Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.21 @ 15:46:04 Player: viper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (211) 1055 Value Destroyed (6536) 6536 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 13440 Bonus ------- High Alert Combat Kills 26 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 220 Friendly Fire -777 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Fission Core Makeshift Terrain Scanner Beamcaster Beamcaster Beamcaster Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Backup Power I Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Core Shielding Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Fission Core Aluminum Leg Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Antimatter Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Slots Evolved 11 | . 1 2 2 . 2 . . 2 2 . . . Power 2 | . . . 1 . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 5 | . 1 2 . . . . . 2 . . . . Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 108 | 7 1 14 4 45 2 . . 23 5 . 4 3 Power 19 | 1 . 2 2 8 . . . 3 2 . 1 . Engine 15 | 1 . 2 2 6 . . . 2 1 . 1 . Core 4 | . . . . 2 . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 1 . 9 . . . 4 2 . . 1 Treads . | . . . . . . . . . . . . . Leg 19 | 2 . 1 . 9 . . . 4 2 . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 2 1 5 . 9 . . . 6 1 . . 2 Device 6 | . . 3 . 1 . . . . . . . 2 Storage 8 | 1 . 2 . 2 . . . 3 . . . . Processor 4 | . 1 . . 2 . . . . 1 . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 7 | 1 . . . 4 . . . 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 . 6 2 19 2 . . 10 . . 3 . Energy Gun 2 | . . . . 2 . . . . . . . . Energy Cannon 7 | . . 1 . 4 . . . 2 . . . . Ballistic Gun 20 | 2 . 5 2 9 1 . . 1 . . . . Ballistic Cannon 15 | . . . . 4 1 . . 7 . . 3 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 3 . . . 2 . . . . Parts Lost 51 | . . 5 2 9 . . . 13 . . 8 14 Power 11 | . . 2 . 3 . . . 2 . . 1 3 Propulsion 11 | . . 1 1 1 . . . 3 . . 2 3 Utility 15 | . . 2 . 3 . . . 4 . . 2 4 Weapon 14 | . . . 1 2 . . . 4 . . 3 4 Highest Loss Streak 14 | . . 2 2 2 . . . 7 . . 8 14 Average Slot Usage (%) 93 | . 100 91 86 92 100 100 100 95 97 100 96 84 Engine 11 | . 12 6 16 12 14 14 14 9 11 11 10 10 Core 2 | . . . . 1 . . . 2 5 5 5 4 Leg 19 | . 25 19 13 20 21 21 21 16 19 22 20 15 Device 1 | . . 7 8 1 . . . . . . . 2 Storage 14 | . 12 20 16 15 14 14 14 17 11 11 10 5 Processor 13 | . 12 10 8 12 14 14 14 12 16 16 16 16 Hackware 1 | . . . . . . . . 3 5 5 5 4 Protection 7 | . 12 10 8 9 7 7 7 7 5 5 4 . Energy Cannon 1 | . . . . 1 . . . 3 . . . . Ballistic Gun 8 | . 25 18 14 8 21 21 21 10 . . . . Ballistic Cannon 9 | . . . . 4 7 7 7 9 22 22 21 21 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 17 17 47 56 63 70 70 70 86 87 87 87 86 Greatest Support 68 | 20 20 20 20 43 43 43 43 46 68 68 68 43 Greatest Overweight (x) 21 | . . 2 5 15 1 1 1 3 3 1 2 21 Average Overweight (x) 1 | . . . 2 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 8 8 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 3 9 9 12 11 10 10 12 8 8 9 9 Average Carried 8 | 1 2 7 8 10 10 10 10 8 7 8 8 8 Final Capacity 12 | 8 8 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 3 9 9 12 10 10 10 8 8 8 6 9 Class Distribution -------------------- 49% | Hacker-Gunner 48% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Matter Collected 5593 | 200 305 669 68 1674 50 60 . 1779 67 173 500 48 Remotely 140 | . . 140 . . . . . . . . . . Salvage Created 7277 | . 358 1290 162 2312 69 88 . 2371 67 92 468 . Parts 336 | . 20 74 9 120 2 2 . 92 5 . 12 . Haulers Intercepted 9 | . . 2 . 5 . . . 2 . . . . Recyclers Shooed 10 | . . . . 5 . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 144 | . 10 27 3 40 1 2 . 39 1 4 15 2 Guns 66 | . 10 26 3 12 1 1 . 13 . . . . Cannons 77 | . . . . 28 . 1 . 26 1 4 15 2 AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 18 | . 