Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 10:28:27 Player: Peanut Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3032) 3032 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 8388 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 266 Aligned with FarCom 300 Friendly Fire -54 Cogmind --------- Core Integrity 738/850 Matter 290/300 Energy 110/150 System Corruption 1% Temperature Warm (134) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Light Treads Advanced Treads Armored Wheel Armored Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- KN-7UR's Autopenetrator > --- INVENTORY (20) --- Light Nuclear Core Advanced Treads Armored Wheel Advanced Energy Well (500) Seismic Detector Hacking Suite PSU Rigger Advanced Beam Rifle Advanced Beam Rifle AWS/Autocannon Advanced EMP Blaster Mini Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Drone Bay PSU Rigger > --- WEAPON ----------- KN-7UR's Autopenetrator Heavy Particle Cannon > --- INVENTORY -------- Advanced Treads Advanced Treads Armored Wheel Armored Wheel Disposable Heat Sink Advanced Energy Well Seismic Detector Hacking Suite Advanced Beam Rifle Advanced Beam Rifle AWS/Autocannon Advanced EMP Blaster Mini Grenade Launcher Makeshift Sword [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . 1 Utility 4 | . . . . . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 76 | 7 5 3 2 . 22 26 6 5 Power 7 | 1 1 1 . . 2 2 . . Engine 7 | 1 1 1 . . 2 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 . 1 . 4 12 2 2 Treads 17 | 2 . . . . 4 9 1 1 Leg 2 | . 2 . . . . . . . Wheel 5 | . . . 1 . . 2 1 1 Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 22 | 2 2 1 1 . 8 3 2 3 Device 11 | 1 1 . . . 4 1 1 3 Storage 5 | 1 1 . 1 . . 1 1 . Processor 1 | . . . . . 1 . . . Hackware 2 | . . . . . 1 1 . . Protection 3 | . . 1 . . 2 . . . Artifact . | . . . . . . . . . Weapon 22 | 2 . 1 . . 8 9 2 . Energy Gun 12 | . . . . . 3 7 2 . Energy Cannon 3 | . . . . . 2 1 . . Ballistic Gun 5 | 2 . 1 . . 2 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . . . 3 7 2 . Parts Lost 8 | . 1 . . . 3 . . 4 Power 1 | . 1 . . . . . . . Propulsion 3 | . . . . . 1 . . 2 Utility 3 | . . . . . 2 . . 1 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 2 | . 1 . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 4 10 14 15 17 17 17 18 14 Power . | . . 1 1 1 1 . . . Propulsion 4 | 3 4 5 5 5 3 4 5 3 Utility 5 | . 3 5 5 5 6 5 5 4 Weapon 4 | . 2 3 3 4 5 5 6 6 Tool/Special . | . . . . . . . . . Unused Backups 31 | . 1 4 . 5 8 4 . 9 Power 5 | . 1 1 . . . 1 . 2 Propulsion 3 | . . . . . 2 . . 1 Utility 10 | . . 1 . 3 2 3 . 1 Weapon 12 | . . 2 . 2 4 . . 4 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 99 | . 100 100 100 100 99 100 100 90 Engine 11 | . 14 14 14 14 9 9 9 6 Treads 24 | . 23 28 25 14 35 24 18 18 Wheel 6 | . . . 2 14 . 11 18 12 Device 10 | . 14 9 . . 6 12 18 25 Storage 11 | . 14 14 14 14 9 9 9 6 Processor 4 | . . . . . 8 9 9 6 Protection 5 | . . 4 14 14 10 1 . . Energy Gun 5 | . . . . . 6 16 9 6 Energy Cannon 2 | . . . . . 4 1 9 5 Ballistic Gun 13 | . 28 28 28 28 4 . . . Peak Build Rating 55 | 7 8 13 18 18 33 38 45 55 Average Rating 24 | 5 7 10 14 18 30 34 38 51 On Entrance 19 | . 7 8 13 18 18 31 37 42 Avg Prop Armor Cover (%) 15 | . . . 10 10 . 18 18 18 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 13 29 35 55 55 69 60 65 71 Greatest Support 82 | 40 40 40 40 16 80 82 24 24 Greatest Overweight (x) 5 | . . . 3 3 . 4 2 5 Average Overweight (x) 1 | . . . . 3 . 