Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.26 @ 08:08:32 Player: Chloroform Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (189) 945 Value Destroyed (6766) 6766 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1074) 1074 TOTAL SCORE: 14685 Bonus ------- High Alert Combat Kills 374 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 282/300 Energy 100/100 System Corruption 7% Temperature Cool (10) Movement Flying (40) Location -4/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Impulse Thruster > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Gravity Neutralizer Targeting Computer Antimissile System Antimissile System > --- WEAPON ----------- PD Laser Quantum Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Improved Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Quantum Rifle Gauss Rifle [Rating: 91] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Slots Evolved 12 | . . 2 2 2 . . 2 2 . . . . 2 . Power 2 | . . . . . . . 1 . . . . . 1 . Propulsion 3 | . . 1 1 . . . . . . . . . 1 . Utility 5 | . . . 1 2 . . 1 1 . . . . . . Weapon 2 | . . 1 . . . . . 1 . . . . . . Parts Attached 177 | . 12 5 19 9 1 2 23 16 37 18 1 5 29 . Power 26 | . 1 1 2 . 1 1 4 3 6 3 . . 4 . Engine 9 | . 1 1 . . 1 . 2 . 1 2 . . 1 . Core 17 | . . . 2 . . 1 2 3 5 1 . . 3 . Reactor . | . . . . . . . . . . . . . . . Propulsion 37 | . 1 3 4 4 . . 5 1 6 4 . 3 6 . Treads 2 | . . . . . . . . . . 1 . 1 . . Leg 30 | . 1 3 4 4 . . 5 1 6 3 . 2 1 . Wheel 1 | . . . . . . . . . . . . . 1 . Hover 3 | . . . . . . . . . . . . . 3 . Flight 1 | . . . . . . . . . . . . . 1 . Utility 43 | . 3 . 3 4 . . 4 5 12 7 1 1 3 . Device 23 | . 2 . . 3 . . 2 3 8 3 1 . 1 . Storage 8 | . 1 . 1 . . . . 1 1 4 . . . . Processor 6 | . . . 2 . . . 1 . 1 . . . 2 . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . 1 . . 1 1 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 71 | . 7 1 10 1 . 1 10 7 13 4 . 1 16 . Energy Gun 18 | . . . . . . . . . 4 1 . 1 12 . Energy Cannon 4 | . . . . . . . . . . 2 . . 2 . Ballistic Gun 26 | . 5 . 6 1 . 1 6 . 4 1 . . 2 . Ballistic Cannon 13 | . 1 1 2 . . . 1 5 3 . . . . . Launcher 9 | . 1 . 2 . . . 3 1 2 . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 1 1 . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . System Corruption 4 | . . . . . . . . . . . . . 4 . Parts Lost 62 | . . . . . . . 1 2 23 12 . 2 22 . Power 11 | . . . . . . . . . 4 2 . . 5 . Propulsion 18 | . . . . . . . 1 1 5 4 . 1 6 . Utility 16 | . . . . . . . . . 9 3 . 1 3 . Weapon 17 | . . . . . . . . 1 5 3 . . 8 . Highest Loss Streak 9 | . . . . . . . 1 1 8 9 . 2 9 . To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 98 98 99 91 92 92 96 98 87 91 94 95 68 5 Engine 5 | . 13 11 2 . 6 1 5 . . 5 11 11 5 . Core 4 | . . . 6 7 . 5 6 10 9 4 . . 5 . Leg 24 | . 28 32 35 30 30 30 26 22 22 16 11 15 4 . Device 14 | . 12 11 5 12 15 15 18 17 17 17 22 19 12 . Storage 9 | . 14 11 18 8 7 7 6 10 6 13 11 11 8 . Processor 2 | . . . 3 1 . . 4 5 4 5 5 5 5 . Protection 3 | . . . . 5 7 7 5 5 1 1 . 1 1 . Energy Gun 2 | . 2 . . . . . . . 4 12 11 11 9 . Ballistic Gun 12 | . 24 11 14 15 15 22 16 6 5 3 5 5 3 . Ballistic Cannon 6 | . . 20 12 7 7 . . 15 9 . . . . . Peak Build Rating 91 | 6 8 11 25 47 48 49 67 81 91 87 87 89 91 7 Average Rating 51 | 6 7 10 20 43 47 48 60 75 70 78 85 84 65 7 On Entrance 46 | 6 6 8 11 24 47 48 49 67 80 81 84 87 88 7 Naked Turns 10 | . . . . . . . . . . . . . 10 . Heaviest Build 101 | 14 21 24 35 51 53 53 65 80 100 101 73 79 84 . Greatest Support 87 | 20 20 33 46 74 74 74 74 72 81 87 87 87 87 7 Greatest Overweight (x) 3 | . 