4 5 . 4 . . . 3 . . . 2 Worker 18 | . 1 5 . 6 . . . 6 . . . . Builder 6 | . . . . 2 . . . 4 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 9 | . . 2 . 5 . . . 2 . . . . Recycler 14 | . . 1 . 8 . . . 5 . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 4 | . . 1 . 2 . . . 1 . . . . Drone 6 | . . . . 5 1 . . . . . . . Watcher 8 | . 1 2 . 2 . . . 3 . . . . Swarmer 32 | . 4 11 . 6 . . . 8 . . 3 . Grunt 65 | . 6 8 2 19 . 2 . 19 . 2 7 . Brawler 3 | . . . . 2 . . . . . 1 . . Duelist 4 | . . . . 1 . . . . . 1 2 . Protector 1 | . . . . . . . . . . . . 1 Sentry 30 | . . 8 1 12 1 . . 5 1 . 2 . Demolisher 1 | . . . . . . . . . . . . 1 Hunter 6 | . . . . . . . . 5 . . 1 . Programmer 2 | . . . . . . . . 2 . . . . Best Kill Streak 14 | . 5 7 2 9 1 2 . 14 1 2 4 2 Combat Bots Only 7 | . 4 4 2 7 1 2 . 5 1 2 4 2 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 . 3 1 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Damage Taken 6918 | . 128 697 141 1259 53 53 . 2087 14 56 1365 1065 Core 1682 | . 15 100 14 125 7 11 . 408 . . 578 424 Absorbed by Shields 190 | . . . . . . . . . . . . 190 Core Remaining (%) 82 | 100 94 75 . 74 . . 97 52 . . . . Volleys Fired 464 | . 33 110 9 155 2 4 . 103 1 9 33 5 Largest 4 | . 2 2 2 2 4 4 . 4 4 4 4 4 Hottest 212 | . 40 46 46 136 117 117 . 212 173 173 173 168 Shots Fired 1142 | . 66 192 12 290 8 16 . 387 4 35 112 20 Gun 607 | . 66 192 12 135 6 12 . 184 . . . . Cannon 535 | . . . . 155 2 4 . 203 4 35 112 20 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1073 | . 66 192 12 257 8 16 . 351 4 35 112 20 Thermal 69 | . . . . 33 . . . 36 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 73 | . 11 73 10 45 20 25 . 49 6 16 43 18 Robot Miss Streak 14 | . 2 2 1 4 1 1 . 14 . 1 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 1 5 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 881 | . 48 165 10 223 6 14 . 298 2 24 78 13 Core Hits 527 | . 20 54 9 184 5 7 . 187 2 9 33 17 Critical Hits 24 | . . 2 . 1 . . . 15 . 2 4 . Critical Kills 7 | . . 1 . . . . . 5 . . 1 . Critical Parts Destroyed 16 | . . 1 . 1 . . . 10 . 1 3 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18778 | . 530 2589 152 4418 128 274 . 6819 66 888 2455 459 Guns 7066 | . 519 2302 152 1319 84 183 . 2507 . . . . Cannons 11382 | . . . . 3094 44 91 . 4285 66 888 2455 459 Explosions 279 | . . 279 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 51 | . 11 8 . 5 . . . 27 . . . . Kinetic 17331 | . 519 2302 152 3956 128 274 . 6132 66 888 2455 459 Thermal 1300 | . . 183 . 457 . . . 660 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 96 | . . 96 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 264 | . . 18 . 24 . . . 105 . . 117 . Projectiles 246 | . . . . 24 . . . 105 . . 117 . Explosions 18 | . . 18 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 162 | . . . . 56 . 5 . 62 . 4 32 3 Impact . | . . . . . . . . . . . . . Kinetic 144 | . . . . 46 . 5 . 57 . 4 29 3 Secondary 18 | . . . . 10 . . . 5 . . 3 . Self-Inflicted Damage 34 | . . 31 . 2 . . . 1 . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed 5 | . 1 1 . 2 . . . 1 . . . . Targets Rammed 10 | . 2 2 . 2 . . . 4 . . . . Kicked 5 | . 1 1 . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 708 | . 12 4 9 494 155 291 . 563 105 394 708 304 Average Temperature 173 | . 7 1 7 113 88 147 . 204 56 173 267 156 Received Heat Transfer 2499 | . 90 351 99 720 24 45 . 528 . 45 396 201 Effects 96 | . . . . 8 . . . 43 . 2 43 . Shutdowns 33 | . . . . 4 . . . 16 . 1 12 . Energy Bleed 2 | . . . . 1 . . . . . . 1 . Interference 23 | . . . . 1 . . . 15 . 1 6 . Matter Decay 6 | . . . . 1 . . . 3 . . 2 . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 6 | . . . . . . . . 4 . . 2 . Damage (major) 20 | . . . . . . . . 3 . . 17 . Damage (core) 5 | . . . . . . . . 2 . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . Heat Transferred 2032 | . . 