Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 12:38:43 Player: Sifan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2201) 2201 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4076 Bonus ------- High Alert Combat Kills 56 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 38/140 System Corruption 2% Temperature Cool (70) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Advanced Visual Processing Unit Advanced Terrain Scanner Shield Generator > --- WEAPON (3) ------- Light EM Pulse Cannon Improved Assault Rifle Plasma Flamer > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Spread Laser Heavy Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Terrain Scanner Shield Generator > --- WEAPON ----------- Spread Laser Improved Assault Rifle Plasma Flamer > --- INVENTORY -------- High-capacity Matter Pod Heavy Assault Rifle Improved Light Cannon [Rating: 24] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Terrain Scanner Device Advanced Terrain Scanner Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 79 | 6 11 2 57 3 Power 10 | . 2 . 8 . Engine 9 | . 2 . 7 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | 2 3 . 17 . Treads . | . . . . . Leg 11 | 2 . . 9 . Wheel 9 | . 3 . 6 . Hover . | . . . . . Flight 2 | . . . 2 . Utility 17 | 2 2 2 11 . Device 10 | 1 1 2 6 . Storage 2 | . . . 2 . Processor 3 | 1 . . 2 . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 30 | 2 4 . 21 3 Energy Gun 13 | 2 3 . 7 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 10 | . . . 10 . Ballistic Cannon 1 | . . . 1 . Launcher 2 | . 1 . 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 1 1 19 . Power 2 | . . . 2 . Propulsion 5 | . . . 5 . Utility 3 | . . 1 2 . Weapon 11 | . 1 . 10 . Highest Loss Streak 6 | . 1 1 6 . Average Slot Usage (%) 92 | . 95 98 88 100 Engine 10 | . 10 14 9 11 Leg 13 | . 12 . 13 22 Wheel 8 | . 15 28 5 . Device 17 | . 17 14 16 22 Storage 1 | . . . 1 . Processor 8 | . 3 . 10 11 Protection 2 | . 7 12 . . Energy Gun 10 | . 13 14 10 3 Energy Cannon 1 | . . . . 5 Ballistic Gun 10 | . . . 14 14 Launcher 5 | . 13 14 2 . Special Weapon 1 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 22 | 5 19 19 22 18 Greatest Support 26 | 20 20 20 26 23 Greatest Overweight (x) 4 | . . . 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 Average Carried 2 | 2 2 3 2 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 3 4 4 1 4 Class Distribution -------------------- 48% | Mutant 25% | Skirmisher 16% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 2087 | 260 234 346 1182 65 Remotely . | . . . . . Salvage Created 2863 | 83 568 497 1680 35 Parts 198 | 6 41 24 123 4 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 61 | 1 11 5 41 3 Guns 36 | 1 1 2 30 2 Cannons 1 | . . . . 1 AOE 23 | . 10 3 10 . Classes Destroyed 12 | 2 7 1 2 . Worker 9 | . 4 2 3 . Builder 8 | . 2 6 . . Tunneler 2 | 2 . . . . Hauler 3 | . 2 . 1 . Recycler 7 | . 2 3 2 . Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 7 | . 2 . 5 . Swarmer 17 | . 5 . 9 3 Grunt 34 | 1 6 4 23 . Sentry 9 | . . . 9 . Demolisher 1 | . . 1 . . Best Kill Streak 9 | 3 4 4 9 2 Combat Bots Only 8 | 1 3 2 8 2 Max Kills in Single Turn 4 | 1 4 1 4 1 Gunslinging 1 | . . . 1 . Exploded 3 | . 3 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2857 | 64 326 218 1994 255 Core 544 | . 91 51 358 44 Absorbed by Shields 80 | . . . 20 60 Core Remaining (%) 71 | 100 . 43 . . Volleys Fired 230 | 9 29 37 146 9 Largest 3 | 2 2 2 3 3 Hottest 188 | 90 86 86 145 188 Shots Fired 453 | 18 41 53 323 18 Gun 383 | 18 24 37 296 8 Cannon 8 | . . . 6 2 Launcher 54 | . 17 16 21 . Special 8 | . . . . 8 Kinetic 180 | . . . 175 5 Thermal 198 | 9 14 37 127 11 Explosive 39 | . 17 16 6 . Electromagnetic 36 | 9 10 . 15 2 Robot Hit Streak 10 | 4 4 4 9 10 Robot Miss Streak 6 | 4 3 5 6 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 218 | 8 12 25 166 7 Core Hits 165 | 4 28 27 101 5 Critical Hits 4 | . . . 