Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.22 @ 17:35:34 Player: supraman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (3545) 3545 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 7875 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg VSS Leg Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Compact Matter Pod Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Flak Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg Improved Heat Sink Ion Cannon Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 2 | . . 1 . . 1 . . . Parts Attached 69 | 7 8 22 . 25 7 . . . Power 6 | 2 . 3 . 1 . . . . Engine 6 | 2 . 3 . 1 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 2 7 . 8 1 . . . Treads . | . . . . . . . . . Leg 20 | 2 2 7 . 8 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 5 . 7 2 . . . Device 8 | 1 . 3 . 2 2 . . . Storage 6 | . 1 2 . 3 . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 4 7 . 9 4 . . . Energy Gun 10 | 2 2 5 . 1 . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 7 | . 1 1 . 4 1 . . . Ballistic Cannon 6 | . . . . 4 2 . . . Launcher 2 | . 1 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . . 1 . . 1 4 . 3 Power 2 | . . . . . . 1 . 1 Propulsion . | . . . . . . . . . Utility 2 | . . . . . 1 1 . . Weapon 5 | . . 1 . . . 2 . 2 Highest Loss Streak 3 | . . 1 . . 1 3 . 2 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 10 | 2 5 9 10 13 13 13 5 4 Power 1 | . 1 1 2 1 1 1 1 . Propulsion 4 | 1 1 4 4 5 5 5 2 2 Utility 1 | . . 1 2 3 1 . . . Weapon 3 | . 2 2 2 4 5 4 2 1 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 2 8 . 8 . 2 . 2 Power 3 | . . 2 . 1 . . . . Propulsion 16 | . 2 4 . 6 . 2 . 2 Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 94 99 100 99 99 82 6 2 Engine 9 | . 14 11 11 9 7 6 . 1 Leg 30 | . 28 33 33 35 30 26 . . Device 7 | . 10 10 11 3 8 14 6 . Storage 12 | . 3 11 11 17 15 13 . . Processor 2 | . . . . 6 4 . . . Energy Gun 11 | . 27 20 22 8 . . . . Ballistic Gun 7 | . . 8 11 10 7 5 . . Ballistic Cannon 5 | . . . . 8 20 9 . 1 Launcher 1 | . . 4 . . . . . . Peak Build Rating 44 | 6 8 19 19 41 44 44 4 11 Average Rating 25 | 3 6 14 19 37 43 36 3 2 On Entrance 15 | . 6 8 19 19 39 44 4 1 Naked Turns 221 | . . . . . . . 7 214 Heaviest Build 53 | 10 16 28 27 47 53 53 1 14 Greatest Support 80 | 20 20 30 30 80 70 70 3 3 Greatest Overweight (x) 4 | . . . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 8 10 10 15 15 15 5 5 Average Capacity 11 | 5 5 9 10 14 15 14 5 5 Most Carried 15 | 4 8 10 10 15 14 15 5 5 Average Carried 10 | 2 5 9 10 13 13 13 5 4 Final Capacity 15 | 5 8 10 10 15 15 5 5 5 Final Carried 15 | 4 8 10 10 15 14 5 5 2 Class Distribution -------------------- 53% | Gunner 19% | Mutant 18% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Matter Collected 2552 | 280 117 446 8 1173 328 9 . 191 Remotely . | . . . . . . . . . Salvage Created 3668 | 50 540 1021 45 1599 345 . . 68 Parts 224 | 2 25 83 5 93 10 . . 6 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 92 | 1 12 30 3 32 10 . . 4 Guns 66 | 1 8 29 3 23 2 . . . Cannons 20 | . . . . 8 8 . . 4 AOE 6 | . 4 1 . 1 . . . . Classes Destroyed 14 | 1 1 6 . 4 1 . . 1 Worker 5 | . . 1 . 4 . . . . Builder 4 | . . 1 . 2 1 . . . Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . . 2 . . . . Operator 4 | . . 1 . 2 1 . . . Watcher 11 | . 2 4 . 4 1 . . . Swarmer 28 | . . 14 3 8 . . . 3 Grunt 44 | 1 12 9 . 16 6 . . . Brawler 2 | . . 1 . 1 . . . . Duelist 1 | . . . . . . . . 1 Sentry 13 | . . 6 . 6 1 . . . Hunter 3 | . . . . 1 2 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 9 | 1 6 4 3 9 4 . . 4 Combat Bots Only 7 | 1 5 4 3 7 3 . . 4 Max Kills in Single Turn 3 | 1 2 2 2 3 2 . . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . 2 1 . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 504 | 1 42 106 5 134 45 4 15 152 Missed 175 | 1 12 41 1 31 15 . 10 64 Hits 329 | . 30 65 4 103 30 4 5 88 Melee 5 | . . . . . . 4 . 1 Projectile 324 | . 30 65 4 103 30 . 5 87 AOE 1 | . . . . . . . . 1 Critical Strikes 13 | . 1 3 . 6 . 3 . . Damage Taken 3824 | . 298 554 23 1029 627 145 20 1128 Core 1266 | . 