Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.30 @ 17:30:05 Player: Rusllan Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2735) 2735 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-82) -82 TOTAL SCORE: 5653 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 96 Friendly Fire -205 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 210/210 System Corruption 15% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Battery Kinecellerator Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Ion Cannon Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Battery Device Improved Terrain Scanner Storage Large Battery Processor Seismic Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 2 | . . . 1 1 . Parts Attached 84 | 9 7 . 16 26 26 Power 13 | 1 . . 2 4 6 Engine 4 | 1 . . 2 1 . Core 9 | . . . . 3 6 Reactor . | . . . . . . Propulsion 14 | 3 2 . 3 3 3 Treads 8 | . . . 2 3 3 Leg 6 | 3 2 . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 1 . 3 4 7 Device 9 | 1 . . 1 3 4 Storage 4 | . 1 . 2 . 1 Processor 1 | 1 . . . . . Hackware 1 | . . . . . 1 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 40 | 3 4 . 8 15 10 Energy Gun 13 | 2 1 . 1 8 1 Energy Cannon 6 | . . . . 1 5 Ballistic Gun 16 | 1 . . 6 5 4 Ballistic Cannon . | . . . . . . Launcher 5 | . 3 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 47 | . 2 . 2 17 26 Power 8 | . . . 1 3 4 Propulsion 5 | . . . . 3 2 Utility 11 | . . . . 2 9 Weapon 23 | . 2 . 1 9 11 Highest Loss Streak 8 | . 1 . 2 7 8 Average Slot Usage (%) 89 | . 99 100 96 86 74 Engine 7 | . 14 14 10 5 . Core 4 | . . . . 7 9 Treads 8 | . . . 5 16 13 Leg 11 | . 28 28 16 . . Device 13 | . 14 14 11 14 15 Storage 12 | . 12 14 20 10 7 Energy Gun 6 | . 1 14 5 11 2 Energy Cannon 3 | . . . . 2 10 Ballistic Gun 12 | . 12 . 16 14 11 Launcher 6 | . 13 14 9 3 . Naked Turns 14 | . . . . . 14 Heaviest Build 44 | 8 12 11 21 33 44 Greatest Support 56 | 20 20 20 40 42 56 Greatest Overweight (x) 12 | . . . . 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 3 4 4 4 Average Carried 2 | 1 2 2 3 2 1 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 2 2 3 3 4 2 Class Distribution -------------------- 46% | Mutant 13% | Gunner 11% | Scavenger-Gunner 6% | Bomber 5% | Scavenger-Skirmisher 5% | Skirmisher 4% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2323 | 299 586 36 438 591 373 Remotely . | . . . . . . Salvage Created 3095 | 60 583 134 669 1211 438 Parts 177 | 4 38 10 46 71 8 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 7 | . 2 1 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 60 | 1 11 3 16 20 9 Guns 33 | 1 2 2 10 13 5 Cannons 5 | . . . . 1 4 AOE 21 | . 9 1 6 5 . Classes Destroyed 13 | 2 5 1 2 1 2 Worker 5 | . 1 . 1 3 . Builder 3 | . 1 1 1 . . Tunneler 5 | 1 2 1 . 1 . Hauler 1 | . 1 . . . . Recycler 5 | . 2 1 1 1 . Operator 2 | . . . 1 1 . Watcher 6 | . 3 . 1 1 1 Swarmer 6 | . . 3 3 . . Grunt 44 | 1 11 . 10 15 7 Brawler 1 | . . . . . 1 Sentry 6 | . . . 3 3 . Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Thug 1 | . . . 1 . . Best Kill Streak 10 | 2 10 3 6 9 2 Combat Bots Only 7 | 1 4 2 5 7 2 Max Kills in Single Turn 5 | 1 5 3 4 3 1 Gunslinging 1 | . . . 1 . . Exploded 4 | . 4 1 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5688 | 115 425 35 376 1873 2864 Core 1218 | 10 61 . 8 430 709 Absorbed by Shields 115 | . . . 12 103 . Core Remaining (%) 71 | 96 . 71 98 21 . Volleys Fired 221 | 9 38 11 39 74 50 Largest 4 | 2 2 2 3 4 4 Hottest 218 | 70 60 70 112 205 218 Shots Fired 541 | 18 62 16 98 217 130 Gun 406 | 18 37 11 83 189 68 Cannon 73 | . . . . 11 62 Launcher 62 | . 25 5 15 17 . Special . | . . . . . . Kinetic 281 | 9 37 . 