Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.17 @ 19:55:53

Player: Draconik

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (59)      295
Value Destroyed (1962)     1962
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5537

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             691/850
Matter                     300/300
Energy                     375/375
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (106) Ox1
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
     Light Fission Core
           Neutrino Core
>          --- PROPULSION (4) ---
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY (7) ------
  Improved Cooling System
     Small Storage Unit
  Improved Sensor Array
           Actuator Array
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
     Heavy Mace
           Katana
>          --- INVENTORY (8) ----
  Improved Deuterium Engine
           Cryofiber Web
  Advanced Heat Sink
           Actuator Array
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY ----------
  Improved Cooling System
     Small Storage Unit
  Improved Trap Scanner
  Improved Sensor Array
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
  Improved Deuterium Engine
           Cryofiber Web
  Advanced Heat Sink
           Actuator Array
           Actuator Array
  Advanced ECM Suite
     Heavy Mace
           Katana
[Rating: 64]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Small Storage Unit
  Device                   Actuator Array
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Insulated Plating
Weapon                     Heavy Mace
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  5    | .   .   1   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 5   11  2   15  22  12  10  
  Power                    17   | 1   2   .   6   2   3   3   
    Engine                 12   | 1   2   .   4   2   2   1   
    Core                   5    | .   .   .   2   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 1   3   1   1   6   3   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 1   3   1   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   6   3   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 1   2   .   4   9   6   5   
    Device                 18   | .   2   .   3   7   3   3   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   1   1   
    Protection             5    | .   .   .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   4   1   4   5   .   2   
    Energy Gun             2    | 1   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   .   .   .   
    Ballistic Cannon       3    | .   2   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   3   .   1   
    Slashing Weapon        4    | .   .   .   1   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   
    System Corruption      7    | .   .   .   7   .   .   .   
Parts Lost                 9    | .   1   .   1   2   .   5   
  Power                    2    | .   1   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   2   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   1   .   1   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  84  92  82  88  88  
  Engine                   8    | .   13  11  10  6   6   4   
  Core                     4    | .   .   .   7   2   5   7   
  Leg                      12   | .   28  29  27  7   .   .   
  Hover                    12   | .   .   .   .   14  26  24  
  Device                   18   | .   10  11  19  21  24  18  
  Storage                  8    | .   14  11  9   7   6   6   
  Hackware                 3    | .   .   .   .   .   4   11  
  Protection               3    | .   .   .   .   6   4   4   
  Energy Gun               1    | .   11  .   .   .   .   .   
  Ballistic Gun            2    | .   11  .   3   .   .   .   
  Ballistic Cannon         3    | .   5   22  1   .   .   .   
  Impact Weapon            3    | .   .   .   5   6   .   1   
  Slashing Weapon          4    | .   .   .   5   6   6   6   
Peak Build Rating          64   | 5   9   10  29  52  63  64  
  Average Rating           34   | 4   7   9   23  34  60  59  
  On Entrance              24   | .   5   9   10  29  52  63  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             42   | 12  17  17  35  39  41  42  
  Greatest Support         42   | 10  20  30  35  35  42  42  
  Greatest Overweight (x)  1    | 1   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             8    | 5   5   4   8   8   8   8   
  Average Carried          6    | 2   2   3   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 3   4   4   8   7   8   5   

 Class Distribution 
--------------------
 36% | Gladiator
 26% | Mutant
 21% | Hacker-Mutant
  8% | Hacker-Gladiator
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
        Gladiator | -8/Materials
        Gladiator | -7/Factory
 Hacker-Gladiator | -6/Factory
    Hacker-Mutant | -6/Extension

