Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.28 @ 19:33:10 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (428) 2140 Value Destroyed (17020) 17020 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 25577 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 305 Friendly Fire -501 Cogmind --------- Core Integrity 135/1300 Matter 151/550 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (1450) Ox28 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Huge Storage Unit Matter Compressor Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Particle Reactor Particle Reactor Micro Antimatter Reactor Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Matter Compressor Structural Scanner Advanced Target Analyzer Core Analyzer Matter Filter Utility Shielding Improved System Guard > --- WEAPON ----------- Improved Heavy Machine Gun Railgun Railgun Railgun Assault Cannon Hardcell Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Antimatter Reactor Particle Reactor Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Assault Cannon Magnetic Acceleration Cannon [Rating: 122] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Advanced Terrain Scan Processor Hackware System Shield Protection Utility Shielding Weapon Improved Heavy Machine Gun Energy Gun Gamma Rifle Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 15 | . 1 2 2 . 2 2 2 2 . . . . 2 Power 2 | . . 1 . . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 7 | . 1 . 1 . 1 1 . 1 . . . . 2 Weapon 4 | . . . . . 1 1 2 . . . . . . Parts Attached 224 | 7 6 17 17 21 21 36 17 2 9 4 . 13 54 Power 34 | 1 1 3 2 3 1 5 2 1 1 1 . 3 10 Engine 19 | 1 1 3 2 3 1 5 2 1 . . . . . Core 5 | . . . . . . . . . 1 1 . 1 2 Reactor 10 | . . . . . . . . . . . . 2 8 Propulsion 65 | 2 4 8 5 3 8 13 2 . 4 . . . 16 Treads . | . . . . . . . . . . . . . . Leg 65 | 2 4 8 5 3 8 13 2 . 4 . . . 16 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 59 | 2 1 4 5 1 8 6 9 1 3 . . 4 15 Device 36 | . 1 2 2 1 5 3 8 1 2 . . 1 10 Storage 10 | 1 . 2 1 . . 2 1 . 1 . . 1 1 Processor 7 | 1 . . 1 . 1 1 . . . . . 1 2 Hackware 3 | . . . 1 . 1 . . . . . . . 1 Protection 3 | . . . . . 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 66 | 2 . 2 5 14 4 12 4 . 1 3 . 6 13 Energy Gun 1 | . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 49 | 2 . 1 4 8 2 12 4 . 1 3 . 5 7 Ballistic Cannon 16 | . . 1 1 6 2 . . . . . . 1 5 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . 1 3 . . . . . 1 Parts Lost 79 | . . 2 2 3 4 4 . . 6 5 . 9 44 Power 11 | . . . 1 1 . . . . 1 2 . . 6 Propulsion 16 | . . . . 1 2 1 . . 1 . . . 11 Utility 23 | . . 1 1 . 2 2 . . 3 . . 3 11 Weapon 29 | . . 1 . 1 . 1 . . 1 3 . 6 16 Highest Loss Streak 21 | . . 1 1 1 3 1 . . 4 2 . 4 21 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 99 98 98 99 100 98 97 90 99 85 Engine 11 | . 11 19 15 15 13 11 10 15 12 4 . . . Core 2 | . . . . . . . . . 2 9 10 10 3 Reactor 1 | . . . . . . . . . . . . 4 8 Leg 24 | . 25 29 32 33 27 24 22 20 19 20 20 20 15 Device 13 | . 12 9 12 16 13 15 15 20 18 18 15 13 10 Storage 11 | . 12 10 8 8 7 12 11 10 12 15 15 16 12 Processor 6 | . 12 10 8 8 7 6 5 5 2 . . 2 8 Ballistic Gun 19 | . 25 13 8 15 13 24 32 30 30 29 30 28 11 Ballistic Cannon 3 | . . 6 6 . 6 . . . . . . 