Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 02:09:16 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (4787) 4787 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 9384 Bonus ------- High Alert Combat Kills 182 Cogmind --------- Core Integrity 277/850 Matter 28/300 Energy 95/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Shielding Improved Light Armor Plating Recalibrator Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Cargo Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Rocket Array > --- INVENTORY -------- Improved Ion Engine Advanced Heat Sink High-capacity Battery Medium Matter Pod Compact Matter Pod Machine Analyzer Core Shielding Core Shielding Improved Weapon Shielding Shock Absorption System Hacking Suite High-powered Tractor Beam Recalibrator Drone Bay Heavy Laser Heavy Assault Rifle Autogun Minigun Rocket Array Rocket Array Rocket Array [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device Improved Field Recycling Unit Storage Cargo Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 1 2 1 . . 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 130 | 8 11 4 23 15 3 . 61 5 Power 12 | 1 1 1 2 1 . . 6 . Engine 8 | 1 1 1 1 1 . . 3 . Core 4 | . . . 1 . . . 3 . Reactor . | . . . . . . . . . Propulsion 32 | 2 2 . 7 1 . . 20 . Treads 1 | . . . 1 . . . . . Leg 2 | . . . . . . . 2 . Wheel 29 | 2 2 . 6 1 . . 18 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 48 | 2 3 2 11 7 2 . 20 1 Device 9 | 1 . . . 1 . . 7 . Storage 7 | 1 1 1 2 1 . . . 1 Processor 4 | . . . . . . . 4 . Hackware 4 | . . . . 3 . . 1 . Protection 24 | . 2 1 9 2 2 . 8 . Artifact . | . . . . . . . . . Weapon 38 | 3 5 1 3 6 1 . 15 4 Energy Gun 10 | 2 . . . 2 . . 4 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 1 4 1 2 2 . . 8 . Ballistic Cannon 2 | . . . 1 1 . . . . Launcher 5 | . 1 . . 1 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 . Parts Lost 64 | . 3 . 10 4 1 3 36 7 Power 7 | . . . . . . 1 4 2 Propulsion 25 | . 1 . 3 2 . 2 14 3 Utility 18 | . 1 . 3 2 1 . 10 1 Weapon 14 | . 1 . 4 . . . 8 1 Highest Loss Streak 5 | . 2 . 5 2 1 3 5 4 To Critical Strikes . | . . . . . . . . . Average Backups 21 | 3 10 15 17 25 28 28 25 22 Power 2 | . 1 2 2 3 5 5 1 1 Propulsion 1 | 1 1 1 1 1 . . 1 1 Utility 9 | . 4 4 6 8 11 11 12 12 Weapon 8 | . 3 6 5 10 11 12 9 7 Tool/Special . | . . . . . . . . . Unused Backups 33 | . 5 1 6 6 1 . 3 11 Power 4 | . . 1 . . . . 2 1 Propulsion 3 | . 3 . . . . . . . Utility 11 | . 1 . 1 . . . . 9 Weapon 13 | . 1 . 4 6 . . 1 1 Tool/Special 2 | . . . 1 . 1 . . . Average Slot Usage (%) 89 | . 99 99 92 91 92 73 87 53 Engine 5 | . 14 11 3 4 7 1 2 2 Core 2 | . . . 5 2 . . 3 . Wheel 18 | . 27 22 15 23 23 9 14 9 Device 3 | . . . . . . . 9 . Storage 7 | . 14 11 9 7 7 7 6 4 Processor 4 | . . . . . . . 9 14 Hackware 7 | . . . . 12 15 15 8 9 Protection 15 | . 13 21 31 16 15 15 9 . Energy Gun 4 | . 1 . . 1 12 15 6 5 Ballistic Gun 14 | . 26 33 19 19 3 . 8 . Launcher 1 | . . . . . 6 7 1 . Peak Build Rating 49 | 9 9 14 26 40 43 43 49 49 Average Rating 32 | 5 8 13 20 36 42 37 43 28 On Entrance 24 | . 9 9 14 26 38 43 36 46 Avg Prop Armor Cover (%) 6 | . . . 3 . . . 7 . Naked Turns 53 | . . . . . . . . 53 Heaviest Build 183 | 15 32 60 111 169 172 171 183 168 Greatest Support 48 | 26 26 26 26 38 38 26 48 36 Greatest Overweight (x) 52 | . 