Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 08:19:28 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2067) 2067 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4792 Bonus ------- None Cogmind --------- Core Integrity 507/700 Matter 141/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer System Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Large Matter Pod (150) Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating Reflective Plating Improved Shield Generator Hacking Suite Gauss Rifle Advanced Assault Cannon Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer System Shield System Restoration Module > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Large Matter Pod Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating Reflective Plating Hacking Suite Heavy Assault Rifle High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Hammer [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 51 | . 17 9 13 12 Power 5 | . 2 1 1 1 Engine 4 | . 1 1 1 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 18 | . 7 2 5 4 Treads . | . . . . . Leg 18 | . 7 2 5 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 4 1 4 3 Device 4 | . 2 . . 2 Storage 2 | . 1 . 1 . Processor 3 | . . . 3 . Hackware 1 | . . . . 1 Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 16 | . 4 5 3 4 Energy Gun 3 | . 3 . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . . 3 1 1 Ballistic Cannon 4 | . 1 1 . 2 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 15 | . 2 . 3 10 Power 1 | . 1 . . . Propulsion 7 | . . . . 7 Utility 4 | . . . 2 2 Weapon 3 | . 1 . 1 1 Highest Loss Streak 5 | . 2 . 2 5 To Critical Strikes . | . . . . . Average Backups 11 | . 8 9 10 14 Power 1 | . 1 1 1 1 Propulsion 2 | . 2 1 1 1 Utility 3 | . 1 1 2 6 Weapon 3 | . 1 5 5 4 Tool/Special . | . . . . . Unused Backups 31 | . 7 5 3 16 Power 3 | . . 1 . 2 Propulsion 7 | . 6 . 1 . Utility 10 | . . 1 1 8 Weapon 10 | . 1 3 1 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 91 95 91 94 Engine 6 | . 6 1 9 7 Core 4 | . 7 9 . . Leg 31 | . 25 33 35 35 Device 7 | . 8 11 9 5 Storage 10 | . 14 11 9 7 Processor 5 | . . . 7 14 Hackware 2 | . . . . 6 Protection 2 | . . 7 3 . Energy Gun 5 | . 13 . . . Ballistic Gun 7 | . 9 12 5 3 Ballistic Cannon 7 | . 4 8 7 9 Peak Build Rating 40 | . 10 16 24 40 Average Rating 19 | . 8 14 19 34 On Entrance 12 | 6 6 10 16 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 43 | 11 21 33 33 43 Greatest Support 70 | 20 20 30 50 70 Greatest Overweight (x) 1 | . 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 10 15 15 Average Capacity 11 | . 9 10 11 15 Most Carried 15 | . 10 10 15 15 Average Carried 11 | . 8 9 10 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 6 10 10 14 15 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1735 | 200 375 287 350 523 Remotely . | . . . . . Salvage Created 2270 | . 801 435 384 650 Parts 149 | . 56 26 25 42 Haulers Intercepted 6 | . 2 2 1 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 20 13 13 15 Melee 2 | . . . 1 1 Guns 27 | . 18 4 3 2 Cannons 16 | . 1 5 4 6 AOE 15 | . 1 4 4 6 Classes Destroyed 11 | . 4 2 3 2 Worker 3 | . . 1 . 2 Builder 1 | . . . . 1 Hauler 6 | . 2 2 1 1 Recycler 3 | . . . 1 2 Operator 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 24 | . 6 7 7 4 Grunt 24 | . 14 3 3 4 Sentry 9 | . . 3 2 4 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 10 | . 5 4 5 10 Combat Bots Only 6 | . 5 4 4 6 Max Kills in Single Turn 4 | . 2 3 4 3 Gunslinging 1 | . 1 . . . Exploded 3 | . 1 3 2 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 422 | . 100 37 61 224 Missed 144 | . 34 7 13 90 Hits 278 | . 66 30 48 134 Projectile 278 | . 66 30 48 134 Critical Strikes 7 | . . 1 2 4 Part Disruptions 1 | . . . . 1 Damage Taken 3197 | . 735 303 578 1581 Core 427 | . 160 26 48 193 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 41 | . . 41 . . Core Remaining (%) 80 | 100 36 93 91 . Volleys Fired 172 | . 69 25 36 42 Largest 2 | . 2 2 2 2 Hottest 80 | . 80 56 56 80 Shots Fired 316 | . 137 48 57 74 Gun 173 | . 122 23 21 7 Cannon 130 | . 