Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 16:05:20 Player: Mxxx. Nasty Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4667) 4667 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 10346 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/1150 Matter 112/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Advanced VSS Leg Antigrav System Impulse Thruster > --- UTILITY (5) ------ Machine Analyzer Improved Hacking Suite > --- WEAPON (5) ------- Railgun > --- INVENTORY (5) ---- Wheel Improved Transmission Jammer Focal Shield Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scanner Target Analyzer Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Improved Arc Projector Heavy Laser Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Particle Charger Improved Weapon Cycler Advanced ECM Suite Reaction Control System Neutron Cannon [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Target Analyzer Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Target Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon Long-range Missile Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 Power 3 | . . 1 . . . . 1 . 1 Propulsion 3 | . . . . 1 . . 1 . 1 Utility 3 | . . 1 . . 1 . . 1 . Weapon 3 | . . . . 1 1 . . 1 . Parts Attached 213 | 5 20 40 4 31 14 31 25 25 18 Power 36 | 1 3 9 2 9 1 4 4 2 1 Engine 18 | 1 2 5 2 4 . . 4 . . Core 18 | . 1 4 . 5 1 4 . 2 1 Reactor . | . . . . . . . . . . Propulsion 47 | 2 4 11 . 7 1 6 5 5 6 Treads 13 | . 1 6 . 4 . 1 1 . . Leg 21 | 2 . 5 . 3 1 4 3 . 3 Wheel 6 | . 3 . . . . . . 3 . Hover 4 | . . . . . . 1 1 . 2 Flight 3 | . . . . . . . . 2 1 Utility 62 | . 5 8 1 7 7 12 8 9 5 Device 44 | . 3 5 1 3 5 10 6 9 2 Storage 2 | . 1 . . . . . . . 1 Processor 7 | . . 1 . 2 1 1 1 . 1 Hackware 3 | . 1 . . . . . 1 . 1 Protection 6 | . . 2 . 2 1 1 . . . Artifact . | . . . . . . . . . . Weapon 68 | 2 8 12 1 8 5 9 8 9 6 Energy Gun 25 | 1 7 6 1 3 2 2 2 1 . Energy Cannon 13 | . . 1 . 1 . 4 . 5 2 Ballistic Gun 10 | 1 . 2 . 1 1 . 1 2 2 Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 7 | . . . . . 1 . 5 1 . Special Weapon 3 | . . . . . . 3 . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . 1 3 . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 . Corrupted Parts 2 | . . 1 . . . . 1 . . System Corruption 5 | . . 1 . . . . 4 . . Parts Lost 97 | . 2 7 1 7 1 32 3 32 12 Power 16 | . 1 1 1 2 . 4 1 5 1 Propulsion 26 | . 1 2 . 2 . 8 1 9 3 Utility 25 | . . 2 . . 1 10 . 9 3 Weapon 30 | . . 2 . 3 . 10 1 9 5 Highest Loss Streak 19 | . 1 3 1 4 1 7 1 19 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 92 85 99 96 99 75 65 73 22 Engine 8 | . 9 10 21 8 7 . 17 8 . Core 5 | . 4 7 . 8 7 13 . . . Treads 4 | . . 8 22 15 . 2 . 3 . Leg 8 | . 2 8 . 10 23 8 1 7 5 Wheel 1 | . 24 . . . . . . . . Device 13 | . 11 23 22 6 8 16 17 9 2 Processor 8 | . . 1 11 17 12 6 6 10 5 Hackware 1 | . 5 1 . . . . . 4 . Protection 2 | . . 2 . 3 7 3 . . . Energy Gun 7 | . 21 13 22 11 4 5 . 7 . Energy Cannon 2 | . . 3 . 2 . 2 . 7 . Ballistic Gun 2 | . 6 2 . . 7 . . 1 1 Ballistic Cannon 1 | . . . . 7 5 . . . . Launcher 3 | . . . . . 4 . 17 3 . Impact Weapon 2 | . . . . 4 7 6 . . . Peak Build Rating 65 | 5 14 22 28 34 44 44 54 65 44 Average Rating 31 | 4 9 12 20 28 42 33 39 47 23 On Entrance 21 | . 