71 107 57 Thermal 195 | 9 . 11 12 93 70 Explosive 41 | . 25 5 11 . . Electromagnetic 24 | . . . 4 17 3 Robot Hit Streak 11 | 4 5 3 9 11 6 Robot Miss Streak 7 | 4 3 3 3 6 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 313 | 8 36 4 62 129 74 Core Hits 183 | 3 39 10 47 60 24 Critical Hits 2 | . 1 . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7172 | 131 1468 359 1252 2511 1451 Guns 3321 | 131 266 55 616 1583 670 Cannons 945 | . . . . 164 781 Explosions 2886 | . 1191 304 627 764 . Melee . | . . . . . . Ramming 20 | . 11 . 9 . . Kinetic 2245 | 67 266 . 507 843 562 Thermal 2246 | 64 71 55 124 1059 873 Explosive 1942 | . 1120 304 518 . . Electromagnetic 719 | . . . 94 609 16 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 1 . 15 Average Corruption 8 | . . . 1 . 10 Corruption Purged . | . . . . . . Effects 39 | . . . . . 39 Message Errors 7 | . . . . . 7 Matter Fused 6 | . . . . . 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Targeting Errors 7 | . . . . . 7 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 180 | . 29 14 3 51 83 Projectiles 83 | . . . . . 83 Explosions 96 | . 28 14 3 51 . Melee 1 | . 1 . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 251 | . 94 . 21 136 . Shots 12 | . 4 . 2 6 . Rammed 1 | . . . 1 . . Targets Rammed 3 | . 1 . 2 . . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 708 | 99 8 18 51 708 620 Average Temperature 189 | 64 3 7 17 244 248 Received Heat Transfer 1894 | 60 180 . 154 483 1017 Effects 60 | . . . . 34 26 Shutdowns 5 | . . . . 2 3 Energy Bleed 4 | . . . . 3 1 Interference 14 | . . . . 7 7 Matter Decay 7 | . . . . 5 2 Short Circuit 2 | . . . . 1 1 Damage (minor) 11 | . . . . 7 4 Damage (major) 13 | . . . . 6 7 Damage (core) 4 | . . . . 3 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . . . 3 . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 4 1 Heat Transferred 4107 | 185 50 125 322 2204 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . 1 7 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 520 | 25 318 178 520 340 205 Average Influence 176 | 8 147 132 286 257 72 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 61 | 100 63 100 21 27 99 Level 1 35 | . 36 . 60 72 . Level 2 3 | . . . 17 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 . 6 4 3 Investigation 11 | . 1 . 5 3 2 Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . . . 4 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | 1 17 7 23 30 15 Peak Tracking Total 6 | 1 4 3 5 4 6 Tactical Retreats 6 | . . 1 1 2 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 13 | . 4 . 4 2 3 Max in Single Turn 3 | . 3 . 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 15 | . 2 1 5 4 3 Terminals 9 | . 2 1 2 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . . . 2 . 1 Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 65 | . 12 5 21 19 8 Successful 39 | . 9 5 12 11 2 Failed 26 | . 3 . 9 8 6 Catastrophic 5 | . 2 . 2 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 12 5 10 15 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 11 | . . . 8 . 3 Scanalyzers 7 | . . . 3 4 . Garrison Access . | . . . . . . Terminal Hacks 28 | . 9 5 5 8 1 Record 13 | . 3 5 2 3 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Locate Traps 3 | . 1 . 1 1 . Reprogram Traps 1 | . . . . . 1 Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . . 1 . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . . . 5 . 1 Recycle Component 1 | . . . 1 . . Process 2 | . . . 2 . . Retrieve Components 3 | . . . 2 . 1 Scanalyzer 5 | . . . 2 3 . Insert Component 3 | . . . 1 2 . Analyze 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 14 | . 2 . 