Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 13:06:51 Player: bryce Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (191) 955 Value Destroyed (8842) 8842 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2533) 2533 TOTAL SCORE: 18850 Bonus ------- High Alert Combat Kills 433 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 220/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Microactuators Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Improved Weapon Cycler Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Advanced Plasma Cannon KE Penetrator Mass Driver Heavy Mace > --- INVENTORY -------- Light Ion Engine Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Enhanced Armored Leg Improved Medium Armor Plating Relay Coupler [Sentry] Heavy Laser Disruptor Cannon Disruptor Cannon Heavy Plasma Cannon Heavy Assault Rifle Gauss Rifle Improved Datajack Heavy Mace [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Heavy Hammer Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 . . . 2 . . . . . . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . 1 . . . . . . . . . . 1 Utility 4 | . . 1 . 1 . . . . . 1 . . . . . . 1 Weapon 3 | . . . 1 . . 1 . . . 1 . . . . . . . Parts Attached 258 | 6 5 16 18 2 13 1 44 10 31 24 . 9 41 1 11 2 24 Power 35 | 1 1 2 4 . 2 . 4 1 7 3 . . 8 . 1 . 1 Engine 17 | 1 1 2 3 . 2 . 2 . 2 1 . . 2 . 1 . . Core 18 | . . . 1 . . . 2 1 5 2 . . 6 . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 93 | 2 . 7 7 1 4 1 18 3 13 7 . 5 13 . 5 . 7 Treads 39 | 2 . 7 7 1 2 1 4 1 . 1 . 5 6 . 1 . 1 Leg 27 | . . . . . 2 . 8 . 3 5 . . 2 . 4 . 3 Wheel 5 | . . . . . . . 5 . . . . . . . . . . Hover 2 | . . . . . . . . 2 . . . . . . . . . Flight 20 | . . . . . . . 1 . 10 1 . . 5 . . . 3 Utility 39 | 1 1 3 1 1 2 . 3 2 2 4 . . 10 1 2 1 5 Device 13 | . 1 1 . . 1 . . . . 2 . . 4 1 1 . 2 Storage 5 | 1 . 1 . 1 . . . . . . . . . . . 1 1 Processor 3 | . . . . . . . . . 1 1 . . . . 1 . . Hackware 5 | . . . . . . . . 1 1 . . . 2 . . . 1 Protection 13 | . . 1 1 . 1 . 3 1 . 1 . . 4 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 91 | 2 3 4 6 . 5 . 19 4 9 10 . 4 10 . 3 1 11 Energy Gun 22 | 1 1 1 3 . 1 . 4 . 1 1 . 1 2 . 2 1 3 Energy Cannon 11 | . . . . . . . . . . 2 . 1 3 . . . 5 Ballistic Gun 21 | 1 . 1 . . . . 4 . 7 3 . 1 2 . . . 2 Ballistic Cannon 5 | . 2 . . . . . . . . . . 1 . . 1 . 1 Launcher 11 | . . . 2 . 1 . 4 . 1 3 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . 2 1 . . . . 2 . 1 . . 3 . . . . Slashing Weapon 9 | . . . . . 2 . 6 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 1 1 . . . . . . . . . Unidentified Prototypes 6 | . . 3 2 . . . . . . 1 . . . . . . . Corrupted Parts 4 | . . 1 . . . . 2 1 . . . . . . . . . System Corruption 8 | . . 1 . . . . 4 3 . . . . . . . . . Parts Lost 135 | . . . 2 . 8 . 14 8 24 15 . . 26 . 2 5 31 Power 20 | . . . . . 2 . 2 1 4 2 . . 5 . 1 . 3 Propulsion 45 | . . . 1 . 5 . 4 3 11 6 . . 4 . . 1 10 Utility 25 | . . . . . 1 . 3 2 2 2 . . 7 . 1 1 6 Weapon 45 | . . . 1 . . . 5 2 7 5 . . 10 . . 3 12 Highest Loss Streak 16 | . . . 2 . 4 . 5 8 7 13 . . 16 . 2 3 10 To Critical Strikes 6 | . . . . . . . . . . . . . 4 . . . 2 Average Slot Usage (%) 84 | . 98 96 92 100 82 77 92 84 80 95 47 79 79 75 93 82 36 Engine 5 | . 14 10 14 15 11 6 5 3 2 . 5 5 1 5 4 5 1 Core 4 | . . . . . . . 