Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 07:55:00 Player: Peregrine Result: Destroyed by OZ-CQX(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (3301) 3301 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1118) 1118 TOTAL SCORE: 6614 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 218 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -41 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 135/150 System Corruption 8% Temperature Cool (22) Movement Rolling (130) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (2) ------ Cooling System (fused) Huge Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Relay Coupler [NC] (38) Relay Coupler [Grunt] (32) Relay Coupler [Grunt] (23) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (28) Relay Coupler [Hunter] (18) Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Grenade Launcher [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 53 | . 9 26 11 3 4 Power 6 | . 2 1 2 1 . Engine 4 | . 1 1 2 . . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 22 | . 2 11 4 2 3 Treads 7 | . 2 . 3 2 . Leg 9 | . . 8 1 . . Wheel 6 | . . 3 . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 3 4 1 . 1 Device 4 | . 2 1 1 . . Storage 3 | . 1 1 . . 1 Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | . 2 10 4 . . Energy Gun 5 | . . 4 1 . . Energy Cannon 3 | . . . 3 . . Ballistic Gun 7 | . 2 5 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 3 . . Parts Lost 10 | . 1 7 1 1 . Power 2 | . 1 1 . . . Propulsion 4 | . . 3 1 . . Utility . | . . . . . . Weapon 4 | . . 3 . 1 . Highest Loss Streak 3 | . 1 3 1 1 . To Critical Strikes 2 | . . 2 . . . Average Backups 12 | 6 7 10 14 14 17 Power . | 1 1 1 . 1 1 Propulsion 2 | 4 3 1 1 1 3 Utility 6 | . . 4 6 7 11 Weapon 3 | 1 2 3 5 3 2 Tool/Special . | . . . . . . Unused Backups 35 | . 6 7 4 5 13 Power 4 | . 1 1 2 . . Propulsion 10 | . 2 5 1 . 2 Utility 17 | . 1 1 . 4 11 Weapon 4 | . 2 . 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 94 94 99 99 99 Engine 7 | . 5 8 11 10 . Core 3 | . 8 2 . . 11 Treads 17 | . 20 1 23 33 13 Leg 9 | . 7 19 9 . . Wheel 5 | . . 9 . . 18 Device 7 | . 8 2 7 11 11 Storage 11 | . 14 11 11 11 11 Processor 3 | . . 8 3 . . Energy Gun 2 | . . 5 2 . . Energy Cannon 14 | . . . 20 31 22 Ballistic Gun 14 | . 28 23 9 . 11 Peak Build Rating 23 | 6 12 21 23 23 23 Average Rating 19 | 6 9 16 21 22 22 On Entrance 14 | 6 6 12 16 23 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 99 | 13 19 37 42 42 99 Greatest Support 63 | 20 40 40 63 63 63 Greatest Overweight (x) 3 | . . 1 1 . 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 10 15 15 15 25 Average Capacity 14 | 8 8 11 15 15 24 Most Carried 20 | 6 10 13 15 15 20 Average Carried 12 | 6 7 10 14 14 17 Final Capacity 25 | 8 10 15 15 15 25 Final Carried 18 | 6 10 13 15 15 18 Class Distribution -------------------- 37% | Gunner 31% | Scavenger-Gunner 18% | Mutant 10% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Scavenger-Gunner | -9/Recycling Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Rec Matter Collected 2012 | 142 218 933 446 135 138 Remotely . | . . . . . . Salvage Created 4774 | . 388 1524 1217 1037 608 Parts 285 | . 31 109 79 43 23 Haulers Intercepted 10 | . 1 4 5 . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Combat Hostiles Destroyed 70 | . 9 31 12 17 1 Guns 41 | . 9 26 6 . . Cannons 24 | . . . 6 17 1 AOE 5 | . . 5 . . . Classes Destroyed 13 | . 5 5 2 1 . Worker 9 | . 1 5 3 . . Builder 6 | . . 2 3 . 1 Tunneler 1 | . . . 1 . . Hauler 10 | . 1 4 5 . . Recycler 11 | . . 2 2 . 7 Operator 4 | . 1 2 1 . . Watcher 7 | . . 5 2 . . Swarmer 16 | . 3 11 . 2 . Grunt 32 | . 6 12 4 10 . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 18 | . . 7 7 3 1 Programmer 3 | . . . . 3 . Best Kill Streak 11 | . 9 11 7 3 4 Combat Bots Only 5 | . 5 4 3 3 1 Max Kills in Single Turn 4 | . 