4 . Critical Kills 3 | . . . 3 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 5 | . . . 5 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5264 | 198 1176 779 3069 42 Guns 2360 | 105 130 294 1803 28 Cannons 40 | . . . 40 . Explosions 2839 | 93 1045 478 1223 . Melee . | . . . . . Ramming 11 | . 1 7 3 . Kinetic 1101 | . . . 1101 . Thermal 1811 | 118 140 294 1217 42 Explosive 1696 | . 964 478 254 . Electromagnetic 645 | 80 71 . 494 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 11 | . . . 5 6 Message Errors 1 | . . . . 1 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 3 | . . . 2 1 Data Loss (minor) 4 | . . . 2 2 Overload Shots . | . . . . . Overflow Damage 126 | 10 41 9 66 . Projectiles . | . . . . . Explosions 126 | 10 41 9 66 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 303 | . 90 11 202 . Shots 15 | . 4 1 10 . Rammed 4 | . 1 1 2 . Targets Rammed 5 | . 1 1 3 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 402 | 141 134 174 402 243 Average Temperature 69 | 66 37 45 81 93 Received Heat Transfer 771 | 36 72 39 624 . Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 3 . Heat Transferred 3221 | 224 198 740 1944 115 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 1 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 656 | 30 310 280 656 310 Initial 245 | . 19 120 37 245 Average 193 | 20 110 167 245 187 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 62 | 100 74 68 57 48 Level 1 25 | . 25 31 19 51 Level 2 12 | . . . 22 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . 7 . Investigation 7 | . 2 . 5 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | 1 17 6 62 7 Peak Tracking Total 8 | 1 5 2 8 4 Tactical Retreats 10 | . 2 . 7 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 5 | . 1 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 2 | . . 1 1 . Traps Extracted . | . . . . . Installed 4 | . . 3 1 . Triggered 2 | . . 1 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 10 | . 3 . 7 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 19 | . 4 1 14 . Terminals 12 | . 3 . 9 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . . . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 69 | . 22 1 46 . Successful 47 | . 14 1 32 . Failed 21 | . 8 . 13 . Catastrophic 3 | . . . 3 . Database Lockouts 1 | . . . 1 . Manual 11 | . 5 . 6 . Terminals 41 | . 17 . 24 . Fabricators . | . . . . . Repair Stations 11 | . 5 . 6 . Recycling Units 8 | . . . 8 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 26 | . 10 1 15 . Record 13 | . 9 . 4 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 3 | . . . 3 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Assault Status 2 | . . . 2 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 4 . 4 . Scan Component 4 | . 2 . 2 . Repair 3 | . 1 . 2 . Refit 1 | . 1 . . . Recycling Unit Hacks 8 | . . . 8 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 3 | . . . 3 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Insert Component 4 | . . . 4 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 4 . 12 . Full Trace Events 12 | . 3 . 9 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 90 | . 32 . 58 . Parts Recycled 2 | . . . 2 . Recycled Matter 152 | . . . 152 . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 3 | . . . 3 . parse_system 2 | . . . 2 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 5966 | 323 1124 540 3200 779 Spaces Moved 3858 | 123 748 530 1903 554 Core 236 | 44 . . 192 . Treads . | . . . . . Legs 1880 | 79 169 . 1078 554 Wheels 1730 | . 579 530 621 . Hover . | . . . . . Flight 12 | . . . 12 . Fastest Speed 37 | 50 80 80 37 120 Average Speed 103 | 94 89 80 112 120 Slowest Speed 250 | 120 120 80 250 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 63 | 5 55 73 92 93 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 1 . 2 Spaces Dug 8 | . 