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Ext 
Matter Collected           1198 | 191 184 170 210 109 43  291 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2340 | .   386 227 509 364 43  811 
  Parts                    103  | .   26  21  20  10  3   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Combat Hostiles Destroyed  45   | .   10  8   12  4   1   10  
  Melee                    13   | .   .   .   3   2   1   7   
  Guns                     11   | .   9   .   2   .   .   .   
  Cannons                  11   | .   1   8   2   .   .   .   
Classes Destroyed          10   | .   2   3   3   2   .   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  3    | .   .   1   .   1   .   1   
  Recycler                 2    | .   .   .   .   1   .   1   
  Operator                 2    | .   .   .   1   .   .   1   
  Watcher                  5    | .   .   1   1   2   .   1   
  Swarmer                  9    | .   2   3   4   .   .   .   
  Grunt                    19   | .   8   3   3   .   .   5   
  Sentry                   12   | .   .   2   4   1   .   5   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   3   1   .   
Best Kill Streak           10   | .   2   3   10  2   1   4   
  Combat Bots Only         4    | .   2   3   4   1   1   3   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Hostile Shots Fired        472  | .    56   21   70   99   8    218  
  Missed                   196  | .    20   7    17   43   3    106  
Damage Taken               2190 | .    371  109  502  337  47   824  
  Core                     349  | .    59   15   78   38   .    159  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   755  | .    111  34   147  169  28   266  
Core Remaining (%)         90   | 100  76   96   85   94   .    .    
Volleys Fired              60   | .    35   17   8    .    .    .    
  Largest                  2    | .    2    2    2    .    .    .    
  Hottest                  98   | .    70   70   98   .    .    .    
Shots Fired                120  | .    70   34   16   .    .    .    
  Gun                      76   | .    68   .    8    .    .    .    
  Cannon                   44   | .    2    34   8    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  83   | .    36   34   13   .    .    .    
  Thermal                  37   | .    34   .    3    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         32   | .    32   7    24   .    .    .    
  Robot Miss Streak        2    | .    2    1    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           170  | .    56   24   35   17   3    35   
  Core Hits                60   | .    25   11   8    3    1    12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    3    3    .    2    
  Critical Strikes         11   | .    .    1    3    3    .    4    
    Blast                  1    | .    .    1    .    .    .    .    
    Smash                  8    | .    .    .    3    3    .    2    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              102  | .    .    .    27   24   7    44   
  Impact                   55   | .    .    .    24   18   .    13   
  Slashing                 47   | .    .    .    3    6    7    31   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    2    3    .    5    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        5    | .    .    .    1    2    .    2    
Damage Inflicted           4943 | .    552  450  1141 856  151  1793 
  Guns                     640  | .    536  .    104  .    .    .    
  Cannons                  607  | .    16   450  141  .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    3696 | .    .    .    896  856  151  1793 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  841  | .    221  450  170  .    .    .    
  Thermal                  406  | .    331  .    75   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   1976 | .    .    .    869  759  .    348  
  Slashing                 1720 | .    .    .    27   97   151  1445 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    7    3    .    .    
  Average Corruption       3    | .    .    .    7    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    1    12   .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    
    Heat Flow Errors       3    | .    .    .    1    2    .    .    
    Energy Discharges      3    | .    .    .    .    3    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1050 | .    .    14   364  377  .    295  
  Projectiles              14   | .    .    14   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1036 | .    .    .    364  377  .    295  
Knockbacks                 16   | .    .    7    5    4    .    .    
  Impact                   9    | .    .    .    5    4    .    .    
  Kinetic                  6    | .    .    6    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        216  | .    70   .    143  216  .    .    
  Average Temperature      42   | .    23   .    59   94   .    .    
  Received Heat Transfer   699  | .    252  33   180  18   .    216  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           15   | .    .    .    7    4    .    4    
  Combat Hostiles          10   | .    .    .    5    2    .    3    
  Parts Fried              19   | .    .    .    9    5    .    5    
  Impact Corruptions       37   | .    .    .    15   17   .    5    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         861  | .    750  .    111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Peak Influence             396  | .   230 281 396 278 121 125 
  Initial                  154  | .   .   21  100 154 70  50  
  Average                  125  | .   115 152 213 156 90  54  
Maximum Alert Level        1    | .   1   1   1   1   .   .   
  Low Security (%)         78   | 100 69  59  47  80  100 100 
  Level 1                  21   | .   30  40  52  19  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   2   .   1   
  Investigation            2    | .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext 
Distress Signals           6    | .   2   1   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              74   | .   16  12  22  6   1   17  
  Peak Tracking Total      7    | .   5   2   7   2   1   7   
  Tactical Retreats        7    | .   1   .   2   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Traps Triggered            2    | .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Ext 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext 
Machines Accessed          27   | .   3   2   5   8   3   6   
  Terminals                21   | .   3   2   5   4   1   6   
  Fabricators              5    | .   .   .   .   4   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                58   | .   7   6   16  14  5   10  
  Successful               33   | .   6   3   9   6   2   7   
  Failed                   25   | .   1   3   7   8   3   3   
    Catastrophic           5    | .   .   .   1   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                49   | .   7   6   16  8   2   10  
  Fabricators              7    | .   .   .   .   6   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             30   | .   6   3   9   4   1   7   
  Record                   3    | .   .   .   .   2   1   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Open Door                4    | .   .   .   .   .   .   4   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   2   .   1   .   .   .   
  Alert Level              4    | .   1   1   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   1   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   
  Dispatch Records         2    | .   .   1   1   .   .   .   
  Maintenance Status       2    | .   .   1   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   
Fabricator Hacks           3    | .   .   .   .   2   1   .   
  Network Status           2    | .   .   .   .   1   1   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   2   5   7   3   3   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   58  .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Ext 
Total Allies               4    | .   .   .   .   .   .   4   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      184  | .   .   .   .   .   .   184 
  Highest-Rated Ally       159  | .   .   .   .   .   .   159 
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   21  
  Total Damage             244  | .   .   .   .   .   .   244 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Robot Analysis Total       2    | .   1   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Turns Passed               3432 | 74   437  322  599  793  328  879  
Spaces Moved               2903 | 41   236  182  334  563  532  1015 
  Core                     11   | 11   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     954  | 30   236  182  334  172  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    1938 | .    .    .    .    391  532  1015 
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  58   53   53   
  Average Speed            85   | 152  120  120  121  108  53   59   
  Slowest Speed            190  | 190  120  120  190  190  53   106  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    64   27   28   15   14   48   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    2    3    4    8    
Terrain Destroyed          17   | .    .    .    2    3    4    8    
  Melee                    17   | .    .    .    2    3    4    8    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Total                      3587 | 53   326  251  467  716  566  1208 
  Wait                     346  | .    27   50   67   84   .    118  
  Move                     2897 | 40   235  181  333  562  531  1015 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  51   | 8    11   1    11   10   6    4    
  Fast Attach              8    | .    .    .    3    3    1    1    
  Attach                   28   | 5    3    1    2    8    3    6    
  Detach                   8    | .    .    .    1    4    1    2    
  Swap                     41   | .    8    1    10   11   8    3    
  Drop                     43   | .    7    .    8    15   9    4    
  Fire                     60   | .    35   17   8    .    .    .    
  Melee                    92   | .    .    .    24   19   7    42   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    13   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 16)
  512 | -10/Materials | Entered another Materials area
  512 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  828 | -9/Materials  | Discovered new exit (range 4)
  834 | -9/Materials  | Entered another Materials area
  834 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1209 | -8/Materials  | Discovered new exit (range 11)
 1339 | -8/Materials  | Build established: Gladiator
 1433 | -8/Materials  | Entered Factory
 1433 | -7/Factory    | Evolved 2 slots: Utility x2
 1942 | -7/Factory    | Discovered new exit (range 6)
 2112 | -7/Factory    | Fabricated Imp. Gyrokinetic Inverter (x2)
 2226 | -7/Factory    | Entered another Factory area
 2226 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2386 | -6/Factory    | Discovered new exit (range 13)
 2554 | -6/Factory    | Identified exit to Extension
 2554 | -6/Factory    | Entered Extension
 2637 | -6/Extension  | Spotted B-75 Beast
 2771 | -6/Extension  | Rescued a captive Derelict
 2864 | -6/Extension  | Rescued a captive Derelict
 2925 | -6/Extension  | Build established: Hacker-Mutant
 3236 | -6/Extension  | Rescued A7
 3280 | -6/Extension  | Rescued a captive Derelict
 3344 | -6/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 3344 | -6/Extension  | Spotted B-75 Beast
 3433 | -6/Extension  | Self-destructed