1 9 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 186 | 19 20 43 43 47 52 131 144 157 161 154 134 177 186 Greatest Support 93 | 20 20 30 54 54 51 75 80 80 80 80 80 80 93 Greatest Overweight (x) 33 | 1 6 2 1 1 1 2 1 1 2 1 1 2 33 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 15 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 19 | 8 10 14 15 15 15 21 25 25 25 25 25 25 25 Most Carried 25 | 4 10 15 15 15 15 25 25 23 25 25 21 20 19 Average Carried 16 | 1 8 14 14 14 13 19 23 22 23 21 21 17 13 Final Capacity 25 | 10 10 15 15 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 4 10 15 15 15 12 25 24 23 25 21 21 16 3 Class Distribution -------------------- 32% | Hacker-Skirmisher 25% | Hacker-Mutant 22% | Generator-Executioner 10% | Hacker-Executioner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Executioner | -5/Factory Generator-Executioner | -4/Factory Generator-Executioner | -4/Upper Caves Generator-Executioner | -4/Upper Caves Hacker-Executioner | -4/Zhirov Generator-Executioner | -3/Proximity Caves Generator-Executioner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 13246 | 218 305 1692 930 1262 1071 2442 1172 20 352 732 . 1011 2039 Remotely . | . . . . . . . . . . . . . . Salvage Created 20019 | . 164 2189 1182 1958 1369 4236 2231 . 836 1231 . 1672 2951 Parts 942 | . 11 146 78 98 56 197 99 . 33 38 . 61 125 Haulers Intercepted 23 | . . 5 4 5 1 4 2 . . . . . 2 Recyclers Shooed 7 | . . 3 1 . 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 302 | . 4 45 23 33 20 43 32 . 13 19 . 23 47 Guns 248 | . 4 32 9 33 15 42 32 . 13 19 . 22 27 Cannons 52 | . . 13 13 . 5 . . . . . . 1 20 AOE 2 | . . . 1 . . 1 . . . . . . . Classes Destroyed 18 | . 2 8 . 3 4 . . . . . . 1 . Worker 36 | . . 2 4 2 . 16 8 . . . . . 4 Builder 11 | . . 1 3 . . 1 3 . . . . . 3 Tunneler 3 | . . 1 . 1 1 . . . . . . . . Hauler 23 | . . 5 4 5 1 4 2 . . . . . 2 Recycler 20 | . . 3 1 1 5 9 1 . . . . . . Operator 14 | . . 3 3 1 2 2 1 . . . . . 2 Watcher 20 | . 1 5 4 2 1 3 3 . . . . . 1 Swarmer 37 | . . 13 8 6 . 4 . . 1 2 . 3 . Grunt 156 | . 4 23 13 18 8 18 20 . 9 14 . 12 17 Brawler 9 | . . . . 1 1 . . . 1 1 . 3 2 Duelist 7 | . . . . 1 . 1 . . 1 1 . 1 2 Protector 1 | . . . . 1 . . . . . . . . . Sentry 34 | . . 9 2 6 2 6 2 . 1 1 . 2 3 Specialist 2 | . . . . . 2 . . . . . . . . Hunter 23 | . . . . . 3 7 3 . . . . . 10 Programmer 31 | . . . . . 3 7 7 . . . . 1 13 Heavy 1 | . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . Thug 2 | . . . . . . 2 . . . . . . . Best Kill Streak 16 | . 4 6 9 6 9 16 13 . 7 7 . 9 9 Combat Bots Only 9 | . 4 6 4 5 4 5 9 . 7 7 . 9 7 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 3 . 2 2 . 2 2 Gunslinging 2 | . . . . 1 . 2 . . 1 1 . 1 . Exploded 1 | . . . 1 . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Damage Taken 15206 | . 268 801 586 737 1136 1517 768 . 1230 687 . 1263 6213 Core 2190 | . 41 133 70 130 324 111 25 . 107 40 . 44 1165 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 175 | . . . . . . 55 . . . . . 13 107 Regen/Repaired (Parts) 1956 | . . 134 113 . 606 212 358 . . . . . 533 Core Remaining (%) 78 | 100 83 66 . 63 53 86 97 . . . . 83 . Volleys Fired 882 | . 15 143 93 134 73 131 60 . 20 30 . 38 145 Largest 6 | . 2 2 2 2 3 4 6 . 6 6 . 6 6 Hottest 256 | . 40 59 64 88 89 120 135 . 153 153 . 218 256 Shots Fired 2887 | . 30 280 186 256 219 524 360 . 120 175 . 224 513 Gun 2416 | . 