5 12 22 28 34 44 7 54 8 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 5 12 23 20 29 39 44 65 64 32 Greatest Support 60 | 20 20 40 40 60 54 54 30 34 54 Greatest Overweight (x) 21 | . 1 7 . 8 . 5 21 10 10 Average Overweight (x) . | . . . . . . 1 8 1 . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 6 Most Carried 6 | 5 5 5 5 5 5 5 5 5 6 Average Carried 4 | 4 4 4 4 4 4 3 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 2 5 2 4 Class Distribution -------------------- 38% | Mutant 13% | Scavenger-Mutant 12% | Gunner 9% | Tank 8% | Scavenger-Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Bomber 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Storage Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Matter Collected 2738 | 256 212 301 137 652 156 403 184 397 40 Remotely . | . . . . . . . . . . Salvage Created 5013 | 73 508 770 247 1413 318 1005 163 477 39 Parts 250 | 2 35 49 17 75 6 31 12 22 1 Haulers Intercepted 3 | . 1 . . 1 . 1 . . . Recyclers Shooed 3 | . 1 . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 108 | 1 10 16 9 29 6 20 3 14 . Melee 12 | . . . . 3 1 8 . . . Guns 46 | 1 10 11 8 9 1 1 . 5 . Cannons 18 | . . 3 . 11 . . . 4 . AOE 14 | . . 2 1 3 . 1 3 4 . Classes Destroyed 15 | 2 5 2 . 4 1 . . 1 . Worker 1 | . . . . 1 . . . . . Builder 3 | . . . . 2 . 1 . . . Tunneler 2 | 1 . . . 1 . . . . . Hauler 3 | . 1 . . 1 . 1 . . . Recycler 2 | . 1 . . . . 1 . . . Carrier 1 | . . . . . . . . 1 . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . 1 . . . 1 . . . . Watcher 9 | . 2 2 . 2 1 . 1 . 1 Swarmer 23 | . 3 . 6 6 . . . 8 . Grunt 60 | 1 7 12 2 15 4 13 3 3 . Brawler 4 | . . 1 1 1 . 1 . . . Sentry 11 | . . 3 . 5 1 2 . . . Hunter 4 | . . . . 2 . 1 . 1 . Programmer 6 | . . . . . 1 3 . 2 . Best Kill Streak 6 | 2 4 6 6 5 4 5 3 4 1 Combat Bots Only 6 | 1 3 6 6 5 4 4 3 3 . Max Kills in Single Turn 4 | 1 2 2 2 3 1 1 3 4 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . 1 1 2 . 1 3 3 . Melee 1 | . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Hostile Shots Fired 1285 | 8 47 63 18 215 96 331 33 225 249 Missed 394 | 3 14 19 3 47 28 126 6 58 90 Damage Taken 13738 | 56 331 620 188 2266 661 3003 710 3109 2794 Core 3148 | 11 58 111 17 360 58 429 83 855 1166 Absorbed by Shields 184 | . . . . . 75 . . 109 . Redirected to Shielding 62 | . . . . 19 43 . . . . Regen/Repaired (Parts) 11 | . . . . 11 . . . . . Core Remaining (%) 57 | 95 72 . 68 34 . 30 90 14 . Volleys Fired 255 | 6 45 39 11 67 7 23 5 45 7 Largest 5 | 2 2 2 2 3 3 3 3 5 2 Hottest 404 | 60 90 113 101 173 164 164 153 404 180 Shots Fired 505 | 12 90 64 22 153 16 34 11 95 8 Gun 373 | 12 90 59 22 83 11 29 10 51 6 Cannon 125 | . . 5 . 70 5 1 . 42 2 Launcher 3 | . . . . . . . 1 2 . Special 4 | . . . . . . 4 . . . Kinetic 137 | 6 21 11 . 46 12 10 5 20 6 Thermal 200 | 6 25 8 11 64 4 13 5 62 2 Explosive 3 | . . . . . . . 1 2 . Electromagnetic 164 | . 44 45 11 43 . 10 . 11 . Robot Hit Streak 11 | 3 11 8 6 9 8 9 2 8 6 Robot Miss Streak 8 | 2 5 6 2 5 3 5 4 8 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 3 1 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 372 | 7 44 46 13 98 25 72 8 52 7 Core Hits 192 | 4 21 28 10 51 7 26 9 32 4 Critical Kills 3 | . . . . . . 3 . . . Critical Parts Destroyed 19 | . . . . 3 5 11 . . . Critical Strikes 43 | . 2 . . 20 6 14 . 1 . Burn 9 | . 2 . . 6 . . . 1 . Blast 6 | . . . . 5 1 . . . . Corrupt 6 | . . . . 