Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 12:59:26 Player: Compilatron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2975) 2975 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 6520 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Chainsword > --- INVENTORY (20) --- Huge Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Advanced Visual Processing Unit Enhanced Optical Array Seismic Detector Reaction Control System Improved Shield Generator System Restoration Module Lightning Gun Heavy Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Flexi-carbon Leg Wheel Wheel Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Advanced Assault Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Huge Storage Unit Medium Matter Pod Medium Matter Pod Advanced Visual Processing Unit Reaction Control System Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Shield Generator Lightning Gun Heavy Laser Gatling Laser Heavy Assault Rifle Enhanced Autogun Gauss Cannon Proton Missile Launcher Grenade Launcher [Rating: 49] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 2 . . 2 Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 85 | 7 8 8 22 7 33 Power 7 | 1 . . 2 1 3 Engine 2 | 1 . . . 1 . Core 5 | . . . 2 . 3 Reactor . | . . . . . . Propulsion 26 | 2 2 4 7 . 11 Treads 4 | . 2 . . . 2 Leg 19 | 2 . 4 7 . 6 Wheel 2 | . . . . . 2 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 14 | 2 3 . 2 3 4 Device 5 | 1 1 . 1 1 1 Storage 3 | 1 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 5 | . . . 1 1 3 Artifact . | . . . . . . Weapon 38 | 2 3 4 11 3 15 Energy Gun 10 | 1 . 2 2 1 4 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 1 1 5 . 4 Ballistic Cannon 6 | . . . 3 2 1 Launcher 7 | . 2 1 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 43 | . 2 1 10 2 28 Power 4 | . . . 1 . 3 Propulsion 18 | . . 1 5 2 10 Utility 7 | . 1 . 1 . 5 Weapon 14 | . 1 . 3 . 10 Highest Loss Streak 10 | . 2 1 7 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 96 97 95 95 71 Engine 6 | . 14 11 . 6 3 Core 2 | . . . 8 . 1 Treads 3 | . 21 5 . . 1 Leg 21 | . 6 36 34 25 13 Device 12 | . 12 11 12 15 10 Storage 8 | . 14 11 9 7 6 Processor 3 | . . . . 7 6 Protection 4 | . . . 4 6 5 Energy Gun 5 | . . 9 6 6 5 Ballistic Gun 7 | . 7 11 12 10 2 Ballistic Cannon 3 | . . . 6 4 4 Launcher 2 | . 18 1 . . . Slashing Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 92 | 15 92 51 67 73 77 Greatest Support 48 | 20 40 46 48 40 45 Greatest Overweight (x) 20 | 1 2 2 2 3 20 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 25 | 8 25 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 5 9 10 20 20 20 Average Carried 15 | 2 7 7 16 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 7 10 19 20 12 Class Distribution -------------------- 39% | Scavenger-Skirmisher 28% | Mutant 17% | Scavenger-Mutant 6% | Bomber 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2486 | 127 380 311 760 238 670 Remotely . | . . . . . . Salvage Created 3105 | 39 479 503 667 220 1197 Parts 173 | 5 24 31 47 14 52 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 1 . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . 6 10 18 4 21 Melee 2 | . . . . . 2 Guns 26 | . . 9 8 1 8 Cannons 14 | . . . 7 3 4 AOE 16 | . 6 1 3 . 6 Classes Destroyed 12 | 1 4 2 4 1 . Worker 12 | . 5 . 3 . 4 Builder 2 | . . . 1 . 1 Tunneler 3 | 2 1 . . . . Recycler 3 | . 2 . . . 1 Operator 1 | . . . 1 . . Watcher 7 | . 1 1 2 1 2 Swarmer 12 | . . . 5 . 7 Grunt 27 | . 6 5 8 1 7 Duelist 1 | . . 1 . . . Sentry 10 | . . 4 4 . 2 Hunter 4 | . . . 1 . 3 Programmer 5 | . . . . 3 2 Best Kill Streak 8 | 2 3 4 8 1 5 Combat Bots Only 6 | . 2 4 6 1 5 Max Kills in Single Turn 4 | 1 2 2 4 1 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . 2 1 3 . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 526 | . 39 43 107 13 324 Missed 131 | . 13 12 22 3 81 Damage Taken 6765 | . 350 401 1484 209 4321 Core 1158 | . 45 71 181 . 861 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 82 82 67 100 . Volleys Fired 210 | 7 35 29 59 9 71 Largest 3 | 2 2 2 3 3 3 Hottest 213 | 70 60 73 151 128 213 Shots Fired 438 | 14 40 56 148 27 153 Gun 319 | 14 29 55 107 18 96 Cannon 101 | . . . 