3 5 8 10 5 5 8 5 5 5 1 Treads 14 | . 28 30 25 30 18 17 10 19 1 4 . 27 19 11 12 17 1 Leg 4 | . . . . . 4 6 5 2 5 15 11 . 2 11 9 11 3 Wheel 1 | . . . . . . . 12 . . . . . . . . . . Flight 4 | . . . . . . . 2 2 17 5 . . 4 5 4 . 3 Device 5 | . 12 11 9 7 7 6 . . . 1 5 5 5 10 16 11 6 Storage 6 | . 14 11 9 15 15 13 9 6 6 5 5 5 2 . . . 3 Processor 1 | . . . . . . . . . 3 4 5 5 2 . 2 5 3 Hackware 2 | . . . . . . . . 4 8 8 . . . . . . . Protection 5 | . . 9 9 7 2 6 13 9 . 3 . . 3 5 4 . . Energy Gun 6 | . 14 11 14 15 15 13 9 13 1 . . 2 2 . 4 9 2 Energy Cannon 1 | . . . . . . . . . . 3 . 2 6 5 5 4 2 Ballistic Gun 6 | . 5 . . . . . 8 . 12 17 . 4 7 5 5 . 2 Ballistic Cannon 1 | . 8 3 . . . . . . . . . 4 2 . 4 4 . Impact Weapon 4 | . . 6 8 7 . . . 6 7 4 5 5 4 5 4 . . Slashing Weapon 1 | . . . . . 4 6 6 6 . . . . . . . . . Naked Turns 29 | . . . . . . . . . . . . . . . . . 29 Heaviest Build 92 | 13 15 40 44 44 51 51 56 58 58 61 34 62 76 40 55 45 92 Greatest Support 90 | 40 40 63 63 60 60 70 70 70 70 55 40 90 90 60 83 83 53 Greatest Overweight (x) 30 | 1 . 1 1 . 15 1 4 1 2 2 . 1 3 . . . 30 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 10 25 Average Capacity 12 | 7 8 9 15 15 15 15 15 15 15 15 15 15 9 5 5 5 9 Most Carried 15 | 6 8 15 15 15 15 15 15 15 15 15 12 15 15 5 5 5 5 Average Carried 10 | 3 7 9 14 14 14 14 14 12 13 14 12 13 9 5 4 5 1 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 10 5 Final Carried 15 | 6 8 15 15 15 14 14 15 12 15 12 12 15 5 5 5 5 1 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Scavenger-Tank 19% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Matter Collected 5049 | 200 110 216 165 . 125 . 947 308 903 266 . . 1174 . 261 197 177 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8007 | . 52 889 932 . 507 . 1275 264 860 756 . . 1485 . 240 277 470 Parts 346 | . 6 39 44 . 28 . 55 2 41 47 . . 53 . 8 9 14 Haulers Intercepted 5 | . . 2 3 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . . . 2 8 . Prevented 1 | . . . . . . . . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Combat Hostiles Destroyed 168 | . 3 18 17 . 10 . 23 2 24 16 . . 35 . 4 7 9 Melee 16 | . . . 2 . 3 . 5 . 3 . . . 3 . . . . Guns 94 | . 3 11 11 . 6 . 17 1 16 5 . . 14 . 1 1 8 Cannons 30 | . . 5 . . . . . . . 2 . . 14 . 2 6 1 AOE 14 | . . . 4 . 1 . . . 3 6 . . . . . . . Classes Destroyed 17 | . 1 7 4 . 2 . 1 1 . 1 . . . . . . . Worker 8 | . . . 3 . . . . . . 5 . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . Tunneler 3 | . . 1 . . . . . . . 2 . . . . . . . Hauler 5 | . . 2 3 . . . . . . . . . . . . . . Recycler 3 | . . . 2 . . . . 1 . . . . . . . . . Watcher 3 | . . . 1 . . . . . . 1 . . . . . . 1 Swarmer 65 | . 3 . 7 . 2 . 5 . 18 7 . . 16 . . 3 4 Cutter 4 | . . . . . . . 4 . . . . . . . . . . Grunt 49 | . . 11 5 . 6 . 7 1 2 3 . . 8 . 3 3 . Brawler 6 | . . 1 . . . . 1 . . . . . 4 . . . . Duelist 5 | . . 1 . . . . . . . 1 . . 2 . . 1 . Sentry 20 | . . 5 3 . . . 6 . 2 1 . . 2 . 1 . . Specialist 1 | . . . . . 1 . . . . . . . . . . . . Hunter 11 | . . . 2 . . . . . 2 . . . 3 . . . 4 Programmer 5 | . . . . . . . . . . 4 . . . . . . 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | . 3 4 7 . 3 . 5 1 6 16 . . 6 . 2 4 4 Combat Bots Only 9 | . 3 3 5 . 3 . 5 1 6 9 . . 6 . 2 4 4 Max Kills in Single Turn 5 | . 1 1 3 . 