Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:09:31 Player: SunShine214 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2720) 2720 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1234) 1234 TOTAL SCORE: 7844 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 600 Met Imprinter 300 Was Imprinted 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 206/210 System Corruption 7% Temperature Cool (12) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Experimental Signal Interpreter Layered Light Armor Plating Experimental System Shield > --- WEAPON (5) ------- Backup Laser III Gauss Rifle Coil Gun > --- INVENTORY (15) --- Light Deuterium Engine Armored Leg Improved Armor Integrity Analyzer Improved Particle Charger Improved Medium Armor Plating Heavy Reactive Plating Graphene Brace Focal Shield Improved Shield Generator Hacking Suite Relay Coupler [Programmer] (45) Drone Bay (1/2) Hacking Drone Bay Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY ---------- Small Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Experimental System Shield > --- WEAPON ----------- Heavy Riot Gun Barrage Gun Enhanced Autogun Heavy Machine Gun Mini Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Armor Integrity Analyzer Improved Medium Armor Plating Graphene Brace Relay Coupler [Programmer] Hacking Drone Bay Field Laser Improved Assault Rifle [Rating: 77] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 3 | . . 1 . . . 2 Parts Attached 115 | 6 37 17 . 5 2 48 Power 21 | 1 7 3 . 1 . 9 Engine 17 | 1 7 3 . . . 6 Core 4 | . . . . 1 . 3 Reactor . | . . . . . . . Propulsion 35 | 2 11 7 . 1 . 14 Treads . | . . . . . . . Leg 34 | 2 11 7 . 1 . 13 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 3 3 . 2 . 10 Device 9 | . 2 1 . . . 6 Storage 3 | 1 . 1 . . . 1 Processor 3 | . . . . 2 . 1 Hackware 2 | . 1 . . . . 1 Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 40 | 2 16 4 . 1 2 15 Energy Gun 11 | 1 2 1 . 1 1 5 Energy Cannon . | . . . . . . . Ballistic Gun 23 | 1 12 1 . . 1 8 Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . 2 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . 6 Corrupted Parts 2 | . . . . . . 2 System Corruption 2 | . . . . . . 2 Parts Lost 11 | . 1 1 . . 1 8 Power 2 | . . . . . 1 1 Propulsion 4 | . . . . . . 4 Utility 3 | . 1 1 . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 2 | . 1 1 . . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 99 100 99 98 93 Engine 7 | . 13 10 11 3 . 5 Core 3 | . . . . 7 9 6 Leg 20 | . 27 22 22 22 22 14 Device 5 | . 5 6 11 3 . 6 Storage 10 | . 14 11 11 11 11 6 Processor 8 | . . . . 15 22 12 Hackware 6 | . 8 11 11 3 . 6 Protection 1 | . . 4 . . . . Energy Gun 11 | . 4 13 11 17 22 8 Ballistic Gun 15 | . 23 8 11 11 11 19 Ballistic Cannon 1 | . . . . . . 3 Launcher 3 | . . 11 11 4 . . Naked Turns . | . . . . . . . Heaviest Build 70 | 12 16 22 20 20 19 70 Greatest Support 59 | 20 20 32 32 39 33 59 Greatest Overweight (x) 22 | 2 3 1 . . . 22 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 9 | 7 8 8 8 8 8 12 Most Carried 15 | 4 8 8 8 8 8 15 Average Carried 8 | 2 7 7 7 7 8 11 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 15 | 4 8 8 8 8 8 15 Class Distribution -------------------- 30% | Gunner 16% | Scavenger-Mutant 16% | Scavenger-Gunner 10% | Scavenger-Skirmisher 6% | Mutant 5% | Scavenger-Tank 4% | Derelict-Gunner 4% | Tank 4% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2892 | 207 662 418 39 26 124 1416 Remotely . | . . . . . . . Salvage Created 3653 | . 750 969 73 . 188 1673 Parts 220 | . 73 58 3 . 2 84 Haulers Intercepted 9 | . 2 5 . . . 2 Recyclers Shooed 6 | . . 1 . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 58 | . 20 16 2 . 1 19 Guns 43 | . 18 9 1 . 1 14 Cannons 4 | . . . . . . 4 AOE 10 | . 2 6 1 . . 1 Classes Destroyed 15 | . 6 4 . . . 5 Worker 6 | . . 1 . . . 5 Builder 4 | . 1 2 . . . 1 Hauler 9 | . 2 5 . . . 2 Recycler 4 | . . 2 . . . 2 Mechanic 1 | . . . . . . 1 Operator 3 | . 2 . . . . 1 Drone 1 | . . . . . . 1 Watcher 9 | . 3 3 . . . 3 Swarmer 14 | . 9 4 . . . 