Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 22:25:41 Player: Fleshy Vegetable Bird Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (49) 245 Value Destroyed (1153) 1153 Prototype IDs (31) 620 Alien Tech Used (4) 800 Bonus (5589) 5589 TOTAL SCORE: 16107 Bonus ------- Pacifist 200 High Alert Combat Kills 20 Follower Combat Kills 1033 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -1464 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite Advanced System Shield Matter Drive > --- WEAPON ----------- Railgun Core Stripper > --- INVENTORY -------- Combat Gravmag System Combat Gravmag System Antigrav Array Cooled Nuclear Pulse Thruster Scythe [Rating: 130] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Core Shielding Artifact Matter Drive Weapon Katana Energy Gun Enhanced Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Railgun Launcher Micro-nuke Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 . 2 2 . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . . . . . Utility 13 | . . 2 2 . 2 . . . . 1 1 2 . 2 1 . Weapon 2 | . . . . . . . . . . . 1 . . . 1 . Parts Attached 136 | 1 . 2 4 14 5 5 1 . 2 9 10 6 36 4 14 23 Power 15 | . . . . 3 2 1 . . . 1 1 . 4 . 1 2 Engine 8 | . . . . 2 2 1 . . . 1 1 . 1 . . . Core 1 | . . . . 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . 3 . 1 2 Propulsion 32 | 1 . . . 3 . 2 . . . 2 3 1 7 1 5 7 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 7 | 1 . . . 1 . . . . . . . . 1 . 3 1 Hover 13 | . . . . 2 . . . . . . 1 . 3 1 2 4 Flight 12 | . . . . . . 2 . . . 2 2 1 3 . . 2 Utility 60 | . . . 4 6 2 2 1 . 2 3 2 5 17 3 5 8 Device 31 | . . . 2 . . 2 . . . 1 . 3 10 2 4 7 Storage 4 | . . . . . . . . . . . . 1 2 . 1 . Processor 18 | . . . 2 6 2 . 1 . 2 1 1 . 2 1 . . Hackware 4 | . . . . . . . . . . 1 1 1 1 . . . Protection 1 | . . . . . . . . . . . . . . . . 1 Artifact 2 | . . . . . . . . . . . . . 2 . . . Weapon 29 | . . 2 . 2 1 . . . . 3 4 . 8 . 3 6 Energy Gun 3 | . . 1 . . . . . . . . 1 . . . 1 . Energy Cannon 3 | . . . . . . . . . . 1 . . 1 . . 1 Ballistic Gun 5 | . . . . . . . . . . 2 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . 1 . . 1 Special Weapon 5 | . . 1 . . . . . . . . . . 1 . 1 2 Impact Weapon 2 | . . . . . . . . . . . . . 2 . . . Slashing Weapon 6 | . . . . 2 1 . . . . . 1 . 2 . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . . . 3 1 2 3 . 1 1 Parts Lost 55 | . . 2 . . 1 3 2 . 3 1 . . 15 1 9 18 Power 8 | . . . . . . 1 . . . . . . 4 . 1 2 Propulsion 14 | . . . . . 1 1 1 . 1 . . . 4 . 2 4 Utility 22 | . . . . . . 1 1 . 1 1 . . 5 1 5 7 Weapon 11 | . . 2 . . . . . . 1 . . . 2 . 1 5 Highest Loss Streak 11 | . . 2 . . 1 3 1 . 3 1 . . 8 1 7 11 Average Slot Usage (%) 59 | . . 6 27 71 80 69 69 53 61 51 78 89 83 29 46 25 Engine 1 | . . . . 5 6 . . . . . 4 4 2 . . . Hover 2 | . . . . 10 7 . . . . . 1 . . . 2 5 Flight 5 | . . . . . . 10 11 6 6 2 12 14 11 . . . Device 7 | . . . 10 15 13 11 9 . . 1 5 4 7 . 3 2 Storage 1 | . . . . . . . . . . . . 2 4 . 3 . Processor 26 | . . . 16 27 40 40 41 40 48 41 36 33 22 20 16 6 Hackware 5 | . . . . . . . . . . 3 6 14 18 8 8 4 Slashing Weapon 3 | . . . . 6 4 6 6 6 6 . 1 4 3 . . . Naked Turns 180 | . 80 83 5 . . . . . . . . . . . . 12 Heaviest Build 57 | . . 3 2 15 19 12 4 2 2 16 24 32 57 . 51 52 Greatest Support 82 | 3 3 3 3 16 16 8 6 6 6 17 27 42 50 3 61 82 Greatest Overweight (x) 4 | . . . . 3 1 1 . . . 1 2 . 2 . 