1 . 1 1 3 5 . . 1 . 1 1 1 Gunslinging 1 | . . . . . . . . . 1 1 . . . . . . . Exploded 5 | . . . 2 . 1 . . . 3 5 . . . . . . . Melee 1 | . . . 1 . 1 . 1 . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Hostile Shots Fired 2105 | . 19 92 99 . 112 . 398 79 364 132 . . 317 . 49 52 392 Missed 594 | . 5 29 30 . 25 . 129 14 100 38 . . 69 . 10 14 131 Damage Taken 19563 | . 83 701 694 47 1386 . 2310 1362 2619 1552 . . 4121 . 454 400 3834 Core 2666 | . 10 93 66 . 140 . 198 120 375 103 . . 347 . 27 30 1157 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 53 | . . . . . 1 . 31 21 . . . . . . . . . Ignored by Resistances 5941 | . 28 203 205 12 393 . 711 372 793 432 . . 1150 . 313 246 1083 Regen/Repaired (Parts) 115 | . . . . . . . . . . 115 . . . . . . . Core Remaining (%) 72 | 100 96 76 88 . 80 . . . 18 . . . . . . 49 . Volleys Fired 550 | . 9 73 53 6 33 . 69 12 51 43 . . 96 3 13 18 71 Largest 3 | . 1 1 2 2 2 . 2 2 2 2 . . 3 2 2 2 2 Hottest 188 | . 50 56 117 117 117 . 117 142 142 179 . . 188 118 118 165 156 Shots Fired 855 | . 9 73 72 12 54 . 127 24 97 63 . . 180 5 18 32 89 Gun 661 | . 9 59 70 12 54 . 119 24 96 41 . . 90 2 8 12 65 Cannon 175 | . . 14 . . . . . . . 14 . . 90 3 10 20 24 Launcher 19 | . . . 2 . . . 8 . 1 8 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 359 | . . 14 . . . . 86 . 71 36 . . 95 2 13 17 25 Thermal 435 | . 9 59 70 12 48 . 20 24 25 19 . . 81 3 5 15 45 Explosive 16 | . . . 2 . . . 5 . 1 8 . . . . . . . Electromagnetic 45 | . . . . . 6 . 16 . . . . . 4 . . . 19 Robot Hit Streak 45 | . 2 29 25 . 17 . 36 17 18 13 . . 45 29 7 9 15 Robot Miss Streak 5 | . 2 1 1 . 1 . 5 1 5 4 . . 3 1 2 2 2 Penetration Max 1 | . . . . . . . 1 . 1 . . . 1 . . 1 1 Secondary Targets 10 | . . . . . 2 . 2 . 3 1 . . 1 . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 . 1 1 . . 1 . . . 1 Shots Hit Robots 792 | . 5 73 67 . 62 . 124 41 97 40 . . 172 3 10 24 74 Core Hits 414 | . 3 29 33 . 19 . 108 6 45 55 . . 68 1 6 11 30 Critical Kills 10 | . . 1 1 . . . . . . 2 . . 2 . 3 1 . Critical Parts Destroyed 15 | . . 2 2 . . . . 1 2 . . . 3 . 2 3 . Critical Strikes 71 | . . 11 7 . 5 . 9 5 4 2 . . 8 . 6 5 9 Burn 27 | . . 7 4 . 4 . 2 3 1 . . . . . 1 1 4 Meltdown 4 | . . . . . . . . . . 2 . . 1 . 1 . . Destroy 10 | . . . . . . . . . 1 . . . 1 . 4 4 . Blast 5 | . . 1 . . . . . . . . . . 1 . . . 3 Corrupt 2 | . . . . . . . . . . . . . . . . . 2 Smash 14 | . . 3 3 . . . . 1 2 . . . 5 . . . . Sever 9 | . . . . . 1 . 7 1 . . . . . . . . . Melee Attacks 153 | . . 11 7 . 15 . 33 19 34 2 . . 32 . . . . Impact 97 | . . 11 7 . . . . 11 34 2 . . 32 . . . . Slashing 43 | . . . . . 12 . 30 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . 3 3 . 3 . . 1 1 . . . 1 . . . . Combat Hostiles 5 | . . . . . 3 . . . 1 . . . 1 . . . . Follow-up Attacks 8 | . . . . . . . 2 1 1 . . . 4 . . . . Damage Inflicted 20611 | . 62 1369 1710 . 1288 . 3222 1048 2654 2116 . . 4627 72 289 676 1478 Guns 9948 | . 62 902 1061 . 847 . 2005 560 1327 551 . . 1349 40 86 238 920 Cannons 4070 | . . 248 . . . . . . . 365 . . 2243 32 203 438 541 Explosions 2203 | . . . 199 . 89 . 565 . 218 1132 . . . . . . . Melee 4373 | . . 219 450 . 352 . 652 488 1109 68 . . 1035 . . . . Ramming 17 | . . . . . . . . . . . . . . . . . 17 Kinetic 5533 | . . 248 . . . . 1438 . 905 447 . . 