1 1 . . . . 1 1 1 1 1 . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 20 20 15 15 15 5 Average Capacity 11 | 8 9 10 10 10 10 10 10 10 15 18 15 15 13 5 Most Carried 18 | 6 10 10 10 10 10 10 10 10 18 15 14 15 13 1 Average Carried 9 | 6 8 9 9 9 9 9 9 8 8 9 10 14 6 1 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 20 15 15 15 5 5 Final Carried 14 | 6 10 10 10 10 10 10 10 10 11 10 14 14 1 1 Class Distribution -------------------- 45% | Gunner 20% | Scavenger-Gunner 13% | Skirmisher 9% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Matter Collected 7103 | 200 479 377 921 193 137 325 989 1107 1543 205 92 56 479 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 10001 | . 740 598 1433 258 46 279 1706 1064 1973 623 284 200 797 . Parts 378 | . 40 47 71 11 . 4 65 25 52 26 3 7 27 . Haulers Intercepted 9 | . 2 . 3 . . . 1 3 . . . . . . Recyclers Shooed 21 | . 5 3 2 . . . 3 3 . 2 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 12 . . . . 3 6 . . Prevented 2 | . . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Combat Hostiles Destroyed 124 | . 10 8 24 3 2 5 19 10 27 5 . 3 8 . Guns 56 | . 8 2 12 1 1 3 12 . 9 2 . 1 5 . Cannons 33 | . . 6 6 2 1 2 . 8 4 2 . 1 1 . AOE 33 | . 2 . 6 . . . 7 2 14 . . . 2 . Classes Destroyed 17 | . 7 2 2 1 1 2 1 . 1 . . . . . Worker 10 | . 3 . 2 . . . 2 3 . . . . . . Builder 5 | . . . . . . . 3 1 . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 9 | . 2 . 3 . . . 1 3 . . . . . . Recycler 25 | . 3 4 3 2 . . 6 4 . 2 . . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . . Watcher 12 | . 2 4 2 . . . . . . 2 . . 2 . Swarmer 21 | . 6 3 . . . . . . 12 . . . . . Grunt 58 | . 4 4 15 . 1 2 9 6 9 1 . 3 4 . Brawler 2 | . . . . . . 1 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 19 | . . 1 8 2 . 1 2 2 3 . . . . . Hunter 9 | . . . 1 . 1 . 3 . 2 . . . 2 . Programmer 13 | . . . . 1 . . 4 2 . 4 . . 2 . Behemoth 1 | . . . . . . . . . 1 . . . . . Packrat 3 | . . . . . . 1 . . . . 2 . . . Samaritan 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 8 5 10 2 1 3 7 5 10 3 . 3 4 . Combat Bots Only 10 | . 4 2 6 1 1 3 4 3 10 2 . 3 4 . Max Kills in Single Turn 3 | . 2 1 3 1 1 1 3 2 3 2 1 1 3 . Gunslinging 1 | . . . . . . . . . 1 . . . 1 . Exploded 3 | . 2 . 3 . . . 3 2 3 . . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Hostile Shots Fired 950 | . 54 18 79 6 19 58 166 48 252 71 3 11 161 4 Missed 294 | . 16 5 26 1 6 18 60 21 65 15 1 2 56 2 Damage Taken 10482 | . 325 108 622 58 130 388 1096 570 3127 959 30 131 2891 47 Core 1988 | . 104 22 60 . 16 47 160 35 268 89 . 32 1108 47 Absorbed by Shields 103 | . . . . . . . . . . 103 . . . . Redirected to Shielding 102 | . . . . . . . 64 28 10 . . . . . Ignored by Resistances 2737 | . 102 38 176 16 37 117 327 152 869 292 8 37 553 13 Regen/Repaired (Parts) 116 | . . . 116 . . . . . . . . . . . Core Remaining (%) 81 | 100 58 94 89 . . 91 81 . . . . 57 . . Volleys Fired 444 | . 69 28 60 7 9 17 60 45 86 19 4 4 36 . Largest 4 | . 2 3 3 3 3 3 3 4 4 4 4 4 4 . Hottest 334 | . 40 90 116 100 100 100 104 215 297 297 282 292 334 . Shots Fired 1221 | . 137 84 173 21 29 53 140 118 268 49 19 16 114 . Gun 803 | . 136 28 108 14 20 43 126 39 131 39 14 12 93 . Cannon 383 | . . 56 61 7 9 10 1 77 122 10 5 4 21 . Launcher 35 | . 1 . 4 . . . 13 2 15 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1001 | . 136 84 169 21 29 53 127 116 217 10 4 4 31 . Thermal 129 | . . . . . . . . . 36 35 11 12 35 . Explosive 35 | . 1 . 4 . . . 13 2 15 . . . . . Electromagnetic 56 | . . . . . . . . . . 4 4 . 