1 2 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 17 | 6 13 15 16 20 20 20 20 20 Most Carried 20 | 6 15 15 19 20 20 20 20 20 Average Carried 17 | 4 10 14 15 19 19 19 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 15 15 19 20 20 20 20 15 Class Distribution -------------------- 77% | Mutant 16% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1676 | 280 162 106 . 52 519 410 80 67 Remotely . | . . . . . . . . . Salvage Created 4686 | 25 318 140 . 88 1346 1157 413 1199 Parts 212 | 2 24 8 . 5 48 56 22 47 Haulers Intercepted 13 | . 2 . . . 4 6 . 1 Recyclers Shooed 6 | . . . . . 3 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 63 | . 6 3 . 2 22 15 2 13 Guns 49 | . 4 3 . 2 14 15 . 11 Cannons 9 | . . . . . 7 . 2 . AOE 2 | . 2 . . . . . . . Classes Destroyed 15 | 1 4 . . . 5 1 . 4 Worker 4 | . . . . . 1 . . 3 Builder 5 | . . . . . . . . 5 Tunneler 1 | 1 . . . . . . . . Hauler 13 | . 2 . . . 4 6 . 1 Recycler 12 | . 1 1 . . 2 2 4 2 Operator 2 | . . . . . . 1 . 1 Watcher 3 | . . . . . 2 . . 1 Swarmer 13 | . 3 3 . . . 4 . 3 Grunt 28 | . 3 . . 2 14 3 . 6 Duelist 2 | . . . . . 1 1 . . Sentry 15 | . . . . . 5 8 2 . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 4 3 . 2 7 5 2 8 Combat Bots Only 6 | . 3 3 . 2 6 5 2 4 Max Kills in Single Turn 3 | 1 3 1 . 1 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 257 | . 13 14 . 16 94 45 4 71 Missed 91 | . 3 4 . 5 30 18 1 30 Hits 166 | . 10 10 . 11 64 27 3 41 Melee 1 | . . . . . . 1 . . Projectile 165 | . 10 10 . 11 64 26 3 41 AOE 1 | . . . . . . 1 . . Critical Strikes 4 | . . . . . 2 1 . 1 Damage Taken 3111 | . 149 89 . 120 1002 570 146 1035 Core 418 | . 55 30 . 10 110 91 10 112 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 . . . 62 . . 61 . Volleys Fired 263 | 5 21 14 . 8 76 73 10 56 Largest 2 | 2 2 2 . 2 2 2 2 1 Hottest 136 | 40 40 40 . 40 136 116 136 120 Shots Fired 441 | 10 42 28 . 16 151 124 14 56 Gun 368 | 10 42 28 . 16 93 119 4 56 Cannon 69 | . . . . . 58 1 10 . Launcher 4 | . . . . . . 4 . . Special . | . . . . . . . . . Kinetic 144 | 10 42 28 . 16 48 . . . Thermal 293 | . . . . . 103 120 14 56 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . . 4 . . Robot Hit Streak 28 | 5 7 9 . 18 28 20 13 20 Robot Miss Streak 4 | 2 2 3 . . 4 2 1 2 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 7 | . . . . 1 4 2 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 344 | 7 29 15 . 16 125 86 12 54 Core Hits 220 | 2 17 5 . 5 67 33 7 84 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 12 | . . . . . 6 6 . . Burn 10 | . . . . . 4 6 . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7787 | 54 352 184 . 167 2533 1631 288 2578 Guns 6073 | 54 237 184 . 167 1540 1631 47 2213 Cannons 1194 | . . . . . 987 . 207 . Explosions 472 | . 107 . . . . . . 365 Melee . | . . . . . . . . . Ramming 48 | . 8 . . . 6 . 34 . Kinetic 1403 | 54 237 184 . 167 761 . . . Thermal 6152 | . . . . . 1766 1631 254 2501 Explosive 77 | . . . . . . . . 77 Electromagnetic 107 | . 107 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . . 11 . . . Impact . | . . . . . . . . . Kinetic 9 | . . . . . 9 . . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 104 | . 54 . . . . . 17 33 Shots 3 | . 2 . . . . . . 1 Rammed 3 | . 1 . . . 1 . 1 . Targets Rammed 4 | . 2 . . . 1 . 1 . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 198 | . 12 12 . 24 198 153 78 131 Average Temperature 40 | . 6 5 . 10 60 33 27 35 Received Heat Transfer 1023 | . 36 . . 60 477 153 66 231 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . . 1 2 . 3 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 29 | . . . . . 7 10 . 12 Heat Transferred 12771 | . . . . . 