 | . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 52 | . 8 2 4 5 11 9 13 Guns 21 | . 7 1 . 4 3 3 3 Cannons 23 | . . . . . 8 6 9 AOE 8 | . 1 1 4 1 . . 1 Classes Destroyed 12 | . 3 . 1 2 4 2 . Worker 3 | . . . . . 1 . 2 Builder 4 | . . . 1 . 1 2 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . 1 . . . . . . Recycler 2 | . . . . 1 1 . . Swarmer 20 | . 3 . 4 3 3 . 7 Grunt 16 | . 5 2 . 1 2 3 3 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . 1 . . Sentry 8 | . . . . . 4 3 1 Hunter 2 | . . . . . 1 1 . Programmer 4 | . . . . . . 2 2 Best Kill Streak 5 | . 3 2 5 3 4 3 4 Combat Bots Only 4 | . 3 2 4 3 2 3 4 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 2 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 633 | . 50 11 17 45 81 130 299 Missed 207 | . 17 3 13 9 13 55 97 Hits 426 | . 33 8 4 36 68 75 202 Melee 17 | . . . . 3 7 . 7 Projectile 409 | . 33 8 4 33 61 75 195 Critical Strikes 10 | . . . . 2 2 . 6 Damage Taken 6532 | . 438 150 119 391 966 669 3799 Core 1458 | . 43 35 53 149 232 77 869 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 Regen/Repaired (Parts) 2 | . . . . . 2 . . Core Remaining (%) 72 | 100 . 68 . 49 57 89 . Volleys Fired 207 | . 33 9 3 20 63 28 51 Largest 3 | . 2 1 2 2 2 3 3 Hottest 178 | . 80 65 98 95 88 156 178 Shots Fired 376 | . 64 9 6 22 100 72 103 Gun 212 | . 62 3 3 20 45 21 58 Cannon 151 | . . . . . 55 51 45 Launcher 13 | . 2 6 3 2 . . . Special . | . . . . . . . . Kinetic 151 | . 31 . . 3 45 21 51 Thermal 184 | . 31 3 3 17 55 36 39 Explosive 13 | . 2 6 3 2 . . . Electromagnetic 28 | . . . . . . 15 13 Robot Hit Streak 12 | . 9 5 1 8 12 11 11 Robot Miss Streak 6 | . 5 1 5 5 3 4 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 244 | . 39 5 3 22 61 45 69 Core Hits 139 | . 17 5 9 22 23 24 39 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 4 | . 2 . . . . . 2 Burn 3 | . 2 . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 8 | . . . . 8 . . . Impact 8 | . . . . 8 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5231 | . 540 195 301 358 1037 882 1918 Guns 1847 | . 467 38 29 215 163 138 797 Cannons 2327 | . . . . . 864 696 767 Explosions 936 | . 61 145 272 108 . . 350 Melee 30 | . . . . 30 . . . Ramming 91 | . 12 12 . 5 10 48 4 Kinetic 1237 | . 229 . . 16 163 138 691 Thermal 2628 | . 238 38 29 199 864 424 836 Explosive 752 | . 61 145 272 108 . . 166 Electromagnetic 493 | . . . . . . 272 221 Impact 30 | . . . . 30 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 1 . . 7 Average Corruption 1 | . . . . 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . 7 . . 5 Message Errors 1 | . . . . 1 . . . Matter Fused 3 | . . . . 3 . . . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 3 | . . . . 2 . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 136 | . . . 45 3 . . 88 Projectiles . | . . . . . . . . Explosions 136 | . . . 45 3 . . 88 Melee . | . . . . . . . . Knockbacks 3 | . . 1 . . . . 2 Impact 1 | . . 1 . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 580 | . 7 62 81 51 . . 379 Shots 12 | . 1 2 2 2 . . 5 Rammed 5 | . 2 1 . . 1 1 . Targets Rammed 12 | . 2 1 . 2 2 3 2 Kicked 4 | . . . . 2 . . 2 Crushed 3 | . . . . . 1 2 . Highest Temperature 392 | . 109 102 117 133 298 392 358 Average Temperature 91 | . 37 32 57 42 105 126 114 Received Heat Transfer 1576 | . 219 48 . 6 189 213 901 Effects 4 | . . . . . . 1 3 Shutdowns 2 | . . . . . . 1 1 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 3 . . . 2 1 1 Heat Transferred 4601 | . 851 50 40 250 1517 740 1153 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 100 88 Level 1 2 | . . . . . . . 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 259 | . 132 115 112 68 152 94 259 Initial 47 | . . 42 17 39 . 47 37 Average 41 | . 40 78 48 10 53 22 77 Influence Increases 1888 | . 224 73 132 149 397 281 632 Destroy 0b10 Robot/C 1040 | . 160 40 80 100 220 180 260 Destroy 0b10 Robot/NC 55 | . 5 . 5 5 15 15 10 Destroy Leader 272 | . 32 10 10 20 70 70 60 Successful Hack 2 | . . . . . . . 2 Disable Machine 90 | . 15 . . . . 15 60 Destroy Structure 114 | . 12 23 22 9 2 1 45 Partial Spotted 60 | . . . 15 . 30 . 15 Lose Combat Pursuer 255 | . . . . 15 60 . 180 Influence Decreases 1680 | . 116 136 75 251 292 310 500 Entered New Map 254 | . . 66 28 63 . 58 39 Time Decay 1039 | . 106 70 27 133 262 240 201 Lost Part 387 | . 10 . 20 55 30 12 260 Squads Dispatched 8 | . . . 1 . 1 4 2 Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . . . 2 1 Reinforcement 4 | . . . 1 . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . . . . . 2 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 12 2 9 6 15 11 30 Peak Tracking Total 10 | . 4 1 6 3 5 4 10 Tactical Retreats 9 | . . . . 1 3 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 6 | . 1 . . . . 1 4 Max in Single Turn 4 | . 1 . . . . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 5 | . . . 1 . 1 1 2 Terminals 2 | . . . 