8 . . . Terrain Destroyed 340 | 2 130 112 96 . Melee . | . . . . . Projectile . | . . . . . AOE 340 | 2 130 112 96 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 5406 | 309 1164 595 2690 648 Wait 1130 | 166 356 10 519 79 Move 3854 | 122 747 529 1902 554 Hop . | . . . . . Pick Up 53 | 6 11 7 26 3 Fast Attach 27 | 3 . . 24 . Attach 14 | 3 2 1 8 . Detach 1 | . . . 1 . Swap 38 | . 9 1 25 3 Drop 45 | . 9 6 30 . Fire 230 | 9 29 37 146 9 Melee 5 | . . . 5 . Ram 2 | . 1 1 . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . 3 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 324 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 913 | -10/Materials | Discovered new exit (range 14) 977 | -10/Materials | Repaired Beam Rifle? 1287 | -10/Materials | Discovered new exit (range 11) 1448 | -10/Materials | Entered Mines 1449 | -10/Mines | Met a Derelict testing a Signal Generator 1453 | -10/Mines | Found Signal Generator 1495 | -10/Mines | Met a Derelict bent on vengeance 1640 | -10/Mines | Found a hidden stash of uninstalled traps 1738 | -10/Mines | Learned location of Storage (-8) 1850 | -10/Mines | Assembled infested the area 1946 | -10/Mines | Discovered new exit (range 12) 1961 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1965 | -10/Mines | Core integrity fell below 50% 1988 | -10/Mines | Entered Materials 1988 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2298 | -9/Materials | Lost 5 parts (1p2n2w) 2783 | -9/Materials | Destroyed 8 combat bots 2791 | -9/Materials | Lost 4 parts (2u2w) 2900 | -9/Materials | Repaired Shotgun 2929 | -9/Materials | Repaired Wheel 3154 | -9/Materials | Core integrity fell below 50% 3245 | -9/Materials | Discovered new exit (range 12) 3264 | -9/Materials | Identified exit to Mines 3519 | -9/Materials | Build established: Scavenger-Skirmisher 4154 | -9/Materials | Build established: Skirmisher 4221 | -9/Materials | Central database locked down 4340 | -9/Materials | Discovered new exit (range 15) 4569 | -9/Materials | Lost 6 parts (1p2n3w) 4588 | -9/Materials | Build established: Mutant 4706 | -9/Materials | Core integrity fell below 20% 4935 | -9/Materials | Discovered new exit (range 14) 5188 | -9/Materials | Entered Mines 5189 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5206 | -9/Mines | Discovered new exit (range 18) 5282 | -9/Mines | Build established: Skirmisher 5351 | -9/Mines | Identified exit to Materials 5437 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5967 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05505_ Acquired 13 matter. 05509_ Acquired 10 matter. 05558_ Searching scrap... 05558_ Found Lgt. Armor Plating. 05558_ Found Mni. Grenade Launcher. 05558_ Found Lgt. EM Pulse Cannon. 05558_ Found 16 Matter. 05559_ Acquired 16 matter. 05561_ Acquired Lgt. EM Pulse Cannon. 05584_ System corrupted: Heat flow error (+263). 05617_ System corrupted: Energy discharge (-47). 05655_ K-01 Serf collects debris. 05764_ W,HW|BBTV6U9,G>=G1,>OT,%& 05767_ K-01 Serf collects debris. 05768_ K-01 Serf cleans the Matter Pump. 05800_ Acquired derelict log, extracted data. Exit location confirmed. 05819_ System corrupted: Component data lost. 05961_ S-10 Pest destroyed. 05962_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???#???????????????????????????? | | ??????????????????#????????????? | | ?????#???#??##?????????????????? | | ????????###?????????# ? ? ????? | | ???????## ##???????# ? ? ????? | | ??#??#?# ##??????? """ ""???? | | ?????### ##?????? """ """ #? | | ?????## #?????? 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Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control Let's See Who's Tougher Librarian Loot Pinata Novice Programmer Part-time Mechanic Power Corrupts Remodeling Safety First Shopping List Challenges ------------ None Game ------ Seed HackingStorageAutocannon Manual? 0 Play Time 02:21:04 Cumulative 5.7 hours Start 2021.07.11 @ 22:53:04 End 2021.07.12 @ 12:38:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01cbb472-670b-4963-ac0d-27464da61173