Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.18 @ 01:26:39 Player: Teku Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (23) 115 Value Destroyed (989) 989 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5404 Bonus ------- None Cogmind --------- Core Integrity 951/1000 Matter 25/300 Energy 298/350 System Corruption 3% Temperature Cool (0) Movement Treading (248) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Micro Nuclear Core > --- PROPULSION (5) --- Light Treads Armored Treads Armored Treads Armored Treads Armored Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Compact Battery Advanced Signal Interpreter Advanced ECM Suite Makeshift System Shield > --- WEAPON (4) ------- Assault Rifle Assault Cannon Assault Cannon Heavy Flak Cannon > --- INVENTORY (25) --- Ion Engine Improved Deuterium Engine Micro Nuclear Core Angular Momentum Engine Improved Heat Sink Cooling System Improved Cooling System Large Storage Unit Compact Matter Pod (147) Utility Shielding Light Armor Plating Improved Medium Armor Plating Recalibrator EM Pulse Cannon EM Pulse Cannon Plasma Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Compact Battery Advanced Signal Interpreter Advanced ECM Suite Makeshift System Shield > --- WEAPON ----------- Assault Rifle Assault Cannon Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Micro Nuclear Core Angular Momentum Engine Improved Heat Sink Cooling System Improved Cooling System Large Storage Unit Compact Matter Pod Utility Shielding Light Armor Plating Improved Medium Armor Plating Recalibrator EM Pulse Cannon EM Pulse Cannon Plasma Cannon Assault Cannon [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Slots Evolved 11 | . 1 . . . 6 . . 2 2 Power 3 | . 1 . . . . . . 1 1 Propulsion 3 | . . . . . 2 . . . 1 Utility 3 | . . . . . 2 . . 1 . Weapon 2 | . . . . . 2 . . . . Parts Attached 57 | 7 1 2 . 5 18 2 . 19 3 Power 6 | 1 . 1 . . 2 . . 1 1 Engine 4 | 1 . 1 . . 1 . . 1 . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 11 | 2 . . . . 6 . . 2 1 Treads 11 | 2 . . . . 6 . . 2 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 1 . . 4 7 . . 10 . Device 5 | . . . . . 2 . . 3 . Storage 9 | 1 1 . . 2 1 . . 4 . Processor 1 | . . . . . . . . 1 . Hackware 2 | . . . . 1 . . . 1 . Protection 7 | 1 . . . 1 4 . . 1 . Artifact . | . . . . . . . . . . Weapon 16 | 2 . 1 . 1 3 2 . 6 1 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . 1 . Ballistic Gun 4 | 1 . . . 1 1 . . . 1 Ballistic Cannon 9 | . . . . . 2 2 . 5 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 4 | . . . . . . . . 1 3 Power 3 | . . . . . . . . . 3 Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 3 | . . . . . . . . 1 3 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 94 | . 87 88 100 100 83 100 100 98 97 Engine 11 | . 12 13 25 25 12 7 7 12 10 Core 4 | . . . . . 1 7 7 6 10 Treads 26 | . 25 25 25 25 26 28 28 25 25 Device 4 | . . . . . 4 7 7 8 5 Storage 12 | . 12 12 12 12 11 14 14 12 11 Hackware 1 | . . . . 2 . . . 3 5 Protection 6 | . 12 12 12 9 6 7 7 3 . Energy Gun 3 | . 12 12 12 8 . . . . . Energy Cannon 5 | . . 8 12 12 7 7 7 3 . Ballistic Gun 4 | . 12 3 . 3 7 5 . . 5 Ballistic Cannon 11 | . . . . . 5 15 21 20 16 Peak Build Rating 64 | 7 7 12 12 15 42 43 43 58 64 Average Rating 33 | 3 6 9 12 12 27 42 43 52 61 On Entrance 23 | . 7 7 12 12 12 42 43 43 52 Naked Turns . | . . . . . . . . . . Heaviest Build 133 | 18 28 37 37 97 56 59 59 132 133 Greatest Support 107 | 40 40 40 40 40 88 80 80 80 107 Greatest Overweight (x) 4 | 4 . . . 2 . . . 2 1 Average Overweight (x) . | 1 . . . . . . . . 1 Largest Inventory Capacity 25 | 10 15 15 15 25 15 15 15 25 25 Average Capacity 15 | 9 11 15 15 15 15 15 15 17 25 Most Carried 17 | 2 5 11 12 12 15 15 15 17 17 Average Carried 11 | . 3 6 10 10 10 14 15 14 15 Final Capacity 25 | 10 15 15 15 15 15 15 15 25 25 Final Carried 17 | . 4 10 10 10 14 15 15 17 17 Class Distribution -------------------- 51% | Hacker-Tank 32% | Hacker-Mutant 16% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Matter Collected 1299 | 239 59 67 33 . 314 50 . 477 60 Remotely . | . . . . . . . . . . Salvage Created 772 | . 106 . 61 . 211 . . 394 . Parts 28 | . 3 . 7 . 5 . . 13 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Combat Hostiles Destroyed 22 | . 3 . 2 . 5 . . 12 . Guns 4 | . 3 . 1 . . . . . . Cannons 17 | . . . 1 . 5 . . 