Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 10:09:31 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1763) 1763 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1388) 1388 TOTAL SCORE: 6606 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 60 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 424/550 Matter 17/300 Energy 221/275 System Corruption 38% Temperature Cool (0) Movement Hovering (176) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (4) ------ Medium Storage Unit Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- Latent Energy Streamer Gauss Cannon > --- INVENTORY (10) --- Cooled Ion Engine Improved Heat Sink Small Storage Unit Shield Generator Hacking Suite Gauss Cannon Gauss Cannon Chainsword Chainsword Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Latent Energy Streamer Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Heat Sink Small Storage Unit Shield Generator Hacking Suite Gauss Cannon Gauss Cannon Chainsword Chainsword Chainsword [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 2 | . . . 1 . . . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 59 | 6 . 3 10 2 5 . 8 7 18 . Power 6 | 1 . . 2 . . . . . 3 . Engine 6 | 1 . . 2 . . . . . 3 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . 1 1 . 1 . . . 7 . Treads . | . . . . . . . . . . . Leg 1 | . . . . . . . . . 1 . Wheel 5 | 2 . 1 . . 1 . . . 1 . Hover 5 | . . . . . . . . . 5 . Flight 1 | . . . 1 . . . . . . . Utility 9 | 1 . 1 1 . 2 . 3 1 . . Device 2 | . . 1 . . 1 . . . . . Storage 3 | 1 . . . . 1 . 1 . . . Processor . | . . . . . . . . . . . Hackware 3 | . . . 1 . . . 2 . . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 . 1 6 2 2 . 5 6 8 . Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon 9 | . . . 1 . 2 . . 3 3 . Ballistic Gun 3 | 2 . . . . . . 1 . . . Ballistic Cannon 12 | . . 1 3 2 . . 2 1 3 . Launcher 2 | . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 2 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . 2 . 2 . . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 4 | . . . . . . . . 2 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . . . 2 2 . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 2 2 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 93 87 100 93 88 85 86 87 81 Engine 10 | . 14 14 11 11 11 11 9 9 8 9 Wheel 19 | . 28 28 22 22 22 33 27 23 8 . Hover 3 | . . . . . . . . . 13 18 Flight 3 | . . . 7 11 10 . . . . . Device 4 | . . 7 11 11 4 . . . . . Storage 10 | . 14 14 11 11 11 11 9 9 9 9 Hackware 14 | . . . 4 11 11 11 25 25 18 18 Protection 2 | . . . . . . . . 1 9 9 Energy Cannon 3 | . . . . . 6 11 4 4 6 9 Ballistic Gun 5 | . 28 27 11 10 . . . . . . Ballistic Cannon 8 | . . . 9 11 15 11 9 6 7 9 Slashing Weapon 2 | . . . . . . . 1 7 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 12 12 14 19 21 32 27 35 35 40 40 Greatest Support 42 | 20 20 26 26 26 42 42 42 42 36 18 Greatest Overweight (x) 4 | . . . . . 1 . . 2 4 2 Average Overweight (x) . | . . . . . . . . . 1 2 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 9 10 10 10 Most Carried 10 | 5 4 5 8 8 8 7 10 9 10 10 Average Carried 7 | 1 2 4 6 7 7 7 8 7 9 10 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 Final Carried 10 | . 4 5 8 8 7 7 8 8 10 10 Class Distribution -------------------- 53% | Mutant 46% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Matter Collected 1138 | 239 52 31 250 140 . 59 58 195 114 . Remotely . | . . . . . . . . . . . Salvage Created 1920 | . 96 . 466 144 . 75 52 309 718 60 Parts 121 | . 6 . 27 6 . 15 2 19 42 4 Haulers Intercepted 4 | . . . 3 . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 47 | . 2 . 12 4 . 7 1 9 11 1 Melee 4 | . . . . . . . . 2 2 . Guns 5 | . 2 . . 3 . . . . . . Cannons 10 | . . . 5 1 . 1 . 1 2 . AOE 27 | . . . 7 . . 6 . 6 7 1 Classes Destroyed 8 | . 1 . 3 . . . . 1 3 . Worker 4 | . . . . . . . . . 