15 23 33 59 Launcher 13 | . . 2 3 8 Special . | . . . . . Kinetic 235 | . 69 46 54 66 Thermal 26 | . 26 . . . Explosive 13 | . . 2 3 8 Electromagnetic 42 | . 42 . . . Robot Hit Streak 13 | . 13 5 11 8 Robot Miss Streak 4 | . 4 3 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 207 | . 84 29 43 51 Core Hits 124 | . 40 18 24 42 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 10 | . 2 2 2 4 Burn 1 | . 1 . . . Blast 7 | . 1 2 1 3 Smash 1 | . . . 1 . Impale 1 | . . . . 1 Melee Attacks 19 | . . . 7 12 Impact 7 | . . . 7 . Slashing . | . . . . . Piercing 12 | . . . . 12 Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4861 | . 1045 715 1169 1932 Guns 1501 | . 875 201 279 146 Cannons 1749 | . 110 354 389 896 Explosions 1185 | . 60 160 353 612 Melee 426 | . . . 148 278 Ramming . | . . . . . Kinetic 2629 | . 364 555 668 1042 Thermal 322 | . 322 . . . Explosive 1125 | . . 160 353 612 Electromagnetic 359 | . 359 . . . Impact 148 | . . . 148 . Slashing . | . . . . . Piercing 278 | . . . . 278 Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 92 | . . . 67 25 Projectiles 33 | . . . 13 20 Explosions . | . . . . . Melee 59 | . . . 54 5 Knockbacks 16 | . 2 1 7 6 Impact . | . . . . . Kinetic 15 | . 2 1 6 6 Secondary 1 | . . . 1 . Self-Inflicted Damage 68 | . 22 . . 46 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 163 | . 163 27 10 24 Average Temperature 39 | . 43 12 10 8 Received Heat Transfer 849 | . 285 72 198 294 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried . | . . . . . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 901 | . 901 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 86 | . 69 100 99 93 Level 1 13 | . 30 . 1 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 267 | . 267 145 209 219 Initial 80 | . . 80 50 51 Average 108 | . 149 74 90 88 Influence Increases 1991 | . 643 375 482 491 Destroy 0b10 Robot/C 1220 | . 400 260 260 300 Destroy 0b10 Robot/NC 80 | . 15 15 20 30 Destroy Leader 316 | . 86 74 64 92 Successful Hack 13 | . 4 9 . . Disable Machine 105 | . 15 . 75 15 Destroy Structure 137 | . 3 17 63 54 Lose Combat Pursuer 120 | . 120 . . . Influence Decreases 1852 | . 452 445 489 466 Entered New Map 245 | . . 111 71 63 Time Decay 1215 | . 432 242 238 303 Lost Part 150 | . 20 . 30 100 Purge Threat 242 | . . 92 150 . Squads Dispatched 14 | . 5 2 3 4 Investigation 3 | . 2 1 . . Extermination 3 | . . . . 3 Reinforcement 7 | . 3 1 2 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 7 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 36 15 18 22 Peak Tracking Total 6 | . 6 4 5 6 Tactical Retreats 5 | . 5 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 4 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 1 . 5 1 Max in Single Turn 2 | . 1 . 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 6 3 4 6 Terminals 13 | . 4 2 3 4 Fabricators . | . . . . . Repair Stations 3 | . . 1 . 2 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 13 9 8 15 Successful 17 | . 6 5 5 1 Failed 28 | . 7 4 3 14 Catastrophic 5 | . . . 1 4 Database Lockouts . | . . . . . Manual 26 | . 6 7 7 6 Terminals 34 | . 9 7 7 11 Fabricators . | . . . . . Repair Stations 6 | . . 2 . 4 Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . . 2 2 . Robot Analysis 2 | . . 1 1 . Unreport Threat 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 2 . 1 Scan Component 2 | . . 1 . 1 Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . 3 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 6 | . 3 1 2 . Terminals 6 | . 3 1 2 . Botnet 6 | . 3 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 5 3 3 6 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 141 | . 141 . . . Retrieved Components 17 | . 17 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1343 | . . . 183 1160 Optics 1343 | . . . 183 1160 Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3642 | . 1342 564 500 1236 Spaces Moved 2187 | 1 733 339 292 822 Core . | . . . . . Treads . | . . . . . Legs 2187 | 1 733 339 292 822 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 131 | 120 149 126 120 122 Slowest Speed 193 | 120 190 190 120 193 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 2 97 27 29 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 150 | . 