3515 3737 444 5075 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Maximum Alert Level 2 | . . . . . 1 1 . 2 Low Security (%) 79 | 100 100 100 . 100 88 31 100 53 Level 1 19 | . . . . . 11 68 . 38 Level 2 . | . . . . . . . . 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 529 | 5 82 78 . 73 303 316 103 529 Initial 200 | . . . . . 27 124 94 200 Average 93 | . 16 8 . 5 100 223 57 217 Influence Increases 2967 | 5 196 83 . 131 757 736 221 838 Destroy 0b10 Robot/C 1460 | . 120 60 . 100 460 400 60 260 Destroy 0b10 Robot/NC 205 | 5 15 5 . . 45 50 20 65 Destroy Leader 392 | . 34 10 . 20 132 142 . 54 Allied During Kill 97 | . . 8 . 11 5 67 6 . Successful Hack 12 | . 5 . . . 7 . . . Select Force Hacks 120 | . . . . . . . 120 . Disable Machine 180 | . 15 . . . 30 60 15 60 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 46 | . 7 . . . 3 2 . 34 Advance Influence 200 | . . . . . . . . 200 Lose Combat Pursuer 105 | . . . . . 75 15 . 15 Influence Decreases 2447 | 5 196 83 . 58 535 789 463 318 Entered New Map 365 | . . . . . 46 171 148 . Time Decay 1822 | 5 186 83 . 58 439 498 275 278 Lost Part 80 | . 10 . . . 30 . . 40 Lost Ally 180 | . . . . . 20 120 40 . Squads Dispatched 16 | . 3 . . . 3 1 . 9 Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 12 | . 3 . . . 2 1 . 6 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 12 | . 2 1 . . 5 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 13 4 . 5 36 30 4 28 Peak Tracking Total 11 | . 5 3 . 3 6 6 1 11 Tactical Retreats 4 | . . . . . 2 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 9 | . . . . . 1 6 . 2 Indirectly 3 | . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 13 | . 1 . . . 2 4 1 5 Max in Single Turn 4 | . 1 . . . 1 1 1 4 Garrison Access 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 11 | . 1 1 2 . 2 1 4 . Terminals 3 | . 1 . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 32 | . 1 1 18 . 4 3 5 . Successful 26 | . 1 1 18 . 1 1 4 . Failed 6 | . . . . . 3 2 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . 1 . 2 . 5 . Terminals 5 | . 1 . . . 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 21 | . 1 1 18 . 1 . . . Record 17 | . . . 17 . . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 4 | . . . . . . . 4 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . Tunnel 4 | . . . . . . . 4 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . 2 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 15 | . . 2 . 3 . 10 . . Largest Group 10 | . . 2 2 3 3 10 2 . Highest-Rated Group 173 | . . 41 41 40 40 173 32 . Highest-Rated Ally 31 | . . 31 31 16 16 29 16 . Total Orders . | . . . . . . . . . Ally Attacks 78 | . . 3 . 17 14 37 7 . Total Damage 882 | . . 41 . 158 126 467 90 . Kills 13 | . . 1 . 3 1 7 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Active Infowar (turns) 2733 | 32 867 673 . . 60 585 488 28 Seismic 2681 | 32 815 673 . . 60 585 488 28 ECM 52 | . 52 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 7353 | 117 878 1026 703 755 1270 1327 677 600 Spaces Moved 4157 | 57 486 570 445 485 534 707 522 351 Core 4 | 4 . . . . . . . . Treads 2112 | 53 415 570 341 . 534 199 . . Legs 71 | . 71 . . . . . . . Wheels 1970 | . . . 104 485 . 508 522 351 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 145 145 160 120 120 120 Average Speed 143 | 152 154 160 156 145 160 131 120 121 Slowest Speed 245 | 160 160 160 240 145 160 245 120 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Time Travels 1 | . . . . . . . . 1 Exploration Rate (%) 67 | 3 97 97 68 89 49 92 95 16 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 7 | . . 