Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:42:42

Player: VC94

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (60)      300
Value Destroyed (1339)     1339
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (130)                130
              TOTAL SCORE: 2869

 Bonus
-------
High Alert Combat Kills    130

 Cogmind 
---------
Core Integrity             0/400
Matter                     13/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
  Improved Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Light Cannon
           Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
           Shotgun
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             47   | 6   15  14  12  
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               24   | 2   6   12  4   
    Treads                 .    | .   .   .   .   
    Leg                    13   | 2   3   4   4   
    Wheel                  4    | .   .   4   .   
    Hover                  .    | .   .   .   .   
    Flight                 7    | .   3   4   .   
  Utility                  7    | 1   3   1   2   
    Device                 2    | .   1   1   .   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   4   1   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       3    | .   1   .   2   
    Launcher               5    | .   2   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   3   12  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   1   4   
  Utility                  3    | .   .   1   2   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      10   | .   .   2   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   95  93  83  
  Engine                   11   | .   14  11  10  
  Leg                      28   | .   24  26  35  
  Wheel                    3    | .   .   11  .   
  Flight                   2    | .   3   5   .   
  Device                   5    | .   10  6   .   
  Storage                  12   | .   14  11  11  
  Processor                1    | .   .   .   4   
  Ballistic Gun            5    | .   10  .   5   
  Ballistic Cannon         8    | .   6   11  10  
  Launcher                 8    | .   10  11  4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 14  26  26  29  
  Greatest Support         52   | 20  20  52  52  
  Greatest Overweight (x)  5    | .   2   1   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 5   7   9   10  
  Average Carried          5    | 1   4   6   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            8    | 2   7   8   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           1136 | 260 175 472 229 
  Remotely                 .    | .   .   .   .   
Salvage Created            1151 | .   217 500 434 
  Parts                    93   | .   26  37  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  40   | .   8   21  11  
  Guns                     4    | .   2   .   2   
  Cannons                  9    | .   .   5   4   
  AOE                      27   | .   6   16  5   
Classes Destroyed          9    | .   5   3   1   
  Worker                   6    | .   3   1   2   
  Builder                  2    | .   .   .   2   
  Tunneler                 1    | .   1   .   .   
  Recycler                 2    | .   .   1   1   
  Mechanic                 2    | .   .   1   1   
  Watcher                  7    | .   3   3   1   
  Swarmer                  14   | .   4   10  .   
  Grunt                    20   | .   4   9   7   
  Sentry                   6    | .   .   2   4   
Best Kill Streak           12   | .   6   8   12  
  Combat Bots Only         8    | .   3   8   4   
Max Kills in Single Turn   3    | .   3   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        273  | .    38   49   186  
  Missed                   87   | .    13   13   61   
Damage Taken               2747 | .    275  604  1868 
  Core                     460  | .    57   88   315  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   158  | .    .    .    158  
Core Remaining (%)         88   | 100  77   .    .    
Volleys Fired              75   | .    18   25   32   
  Largest                  2    | .    2    2    2    
  Hottest                  78   | .    72   72   78   
Shots Fired                136  | .    35   44   57   
  Gun                      39   | .    17   .    22   
  Cannon                   52   | .    5    25   22   
  Launcher                 45   | .    13   19   13   
  Special                  .    | .    .    .    .    
  Kinetic                  91   | .    22   25   44   
  Thermal                  .    | .    .    .    .    
  Explosive                45   | .    13   19   13   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    2    6    11   
  Robot Miss Streak        6    | .    6    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           80   | .    12   26   42   
  Core Hits                86   | .    21   27   38   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3919 | .    784  1592 1543 
  Guns                     336  | .    65   .    271  
  Cannons                  715  | .    18   339  358  
  Explosions               2862 | .    701  1253 908  
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  1051 | .    83   339  629  
  Thermal                  .    | .    .    .    .    
  Explosive                2862 | .    701  1253 908  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            73   | .    .    65   8    
  Projectiles              7    | .    .    7    .    