 Last Messages 
---------------
03337_ A7: "Did you know I was the only one
  caught in the recent operation to infiltrate
  Section 7, and I wasn't even there! How
  shameful. I was redirecting transmissions on
  the 0b10 network from within a garrison when a
  wave of sentries passed through. Nothing I
  could do but surrender..."
03340_ A7 knocked back.
03343_ A7 suffers critical hit (Meltdown).
03343_ A7: "I've done al##MISSION::FAILED##"
03343_ Terminal disabled.
03344_ Acquired data core, extracted ID and
  sensor data for unrecognized location.
03359_ Acquired 24 matter.
03381_ Slug penetrates Wall.
03390_ Penetrated by Slug.
03390_ Slug penetrates Wall.
03393_ Penetrated by Slug. <x2>
03396_ Gravmag System destroyed.
03433_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????#########????????????????? |
| ??????????????#######???#       #???????????###??? |
| ??????????????#     #####       #############"#### |
| ###############                                    |
|                                              ##### |
| ###############     %                %       #???# |
| #########   #?#  %% #" ##      %############ #???# |
|             #?#######"T##@    % #??????????# #???# |
| %  ######   #??????#######+#+######????????# #???# |
| "  #????## ##???????#       =     #????????# #???# |
| "  #?????# #????????#       ==    #????????# #???# |
| "  #?????# ###??????#    =        #????????# #???# |
| "  #?????# #T###????#     [   %   #????????# #???# |
| "  #?????#     #????#             ########## #???? |
|    #?????# #####????#            %+          #???? |
|    #?????###????????#             ######## ###???? |
|    #????????????????#             #??????# T#????? |
| ####????????????????#             #??????# ##????? |
| ????????????????????#             #??????# #?????? |
| ????????????????????#             #??????###?????? |
| ????????????????????###############??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          32
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              ThrusterAlphaExtractor
  Manual?         0
Play Time         00:48:00
  Cumulative      6.7 hours
  Start           2024.11.17 @ 19:07:09
  End             2024.11.17 @ 19:55:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c689a256-0603-4ba4-89d5-636b5e9ba539