6 . . . . . Smash 22 | . . . . 3 5 14 . . . Melee Attacks 92 | . . 5 . 7 18 61 . . 1 Impact 86 | . . . . 7 18 61 . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . 4 . 1 . 3 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10615 | 76 648 824 218 2762 767 2734 407 1983 196 Guns 3917 | 76 647 582 187 1043 126 450 199 511 96 Cannons 2307 | . . 103 . 1075 93 24 . 941 71 Explosions 1211 | . . 132 31 267 . 62 208 511 . Melee 3143 | . . . . 377 548 2189 . . 29 Ramming 35 | . 1 7 . . . 7 . 20 . Kinetic 1669 | 23 105 74 . 679 181 185 89 237 96 Thermal 3329 | 53 186 257 118 1097 38 254 110 1145 71 Explosive 719 | . . . . . . . 208 511 . Electromagnetic 1720 | . 356 486 100 609 . 99 . 70 . Impact 3114 | . . . . 377 548 2189 . . . Slashing 29 | . . . . . . . . . 29 Piercing . | . . . . . . . . . . Highest Corruption 24 | . . 6 6 2 . 24 5 17 . Average Corruption 8 | . . 5 6 2 . 13 4 9 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 123 | . . 24 8 10 . 55 7 19 . Message Errors 29 | . . 4 2 2 . 14 3 4 . Matter Fused 25 | . . 2 . 5 . 10 1 7 . Heat Flow Errors 15 | . . 3 1 . . 10 . 1 . Energy Discharges 16 | . . 6 2 . . 6 2 . . Parts Rejected 5 | . . 2 . . . 3 . . . Data Loss (minor) 18 | . . 5 1 1 . 8 . 3 . Data Loss (major) 6 | . . . 2 1 . 1 1 1 . Misfires 2 | . . 1 . . . . . 1 . Alerts 5 | . . 1 . 1 . 1 . 2 . Misdirections 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1291 | . . 3 25 289 277 647 . 50 . Projectiles 108 | . . . . 58 . . . 50 . Explosions 30 | . . 3 25 2 . . . . . Melee 1153 | . . . . 229 277 647 . . . Knockbacks 27 | . . . . 8 4 15 . . . Impact 19 | . . . . 1 4 14 . . . Kinetic 5 | . . . . 5 . . . . . Secondary 3 | . . . . 2 . 1 . . . Self-Inflicted Damage 250 | . . 63 60 37 . 59 26 5 . Shots 7 | . . 2 2 1 . 1 1 . . Rammed 5 | . 1 1 . . . 1 . 2 . Targets Rammed 9 | . 1 3 . . . 1 . 4 . Kicked 4 | . . 2 . . . . . 2 . Crushed . | . . . . . . . . . . Highest Temperature 650 | 70 197 236 154 565 191 336 299 650 316 Average Temperature 118 | 38 69 66 45 134 67 112 149 198 121 Received Heat Transfer 3365 | 30 117 252 6 765 295 891 261 332 416 Effects 39 | . . . . 13 . 1 . 25 . Shutdowns 10 | . . . . 3 . . . 7 . Energy Bleed 4 | . . . . . . 1 . 3 . Interference 6 | . . . . . . . . 6 . Matter Decay 5 | . . . . 2 . . . 3 . Short Circuit 2 | . . . . 1 . . . 1 . Damage (minor) 4 | . . . . 2 . . . 2 . Damage (major) 7 | . . . . 4 . . . 3 . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 21 | . . . . 5 6 10 . . . Combat Hostiles 16 | . . . . 3 4 9 . . . Parts Fried 26 | . 1 2 . 4 6 12 . 1 . Impact Corruptions 41 | . . . . 8 10 23 . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 4 | . . . . 2 . 2 . . . Heat Transferred 6517 | 125 608 435 272 2333 75 548 250 1797 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 2 1 3 . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Peak Influence 589 | 25 260 390 325 589 320 155 89 449 97 Initial 228 | . 16 91 93 126 228 39 20 43 . Average 137 | 18 114 282 231 290 218 69 10 148 26 Maximum Alert Level 2 | . 1 1 1 2 1 . . 2 . Low Security (%) 67 | 100 79 10 58 25 32 100 100 64 100 Level 1 28 | . 20 89 41 43 67 . . 33 . Level 2 3 | . . . . 30 . . . 2 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 4 2 . 5 2 5 2 5 4 Investigation 8 | . 2 . . 1 . 1 1 2 1 Extermination 6 | . . . . . 