Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.30 @ 09:54:39 Player: AlmondRoll Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (449) 2245 Value Destroyed (21080) 21080 Prototype IDs (73) 1460 Alien Tech Used (9) 1800 Bonus (16373) 16373 TOTAL SCORE: 52158 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5133 Follower Combat Kills 416 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Friendly Fire -276 Cogmind --------- Core Integrity 0/1450 Matter 181/300 Energy 94/1430 System Corruption 44% Temperature Hot (235) Movement Treading (270) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Experimental Heat Sink Advanced Coolant Injector Huge Storage Unit Assembled Biocell Array Spectral Analyzer Advanced Target Analyzer Advanced Core Analyzer Improved Hacking Suite System Shield Experimental System Shield Improved Dynamic Insulation System > --- WEAPON (4) ------- Core Cannon Core Cannon > --- INVENTORY (25) --- Light Particle Reactor Light Particle Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads Improved Stasis Canceller Long-range Tractor Beam Matter Drive Gamma Rifle Heavy Disruptor Cannon Nova Cannon Warp Cannon High-powered Shotgun KE Penetrator Scatter Rocket Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Coolant Injector Huge Storage Unit Assembled Biocell Array Spectral Analyzer Advanced Target Analyzer Advanced Core Analyzer Improved Stasis Canceller Improved Hacking Suite System Shield Experimental System Shield Improved Dynamic Insulation System > --- WEAPON ----------- Core Cannon Core Cannon > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads Long-range Tractor Beam Transdimensional Reconstructor Matter Drive Gamma Rifle Heavy Disruptor Cannon Nova Cannon Warp Cannon High-powered Shotgun KE Penetrator Scatter Rocket Array Advanced Remote Datajack [Rating: 208] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Advanced Heavy Siege Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Powered Armor Artifact Phase Redirector Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun XL Autogun Array Launcher Scatter Rocket Array Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 11 | . . . . 2 2 . . . . 2 . . . . . 1 . . . . 2 . . . . 2 Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 547 | 2 14 7 1 25 50 5 2 . 8 46 14 3 14 69 2 17 5 5 13 14 19 7 9 82 80 34 Power 38 | . 2 2 . 1 5 2 . . 2 1 1 . 1 6 . . . . . . . . . 5 5 5 Engine 10 | . 2 . . . 2 1 . . 2 1 1 . 1 . . . . . . . . . . . . . Core 7 | . . 2 . 1 3 1 . . . . . . . . . . . . . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . 6 . . . . . . . . . 5 5 5 Propulsion 54 | 2 2 2 1 2 11 . 1 . . 8 1 . . 13 . . . . . . . 1 . 3 4 3 Treads 13 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . 3 4 3 Leg 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Wheel 30 | 2 . 2 1 2 7 . 1 . . 8 1 . . 6 . . . . . . . . . . . . Hover 4 | . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Utility 259 | . 4 . . 3 9 3 . . . 16 7 . 6 35 2 16 4 5 10 12 19 6 6 60 24 12 Device 168 | . 2 . . . 6 2 . . . 10 3 . 1 24 2 8 3 5 6 9 13 5 4 44 12 9 Storage 12 | . 2 . . 1 1 . . . . 2 1 . . 1 . . . . 1 . . . . 2 1 . Processor 23 | . . . . 2 . . . . . 1 1 . 4 . . 2 . . . . . . . 9 2 2 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Protection 50 | . . . . . 2 1 . . . 3 2 . 1 10 . 6 1 . 3 3 6 1 2 4 5 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 196 | . 6 3 . 19 25 . 1 . 6 21 5 3 7 15 . 1 1 . 3 2 . . 3 14 47 14 Energy Gun 105 | . 2 3 . 19 19 . 1 . 5 11 3 . . 8 . . . . 2 . . . 1 1 30 . Energy Cannon 57 | . 4 . . . 5 . . . . 8 1 3 5 5 . . . . . . . . 1 3 14 8 Ballistic Gun 17 | . . . . . . . . . . . . . . . . 1 1 . 1 1 . . 1 7 . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . 1 . . . . 1 1 . 2 2 . . . . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Piercing Weapon 5 | . . . . . . . . . 1 1 . . . . . . . . . . . . . 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . 1 . 3 5 . . . . 5 . . 5 13 . 1 . . 4 . . 1 7 7 2 . Corrupted Parts 18 | . . 1 . . . . . . . . . . 1 2 . . . . . . . . . 1 7 6 System Corruption 81 | . . 2 . . . . . . . . . . 1 13 . . . . . . . . . 2 26 37 Parts Lost 67 | . 1 . . 3 2 1 2 . 2 1 6 1 . 5 . 2 1 . . . 2 . . 15 11 12 Power 12 | . . . . 1 2 . . . . . 1 1 . . . . . . . . . . . 1 3 3 Propulsion 9 | . . . . . . . 1 . . 1 1 . . 1 . . . . . . . . . 2 2 1 Utility 32 | . . . . . . 1 . . . . 3 . . 4 . 2 1 . . . 2 . . 11 3 5 Weapon 14 | . 1 . . 2 . . 1 . 2 . 1 . . . . . . . . . . . . 1 3 3 Highest Loss Streak 12 | . 1 . . 1 1 1 2 . 2 1 6 1 . 2 . 2 1 . . . 1 . . 12 3 3 Average Slot Usage (%) 85 | . 88 99 100 99 98 100 99 100 99 99 99 94 99 90 93 75 76 75 58 74 77 77 72 67 85 78 Engine 2 | . 14 . . . . 3 . . 10 13 13 7 12 . . . . . . . . . . . . . Core 2 | . . 21 22 18 13 10 15 15 4 . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 9 6 5 5 5 5 5 5 5 5 4 8 7 Treads 2 | . 27 3 . . . . . . . . . . . . . . . . . . . . 5 8 9 7 Leg 5 | . . . . . . . . . . . . . . 10 13 11 11 11 10 11 10 9 . . . . Wheel 4 | . . 18 22 18 14 15 14 15 15 12 12 13 13 1 . . . . . . . . . . . . Device 15 | . 3 11 11 9 18 15 15 15 15 27 28 26 22 13 20 16 11 10 14 11 21 20 20 14 9 14 Storage 9 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 9 13 11 11 11 8 11 10 10 10 10 9 8 Processor 13 | . . . . 18 15 15 15 15 15 10 9 13 17 19 13 11 11 11 11 11 10 10 10 11 16 14 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 2 13 13 Protection 7 | . . . . . 3 7 7 7 7 5 5 6 4 6 6 11 17 17 5 15 14 15 14 6 1 . Energy Gun 7 | . 26 32 33 26 19 23 22 23 21 17 19 3 . 4 . . . . . . . . . . 11 . Energy Cannon 4 | . 1 . . . 3 . . . . 1 . 16 19 12 20 . . . . . . . . . 1 5 Ballistic Gun 1 | . . . . . . . . . . . . . . . . 4 5 5 . 