Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:48:52 Player: SLUGGY Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (11) 55 Value Destroyed (114) 114 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2509 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 290/400 Matter 109/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (10) --- Light Ion Engine Hover Unit Light Armor Plating Heavy Laser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Seismic Detector Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Hover Unit Light Armor Plating Assault Rifle Assault Rifle Heavy Assault Rifle Light Cannon Rocket Launcher CR-A16's Pointy Stick [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 17 | 7 2 . 3 . 5 . Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 2 . . . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 2 2 . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 . . 3 . . . Device 1 | 1 . . . . . . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 . . . . 4 . Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 2 . . . . 3 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . . 1 . 5 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 1 . 2 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . . 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 100 100 99 93 Engine 11 | . 14 14 11 11 11 10 Wheel 23 | . 28 28 22 22 22 18 Device 11 | . 14 14 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 17 | . . . 22 22 22 22 Energy Cannon 4 | . . . . . 8 11 Ballistic Gun 18 | . 28 28 22 22 12 9 Naked Turns . | . . . . . . . Heaviest Build 20 | 13 13 13 18 18 20 20 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 1 | 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 4 8 8 9 9 10 10 Average Carried 8 | 1 6 7 6 9 9 10 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 3 8 8 9 9 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 329 | 179 77 31 . . 21 21 Remotely . | . . . . . . . Salvage Created 261 | 69 112 . 55 . . 25 Parts 23 | 7 8 . 7 . . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 7 | . 3 . 3 . . 1 Guns 6 | . 3 . 3 . . . Cannons 1 | . . . . . . 1 Classes Destroyed 5 | 2 3 . . . . . Worker 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . 1 . . . . . Swarmer 7 | . 3 . 3 . . 1 Best Kill Streak 5 | 2 5 . 3 . . 1 Combat Bots Only 3 | . 3 . 3 . . 1 Max Kills in Single Turn 1 | 1 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 68 | . 26 . 14 1 . 27 Missed 18 | . 4 . 4 . . 10 Damage Taken 587 | . 190 . 86 10 . 301 Core 160 | . 50 . 13 . . 97 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 31 | 2 19 . 6 . 3 1 Largest 2 | 2 2 . 2 . 2 2 Hottest 76 | 40 40 . 40 . 76 76 Shots Fired 62 | 4 38 . 12 . 6 2 Gun 60 | 4 38 . 12 . 5 1 Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 60 | 4 38 . 12 . 5 1 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 2 | . . . . . 1 1 Robot Hit Streak 6 | 3 5 . 6 . . 2 Robot Miss Streak 11 | 1 11 . 4 . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 26 | 3 16 . 6 . . 1 Core Hits 13 | 3 6 . 3 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 328 | 35 200 . 73 . . 20 Guns 308 | 35 200 . 73 . . . Cannons 20 | . . . . . . 20 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 308 | 35 200 . 73 . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 20 | . . . . . . 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 6 | . 6 . . . 6 6 Average Temperature 4 | . 6 . . . 3 4 Received Heat Transfer 99 | . 24 . . . . 75 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 122 | 10 122 47 103 39 . . Initial 47 | . 6 47 18 39 . . Average 48 | 6 94 47 24 38 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 11 2 5 1 . 11 Peak Tracking Total 11 | . 5 4 3 4 . 11 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 6 . 1 . . . Successful 4 | . 3 . 1 . . . Failed 3 | . 3 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 2 . . . 7 . Terminals 7 | . 6 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 4 | . . . . 1 4 . Highest-Rated Group 153 | . . . . 31 153 . Highest-Rated Ally 40 | . . . . 31 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1884 | 49 245 170 279 277 712 152 Spaces Moved 1837 | 35 165 209 154 231 866 177 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1827 | 25 165 209 154 231 866 177 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 Average Speed 80 | 75 80 80 80 80 80 83 Slowest Speed 95 | 95 80 80 80 95 80 95 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 41 41 17 57 87 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 4 | . . 2 . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2178 | 53 238 212 297 322 878 178 Wait 271 | . 48 . 130 92 1 . Move 1831 | 34 164 208 153 230 865 177 Hop . | . . . . . . . Pick Up 23 | 10 5 2 4 . 2 . Fast Attach . | . . . . . . . Attach 12 | 7 . . 2 . 3 . Detach 2 | . . . . . 2 . Swap 5 | . 2 . 1 . 2 . Drop 3 | . . 2 1 . . . Fire 31 | 2 19 . 6 . 3 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 14) 295 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 373 | -10/Mines | Assembled infested the area 397 | -10/Mines | Met a Derelict bent on vengeance 404 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 428 | -10/Mines | Learned Materials security intel 437 | -10/Mines | Discovered new exit (range 13) 465 | -10/Mines | Entered Materials 465 | -9/Materials | Evolved 2 slots: Utility x2 722 | -9/Materials | Discovered new exit (range 12) 743 | -9/Materials | Identified exit to Mines 744 | -9/Materials | Entered Mines 837 | -9/Mines | Learned 2 Materials zone layouts 868 | -9/Mines | Found a hidden stash of uninstalled traps 1011 | -9/Mines | Discovered new exit (range 8) 1014 | -9/Mines | Received a Mining Laser from a helpful Derelict 1017 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1020 | -9/Mines | Identified exit to Zion 1021 | -9/Mines | Entered Zion 1021 | -7/Zion | Accompanied by 1 ally 1098 | -7/Zion | Found CR-A16's Pointy Stick 1188 | -7/Zion | Learned location of Warlord (-5) 1315 | -7/Zion | Imprinted 1317 | -7/Zion | Declared Zion's savior 1413 | -7/Zion | Given A8's code to call for help 1470 | -7/Zion | Learned Factory scanalyzer intel 1515 | -7/Zion | Received a visual enhancement algorithm 1657 | -7/Zion | Learned Factory non-interactive machine intel 1657 | -7/Zion | Discovered new exit (range 12) 1732 | -7/Zion | Identified exit to Proximity Caves 1733 | -7/Zion | Entered Proximity Caves 1869 | -6/Proximity Caves | Spotted B-75 Beast 1874 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1885 | -6/Proximity Caves | Self-destructed Last Messages --------------- I'll admit it's far from perfect, but still better than nothing! 01732_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 01754_ Searching scrap... 01754_ Found Imp. Medium Armor Plating. 01754_ Found 21 Matter. 01755_ Acquired 21 matter. 01838_ Penetrated by Slug. 01838_ Wheel destroyed. 01846_ S-27 Virus destroyed. 01869_ Assault Rifle destroyed. 01874_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01877_ Lgt. Ion Engine destroyed. 01878_ Y-64 Sentinel: "REQUESTING BACKUP." 01882_ C-30 ARC bursts open, deploying its payload. 01882_ G-67 Veteran unfolds itself. 01882_ G-50 Soldier unfolds itself. 01885_ Wheel destroyed. 01885_ Seismic Detector destroyed. 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Shock Absorption System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Fission Core | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoPropulsionSubcomponent Manual? 0 Play Time 00:23:52 Cumulative 13.7 hours Start 2024.04.02 @ 16:23:40 End 2024.04.02 @ 16:48:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e515690a-f1bf-410a-baa9-0731be7c4d9c