40 9 52 Launcher 18 | . 11 1 1 . 5 Special . | . . . . . . Kinetic 303 | 7 29 29 116 18 104 Thermal 71 | 7 . 26 31 . 7 Explosive 16 | . 11 1 1 . 3 Electromagnetic 48 | . . . . 9 39 Robot Hit Streak 13 | 3 13 11 11 4 13 Robot Miss Streak 12 | 1 1 3 12 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 303 | 10 31 37 99 17 109 Core Hits 186 | 3 23 22 79 6 53 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 7 | . 1 . 2 2 2 Destroy 2 | . 1 . 1 . . Blast 5 | . . . 1 2 2 Melee Attacks 24 | . . . . . 24 Impact . | . . . . . . Slashing 24 | . . . . . 24 Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7340 | 119 915 578 1750 364 3614 Guns 3363 | 119 294 510 1021 183 1236 Cannons 1387 | . . . 548 181 658 Explosions 1847 | . 603 68 179 . 997 Melee 721 | . . . . . 721 Ramming 22 | . 18 . 2 . 2 Kinetic 3300 | 46 294 283 1262 274 1141 Thermal 1061 | 73 . 227 337 . 424 Explosive 1316 | . 603 68 149 . 496 Electromagnetic 920 | . . . . 90 830 Impact . | . . . . . . Slashing 721 | . . . . . 721 Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 1 | . . . 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . 10 . 22 Message Errors 8 | . . . 3 . 5 Matter Fused 6 | . . . 1 . 5 Heat Flow Errors 8 | . . . 2 . 6 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . 1 . 2 Misfires 2 | . . . 2 . . Weapon Failures 3 | . . . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 213 | . 26 . 23 . 164 Projectiles 11 | . . . 11 . . Explosions 105 | . 26 . 12 . 67 Melee 97 | . . . . . 97 Knockbacks 24 | . 1 . 15 1 7 Impact 1 | . 1 . . . . Kinetic 22 | . . . 14 1 7 Secondary 1 | . . . 1 . . Self-Inflicted Damage 523 | . 45 . 160 . 318 Shots 11 | . 3 . 2 . 6 Rammed 4 | . 4 . . . . Targets Rammed 8 | . 4 . 2 . 2 Kicked 4 | . . . 2 . 2 Crushed . | . . . . . . Highest Temperature 617 | 27 27 64 547 206 617 Average Temperature 98 | 13 13 22 147 76 85 Received Heat Transfer 2128 | . 174 198 702 9 1045 Effects 15 | . . . 11 . 4 Shutdowns 3 | . . . 3 . . Energy Bleed 3 | . . . 2 . 1 Interference 5 | . . . 5 . . Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . . . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1886 | 222 . 666 537 . 461 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 483 | 10 209 188 483 219 455 Initial 219 | . 6 . 48 219 . Average 144 | 2 61 94 339 73 150 Maximum Alert Level 2 | . 1 . 2 1 2 Low Security (%) 66 | 100 86 100 14 76 64 Level 1 20 | . 13 . 39 23 17 Level 2 13 | . . . 45 . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 1 5 3 6 Investigation 2 | . . . 2 . . Extermination 5 | . . . . 3 2 Reinforcement 5 | . 1 1 . . 3 Assault 1 | . . . . . 1 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 12 13 37 5 38 Peak Tracking Total 6 | . 3 4 6 1 6 Tactical Retreats 6 | . . . 3 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 24 | . 3 . 6 1 14 Max in Single Turn 12 | . 2 . 2 1 12 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 3 . 3 2 7 Terminals 8 | . 1 . 1 2 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 33 | . 7 . 8 8 10 Successful 20 | . 7 . 5 5 3 Failed 13 | . . . 3 3 7 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 7 | . 2 . 3 2 . Terminals 18 | . 2 . 2 8 6 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 11 | . 5 . 6 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 9 | . 2 . . 5 2 Record 1 | . . . . . 1 Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Patrol Status 1 | . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 3 . 3 . . Process 1 | . . . 1 . . Report Inventory 3 | . 2 . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 4 | . 2 . 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Reject 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 . 3 2 6 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 6 | . . . 6 . . Retrieved Matter 6 | . . . 6 . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6856 | 95 830 776 1162 1728 2265 Spaces Moved 2587 | 54 336 319 479 754 645 Core 17 | 13 . . . . 4 Treads 285 | . 209 76 . . . Legs 2209 | 41 127 243 479 754 565 Wheels 76 | . . . . . 76 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 125 Average Speed 221 | 105 213 209 190 221 264 Slowest Speed 1050 | 120 320 320 260 330 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 52 24 35 19 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 232 | . 