1 4 2 2 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Hostile Shots Fired 297 | . 75 138 35 48 1 Missed 83 | . 20 37 15 11 . Hits 214 | . 55 101 20 37 1 Melee 2 | . . 2 . . . Projectile 212 | . 55 99 20 37 1 Critical Strikes 10 | . . 5 1 4 . Damage Taken 2948 | . 658 1349 318 600 23 Core 570 | . 164 229 53 101 23 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 45 | . . 45 . . . Core Remaining (%) 67 | 100 34 . . . . Volleys Fired 319 | . 47 123 53 80 16 Largest 3 | . 2 3 3 3 3 Hottest 204 | . 40 152 204 204 159 Shots Fired 797 | . 94 332 148 176 47 Gun 506 | . 94 326 71 . 15 Cannon 284 | . . . 76 176 32 Launcher 7 | . . 6 1 . . Special . | . . . . . . Kinetic 449 | . 94 277 63 . 15 Thermal 330 | . . 46 76 176 32 Explosive 7 | . . 6 1 . . Electromagnetic 11 | . . 3 8 . . Robot Hit Streak 20 | . 10 17 20 18 8 Robot Miss Streak 5 | . 4 5 4 3 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 443 | . 60 208 84 70 21 Core Hits 192 | . 27 87 36 31 11 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 6 | . 2 3 . 1 . Burn 3 | . . 3 . . . Meltdown 1 | . . . . 1 . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6912 | . 584 2719 1561 1598 450 Guns 3852 | . 584 2330 876 . 62 Cannons 2646 | . . . 660 1598 388 Explosions 414 | . . 389 25 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3266 | . 584 1863 757 . 62 Thermal 3113 | . . 442 685 1598 388 Explosive 389 | . . 389 . . . Electromagnetic 144 | . . 25 119 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 3 3 8 8 Average Corruption 4 | . . 2 3 3 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 83 | . . 9 21 22 31 Message Errors 15 | . . 3 3 2 7 Matter Fused 25 | . . 2 6 9 8 Heat Flow Errors 8 | . . 1 . 3 4 Energy Discharges 16 | . . 2 6 4 4 Parts Fused 1 | . . . 1 . . Data Loss (minor) 10 | . . 1 5 1 3 Data Loss (major) 3 | . . . . 2 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 25 | . . . 4 21 . Projectiles 25 | . . . 4 21 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 117 | . . 80 37 . . Shots 5 | . . 3 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 406 | . 24 209 138 406 221 Average Temperature 48 | . 8 32 28 86 60 Received Heat Transfer 951 | . 270 471 117 81 12 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . 1 7 1 Heat Transferred 5811 | . . 1200 1234 2698 679 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Maximum Alert Level 3 | . . 2 1 3 2 Low Security (%) 37 | 100 100 41 64 1 . Level 1 32 | . . 26 35 15 85 Level 2 16 | . . 32 . 19 14 Level 3 13 | . . . . 63 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 999 | . 165 484 311 999 449 Initial 449 | . . 29 180 199 449 Average 337 | . 84 265 186 699 366 Influence Increases 3020 | . 281 997 607 950 185 Destroy 0b10 Robot/C 1560 | . 180 620 260 480 20 Destroy 0b10 Robot/NC 255 | . 15 95 85 20 40 Destroy Leader 364 | . 42 178 114 30 . Allied During Kill 164 | . . . 73 91 . Successful Hack 76 | . 14 40 4 14 4 Select Force Hacks 120 | . . . . . 120 Disable Machine 105 | . . . 45 60 . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 136 | . . 19 11 105 1 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 75 | . 30 30 15 . . Influence Decreases 2728 | . 210 640 728 258 892 Entered New Map 948 | . . 42 248 108 550 Time Decay 1540 | . 200 528 470 . 342 Lost Part 100 | . 10 70 10 10 . Lost Ally 140 | . . . . 140 . Squads Dispatched 10 | . 1 6 3 . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 6 | . 1 3 2 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Distress Signals 8 | . 2 4 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 18 45 16 24 2 Peak Tracking Total 5 | . 5 4 3 3 1 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Traps Triggered 5 | . 1 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . 1 . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Rec Machines Disabled 10 | . . . 