1 Grunt 29 | . 11 7 2 . . 9 Brawler 1 | . . 1 . . . . Sentry 6 | . . 4 . . 1 1 Hunter 3 | . . . . . . 3 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 4 4 2 . 1 6 Combat Bots Only 4 | . 3 4 2 . 1 3 Max Kills in Single Turn 3 | . 2 3 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 364 | . 122 49 5 . 21 167 Missed 108 | . 43 11 . . 12 42 Damage Taken 4198 | . 760 518 99 12 154 2655 Core 1055 | . 111 69 12 6 6 851 Absorbed by Shields 213 | . . . . . . 213 Regen/Repaired (Parts) 45 | . . 41 . 4 . . Core Remaining (%) 77 | 100 55 . . . 76 . Volleys Fired 256 | . 112 47 4 14 11 68 Largest 5 | . 2 3 3 3 3 5 Hottest 206 | . 100 130 116 116 149 206 Shots Fired 693 | . 213 112 10 29 27 302 Gun 638 | . 212 94 8 28 27 269 Cannon 33 | . . . . . . 33 Launcher 22 | . 1 18 2 1 . . Special . | . . . . . . . Kinetic 483 | . 193 21 4 14 11 240 Thermal 144 | . 19 73 4 14 16 18 Explosive 22 | . 1 18 2 1 . . Electromagnetic 44 | . . . . . . 44 Robot Hit Streak 9 | . 9 8 1 . 6 8 Robot Miss Streak 8 | . 8 3 1 . 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 328 | . 115 58 1 . 16 138 Core Hits 178 | . 49 41 7 . 7 74 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 9 | . 3 4 . . 1 1 Burn 5 | . 1 4 . . . . Destroy 3 | . 2 . . . 1 . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6453 | . 1223 1470 178 . 336 3246 Guns 4424 | . 1053 752 16 . 336 2267 Cannons 517 | . . . . . . 517 Explosions 1302 | . 136 713 146 . . 307 Melee . | . . . . . . . Ramming 210 | . 34 5 16 . . 155 Kinetic 3560 | . 937 216 16 . 111 2280 Thermal 1218 | . 116 536 . . 225 341 Explosive 1078 | . 136 713 146 . . 83 Electromagnetic 387 | . . . . . . 387 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 1 1 1 . 7 Average Corruption 4 | . . 1 1 1 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . . 1 2 . . 51 Message Errors 10 | . . . . . . 10 Matter Fused 11 | . . 1 1 . . 9 Heat Flow Errors 7 | . . . 1 . . 6 Energy Discharges 10 | . . . . . . 10 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 29 | . . 11 . . . 18 Projectiles . | . . . . . . . Explosions 29 | . . 11 . . . 18 Melee . | . . . . . . . Knockbacks 10 | . 1 . . . . 9 Impact 4 | . 1 . . . . 3 Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 481 | . 20 74 31 13 . 343 Shots 11 | . 1 4 1 1 . 4 Rammed 3 | . . . . . . 3 Targets Rammed 28 | . 8 2 1 . . 17 Kicked 25 | . 8 2 1 . . 14 Crushed . | . . . . . . . Highest Temperature 718 | . 96 306 261 99 350 718 Average Temperature 117 | . 19 72 100 47 118 159 Received Heat Transfer 930 | . 240 201 42 . 39 408 Effects 26 | . . . 1 . . 25 Shutdowns 8 | . . . . . . 8 Energy Bleed 4 | . . . 1 . . 3 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 4 | . 1 2 . . 1 . Heat Transferred 3113 | . 360 1776 . . 481 496 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 799 | . 327 441 66 . . 799 Initial 63 | . . 24 . . . 63 Average 265 | . 138 255 46 . . 388 Maximum Alert Level 3 | . 1 2 . . . 3 Low Security (%) 37 | 100 74 18 100 . . 17 Level 1 44 | . 25 78 . . . 38 Level 2 12 | . . 2 . . . 30 Level 3 5 | . . . . . . 14 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 6 4 . . . 11 Investigation 10 | . 5 3 . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 6 | . 1 1 . . . 4 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 7 | . 1 5 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 36 22 2 . 7 45 Peak Tracking Total 5 | . 4 4 2 . 3 5 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 4 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . 3 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 25 | . 2 4 . 1 . 18 Max in Single Turn 8 | . 2 1 . 1 . 8 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 16 | . 6 7 . . 1 2 Terminals 13 | . 6 5 . . 1 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 26 24 . . 1 7 Successful 28 | . 11 14 . . 1 2 Failed 30 | . 15 10 . . . 5 Catastrophic 3 | . 2 1 . . . . Database Lockouts . | . . . . . . . Manual 17 | . 2 . . 2 . 13 Terminals 49 | . 26 20 . . 1 2 Fabricators 5 | . . . . . . 5 Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 11 10 . . 