2 15 72 61 Melee . | . . . . . Projectile 16 | . . 1 3 12 AOE 134 | . 2 14 69 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2622 | . 853 438 372 959 Wait 91 | . 14 35 1 41 Move 2183 | . 732 338 291 822 Hop . | . . . . . Pick Up 36 | . 7 10 8 11 Fast Attach 24 | . 9 7 5 3 Attach 7 | . 1 1 1 4 Detach 4 | . 2 2 . . Swap 35 | . 7 4 13 11 Drop 51 | . 12 16 10 13 Fire 172 | . 69 25 36 42 Melee 19 | . . . 7 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 11) 663 | -10/Materials | Core integrity fell below 50% 833 | -10/Materials | Discovered new exit (range 3) 920 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Discovered new exit (range 12) 1126 | -10/Materials | Build established: Scavenger-Mutant 1343 | -10/Materials | Entered another Materials area 1343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1517 | -9/Materials | Discovered new exit (range 8) 1724 | -9/Materials | Discovered new exit (range 3) 1780 | -9/Materials | Repaired Lgt. Nuclear Core 1907 | -9/Materials | Entered another Materials area 1907 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -8/Materials | Garrison activated, responded to threat 2356 | -8/Materials | Discovered new exit (range 5) 2407 | -8/Materials | Entered Factory 2407 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3271 | -7/Factory | Build established: Mutant 3643 | -7/Factory | Self-destructed Last Messages --------------- 03600_ K-01 Serf cleans the Matter Pump. 03601_ Slug penetrates Wall. 03608_ W-25 Informer sends out distress signal. 03608_ K-01 Serf cleans the Matter Pump. 03614_ P-60 Hacker Shock Rifle blasted off. 03622_ P-60 Hacker suffers critical hit (Impale). 03622_ Destroyed Remote Datajack. 03624_ Aluminum Leg destroyed. 03630_ Matter Pump disabled. 03632_ R-06 Scavenger destroyed. 03633_ K-01 Serf collects debris. 03634_ K-01 Serf cleans the Matter Pump. 03634_ Adv. Assault Cannon destroyed. 03636_ K-01 Serf collects debris. 03637_ Penetrated by Slug. 03638_ K-01 Serf collects debris. 03638_ Aluminum Leg destroyed. 03638_ Critical hit (Burn: +37). 03640_ Imp. Aluminum Leg destroyed. 03640_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# k ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????+ +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# t #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????##### #??????????????????????? | | ????????????????? #??????????????????????? | | ????????????????????# p#??????????????????????? | | ????????????????????# w@#??????????????????????? | | ????????????????????# % #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# [#???? ???????????????? | | ????????????????????# #??"" !???????????????? | | ????????????????????# k # """ !!?????########## | | ??????????????####+##= wg/ """ !!?##### [ | | ??????????????+ ^]%! u# # + ! | | ??????????????# =!* hk#?? # # !! | | ??????????????# k ########### # !! ] | | ??????????? %"" """ # !! | | ??????????? """ """ # "" | | ???????????? """ """ + "" | | ?????????????? ?? # "" | | ???????????????? # | | ???????????????+#############+##### # """ "" | | ??????????????????????? ??# # """ "" | | ????????????????????????" "" ?# # """ "" | | ????????????????????????" "" ?# # | | ????????????????????????"" """ % # = #####+#### | | ?????????????????????? """ """ #* ##### # | | ?????????????????????? """ " %/ = + "" | | ?????????????????????# # ######### # "" | | ?????????????????????# % #[#???????# # "" | | ?????????????????????# %#!#???????# #?"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 18% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed LightpackMeleeInterrupter Manual? 0 Play Time 00:41:26 Cumulative 306.7 hours Start 2026.09.28 @ 07:43:40 End 2026.09.28 @ 08:19:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 152 Adventurer 44 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a4f7055-eade-41b5-8fe7-ce29a471b64f