11 . Classes Destroyed 6 | . 2 . 1 . 2 . . 1 . Turret 1 | . . . 1 . . . . . . Swarmer 6 | . 1 . 2 . . . . 3 . Grunt 9 | . 2 . . . 2 . . 5 . Duelist 1 | . . . . . 1 . . . . Sentry 4 | . . . . . 2 . . 2 . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 4 | . 2 . 3 . 3 . . 4 . Combat Bots Only 4 | . 2 . 2 . 3 . . 4 . Max Kills in Single Turn 1 | . 1 . 1 . 1 . . 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Hostile Shots Fired 340 | . 9 . 29 . 65 18 . 139 80 Missed 94 | . 4 . 6 . 21 6 . 39 18 Damage Taken 2087 | . 29 . 75 . 223 14 . 1011 735 Core 132 | . 10 . 5 . 10 . . 58 49 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 1 | . . . 1 . . . . . . Ignored by Resistances 1269 | . 20 . 53 . 156 8 . 599 433 Core Remaining (%) 96 | 100 . . . 94 . . 98 93 . Volleys Fired 56 | . 6 . 5 . 13 . . 29 3 Largest 4 | . 2 . 2 . 3 . . 4 4 Hottest 247 | . 70 . 125 . 142 . . 247 161 Shots Fired 173 | . 12 . 10 . 39 . . 100 12 Gun 33 | . 12 . 5 . 13 . . . 3 Cannon 140 | . . . 5 . 26 . . 100 9 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 120 | . 6 . . . 26 . . 76 12 Thermal 53 | . 6 . 10 . 13 . . 24 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 33 | . 8 . 8 . 33 . . 15 4 Robot Miss Streak 3 | . 1 . 1 . 2 . . 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 135 | . 10 . 8 . 34 . . 74 9 Core Hits 67 | . 6 . 4 . 24 . . 32 1 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 1 . . . . . . 3 . Burn 1 | . 1 . . . . . . . . Meltdown 1 | . . . . . . . . 1 . Blast 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2881 | . 120 . 150 . 780 . . 1710 121 Guns 379 | . 120 . 50 . 180 . . . 29 Cannons 2502 | . . . 100 . 600 . . 1710 92 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1847 | . 70 . . . 474 . . 1182 121 Thermal 1034 | . 50 . 150 . 306 . . 528 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 58 | . . . . . . . . 58 . Projectiles 58 | . . . . . . . . 58 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 25 | . . . . . 4 . . 17 4 Impact . | . . . . . . . . . . Kinetic 24 | . . . . . 4 . . 16 4 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 691 | . 42 . 76 . 412 . . 691 261 Average Temperature 174 | . 18 . 36 . 157 . . 214 136 Received Heat Transfer 744 | . 15 . 54 . 132 . . 480 63 Effects 28 | . . . . . 2 . . 26 . Shutdowns 12 | . . . . . 1 . . 11 . Energy Bleed 3 | . . . . . . . . 3 . Interference 5 | . . . . . . . . 5 . Matter Decay 3 | . . . . . . . . 3 . Short Circuit 3 | . . . . . . . . 3 . Damage (minor) 2 | . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1895 | . 222 . 296 . 444 . . 933 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Peak Influence 163 | . 145 4 . 31 91 . . 163 77 Initial 45 | . . 4 . 31 9 . . . 45 Average 39 | . 40 2 . 31 46 . . 54 46 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . 1 . . 2 . . 3 1 Investigation 2 | . . 1 . . . . . 1 . Extermination 4 | . . . . . 2 . . 1 1 Reinforcement 1 | . . . . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Distress Signals 4 | . 2 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 53 | . 8 . 6 . 7 1 . 22 9 Peak Tracking Total 6 | . 4 . 5 . 3 1 . 6 6 Tactical Retreats 9 | . 1 . 1 . . 1 . 5 1 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Traps Triggered 2 | . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Machines Disabled 2 | . . . . . 1 . . 1 . Max in Single Turn 1 | . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Machines Accessed 5 | . 2 1 . 1 . 1 . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 4 1 . 1 . 1 . . . Successful 7 | . 4 1 . 1 . 1 . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 3 1 . . . 1 . . . Record 3 | . 3 . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 17 | . . . . 17 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Turns Passed 5349 | 88 443 564 123 354 765 1266 233 1155 358 Spaces Moved 2879 | 41 263 347 67 213 417 739 138 523 131 Core 21 | 21 . . . . . . . . . Treads 2858 | 20 263 347 67 213 417 739 138 523 131 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 170 170 170 247 Average Speed 174 | 182 160 160 160 161 164 170 170 193 247 Slowest Speed 330 | 250 160 160 160 320 170 170 170 330 248 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 34 68 3 41 12 90 18 13 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . 2 1 . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . . 5 1 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . 5 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac Total 3094 | 54 274 356 73 222 474 750 137 598 156 Wait 29 | . . . . . 2 . . 11 16 Move 2870 | 40 262 346 66 212 416 738 137 522 131 Hop . | . . . . . . . . . . Pick Up 55 | 7 4 7 1 3 16 5 . 9 3 Fast Attach 2 | . . . . . 2 . . . . Attach 29 | 7 1 2 . . 13 . . 3 3 Detach 6 | . 1 1 . . 4 . . . . Swap 26 | . . . . 5 3 2 . 16 . Drop 20 | . . . 1 2 5 4 . 8 . Fire 56 | . 6 . 5 . 13 . . 29 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -10/Subcaves -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 15) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Power x1 244 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Discovered exit to Mines (range 15) 318 | -10/Materials | Build established: Hacker-Mutant 394 | -10/Materials | Identified exit to Materials 394 | -10/Materials | Discovered exit to Materials (range 15) 394 | -10/Materials | Discovered exit to Mines (range 12) 532 | -10/Materials | Entered Mines 533 | -10/Mines | Learned location of Storage (-9) 540 | -10/Mines | Met a Derelict bent on vengeance 677 | -10/Mines | Met a Derelict shopkeep closing up shop 1081 | -10/Mines | Identified exit to Subcaves 1081 | -10/Mines | Discovered exit to Subcaves (range 10) 1096 | -10/Mines | Entered Subcaves 1114 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1195 | -10/Subcaves | Identified exit to Recycling 1195 | -10/Subcaves | Discovered exit to Recycling (range 10) 1219 | -10/Subcaves | Entered Recycling 1220 | -9/Recycling | Met a Zionite searching for Scraptown 1530 | -9/Recycling | Identified exit to Factory 1530 | -9/Recycling | Discovered exit to Factory (range 5) 1573 | -9/Recycling | Entered Factory 1573 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2013 | -7/Factory | Build established: Hacker-Tank 2218 | -7/Factory | Identified exit to Lower Caves 2218 | -7/Factory | Discovered exit to Lower Caves (range 15) 2338 | -7/Factory | Entered Lower Caves 2415 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2475 | -7/Lower Caves | Encountered a Warlord checkpoint 3110 | -7/Lower Caves | Spotted B-75 Beast 3336 | -7/Lower Caves | Learned location of Extension (-5) 3579 | -7/Lower Caves | Identified exit to Lower Caves 3579 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 3604 | -7/Lower Caves | Entered another Lower Caves area 3807 | -7/Lower Caves | Identified exit to Factory 3807 | -7/Lower Caves | Discovered exit to Factory (range 14) 3837 | -7/Lower Caves | Entered Factory 3837 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4938 | -6/Factory | Identified exit to Factory 4938 | -6/Factory | Discovered exit to Factory (range 15) 4992 | -6/Factory | Entered another Factory area 4992 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5052 | -5/Factory | Build established: Hacker-Gunner 5350 | -5/Factory | Self-destructed Last Messages --------------- 05175_ ALERT: All DSF locations entering lockdown mode. 05178_ Critical hit (Burn: +37). 05242_ ALERT: Rogue bot located, Programmers report to Factory Zone 8X. 05283_ Acquired Mic. Nuclear Core. 05299_ P-70 Sage knocked back. 05305_ W-25 Informer knocked back. 05305_ P-70 Sage knocked back. 05326_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05328_ Penetrated by Slug. 05330_ Mic. Nuclear Core destroyed. 05332_ T-07 Excavator destroyed. 05332_ Penetrated by Slug. 05341_ Imp. Ion Engine destroyed. 05343_ Slug penetrates Wall. 05344_ Imp. Deuterium Engine destroyed. 05344_ Slug penetrates Wall. 05348_ Assembly Bed disabled. 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"""" # #???????? | | ???????????????# """"p"" " # ###+####???????? | | ???????????????# @p # #??????????????? | | ???????????????# # #??????????????? | | ???????????????# | # * #??????????????? | | ???????????????############## % #??????????????? | | ????????????????????????????# ! #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 43 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed AnalysisCobblerBallwheel Manual? 0 Play Time 01:05:39 Cumulative 6.0 hours Start 2024.10.18 @ 00:12:34 End 2024.10.18 @ 01:26:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 13 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14247cdc-7a4d-4c07-8ff4-17d148dcd34f