4 5 5 4 3 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 14 34 44 44 106 119 126 117 117 125 142 132 142 147 206 178 165 166 166 159 163 164 161 162 170 145 145 Greatest Support 160 | 20 40 40 32 28 32 32 32 32 32 32 32 32 32 60 60 60 60 60 60 60 60 80 80 160 160 120 Greatest Overweight (x) 9 | . . 2 1 3 7 3 3 3 3 4 4 4 4 9 2 2 2 2 2 2 2 2 2 1 1 1 Average Overweight (x) 2 | . . 1 1 1 3 3 3 3 3 3 3 4 3 3 2 2 2 2 2 2 2 2 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 11 15 15 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 14 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 15 25 25 25 25 25 25 25 25 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 5 10 14 15 15 24 24 24 25 23 24 21 20 24 24 25 23 23 24 13 24 24 24 24 21 24 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 25 25 25 25 25 23 25 19 22 25 25 25 23 25 25 25 24 25 25 25 24 23 23 Class Distribution -------------------- 31% | Gunner 30% | Tank 14% | Scavenger-Gunner 9% | Mutant 4% | Golem 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Golem | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Tank | -4/Armory Tank | -4/Lab Hacker-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Matter Collected 13770 | 220 141 70 10 230 550 55 44 . 86 435 280 25 56 1083 37 1687 1136 538 259 790 841 70 339 3205 903 680 Remotely 1672 | . . . . . . . . . . . . . . . . 149 . . . . 451 . . 877 . 195 Salvage Created 26880 | 73 894 424 347 1725 1290 377 185 . 171 1714 194 228 . 3013 . 2332 595 353 210 748 1766 268 89 5578 2045 2261 Parts 1148 | 3 59 19 20 97 59 14 8 . 12 60 9 11 . 67 . 92 34 22 . 41 88 19 5 223 101 85 Haulers Intercepted 19 | . 2 2 . 3 3 . . . . 2 . . . . . 2 . . . . . . . 4 1 . Recyclers Shooed 6 | . 1 . 1 . . . . . . 2 . . . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 141 | . . . . . . 9 6 . 11 . 2 13 . . . . 37 22 . 41 . . . . . . Prevented 13 | . . . . . . 8 5 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Combat Hostiles Destroyed 374 | . 12 2 3 24 15 6 3 . 5 15 5 7 . 66 . 24 11 8 . 18 26 4 1 60 24 35 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Guns 215 | . 7 1 3 20 8 2 2 . 2 7 1 . . 3 . 23 11 8 . 18 26 4 1 51 13 4 Cannons 59 | . 4 . . . 4 . . . . 3 . 7 . 17 . . . . . . . . . 1 4 19 AOE 62 | . 1 1 . 3 1 4 . . 3 3 4 . . 34 . 1 . . . . . . . 4 . 3 Classes Destroyed 28 | 1 7 1 1 1 1 2 . . 1 . . . . 4 . . . . . . 1 2 . 4 1 1 Worker 24 | . 2 . . 2 1 . . . . 1 . . . . . 1 . . . . . . . 11 1 5 Builder 14 | . 1 . 1 1 1 . . . . . . . . . . 1 . . . . 1 . . 3 2 3 Tunneler 4 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . 1 . . Hauler 19 | . 2 2 . 3 3 . . . . 2 . . . . . 2 . . . . . . . 4 1 . Recycler 34 | 1 2 2 2 4 4 . . . . 4 . . . . . 6 . . . . . . . 7 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 14 | . 4 1 . 2 1 . . . . 1 . . . . . 1 . . . . . . . 2 1 1 Watcher 14 | . 3 1 . 2 . . . . . 1 . . . . . 2 . . . . . 1 . 4 . . Swarmer 64 | . 3 . . 7 1 . . . 5 3 . 5 . . . 4 3 5 . 11 4 . . 10 . 3 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Grunt 100 | . 9 . 3 12 8 3 2 . . 6 2 1 . . . 8 6 . . . 9 . . 13 11 7 Duelist 6 | . . . . 1 . . 1 . . . . . . . . . . . . . 2 . . 1 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 28 | . . 2 . 4 2 1 . . . 2 1 . . . . 4 . 1 . 1 4 1 . 3 . 2 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Hunter 37 | . . . . . . 1 . . . 2 . . . . . 3 1 1 . 4 2 . . 9 5 9 Programmer 42 | . . . . . 4 . . . . 2 2 1 . . . 5 . . . 2 4 . . 10 6 6 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 5 | . . . . . . 1 . . . . . . . . . . 1 1 . . . . . 1 . 1 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Technician 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Light 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 40 | . . . . . . . . . . . . . . 40 . . . . . . . . . . . . Golem 15 | . . . . . . . . . . . . . . 15 . . . . . . . . . . . . Best Kill Streak 35 | 1 4 3 2 9 5 4 3 . 4 5 5 4 . 35 . 13 5 5 . 5 6 4 1 15 5 12 Combat Bots Only 35 | . 3 1 2 7 3 4 3 . 4 4 5 4 . 35 . 6 5 5 . 5 6 3 1 10 5 5 Max Kills in Single Turn 25 | 1 1 1 1 3 3 2 1 . 4 2 2 1 . 25 . 1 2 1 . 2 1 1 1 4 2 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 25 | . 1 1 . 1 1 2 . . 3 2 2 . . 25 . 1 . . . . . . . 2 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Damage Taken 23561 | 30 419 44 75 587 664 462 111 . 179 652 610 119 . 1723 . 846 594 407 . 442 429 45 42 5653 4555 4873 Core 1946 | . 78 . . 50 118 16 31 . 22 47 57 23 . 131 . 47 39 40 . 26 . 18 . 383 486 334 Absorbed by Shields 2479 | . . . . . . 101 47 . 67 244 124 45 . 219 . 308 217 149 . 166 42 . . 285 465 . Reduced by Siege Mode 1351 | . . . . . . . . . . . . . . . . . . . . . . . 21 574 307 449 Redirected to Core 153 | . . . . . . . . . . . . . . . . . . . . . . . . . 153 . Core Remaining (%) 77 | 100 68 . 100 90 . . . . 73 . . . . . 69 . . . . 84 . . 100 . 11 . Volleys Fired 1086 | 1 56 11 13 48 36 10 5 . 11 40 8 8 . 101 1 87 54 26 3 43 94 10 24 227 74 95 Largest 4 | 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 3 1 1 1 2 1 1 1 1 2 4 4 Hottest 600 | 80 120 135 135 145 205 150 150 . 165 201 170 100 . 170 75 60 60 60 176 60 60 60 100 105 319 600 Shots Fired 1861 | 2 112 33 38 134 102 30 11 . 29 119 18 24 . 280 3 86 53 25 6 46 94 10 24 241 192 149 Gun 1428 | 2 97 33 38 134 67 30 11 . 29 75 15 . . 127 . 86 53 25 6 44 94 10 21 232 154 45 Cannon 417 | . 15 . . . 34 . . . . 44 . 24 . 149 3 . . . . . . . 3 5 38 102 Launcher 16 | . . . . . 1 . . . . . 3 . . 4 . . . . . 2 . . . 4 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 614 | . . . . . . . . . . . . . . . . 86 53 25 . 44 94 10 21 215 21 45 Thermal 473 | . 15 . . . 44 . . . 2 49 . 24 . 149 3 . . . 6 . . . 3 5 121 52 Explosive 16 | . . . . . 1 . . . . . 3 . . 4 . . . . . 2 . . . 4 . 2 Electromagnetic 758 | 2 97 33 38 134 57 30 11 . 27 70 15 . . 127 . . . . . . . . . 17 50 50 Robot Hit Streak 78 | 2 22 6 10 25 23 22 14 . 