3 7 . Max in Single Turn 1 | . . . 1 1 . Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Machines Accessed 29 | . 1 11 8 1 8 Terminals 20 | . 1 7 7 1 4 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 5 | . . 1 . . 4 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 73 | . 2 42 12 1 16 Successful 45 | . 1 28 8 1 7 Failed 27 | . 1 13 4 . 9 Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 36 | . . 16 10 . 10 Terminals 45 | . 2 19 11 1 12 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 8 | . . 4 . . 4 Scanalyzers 14 | . . 14 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 6 | . 1 3 1 1 . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . 13 . . . Insert Component 6 | . . 6 . . . Analyze 6 | . . 6 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 21 | . . 9 5 . 7 Terminals 17 | . . 9 5 . 3 Assimilate 1 | . . 1 . . . Botnet 2 | . . 2 . . . Skim 14 | . . 6 5 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Tunnel 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 1 9 4 . 5 Full Trace Events 5 | . . 4 . . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 6 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 6 . . . Part Schematics Acquired 6 | . . 6 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Rec Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . 13 . Machine Destruction 13 | . . . . 13 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Total Allies 11 | . . 1 10 . . Largest Group 10 | . . 1 10 8 . Highest-Rated Group 88 | . . 10 88 72 . Highest-Rated Ally 16 | . . 10 16 16 . Total Orders 1 | . . 1 . . . STAY 1 | . . 1 . . . Ally Attacks 95 | . . . 11 84 . Total Damage 824 | . . . 96 728 . Kills 8 | . . . 1 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Rec Turns Passed 5223 | 3 488 1659 1199 1105 769 Spaces Moved 2497 | 3 200 762 580 521 431 Core . | . . . . . . Treads 1340 | . 165 69 456 521 129 Legs 557 | 3 35 395 124 . . Wheels 600 | . . 298 . . 302 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 120 90 160 160 130 Average Speed 148 | 120 153 118 166 160 160 Slowest Speed 240 | 120 160 190 190 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 2 28 67 62 62 66 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 6 | . . 2 . . 4 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . 6 . . Terrain Destroyed 20 | . . 14 6 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . . 14 6 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Total 3445 | 2 302 1301 708 657 475 Wait 437 | . 32 336 35 21 13 Move 2493 | 2 199 761 580 520 431 Hop . | . . . . . . Pick Up 73 | . 9 29 15 15 5 Fast Attach 5 | . . 4 . 1 . Attach 24 | . 4 12 5 1 2 Detach 2 | . . . . . 2 Swap 34 | . 5 14 9 3 3 Drop 57 | . 6 22 11 15 3 Fire 319 | . 47 123 53 80 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 3 exits: Mat / *Rec / Gar) -9/Garrison -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 643 | -9/Materials | Discovered new exit (range 9) 784 | -9/Materials | Build established: Gunner 949 | -9/Materials | Central database locked down 1034 | -9/Materials | Discovered new exit (range 11) 1158 | -9/Materials | Lost 3 parts (2n1w) 1230 | -9/Materials | Core integrity fell below 50% 1574 | -9/Materials | Discovered new exit (range 15) 1835 | -9/Materials | Repaired Hvy. Assault Rifle+ 1877 | -9/Materials | Learned 2 Storage zone layouts 1989 | -9/Materials | Learned 2 Storage zone layouts 2029 | -9/Materials | Learned location of 1 exit from Recycling 2094 | -9/Materials | Build established: Mutant 2133 | -9/Materials | Identified exit to Materials 2133 | -9/Materials | Identified exit to Mines 2151 | -9/Materials | Entered Storage 2805 | -9/Storage | Build established: Gunner 2916 | -9/Storage | Used back door to open Recycling access 2916 | -9/Storage | Discovered