1 2 19 5 4 10 52 14 Average Overweight (x) 3 | . . 1 2 4 4 9 5 1 Largest Inventory Capacity 30 | 8 15 20 25 30 30 30 30 30 Average Capacity 25 | 7 12 19 20 28 30 30 30 23 Most Carried 30 | 7 15 18 22 30 30 29 30 30 Average Carried 22 | 3 11 15 17 26 29 29 25 22 Final Capacity 30 | 8 15 20 25 30 30 30 30 5 Final Carried 30 | 7 15 18 22 28 29 29 30 5 Class Distribution -------------------- 25% | Hauler-Tank 15% | Hauler-Gunner 15% | Scavenger-Tank 12% | Scavenger-Mutant 10% | Mutant 9% | Scavenger-Gunner 6% | Tank 5% | Hauler-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Gunner | -6/Factory Hauler-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Matter Collected 3479 | 274 355 110 604 500 182 111 1343 . Remotely 375 | . . . . . . . 375 . Salvage Created 5413 | 117 664 292 801 334 194 449 2562 . Parts 303 | 6 49 15 45 21 8 13 146 . Haulers Intercepted 2 | . . . 1 . . . 1 . Recyclers Shooed 5 | . 1 . 3 . . . 1 . Parts Field Recycled 55 | . . . . . . . 55 . Retrieved Matter 797 | . . . . . . . 797 . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 99 | . 17 7 11 8 9 14 33 . Guns 60 | . 17 7 11 6 1 3 15 . Cannons 2 | . . . . 2 . . . . AOE 37 | . . . . . 8 11 18 . Classes Destroyed 17 | 2 4 2 3 1 2 2 1 . Worker 13 | . . . 2 . . . 11 . Builder 16 | . 2 . . . . . 14 . Tunneler 3 | 1 . . . . . . 2 . Hauler 2 | . . . 1 . . . 1 . Recycler 13 | 1 1 . 3 1 . . 7 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . 1 1 . . . . . Watcher 2 | . 1 . . . . . 1 . Swarmer 19 | . 6 2 . 4 2 1 4 . Grunt 47 | . 11 4 7 2 . 7 16 . Brawler 2 | . . . . . . 1 1 . Duelist 3 | . . . . . . 3 . . Protector 1 | . . . . . . 1 . . Sentry 8 | . . 1 3 . 1 1 2 . Hunter 7 | . . . 1 . . . 6 . Programmer 8 | . . . . 2 2 . 4 . Thug 2 | . . . . . 2 . . . Savage 1 | . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 14 | 2 6 4 4 4 5 14 12 . Combat Bots Only 14 | . 5 4 4 4 5 14 7 . Max Kills in Single Turn 7 | 1 2 1 1 1 3 7 6 . Gunslinging 1 | . 1 . . . . . 1 . Exploded 7 | . . . . . 3 7 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Hostile Shots Fired 615 | . 74 28 75 60 35 24 314 5 Missed 170 | . 15 8 17 10 12 9 99 . Hits 445 | . 59 20 58 50 23 15 215 5 Melee 5 | . . . . . . . . 5 Projectile 440 | . 59 20 58 50 23 15 215 . Critical Strikes 24 | . . 1 3 4 4 1 8 3 Actively Blocked 1 | . . . . . 1 . . . Part Disruptions 1 | . . . . . . . 1 . Damage Taken 7631 | . 661 240 1061 743 512 348 3690 376 Core 1209 | . 117 27 284 47 109 52 440 133 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 570 | . . . 83 84 51 49 303 . Ignored by Resistances 17 | . . . . . . . 17 . Regen/Repaired (Parts) 147 | . . . 56 . . . 91 . Core Remaining (%) 72 | 100 53 93 48 . . 70 . . Volleys Fired 301 | 4 71 22 70 26 7 10 88 3 Largest 3 | 2 2 3 3 3 3 3 3 1 Hottest 167 | 80 40 60 70 147 106 167 167 45 Shots Fired 754 | 8 133 65 190 78 17 21 239 3 Gun 686 | 8 133 65 157 74 11 16 222 . Cannon 37 | . . . 33 4 . . . . Launcher 31 | . . . . . 6 5 17 3 Special . | . . . . . . . . . Kinetic 588 | 2 133 65 190 60 8 . 130 . Thermal 129 | . . . . 18 3 16 92 . Explosive 31 | . . . . . 6 5 17 3 Electromagnetic 6 | 6 . . . . . . . . Robot Hit Streak 19 | 4 9 10 9 5 6 7 19 . Robot Miss Streak 9 | 1 2 5 9 8 2 3 4 . Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 6 . 1 2 . . 4 . Max Gunslinging Chain 2 | . 1 . 