3 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 4 8 8 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 6 7 4 4 4 Most Carried 8 | 4 3 4 4 4 4 4 4 4 4 4 4 7 8 4 4 4 Average Carried 3 | 2 2 3 3 3 3 3 3 4 3 3 3 4 7 3 2 . Final Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 4 8 4 4 4 4 Final Carried 6 | 2 3 4 4 4 4 4 4 4 4 1 4 6 4 4 1 . Class Distribution -------------------- 23% | Mutant 20% | Scout 15% | Hacker-Assassin 11% | Hacker-Mutant 8% | Scavenger-Scout 7% | Assassin 6% | Hacker-Scout 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Assassin | -3/Quarantine Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Matter Collected 1703 | 210 . 10 . 146 . 59 51 . 78 23 . 142 359 . 182 443 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1332 | . . 73 . 101 . 85 . . 107 94 119 16 494 . 182 61 Parts 87 | . . 3 . 7 . 9 . . 2 7 6 1 40 . 8 4 Haulers Intercepted 2 | . . 1 . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 7 2 . 13 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Combat Hostiles Destroyed 14 | . . . . . . 2 . . 2 . . . 9 . . 1 Melee 9 | . . . . . . 2 . . 2 . . . 5 . . . Guns 2 | . . . . . . . . . . . . . 2 . . . AOE 2 | . . . . . . . . . . . . . 1 . . 1 Classes Destroyed 14 | . . 2 . 1 . 2 . . 2 2 . . 2 . 1 2 Worker 9 | . . . . . . . . . . 1 . . 4 . 3 1 Builder 4 | . . . . . . . . . . 1 . 1 2 . . . Hauler 2 | . . 1 . . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . . . . . . . 1 . Operator 4 | . . 1 . 1 . . . . . 1 1 . . . . . Drone 2 | . . . . . . . . . . . . . . . . 2 Watcher 5 | . . . . 3 . . . . . 1 . . . . . 1 Swarmer 7 | . . . . . . 2 . . . . . . 5 . . . Grunt 2 | . . . . . . . . . 1 . . . 1 . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . . . . . 3 . . 1 Samaritan 1 | . . . . . . 1 . . . . . . . . . . Assembled 6 | . . . . . . . . . . . . . . . . 6 Best Kill Streak 4 | . . 2 . 1 . 2 . . 1 2 1 1 4 . 3 2 Combat Bots Only 3 | . . . . . . 2 . . 1 . . . 3 . . 1 Max Kills in Single Turn 8 | . . 1 . 1 . 1 . . 1 1 1 1 2 . 1 8 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . 1 Melee 1 | . . . . . . 1 . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Damage Taken 8337 | . 22 327 54 . 184 200 153 . 248 162 67 48 2788 716 1153 2215 Core 4311 | . 22 234 47 . 79 65 92 . 177 94 . . 1188 685 467 1161 Absorbed by Shields 144 | . . . . . . . . . . . . . . . 144 . Core Remaining (%) 72 | 100 91 41 91 100 . . . . 51 90 100 . 8 52 . . Volleys Fired 61 | . . 15 . . . . . . . 8 2 . 24 . 6 6 Largest 2 | . . 1 . . . . . . . 1 2 . 1 . 1 1 Hottest 123 | . . 100 . . . . . . . 35 123 . 49 . 94 52 Shots Fired 63 | . . 15 . . . . . . . 8 4 . 24 . 6 6 Gun 52 | . . 13 . . . . . . . 8 4 . 21 . 6 . Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . 3 . . 4 Special 4 | . . 2 . . . . . . . . . . . . . 2 Kinetic 31 | . . . . . . . . . . 8 2 . 21 . . . Thermal 11 | . . 2 . . . . . . . . 2 . . . 6 1 Explosive 7 | . . . . . . . . . . . . . 3 . . 4 Electromagnetic 13 | . . 13 . . . . . . . . . . . . . . Robot Hit Streak 8 | . . 8 . . . . . . . 5 . . 5 . 6 7 Robot Miss Streak 5 | . . 2 . . . . . . . 3 4 . 5 . . 2 Penetration Max 3 | . . . . . . . . . . 3 . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 94 | . . 13 . 9 . 6 . . 10 6 1 1 34 . 11 3 Core Hits 76 | . . 5 . 4 . 3 . . 5 4 2 1 26 1 6 19 Critical Hits 8 | . . . . . . . . . . 3 . . 5 . . . Critical Kills 3 | . . . . . . . . . . 2 . . 