4 . Hauler 4 | . . . 3 . . . . . 1 . Operator 1 | . . . . . . . . . 1 . Watcher 3 | . . . . . . . . . 3 . Swarmer 17 | . . . 4 . . 7 . 4 2 . Grunt 22 | . 2 . 5 4 . . . 3 8 . Sentry 6 | . . . 3 . . . 1 1 1 . Hunter 2 | . . . . . . . . 1 . 1 Best Kill Streak 9 | . 2 . 9 3 . 4 1 4 6 1 Combat Bots Only 9 | . 2 . 9 3 . 4 1 4 3 1 Max Kills in Single Turn 6 | . 1 . 4 1 . 4 1 3 6 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 4 . . 4 . 3 3 1 Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Damage Taken 1158 | . 132 . 70 208 . 19 88 184 451 6 Core 193 | . 30 . 13 24 . . 25 59 42 . Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 40 | . . . . . . . . . 40 . Core Remaining (%) 92 | 100 . 88 . . . 90 . . . . Volleys Fired 73 | . 7 . 17 15 . 3 2 9 18 2 Largest 2 | . 2 . 2 2 . 2 2 2 2 1 Hottest 108 | . 40 . 59 59 . 99 108 108 108 60 Shots Fired 133 | . 14 . 34 30 . 5 4 17 28 1 Gun 46 | . 14 . 17 15 . . . . . . Cannon 85 | . . . 15 15 . 5 4 17 28 1 Launcher 2 | . . . 2 . . . . . . . Special . | . . . . . . . . . . . Kinetic 117 | . 14 . 32 30 . 3 3 12 23 . Thermal . | . . . . . . . . . . . Explosive 2 | . . . 2 . . . . . . . Electromagnetic 14 | . . . . . . 2 1 5 5 1 Robot Hit Streak 10 | . 10 . 10 4 . 1 1 3 9 3 Robot Miss Streak 4 | . 1 . 2 4 . 1 2 3 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 89 | . 11 . 24 17 . 1 1 10 24 1 Core Hits 76 | . 5 . 18 6 . 7 . 13 25 2 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . 3 2 . . . 1 2 . Destroy 1 | . . . . 1 . . . . . . Blast 7 | . . . 3 1 . . . 1 2 . Melee Attacks 16 | . . . . . . . . 7 9 . Impact . | . . . . . . . . . . . Slashing 16 | . . . . . . . . 7 9 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4657 | . 129 . 815 311 . 270 132 736 2145 119 Guns 435 | . 129 . 160 146 . . . . . . Cannons 1068 | . . . 262 165 . 22 28 171 414 6 Explosions 2699 | . . . 386 . . 248 104 377 1471 113 Melee 448 | . . . . . . . . 188 260 . Ramming 7 | . . . 7 . . . . . . . Kinetic 1475 | . 129 . 422 311 . 22 28 171 392 . Thermal 253 | . . . . . . 79 . . 174 . Explosive 386 | . . . 386 . . . . . . . Electromagnetic 2088 | . . . . . . 169 104 377 1319 119 Impact . | . . . . . . . . . . . Slashing 448 | . . . . . . . . 188 260 . Piercing . | . . . . . . . . . . . Highest Corruption 38 | . . . . . . 3 4 14 35 38 Average Corruption 16 | . . . . . . 1 4 9 22 36 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 63 | . . . . . . 3 1 20 29 10 Message Errors 18 | . . . . . . 1 . 4 11 2 Matter Fused 15 | . . . . . . . . 6 6 3 Heat Flow Errors 5 | . . . . . . . 1 2 1 1 Energy Discharges 8 | . . . . . . 1 . 2 4 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 1 . 4 2 2 Data Loss (major) 3 | . . . . . . . . 2 1 . Misfires 2 | . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 173 | . . . 30 . . . . . 143 . Projectiles 11 | . . . . . . . . . 11 . Explosions 111 | . . . 30 . . . . . 81 . Melee 51 | . . . . . . . . . 51 . Knockbacks 13 | . . . 3 5 . . . 1 4 . Impact . | . . . . . . . . . . . Kinetic 12 | . . . 3 4 . . . 1 4 . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 92 | . . . 3 . . 12 77 . . . Shots 2 | . . . . . . 1 1 . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 313 | . 2 . 2 13 . 24 216 204 313 242 Average Temperature 91 | . 2 . 2 6 . 15 92 53 122 105 Received Heat Transfer 414 | . 72 . 21 114 . . . 117 90 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 7 | . . . . . . . 2 1 4 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 200 | . . . . . . 100 . . 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 1805 | . . . . . . 180 200 591 667 167 LE Corruption 31 | . . . . . . 3 3 10 12 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Peak Influence 757 | . 85 33 454 201 . 209 238 503 757 480 Initial 432 | . . 33 12 103 . . 81 72 245 432 Average 266 | . 11 33 315 133 . 118 134 285 491 451 Maximum Alert Level 3 | . . . 2 1 . 