16 26 6 14 . 78 . 25 12 8 10 10 10 7 22 50 18 19 Robot Miss Streak 7 | . 5 2 3 3 2 3 2 . 1 5 3 1 . 4 . 5 5 5 . 5 7 4 3 6 5 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 12 | . . . . 4 . 1 1 . 1 1 . . . 1 . . . . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 . 1 1 . . . 1 . . . . . . . . . . 1 1 Shots Hit Robots 1444 | 2 67 21 22 104 78 27 11 . 22 90 13 14 . 202 . 71 31 23 5 39 88 10 21 236 135 112 Core Hits 1118 | 1 33 8 8 68 46 18 8 . 13 41 20 8 . 203 . 75 22 15 3 34 75 10 17 251 69 72 Critical Kills 15 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 5 7 Critical Parts Destroyed 35 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 29 Critical Strikes 90 | . . 1 . 2 1 . . . 1 6 . . . 6 . . . . 1 . . . . 7 23 42 Burn 11 | . . . . . 1 . . . . 2 . . . . . . . . 1 . . . . . 7 . Meltdown 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Destroy 49 | . . . . . . . . . . . . . . . . . . . . . . . . 3 8 38 Corrupt 24 | . . 1 . 2 . . . . 1 2 . . . 6 . . . . . . . . . . 8 4 Puncture 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 33 | . . . . . . . . . 9 2 . . . . . . . . . . . . . 11 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Piercing 23 | . . . . . . . . . 9 2 . . . . . . . . . . . . . 11 1 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70406 | 38 1226 368 405 2283 2260 854 295 . 484 2890 749 455 . 7025 . 4937 1630 1132 168 2024 4734 506 1229 15775 5995 12944 Guns 43288 | 15 961 334 372 1852 1252 437 235 . 335 1318 246 . . 1797 . 4624 1600 1132 168 2024 4734 506 1229 14088 3046 983 Cannons 19328 | . 126 . . . 803 . . . . 1107 . 455 . 3139 . . . . . . . . . 219 2323 11156 Explosions 6744 | 23 115 34 33 431 205 417 60 . 149 465 503 . . 2089 . 313 . . . . . . . 1102 . 805 Melee 908 | . . . . . . . . . . . . . . . . . . . . . . . . 341 567 . Ramming 138 | . 24 . . . . . . . . . . . . . . . 30 . . . . . . 25 59 . Kinetic 31060 | . . . . . . . . . . . . . . . . 4624 1600 1132 . 2024 4734 506 1229 13718 510 983 Thermal 21779 | 23 241 34 33 431 1193 417 60 . 190 1716 . 455 . 3204 . . . . 168 . . . . 219 3545 9850 Explosive 4747 | . . . . . . . . . . . 503 . . 2024 . 313 . . . . . . . 1102 . 805 Electromagnetic 11774 | 15 961 334 372 1852 1067 437 235 . 294 1174 246 . . 1797 . . . . . . . . . 370 1314 1306 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 567 | . . . . . . . . . . . . . . . . . . . . . . . . . 567 . Piercing 341 | . . . . . . . . . . . . . . . . . . . . . . . . 341 . . Highest Corruption 44 | . 3 2 2 . 4 4 4 4 4 1 2 2 3 13 13 4 5 5 5 6 1 1 1 31 35 44 Average Corruption 8 | . 2 2 2 . 2 4 4 4 4 1 1 2 2 10 13 2 4 5 5 5 1 1 1 16 24 31 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Effects 494 | . 9 3 6 . 9 4 15 2 10 1 4 5 5 94 28 7 36 22 27 32 . 1 1 29 80 64 Message Errors 113 | . 6 1 1 . 3 . 4 1 3 . 1 3 . 14 9 2 8 6 6 5 . 1 . 5 18 16 Matter Fused 103 | . 1 . . . 3 1 3 . 2 . . . 2 26 8 1 9 5 3 6 . . . 2 15 16 Heat Flow Errors 64 | . . 1 2 . 1 . 2 . 1 . 2 1 1 11 2 1 3 3 8 7 . . . 8 9 1 Energy Discharges 68 | . 1 1 2 . 1 1 2 . 3 . . . . 13 3 . 7 4 4 2 . . 1 4 9 10 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Data Loss (minor) 72 | . 1 . . . 1 2 4 1 1 . 1 1 2 16 2 2 8 . 5 7 . . . 1 11 6 Data Loss (major) 19 | . . . . . . . . . . . . . . 3 3 . . 2 1 2 . . . 2 2 4 Misfires 24 | . . . . . . . . . . . . . . 8 . . . . . 3 . . . 3 7 3 Alerts 5 | . . . . . . . . . . . . . . 3 1 . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Weapon Failures 18 | . . . 1 . . . . . . 1 . . . . . 1 1 1 . . . . . 4 4 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3786 | . . . . 20 21 . . . . 53 20 13 . 172 . . . . . . . . . 9 688 2790 Projectiles 3554 | . . . . . 21 . . . . 53 . 13 . 142 . . . . . . . . . . 535 2790 Explosions 79 | . . . . 20 . . . . . . 20 . . 30 . . . . . . . . . 9 . . Melee 153 | . . . . . . . . . . . . . . . . . . . . . . . . . 153 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1037 | 31 49 . 33 138 87 78 . . . 152 175 . . . . 107 30 . . 38 . . . 91 . 28 Shots 31 | 1 2 . 1 4 3 2 . . . 2 6 . . . . 2 . . . 2 . . . 5 . 1 Rammed 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . 3 3 . Targets Rammed 9 | . 3 . . . . . . . . . . . . . . . . . . . . . . 3 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 524 | 30 176 176 244 235 347 353 387 . 302 370 366 220 187 524 193 109 239 224 199 234 140 44 168 189 294 264 Average Temperature 86 | 20 43 64 74 71 110 139 136 . 106 93 126 47 97 127 104 17 55 91 67 57 47 32 81 66 79 97 Received Heat Transfer 2338 | . 126 27 24 189 150 109 34 . 18 72 66 6 . 438 . 60 122 12 . 18 12 . . 172 350 333 Effects 21 | . . . . . . 4 . . 3 . . 1 . 11 . . . . . . . . . . 2 . Energy Bleed 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . Interference 12 | . . . . . . 3 . . 3 . . . . 4 . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Siege Activations 31 | . . . . . . . . . . . . . . . . . . . . . . . 1 12 6 12 Total Turns 533 | . . . . . . . . . . . . . . . . . . . . . . . 16 211 85 221 Longest Duration 67 | . . . . . . . . . . . . . . . . . . . . . . . 16 41 23 67 Robots Corrupted 33 | . . 1 . 1 2 . 1 . . . . . . 13 . . . . . . . . . 1 4 10 Combat Hostiles 29 | . . . . 1 2 . 1 . . . . . . 12 . . . . . . . . . . 4 9 Parts Fried 87 | . 2 4 3 16 8 1 1 . 4 12 . . . 12 . . . . . . . . . 3 11 10 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . 1 2 . Combat Hostiles 5 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 2 . Parts Melted 36 | . . 1 . . 4 . . . . 6 . 5 . 9 . . 1 . . . . . . . 10 . Heat Transferred 12959 | 50 409 50 50 350 1458 350 50 . 174 2032 . 609 . 2861 . . . . 296 . . . . 148 4072 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 29 | 1 3 1 1 8 3 5 1 . 1 4 . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Peak Influence 1722 | 5 222 197 194 742 505 . . . . 