30 217 113 243 146 524 360 . 120 175 . 220 268 Cannon 471 | . . 63 73 13 73 . . . . . . 4 245 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 2882 | . 30 280 186 256 219 524 360 . 120 175 . 224 508 Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . 5 Robot Hit Streak 46 | . 19 38 16 46 25 34 19 . 19 18 . 44 23 Robot Miss Streak 4 | . 1 2 3 2 4 4 3 . 2 2 . 4 4 Penetration Max 2 | . . . . . . 1 . . . 1 . 2 2 Secondary Targets 46 | . . 2 1 4 . 8 8 . 6 9 . 7 1 Max Gunslinging Chain 2 | . . 1 1 1 . 2 1 . 1 2 . 1 1 Shots Hit Robots 2037 | . 26 225 131 202 155 369 206 . 85 135 . 161 342 Core Hits 876 | . 10 94 62 83 59 159 98 . 35 55 . 67 154 Critical Kills 22 | . . . 1 1 1 4 3 . . . . 4 8 Critical Parts Destroyed 28 | . . . . 3 1 5 4 . . . . 5 10 Critical Strikes 84 | . . 6 3 4 3 9 7 . . . . 11 41 Destroy 52 | . . . 1 4 2 9 7 . . . . 11 18 Blast 32 | . . 6 2 . 1 . . . . . . . 23 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 45246 | . 322 3279 2574 3441 2957 8447 5337 . 2398 3454 . 3554 9483 Guns 36932 | . 322 2321 1291 3434 1975 8086 5337 . 2398 3454 . 3477 4837 Cannons 7786 | . . 942 1141 . 982 . . . . . . 77 4644 Explosions 503 | . . . 142 . . 361 . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 25 | . . 16 . 7 . . . . . . . . 2 Kinetic 44602 | . 322 3263 2432 3434 2957 8086 5337 . 2398 3454 . 3554 9365 Thermal . | . . . . . . . . . . . . . . Explosive 503 | . . . 142 . . 361 . . . . . . . Electromagnetic 116 | . . . . . . . . . . . . . 116 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . 1 3 . 1 2 . 3 3 3 3 22 Average Corruption 3 | . . . 1 2 . 1 1 . 3 3 3 3 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 195 | . . . 9 20 . 2 5 . 14 18 1 39 87 Message Errors 50 | . . . 1 4 . 1 2 . 6 4 . 12 20 Matter Fused 39 | . . . 4 4 . 1 . . 2 4 1 8 15 Heat Flow Errors 19 | . . . 1 2 . . . . 2 1 . 4 9 Energy Discharges 22 | . . . . 1 . . . . 3 2 . 4 12 Parts Rejected 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 15 | . . . . 2 . . 1 . . 1 . 3 8 Data Loss (major) 8 | . . . 1 1 . . 2 . . 1 . 2 1 Misfires 10 | . . . 2 1 . . . . . 1 . 3 3 Alerts 5 | . . . . . . . . . 1 1 . . 3 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 22 | . . . . 5 . . . . . 3 . 3 11 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 177 | . . 7 70 . . . . . . . . . 100 Projectiles 147 | . . 7 40 . . . . . . . . . 100 Explosions 30 | . . . 30 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 65 | . . 4 14 . 7 . . . . . . . 40 Impact . | . . . . . . . . . . . . . . Kinetic 63 | . . 4 14 . 7 . . . . . . . 38 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 149 | . . . 90 . . 59 . . . . . . . Shots 3 | . . . 2 . . 1 . . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 4 | . . 1 . 1 . . . . . . . . 2 Kicked 2 | . . 1 . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 742 | . 53 93 276 253 300 205 195 . 270 462 . 306 742 Average Temperature 96 | . 24 22 75 61 107 20 91 . 110 142 . 98 156 Received Heat Transfer 4350 | . 258 522 351 549 141 444 225 . 429 177 . 306 948 Effects 39 | . . . 4 . 2 . . . . 1 . 4 28 Shutdowns 15 | . . . . . . . . . . . . . 15 Energy Bleed 5 | . . . 1 . . . . . . 1 . 1 2 Interference 11 | . . . 3 . 2 . . . . . . 3 3 Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 577 | . 93 286 229 577 272 378 536 97 . . . . 