1 1 . . 2 . Shots Hit Robots 470 | 4 93 38 105 38 11 12 169 . Core Hits 400 | 3 40 19 53 13 44 50 178 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . 2 . 2 . . . 1 . Critical Strikes 13 | . 2 . 2 1 . . 8 . Burn 6 | . . . . 1 . . 5 . Destroy 6 | . 2 . 2 . . . 2 . Sever 1 | . . . . . . . 1 . Melee Attacks 47 | . . . . . . . 29 18 Impact . | . . . . . . . . . Slashing 47 | . . . . . . . 29 18 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12344 | 51 932 328 1079 696 1136 1507 6579 36 Guns 5815 | 51 932 328 837 629 129 180 2729 . Cannons 309 | . . . 242 67 . . . . Explosions 5701 | . . . . . 1007 1327 3331 36 Melee 519 | . . . . . . . 519 . Ramming . | . . . . . . . . . Kinetic 4421 | . 932 328 1079 556 109 . 1417 . Thermal 1764 | . . . . 140 20 180 1424 . Explosive 5564 | . . . . . 1007 1327 3194 36 Electromagnetic 76 | 51 . . . . . . 25 . Impact . | . . . . . . . . . Slashing 519 | . . . . . . . 519 . Piercing . | . . . . . . . . . Highest Corruption 25 | . 1 . . 3 3 3 8 25 Average Corruption 4 | . 1 . . 2 3 3 4 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . 3 . . 6 13 3 26 12 Message Errors 16 | . . . . 1 3 1 8 3 Matter Fused 15 | . . . . 3 1 1 9 1 Heat Flow Errors 7 | . 1 . . 1 1 . 2 2 Energy Discharges 8 | . . . . . 4 . 2 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 9 | . 2 . . 1 1 1 3 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . 2 . . . Alerts 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . . . . . . 115 . Projectiles . | . . . . . . . . . Explosions 62 | . . . . . . . 62 . Melee 53 | . . . . . . . 53 . Knockbacks 3 | . . . 3 . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 369 | . . . . . 86 82 186 15 Shots 18 | . . . . . 3 4 10 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 702 | 36 217 171 702 301 206 323 406 242 Average Temperature 101 | 20 29 74 184 82 42 144 79 112 Received Heat Transfer 1833 | . 285 129 396 90 108 117 708 . Effects 37 | . 2 . 33 . . 1 1 . Shutdowns 4 | . . . 3 . . . 1 . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . 2 . 1 . . . . . Matter Decay 5 | . . . 5 . . . . . Short Circuit 5 | . . . 5 . . . . . Damage (minor) 5 | . . . 5 . . . . . Damage (major) 12 | . . . 12 . . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . Heat Transferred 3485 | . . . . 333 37 314 2801 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Maximum Alert Level 2 | . 1 . . . . . 2 1 Low Security (%) 69 | 100 62 100 100 100 . . 44 69 Level 1 13 | . 37 . . . . . 16 30 Level 2 16 | . . . . . . . 39 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 647 | 10 292 154 80 105 . . 647 249 Initial 217 | . . 35 60 14 . . 116 217 Average 169 | . 152 53 25 17 . . 306 170 Influence Increases 3100 | 10 432 224 333 239 100 275 1442 45 Destroy 0b10 Robot/C 1880 | . 340 140 220 160 100 260 660 . Destroy 0b10 Robot/NC 265 | 10 20 5 35 5 . 5 185 . Destroy Leader 348 | . 72 40 62 20 . 10 144 . Successful Hack 74 | . . 9 . 9 . . 56 . Disable Machine 165 | . . . . 45 . . 120 . Destroy Structure 248 | . . . 1 . . . 202 45 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 105 | . . 30 15 . . . 60 . Influence Decreases 2998 | 10 346 166 444 272 100 90 1007 563 Entered New Map 626 | . . 51 84 19 . . 69 403 Time Decay 1770 | 10 316 115 260 223 100 60 596 90 Lost Part 602 | . 30 . 100 30 . 