48 . Robot Hit Streak 49 | . 29 21 26 10 23 24 21 17 49 23 5 5 18 . Robot Miss Streak 12 | . 3 4 4 3 3 4 4 12 8 2 1 1 3 . Penetration Max 1 | . . . 1 . . . 1 . 1 . . . 1 . Secondary Targets 7 | . 2 . . . . 1 . . 3 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . . 1 . Autonomous 24 | . . . . . . . . . 24 . . . . . Shots Hit Robots 895 | . 88 48 130 14 24 44 106 92 220 35 6 10 78 . Core Hits 596 | . 35 20 86 19 18 35 108 93 129 14 4 4 31 . Critical Kills 19 | . . 1 . . . . . 3 14 . . 1 . . Critical Parts Destroyed 23 | . . . 2 . . . 1 1 16 . . . 3 . Critical Strikes 46 | . . 3 3 . . . 1 4 31 . . 1 3 . Meltdown 1 | . . . . . . . . . . . . 1 . . Destroy 41 | . . 1 2 . . . 1 4 30 . . . 3 . Blast 4 | . . 2 1 . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21372 | . 1023 750 2870 329 469 957 3663 2620 5011 1185 238 302 1955 . Guns 11386 | . 942 245 1487 207 308 789 2417 855 1692 673 167 195 1409 . Cannons 5431 | . . 505 929 122 161 168 . 1508 1212 363 71 107 285 . Explosions 4464 | . 81 . 438 . . . 1171 257 2107 149 . . 261 . Melee . | . . . . . . . . . . . . . . . Ramming 91 | . . . 16 . . . 75 . . . . . . . Kinetic 13374 | . 942 750 2416 329 469 957 2417 2363 2066 143 22 22 478 . Thermal 3084 | . . . . . . . 29 . 838 967 126 280 844 . Explosive 4025 | . 81 . 438 . . . 1142 257 2107 . . . . . Electromagnetic 798 | . . . . . . . . . . 75 90 . 633 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 1 1 1 1 2 1 6 19 19 19 7 7 Average Corruption 4 | . . . 1 1 1 1 1 1 5 13 19 19 3 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 164 | . . . 7 2 11 12 1 1 40 38 29 11 10 2 Message Errors 45 | . . . 4 . 4 2 . . 10 9 10 4 2 . Matter Fused 29 | . . . . . 1 4 . . 8 8 7 . . 1 Heat Flow Errors 19 | . . . . 1 1 1 . . 3 4 2 1 5 1 Energy Discharges 11 | . . . 1 . . . . . 4 3 2 1 . . Parts Rejected 3 | . . . 1 . . . . . 1 1 . . . . Parts Fused 3 | . . . . . . . . . 2 1 . . . . Data Loss (minor) 23 | . . . . . 3 2 1 . 5 5 3 4 . . Data Loss (major) 7 | . . . . . . . . . 1 1 2 1 2 . Misfires 12 | . . . 1 . 2 2 . . 1 3 3 . . . Alerts 4 | . . . . 1 . 1 . 1 1 . . . . . Weapon Failures 8 | . . . . . . . . . 4 3 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 280 | . 2 . . . 1 . 16 16 87 77 33 . 48 . Projectiles 59 | . . . . . 1 . . 16 . 9 33 . . . Explosions 221 | . 2 . . . . . 16 . 87 68 . . 48 . Melee . | . . . . . . . . . . . . . . . Knockbacks 60 | . . 5 21 2 1 5 1 19 6 . . . . . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic 56 | . . 5 20 2 1 4 . 19 5 . . . . . Secondary 3 | . . . 1 . . 1 . . 1 . . . . . Self-Inflicted Damage 745 | . . . . . . . 84 . 232 171 . . 258 . Shots 19 | . . . . . . . 3 . 9 3 . . 4 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 . 2 . . . 5 . . . . . . . Kicked 8 | . 1 . 2 . . . 5 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1161 | . 9 75 129 134 133 466 104 337 566 201 163 663 1161 229 Average Temperature 121 | . 8 19 30 58 56 172 33 77 104 92 80 264 291 132 Received Heat Transfer 2010 | . 165 60 306 . 36 228 336 141 438 27 18 72 174 9 Effects 74 | . . . . . . 4 . 1 3 . . 7 59 . Shutdowns 27 | . . . . . . 1 . . 2 . . 3 21 . Energy Bleed 6 | . . . . . . . . 1 . . . . 5 . Interference 13 | . . . . . . . . . . . . 3 10 . Matter Decay 5 | . . . . . . . . . . . . . 5 . Short Circuit 3 | . . . . . . . . . . . . . 3 . Damage (minor) 9 | . . . . . . 3 . . 1 . . 1 4 . Damage (major) 6 | . . . . . . . . . . . . . 6 . Damage (core) 5 | . . . . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . . . . . 1 . 1 . . Parts Melted 16 | . . . . . . . . . 