5 4 3 Full Trace Events 12 | . 1 . 5 4 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 169 | . . . 169 . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . . . 8 . 9 Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 49 | . . 49 49 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 32 | . . 10 22 . . Total Damage 337 | . . 84 253 . . Kills 7 | . . 3 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4237 | 142 635 534 845 1027 1054 Spaces Moved 2520 | 93 430 422 535 457 583 Core 120 | 21 . . . . 99 Treads 1045 | . . . 104 457 484 Legs 1355 | 72 430 422 431 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 152 50 Average Speed 133 | 104 120 120 127 160 140 Slowest Speed 650 | 120 120 120 160 180 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 34 | 7 53 73 38 29 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . 10 . . . Terrain Destroyed 313 | . 163 34 78 31 7 Melee . | . . . . . . Projectile 12 | . . . . 5 7 AOE 301 | . 163 34 78 26 . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2977 | 119 487 433 623 597 718 Wait 49 | . . . 5 7 37 Move 2515 | 92 429 421 534 456 583 Hop . | . . . . . . Pick Up 72 | 9 7 1 15 24 16 Fast Attach 11 | . . . . 4 7 Attach 52 | 7 3 . 7 17 18 Detach 1 | . . . 1 . . Swap 21 | 2 4 . 9 5 1 Drop 32 | . 5 . 11 10 6 Fire 221 | 9 38 11 39 74 50 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 143 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 778 | -10/Materials | Entered Mines 1005 | -10/Mines | Learned location of Zion (-7) 1169 | -10/Mines | Found a hidden stash of uninstalled traps 1171 | -10/Mines | Discovered new exit (range 5) 1205 | -10/Mines | Learned location of Storage (-8) 1312 | -10/Mines | Entered Materials 1312 | -9/Materials | Accompanied by 2 allies 1312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1635 | -9/Materials | Discovered new exit (range 16) 1693 | -9/Materials | Identified exit to Mines 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2534 | -8/Materials | Lost 7 parts (1p1n1u4w) 2614 | -8/Materials | Core integrity fell below 50% 2663 | -8/Materials | Destroyed 7 combat bots 2671 | -8/Materials | Lost 4 parts (1u3w) 3047 | -8/Materials | Build established: Scavenger-Gunner 3157 | -8/Materials | Discovered new exit (range 9) 3184 | -8/Materials | Entered Factory 3184 | -7/Factory | Evolved 2 slots: Utility x2 3519 | -7/Factory | Lost 8 parts (2p2u4w) 3531 | -7/Factory | Crushed by falling debris 3531 | -7/Factory | Core integrity fell below 50% 3746 | -7/Factory | System corruption reached 10% 4076 | -7/Factory | Lost 7 parts (2p3u2w) 4142 | -7/Factory | Core integrity fell below 20% 4197 | -7/Factory | Lost 5 parts (2n1u2w) 4238 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Matter fused (-9). Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 9 components... Aluminum Leg Imp. Hover Unit Visual Processing Unit Lgt. Nuclear Core Imp. Signal Interpreter Hvy. Ion Cannon Adv. Treads Aluminum Leg Lgt. Treads Acquired Hvy. Ion Cannon. Recycling Unit disabled. System corrupted: Hvy. Ion Cannon targeting data glitched. Acquired Lgt. Nuclear Core. Hvy. Ion Cannon destroyed. Acquired Aluminum Leg. 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Assault Rifle | -9/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Hey, That's Mine! Librarian Made in Tau Ceti IV Power Corrupts Remodeling Shopping List System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed PowerVisualCutter Manual? 0 Play Time 00:58:38 Cumulative 3.2 hours Start 2020.07.30 @ 16:28:42 End 2020.07.30 @ 17:30:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 060b9806-ba2b-4983-824c-037284a14c97