314 Initial 97 | . . 28 13 56 91 79 20 97 . . . . . Average 109 | . 18 75 104 275 68 109 187 97 . . . . 87 Maximum Alert Level 2 | . . 1 1 2 1 1 2 . . . . . 1 Low Security (%) 81 | 100 100 94 79 43 90 77 53 100 . . . . 89 Level 1 15 | . . 5 20 30 9 22 29 . . . . . 10 Level 2 3 | . . . . 26 . . 17 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 82 | . 1 8 6 12 9 16 11 . . . . 1 18 Investigation 34 | . 1 4 5 4 4 6 4 . . . . . 6 Extermination 17 | . . . . . 3 6 3 . . . . . 5 Reinforcement 18 | . . 4 1 1 2 4 4 . . . . . 2 Assault 3 | . . . . 2 . . . . . . . 1 . Garrison 10 | . . . . 5 . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . 1 3 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 10 | . 1 . 2 . 1 2 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 373 | . 6 52 33 46 24 61 34 . 14 19 . 23 61 Peak Tracking Total 9 | . 5 5 4 8 4 4 5 . 7 7 . 9 7 Tactical Retreats 5 | . . 1 . 1 . . 1 . . 1 . 1 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . 2 1 1 1 . 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 16 | . . 6 . . . 10 . . . . . . . Reprogrammed 9 | . . 3 . . 6 . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 25 | . . 1 7 5 1 4 . . 1 . . . 6 Max in Single Turn 3 | . . 1 3 1 1 1 . . 1 . . . 1 Garrison Access 3 | . . . . 1 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 60 | . 2 11 6 7 10 12 4 . 1 . . . 7 Terminals 36 | . 2 9 4 6 4 8 . . . . . . 3 Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 11 | . . 2 1 . 2 2 2 . . . . . 2 Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 5 | . . . 1 . 1 . 2 . . . . . 1 Garrison Access 4 | . . . . 1 1 1 . . . . . . 1 Total Hacks 222 | . 9 44 24 20 49 34 17 . 1 . . . 24 Successful 164 | . 8 28 21 13 37 26 16 . 1 . . . 14 Failed 58 | . 1 16 3 7 12 8 1 . . . . . 10 Catastrophic 3 | . . 1 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . 1 1 . . 3 . . . . . . . . Terminals 125 | . 9 36 13 19 17 22 . . . . . . 9 Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 56 | . . 8 6 . 21 8 7 . . . . . 6 Recycling Units 3 | . . . . . . 3 . . . . . . . Scanalyzers 28 | . . . 5 . 6 . 10 . . . . . 7 Garrison Access 7 | . . . . 1 3 1 . . . . . . 2 Terminal Hacks 76 | . 8 20 10 12 7 16 . . 1 . . . 2 Record 14 | . 3 . 2 3 3 3 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 3 . 1 . . . . . . . . . Open Door 3 | . . . . 2 . . . . 1 . . . . Open DSF 2 | . . . . . . 2 . . . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . . . . Emergency Access Points 6 | . 1 2 1 . 1 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Repair Station Index 2 | . . 1 1 . . . . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . . Locate Traps 9 | . . 3 1 1 1 3 . . . . . . . Disarm Traps 3 | . . 1 . . . 2 . . . . . . . Reprogram Traps 2 | . . 1 . . 1 . . . . . . . . Dispatch Records 3 | . . 2 1 . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Transport Status 2 | . . 1 . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . 1 . . . . . . . Zone Layout 10 | . 1 2 . 1 1 3 . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 53 | . . 7 6 . 21 8 6 . . . . . 5 Scan Component 29 | . . 4 3 . 11 5 3 . . . . . 3 Repair 24 | . . 3 3 . 10 3 3 . . . . . 2 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Process 1 | . . . . . . 1 . . . . . . . Scanalyzer 27 | . . . 5 . 5 . 10 . . . . . 