409 . . . . . 1290 . . . . 414 404 . 1652 1152 1722 Initial 816 | . 3 46 76 75 268 . . . . 61 . . . . . . . . . . 63 202 . . 816 249 Average 470 | 4 96 149 165 429 408 . . . . 187 . . . . . 305 . . . . 149 370 . 945 738 895 Maximum Alert Level 5 | . 1 . . 3 2 . . . . 2 . . . . . 4 . . . . 2 2 . 5 4 5 Low Security (%) 34 | 100 82 100 100 7 . . . . . 52 . . . . . 68 . . . . 66 . . 15 . . Level 1 19 | . 17 . . 30 34 . . . . 43 . . . . . 4 . . . . 30 21 . 12 11 17 Level 2 23 | . . . . 55 65 . . . . 4 . . . . . 11 . . . . 3 78 . 13 33 24 Level 3 11 | . . . . 7 . . . . . . . . . . . 7 . . . . . . . . 51 24 Level 4 10 | . . . . . . . . . . . . . . . . 7 . . . . . . . 54 4 27 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 83 | . 3 1 1 4 4 . . . . 8 . . . . . 8 . . . . 4 1 . 18 10 21 Investigation 7 | . . 1 1 1 1 . . . . . . . . . . 1 . . . . . 1 . 1 . . Extermination 19 | . . . . . 2 . . . . 2 . . . . . 2 . . . . 3 . . 2 4 4 Reinforcement 26 | . 3 . . 2 1 . . . . 2 . . . . . 4 . . . . 1 . . 6 3 4 Assault 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 4 Garrison 15 | . . . . . . . . . . 4 . . . . . 1 . . . . . . . 4 . 6 Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 9 | . . . . . . . . . . 2 . . . . . 1 . . . . 1 . . 3 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Distress Signals 10 | . 1 . . 1 . . . . . . . . . . . 2 . . . . . 1 . 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 492 | . 28 4 3 28 17 6 4 . 9 19 5 9 . 58 . 32 13 8 . 17 28 6 1 78 51 68 Peak Tracking Total 35 | . 5 2 2 4 4 4 3 . 4 5 5 3 . 35 . 6 6 4 . 5 5 4 1 11 6 8 Tactical Retreats 24 | . 1 . . 3 . . . . . . . 3 . 3 . 2 . . . 1 . . . 1 3 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Traps Triggered 6 | . 2 . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 2 . . 2 . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Machines Disabled 48 | . 2 . . 4 2 . . . . 5 . . . 4 . 4 1 . . . 4 1 1 . 9 11 Max in Single Turn 3 | . 1 . . 1 1 . . . . 3 . . . 1 . 2 1 . . . 1 1 1 . 2 2 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Machines Accessed 47 | . 3 5 2 1 4 1 1 4 . 5 2 . . . . 2 1 1 4 . 1 2 . 5 3 . Terminals 26 | . 3 5 2 1 3 1 . . . 2 . . . . . . 1 . . . . 2 . 4 2 . Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Hacks 186 | . 14 17 8 6 14 1 1 24 . 17 9 . . . . 3 7 1 17 . 2 5 . 17 23 . Successful 122 | . 6 8 4 2 5 1 1 24 . 9 9 . . . . 3 7 1 17 . 1 3 . 7 14 . Failed 62 | . 7 8 4 4 9 . . . . 8 . . . . . . . . . . 1 2 . 10 9 . Catastrophic 12 | . 1 1 . 1 1 . . . . 1 . . . . . . . . . . . . . 4 3 . Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 14 12 8 6 7 . . . . 10 . . 5 . . 1 . . . . 2 . 1 5 13 . Terminals 105 | . 14 17 8 6 8 1 . . . 8 . . . . . . 7 . . . . 5 . 15 16 . Fabricators 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Repair Stations 14 | . . . . . . . . . . 5 . . . . . 2 . . . . . . . . 7 . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 6 . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Hacks 87 | . 3 4 4 . . 1 1 24 . 1 9 . . . . . 7 1 17 . . 3 . 4 8 . Record 32 | . . . . . . 1 . 11 . . 8 . . . . . 7 . 5 . . . . . . . Part Schematic 11 | . . . . . . . . 7 . . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 2 1 4 . . . . . . . . . . . . . . . 4 . . . . 2 . . Prototype ID Bank 6 | . . . . . . . . . . . . . . . . . . . 4 . . . . . 2 . Open Door 4 | . . . . . . . 1 . . . 1 . . . . . . 1 . . . 1 . . . . Branch Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . Unreport Threat 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 4 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . . . . . . 4 . . . . . 2 . . . . . . . . 5 . Scan Component 6 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . 3 . Repair 5 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 4 . 2 1 . . . . 3 . . . . . 1 . . . . 1 . . 2 1 . Terminals 15 | . 3 4 . 2 1 . . . . 2 . . . . . . . . . . . . . 2 1 . Botnet 11 | . 2 3 . 1 1 . . . . 1 . . . . . . . . . . . . . 2 1 . Operators 4 | . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Haulers 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 32 | . 3 5 2 1 4 . . . . 5 . . . . . . 1 . . . 1 2 . 5 3 . Full Trace Events 7 | . 1 1 1 . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 7 . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . 2 . Time 194 | . . . . . . . . . . 94 . . . . . 44 . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Total Allies 16 | . . . . . . . . . 2 . . . 2 . . . . . . . . . . . 6 6 Largest Group 6 | . . . . . . . . . 2 2 . . 2 2 . . . . . . . . . . 6 6 Highest-Rated Group 190 | . . . . . . . . . 180 180 . . 190 190 . . . . . . . . . . 84 87 Highest-Rated Ally 95 | . . . . . . . . . 95 95 . . 95 95 . . . . . . . . . . 15 15 Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 129 | . . . . . . . . . 19 9 . . . 37 . . . . . . . . . . 22 42 Total Damage 3040 | . . . . . . . . . 913 286 . . . 695 . . . . . . . . . . 329 817 Kills 18 | . . . . . . . . . 3 2 . . . 7 . . . . . . . . . . 1 5 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricated Assembled 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Robot Analysis Total 13 | . 2 1 4 . . . . . . . . . . . . . . . 4 . . . . 2 . . Derelict Logs Recovered 17 | . . . 1 . . 1 2 . 2 . . 2 1 . 3 . 2 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Turns Passed 30030 | 17 1112 377 376 810 1095 469 838 122 587 1142 719 516 1916 5484 657 1197 2273 1128 1194 1366 1052 410 808 1413 1687 1265 Spaces Moved 12520 | 12 545 252 289 411 564 286 564 85 354 530 425 307 1169 1624 280 426 946 458 230 473 389 163 257 480 689 312 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2280 | . 530 10 . . . . . . . . . . . . . . . . . . . 2 257 480 689 312 Legs 4402 | . . . . . . . . . . . . . . 