1 1 1 . . 4 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . 6 . . . . . . 37 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 37 | . 6 . . . . . . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 5102 | 76 580 660 450 525 804 984 557 466 Wait 414 | 2 41 63 . 20 118 119 12 39 Move 4149 | 56 485 569 444 484 533 706 521 351 Hop . | . . . . . . . . . Pick Up 63 | 6 13 3 3 7 21 6 2 2 Fast Attach 19 | 7 . 1 . . 6 5 . . Attach 18 | . 3 . . . 8 1 1 5 Detach 11 | . 2 1 . . 4 4 . . Swap 73 | . 9 4 2 . 15 33 7 3 Drop 65 | . 4 5 1 6 22 23 3 1 Fire 263 | 5 21 14 . 8 76 73 10 56 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 1 | . 1 . . . . . . . Crush 2 | . 1 . . . 1 . . . Escape Stasis 22 | . . . . . . 14 . 8 Rewire . | . . . . . . . . . Trap 1 | . . . . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 5) 403 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Discovered new exit (range 16) 785 | -10/Materials | Discovered new exit (range 8) 800 | -10/Materials | Discovered new exit (range 9) 884 | -10/Materials | Discovered new exit (range 12) 996 | -10/Materials | Entered Mines 1082 | -10/Mines | Learned Materials emergency access door positions 1090 | -10/Mines | Assembled infested the area 1270 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1270 | -10/Mines | Discovered new exit (range 5) 1295 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1454 | -10/Mines | Learned location of Storage (-8) 1456 | -10/Mines | Discovered new exit (range 4) 1656 | -10/Mines | Discovered new exit (range 3) 2022 | -10/Mines | Entered Exiles 2022 | -10/Exiles | Accompanied by 2 allies 2052 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2061 | -10/Exiles | Met 8R-AWN 2088 | -10/Exiles | Met EX-HEX 2146 | -10/Exiles | Met EX-DEC 2173 | -10/Exiles | Learned location of Zion (-7) 2214 | -10/Exiles | Met EX-BIN 2376 | -10/Exiles | Discovered new exit (range 14) 2520 | -10/Exiles | Aligned with FarCom system 2522 | -10/Exiles | Given EX-Vault access code 2558 | -10/Exiles | Opened EX-Vault 2574 | -10/Exiles | Found AWS/Autocannon 2579 | -10/Exiles | Found PSU Rigger 2585 | -10/Exiles | Found Chronowheel 2616 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2725 | -10/Exiles | Stole three prototypes: PSU Rigger, Chronowheel, AWS/Autocannon 2725 | -10/Exiles | Entered Mines 2915 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3135 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3149 | -9/Mines | Learned location of Recycling (-8) 3187 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3310 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3431 | -9/Mines | Discovered new exit (range 12) 3444 | -9/Mines | Discovered new exit (range 3) 3480 | -9/Mines | Entered Materials 3480 | -8/Materials | Accompanied by 3 allies 3480 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3620 | -8/Materials | Lost 3 allies 3813 | -8/Materials | Discovered new exit (range 16) 4088 | -8/Materials | Discovered new exit (range 16) 4401 | -8/Materials | Identified exit to Factory 4659 | -8/Materials | Discovered new exit (range 12) 4750 | -8/Materials | Entered Storage 4752 | -8/Storage | FarCom data flow suspended 5488 | -8/Storage | Discovered exit to Factory (range 16) 5505 | -8/Storage | Met 01-MTF 5605 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5901 | -8/Storage | Build established: Commander-Mutant 5923 | -8/Storage | Discovered new exit (range 9) 6063 | -8/Storage | Lost 6 allies 6077 | -8/Storage | Entered Recycling 6077 | -8/Recycling | Accompanied