7 Insert Component 14 | . . . 3 . 2 . 6 . . . . . 3 Analyze 13 | . . . 2 . 3 . 4 . . . . . 4 Garrison Access Hacks 3 | . . . . 1 1 1 . . . . . . . Seal Access 3 | . . . . 1 1 1 . . . . . . . Unauthorized Hacks 4 | . . 1 . . 3 . . . . . . . . Terminals 2 | . . 1 . . 1 . . . . . . . . Track 2 | . . 1 . . 1 . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . Report 2 | . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 2 1 2 . . . . . . . . Used 3 | . . . 1 . 2 . . . . . . . . Hacking Detections 49 | . 2 9 6 4 8 10 4 . . . . . 6 Full Trace Events 38 | . 1 7 6 4 4 6 4 . . . . . 6 Feedback Events 3 | . . . 1 . 1 . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Hackware Fried 2 | . . . 1 . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . 2 . 4 . . . . . 2 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 24 | . . 3 3 . 10 3 3 . . . . . 2 Time 1107 | . . 90 96 . 407 160 185 . . . . . 169 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 201 | . . . . . . 201 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . 2 . 4 . . . . . 2 Part Schematics Acquired 10 | . . . 2 . 2 . 4 . . . . . 2 Parts Damaged 2 | . . . . . . . 1 . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 5 | . . . . 2 . 3 . . . . . . . Largest Group 3 | . . . . 2 . 3 . . . . . . . Highest-Rated Group 93 | . . . . 62 . 93 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 75 | . . . . 46 . 29 . . . . . . . Total Damage 1107 | . . . . 584 . 523 . . . . . . . Kills 9 | . . . . 6 . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 21127 | 78 464 3927 1359 1227 2299 3364 1644 91 1286 915 19 2156 2298 Spaces Moved 8750 | 60 331 1595 609 608 913 1354 692 44 629 426 5 827 657 Core 17 | 14 1 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . Legs 8733 | 46 330 1595 609 608 913 1354 692 44 629 426 5 827 655 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 112 115 107 120 190 190 190 190 190 190 187 Average Speed 178 | 107 121 187 126 116 145 176 190 190 191 190 190 244 233 Slowest Speed 1700 | 120 350 260 190 189 193 265 192 190 260 190 190 260 1700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . 1 . . . . Exploration Rate (%) 44 | 5 45 93 57 81 21 40 13 1 80 70 7 96 15 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 3 . . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 168 | . . 2 . . . 31 . . 33 32 . 39 31 Melee . | . . . . . . . . . . . . . . Projectile 135 | . . 2 . . . . . . 33 32 . 38 30 AOE 31 | . . . . . . 31 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 12624 | 70 362 2261 1046 962 1769 2101 900 52 666 477 15 881 1062 Wait 2645 | . . 483 319 190 758 543 118 6 5 18 11 . 194 Move 8737 | 59 330 1594 608 607 912 1353 691 43 628 425 4 826 657 Hop . | . . . . . . . . . . . . . . Pick Up 63 | 4 8 11 3 3 3 15 5 1 4 . . 3 3 Fast Attach 59 | 7 3 5 5 . 10 5 5 . 1 . . 1 17 Attach 75 | . 1 4 5 3 7 5 6 2 5 4 . 10 23 Detach 2 | . . . . . . . 1 . . . . . 1 Swap 90 | . 2 8 7 18 4 26 6 . 3 . . 2 14 Drop 66 | . 3 12 6 6 2 23 8 . . . . . 6 Fire 882 | . 15 143 93 134 73 131 60 . 20 30 . 38 145 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . 2 Kick 2 | . . 1 . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 14) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 184 | -10/Materials | Identified exit to Materials 184 | -10/Materials | Discovered exit to Materials (range 10) 309 | -10/Materials | Build established: Hacker-Mutant 448 | -10/Materials | Discovered exit to Materials (range 3) 539 | -10/Materials | Identified exit to Mines 539 | -10/Materials | Discovered exit to Mines (range 14) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1509 | -9/Materials | Identified exit to Mines 1509 | -9/Materials | Discovered exit to Mines (range 13) 1663 | -9/Materials | Identified exit to Materials 1663 | -9/Materials | Discovered exit to Materials (range 10) 1991 | -9/Materials | Discovered exit to Materials (range 13) 2110 | -9/Materials | Repaired Assault Rifle 2150 | -9/Materials | Repaired Imp. Terrain Scanner 2819 | -9/Materials | Repaired Aluminum Leg 3858 | -9/Materials | Discovered exit to Materials (range 13) 4470 | -9/Materials | Entered another Materials area 4470 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4778 | -8/Materials | Repaired Aluminum Leg 4818 | -8/Materials | Repaired Imp. Terrain Scanner 4851 | -8/Materials | Repaired Imp. Light Cannon 5047 | -8/Materials | Identified exit to Storage 5047 | -8/Materials | System Shield fried by hacking feedback 5213 | -8/Materials | Identified exit to Factory 5213 | -8/Materials | Discovered exit to Factory (range 12) 5341 | -8/Materials | Build established: Hacker-Skirmisher 5829 | -8/Materials | Entered Storage 5900 | -8/Storage | Identified exit to Recycling 6369 | -8/Storage | Met a pair of Derelict thieves 6416 | -8/Storage | Discovered exit to Factory (range 8) 6512 | -8/Storage | Garrison activated, responded to threat 6818 | -8/Storage | Garrison activated, responded to threat 7056 | -8/Storage | Entered Factory 7056 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7557 | -7/Factory | Repaired Titanium Leg 7596 | -7/Factory | Repaired VSS Leg 7624 | -7/Factory | Repaired Aluminum Leg 7663 | -7/Factory | Repaired Trap Scanner 8285 | -7/Factory | Repaired Imp. Terrain Scanner 8319 | -7/Factory | Repaired Imp. Light Cannon 8371 | -7/Factory | Repaired Hvy. Ion Engine 8399 | -7/Factory | Repaired Aluminum Leg 8460 | -7/Factory | Repaired Enh. Autogun 8522 | -7/Factory | Repaired Enh. Autogun 8714 | -7/Factory | Cargo convoy interrupted 8728 | -7/Factory | Identified exit to Factory 8728 | -7/Factory | Discovered exit to Factory (range 10) 9167 | -7/Factory | System Shield fried by hacking feedback 9264 | -7/Factory | Crushed by falling debris 9300 | -7/Factory | Lost 3 parts (2n1u) 9355 | -7/Factory | Entered another Factory area 9355 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9586 | -6/Factory | Build established: Hacker-Tank 9702 | -6/Factory | Repaired Enh. Autogun 9881 | -6/Factory | Allied Derelicts emerged from ambush trap array 10397 | -6/Factory | Build established: Hacker-Skirmisher 10481 | -6/Factory | Identified exit to Factory 10481 | -6/Factory | Discovered exit to Factory (range 6) 12083 | -6/Factory | Repaired Angular Momentum Engine 12134 | -6/Factory | Repaired Flexi-carbon Leg 12557 | -6/Factory | Discovered exit to Factory (range 15) 12719 | -6/Factory | Entered another Factory area 12719 | -5/Factory | Evolved 2 slots: Weapon x2 13011 | -5/Factory | Build established: Hacker-Executioner 13455 | -5/Factory | Identified exit to Extension 13455 | -5/Factory | Discovered exit