1 4 . 5 6 . Heat Transferred 3725 | . . . . . . . 50 . 1038 988 148 333 1168 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Peak Influence 867 | . 200 202 597 292 . . 394 345 867 569 . . 174 35 Initial 393 | . . 19 10 211 . . . 81 101 393 . . 33 5 Average 245 | . 59 79 305 221 . . 209 139 582 387 . . 80 6 Maximum Alert Level 3 | . 1 1 2 1 . . 1 1 3 2 . . . . Low Security (%) 53 | 100 99 95 36 20 . . 55 77 2 3 . . 100 100 Level 1 27 | . . 4 35 79 . . 44 22 8 78 . . . . Level 2 17 | . . . 28 . . . . . 79 17 . . . . Level 3 1 | . . . . . . . . . 9 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 3 5 1 . . 8 4 . 2 . . 6 . Investigation 10 | . . 1 4 . . . 3 1 . . . . 1 . Extermination 9 | . . . . 1 . . 3 2 . 1 . . 2 . Reinforcement 9 | . . 2 1 . . . 2 1 . . . . 3 . Assault 1 | . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Distress Signals 11 | . 3 1 1 . . . 2 . . 2 . . 2 . Communications Jammed 1 | . . . . 1 . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 173 | . 15 16 30 3 2 7 23 13 31 8 2 3 17 3 Peak Tracking Total 9 | . 5 3 6 1 1 4 4 3 9 5 2 3 5 4 Tactical Retreats 12 | . . 3 . . . 1 2 . 3 . . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Traps Triggered 12 | . 3 2 3 1 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Machines Disabled 19 | . 1 . 3 . . . 4 . . 7 . . 4 . Max in Single Turn 7 | . 1 . 1 . . . 2 . . 7 . . 3 . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Machines Accessed 37 | . 7 4 5 4 1 . 6 4 . 2 . . 4 . Terminals 26 | . 7 3 3 2 . . 2 3 . 2 . . 4 . Fabricators 3 | . . . . . . . 3 . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 3 | . . . 1 1 . . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . Total Hacks 76 | . 14 9 14 7 1 . 12 9 . 3 . . 7 . Successful 54 | . 12 7 11 2 1 . 9 6 . 1 . . 5 . Failed 22 | . 2 2 3 5 . . 3 3 . 2 . . 2 . Catastrophic 2 | . . . . 1 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 55 | . 14 7 9 4 . . 4 7 . 3 . . 7 . Fabricators 5 | . . . . . . . 5 . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 7 | . . . 3 1 . . 3 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . 2 . . . . . . Terminal Hacks 40 | . 12 5 6 2 1 . 3 5 . 1 . . 5 . Record 21 | . 7 3 4 . . . . 4 . 1 . . 2 . Robot Schematic 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . Open Door 2 | . . . . . 1 . . . . . . . 1 . Open DSF 2 | . . . . . . . 1 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . . . . . 1 . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 3 . . . 3 . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . Report Inventory 3 | . . . . . . . 3 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 6 2 4 3 . . 5 3 . 2 . . 1 . Full Trace Events 8 | . 1 . 2 . . . 3 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . . . . 81 . . . . . . . Total Robot Build Rating 2 | . . . . . . . 2 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 44 | . . . 44 . . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Used RIF Installer 1 | . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Total Allies 2 | . . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . 2 . . . . . . . Highest-Rated Group 16 | . . . . . . . 16 . . . . . . . Highest-Rated Ally 8 | . . . . . . . 8 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Turns Passed 12424 | 35 766 1024 1116 501 1397 1558 1204 896 1319 830 624 208 908 38 Spaces Moved 6297 | 30 405 582 642 240 557 616 678 525 576 347 325 130 550 94 Core 136 | . . . . . . . . . . . . . 136 . Treads 473 | . . . . . . . . . . 