30 342 70 Squads Dispatched 27 | . 4 1 4 3 . 1 14 . Investigation 10 | . 3 1 1 2 . . 3 . Extermination 4 | . . . . 1 . . 3 . Reinforcement 11 | . 1 . 3 . . . 7 . Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 23 12 17 8 8 12 47 5 Peak Tracking Total 7 | . 5 4 4 4 6 7 4 4 Tactical Retreats 7 | . . 1 1 . 2 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Traps Triggered 7 | . 3 . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Disabled 11 | . . . . 3 . . 8 . Max in Single Turn 4 | . . . . 1 . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Accessed 24 | . 6 2 3 4 1 . 8 . Terminals 14 | . 6 2 1 1 . . 4 . Fabricators 3 | . . . . 1 . . 2 . Repair Stations 3 | . . . 1 1 . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 11 7 7 8 1 . 19 . Successful 24 | . 1 1 6 4 1 . 11 . Failed 28 | . 9 6 1 4 . . 8 . Catastrophic 9 | . 3 2 1 1 . . 2 . Database Lockouts 1 | . 1 . . . . . . . Manual 30 | . 12 7 1 2 . . 8 . Terminals 31 | . 11 7 1 2 . . 10 . Fabricators 6 | . . . . 2 . . 4 . Repair Stations 5 | . . . 2 1 . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 4 3 . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 1 . . 1 . 3 . Part Schematic 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 2 | . . 1 . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Fabricator Hacks 6 | . . . . 2 . . 4 . Load Schematic 3 | . . . . 1 . . 2 . Build 3 | . . . . 1 . . 2 . Repair Station Hacks 4 | . . . 2 . . . 2 . Scan Component 2 | . . . 1 . . . 1 . Repair 2 | . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 4 2 . . 2 . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 6 | . . . 2 2 . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 2 2 4 . . 7 . Full Trace Events 9 | . 2 1 1 2 . . 3 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . Parts Built 5 | . . . . 1 . . 4 . Authchips . | . . . . . . . . . Time 127 | . . . . 51 . . 76 . Total Part Build Rating 5 | . . . . 1 . . 4 . Part Studies Acquired 6 | . . . 2 2 . . 2 . Parts Repaired 2 | . . . 1 . . . 1 . Time 44 | . . . 32 . . . 12 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Active Infowar (turns) 1314 | 29 17 . . . . . 1122 146 Terrain 46 | 29 17 . . . . . . . Machine Analysis 822 | . . . . . . . 676 146 ECM 446 | . . . . . . . 446 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Turns Passed 6350 | 112 819 283 867 911 648 128 2383 199 Spaces Moved 3339 | 88 579 173 327 522 437 35 1031 147 Core 114 | 1 . . 3 . . . 6 104 Treads 32 | . . . 32 . . . . . Legs . | . . . . . . . . . Wheels 3193 | 87 579 173 292 522 437 35 1025 43 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 110 121 140 170 128 50 Average Speed 139 | 89 100 118 157 138 140 230 168 84 Slowest Speed 2650 | 100 115 120 1000 151 140 240 2650 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 35 | . . . . . . . 11 24 Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 28 | 5 59 18 24 11 66 11 29 34 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug 91 | . . . . . . . 17 74 Terrain Destroyed 573 | . . . . . 64 111 297 101 Melee 35 | . . . . . . . 17 18 Projectile 3 | . . . . . . 2 1 . AOE 535 | . . . . . 64 109 279 83 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total 4369 | 108 703 215 560 660 455 60 1427 181 Wait 305 | . 12 8 87 66 . 16 114 2 Move 3330 | 87 578 172 326 521 436 34 1031 145 Hop . | . . . . . . . . . Pick Up 118 | 7 17 6 25 19 4 . 