Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 18:05:51 Player: Obelisk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (946) 946 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 3029 Bonus ------- Follower Combat Kills 18 Cogmind --------- Core Integrity 444/550 Matter 245/300 Energy 280/280 System Corruption 1% Temperature Cool (185) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Small Storage Unit Sensor Array Transmission Jammer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (6) ---- Heavy Ion Engine Hardened Medium Armor Plating Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Small Storage Unit Heavy Assault Rifle Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 41 | 6 7 17 5 6 Power 7 | 1 2 4 . . Engine 7 | 1 2 4 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 4 4 1 . Treads 4 | . . 3 1 . Leg 7 | 2 4 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 5 3 1 Device 2 | . . 1 1 . Storage 3 | 1 . . 1 1 Processor 2 | . . 2 . . Hackware . | . . . . . Protection 4 | . 1 2 1 . Artifact . | . . . . . Weapon 12 | 2 . 4 1 5 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 3 . 3 Ballistic Cannon 2 | . . 1 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 5 | . . 4 . 1 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . 1 Average Slot Usage (%) 94 | . 94 95 92 99 Engine 11 | . 14 10 9 9 Treads 18 | . . 23 30 36 Leg 11 | . 28 6 . . Device 5 | . . 3 16 18 Storage 8 | . 14 7 . 5 Processor 8 | . . 14 9 8 Protection 7 | . 8 6 9 3 Ballistic Gun 16 | . 28 13 9 9 Ballistic Cannon 5 | . . 8 9 8 Naked Turns . | . . . . . Heaviest Build 28 | 11 14 27 28 26 Greatest Support 86 | 20 20 66 86 86 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 5 4 5 Most Carried 6 | 4 3 4 4 6 Average Carried 1 | 1 1 1 2 4 Final Capacity 6 | 6 6 4 4 6 Final Carried 6 | . 1 4 3 6 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1041 | 165 298 369 79 130 Remotely . | . . . . . Salvage Created 1151 | . 434 343 121 253 Parts 66 | . 20 32 5 9 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 28 | . 9 12 3 4 Guns 21 | . 9 8 . 4 Cannons 7 | . . 4 3 . Classes Destroyed 5 | . 2 3 . . Worker 2 | . . 2 . . Hauler 3 | . 1 1 . 1 Swarmer 8 | . . 8 . . Grunt 16 | . 9 2 1 4 Sentry 4 | . . 2 2 . Best Kill Streak 4 | . 3 4 2 4 Combat Bots Only 4 | . 3 4 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 1975 | . 508 759 123 585 Core 306 | . 98 102 15 91 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 60 74 . . Volleys Fired 126 | . 54 48 8 16 Largest 2 | . 2 2 2 2 Hottest 67 | . 40 62 67 67 Shots Fired 238 | . 106 88 16 28 Gun 193 | . 106 60 8 19 Cannon 45 | . . 28 8 9 Launcher . | . . . . . Special . | . . . . . Kinetic 238 | . 106 88 16 28 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 12 8 15 24 Robot Miss Streak 7 | . 3 7 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 163 | . 73 51 15 24 Core Hits 57 | . 26 18 4 9 Critical Hits 3 | . 3 . . . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1913 | . 520 700 275 418 Guns 1315 | . 520 407 128 260 Cannons 598 | . . 293 147 158 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1913 | . 520 700 275 418 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . 1 Average Corruption 2 | . 2 . . 1 Corruption Purged . | . . . . . Effects 6 | . 6 . . . Matter Fused 3 | . 3 . . . Heat Flow Errors 1 | . 1 . . . Weapon Failures 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 1 . 1 Impact . | . . . . . Kinetic 2 | . . 1 . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 464 | . 145 65 18 464 Average Temperature 38 | . 20 13 9 161 Received Heat Transfer 642 | . 279 102 54 207 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 242 | . 125 242 167 144 Initial 70 | . . 40 42 70 Average 86 | . 51 113 91 86 Maximum Alert Level 1 | . . 1 . . Low Security (%) 96 | 100 100 91 100 100 Level 1 3 | . . 8 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 1 2 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 2 | . . 2 . . Communications Jammed 28 | . . . . 28 Distress Signals 28 | . . . . 28 Times Spotted 45 | . 14 17 4 10 Peak Tracking Total 5 | . 5 4 2 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 4 | . . 3 1 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 10 | . 5 4 . 1 Terminals 7 | . 3 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 13 9 . 2 Successful 13 | . 6 6 . 1 Failed 11 | . 7 3 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 11 8 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 5 . 1 Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Locate Traps 3 | . 1 2 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 3 | . 2 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 3 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 13 | . . . . 13 Total Damage 230 | . . . . 230 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2183 | 42 676 979 328 158 Spaces Moved 1213 | 39 412 528 171 63 Core 21 | 21 . . . . Treads 636 | . . 402 171 63 Legs 556 | 18 412 126 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 139 | 82 120 150 160 160 Slowest Speed 160 | 120 120 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 56 36 14 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . 1 . 1 Melee . | . . . . . Projectile 2 | . . 1 . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1487 | 48 508 632 209 90 Wait 52 | . 18 12 22 . Move 1209 | 38 411 527 170 63 Hop . | . . . . . Pick Up 39 | 4 10 19 3 3 Fast Attach 4 | 2 . . . 2 Attach 18 | 4 1 10 3 . Detach . | . . . . . Swap 19 | . 6 7 2 4 Drop 20 | . 8 9 1 2 Fire 126 | . 54 48 8 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -9/Materials | Discovered new exit (range 15) 1637 | -9/Materials | Identified exit to Materials 1698 | -9/Materials | Entered another Materials area 1698 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -8/Materials | Discovered new exit (range 9) 1914 | -8/Materials | Identified exit to Storage 2026 | -8/Materials | Entered Storage 2073 | -8/Storage | Met a pair of Derelict thieves 2184 | -8/Storage | Self-destructed Last Messages --------------- Acquired 62 matter. U-05 Engineer builds a Wall. Dropped Hvy. Assault Rifle. Acquired Prototype Energy Gun. Identified Hvy. EM Shotgun. Malfunction: Heat surge (+489). Power failure, Hvy. Ion Engine shutdown. Dropped Faulty Hvy. EM Shotgun. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Assault Cannon permanently disabled. Overheating: Short circuit. Acquired Hvy. Assault Rifle. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+1). G-47 Trooper destroyed. Switching to secondary target: B-36 Bruiser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????##########?????????? | | ???????????????# ??????????? | | ???????????????# ?#####????? | | ???????????????# = ?# #????? | | ???????????????+ ] ?# #????? | | ???????????????# = ??# #####? | | ???????????????# ??# + ## | | ???????????????? ??# # T# | | ?????????????????? ! ??# ### ## | | ???????????????#####+##### ##! !# | | ???????????????# =%=%[%%=! ##! !# | | ???????????????#=!!=! g*[b ##! !# | | ???????????????# *=%!! [b@ ##! !# | | ???????????????# !!########+####### | | ???????????????# ??????## #???? | | ???????????????+ ???????#T #???? | | ???????????????????????###" "##???? | | ???????????????????????# #???? | | ???????????????????????#]] #???? | | ???????????????????????# ] #???? | | ???????????????????????#] ]#???? | | ???????????????????????########???? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed ShieldExperimentalAutohacker Manual? 0 Play Time 00:21:00 Cumulative 10.9 hours Start 2021.11.01 @ 17:47:08 End 2021.11.01 @ 18:05:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c8a27345-f6b8-4837-8877-942b524cf817