to Extension (range 11) 13545 | -5/Factory | Repaired Angular Momentum Engine 13637 | -5/Factory | Destroyed 9 combat bots 14120 | -5/Factory | Repaired Imp. Heavy Machine Gun 14201 | -5/Factory | Repaired Imp. Heavy Machine Gun? 14216 | -5/Factory | Destroyed 9 combat bots 14293 | -5/Factory | Identified exit to Factory 14293 | -5/Factory | Discovered exit to Factory (range 18) 14363 | -5/Factory | Entered another Factory area 14363 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14404 | -4/Factory | Identified exit to Upper Caves 14404 | -4/Factory | Discovered exit to Upper Caves (range 12) 14454 | -4/Factory | Entered Upper Caves 14668 | -4/Upper Caves | Build established: Generator-Executioner 14961 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15006 | -4/Upper Caves | Crushed by falling debris 15024 | -4/Upper Caves | Destroyed 7 combat bots 15037 | -4/Upper Caves | Lost 4 parts (1p1n2u) 15041 | -4/Upper Caves | Learned Research garrison access intel 15448 | -4/Upper Caves | Identified exit to Upper Caves 15448 | -4/Upper Caves | Discovered exit to Upper Caves (range 4) 15680 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15740 | -4/Upper Caves | Entered another Upper Caves area 15797 | -4/Upper Caves | Identified exit to Research 15797 | -4/Upper Caves | Discovered exit to Research (range 5) 16027 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16064 | -4/Upper Caves | Destroyed 7 combat bots 16147 | -4/Upper Caves | Learned Research emergency access door positions 16639 | -4/Upper Caves | Identified exit to Zhirov 16639 | -4/Upper Caves | Discovered exit to Zhirov (range 8) 16655 | -4/Upper Caves | Entered Zhirov 16655 | -4/Zhirov | Identified exit to Proximity Caves 16655 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 16674 | -4/Zhirov | Entered Proximity Caves 16771 | -3/Proximity Caves | Build established: Hacker-Executioner 16923 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16997 | -3/Proximity Caves | Spotted B-86 Titan 17014 | -3/Proximity Caves | Destroyed B-86 Titan 17258 | -3/Proximity Caves | Build established: Generator-Executioner 17779 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17826 | -3/Proximity Caves | Lost 4 parts (2u2w) 17832 | -3/Proximity Caves | Destroyed 9 combat bots 18665 | -3/Proximity Caves | Discovered exit to Research (range 11) 18830 | -3/Proximity Caves | Entered Research 18830 | -3/Research | Evolved 2 slots: Utility x2 18832 | -3/Research | Loaded intel: 3 garrison access locations 19093 | -3/Research | Repaired Imp. Heavy Machine Gun 19442 | -3/Research | Build established: Scavenger-Executioner 19852 | -3/Research | Build established: Generator-Executioner 20090 | -3/Research | Repaired Enh. Armored Leg 20168 | -3/Research | Destroyed 7 combat bots 20204 | -3/Research | System corruption reached 10% 20512 | -3/Research | Build established: Scavenger-Gunner 20636 | -3/Research | Garrison activated, responded to threat 20713 | -3/Research | Lost 3 parts (1n2u) 20838 | -3/Research | Lost 3 parts (1p1u1w) 20941 | -3/Research | Garrison activated, responded to threat 20996 | -3/Research | Core integrity fell below 50% 21036 | -3/Research | Lost 21 parts (3p8n4u6w) 21119 | -3/Research | Core integrity fell below 20% 21125 | -3/Research | Lost 4 parts (1p1n2w) 21128 | -3/Research | Self-destructed Last Messages --------------- 21074_ Hpw. Shotgun destroyed. 