82 66 . 131 44 76 16 851 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 4 | . 4 . . . . . . . Ignored by Resistances 1120 | . 95 167 8 299 179 40 8 324 Regen/Repaired (Parts) 356 | . . 40 . 207 109 . . . Core Remaining (%) 81 | 100 67 . 83 76 . . 80 . Volleys Fired 241 | 1 30 69 2 84 24 8 . 23 Largest 4 | 2 2 3 3 3 4 4 . 2 Hottest 165 | 80 105 141 140 126 165 165 . 68 Shots Fired 636 | 2 58 166 6 252 96 31 . 25 Gun 437 | 2 57 164 6 174 24 8 . 2 Cannon 196 | . . . . 78 72 23 . 23 Launcher 3 | . 1 2 . . . . . . Special . | . . . . . . . . . Kinetic 364 | . . 51 2 169 94 23 . 25 Thermal 219 | . 9 113 4 83 2 8 . . Explosive 1 | . 1 . . . . . . . Electromagnetic 52 | 2 48 2 . . . . . . Robot Hit Streak 45 | 1 17 16 14 45 14 9 . 15 Robot Miss Streak 5 | . 1 3 1 2 5 3 . 2 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 5 | . 2 2 1 . . . . . Max Gunslinging Chain 2 | . 1 2 1 . . . . . Shots Hit Robots 459 | 1 44 122 4 187 52 28 . 21 Core Hits 219 | 1 24 61 3 74 43 7 . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . 1 8 . 7 2 . . 2 Burn 14 | . . 8 . 6 . . . . Blast 5 | . . . . 1 2 . . 2 Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8820 | 15 970 1826 64 3343 1287 766 . 549 Guns 5119 | 15 573 1772 64 2221 293 160 . 21 Cannons 2983 | . . . . 885 964 606 . 528 Explosions 718 | . 397 54 . 237 30 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4936 | . . 509 16 2023 1257 582 . 549 Thermal 2974 | . 396 1263 48 1083 . 184 . . Explosive 349 | . 82 . . 237 30 . . . Electromagnetic 561 | 15 492 54 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 1 . . 1 1 17 17 . Average Corruption 3 | . 1 . . 1 1 10 17 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 4 . . 2 1 9 6 . Message Errors 5 | . 1 . . . . 2 2 . Matter Fused 5 | . 2 . . . . 3 . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 3 | . . . . 1 . . 2 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 1 | . 1 . . . . . . . Data Loss (major) 2 | . . . . . . 1 1 . Misdirections 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . . . 19 33 . . 1 Projectiles 44 | . . . . 19 24 . . 1 Explosions 9 | . . . . . 9 . . . Melee . | . . . . . . . . . Knockbacks 38 | . . . . 8 24 . . 6 Impact . | . . . . . . . . . Kinetic 35 | . . . . 8 21 . . 6 Secondary 3 | . . . . . 3 . . . Self-Inflicted Damage 324 | . 11 . . . 313 . . . Shots 6 | . 1 . . . 5 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 501 | 18 379 239 103 326 162 501 . . Average Temperature 84 | 12 129 72 52 65 64 221 . . Received Heat Transfer 1158 | . 225 171 . 450 114 . . 198 Effects 3 | . 1 . . . . 2 . . Shutdowns 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . . . 1 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . 10 . 2 . . . . Heat Transferred 7250 | . 435 3633 111 2775 . 296 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 4 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Maximum Alert Level 1 | . . 1 . 1 1 . . . Low Security (%) 91 | 100 100 96 100 81 87 100 100 100 Level 1 8 | . . 3 . 18 12 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 273 | 20 198 217 60 273 231 42 5 160 Initial 67 | . 5 67 . . 11 42 . . Average 100 | 2 92 140 19 116 94 7 . 40 Influence Increases 2890 | 20 359 804 70 934 407 1 15 280 Destroy 0b10 Robot/C 1840 | 20 240 600 60 640 200 . . 80 Destroy 0b10 Robot/NC 140 | . 10 35 . 80 15 . . . Destroy Leader 444 | . 74 128 10 150 62 . . 20 Successful Hack 46 | . 15 25 . 1 5 . . . Disable Machine 99 | . . . . 18 81 . . . Destroy Structure 96 | . 20 1 . 30 44 1 . . Lose Combat Pursuer 225 | . . 15 . 15 . . 15 180 Influence Decreases 2760 | 10 181 992 70 903 291 148 15 150 Entered New Map 251 | . 5 121 . . 20 105 . . Time Decay 2315 | 10 176 730 70 903 261 30 15 120 Lost Part 50 | . . 10 . . 10 . . 30 Lost Ally 13 | . . . . . . 13 . . Purge Threat 131 | . . 131 . . . . . . Squads Dispatched 19 | . 4 1 . 5 6 . 2 1 Investigation 10 | . 4 1 . 1 2 . 2 . Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . . . . 1 3 . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Distress Signals 5 | . 