new exit (range 5) 3055 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3341 | -9/Storage | Identified exit to Garrison 3347 | -9/Storage | Garrison activated, responded to threat 3350 | -9/Storage | Entered Garrison 3350 | -9/Garrison | Accompanied by 8 allies 3353 | -9/Garrison | Build established: Commander-Gunner 3387 | -9/Garrison | Installed Relay Interface Framework 3423 | -9/Garrison | Garrison Relay disabled 3424 | -9/Garrison | Triggered checkpoint 3468 | -9/Garrison | Lost 3 allies 3508 | -9/Garrison | Triggered checkpoint 3532 | -9/Garrison | Triggered checkpoint 3574 | -9/Garrison | Triggered checkpoint 3618 | -9/Garrison | Triggered checkpoint 3680 | -9/Garrison | Triggered checkpoint 3861 | -9/Garrison | Core integrity fell below 20% 3885 | -9/Garrison | Build established: Gunner 3907 | -9/Garrison | Garrison Relay disabled 4022 | -9/Garrison | Triggered checkpoint 4222 | -9/Garrison | Garrison Relay disabled 4246 | -9/Garrison | Triggered checkpoint 4275 | -9/Garrison | Discovered new exit (range 3) 4455 | -9/Garrison | Entered Recycling 4456 | -9/Recycling | Identified exit to Scraptown 4703 | -9/Recycling | Build established: Scavenger-Gunner 4935 | -9/Recycling | Discovered new exit (range 15) 5198 | -9/Recycling | Scanned before Scraplab entrance 5220 | -9/Recycling | Entered Scraplab 5224 | -9/Recycling | Angered Scraplab inhabitants 5224 | -9/Recycling | Destroyed by OZ-CQX(j) with Overtuned Pulse Rifle Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 2 systems. Please expand to 2 more systems! 05073_ System corrupted: Matter fused (-6). 05102_ System corrupted: Energy discharge (-51). 05122_ System corrupted: Substantial component data lost. 05137_ System corrupted: Matter fused (-6). 05177_ System corrupted: Heat flow error (+168). 05194_ EH| TQU6Z3BD 6F#GPMI&X%DA 05198_ LOCAL NARROWCAST: You may approach the wall. 05201_ The wall retracts into the floor. 90-KWF(j): Strange, I checked the recommendation list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 05204_ The floor rises up to form a wall. 05223_ 5Q-8IZ(c) is busy at their terminal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????#########??????????????????? | | ??????????????????????#"""""""#>?????????????????? | | ??????????????????????# " X " ## #???????????????? | | ????????????????####### c #???????????????? | | ???????????????## + #???????????????? | | ???????????????# #####j @ "#???????????????? | | ???????????????## #???# c ""#???????????????? | | ????????????????# #???#"& "& X ""????????????????? | | ????????????????# #???#"""""""" #???????????????? | | ?????????????#####################???????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ###########??# #???????????????????????????? | | #??# #???????????????????????????? | | #???####+####???????????????????????????? | | #??????# #????###########?##########????? | | #??????# ###### #?# ?????? | | ##########??????# + #?# ?????? | | #???????????????######## ##? ??????? | | ###????????????????????# #? ??????? | | ||#????????????????????# ##?? ???????? | | | #????????????????????# #??? ???????? | | ||#??????????#####?##### #???? ????????? | | ###??????????#"""#?#%%%# #???? ????????? | | #??###########"Y"###%%%######+##+######+########## | | #??# | | #??# < % % | | #??# | | #??######+#########+#########+#########+########## | | ##### #??# #????? ?????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 60% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodCoreLaser Manual? 0 Play Time 00:34:06 Cumulative 181.5 hours Start 2026.02.09 @ 07:24:04 End 2026.02.09 @ 07:55:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 186 Adventurer 15 Explorer 0 Win Type - Total 9 Types 3/0/3/1/0/0/1/0/0/1 Lore% 55 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f107a623-d9a9-4319-af32-437463fa296e