100 . 748 . . . 1184 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Peak Influence 443 | . 355 402 110 329 52 . . 443 206 . . . Average Influence 123 | . 203 166 62 79 16 . . 173 169 . . . Maximum Alert Level 2 | . 1 2 . 1 . . . 2 1 . . . Low Security (%) 75 | 100 53 66 100 86 100 . . 59 77 . . . Level 1 23 | . 46 32 . 13 . . . 38 22 . . . Level 2 . | . . 1 . . . . . 2 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 2 3 1 8 1 . . 8 1 . 1 . Investigation 11 | . 2 2 1 1 . . . 5 . . . . Extermination 2 | . . . . . . . . 1 1 . . . Reinforcement 8 | . . 1 . 4 1 . . 2 . . . . Assault 1 | . . . . . . . . . . . 1 . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Distress Signals 12 | . 5 3 . 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 199 | . 16 39 5 48 2 2 . 46 1 5 21 14 Peak Tracking Total 12 | . 5 4 3 5 1 2 . 5 1 2 10 12 Tactical Retreats 9 | . . 2 . 1 . . . 1 . 1 4 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Traps Triggered 12 | . . . 1 8 . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 7 | . . . . . . 2 . . . . . 5 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Machines Disabled 13 | . . 7 . 5 . . . 1 . . . . Max in Single Turn 6 | . . 6 . 1 . . . 1 . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Machines Accessed 32 | . 3 5 2 7 . . . 6 1 . . 8 Terminals 16 | . 3 5 2 4 . . . 2 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 3 | . . . . 2 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . Total Hacks 110 | . 15 24 7 30 . . . 20 1 . . 13 Successful 92 | . 11 21 7 26 . . . 13 1 . . 13 Failed 18 | . 4 3 . 4 . . . 7 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 65 | . 15 24 7 13 . . . 6 . . . . Fabricators 5 | . . . . . . . . 5 . . . . Repair Stations 20 | . . . . 16 . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . 5 . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . Terminal Hacks 63 | . 11 21 7 9 . . . 2 . . . 13 Record 17 | . 3 5 3 1 . . . . . . . 5 Part Schematic 1 | . . . . 1 . . . . . . . . Prototype ID Bank 10 | . . 1 2 1 . . . . . . . 6 Open Door 5 | . . . . 3 . . . . . . . 2 Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Dispatch Records 5 | . 2 1 . 1 . . . 1 . . . . Maintenance Status 2 | . . 2 . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . Surveillance Status 4 | . 1 3 . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Build 2 | . . . . . . . . 2 . . . . Repair Station Hacks 19 | . . . . 16 . . . 3 . . . . Scan Component 10 | . . . . 8 . . . 2 . . . . Repair 8 | . . . . 7 . . . 1 . . . . Refit 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 3 5 2 5 . . . 5 . . . . Full Trace Events 17 | . 3 5 2 2 . . . 5 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . 2 . . . . Parts Built 4 | . . . . . . . . 4 . . . . Matter 314 | . . . . . . . . 314 . . . . Time 109 | . . . . . . . . 109 . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . Parts Repaired 8 | . . . . 7 . . . 1 . . . . Time 259 | . . . . 247 . . . 12 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . Drone Launches 16 | . . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Turns Passed 10500 | 69 329 1205 156 3471 49 479 56 1597 325 855 791 1118 Spaces Moved 5317 | 58 190 607 66 1436 23 307 38 696 190 550 441 715 Core 40 | 19 . . . 18 . . . . . . . 3 Treads . | . . . . . . . . . . . . . Legs 5277 | 39 190 607 66 1418 23 307 38 696 190 550 441 712 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 180 150 150 150 150 150 150 150 150 150 Average Speed 157 | 97 120 132 199 178 150 150 150 162 166 150 151 152 Slowest Speed 1100 | 120 120 180 270 800 150 150 150 210 210 150 180 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 38 61 15 97 1 58 7 22 7 64 66 75 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . 1 . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 107 | . . 41 . . . . . 