1454 40 171 312 518 Thermal 8181 | . 62 902 1061 . 812 . 217 560 422 829 . . 2080 32 118 364 722 Explosive 1070 | . . . 199 . . . 481 . 218 172 . . . . . . . Electromagnetic 1437 | . . . . . 124 . 434 . . 600 . . 58 . . . 221 Impact 3351 | . . 219 450 . . . . 470 1109 68 . . 1035 . . . . Slashing 1022 | . . . . . 352 . 652 18 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . 1 . . . . 11 14 14 4 10 10 44 44 44 44 6 Average Corruption 20 | . . 1 . . . . 10 12 14 3 8 10 29 44 44 44 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 380 | . . 4 . . . . 65 26 80 2 5 11 87 9 66 20 5 Message Errors 83 | . . . . . . . 16 6 14 . 1 2 21 3 16 4 . Matter Fused 82 | . . . . . . . 14 6 19 . 1 4 16 2 12 5 3 Heat Flow Errors 43 | . . 1 . . . . 9 2 7 . . 1 10 . 10 3 . Energy Discharges 51 | . . 1 . . . . 6 3 14 . . . 11 . 14 1 1 Parts Rejected 5 | . . . . . . . 1 . . 1 . . 2 . 1 . . Parts Fused 10 | . . . . . . . . 2 3 . . . 1 1 3 . . Data Loss (minor) 46 | . . 2 . . . . 10 2 12 . 1 2 11 1 2 2 1 Data Loss (major) 12 | . . . . . . . 2 3 3 . 1 . . 1 2 . . Misfires 10 | . . . . . . . 4 . 5 . . . . . . 1 . Alerts 5 | . . . . . . . 1 1 . . . 2 1 . . . . Misdirections 5 | . . . . . . . . 1 . . 1 . 2 . . 1 . Weapon Failures 28 | . . . . . . . 2 . 3 1 . . 12 1 6 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 804 | . . 89 152 . 44 . 26 109 146 71 . . 164 . . 3 . Projectiles 55 | . . . . . . . . . . 23 . . 29 . . 3 . Explosions 107 | . . . . . . . . . 61 46 . . . . . . . Melee 642 | . . 89 152 . 44 . 26 109 85 2 . . 135 . . . . Knockbacks 19 | . . 6 2 . . . . . 2 1 . . 3 . 2 3 . Impact 8 | . . 1 2 . . . . . 2 1 . . 2 . . . . Kinetic 9 | . . 3 . . . . . . . . . . 1 . 2 3 . Secondary 2 | . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . 47 25 . . . 23 . . . . . . . 3 Shots 3 | . . . . 1 1 . . . 1 . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . 4 Targets Rammed 8 | . . . . . . . . . . . . . . . . . 8 Kicked 4 | . . . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 611 | . 10 263 301 138 . . 263 472 203 398 . 239 611 . 179 196 199 Average Temperature 106 | . 7 68 83 67 . . 72 189 73 157 . 129 137 . 71 92 81 Received Heat Transfer 4159 | . . 393 252 . 342 . 954 285 267 150 . . 711 . 319 243 243 Effects 16 | . . 1 . . . . . 3 . 2 . . 10 . . . . Shutdowns 2 | . . . . . . . . . . . . . 2 . . . . Energy Bleed 7 | . . . . . . . . 2 . . . . 5 . . . . Interference 3 | . . 1 . . . . . . . 2 . . . . . . . Matter Decay 2 | . . . . . . . . 1 . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Fried 21 | . . 3 1 . . . 3 5 1 5 . . 1 . . . 2 Impact Corruptions 20 | . . 3 4 . . . . 3 4 1 . . 5 . . . . Robots Melted 8 | . . 2 . . . . . . 1 2 . . 2 . 1 . . Combat Hostiles 8 | . . 2 . . . . . . 1 2 . . 2 . 1 . . Parts Melted 58 | . . 14 5 . 2 . . 2 2 6 . . 14 . 4 1 8 Heat Transferred 17155 | . 185 2627 2590 . 1950 . 610 1073 1024 848 . . 3191 50 300 711 1996 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Peak Influence 878 | . 70 234 377 143 253 115 853 409 715 468 155 95 878 405 . . 197 Initial 399 | . . 25 32 68 87 115 70 388 . 325 125 95 57 399 . . 110 Average 313 | . 49 98 182 113 154 115 574 268 397 272 137 95 524 401 . . 77 Maximum Alert Level 3 | . . 1 1 . 1 . 3 2 3 2 . . 3 2 . . . Low Security (%) 43 | 100 100 83 57 100 81 100 10 49 12 27 100 100 8 . . . 