Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 14:19:16

Player: mm79

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (543)      543
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (133)                133
              TOTAL SCORE: 1926

 Bonus
-------
Follower Combat Kills      133

 Cogmind 
---------
Core Integrity             384/400
Matter                     290/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
                Wheel
>               --- UTILITY (3) ------
          Large Storage Unit
          Light Armor Plating
         Medium Armor Plating
>               --- WEAPON (2) -------
         Medium Laser
                Shotgun
>               --- INVENTORY (15) ---
                Ion Engine
                Ion Engine
                Wheel
        Compact Wheel
                Heat Sink
       Improved Heat Sink
          Large Matter Pod (150)
  High-capacity Matter Pod (168)
       Hardened Light Armor Plating
                Shotgun
                Shotgun
                Shotgun
           Mini Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
         Medium Armor Plating
         Medium Armor Plating
>               --- WEAPON -----------
         Medium Laser
                Shotgun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Wheel
        Compact Wheel
                Heat Sink
       Improved Heat Sink
          Large Matter Pod
  High-capacity Matter Pod
       Hardened Light Armor Plating
                Shotgun
                Shotgun
                Shotgun
           Mini Grenade Launcher
                Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 9   9   3   5   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 3   3   1   2   
    Treads                 4    | 1   1   1   1   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   2   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 3   1   2   3   
    Device                 3    | 2   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   4   .   .   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   1   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 
  Engine                   13   | .   14  14  11  
  Treads                   14   | .   14  14  22  
  Wheel                    13   | .   14  14  11  
  Device                   13   | .   14  13  7   
  Storage                  13   | .   14  14  11  
  Protection               1    | .   .   .   14  
  Energy Gun               13   | .   14  14  11  
  Ballistic Gun            13   | .   13  14  11  
Peak Build Rating          14   | 9   11  11  14  
  Average Rating           9    | 6   8   10  13  
  On Entrance              6    | .   7   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 14  31  37  44  
  Greatest Support         20   | 20  20  10  10  
  Greatest Overweight (x)  4    | 1   3   3   4   
  Average Overweight (x)   2    | .   1   3   3   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   10  15  15  
  Most Carried             15   | 7   15  15  15  
  Average Carried          12   | 4   10  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   15  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           915  | 308 284 271 52  
  Remotely                 .    | .   .   .   .   
Salvage Created            826  | 143 610 73  .   
  Parts                    59   | 14  36  9   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  21   | .   16  5   .   
  Guns                     19   | .   14  5   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          6    | 2   4   .   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  11   | .   6   5   .   
  Grunt                    10   | .   10  .   .   
Best Kill Streak           3    | 3   3   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   2    | 1   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        92   | .    66   14   12   
  Missed                   26   | .    18   6    2    
Damage Taken               672  | .    467  60   145  
  Core                     125  | .    67   42   16   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    
Volleys Fired              69   | 18   39   9    3    
  Largest                  2    | 2    2    2    1    
  Hottest                  73   | 70   73   73   50   
Shots Fired                134  | 36   77   18   3    
  Gun                      133  | 36   76   18   3    
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    1    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  65   | 18   38   9    .    
  Thermal                  68   | 18   38   9    3    
  Explosive                1    | .    1    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 15   11   8    5    
  Robot Miss Streak        5    | 1    5    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           101  | 29   57   12   3    
  Core Hits                49   | 8    36   5    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | 1    .    .    .    
  Critical Strikes         4    | 2    1    1    .    
    Burn                   2    | 1    1    .    .    
    Destroy                2    | 1    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1344 | 304  866  138  36   
  Guns                     1179 | 304  701  138  36   
  Cannons                  .    | .    .    .    .    
  Explosions               152  | .    152  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  13   | .    13   .    .    
  Kinetic                  566  | 127  375  64   .    
  Thermal                  613  | 177  326  74   36   
  Explosive                152  | .    152  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    21   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    21   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    4    .    .    
Targets Rammed             4    | .    4    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        40   | 40   40   .    18   
  Average Temperature      16   | 21   14   .    12   