21075_ K-01 Serf collects debris. 21077_ R-10 Processor collects Hvy. Armor Plating. 21078_ K-01 Serf collects debris. 21082_ R-10 Processor collects Adv. Heat Sink. 21082_ K-01 Serf collects debris. 21086_ R-10 Processor collects Sml. Matter Pod. 21087_ K-01 Serf collects debris. 21089_ R-10 Processor collects Lgt. Ion Engine. 21090_ K-01 Serf collects debris. 21093_ R-10 Processor collects Coil Gun. 21094_ Lgt. Antimatter Reactor destroyed. 21095_ K-01 Serf collects debris. 21099_ Slammed into G-67 Veteran. 21107_ System corrupted: Component data lost. 21113_ Slammed into G-67 Veteran. 21113_ Destabilizing: System interference. 21113_ Core Analyzer temporarily disabled. 21114_ Acquired 61 matter. 21124_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????# ??????????????????????? | | ?????????????????? ??????# ??????????????????????? | | ????????????????? ? ????# #?????????????????????? | | ???????????????? ????# #?????#######+###?????# | | ???????????????? ????# #????? ?????# | | ??????????????????%%% ???# #???? ????# | | ???????????????+??###+#### ####? ????# | | ??????????????????#% %%% # % ???# | | ??????????????????# %% # % ???# | | ??????????????????# ^ ^ / + % ???# | | ?????????????? +^ gg# %% ???# | | ?????????????? # """ % # %""""T""""?????# | | ??????????????????# """ # """"""""""" ### | | ??????????????????# ^ "" % #################### | | ??????????????????# =*= % | | ??????????????????# %g ! % | | ??????????????????# % @ = | | ??????????????????# % % = A %% | | ??????????????????####+##################+######## | | ??????????????????# # ?#### ### | | ??????????????????# = ###???## ##? | | ??????????????????# "!% #?????## """ """ ### | | ??????????????????# ""%! #?????## """ """ ### | | ??????????????????# G %!% #?????## """ """ ### | | ??????????????????# "" ! #?????## ### | | ??????????????????# " [ #?????## ### | | ??????????????????# [ #?????## """ """ ### | | ??????????????????# #????### "" """ ### | | ????????????????########"+###?##### ""* "" ### | | ????????????????# = #?## # %[ # | | ????????????????# % #?##### % # | | ????????######### "" ! #?############+##### | | ????????# ## %*"" = #?############ ##### | | ????????# ## """ #?## ##### ##### | | ????????# ##%= = #?## ##### ######+ | | ??????### #" =% #?## | | ??????#"" #""####%###+##?## ### == | | ??????#"" # #??## ### | | ??????#"" "% #??########## | | ??????#T # #??###########+######## | | ??????#"" # ####### #?????## [ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 80 Energy Generation 57 Energy Capacity 625 Matter Stores 879 Matter Capacity 1000 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Core Analysis 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Enh. Autogun | -5/Factory | Scanalyzed Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Lgt. Antimatter Reactor | -3/Research | Scanalyzed Lgt. Fission Core | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniDataTearclaws Manual? 0 Play Time 02:20:23 Cumulative 1114.1 hours Start 2022.04.27 @ 07:52:35 End 2022.04.28 @ 19:33:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 784 Rogue 62 Adventurer 0 Explorer 722 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b689545d-aa83-49ba-8f1d-425052351d47