100 Level 1 24 | . . 16 42 . 18 . 5 37 47 68 . . 13 38 . . . Level 2 23 | . . . . . . . 52 12 35 4 . . 59 61 . . . Level 3 8 | . . . . . . . 31 . 4 . . . 18 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . Squads Dispatched 10 | . . 2 1 . 1 . . 1 . 2 . . . . . . 3 Investigation 1 | . . . . . . . . . . 1 . . . . . . . Extermination 3 | . . . . . . . . 1 . 1 . . . . . . 1 Reinforcement 6 | . . 2 1 . 1 . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Distress Signals 5 | . . 1 1 . . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 215 | . 4 25 22 . 13 1 27 3 25 15 1 . 37 1 5 10 26 Peak Tracking Total 9 | . 3 6 5 . 4 1 5 1 6 7 1 . 6 . 4 5 9 Tactical Retreats 11 | . . 2 . . 1 . 1 . 1 . . . 1 . 1 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Traps Triggered 16 | . . . 1 . . . 6 1 4 3 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Machines Disabled 48 | . . . . 5 . . 6 . 3 30 . . 4 . . . . Max in Single Turn 9 | . . . . 5 . . 2 . 1 9 . . 1 . . . . Garrison Relay 7 | . . . . . . . 3 . 2 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Machines Accessed 15 | . . 1 1 1 . 1 3 1 . 3 . 1 1 1 . . 1 Terminals 10 | . . 1 . 1 . . 3 . . 2 . . 1 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . 1 . . . . . Total Hacks 29 | . . 1 1 2 . 1 8 1 . 7 . 1 4 2 . . 1 Successful 13 | . . 1 1 1 . 1 2 1 . 4 . 1 . . . . 1 Failed 16 | . . . . 1 . . 6 . . 3 . . 4 2 . . . Catastrophic 5 | . . . . . . . 3 . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . . 1 . . . . 5 . . . . . 4 2 . . 2 Terminals 22 | . . 1 . 2 . . 8 . . 4 . . 4 2 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . 1 . . . . . Terminal Hacks 6 | . . 1 . 1 . . 1 . . 2 . . . . . . 1 Open DSF 2 | . . . . 1 . . . . . 1 . . . . . . . Unreport Threat 3 | . . 1 . . . . . . . 1 . . . . . . 1 Security Stations 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . . . 1 . . . . . Unlock Access 3 | . . . . . . 1 . 1 . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . 1 . . 3 . . 3 . 1 1 1 . . 1 Full Trace Events 3 | . . . . . . . 1 . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 32 | . . . . . . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Used RIF Installer 2 | . . . . . . . 1 . . . . . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . 1 . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . 4 . . . . . . . . . parse_system 2 | . . . . . . . . 2 . . . . . . . . . link_complan 1 | . . . . . . . . 1 . . . . . . . . . overwrite_iff 1 | . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 26 | . . . . . . . 12 . 7 . . . 7 . . . . Machine Destruction 26 | . . . . . . . 12 . 7 . . . 7 . . . . Attached 4 | . . . . . . . . 1 1 . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Total Allies 1 | . . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . . Highest-Rated Group 29 | . . . . . . . . 29 . . . . . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Turns Passed 13083 | 79 352 1431 839 202 368 125 1758 847 1893 965 86 272 1634 147 1116 252 717 Spaces Moved 6033 | 44 197 642 374 113 101 66 817 457 631 470 72 160 681 86 658 124 340 Core 94 | 6 . . . . 1 . . . . . . . . . . . 87 Treads 4199 | 38 197 642 374 113 100 66 418 457 90 . . 151 622 86 658 124 63 Legs 1226 | . . . . . . . 61 . 541 470 72 9 . . . . 73 Wheels 338 | . . . . . . . 