1039 280 426 946 458 230 473 389 161 . . . . Wheels 5838 | 12 15 242 289 411 564 286 564 85 354 530 425 307 1169 585 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 80 80 115 110 110 140 145 145 145 145 145 145 160 145 160 230 230 230 230 230 230 230 230 270 160 160 170 Average Speed 189 | 80 157 121 112 124 145 145 145 145 145 154 159 160 159 241 230 230 230 230 230 230 230 231 291 163 165 261 Slowest Speed 380 | 80 160 260 115 140 205 145 145 145 145 160 160 160 160 330 230 230 230 230 230 230 230 380 380 270 270 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 Exploration Rate (%) 49 | 2 80 22 70 40 15 46 74 68 55 15 59 55 84 73 58 15 73 75 63 49 14 12 99 22 70 18 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 11 | . . . 2 . . . 1 1 1 . . 1 1 . . . 1 . 3 . . . . . . . Known Exits Taken 9 | . . 1 . . . . . . 1 1 . . . . 1 1 1 . . 1 . . 1 1 . . Unknown Exits Taken 17 | 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 . . . 1 1 . 1 1 . . 1 . Scrap Searched 24 | . . . 2 . . 2 3 . 3 . 3 3 2 . 2 . . 1 . 3 . . . . . . Spaces Dug 86 | . . . . . 4 . . . 5 2 . . . . 3 9 7 . . 40 3 . . 1 9 3 Terrain Destroyed 773 | . 8 4 6 32 24 27 4 . 10 47 11 3 . 25 3 105 15 6 . 96 12 . . 44 23 268 Melee 8 | . . . . . . . . . 5 2 . . . . . . . . . . . . . . 1 . Projectile 329 | . . . . . 7 . . . . 7 . 3 . 25 3 64 15 6 . 14 12 . . 2 22 149 AOE 436 | . 8 4 6 32 17 27 4 . 5 38 11 . . . . 41 . . . 82 . . . 42 . 119 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Total 17913 | 18 686 304 310 612 764 320 574 84 390 791 453 320 1226 2997 292 643 1042 532 900 745 568 204 323 1104 1080 631 Wait 2976 | . 36 7 7 86 41 12 2 . 2 120 1 . 10 1081 8 97 31 40 596 207 52 3 11 236 135 155 Move 12494 | 11 544 251 288 410 563 285 563 84 353 529 424 306 1168 1623 279 425 945 457 229 472 388 162 256 479 688 312 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 287 | 2 20 12 . 23 31 3 2 . 2 23 2 3 13 37 . 7 4 1 29 . 7 6 5 16 25 14 Fast Attach 223 | . 3 5 . 8 12 2 . . 1 8 2 . 11 31 2 7 1 3 9 4 4 5 12 45 35 13 Attach 125 | 2 3 1 . 4 8 1 2 . 2 3 7 . 2 14 . 4 1 . 5 1 4 1 . 19 19 22 Detach 42 | . . 1 . 1 . . . . . 1 . . 1 3 . . . . 2 1 . . 1 12 11 8 Swap 210 | . 8 1 1 13 30 2 . . 5 35 5 3 1 24 . 6 3 2 . 9 11 2 . 18 29 2 Drop 425 | 2 13 15 1 19 43 5 . . 3 30 4 . 20 83 2 10 2 3 27 8 8 15 14 38 50 10 Fire 1086 | 1 56 11 13 48 36 10 5 . 11 40 8 8 . 101 1 87 54 26 3 43 94 10 24 227 74 95 Melee 33 | . . . . . . . . . 9 2 . . . . . . . . . . . . . 11 11 . Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 3 . . . . . . . . . . . . . . . . . . . . . . 3 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Central database locked down 202 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 6) 651 | -10/Materials | Discovered new exit (range 3) 939 | -10/Materials | Discovered new exit (range 15) 1130 | -10/Materials | Entered another Materials area 1130 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1365 | -9/Materials | Central database locked down 1365 | -9/Materials | Identified exit to Mines 1438 | -9/Materials | Build established: Gunner 1507 | -9/Materials | Entered Mines 1768 | -9/Mines | Learned location of Storage (-7) 1855 | -9/Mines | Discovered new exit (range 6) 1868 | -9/Mines | Discovered new exit (range 14) 1883 | -9/Mines | Entered Materials 1883 | -8/Materials | Evolved 2 slots: Utility x2 2262 | -8/Materials | Discovered new exit (range 14) 2635 | -8/Materials | Discovered new exit (range 16) 2650 | -8/Materials | Destroyed 7 combat bots 2683 | -8/Materials | First assault squad dispatched 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Utility x2 3622 | -7/Factory | Discovered new exit (range 10) 3788 | -7/Factory | Entered Lower Caves 3795 | -7/Lower Caves | Spotted B-75 Beast 3807 | -7/Lower Caves | Destroyed B-75 Beast 3863 | -7/Lower Caves | Learned Factory trap positions 3877 | -7/Lower Caves | Encountered a Warlord checkpoint 4047 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4237 | -7/Lower Caves | Discovered new exit (range 9) 4257 | -7/Lower Caves | Entered another Lower Caves area 4280 | -7/Lower Caves | Encountered a Warlord checkpoint 4290 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4826 | -7/Lower Caves | Learned 4 Factory zone layouts 4966 | -7/Lower Caves | Discovered new exit (range 11) 4990 | -7/Lower Caves | Learned location of Extension (-4) 5095 | -7/Lower Caves | Entered Data Miner 5095 | -7/Data Miner | Discovered new exit (range 6) 5123 | -7/Data Miner | Met Data Miner 5162 | -7/Data Miner | Learned location of Section 7 (-2) 5162 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5181 | -7/Data Miner | Received God Mode back door access code from Data Miner 5217 | -7/Data Miner | Entered Proximity Caves 5259 | -6/Proximity Caves | Escorted by Enhanced Grunt 5449 | -6/Proximity Caves | Spotted B-75 Beast 5474 | -6/Proximity Caves | Rewired B-75 Beast 5619 | -6/Proximity Caves | Identified exit to Factory 5804 | -6/Proximity Caves | Entered Factory 5804 | -6/Factory | Accompanied by 2 allies 5804 | -6/Factory | Evolved 2 slots: Utility x2 5806 | -6/Factory | Loaded intel: 94 trap records 5947 | -6/Factory | Repaired Imp. Shield Generator 5999 | -6/Factory | Repaired Lyr. Medium Armor Plating 6111 | -6/Factory | Garrison activated, responded to threat 6314 | -6/Factory | Discovered new exit (range 16) 6404 | -6/Factory | Discovered new exit (range 15) 6819 | -6/Factory | Found Prototype Launcher 6820 | -6/Factory | Identified Scatter Rocket Array 6858 | -6/Factory | Garrison activated, responded to threat 6946 | -6/Factory | Identified exit to Lower Caves 6946 | -6/Factory | Entered Lower Caves 7040 | -6/Lower Caves | Encountered a Warlord checkpoint 7277 | -6/Lower Caves | Learned location of 1 exit from Factory 7277 | -6/Lower Caves | Learned Extension trap positions 7277 | -6/Lower Caves | Learned