1 1 Record 1 | . . . . . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Unreport Threat 3 | . 1 2 . . . . Locate Traps 5 | . 3 2 . . . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 3 | . 1 2 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 6 5 . . . 1 Full Trace Events 10 | . 5 4 . . . 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 51 | . . 51 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 11 | . . . . 8 . 3 Largest Group 8 | . . . . 8 8 8 Highest-Rated Group 315 | . . . . 263 263 315 Highest-Rated Ally 85 | . . . . 42 42 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Trap Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 78 | . . . . . 30 48 Total Damage 2766 | . . . . . 770 1996 Kills 21 | . . . . . 7 14 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Decoded 0b10 Intel 32 | . . . . . . 32 Traps 15 | . . . . . . 15 Emergency Access 17 | . . . . . . 17 Zionite Intel Received 2 | . . . . . . 2 Active Garrisons 1 | . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 9865 | 114 2149 2011 167 1684 807 2933 Spaces Moved 6578 | 85 1450 1219 127 1259 608 1830 Core 16 | 11 4 . . . . 1 Treads . | . . . . . . . Legs 6067 | 74 1446 1219 127 1259 608 1334 Wheels 495 | . . . . . . 495 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 120 125 115 Average Speed 130 | 119 120 139 120 124 125 138 Slowest Speed 1150 | 190 200 190 120 125 125 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 5 93 82 34 83 65 34 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 10 | . . . . 1 1 8 Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 6 | . . . . 4 2 . Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 345 | . 37 148 23 5 . 132 Melee . | . . . . . . . Projectile 15 | . . . . . . 15 AOE 330 | . 37 148 23 5 . 117 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 7390 | 94 1675 1442 133 1348 635 2063 Wait 288 | . 41 127 . 52 13 55 Move 6572 | 84 1449 1218 126 1258 607 1830 Hop . | . . . . . . . Pick Up 44 | 4 4 13 1 8 . 14 Fast Attach 45 | 6 13 1 . 2 1 22 Attach 12 | . 1 4 . . . 7 Detach 8 | . 1 . . 1 . 6 Swap 58 | . 23 12 . 3 1 19 Drop 79 | . 23 18 1 10 2 25 Fire 256 | . 112 47 4 14 11 68 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 25 | . 8 2 1 . . 14 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 10) 685 | -10/Materials | Build established: Scavenger-Mutant 692 | -10/Materials | Discovered new exit (range 14) 1689 | -10/Materials | Discovered new exit (range 14) 2264 | -10/Materials | Entered another Materials area 2264 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2569 | -9/Materials | Build established: Tank 2996 | -9/Materials | Build established: Scavenger-Tank 3025 | -9/Materials | Identified exit to Mines 3379 | -9/Materials | Repaired Cld. Ion Engine 3402 | -9/Materials | Build established: Scavenger-Gunner 3552 | -9/Materials | Discovered new exit (range 15) 4111 | -9/Materials | Discovered new exit (range 16) 4172 | -9/Materials | Build established: Gunner 4275 | -9/Materials | Entered Mines 4278 | -9/Mines | Discovered new exit (range 9) 4285 | -9/Mines | Learned Materials terminal intel 4436 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4442 | -9/Mines | Entered Zion 4500 | -7/Zion | System corruption cleaned by Quarantine Array 4692 | -7/Zion | Given the Hacking Drone Bay 4698 | -7/Zion | Found Prototype Device 4759 | -7/Zion | Learned Factory terminal intel 4925 | -7/Zion | Found Prototype Processor 4925 | -7/Zion | Identified Exp. Terrain Scan Processor 4943 | -7/Zion | Found Prototype Hackware 4945 | -7/Zion | Found Prototype Processor 5027 | -7/Zion | Learned location of Recycling (-7) 5204 | -7/Zion | Found Relay Coupler [Programmer] 5504 | -7/Zion | Gained Derelict followers 5648 | -7/Zion | Imprinted 5650 | -7/Zion | Declared Zion's savior 6051 | -7/Zion | Received a visual enhancement algorithm 6088 | -7/Zion | Discovered new exit (range 13) 6126 | -7/Zion | Entered Proximity Caves 6126 | -6/Proximity Caves | Accompanied by 8 allies 6146 | -6/Proximity