338 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 176 | . . . . . . . . . . . . . 59 . . . 117 Fastest Speed 50 | 50 160 160 160 160 160 166 90 160 160 120 120 120 116 160 160 160 50 Average Speed 174 | 148 160 175 165 160 221 185 165 161 253 165 120 158 176 160 160 160 135 Slowest Speed 1550 | 160 160 240 240 160 800 250 245 240 260 260 120 190 276 160 160 160 1550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 39 57 34 2 80 2 71 11 62 16 71 5 58 3 71 16 9 Regions Visited 17 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . 1 . 1 . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . 1 . . . Scrap Searched 3 | . . . . . . . . . . . . . . . 3 . . Spaces Dug 9 | . . 7 . . . . . . . . . . . . 2 . . Terrain Destroyed 151 | . . 7 16 29 1 . 14 . 8 58 . . 8 2 4 3 1 Melee 7 | . . 7 . . . . . . . . . . . . . . . Projectile 26 | . . . . . . . 3 . 2 3 . . 8 2 4 3 1 AOE 118 | . . . 16 29 1 . 11 . 6 55 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Fac Total 7515 | 55 226 858 509 122 172 68 1038 524 769 602 71 176 894 89 696 143 503 Wait 287 | . 2 79 44 . 2 . 15 21 . 43 . . 22 . 7 . 52 Move 6019 | 43 196 641 373 112 100 66 816 457 630 470 71 160 679 85 657 123 340 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 81 | 6 7 18 4 2 3 1 6 3 9 6 . 5 8 . 1 . 2 Fast Attach 167 | 6 3 6 7 . 7 . 27 4 23 14 . 7 33 1 9 2 18 Attach 42 | . . 1 2 2 3 1 5 5 7 4 . 2 4 . . . 6 Detach 3 | . . . . . . . 1 1 . . . . . . . . 1 Swap 49 | . 2 9 9 . 3 . 12 1 1 6 . . 4 . 2 . . Drop 115 | . 7 20 10 . 5 . 17 2 6 14 . 2 20 . 7 . 5 Fire 550 | . 9 73 53 6 33 . 69 12 51 43 . . 96 3 13 18 71 Melee 143 | . . 11 7 . 15 . 30 18 32 2 . . 28 . . . . Ram 3 | . . . . . . . . . . . . . . . . . 3 Kick 4 | . . . . . . . . . . . . . . . . . 4 Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 50 | . . . . . . . 40 . 10 . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 869 | -9/Materials | Build established: Scavenger-Mutant 916 | -9/Materials | Discovered new exit (range 8) 1261 | -9/Materials | Build established: Mutant 1560 | -9/Materials | Discovered new exit (range 16) 1863 | -9/Materials | Entered another Materials area 1863 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2399 | -8/Materials | Build established: Scavenger-Mutant 2569 | -8/Materials | Discovered new exit (range 15) 2702 | -8/Materials | Entered Factory 2702 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2902 | -7/Factory | Identified exit to DSF 2904 | -7/Factory | Entered DSF 3005 | -7/DSF | Additional patrols routed to DSF 3073 | -7/DSF | Lost 4 parts (3n1u) 3168 | -7/DSF | Lost 3 parts (2p1n) 3233 | -7/DSF | Discovered new exit (range 15) 3235 | -7/DSF | Sterilization system engaged 3255 | -7/DSF | Ambient heat levels rising (+10) 3270 | -7/DSF | Ambient heat levels rising (+10) 3272 | -7/DSF | Entered Factory 3272 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3397 | -6/Factory | Identified exit to Garrison 3397 | -6/Factory | Entered Garrison 3608 | -6/Garrison | Triggered checkpoint 3620 | -6/Garrison | System corruption reached 10% 3650 | -6/Garrison | Lost 3 parts (1n1u1w) 3665 | -6/Garrison | Triggered checkpoint 3770 | -6/Garrison | Triggered checkpoint 3859 | -6/Garrison | Discovered new exit (range 11) 3882 | -6/Garrison | Triggered checkpoint 