1 . . . Critical Parts Destroyed 5 | . . . . . . . . . . 1 . . 4 . . . Melee Attacks 205 | . . . . 16 7 9 8 . 33 . 2 3 117 . 8 2 Kinetic 2 | . . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 193 | . . . . 16 7 9 8 . 33 . 2 3 115 . . . Piercing 10 | . . . . . . . . . . . . . . . 8 2 Sneak Attacks 14 | . . . . 2 . 2 . . . . 1 1 3 . 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5389 | . . 218 . 495 . 339 . . 358 120 133 99 1728 4 613 1282 Guns 927 | . . 186 . . . . . . . 120 27 . 412 . 182 . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1581 | . . 32 . . . . . . . . . . 421 . . 1128 Melee 2832 | . . . . 495 . 339 . . 336 . 106 99 895 . 431 131 Ramming 49 | . . . . . . . . . 22 . . . . 4 . 23 Kinetic 632 | . . . . . . . . . . 120 27 . 485 . . . Thermal 214 | . . 32 . . . . . . . . . . . . 182 . Explosive 1549 | . . . . . . . . . . . . . 421 . . 1128 Electromagnetic 186 | . . 186 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2197 | . . . . 495 . 339 . . 336 . 106 99 822 . . . Piercing 562 | . . . . . . . . . . . . . . . 431 131 Highest Corruption 16 | . . 1 . . 3 3 3 3 5 . . 5 9 4 . 16 Average Corruption 4 | . . 1 . . 1 3 3 3 3 . . 5 5 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 74 | . . . . . 2 7 3 2 13 . . 3 31 . . 13 Message Errors 15 | . . . . . 1 1 . . 4 . . . 4 . . 5 Matter Fused 14 | . . . . . . 3 . . 3 . . . 6 . . 2 Heat Flow Errors 9 | . . . . . . 1 2 1 1 . . 1 3 . . . Energy Discharges 7 | . . . . . . 2 . . 1 . . . 3 . . 1 Parts Rejected 3 | . . . . . . . . . . . . . 2 . . 1 Data Loss (minor) 8 | . . . . . . . 1 1 1 . . . 4 . . 1 Data Loss (major) 3 | . . . . . . . . . . . . 1 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Targeting Errors 13 | . . . . . 1 . . . 3 . . 1 8 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 570 | . . . . 225 . 102 . . 20 . . . 2 . 34 187 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 170 | . . . . . . . . . . . . . . . . 170 Melee 400 | . . . . 225 . 102 . . 20 . . . 2 . 34 17 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . 32 . . . . . . 10 . . . 33 2 . 88 Shots 4 | . . 1 . . . . . . . . . . 1 . . 2 Rammed 10 | . . . . . . . . . 3 . . . . 2 . 5 Targets Rammed 10 | . . . . . . . . . 3 . . . . 2 . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 197 | . . 19 . . . 71 194 171 197 . 88 90 147 . . 15 Average Temperature 56 | . . 9 . . . 52 87 87 107 . 46 63 52 . . 15 Received Heat Transfer 548 | . . 69 . . 24 . 9 . 60 36 9 . 117 126 42 56 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 272 | . . 50 . . . . . . . . . . . . 222 . Parts Sabotaged 2 | . . . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Peak Influence 587 | . 15 57 48 60 92 . . . . 224 254 231 350 190 219 587 Average Influence 137 | . 11 18 27 30 52 . . . . 166 180 198 193 141 157 296 Maximum Alert Level 2 | . . . . . . . . . . 1 1 1 1 . 1 2 Low Security (%) 75 | 100 100 100 100 100 100 . . . . 89 75 29 53 100 78 42 Level 1 19 | . . . . . . . . . . 10 24 70 46 . 21 22 Level 2 4 | . . . . . . . . . . . . . . . . 34 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 2 . 1 2 . 1 . 1 2 . . 8 1 . 3 Investigation 2 | . . . . . 1 . . . . . . . 1 . . . Extermination 3 | . . . . . 1 . . . . . . . 2 . . . Reinforcement 12 | . . 2 . 1 . . . . . 2 . . 5 . . 2 Assault 4 | . . . . . . . 1 . 1 . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Distress Signals 11 | . . 1 . . . . . . . 2 . . 1 . 