30 1 78 1 122 Melee 2 | . . . . . 2 Projectile 17 | . . . 2 1 14 AOE 213 | . 30 1 76 . 106 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3297 | 78 400 368 610 808 1033 Wait 266 | . 10 5 10 9 232 Move 2582 | 53 335 318 478 753 645 Hop . | . . . . . . Pick Up 87 | 11 6 7 29 16 18 Fast Attach 5 | . . . . . 5 Attach 46 | 7 2 3 12 2 20 Detach . | . . . . . . Swap 34 | . 6 5 10 5 8 Drop 35 | . 2 1 10 14 8 Fire 210 | 7 35 29 59 9 71 Melee 24 | . . . . . 24 Ram . | . . . . . . Kick 4 | . . . 2 . 2 Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Entered another Materials area 926 | -9/Materials | Evolved 2 slots: Propulsion x2 1448 | -9/Materials | Discovered new exit (range 9) 1702 | -9/Materials | Entered another Materials area 1702 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2188 | -8/Materials | Build established: Bomber 2339 | -8/Materials | Garrison activated, responded to threat 2447 | -8/Materials | Lost 7 parts (1p2n1u3w) 2836 | -8/Materials | Build established: Scavenger-Gunner 2848 | -8/Materials | Discovered new exit (range 9) 2864 | -8/Materials | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Utility x2 3167 | -7/Factory | Build established: Scavenger-Skirmisher 3615 | -7/Factory | Discovered new exit (range 8) 3660 | -7/Factory | Identified exit to Lower Caves 4035 | -7/Factory | Discovered new exit (range 14) 4074 | -7/Factory | Identified exit to Factory 4592 | -7/Factory | Entered another Factory area 4592 | -6/Factory | Evolved 2 slots: Propulsion x2 4756 | -6/Factory | Discovered new exit (range 12) 4806 | -6/Factory | Identified exit to Lower Caves 5351 | -6/Factory | Build established: Scavenger-Mutant 6058 | -6/Factory | Lost 7 parts (1p3n1u2w) 6374 | -6/Factory | Lost 4 parts (4w) 6531 | -6/Factory | Core integrity fell below 50% 6557 | -6/Factory | Core integrity fell below 20% 6574 | -6/Factory | Lost 10 parts (1p4n3u2w) 6692 | -6/Factory | First assault squad dispatched 6857 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06842_ Critical hit (Burn: +37). 06843_ U-05 Engineer lays Concrete. 06845_ Critical hit (Burn: +37). 06846_ U-05 Engineer lays Concrete. 06847_ G-50 Soldier IFF system glitched. 06848_ U-05 Engineer lays Concrete. 06851_ U-05 Engineer builds a Wall. 06851_ U-05 Engineer lays Concrete. 06851_ G-50 Soldier IFF system glitched. 06852_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor. 06852_ U-05 Engineer lays Concrete. 06852_ Critical hit (Burn: +50). 06853_ COHNEXIKSODYJC6XXKZ 4GB9W 06853_ G-67 Veteran heat damages Flexi-carbon Leg. 06853_ U-05 Engineer lays Concrete. 06855_ Hrd. Heavy Armor Plating destroyed. 06855_ U-05 Engineer lays Concrete. 06856_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????# ## !!! #??? | | ???????????# ## ####### !!! #### | | ???????????# ## ???????# !!! "" "" | | ???????????# #?? ???????# "F "" | | ?" #########+##### #?????# """"" | | ?"T +?????# | | ??????##### ########???????# | | ??????????# #??????????????####+#### | | ??????????# #??????????????????????# | | ??????????# ####??##??????????????????######+##### | | ??????????# #????? ??????????????????# # | | ??????????# #?????" ??????????????????# # | | ??????????# #???? " """#?????????""" ## # | | ??????????# #?????" R"#??????# "" " | | ??????????# #?????" 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" | | ???????????????# ### #?????????? | | ???????????????# #?# #????????? | | ???????????????# #?# #???????? ####"### | | ???????????????# """" #?# #??????? ????????? | | ???????????????# """" #? ???????##?????????? | | ???????????????# """" #? ! ??????????????? | | ???????????????# """" #? ?????????????? | | ???????????????????######? ?????????????? | | ?????????????????????????? ###??????????????## | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed PhasingHellfireFlakker Manual? 0 Play Time 00:48:10 Cumulative 27.1 hours Start 2024.04.05 @ 12:11:24 End 2024.04.05 @ 12:59:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 9 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19d103d4-dc27-4bb5-97ee-76f95d13319e