3896 | -6/Garrison | Garrison Relay disabled 4048 | -6/Garrison | Triggered checkpoint 4079 | -6/Garrison | Garrison Relay disabled 4120 | -6/Garrison | Discovered new exit (range 15) 4229 | -6/Garrison | Lost 5 parts (1p1u3w) 4375 | -6/Garrison | Installed Relay Interface Framework 4462 | -6/Garrison | Discovered new exit (range 10) 4484 | -6/Garrison | Build established: Scavenger-Tank 4510 | -6/Garrison | Triggered checkpoint 4568 | -6/Garrison | Learned Factory security intel 4810 | -6/Garrison | Triggered checkpoint 4882 | -6/Garrison | Garrison Relay disabled 5155 | -6/Garrison | Entered Factory 5245 | -6/Factory | Build established: Scavenger-Mutant 5548 | -6/Factory | Spotted B-75 Beast 5635 | -6/Factory | Destroyed B-75 Beast 5638 | -6/Factory | Lost 8 parts (1p3n2u2w) 6002 | -6/Factory | Identified exit to Garrison 6002 | -6/Factory | Entered Garrison 6025 | -6/Garrison | Triggered checkpoint 6084 | -6/Garrison | Lost 5 parts (1p2n1u1w) 6117 | -6/Garrison | Garrison Relay disabled 6145 | -6/Garrison | Core integrity fell below 50% 6356 | -6/Garrison | Lost 7 parts (1p4n2w) 6384 | -6/Garrison | Triggered checkpoint 6484 | -6/Garrison | Triggered checkpoint 6584 | -6/Garrison | Triggered checkpoint 6647 | -6/Garrison | Lost 4 parts (2n2w) 6750 | -6/Garrison | Discovered new exit (range 8) 7117 | -6/Garrison | Triggered checkpoint 7234 | -6/Garrison | Garrison Relay disabled 7381 | -6/Garrison | Discovered new exit (range 10) 7606 | -6/Garrison | Triggered checkpoint 7631 | -6/Garrison | Core integrity fell below 20% 7895 | -6/Garrison | Entered Factory 7895 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7970 | -5/Factory | Build established: Scavenger-Gunner 8101 | -5/Factory | Repaired Hvy. Hammer 8318 | -5/Factory | Build established: Scavenger-Tank 8807 | -5/Factory | Destroyed 9 combat bots 8831 | -5/Factory | Spotted B-75 Beast 8860 | -5/Factory | Sucked down chute 8860 | -5/Factory | Entered Waste 8875 | -5/Waste | EMP discharged 8875 | -5/Waste | System corruption reached 10% 8881 | -5/Waste | Lost 13 parts (2p4n2u5w) 8887 | -5/Waste | Spotted C-40 Crusher 8923 | -5/Waste | Spotted C-40 Crusher 8935 | -5/Waste | Discovered new exit (range 10) 8946 | -5/Waste | Entered Factory 9138 | -5/Factory | Discovered new exit (range 9) 9218 | -5/Factory | Identified exit to Garrison 9218 | -5/Factory | Entered Garrison 9276 | -5/Garrison | Triggered checkpoint 9390 | -5/Garrison | Build established: Gunner 9456 | -5/Garrison | Triggered checkpoint 9467 | -5/Garrison | Triggered checkpoint 9495 | -5/Garrison | Triggered checkpoint 9558 | -5/Garrison | Triggered checkpoint 9618 | -5/Garrison | Triggered checkpoint 9687 | -5/Garrison | Garrison Relay disabled 9732 | -5/Garrison | Discovered new exit (range 13) 9815 | -5/Garrison | Build established: Scavenger-Tank 9942 | -5/Garrison | Triggered checkpoint 9977 | -5/Garrison | System corruption reached 30% 10043 | -5/Garrison | Lost 16 parts (2p3n5u6w) 10205 | -5/Garrison | Discovered new exit (range 15) 10519 | -5/Garrison | Discovered new exit (range 8) 10536 | -5/Garrison | Triggered checkpoint 10618 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 10638 | -5/Garrison | Triggered checkpoint 10708 | -5/Garrison | Lost 3 parts (1p2w) 10852 | -5/Garrison | Entered Factory 