Caves | Identified exit to Factory 6160 | -6/Proximity Caves | Learned Factory terminal intel 6225 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6468 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6933 | -6/Proximity Caves | Entered Factory 6933 | -6/Factory | Accompanied by 7 allies 6933 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6933 | -6/Factory | Identified Exp. Signal Interpreter 6934 | -6/Factory | Loaded intel: 26 terminal locations 6934 | -6/Factory | Identified Exp. System Shield 6938 | -6/Factory | Identified exit to DSF 7136 | -6/Factory | Zion Trap Resupply teleported in 7160 | -6/Factory | Build established: Derelict-Gunner 7232 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7354 | -6/Factory | Lost 3 allies 7424 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7425 | -6/Factory | Zion Heavy squad teleported in 7490 | -6/Factory | Lost 3 allies 7650 | -6/Factory | Build established: Scavenger-Gunner 7744 | -6/Factory | Lost 3 allies 8009 | -6/Factory | Discovered new exit (range 11) 8034 | -6/Factory | Identified exit to Factory 8156 | -6/Factory | Found Hvy. Reactive Plating 8344 | -6/Factory | Build established: Scavenger-Skirmisher 8379 | -6/Factory | Terminal network hard line cut 8455 | -6/Factory | Core integrity fell below 50% 9363 | -6/Factory | Build established: Skirmisher 9439 | -6/Factory | Core integrity fell below 20% 9733 | -6/Factory | First assault squad dispatched 9866 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- CYA,22#GUUM&JABC|58R U-05 Engineer lays Concrete. Dropped Broken Imp. Sensor Array. Acquired Hacking Suite. System corrupted: Energy discharge (-50). ALERT: Significant disruption in Zone 3V, assault force dispatched. System corrupted: Energy discharge (-60). Dropped Adv. Heat Sink. System corrupted: Component data lost. System corrupted: Heat flow error (+131). C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Imp. Assault Rifle blown off. Flexi-carbon Leg blown off. Hvy. Laser blown off. E-15 Imp destroyed. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ????????????????????????? #?# | | ?????????#??????????????? #?# | | ?????????# ##+#####+#??##+### | | ?????????+ #??# #### | | ?????????? #??# #??? | | ??????????? #### #??? | | ???????????? ##??? | | ???????????????# ##### | | ???????????????# | | ???????????????# | | ????##########?#### ! = | | ????# """ #????# ### *== | | ????# "Y" ###### #?# *= | | ????# # #?# [! | | ????? # #?# "" ! | | ????? # #?# "F"" | | ????# """ # #####?# """" | | ????# """ # #?????####### | | ????# """ + #???????????# | | ????# # #???????????# | | ??########+### ##########??#+#+## | | ??# # #??????? | | ??# !!* #% ^ ^ ^ #??????? | | ??# !** %+ ! ""#??????? | | ??# !** #! """ """ T"???????? | | ??# / @# """ """ ""???????? | | ??# # """ """ ??????+? | | ??# # +??????? | | ??# gg # ???? ???????? | | ??####/###### ????????????? | | ?????# ###### ####+#????????????? | | ?????# +?????????????????? | | ?????# ##### #####?????????????????? | | ?????# #???# #?????????????????????? | | ??####/##### ###???????????????????? | | ??# # #???????????????????? | | ??# # ###?????????????????? | | ??#! / +?????????????????? | | ??# # ###?????????????????? | | ??# # #???????????????????? | | ??# ## ##???????????????????? | | ??######### #????????????????????? | | #########?# #????????????????????? | | # #?# #??????????????###???? | | # ### ###??????????? #### | | #""" #[ ####??????? | | #""" #[/ "%" ?? | | #""" #=="T " | | # +%="" ?? | | #""" # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 1010 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Armor Integrity Analyzer | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Antigrav System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Arc Projector | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed PlatingDataFlamer Manual? 0 Play Time 01:30:29 Cumulative 6.3 hours Start 2024.04.04 @ 14:23:42 End 2024.04.04 @ 16:09:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d740f7f-946e-4646-934b-d8fd70a24d2a