Extension emergency access door positions 7277 | -6/Lower Caves | Learned Research stockpile data 7277 | -6/Lower Caves | Learned Armory stockpile data 7293 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 7625 | -6/Lower Caves | Discovered new exit (range 11) 7665 | -6/Lower Caves | Entered another Lower Caves area 7880 | -6/Lower Caves | Attracted the attention of an 0b10 base 7993 | -6/Lower Caves | Learned Factory emergency access door positions 8091 | -6/Lower Caves | Learned location of Zion (-6) 8173 | -6/Lower Caves | Discovered new exit (range 5) 8181 | -6/Lower Caves | Entered Zion 8237 | -6/Zion | System corruption cleaned by Quarantine Array 8374 | -6/Zion | Discovered new exit (range 12) 8452 | -6/Zion | Found Relay Coupler [Programmer] 8455 | -6/Zion | Found Relay Coupler [Programmer] 8457 | -6/Zion | Found Relay Coupler [Programmer] 8465 | -6/Zion | Found Relay Coupler [Programmer] 8467 | -6/Zion | Found Relay Coupler [Programmer] 8576 | -6/Zion | Learned location of 1 exit from Proximity Caves 8767 | -6/Zion | Given A8's code to call for help 8961 | -6/Zion | Found Prototype Launcher 8961 | -6/Zion | Identified Rocket Array 8967 | -6/Zion | Found Prototype Launcher 8967 | -6/Zion | Identified Gui. Missile Launcher 9181 | -6/Zion | Learned location of Quarantine (-3) 9364 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9616 | -6/Zion | Found Prototype Processor 9616 | -6/Zion | Identified Exp. Targeting Computer 9619 | -6/Zion | Found Prototype Processor 9619 | -6/Zion | Identified Spectral Analyzer 9622 | -6/Zion | Found Prototype Processor 9622 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9633 | -6/Zion | Found Exp. Targeting Computer 9802 | -6/Zion | System corruption cleaned by Quarantine Array 9968 | -6/Zion | Found Exp. Armor Integrity Analyzer 10057 | -6/Zion | Opened final containment barrier to the Deep Caves 10061 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10061 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10081 | -6/Zion | Discovered new exit (range 3) 10081 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10097 | -6/Zion | Entered Deep Caves 10097 | -6/Deep Caves | Accompanied by 2 allies 10207 | -6/Deep Caves | Z-Facility disabled 10220 | -6/Deep Caves | Attacked by Z-Imprinter 10250 | -6/Deep Caves | Destroyed Z-Imprinter 10275 | -6/Deep Caves | Found Prototype Device 10275 | -6/Deep Caves | Identified Exp. Thermal Shield 10318 | -6/Deep Caves | Found Prototype Device 10318 | -6/Deep Caves | Identified Zio. Metafield Generator 10573 | -6/Deep Caves | Build established: Scavenger-Gunner 10816 | -6/Deep Caves | Found Prototype Protection 10816 | -6/Deep Caves | Identified Zio. Weapon Casing 10892 | -6/Deep Caves | Found Zio. Weapon Casing 11188 | -6/Deep Caves | Found Zio. Weapon Casing 11513 | -6/Deep Caves | Spotted as-09816 11543 | -6/Deep Caves | Destroyed as-09816 11596 | -6/Deep Caves | Triggered Deep Caves wall 11596 | -6/Deep Caves | Spotted AS-49963 11631 | -6/Deep Caves | Spotted AS-37218 11634 | -6/Deep Caves | Exposed GOLEM chamber 11646 | -6/Deep Caves | Destroyed 35 combat bots 11682 | -6/Deep Caves | Destroyed AS-49963 11687 | -6/Deep Caves | Destroyed AS-37218 11766 | -6/Deep Caves | Spotted as-95322 11801 | -6/Deep Caves | Found Corrupted GOLEM Unit 11816 | -6/Deep Caves | Destroyed 7 combat bots 12225 | -6/Deep Caves | Found Zio. Weapon Casing 12243 | -6/Deep Caves | Found Zio. Weapon Casing 12643 | -6/Deep Caves | Destroyed as-95322 12684 | -6/Deep Caves | Found Corrupted GOLEM Unit 13084 | -6/Deep Caves | Build established: Mutant 13329 | -6/Deep Caves | Found Prototype Ballistic Gun 13547 | -6/Deep Caves | Found Mobile Assembly Unit 13564 | -6/Deep Caves | Found Corrupted Mobile Assembly Unit 13798 | -6/Deep Caves | System corruption reached 10% 14019 | -6/Deep Caves | Found GOLEM Unit 14074 | -6/Deep Caves | Found GOLEM Unit 14112 | -6/Deep Caves | Found GOLEM Unit 14337 | -6/Deep Caves | Build established: Gunner 14491 | -6/Deep Caves | Found Zio. Weapon Casing 14497 | -6/Deep Caves | Found Zio. Weapon Casing 14500 | -6/Deep Caves | Found Zio. Weapon Casing 15002 | -6/Deep Caves | Build established: Tank 15052 | -6/Deep Caves | Discovered new exit (range 6) 15581 | -6/Deep Caves | Entered Proximity Caves 15582 | -5/Proximity Caves | Identified exit to Factory 15975 | -5/Proximity Caves | Learned location of 1 exit from Factory 16167 | -5/Proximity Caves | Learned 4 Factory zone layouts 16238 | -5/Proximity Caves | Entered Factory 16238 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16239 | -5/Factory | Identified exit to Factory 16239 | -5/Factory | Identified exit to Upper Caves 16241 | -5/Factory | Identified XL Autogun Array 16480 | -5/Factory | Found Exp. Targeting Computer 16864 | -5/Factory | Found Imp. Powered Armor 16869 | -5/Factory | Found Imp. Powered Armor 16872 | -5/Factory | Found Imp. Powered Armor 17120 | -5/Factory | Cargo convoy interrupted 17146 | -5/Factory | Repaired Imp. Shield Generator 17210 | -5/Factory | Garrison activated, responded to threat 17435 | -5/Factory | Entered Upper Caves 17664 | -5/Upper Caves | Encountered a Warlord checkpoint 18003 | -5/Upper Caves | Attracted the attention of an 0b10 base 18095 | -5/Upper Caves | Learned Factory terminal intel 18095 | -5/Upper Caves | Learned Research stockpile data 18095 | -5/Upper Caves | Learned 8 Research zone layouts 18095 | -5/Upper Caves | Learned 8 Factory zone layouts 18095 | -5/Upper Caves | Learned location of 1 exit from Research 18095 | -5/Upper Caves | Learned location of 1 exit from Factory 18382 | -5/Upper Caves | Spotted B-75 Beast 18695 | -5/Upper Caves | Identified exit to Upper Caves 19004 | -5/Upper Caves | Destroyed B-75 Beast 19675 | -5/Upper Caves | Found Alien Artifact 19708 | -5/Upper Caves | Entered