  Received Heat Transfer   234  | .    171  .    63   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | 1    .    .    .    
  Heat Transferred         1961 | 592  1036 222  111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             333  | 25  333 280 140 
  Initial                  109  | .   16  109 50  
  Average                  157  | 10  204 149 73  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         64   | 100 40  75  100 
  Level 1                  35   | .   59  24  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   29  9   3   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          9    | .   9   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   23  .   .   
  Successful               15   | .   15  .   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   19  .   .   
  Terminals                21   | .   21  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Record                   1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   
  Terminals                8    | .   8   .   .   
    Track                  3    | .   3   .   .   
    Assimilate             2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               30   | .   .   12  18  
  Total Damage             326  | .   .   149 177 
  Kills                    5    | .   .   3   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2466 | 154  979  1158 175  
Spaces Moved               1697 | 79   671  825  122  
  Core                     10   | 10   .    .    .    
  Treads                   41   | 19   22   .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1646 | 50   649  825  122  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   125  125  
  Average Speed            118  | 107  110  125  126  
  Slowest Speed            240  | 160  240  125  140  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 4    89   97   12   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          9    | .    9    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      9    | .    9    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2023 | 113 838 933 139 
  Wait                     183  | .   83  95  5   
  Move                     1694 | 78  670 824 122 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 6   18  1   2   
  Fast Attach              10   | 8   1   .   1   
  Attach                   5    | 1   1   .   3   
  Detach                   2    | 2   .   .   .   
  Swap                     11   | .   7   3   1   
  Drop                     18   | .   15  1   2   
  Fire                     69   | 18  39  9   3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   4   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
  155 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 6)
  508 | -10/Materials | Discovered new exit (range 11)
  626 | -10/Materials | Discovered new exit (range 8)
  972 | -10/Materials | Discovered new exit (range 9)
  996 | -10/Materials | Discovered new exit (range 3)
 1134 | -10/Materials | Entered Mines
 1229 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1432 | -10/Mines     | Learned Materials stockpile data
 1454 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1636 | -10/Mines     | Discovered new exit (range 10)
 2292 | -10/Mines     | Entered Materials
 2292 | -9/Materials  | Accompanied by 3 allies
 2292 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2467 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Loading Materials stockpile data (x5)...
02319_ K-01 Serf collects debris. <x7>
02376_ Dropped Wheel.
02378_ Acquired Wheel.
02381_ Acquired Com. Wheel.
02409_ Seismic Detector destroyed.
02410_ Y-45 Defender heat short circuits Heat
  Sink.
02412_ Y-45 Defender heat damages core (-5).
02415_ K-01 Serf collects debris.
02420_ Y-45 Defender destroyed.
02420_ K-01 Serf collects debris. <x2>
02427_ Acquired 52 matter.
02432_ Dropped Med. Armor Plating.
02433_ Acquired Lgt. Armor Plating.
02443_ Connecting with Scanalyzer...
02443_ Current location identified: Materials
02447_ R-06 Scavenger collects Med. Armor
  Plating.
02459_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????#########???????????????????????????????? |
| ?????????#       #???????????????????????????????? |
| ?????????#       #???????????????????????????????? |
| ?????????#       #???????????????????????????????? |
| ##?###########   #???????????##??????????????????? |
|  #?#         #   #?????????"? #??????????????????? |
|  #?# """""   #   #???# ???"R" #??????????????????? |
|  ### ""T""   +   #???#   "" " #??????????????????? |
|    +         #   #???#        #??????????????????? |
|  ### """ """ #   #???#        #??????????????????? |
|  #?# """ """ #   #???#   """" #??????????????????? |
|  #?# """ """ #   #??##   """" #??????????????????? |
| ##?#         #   #??#    """" #??????????? #?????? |
| ???###########   #???#        #######????  #?????? |
| ???#         +   ##########g###     ####   #?????? |
| ???#    =    #             g               #?????? |
| ???#   == !  #           @      %          #?????? |
| ???#         #                 [           #?????? |
| ???# """ """ ########   #######     ###    #?????? |
| ???# """ """ #??????#   #???#####+#####??????????? |
| ???# """ """ #??????#   #???#         #??????????? |
| ???#         #??????#   #???#         #??????????? |
| ???###########??????#   #???#!        #??????????? |
| ????????????????????+   #???#         ##?????????? |
| ????????????????????#   #???# """      #?????????? |
| ????????????????????#   #???# """  "" ##?????????? |
| ????????????????????#   #???# """ S"" #??????????? |
| ????????????????????#   #???#     ""  #??????????? |
| ????????????????????#   #???###+#####+#??????????? |
| ????????????????????#   #?????? ?????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeHelicalMicroactuators
  Manual?         0
Play Time         00:28:35
  Cumulative      14.9 hours
  Start           2025.01.05 @ 13:46:47
  End             2025.01.05 @ 14:19:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 00eae783-6c9e-48ca-92c6-197b90ba3d15