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 238 | . 4 14 5 5 3 3 21 . 18 14 10 5 37 9 20 70 Peak Tracking Total 43 | . 4 8 5 1 2 3 11 . 14 6 8 4 15 7 11 43 Tactical Retreats 29 | . . 3 1 . 1 1 5 . . 2 2 . 6 2 3 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Traps Triggered 8 | . . 2 . . 1 . . . . . 1 . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . . . . 5 Reused 1 | . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Machines Disabled 8 | . . . . . . . . . . 1 . . 7 . . . Max in Single Turn 3 | . . . . . . . . . . 1 . . 3 . . . Garrison Access 3 | . . . . . . . . . . . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Machines Accessed 37 | . . . 2 2 2 1 . 4 . 2 6 . 12 2 1 3 Terminals 27 | . . . 2 2 1 . . . . 2 5 . 11 . 1 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . 1 . 1 1 . . Total Hacks 116 | . . . 8 6 5 1 . 26 . 4 19 . 34 4 2 7 Successful 81 | . . . 3 3 2 1 . 26 . 3 8 . 24 3 2 6 Failed 35 | . . . 5 3 3 . . . . 1 11 . 10 1 . 1 Catastrophic 5 | . . . 1 . . . . . . . 2 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . . . 6 6 1 . . . . 4 12 . 13 2 1 2 Terminals 76 | . . . 8 6 2 . . . . 4 14 . 33 . 2 7 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . . . . . . . . 2 . . Garrison Access 8 | . . . . . . . . . . . 5 . 1 2 . . Terminal Hacks 53 | . . . 1 2 1 1 . 26 . . 2 . 14 . 1 5 Record 21 | . . . . . 1 . . 11 . . . . 7 . . 2 Part Schematic 5 | . . . . . . . . 5 . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . 1 . . . . 1 Prototype ID Bank 4 | . . . . . . . . 3 . . . . . . 1 . Open Door 2 | . . . . . . 1 . . . . . . 1 . . . Level Access Points 3 | . . . . 1 . . . . . . 1 . 1 . . . Terminal Index 2 | . . . . 1 . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 Recall Assault 1 | . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . . . . . . . . . . . . . 3 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 1 . . . . . . . . 2 . . Insert Component 2 | . . . . . 1 . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 54 | . . . 7 3 1 . . . . 7 11 . 18 3 2 2 Terminals 22 | . . . 2 1 . . . . . 3 5 . 9 . 1 1 Track 9 | . . . 1 . . . . . . 1 2 . 4 . . 1 Assimilate 2 | . . . 1 . . . . . . . . . 1 . . . Botnet 11 | . . . . 1 . . . . . 2 3 . 4 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . Hacking Detections 24 | . . . 2 2 2 . . . . 2 5 . 7 . 1 3 Full Trace Events 2 | . . . . . 1 . . . . . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 5 . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Total Allies 66 | . . . . . . . . . 1 . . . 9 . . 56 Largest Group 25 | . . . . . . . . . 1 . . . 5 . . 25 Highest-Rated Group 579 | . . . . . . . . . 94 . . . 71 . . 579 Highest-Rated Ally 243 | . . . . . . . . . 94 . . . 15 . . 243 Total Orders 2 | . . . . . . . . . . . . . . . . 2 GOTO 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 315 | . . . . . . . . . 18 . . . 13 . . 284 Total Damage 7148 | . . . . . . . . . 590 . . . 450 . . 6108 Kills 37 | . . . . . . . . . 4 . . . 2 . . 31 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Robot Analysis Total 2 | . . . . . . . . . . . 1 . . . . 1 Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Turns Passed 5142 | 23 80 165 323 624 288 492 238 34 397 208 180 105 1028 160 321 476 Spaces Moved 6098 | 31 158 250 194 639 231 588 352 84 588 367 411 202 734 278 333 658 Core 1996 | 31 158 250 194 185 . 131 . . 4 290 . . 