16 2 9 35 4 Melee . | . . . . . . . . . . . . . Projectile 66 | . . . . . . . . 16 2 9 35 4 AOE 41 | . . 41 . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp War Total 6543 | 68 231 812 78 2052 34 319 37 945 195 558 486 728 Wait 556 | . 4 70 . 358 8 9 . 98 . . 8 1 Move 5305 | 57 189 606 65 1435 22 306 37 695 189 549 440 715 Hop . | . . . . . . . . . . . . . Pick Up 42 | 4 2 7 . 14 . . . 10 . . 1 4 Fast Attach 39 | 5 . 5 1 22 . . . 2 1 . 1 2 Attach 31 | 2 1 3 1 3 2 . . 13 2 . 3 1 Detach 1 | . . 1 . . . . . . . . . . Swap 39 | . . 6 2 20 . . . 9 2 . . . Drop 23 | . . 2 . 20 . . . 1 . . . . Fire 464 | . 33 110 9 155 2 4 . 103 1 9 33 5 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 10 | . 2 2 . 2 . . . 4 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 25 | . . . . 15 . . . 10 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 81 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Hacker-Mutant 343 | -10/Materials | Identified exit to Materials 343 | -10/Materials | Discovered exit to Materials (range 11) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Identified exit to Mines 1418 | -9/Materials | Identified exit to Materials 1418 | -9/Materials | Discovered exit to Materials (range 17) 1604 | -9/Materials | Entered another Materials area 1604 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1650 | -8/Materials | Identified exit to Storage 1760 | -8/Materials | Entered Storage 2234 | -8/Storage | Garrison activated, responded to threat 2335 | -8/Storage | Garrison activated, responded to threat 2376 | -8/Storage | Destroyed 7 combat bots 3165 | -8/Storage | Identified exit to Factory 3165 | -8/Storage | Discovered exit to Factory (range 15) 3480 | -8/Storage | Repaired Broken Aluminum Leg 3508 | -8/Storage | Repaired Med. Matter Pod 3541 | -8/Storage | Repaired Imp. Ion Engine 3585 | -8/Storage | Repaired Aluminum Leg 3625 | -8/Storage | Repaired Imp. Light Armor Plating 3664 | -8/Storage | Repaired Carbon-fiber Leg 3929 | -8/Storage | Repaired Imp. Assault Rifle 5231 | -8/Storage | Entered Factory 5231 | -7/Factory | Accompanied by 1 ally 5231 | -7/Factory | Evolved 2 slots: Weapon x2 5265 | -7/Factory | Identified exit to Lower Caves 5265 | -7/Factory | Discovered exit to Lower Caves (range 8) 5280 | -7/Factory | Entered Lower Caves 5538 | -7/Lower Caves | Build established: Hacker-Gunner 5755 | -7/Lower Caves | Identified exit to Lower Caves 5755 | -7/Lower Caves | Discovered exit to Lower Caves (range 2) 5759 | -7/Lower Caves | Entered another Lower Caves area 5795 | -7/Lower Caves | Identified exit to Factory 5795 | -7/Lower Caves | Discovered exit to Factory (range 13) 5815 | -7/Lower Caves | Entered Factory 5815 | -6/Factory | Evolved 2 slots: Utility x2 6273 | -6/Factory | Fabricated Imp. Core Shielding (x2) 6324 | -6/Factory | Fabricated Imp. Aluminum Leg (x2) 6329 | -6/Factory | Identified exit to Lower Caves 6329 | -6/Factory | Discovered exit to Lower Caves (range 14) 6804 | -6/Factory | Lost 7 parts (2p3n2w) 7234 | -6/Factory | Repaired Com. Matter Pod 7312 | -6/Factory | Identified exit to Factory 7312 | -6/Factory | Discovered exit to Factory (range 16) 7412 | -6/Factory | Entered another Factory area 7412 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7729 | -5/Factory | Identified exit to Upper Caves 7729 | -5/Factory | Discovered exit to Upper Caves (range 5) 7737 | -5/Factory | Entered Upper Caves 8564 | -5/Upper Caves | Identified exit to Upper Caves 8564 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 8592 | -5/Upper Caves | Entered another Upper Caves area 8647 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9256 | -5/Upper Caves | Identified exit to Warlord 9256 | -5/Upper Caves | Discovered exit to Warlord (range 12) 9268 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9301 | -5/Upper Caves | Core integrity fell below 50% 9356 | -5/Upper Caves | Lost 8 parts (1p2n2u3w) 9372 | -5/Upper Caves | Identified exit to Factory 9383 | -5/Upper Caves | Entered Warlord 9510 | -5/Warlord | Identified exit to Proximity Caves 9510 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 9760 | -5/Warlord | Opened side exit 9867 | -5/Warlord | Warlord's base attacked by MAIN.C 10217 | -5/Warlord | Warlord forces counterattacked 10290 | -5/Warlord | Met Warlord 10467 | -5/Warlord | Spotted Executioner 10485 | -5/Warlord | Spotted Striker 10495 | -5/Warlord | Core integrity fell below 20% 10501 | -5/Warlord | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10481_ Fission Core destroyed. 10481_ Slug penetrates Wall. 10485_ Slug penetrates Storage. 10485_ Penetrated by Slug. 10485_ Shield Generator destroyed. 10486_ The unstable cave ceiling collapses. 10486_ Lgt. Angular Momentum Engine destroyed. 10488_ Kinecellerator destroyed. 10489_ Backup Power I destroyed. 10491_ Penetrated by Slug. 10493_ Critical hit. 10493_ Antimatter Cannon destroyed. 10494_ Slug penetrates G-67 Veteran. 10496_ Penetrated by Slug. 10496_ Hacking Suite destroyed. 10497_ Penetrated by Slug. 10497_ Slug penetrates S-27 Virus. 10497_ S-27 Virus destroyed. 10500_ Targeting Computer destroyed. 10501_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????? ????????????????? | | ?????????????#############?? ????????????????? | | ?????????????# #??# ##???????????????? | | ?????????????# #?## ?????#""????????? | | ?????????????# #?# #?????#""#???????? | | ?????????????# ! / #??# #?????#""#???????? | | ?????????????# ! / #### "######""#####???? | | ?????????????# / # # "" "##### | | ?????????????# # # =!"" """""" | | ###??????????########+#+## *%%["" """""" | | #????????????????## ! !! | | #?????????????????" ] =!=%! ^ | | #?????????????????# = != [[ | | #???????########### h=!%! = %]% | | #???????# """"" # gEg=% % "" """""" | | ######### """"" # gggg //"" """""" | | ! ##"""""## """"" # g "" "##### | | ##"""""## # # #""#####???? | | ! ##" "## # = ;#?#""#???????? | | ##"" ""## ### [ ;#?#""#???????? | | ##"" X## #???""????????? | | ## ## #?????????????? | | #####+######## "" #?????????????? | | """ #?????????????? | | K #?????????????? | | @ #?????????????? | | # ### ####### # ;;;;# ######????????? | | ###?###????## #### #????????? | | ???????????# #??# #????????? | | ???????????## ## #??# """"" #????????? | | ????????????#^^^###; !!! #??# """"" #????????? | | ????????######+##### #??# """"" #????????? | | ????????# ## #### #????????? | | ????????# ## + #????????? | | ????????# ## #### #????????? | | ????????# ## #??# ######????????? | | ????????# #; #??# #?????????????? | | ????????# " "" " ## #??# #?????????????? | | ????????# """""" ##########??# #?????????????? | | ????????# """" #???????????# #?????????????? | | ####????###########?########### ##????????????? | | #????????????????# """" # #????###?????? | | #????????????????# """" # #######X####### | | #????????????????# """" + | | ####????????????????# """" # | | ????????????????????# ### ################ | | ????????????????????# #?###??????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????###########??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 445 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 21 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Imp. Core Shielding | -8/Storage | Hacked Imp. Aluminum Leg | -6/Factory | Scanalyzed Aluminum Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Core Shielding | x2 | -6/Factory Imp. Aluminum Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystSuspensionBoregun Manual? 0 Play Time 01:14:09 Cumulative 767.2 hours Start 2020.03.15 @ 11:51:51 End 2020.03.21 @ 15:46:04 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 594 Rogue 62 Adventurer 0 Explorer 532 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f1fcc10-0ba0-424b-a1f0-993383262607