2 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | 1 14 39 3 41 14 7 2 22 Peak Tracking Total 12 | 1 6 4 3 6 4 5 1 12 Tactical Retreats 9 | . . 1 . 1 . . 1 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 8 | . 2 2 . 2 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 11 | . . . . 2 9 . . . Max in Single Turn 7 | . . . . 1 7 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 24 | . 4 8 1 6 2 . 2 1 Terminals 16 | . 4 4 1 3 1 . 2 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 . 2 1 . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 68 | . 10 28 1 16 9 . 3 1 Successful 51 | . 7 25 1 12 5 . . 1 Failed 17 | . 3 3 . 4 4 . 3 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 47 | . 10 21 1 8 3 . 3 1 Fabricators . | . . . . . . . . . Repair Stations 13 | . . 2 . 5 6 . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 7 | . . 4 . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . 7 18 1 6 . . . 1 Record 17 | . 4 7 1 5 . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 3 | . . 2 . 1 . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . 2 . 4 5 . . . Scan Component 5 | . . 1 . 2 2 . . . Repair 5 | . . 1 . 2 2 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 6 | . . 4 . 2 . . . . Insert Component 3 | . . 2 . 1 . . . . Analyze 3 | . . 2 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 4 1 6 2 . 2 1 Full Trace Events 6 | . 2 . . 1 2 . 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 1 . 2 2 . . . Time 210 | . . 26 . 89 95 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . Total Damage 188 | . . . . . . 188 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Active Infowar (turns) 405 | . . . . 22 145 238 . . Sensors 383 | . . . . . 145 238 . . Terrain 22 | . . . . 22 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Turns Passed 5627 | 106 444 1554 231 1941 656 258 171 266 Spaces Moved 3971 | 84 267 1032 186 1153 287 194 342 426 Core 823 | 21 . . . . . 34 342 426 Treads . | . . . . . . . . . Legs 3148 | 63 267 1032 186 1153 287 160 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 117 117 50 50 50 Average Speed 107 | 102 120 120 120 126 121 113 50 50 Slowest Speed 250 | 120 120 120 120 130 127 195 50 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 6 48 77 23 73 7 99 8 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 99 | . 18 . . 34 46 1 . . Melee . | . . . . . . . . . Projectile 28 | . . . . 20 7 1 . . AOE 71 | . 18 . . 14 39 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total 4834 | 101 334 1223 189 1454 530 210 341 452 Wait 399 | 1 14 41 1 127 208 7 . . Move 3964 | 83 266 1031 185 1152 287 193 341 426 Hop . | . . . . . . . . . Pick Up 69 | 7 7 26 . 28 1 . . . Fast Attach 15 | 2 4 1 . 7 1 . . . Attach 16 | 5 . 4 . 2 2 . . 3 Detach 3 | 1 . . . 1 . 1 . . Swap 57 | 1 5 22 . 22 7 . . . Drop 69 | . 8 29 . 31 . 1 . . Fire 241 | 1 30 69 2 84 24 8 . 23 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 14) 342 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 12) 503 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 759 | -9/Materials | Discovered new exit (range 15) 952 | -9/Materials | Build established: Scavenger-Gunner 1526 | -9/Materials | Discovered new exit (range 16) 1720 | -9/Materials | Discovered new exit (range 16) 1783 | -9/Materials | Repaired Aluminum Leg? 1847 | -9/Materials | Discovered new exit (range 15) 2026 | -9/Materials | Build established: Gunner 2105 | -9/Materials | Entered Mines 2106 | -9/Mines | Learned location of Storage (-8) 2126 | -9/Mines | Discovered new exit (range 9) 2336 | -9/Mines | Entered Materials 2336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2714 | -8/Materials | Garrison activated, responded to threat 2892 | -8/Materials | Destroyed 7 combat bots 2960 | -8/Materials | Discovered new exit (range 15) 3141 | -8/Materials | Discovered new exit (range 7) 3301 | -8/Materials | Repaired Assault Cannon 3354 | -8/Materials | Repaired Hvy. Ion Engine 3772 | -8/Materials | Discovered new exit (range 15) 4277 | -8/Materials | Entered Factory 4277 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4647 | -7/Factory | Repaired Imp. Titanium Leg 4699 | -7/Factory | Repaired Hvy. Ion Engine 4933 | -7/Factory | Sucked down chute 4933 | -7/Factory | Entered Waste 4934 | -7/Waste | Met a frightened Derelict 4948 | -7/Waste | EMP discharged 4965 | -7/Waste | Spotted C-40 Crusher 4973 | -7/Waste | Spotted C-40 Crusher 4977 | -7/Waste | Allies destroyed C-40 Crusher 4981 | -7/Waste | Spotted C-40 Crusher 4986 | -7/Waste | Spotted C-40 Crusher 4995 | -7/Waste | Spotted C-40 Crusher 5046 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5048 | -7/Waste | EMP discharged 5048 | -7/Waste | System corruption reached 10% 5050 | -7/Waste | Spotted C-40 Crusher 5148 | -7/Waste | EMP discharged 5151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5171 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5174 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5186 | -7/Waste | Discovered new exit (range 10) 5191 | -7/Waste | Entered Factory 5205 | -7/Factory | Lost 3 parts (1p1u1w) 5347 | -7/Factory | Build established: Mutant 5360 | -7/Factory | Discovered new exit (range 4) 5362 | -7/Factory | Entered another Factory area 5362 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5400 | -6/Factory | Spotted B-75 Beast 5546 | -6/Factory | Core integrity fell below 50% 5587 | -6/Factory | Core integrity fell below 20% 5628 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05548_ U-05 Engineer builds a Door. 05557_ K-01 Serf collects debris. 05575_ Acquired 187 matter. 05578_ S-27 Virus destroyed. 05578_ Slug penetrates Wall. 05584_ Gauss Rifle destroyed. 05584_ Destroyed VTOL Module. 05592_ S-27 Virus destroyed. 05594_ L-41 Fighter knocked back. 05598_ L-41 Fighter destroyed. 05608_ S-27 Virus destroyed. 05610_ S-27 Virus knocked back. 05616_ S-27 Virus suffers critical hit (Blast). 05616_ Destroyed VTOL Module. 05616_ S-27 Virus knocked back. 05622_ G-50 Soldier Adv. Heat Sink blasted off. 05622_ G-50 Soldier knocked back. 05626_ Hvy. Ion Engine destroyed. 05626_ G-50 Soldier knocked back. 05627_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????? ????????????????????? | | ???????????? ????????????????????? | | ???????????? ????????????????????? | | ???????????# ????????????????????? | | ???????????# ????????????????????? | | ???????????# ????????????????????? | | ???????????# ????????????????????? | | ?????????### #???????????????????? | | ????????? #???????????????????? | | ???????? #???????????????????? | | ????????""""""" ##############??????? | | ???????? # = #??????? | | ???? """"""""" # #??????? | | ?? ??? # """ """ #??????? | | ?"" ?""""""""" / """ """ #??????? | | ?"" # """ """ %#??????? | | ?"" """"""""" # #??????? | | ??# # """ """% s#??????? | | ??# """"""""" # """ """* %#??????? | | ### # """g"""%* #??????? | | """"""""" # %gg* %== #??????? | | # % %% @ #??????? | | "" "" # %= #??????? | | "F "" ##############??????? | | """"" #???????????????????? | | ################???????????? | | # #??????????? | | """ """ # #??????????? | | """ """ + #??????????? | | """ """ # #??????????? | | # #??????????? | | # ???????????? | | ####/### ???????????? | | #?? ??# ????????????? | | #?? ??# ????????????? | | #?? !??# ????????????? | | #?? ??##############?????????????? | | ##########????????????????????????? | | # #????????????????????????? | | # ] #????????????????????????? | | # != #????????????????????????? | | # != #????????????????????????? | | + #????????????????????????? | | # """ #????????????????????????? | | # """"" #????????????????????????? | | # """"" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 55% | -9/Materials Assault Cannon | 15% | -8/Materials Hvy. Ion Engine | 27% | -8/Materials Imp. Titanium Leg | 52% | -7/Factory Hvy. Ion Engine | 71% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control Librarian Loot Pinata Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Safety First Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CompositeTargetingDatajack Manual? 0 Play Time 04:38:01 Cumulative 4.6 hours Start 2025.07.14 @ 17:00:15 End 2025.07.22 @ 17:35:34 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9f1383a-a16a-4686-8e8a-3d486ad503bf