39 1 Fast Attach 29 | 8 1 . 5 . . . 15 . Attach 69 | . 3 2 11 7 1 . 42 3 Detach 6 | . . . . . . . 6 . Swap 91 | 1 8 2 13 12 4 . 44 7 Drop 71 | 1 13 3 23 9 3 . 19 . Fire 301 | 4 71 22 70 26 7 10 88 3 Melee 47 | . . . . . . . 29 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 5) 557 | -10/Materials | Central database locked down 648 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Build established: Scavenger-Mutant 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1144 | -9/Materials | Identified exit to Materials 1215 | -9/Materials | Entered another Materials area 1215 | -8/Materials | Evolved 2 slots: Utility x2 1237 | -8/Materials | Build established: Scavenger-Tank 1313 | -8/Materials | Repaired Hrd. Light Armor Plating 1440 | -8/Materials | Lost 5 parts (2n1u2w) 1479 | -8/Materials | Lost 4 parts (1n2u1w) 1852 | -8/Materials | Core integrity fell below 50% 2061 | -8/Materials | Discovered new exit (range 4) 2082 | -8/Materials | Entered Factory 2082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2096 | -7/Factory | Found Prototype Launcher 2096 | -7/Factory | Identified Rocket Array 2098 | -7/Factory | Found Rocket Array 2101 | -7/Factory | Found Rocket Array 2103 | -7/Factory | Found Rocket Array 2164 | -7/Factory | Fabricated Cargo Storage Unit? 2501 | -7/Factory | Discovered new exit (range 15) 2513 | -7/Factory | Discovered new exit (range 15) 2650 | -7/Factory | Build established: Hauler-Tank 2993 | -7/Factory | Entered Lower Caves 2999 | -7/Lower Caves | Learned Factory security intel 3188 | -7/Lower Caves | Learned location of 1 exit from Factory 3282 | -7/Lower Caves | Encountered a Warlord checkpoint 3506 | -7/Lower Caves | Attacked by a faux Warlord 3632 | -7/Lower Caves | Discovered new exit (range 7) 3641 | -7/Lower Caves | Entered another Lower Caves area 3643 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3698 | -7/Lower Caves | Lost 3 parts (1p2n) 3702 | -7/Lower Caves | Destroyed 14 combat bots 3748 | -7/Lower Caves | Discovered new exit (range 9) 3769 | -7/Lower Caves | Entered Factory 3769 | -6/Factory | Evolved 2 slots: Utility x2 3770 | -6/Factory | Identified exit to Extension 4079 | -6/Factory | Repaired Minigun+ 4185 | -6/Factory | Fabricated Core Shielding (x2) 4266 | -6/Factory | Lost 4 parts (1n3u) 4447 | -6/Factory | Lost 5 parts (1p3n1u) 4633 | -6/Factory | Build established: Hauler-Gunner 4748 | -6/Factory | Discovered new exit (range 5) 4800 | -6/Factory | Identified exit to Lower Caves 4899 | -6/Factory | Lost 5 parts (1p2n1u1w) 4968 | -6/Factory | Garrison activated, responded to threat 4992 | -6/Factory | Lost 5 parts (2n2u1w) 5272 | -6/Factory | Lost 3 parts (1p1u1w) 5275 | -6/Factory | Destroyed 7 combat bots 5375 | -6/Factory | Fabricated Core Shielding (x2) 5464 | -6/Factory | Lost 5 parts (1p1n1u2w) 5675 | -6/Factory | Allied Derelicts emerged from ambush trap array 5758 | -6/Factory | Build established: Scavenger-Gunner 5792 | -6/Factory | Core integrity fell below 50% 5849 | -6/Factory | Identified exit to Factory 6152 | -6/Factory | Sucked down chute 6152 | -6/Factory | Entered Waste 6166 | -6/Waste | Spotted C-40 Crusher 6167 | -6/Waste | EMP discharged 6167 | -6/Waste | System corruption reached 10% 6190 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6203 