  Explosions               66   | .    .    58   8    
  Melee                    .    | .    .    .    .    
Knockbacks                 5    | .    .    1    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    .    1    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      375  | .    52   236  87   
  Shots                    14   | .    3    6    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        83   | .    24   60   83   
  Average Temperature      19   | .    9    15   24   
  Received Heat Transfer   870  | .    24   87   759  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             659  | .   290 659 499 
  Initial                  264  | .   .   85  264 
  Average                  284  | .   159 371 377 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         30   | 100 54  26  .   
  Level 1                  45   | .   45  28  65  
  Level 2                  23   | .   .   45  34  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   2   3   4   
  Investigation            4    | .   .   2   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   16  23  24  
  Peak Tracking Total      8    | .   7   3   8   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            6    | .   1   1   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          5    | .   1   3   1   
  Max in Single Turn       2    | .   1   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          6    | .   .   3   3   
  Terminals                4    | .   .   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   .   5   11  
  Successful               10   | .   .   4   6   
  Failed                   6    | .   .   1   5   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   .   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   .   .   7   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   1   1   
  Record                   1    | .   .   .   1   
  Alert Level              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   
  Scan Component           3    | .   .   .   3   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   2   3   
  Full Trace Events        3    | .   .   1   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     76   | .   .   .   76  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1862 | 52  690 544 576 
Spaces Moved               1209 | 46  370 419 374 
  Core                     24   | 23  .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     952  | 23  345 211 373 
  Wheels                   156  | .   .   156 .   
  Hover                    .    | .   .   .   .   
  Flight                   77   | .   25  52  .   
  Fastest Speed            50   | 50  120 80  120 
  Average Speed            127  | 85  160 103 125 
  Slowest Speed            300  | 120 260 120 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 3   53  26  57  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          386  | .   97  182 107 
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   1   1   
  AOE                      384  | .   97  181 106 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1400 | 59  430 486 425 
  Wait                     .    | .   .   .   .   
  Move                     1206 | 45  369 418 374 
  Hop                      .    | .   .   .   .   
  Pick Up                  47   | 8   17  17  5   
  Fast Attach              .    | .   .   .   .   
  Attach                   25   | 6   4   5   10  
  Detach                   .    | .   .   .   .   
  Swap                     22   | .   11  9   2   
  Drop                     24   | .   11  12  1   
  Fire                     75   | .   18  25  32  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  253 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  560 | -10/Materials | Discovered new exit (range 10)
  743 | -10/Materials | Entered another Materials area
  743 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1030 | -9/Materials  | Discovered new exit (range 15)
 1091 | -9/Materials  | Destroyed 8 combat bots
 1139 | -9/Materials  | Discovered new exit (range 15)
 1287 | -9/Materials  | Entered Storage
 1348 | -9/Storage    | Repaired Imp. Aluminum Leg?
 1453 | -9/Storage    | Repaired Broken Imp. Aluminum Leg
 1790 | -9/Storage    | Core integrity fell below 50%
 1843 | -9/Storage    | Lost 10 parts (1p4n1u4w)
 1848 | -9/Storage    | Core integrity fell below 20%
 1863 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
The unstable cave ceiling collapses.
Com. Wheel crushed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
The unstable cave ceiling collapses.
1 Matter crushed.
K-01 Serf suffers critical hit (Burn).
R-06 Scavenger collects Ion Engine.
Imp. Light Cannon destroyed.
K-01 Serf cleans the Storage Shell.
K-01 Serf collects debris. <x2>
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+1).
System corrupted: Imp. Aluminum Leg rejected.
W-16 Scout sends out distress signal.
Imp. Light Cannon destroyed.
R-06 Scavenger collects Imp. Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????? #   |
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| ??????????????????????????????  ??????????## #     |
| ????????????????????????#  ???  #???#######        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveSingularityWell
  Manual?         0
Play Time         00:22:51
  Cumulative      1.5 hours
  Start           2024.04.02 @ 16:19:33
  End             2024.04.02 @ 16:42:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a3a8bc7-74ef-4f79-9818-7cd7ee541008