98 110 68 197 . Legs 5417 | 30 405 582 642 240 557 616 678 525 576 249 215 62 40 . Wheels 15 | . . . . . . . . . . . . . 15 . Hover 46 | . . . . . . . . . . . . . 46 . Flight 210 | . . . . . . . . . . . . . 116 94 Fastest Speed 40 | 120 120 120 120 120 122 122 122 120 120 160 160 120 40 40 Average Speed 131 | 120 122 120 120 121 122 122 122 135 163 184 179 140 113 40 Slowest Speed 240 | 120 190 190 120 122 122 122 193 190 190 240 190 160 240 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . Exploration Rate (%) 34 | 2 65 41 62 8 67 78 23 14 35 11 53 19 14 19 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . . . 1 1 . . . . 2 . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . . 1 1 1 1 . Scrap Searched 11 | . . . . . 4 4 . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 385 | . 10 . 43 . . . 99 25 146 27 11 1 23 . Melee . | . . . . . . . . . . . . . . . Projectile 27 | . . . 1 . . . 3 3 2 3 11 1 3 . AOE 358 | . 10 . 42 . . . 96 22 144 24 . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Fac Upp Upp Fac Ext Total 9555 | 29 555 841 857 437 1255 1385 942 629 776 504 355 145 751 94 Wait 2400 | . 35 215 113 164 684 746 141 27 27 98 20 . 130 . Move 6283 | 29 404 581 641 239 556 615 677 524 575 346 324 129 549 94 Hop . | . . . . . . . . . . . . . . . Pick Up 131 | . 18 7 8 7 2 2 16 10 32 17 5 4 3 . Fast Attach 32 | . 5 1 7 3 . . 1 . 5 1 . 1 8 . Attach 84 | . 2 3 3 2 . . 5 9 26 14 1 3 16 . Detach 1 | . . . . . . . . . . 1 . . . . Swap 61 | . 5 1 9 4 1 2 17 7 6 3 . 1 5 . Drop 106 | . 16 5 14 11 3 3 20 7 14 5 1 3 4 . Fire 444 | . 69 28 60 7 9 17 60 45 86 19 4 4 36 . Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 8 | . 1 . 2 . . . 5 . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / [*Ext]) -4/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1228 | -9/Materials | Build established: Skirmisher 1404 | -9/Materials | Discovered new exit (range 12) 1826 | -9/Materials | Entered another Materials area 1826 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2026 | -8/Materials | Discovered new exit (range 6) 2361 | -8/Materials | Discovered new exit (range 15) 2777 | -8/Materials | Repaired Gauss Rifle 2911 | -8/Materials | Discovered new exit (range 16) 2935 | -8/Materials | Identified exit to Factory 2942 | -8/Materials | Entered Factory 2942 | -7/Factory | Evolved 2 slots: Utility x2 3245 | -7/Factory | Build established: Gunner 3383 | -7/Factory | Discovered new exit (range 11) 3443 | -7/Factory | Entered Lower Caves 4099 | -7/Lower Caves | Learned Factory stockpile data 4823 | -7/Lower Caves | Discovered new exit (range 10) 4840 | -7/Lower Caves | Entered another Lower Caves area 5069 | -7/Lower Caves | Encountered a Warlord checkpoint 5345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5842 | -7/Lower Caves | Learned location of Zion (-7) 6363 | -7/Lower Caves | Discovered new exit (range 8) 6398 | -7/Lower Caves | Entered Factory 6398 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6408 | -6/Factory | Discovered new exit (range 8) 6601 | -6/Factory | Fabricated R-06 Scavenger (x2) 7588 | -6/Factory | Discovered new exit (range 11) 7600 | -6/Factory | Identified exit to Factory 7602 | -6/Factory | Entered another Factory area 7602 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8284 | -5/Factory | Identified exit to Garrison 8291 | -5/Factory | Discovered new exit (range 14) 8498 | -5/Factory | Entered Garrison 8528 | -5/Garrison | Spotted B-75 Beast 8537 | -5/Garrison | Triggered checkpoint 8555 | -5/Garrison | Destroyed B-75 Beast 8609 | -5/Garrison | Lost 3 parts (3u) 8642 | -5/Garrison | Crushed by falling debris 8679 | -5/Garrison | Destroyed 10 combat bots 8687 | -5/Garrison | Lost 5 parts (1p1n2u1w) 8766 | -5/Garrison | Triggered checkpoint 8774 | -5/Garrison | Triggered checkpoint 8850 | -5/Garrison | Lost 8 parts (1p1n3u3w) 8952 | -5/Garrison | Discovered new exit (range 12) 9121 | -5/Garrison | Build established: Scavenger-Gunner 9361 | -5/Garrison | Installed Relay Interface Framework 9662 | -5/Garrison | Lost 5 parts (2p2n1w) 9673 | -5/Garrison | Build established: Scavenger-Tank 9754 | -5/Garrison | Triggered checkpoint 9817 | -5/Garrison | Entered Factory 10120 | -5/Factory | Lost 3 parts (1n2u) 10188 | -5/Factory | System corruption reached 10% 10251 | -5/Factory | Lost 9 parts (2p3n1u3w) 10412 | -5/Factory | Discovered new exit (range 13) 10601 | -5/Factory | Cargo convoy interrupted 10642 | -5/Factory | Build established: Scavenger-Gunner 10647 | -5/Factory | Entered Upper Caves 11244 | -5/Upper Caves | Discovered new exit (range 15) 11271 | -5/Upper Caves | Entered another Upper Caves area 11445 | -5/Upper Caves | Discovered new exit (range 9) 11479 | -5/Upper Caves | Entered Factory 11479 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11769 | -4/Factory | Lost 4 parts (2p1u1w) 11910 | -4/Factory | Core integrity fell below 50% 12051 | -4/Factory | Lost 9 parts (1p3n2u3w) 12260 | -4/Factory | Core integrity fell below 20% 12263 | -4/Factory | Released all parts (12) 12327 | -4/Factory | Discovered new exit (range 16) 12377 | -4/Factory | Lost 4 parts (2n2w) 12386 | -4/Factory | Discovered new exit (range 5) 12387 | -4/Factory | Entered Extension 12421 | -4/Extension | Spotted B-86 Titan 12423 | -4/Extension | Spotted B-86 Titan 12425 | -4/Extension | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 12349_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 12349_ O-16 Technician locks terminal. 12349_ Slug penetrates Wall. 12350_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 12351_ System corrupted: Substantial component data lost. 12360_ Slug penetrates Door. 12364_ Slug penetrates Wall. 12380_ #L>Q7BB#U/Q RT BZG,JOWQBO%I6KI 12386_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 12386_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 12395_ System corrupted: Heat flow error (+267). 12411_ System corrupted: Matter fused (-8). 12422_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ## #?????? | | ?????????????????????????????????????? ?????? | | ????????????????????????????????????? ?????? | | ??????????????????????????????????? ????? | | ???????????????????????????###???? ????? | | ################;###########;#### ???? | | ???? | | @ ???? | | ???? | | t u ???? | | ????? | | ################################# BB ????? | | ????????????????????????????????? BB ?????? | | ?????????????????????????????????? ?????? | | ?????????????????????????????????? ?????? | | ??????????????????????????????????? ??????? | | ????????????????????????????????????##T#"""??????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 36 Energy Capacity 1100 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Point Defense Rating 480 Evasion (%) 65 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ R-06 Scavenger | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed SuspensionAntigravCore Manual? 0 Play Time 02:04:04 Cumulative 12.8 hours Start 2024.11.26 @ 05:48:38 End 2024.11.26 @ 08:08:32 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x49 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7796d7d5-3007-4a7e-98e4-951b4c86d277