1 2 1 2 . Reinforcement 14 | . 2 2 . 4 1 1 . 1 3 Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Distress Signals 8 | . 1 2 . 1 1 1 . 1 1 Communications Jammed 7 | . . . . . . 7 . . . Distress Signals 6 | . . . . . . 6 . . . Times Spotted 175 | 1 21 25 9 35 10 32 5 23 14 Peak Tracking Total 9 | 1 4 7 3 7 4 4 3 9 9 Tactical Retreats 9 | . . 1 . 1 1 . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Traps Triggered 9 | . . 3 . 1 . 2 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . 1 . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Disabled 6 | . 1 1 1 1 . . . 2 . Max in Single Turn 2 | . 1 1 1 1 . . . 2 . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Accessed 37 | . 4 3 . 5 9 5 4 6 1 Terminals 21 | . 3 2 . 3 3 4 2 3 1 Fabricators 6 | . . . . . 4 . 1 1 . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 6 | . 1 1 . 1 1 1 . 1 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 96 | . 15 11 . 13 15 12 7 15 8 Successful 57 | . 9 8 . 10 3 8 3 11 5 Failed 39 | . 6 3 . 3 12 4 4 4 3 Catastrophic 3 | . 1 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 66 | . 12 9 . 8 6 11 4 8 8 Fabricators 10 | . . . . . 5 . 2 3 . Repair Stations 5 | . . . . 3 2 . . . . Recycling Units 12 | . 3 2 . 2 2 1 . 2 . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 43 | . 8 7 . 6 1 8 2 6 5 Record 12 | . 1 2 . 3 . 5 . 1 . Part Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 2 | . . . . . . . 1 1 . Level Access Points 2 | . . . . . . 1 . . 1 Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . Alert Level 4 | . . 1 . 1 . . . 1 1 Unreport Threat 2 | . . . . 1 . . . . 1 Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . 1 Recall Assault 1 | . . . . . . . . . 1 Hauler Manifests 3 | . 1 . . . 1 . 1 . . Registered Components 2 | . 1 . . 1 . . . . . Zone Layout 3 | . . 1 . . . 1 . 1 . Fabricator Hacks 4 | . . . . . 1 . 1 2 . Network Status 2 | . . . . . 1 . 1 . . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . . 2 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 5 | . 1 1 . 2 . . . 1 . Report Inventory 1 | . . . . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 3 | . . 1 . 1 . . . 1 . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 3 1 . 3 6 4 3 4 1 Full Trace Events 8 | . 2 . . 2 . 1 1 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 64 | . . . . . . . . 64 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 108 | . . . . 108 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . . 10 . 2 . . . 10 . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . 3 . . . 1 . . . Non-combat 2 | . . 2 . . . . . . . Combat 2 | . . 1 . . . 1 . . . Robot Hacks Applied 6 | . . 5 . . . 1 . . . parse_system 4 | . . 3 . . . 1 . . . no_distress 1 | . . 1 . . . . . . . check_alert 1 | . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 9 | . . . . . . 9 . . . Drone Recoveries 7 | . . . . . . 7 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Turns Passed 8503 | 325 589 846 247 889 893 1538 1259 1459 458 Spaces Moved 4069 | 121 467 422 122 398 648 654 222 587 428 Core 521 | 50 . 14 . 1 . 27 112 110 207 Treads 684 | . 20 215 122 207 . 65 55 . . Legs 2135 | 71 43 193 . 190 648 409 55 418 108 Wheels 421 | . 404 . . . . . . 17 . Hover 205 | . . . . . . 153 . . 52 Flight 103 | . . . . . . . . 