another Upper Caves area 19710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19752 | -5/Upper Caves | Discovered exit to Factory (range 23) 19867 | -5/Upper Caves | Learned 12 Factory zone layouts 20518 | -5/Upper Caves | Spotted B-75 Beast 20523 | -5/Upper Caves | Destroyed B-75 Beast 20707 | -5/Upper Caves | Discovered new exit (range 14) 20836 | -5/Upper Caves | Entered Zhirov 20837 | -5/Zhirov | Discovered new exit (range 3) 20878 | -5/Zhirov | Met Zhirov 20929 | -5/Zhirov | Learned location of Testing (-2) 20929 | -5/Zhirov | Learned location of Command (-1) 20968 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21022 | -5/Zhirov | Found Alien Artifact 21022 | -5/Zhirov | Identified Integrated Dissipator 21022 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21420 | -5/Zhirov | Build established: Golem 21883 | -5/Zhirov | Found Alien Artifact 22030 | -5/Zhirov | Entered Proximity Caves 22291 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22461 | -4/Proximity Caves | Learned 4 Research zone layouts 22531 | -4/Proximity Caves | Build established: Tank 22795 | -4/Proximity Caves | Learned 4 Research zone layouts 23337 | -4/Proximity Caves | Discovered exit to Factory (range 15) 23396 | -4/Proximity Caves | Entered Factory 23396 | -4/Factory | Evolved 2 slots: Utility x2 23397 | -4/Factory | Identified exit to Research 23398 | -4/Factory | Identified exit to Upper Caves 23399 | -4/Factory | Loaded intel: 22 terminal locations 23758 | -4/Factory | Found Prototype Device 24284 | -4/Factory | Discovered new exit (range 24) 24448 | -4/Factory | Entered Armory 24536 | -4/Armory | Incoming investigation squad redirected 24854 | -4/Armory | Identified Transdimensional Reconstructor 24854 | -4/Armory | Warped through subspace to slip node 24854 | -4/Armory | Discovered new exit (range 1) 24858 | -4/Armory | Entered Lab 24858 | -4/Lab | Discovered exit to Research (range 9) 24908 | -4/Lab | Unable to decrypt terminal 24908 | -4/Lab | Opened the door to a hidden lab 24909 | -4/Lab | Gained access to the hidden lab's interior 24924 | -4/Lab | Detected by scanners 24933 | -4/Lab | Confronted by A5 24946 | -4/Lab | Destroyed A5 25080 | -4/Lab | Found Prototype Protection 25080 | -4/Lab | Identified Exp. Powered Armor 25173 | -4/Lab | Found Prototype Energy Cannon 25173 | -4/Lab | Identified Warp Cannon 25180 | -4/Lab | Found Prototype Energy Gun 25180 | -4/Lab | Identified Tachyon Dispersion Ray 25313 | -4/Lab | Found Prototype Hackware 25398 | -4/Lab | Found Prototype Hackware 25442 | -4/Lab | Found Alien Artifact 25442 | -4/Lab | Identified Core Regenerator 25442 | -4/Lab | Used Core Regenerator, restored core integrity (+90) 25457 | -4/Lab | Found Integrated Dissipator 25457 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 25499 | -4/Lab | Found Alien Artifact 25499 | -4/Lab | Identified Core Reset Matrix 25499 | -4/Lab | Used Core Reset Matrix 25503 | -4/Lab | Sensed 1 artifact in vicinity 25593 | -4/Lab | Discovered exit to Research (range 22) 25666 | -4/Lab | Entered Research 25666 | -3/Research | Evolved 2 slots: Propulsion x2 25695 | -3/Research | Identified Exp. System Shield 25765 | -3/Research | Identified Quantum Router 25767 | -3/Research | Identified exit to Quarantine 25794 | -3/Research | Spotted B-86 Titan 25821 | -3/Research | Destroyed B-86 Titan 25836 | -3/Research | Garrison activated, responded to threat 25931 | -3/Research | Spotted B-86 Titan 26010 | -3/Research | Found Prototype Device 26033 | -3/Research | Garrison activated, responded to threat 26122 | -3/Research | Destroyed 7 combat bots 26183 | -3/Research | Build established: Hacker-Tank 26254 | -3/Research | Cargo convoy interrupted 26254 | -3/Research | Spotted Executioner 26254 | -3/Research | Spotted Striker 26254 | -3/Research | Spotted Striker 26255 | -3/Research | Spotted Striker 26262 | -3/Research | Destroyed Executioner 26266 | -3/Research | Destroyed Striker 26268 | -3/Research | Destroyed Striker 26270 | -3/Research | Destroyed Striker 26302 | -3/Research | Destroyed 10 combat bots 26309 | -3/Research | Found Prototype Processor 26309 | -3/Research | Identified Exp. Targeting Computer 26416 | -3/Research | First assault squad dispatched 26444 | -3/Research | Incoming assault squad redirected 26471 | -3/Research | Intercept squad dispatched 26506 | -3/Research | Spotted Tracker 26506 | -3/Research | Spotted Tracker 26508 | -3/Research | Destroyed Tracker 26515 | -3/Research | Destroyed Tracker 26524 | -3/Research | Spotted Combat Programmer 26526 | -3/Research | Spotted Combat Programmer 26540 | -3/Research | System corruption reached 10% 26556 | -3/Research | Destroyed Combat Programmer 26592 | -3/Research | Destroyed Combat Programmer 26621 | -3/Research | Lost 12 parts (1p2n8u1w) 26703 | -3/Research | Found Unknown Piercing Weapon 26703 | -3/Research | Identified Enh. Force Lance 26764 | -3/Research | System corruption reached 30% 26842 | -3/Research | Destroyed 7 combat bots 27079 | -3/Research | Entered Quarantine 27080 | -3/Quarantine | Detected hypermatrix surge 27080 | -3/Quarantine | Sensed 15 artifacts in vicinity 27163 | -3/Quarantine | Repaired Imp. Weapon Shielding 27201 | -3/Quarantine | Repaired Adv. Heavy Siege Treads 27262 | -3/Quarantine | Found Core Reset Matrix 27264 | -3/Quarantine | Sensed 14 artifacts in vicinity 27329 | -3/Quarantine | First assault squad dispatched 27379 | -3/Quarantine | Found Matter Drive 27399 | -3/Quarantine | Build established: Scavenger-Gunner 27532 | -3/Quarantine | Found Transdimensional Reconstructor 27535 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 27539 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 27545 | -3/Quarantine | Found Transdimensional Reconstructor 27732 | -3/Quarantine | Discovered new exit (range 17) 