10950 | -5/Factory | Discovered new exit (range 9) 10975 | -5/Factory | Build established: Scavenger-Mutant 10999 | -5/Factory | Entered Upper Caves 11018 | -5/Upper Caves | Encountered a Warlord checkpoint 11443 | -5/Upper Caves | Build established: Scavenger-Tank 11851 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11870 | -5/Upper Caves | Identified exit to Upper Caves 12115 | -5/Upper Caves | Entered another Upper Caves area 12144 | -5/Upper Caves | Core integrity fell below 50% 12348 | -5/Upper Caves | Discovered new exit (range 8) 12366 | -5/Upper Caves | Identified exit to Factory 12367 | -5/Upper Caves | Entered Factory 12367 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12461 | -4/Factory | Lost 10 parts (1p5n1u3w) 12573 | -4/Factory | Lost 4 parts (1p3w) 12642 | -4/Factory | Lost 4 parts (2n1u1w) 12843 | -4/Factory | Lost 4 parts (3n1w) 12914 | -4/Factory | Core integrity fell below 50% 12939 | -4/Factory | Lost 9 parts (1p1n4u3w) 13056 | -4/Factory | Core integrity fell below 20% 13084 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12961_ K-01 Serf collects debris. 12962_ Acquired Imp. Treads. 12962_ K-01 Serf collects debris. 12964_ R-10 Processor collects Unknown Power Core. 12965_ System corrupted: Energy discharge (-29). 12965_ U-05 Engineer builds a Wall. 12984_ System corrupted: Matter fused (-5). 12992_ ALERT: Rogue bot located, Programmers report to Factory Zone 6U. 13017_ System corrupted: Matter fused (-6). 13023_ Hvy. Disruptor Cannon destroyed. 13024_ Slammed into K-01 Serf. 13041_ Acquired 4 matter. 13045_ System corrupted: Matter fused (-9). 13054_ Dropped Imp. Treads. 13055_ Dropped Graphene Brace. 13080_ Slammed into S-27 Virus. 13080_ Destabilizing: Core damaged (-34). 13081_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# s #??????????????????????? | | ??##############????# ####???????????????????? | | ??# ?#???# @ #???????????????????? | | ??# """"" """"" #???# s#???????????????????? | | ??# """"" """"" #???# s s#???????????????????? | | ??# """ """ #???# ##s#######?????????????? | | ??# #???# # #?????????????? | | ??# """"" """"" #???# #] """ #?????????????? | | ??# """" """" #???# # """"" #?????????????? | | ??# "" "" #???# # """"" #?????????????? | | ??# #???# + #?????????????? | | ??# #???# # """ #?????????????? | | ??# #???# # """"" #?????????????? | | #######"#+########### # """"" #?????????????? | | # # #?????????????? | | # ##########?????????????? | | # % ##?????????????????????? | | " T#?????????????????????? | | # % #?????????????????????? | | # ######### ##?????????????????????? | | % # ######### #??????????????????????? | | "" # # ! # #??????????????????????? | | "" # # # #??????????????????????? | | # % #% # ##############?????????? | | % # %+%%""" # # #?????????? | | # #% """ # # ! #?????????? | | ####### # """ # # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 27 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Quick And Dirty Challenges ------------ None Game ------ Seed DrainedHackingAccelerator Manual? 0 Play Time 02:02:12 Cumulative 61.6 hours Start 2024.03.20 @ 09:45:17 End 2024.03.20 @ 13:06:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 105 Rogue 83 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28abfea8-eea1-4d89-9506-aeacf277ea69