42 61 Fastest Speed 50 | 50 80 100 170 120 120 50 190 50 50 Average Speed 165 | 91 87 153 170 145 120 183 536 207 93 Slowest Speed 1100 | 120 160 400 170 450 120 330 1100 550 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 30 | 10 64 37 29 36 17 78 6 13 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 160 | . . 2 17 26 . 11 17 87 . Melee . | . . . . . . . . . . Projectile 21 | . . . . 11 . . . 10 . AOE 139 | . . 2 17 15 . 11 17 77 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Total 5202 | 324 563 550 139 561 716 845 276 752 476 Wait 312 | 184 6 . . 2 13 33 . 72 2 Move 4060 | 120 466 421 121 397 647 653 221 586 428 Hop . | . . . . . . . . . . Pick Up 165 | 9 11 22 1 33 8 28 19 15 19 Fast Attach 53 | 1 6 17 2 1 5 7 6 6 2 Attach 105 | 4 4 11 . 14 3 22 14 17 16 Detach . | . . . . . . . . . . Swap 58 | . 10 12 2 16 6 5 5 2 . Drop 92 | . 14 20 2 24 9 11 6 5 1 Fire 255 | 6 45 39 11 67 7 23 5 45 7 Melee 92 | . . 5 . 7 18 61 . . 1 Ram 4 | . 1 . . . . 1 . 2 . Kick 4 | . . 2 . . . . . 2 . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -5/Factory -4/Factory (discovered 5 exits: Res x4 / [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 326 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 12) 713 | -10/Materials | Discovered new exit (range 8) 915 | -10/Materials | Entered another Materials area 915 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1010 | -9/Materials | Lost 3 parts (1p1n1w) 1299 | -9/Materials | Lost 3 parts (1n1u1w) 1382 | -9/Materials | Discovered new exit (range 14) 1385 | -9/Materials | Identified exit to Mines 1598 | -9/Materials | Build established: Scavenger-Mutant 1761 | -9/Materials | Entered Mines 1769 | -9/Mines | Met a Derelict bent on vengeance 1918 | -9/Mines | Identified exit to Materials 1931 | -9/Mines | Build established: Mutant 1975 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1980 | -9/Mines | Found Prototype Device 2002 | -9/Mines | Identified Exp. Sensor Array 2008 | -9/Mines | Entered Materials 2008 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2181 | -8/Materials | Repaired Exp. Sensor Array? 2264 | -8/Materials | Lost 4 parts (1p1n2w) 2613 | -8/Materials | Core integrity fell below 50% 2841 | -8/Materials | Discovered new exit (range 8) 2897 | -8/Materials | Entered Factory 2897 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3370 | -7/Factory | Discovered new exit (range 5) 3404 | -7/Factory | Discovered new exit (range 12) 3415 | -7/Factory | Identified exit to Lower Caves 3438 | -7/Factory | Identified exit to Storage 3494 | -7/Factory | Build established: Tank 3790 | -7/Factory | Entered Storage 3896 | -7/Storage | Crushed by falling debris 3930 | -7/Storage | Lost 7 parts (1p2n2u2w) 4006 | -7/Storage | Lost 3 parts (1n1u1w) 4162 | -7/Storage | System corruption reached 10% 4302 | -7/Storage | Build established: Scavenger-Tank 4520 | -7/Storage | Identified exit to Factory 4691 | -7/Storage | Lost 4 parts (1p1u2w) 4973 | -7/Storage | Build established: Scavenger-Mutant 5064 | -7/Storage | Lost 6 parts (2n3u1w) 5287 | -7/Storage | Core integrity fell below 50% 5328 | -7/Storage | Entered Factory 5328 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5347 | -6/Factory | Lost 7 parts (1p2n2u2w) 5598 | -6/Factory | Build established: Mutant 5789 | -6/Factory | Discovered new exit (range 15) 5950 | -6/Factory | Build established: Gunner 6501 | -6/Factory | Cargo convoy interrupted 6587 | -6/Factory | Entered another Factory area 6587 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6661 | -5/Factory | Identified exit to DSF 6850 | -5/Factory | Build established: Scavenger-Skirmisher 7204 | -5/Factory | Build established: Scavenger-Bomber 7586 | -5/Factory | Lost 9 parts (2p3n1u3w) 7940 | -5/Factory | System corruption reached 10% 7973 | -5/Factory | Core integrity fell below 50% 8034 | -5/Factory | Core integrity fell below 20% 8035 | -5/Factory | Discovered new exit (range 15) 8046 | -5/Factory | Entered another Factory area 8046 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8062 | -4/Factory | Lost 19 parts (2p5n7u5w) 8071 | -4/Factory | Discovered new exit (range 9) 8164 | -4/Factory | Spotted B-86 Titan 8229 | -4/Factory | Build established: Mutant 8255 | -4/Factory | Core integrity fell below 50% 8281 | -4/Factory | Lost 6 parts (2u4w) 8285 | -4/Factory | Spotted B-86 Titan 8405 | -4/Factory | Core integrity fell below 20% 8458 | -4/Factory | Identified exit to Research 8504 | -4/Factory | Lost 6 parts (1p3n1u1w) 8504 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- >>Alert(Purge) Purged threat record, alert level lowered. ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. Slug penetrates Fusion Modulator. Acquired Impulse Thruster. Fusion Modulator explodes. Power Amplifier destroyed. Y-64 Sentinel destroyed. H-77 Assassin destroyed. Fusion Modulator explodes. H-77 Assassin destroyed. >> Machine Analyzer network decryption results: Scanalyzer x2 Connecting with Scanalyzer... Acquired Focal Shield. Acquired Wheel. Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?####"""" """"###""% # | | ?# " # | | ?# # ##### # # | | ?# # #???# " " | | ?# """ + #???# # " | | ?# """ # #???# " # | | ?# """ # #####"""######### | | ?# "" # # #?????### | | ?# "" # # """" #??###### | | ?# # # """" #??# | | ?########## # """" #??# #### | | ??????????# " """" #### #??? | | ??????????# BB; """ + ! #??? | | ??????????# BB# ####+#### | | ??????????# # ## # | | ??????????# ############ # | | ??????????# #??????????# # | | ?########## #??????????# # | | ?? # ################### | | #?""" "" # # / | | # """ ""S # # ###### | | # """ "" # # #????# | | # # # #????# | | # """ """ # # #????# | | # """ """ ; # #????? | | # """ """ @ + #????? | | # # # #????? | | # """ # # #????? | | # !! """ # # #????? | | # !! """ ####### #????? | | # ! #?????# #????? | | # #?????##############????? | | # #???????????????????????? | | # #???????????????????????? | | ###########???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 38 Energy Capacity 515 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 375 Power Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 60 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- Neutron Cannon | -5/Factory | Scanalyzed Cmb. Antigrav System | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Librarian Loot Pinata Made in Tau Ceti IV Part-time Mechanic Preemptive Strike Safety First Serviceable Loadout Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed DeepZioniteScythe Manual? 0 Play Time 02:13:50 Cumulative 3.6 hours Start 2025.02.02 @ 19:53:59 End 2025.02.03 @ 16:05:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ff4133c-6488-4543-8eae-e3d16b4e8a74