by 3 allies (01-MTF) 6353 | -8/Recycling | Build established: Scavenger-Mutant 6373 | -8/Recycling | Discovered new exit (range 15) 6571 | -8/Recycling | Scanned before Scraplab entrance 6597 | -8/Recycling | Found Prototype Energy Gun 6597 | -8/Recycling | Identified KN-7UR's Autopenetrator 6754 | -8/Recycling | Entered Factory 6754 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6758 | -6/Factory | Activated Chronowheel 6758 | -6/Factory | Spacetime reconverged on an earlier point 7354 | -6/Factory | Self-destructed Last Messages --------------- 07348_ Thermabolt penetrates G-50 Soldier. 07348_ Thermabolt penetrates Wall. 07348_ Thermabolt penetrates G-50 Soldier. 07348_ Thermabolt penetrates Nuclear Reactor. 07349_ U-05 Engineer lays Concrete. 07349_ K-01 Serf collects debris. 07349_ K-01 Serf destroyed. 07349_ K-01 Serf collects debris. 07350_ U-05 Engineer lays Concrete. 07350_ Thermabolt penetrates G-50 Soldier. 07350_ Thermabolt penetrates Nuclear Reactor. 07350_ Thermabolt penetrates K-01 Serf. 07350_ Thermabolt penetrates Nuclear Reactor. 07350_ Thermabolt penetrates G-50 Soldier. 07350_ Thermabolt penetrates Nuclear Reactor. 07351_ Nuclear Reactor collapses. 07351_ Nuclear Reactor explodes. 07351_ U-05 Engineer lays Concrete. 07352_ Thermabolt penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????#######?????# #????????????????????? | | ??????????????????????# ##### ####???????????? | | ??????????????????????# #???????????? | | ??????????????????????# ?????????? | | ??????????????????????# ?????????? | | ????????????????#?????# """" """" ?????????? | | ????????????????# ????#!! """" """"?? ???????????? | | ???????????? #### #####! """" """" ????????? | | ???????????# " " # ] ????????? | | ???????????#"""" "# ????????? | | ??????????? # ####+####????????????? | | ?????????? # #????????????????????? | | ?????????? # #????????????????????? | | ?????????# #u! #????????????????????? | | ?????????# #|% #????????????????????? | | ?????????# *+% #????????????????????? | | ?????????# =#% ##???????????????????? | | ?????????# # T#???????????????????? | | ?????????? # #???????????????????? | | ?????????? # ##???????????????????? | | ??????????? "?#% ##???????????????????? | | ??????????? ??# % +???????????????????? | | ??????????#########???# s##???????????????????? | | ??????????????????????#=%* =# ???????????????????? | | ??????????????????????# # ???????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????# g#????????????????????? | | ??????????????????????# gs#????????????????????? | | ??????????????????????#isggk/ ???????????????????? | | ??????????????????????# # ??????????????????? | | ??????????????????????# # ?????????????????? | | ??????????????????????# k ? ????????????????? | | ??????????????????????# ?? ???????????????? | | ??????????????????????# * ?? ?????????????? | | ??????????????????????# ??? ????????????? | | ??????????????????????# ??? ????????????? | | ??????????????????????+ ???? ????????????? | | ??????????????????????# g ?????????????????? | | ??????????????????????#gg ?????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spacetime Is Relative Challenges ------------ None Game ------ Seed ConcussiveImpulseBay Manual? 0 Play Time 01:07:05 Cumulative 577.8 hours Start 2026.05.24 @ 23:08:43 End 2026.05.25 @ 10:28:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 22 Types 8/1/6/1/1/0/1/2/1/1 Lore% 87 Gallery% 82 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 36/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e863f66d-cb56-4c76-87f5-0e1e4567b509