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6212 | -6/Waste | Spotted C-40 Crusher 6234 | -6/Waste | Lost 4 parts (1p2n1u) 6266 | -6/Waste | Crushed by falling debris 6267 | -6/Waste | EMP discharged 6282 | -6/Waste | Spotted C-40 Crusher 6282 | -6/Waste | Spotted C-40 Crusher 6285 | -6/Waste | Crushed by falling debris 6296 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6297 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6298 | -6/Waste | Released all parts (6) 6299 | -6/Waste | Spotted C-40 Crusher 6328 | -6/Waste | Lost 3 parts (1p1n1w) 6351 | -6/Waste | Self-destructed Last Messages --------------- 06300_ Adv. Beam Rifle crushed. 06300_ Imp. Cooling System crushed. 06300_ Adv. Heat Sink crushed. 06300_ Imp. Deuterium Engine+ crushed. 06301_ Core Shielding crushed. 06302_ System corrupted: Substantial component data lost. 06302_ The unstable cave ceiling collapses. 06302_ Wheel+ crushed. 06302_ Missile Launcher crushed. 06303_ Hpw. Field Laser crushed. 06303_ Adv. Heat Sink crushed. 06312_ Imp. Core Shielding crushed. 06313_ The unstable cave ceiling collapses. 06313_ Cargo Storage Unit crushed. 06313_ Imp. Field Recycling Unit crushed. 06315_ Hpw. Field Laser crushed. 06318_ System corrupted: Energy discharge (-31). 06325_ The unstable cave ceiling collapses. 06342_ System corrupted: Energy discharge (-31). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#CC #?????????????????????? | | ????????????????????###CC@ #?????????????????????? | | ???????????????????##CCCCCC#?????????????????????? | | ??????????????????##;CCCCCC#?????????????????????? | | ??????????????????### #?????????????????????? | | ??????????????????# # #?????????????????????? | | ??????????????????# ### #?????????????????????? | | ??????????????????# #?# #?????????????????????? | | ??????????????????##### #?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# ### #?????????????????????? | | ??????????????????### #?????????????????????? | | ??????????????????# " #?????????????????????? | | ?????????????????#### #?????????????????????? | | ????????????????##### #?????????????????????? | | ???????????????#### #?????????????????????? | | ????????######## # #?????????????????????? | | ????????# # ##????????????????????? | | ????????# # #???????? ??????????? | | ????????# ####### ??????????? | | ????????# #?????????? | | ????????# ??????????? | | ????????# ! ??????????? | | ????????# [! ????????????? | | ????????# ##]= ########??????????????? | | ????????# !# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: EX 25 Core Shielding 30 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Core Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Core Shielding | x2 | -6/Factory Core Shielding | x2 | -6/Factory Repaired ---------- Hrd. Light Armor Plating | 68% | -8/Materials Minigun | 27% | -6/Factory Studied --------- Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Arm. Wheel | -7/Factory | Hacked Minigun | -7/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Packrat This Is My Hole Challenges ------------ None Game ------ Seed CoolingDisruptionManipulator Manual? 0 Play Time 01:22:34 Cumulative 58.9 hours Start 2026.01.09 @ 05:32:14 End 2026.01.10 @ 02:09:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08c70464-857f-43a0-a9d0-8966ca314e27