1 . . . 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . . . 2 . 4 1 4 Successful 7 | . . . 1 . 3 . 3 Failed 4 | . . . 1 . 1 1 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . . . 2 . . . 3 Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . . . . 4 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 1 . . . 2 Record 2 | . . . 1 . . . 1 Alert Level 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 3 . 1 Scan Component 3 | . . . . . 2 . 1 Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 . 1 1 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 249 | . 151 . 40 20 . 38 . Sensors 20 | . . . . 20 . . . Seismic 191 | . 151 . 40 . . . . ECM 38 | . . . . . . 38 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4698 | 95 522 151 73 871 796 1172 1018 Spaces Moved 3125 | 54 241 109 180 775 522 658 586 Core 153 | 3 . . . 145 . . 5 Treads 1568 | 51 195 . . . 254 658 410 Legs 323 | . . . . 239 . . 84 Wheels . | . . . . . . . . Hover 87 | . . . . . . . 87 Flight 994 | . 46 109 180 391 268 . . Fastest Speed 31 | 50 37 117 31 37 37 148 60 Average Speed 121 | 153 157 119 31 102 100 151 142 Slowest Speed 650 | 160 240 197 111 300 200 162 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . . . 11 . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 32 28 22 90 29 22 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 143 | . 12 58 23 9 2 . 39 Melee . | . . . . . . . . Projectile 3 | . . . . . 2 . 1 AOE 140 | . 12 58 23 9 . . 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 3670 | 64 320 122 189 813 700 781 681 Wait 162 | . 16 . . . 84 52 10 Move 3097 | 53 240 108 179 753 521 657 586 Hop 10 | . . . . 10 . . . Pick Up 40 | 6 11 . 2 4 5 10 2 Fast Attach 40 | 4 2 . . 5 9 5 15 Attach 35 | 1 5 2 5 4 7 4 7 Detach 13 | . 5 2 . 4 2 . . Swap 17 | . 3 . . . 3 10 1 Drop 29 | . 3 . . 3 4 12 7 Fire 207 | . 33 9 3 20 63 28 51 Melee 8 | . . . . 8 . . . Ram 1 | . . 1 . . . . . Kick 4 | . . . . 2 . . 2 Crush 7 | . 2 . . . 2 3 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 618 | -10/Materials | Entered Mines 733 | -10/Mines | Learned Materials terminal intel 746 | -10/Mines | Identified exit to Materials 758 | -10/Mines | Discovered exit to Materials (range 11) 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Propulsion x2 770 | -9/Materials | Loaded intel: 12 terminal locations 773 | -9/Materials | Discovered new exit (range 15) 801 | -9/Materials | Discovered new exit (range 12) 842 | -9/Materials | Entered Mines 884 | -9/Mines | Lost 5 parts (3n1u1w) 937 | -9/Mines | Learned location of Storage (-9) 1067 | -9/Mines | Discovered new exit (range 8) 1091 | -9/Mines | Discovered new exit (range 15) 1129 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1199 | -9/Mines | Core integrity fell below 50% 1220 | -9/Mines | Lost 3 parts (1p2n) 1546 | -9/Mines | Learned 2 Materials zone layouts 1608 | -9/Mines | Learned Materials trap positions 1611 | -9/Mines | Found a hidden stash of uninstalled traps 1654 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1654 | -9/Mines | Found Prototype Device 1654 | -9/Mines | Identified Exp. Sensor Array 1713 | -9/Mines | Entered Materials 1713 | -8/Materials | Evolved 2 slots: Utility x2 1715 | -8/Materials | Loaded intel: 22 trap records 1767 | -8/Materials | Repaired Flight Unit 2251 | -8/Materials | Build established: Scavenger-Mutant 2420 | -8/Materials | Discovered new exit (range 5) 2509 | -8/Materials | Entered Factory 2509 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2814 | -7/Factory | Build established: Scavenger-Gunner 3147 | -7/Factory | Build established: Gunner 3668 | -7/Factory | Discovered new exit (range 4) 3681 | -7/Factory | Entered another Factory area 3681 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3767 | -6/Factory | Build established: Scavenger-Tank 4179 | -6/Factory | Spotted B-75 Beast 4428 | -6/Factory | Core integrity fell below 50% 4469 | -6/Factory | Lost 15 parts (2p5n3u5w) 4600 | -6/Factory | Core integrity fell below 20% 4659 | -6/Factory | Build established: Mutant 4699 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04616_ Acquired Imp. Deuterium Engine. 04619_ Acquired Imp. Titanium Leg. 04637_ Imp. Gravmag System destroyed. 04638_ Acquired Hpw. Shotgun. 04648_ P-60 Hacker destroyed. 04650_ System corrupted: Hpw. Shotgun jammed. 04654_ Imp. Deuterium Engine destroyed. 04659_ System corrupted: FCS attempts to trigger Hpw. Shotgun. 04659_ System corrupted: Hpw. Shotgun misfires. 04664_ Imp. Deuterium Engine destroyed. 04667_ Hpw. Shotgun destroyed. 04670_ R-10 Processor collects Imp. Heat Sink. 04670_ R-10 Processor collects Gravmag System. 04673_ R-10 Processor collects Mic. Nuclear Core. 04690_ Acquired Hvy. Laser. 04691_ L-41 Fighter suffers critical hit (Burn). 04697_ Imp. Titanium Leg destroyed. 04698_ Hvy. Laser severed. 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