27750 | -3/Quarantine | Found Sigix Broadsword 27862 | -3/Quarantine | Scanned by Researcher 27865 | -3/Quarantine | Warped through subspace 28036 | -3/Quarantine | Build established: Scavenger-Mutant 28117 | -3/Quarantine | Found Phase Redirector 28153 | -3/Quarantine | Core integrity fell below 50% 28296 | -3/Quarantine | Found Core Cannon 28332 | -3/Quarantine | Found Subatomic Replicator 28532 | -3/Quarantine | Intercept squad dispatched 28537 | -3/Quarantine | Spotted Tracker 28543 | -3/Quarantine | Spotted Combat Programmer 28549 | -3/Quarantine | Warped through subspace 28579 | -3/Quarantine | Lost 3 parts (2p1n) 28626 | -3/Quarantine | Emitted hypermatrix ping 28631 | -3/Quarantine | Assembled emerged from beneath the floor 28660 | -3/Quarantine | Destroyed Combat Programmer 28703 | -3/Quarantine | Core integrity fell below 20% 28766 | -3/Quarantine | Entered Research 28766 | -2/Research | Evolved 2 slots: Utility x2 28936 | -2/Research | Lost 3 parts (1p1u1w) 29046 | -2/Research | First assault squad dispatched 29071 | -2/Research | System corruption reached 10% 29074 | -2/Research | System corruption reached 30% 29186 | -2/Research | Garrison activated, responded to threat 29223 | -2/Research | Lost 3 parts (1p1u1w) 29367 | -2/Research | Used Subatomic Replicator to replicate Core Cannon 29389 | -2/Research | Warped through subspace 29500 | -2/Research | Spotted B-90 Cyclops 29533 | -2/Research | Destroyed B-90 Cyclops 29534 | -2/Research | Core integrity fell below 50% 29562 | -2/Research | Incoming assault squad redirected 29755 | -2/Research | Emitted hypermatrix ping 29760 | -2/Research | Assembled emerged from beneath the floor 29814 | -2/Research | Incoming assault squad redirected 29814 | -2/Research | Garrison activated, responded to threat 29816 | -2/Research | Incoming assault squad redirected 29893 | -2/Research | Intercept squad dispatched 29897 | -2/Research | Spotted Tracker 29901 | -2/Research | Spotted Tracker 29901 | -2/Research | Destroyed Tracker 29912 | -2/Research | Spotted Combat Programmer 29916 | -2/Research | Destroyed Combat Programmer 29946 | -2/Research | High security lockdown imminent 29947 | -2/Research | Core integrity fell below 20% 29949 | -2/Research | Spotted Combat Programmer 29978 | -2/Research | Destroyed Combat Programmer 29980 | -2/Research | Warped through subspace 30026 | -2/Research | High security lockdown engaged 30031 | -2/Research | Core destroyed Last Messages --------------- 29978_ G-73 Enforcer suffers critical hit (Destroy). 29978_ Destroyed Unknown Reactor. 29980_ Penetrated by Slug. 29980_ Warped through subspace. 29995_ SCS2VFRAS/DAVBRFYTXRBCU BEYAUDHP 29996_ ALERT: Machine network offline. 30011_ ALERT: Performing unscheduled system reset. 30012_ System corrupted: Component data lost. 30016_ Ended siege mode. 30025_ Arm. Heavy Treads destroyed. 30026_ ALERT: Lockdown in effect, collecting threat data. 30028_ Beam penetrates Q376-m. 30028_ Q376-m destroyed. 30028_ Beam penetrates Wall. 30030_ System corrupted: Energy discharge (-265). 30031_ Beam penetrates Wall. 30031_ Beam penetrates Y-72 Warden. 30031_ Y-72 Warden suffers critical hit (Destroy). 30031_ Y-72 Warden destroyed. 30031_ Beam penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????????#?????# ??????????????? | | ?????????????????????????? #?????# ?????????????? | | ?????????????????????????? ####### "????????????? | | ?????????????????????????? + ""???????????? | | ?????????????????????????? # ??????????? | | ?????????????????????????? # ????# ???# | | ?????????????????######### +? ;;#### | | ?????????????????# ## #??#";;;;## | | ?????????????????# ## ###;;; # | | ?????????????????# # # " | | ?????????????????# | # ^ ; " | | ?????????????????# + ; " | | ?????????????????# #@ !! []g ; % | | ?????????????????#######; %!! []g ; % | | ?????????????????????? ! ]g] # " | | ????????????????????? ! g # " | | ???????????????????? ;;######;;; # "" | | ???????????????????# ;;#+####???????# # | | ???????????????????# ##????????????????? ; | | ??????????????????? ????????????????????##;;#+# | | ??????????????????# %!????????????????????????? | | ?????????????????? *?????????????????????????? | | ?????????????????## ???????????????????????? """ | | ??????????????????# ??????????????????????? """ | | ??????????????????#;#??????????????????????# """ | | ?????????????????? ???????????????????????+ | | ??????????????????;#???????????????????????# ? | | ????????????????? ????????????????????????# ? | | ????????????????? ?????????????????????????# ?? | | ???????????????? ?????????????????????????##/##?? | | ???????????????? ??????????????????????????? ???? | | ??????????????? ??????????????????????????# ????? | | ???????????????????????????????????????????+ ????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????? | | ???????????????""# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 100 Energy Generation 57 Energy Capacity 1700 Matter Stores 350 Matter Capacity 350 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 85 Power Amplification 30 Additional Mass Support 12 EM Shielding 3 Corruption Prevention 36 Armor Coverage 1000 Resistance: KI 20 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Thermal Conversion 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 50 Particle Charging 25 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Core Reset Matrix Sigix Broadsword Phase Redirector High-powered Transdimensional Reconstructor Core Cannon Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed PulseOverloadLoader Manual? 0 Play Time 05:29:57 Cumulative 304.2 hours Start 2021.07.29 @ 18:52:42 End 2021.07.30 @ 09:54:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 79 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a2aa123-49bb-4f23-a2b7-07e9dd17b2e7