87 278 49 339 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 296 | . . . . . . . . . . . . . 105 . 159 32 Hover 1102 | . . . . 454 231 5 . . . . . . . . 125 287 Flight 2704 | . . . . . . 452 352 84 584 77 411 202 542 . . . Fastest Speed 30 | 50 50 50 50 50 56 40 40 40 40 32 30 30 32 50 50 48 Average Speed 54 | 50 50 50 50 62 111 43 40 40 40 46 33 31 74 50 76 57 Slowest Speed 250 | 50 50 50 50 200 120 120 40 40 50 100 175 32 180 50 110 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 1 . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 3 40 36 21 18 10 82 61 76 78 15 15 8 78 13 13 27 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 7 . 1 . . . . . . . Spaces Dug 94 | . . . . 5 7 . 8 . 22 . 1 2 47 . 2 . Terrain Destroyed 198 | . . 5 . 5 7 . 8 . 22 . 3 2 92 . 2 52 Melee 94 | . . . . 5 7 . 8 . 22 . 1 2 47 . 2 . Projectile 5 | . . 2 . . . . . . . . 2 . 1 . . . AOE 99 | . . 3 . . . . . . . . . . 44 . . 52 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Com Total 7542 | 39 158 270 420 837 251 811 437 83 699 397 445 240 1028 302 379 746 Wait 807 | 1 . 1 213 152 4 205 74 . 70 . 5 15 38 2 2 25 Move 6073 | 30 157 249 193 638 230 587 351 83 587 364 410 201 733 277 332 651 Hop 4 | . . . . . . . . . . 1 . . . . . 3 Pick Up 153 | 4 1 3 7 14 3 3 2 . 3 9 14 8 40 9 11 22 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 117 | 1 . 2 4 9 3 4 1 . 2 9 8 4 29 4 14 23 Detach 8 | 1 . . . . 1 1 . . . 1 . . 3 . 1 . Swap 20 | . . . . 5 2 1 . . . . 2 2 8 . . . Drop 83 | 2 . . 3 3 1 1 1 . 1 5 2 7 36 8 5 8 Fire 61 | . . 15 . . . . . . . 8 2 . 24 . 6 6 Melee 205 | . . . . 16 7 9 8 . 33 . 2 3 117 . 8 2 Ram 10 | . . . . . . . . . 3 . . . . 2 . 5 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 9) 82 | -10/Materials | Discovered new exit (range 6) 104 | -10/Materials | Entered another Materials area 104 | -9/Materials | Evolved 2 slots: Utility x2 216 | -9/Materials | Discovered new exit (range 16) 257 | -9/Materials | Core integrity fell below 50% 263 | -9/Materials | Discovered new exit (range 13) 269 | -9/Materials | Entered another Materials area 269 | -8/Materials | Evolved 2 slots: Utility x2 316 | -8/Materials | Build established: Mutant 585 | -8/Materials | Discovered new exit (range 9) 591 | -8/Materials | Identified exit to Factory 592 | -8/Materials | Entered Factory 592 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 925 | -7/Factory | Discovered new exit (range 17) 1069 | -7/Factory | Build established: Scavenger-Scout 1176 | -7/Factory | Identified exit to Factory 1216 | -7/Factory | Entered another Factory area 1216 | -6/Factory | Evolved 2 slots: Utility x2 1481 | -6/Factory | Discovered new exit (range 14) 1503 | -6/Factory | Identified exit to Lower Caves 1504 | -6/Factory | Entered Lower Caves 1553 | -6/Lower Caves | Lost 3 parts (1p1n1u) 1754 | -6/Lower Caves | Learned location of Extension (-4) 1771 | -6/Lower Caves | Encountered a Warlord checkpoint 1807 | -6/Lower Caves | Build established: Scout 1972 | -6/Lower Caves | Discovered new exit (range 22) 1995 | -6/Lower Caves | Identified exit to Lower Caves 1996 | -6/Lower Caves | Entered another Lower Caves area 2096 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2131 | -6/Lower Caves | Encountered a Warlord checkpoint 2232 | -6/Lower Caves | Discovered new exit (range 6) 2234 | -6/Lower Caves | Identified exit to Data Miner 2234 | -6/Lower Caves | Entered Data Miner 2234 | -6/Data Miner | Discovered new exit (range 6) 2240 | -6/Data Miner | Met Data Miner 2253 | -6/Data Miner | Learned location of Section 7 (-2) 2253 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2258 | -6/Data Miner | Received God Mode back door access code from Data Miner 2267 | -6/Data Miner | Identified exit to Proximity Caves 2268 | -6/Data Miner | Entered Proximity Caves 2369 | -5/Proximity Caves | Escorted by Enhanced Grunt 2539 | -5/Proximity Caves | Build established: Mutant 2623 | -5/Proximity Caves | Spotted B-75 Beast 2632 | -5/Proximity Caves | Learned 4 Factory zone layouts 2651 | -5/Proximity Caves | Discovered new exit (range 15) 2652 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2664 | -5/Proximity Caves | Identified exit to Factory 2665 | -5/Proximity Caves | Entered Factory 2665 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2666 | -5/Factory | Identified exit to Factory 2695 | -5/Factory | Lost 3 parts (1n1u1w) 2869 | -5/Factory | Discovered exit to Factory (range 14) 2873 | -5/Factory | Entered another Factory area 2873 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3040 | -4/Factory | Identified exit to Research 3053 | -4/Factory | Entered Research 3053 | -3/Research | Evolved 2 slots: Utility x2 3139 | -3/Research | Discovered new exit (range 17) 3158 | -3/Research | Identified exit to Quarantine 3158 | -3/Research | Entered Quarantine 3186 | -3/Quarantine | Found Alien Impact Weapon 3187 | -3/Quarantine | Identified Core Stripper 3220 | -3/Quarantine | Found Alien Artifact 3221 | -3/Quarantine | Identified Core Reset Matrix 3221 | -3/Quarantine | Used Core Reset Matrix 3225 | -3/Quarantine | Detected hypermatrix surge 3225 | -3/Quarantine | Sensed 6 artifacts in vicinity 3515 | -3/Quarantine | Scanned by Researcher 3549 | -3/Quarantine | Found Phase Armor 3561 | -3/Quarantine | Found Matter Drive 3636 | -3/Quarantine | Identified exit to Research 3813 | -3/Quarantine | Build established: Hacker-Assassin 3835 | -3/Quarantine | Met incapacitated Sigix Warrior 3835 | -3/Quarantine | Lockdown squad dispatched 4123 | -3/Quarantine | Spotted Lightning 4145 | -3/Quarantine | Incoming investigation squad redirected 4155 | -3/Quarantine | Lost 8 parts (2p2n2u2w) 4156 | -3/Quarantine | Core integrity fell below 50% 4171 | -3/Quarantine | Emitted hypermatrix ping 4176 | -3/Quarantine | Assembled emerged from beneath the floor 4176 | -3/Quarantine | Core integrity fell below 20% 4186 | -3/Quarantine | Entered Research 4186 | -2/Research | Evolved 2 slots: Utility x2 4277 | -2/Research | Spotted B-90 Cyclops 4324 | -2/Research | Discovered new exit (range 5) 4328 | -2/Research | Identified exit to Access 4334 | -2/Research | Spotted B-90 Cyclops 4346 | -2/Research | Entered Access 4346 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4661 | -1/Access | Discovered new exit (range 12) 4661 | -1/Access | Spotted B-99 Colossus 4662 | -1/Access | Spotted B-99 Colossus 4667 | -1/Access | Identified exit to Command 4667 | -1/Access | Entered Command 4696 | -1/Command | Lost 7 parts (1p5u1w) 4799 | -1/Command | Spotted M Guard 4800 | -1/Command | Spotted M Guard 4800 | -1/Command | Spotted Combat Programmer 4800 | -1/Command | Spotted Combat Programmer 4840 | -1/Command | Core integrity fell below 50% 4850 | -1/Command | Build established: Hacker-Mutant 4877 | -1/Command | Emitted hypermatrix ping 4880 | -1/Command | Assembled emerged from beneath the floor 4882 | -1/Command | Assembled emerged from beneath the floor 4894 | -1/Command | Assembled emerged from beneath the floor 4904 | -1/Command | Lost 5 parts (1p2n2u) 4917 | -1/Command | First assault squad dispatched 4938 | -1/Command | Incoming assault squad redirected 4951 | -1/Command | Assembled emerged from beneath the floor 4960 | -1/Command | Found Unknown Launcher 4965 | -1/Command | Incoming assault squad redirected 4980 | -1/Command | Disengaged cave seal 5010 | -1/Command | Identified Fusion Bomb Launcher 5049 | -1/Command | System corruption reached 10% 5090 | -1/Command | Spotted B-99 Colossus 5094 | -1/Command | Crushed by falling debris 5117 | -1/Command | Lost 11 parts (1p2n4u4w) 5120 | -1/Command | Assembled emerged from beneath the floor 5131 | -1/Command | Core integrity fell below 20% 5143 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 05121_ H-88 Terminator knocked back. 05121_ Slug penetrates as-67449. 05121_ as-67449 destroyed. 05121_ Slug penetrates H-88 Terminator. 05124_ H-88 Terminator knocked back. 05125_ Slug penetrates Wall. 05125_ Slug penetrates H-88 Terminator. 05126_ Slug penetrates as-05078. 05126_ Slug penetrates as-95172. 05126_ H-88 Terminator knocked back. 05128_ Slug penetrates as-05078. 05130_ H-88 Terminator destroyed. 05131_ Imp. Core Shielding destroyed. 05132_ EMDS Slug penetrates Wall. 05133_ Penetrated by EMDS Slug. 05136_ The unstable cave ceiling collapses. 05137_ YYWZ6&ZTKCSQ0 I=YQECRMUU#H4P& 05139_ EMDS Slug penetrates Wall. 05143_ Penetrated by EMDS Slug. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ????????????????#+++### ### ### ##### | | ????????????????# / | | ????????????????# / | | ????????????????# /! | | ????????????????# /=[ | | ????????????????# /%!* | | ????????????????? ## ### ##### | | ??????????????????????# # #?# #??# | | ??????????????????????# #####?#####??# | | ??????????????????????## # # #???????????# | | ???????????????????????# ## ###?#???????????# | | ???????????????????????# #?####???????????????# | | ???????????????????????# #????????????????????# | | ???????????????????????# #????????????????????# | | ???????????????????????# #????????????????????## | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????########;#######????????????????? | | ????????????????# @ #????????????????? | | ????????????????# #### ### #### #????????????????? | | ?????????????????????#???# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#"#?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 450 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Power Amplification 30 Base Temperature (-) 200 Resistance: KI 25 Resistance: TH 25 Core Shielding 30 Weapon Cycling 20 Evasion (%) 64 Melee Accuracy 27 Target Analysis 8 Core Analysis 10 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Cmb. Gravmag System | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Core Reset Matrix Phase Armor Matter Drive Achievements -------------- Alien Roots False Reunion I Think I Know What's Going On Sunderer We Are Legion Challenges ------------ None Game ------ Seed CombatSiegeBay Manual? 0 Play Time 01:31:08 Cumulative 174.5 hours Start 2019.11.15 @ 20:33:03 End 2019.11.15 @ 22:25:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 69 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b837c389-bf3e-4408-a345-fb0204bbf386