1 1 2 3 2 Low Security (%) 37 | 100 100 100 15 49 . 64 75 37 . . Level 1 38 | . . . 70 50 . 35 24 42 36 . Level 2 23 | . . . 14 . . . . 20 59 100 Level 3 . | . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 2 . . . . . 4 . Investigation 2 | . . . 1 . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 1 . 1 . . . . . 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Distress Signals 4 | . 1 . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 57 | . 7 . 17 5 . 1 2 5 16 4 Peak Tracking Total 8 | . 5 . 8 3 . 1 2 3 3 5 Tactical Retreats 3 | . 1 . . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 10 | . . . 1 . . . . 7 1 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 18 | . . . . 1 . 2 3 2 9 1 Max in Single Turn 6 | . . . . 1 . 2 2 1 6 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 11 | . 1 . 2 . . . 3 . 5 . Terminals 7 | . 1 . 2 . . . 2 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 23 | . 1 . 5 . . . 9 . 8 . Successful 18 | . 1 . 2 . . . 8 . 7 . Failed 5 | . . . 3 . . . 1 . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 17 | . 1 . 5 . . . 8 . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access 2 | . . . . . . . 1 . 1 . Terminal Hacks 12 | . 1 . 2 . . . 7 . 2 . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 3 | . . . 1 . . . 1 . 1 . Alert Level 1 | . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 4 | . . . 1 . . . 2 . 1 . Reprogram Traps 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . 1 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . 2 . . . 2 . 2 . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 44 | . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . . Highest-Rated Group 40 | . . 40 40 24 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 32 | . . . 18 14 . . . . . . Total Damage 322 | . . . 174 148 . . . . . . Kills 3 | . . . 2 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Turns Passed 3347 | 34 157 158 442 553 267 172 181 573 641 169 Spaces Moved 2649 | 35 151 161 355 497 263 152 155 435 360 85 Core 16 | 16 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 2395 | 19 151 161 355 497 263 152 155 435 207 . Hover 238 | . . . . . . . . . 153 85 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 80 80 90 90 90 93 93 93 48 176 Average Speed 98 | 66 80 88 90 90 97 93 93 97 120 176 Slowest Speed 310 | 80 80 90 90 90 105 93 93 130 310 176 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 39 | 3 34 40 40 98 59 28 20 60 33 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 230 | . . . 18 . . 20 58 11 120 3 Melee . | . . . . . . . . . . . Projectile 16 | . . . 1 . . 1 1 . 13 . AOE 214 | . . . 17 . . 19 57 11 107 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Total 3234 | 45 172 175 444 573 275 177 189 559 523 102 Wait 327 | . 11 10 44 56 . 23 10 48 110 15 Move 2637 | 34 150 160 354 496 262 151 154 433 358 85 Hop . | . . . . . . . . . . . Pick Up 39 | 5 4 2 10 1 1 . 8 4 4 . Fast Attach 15 | 1 . . 1 1 4 . 1 . 7 . Attach 20 | 5 . 1 6 . 1 . 4 1 2 . Detach 2 | . . . 1 . . . 1 . . . Swap 24 | . . 2 3 1 . . 3 6 9 . Drop 31 | . . . 6 3 7 . 6 4 5 . Fire 73 | . 7 . 17 15 . 3 2 9 18 2 Melee 15 | . . . . . . . . 6 9 . Ram 2 | . . . 2 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . 48 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 192 | -10/Materials | Entered Mines 205 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 306 | -10/Mines | Discovered new exit (range 12) 308 | -10/Mines | Build established: Mutant 333 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 350 | -10/Mines | Entered Materials 350 | -9/Materials | Accompanied by 3 allies 350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 453 | -9/Materials | Destroyed 9 combat bots 556 | -9/Materials | Discovered new exit (range 10) 786 | -9/Materials | Discovered new exit (range 7) 792 | -9/Materials | Entered Mines 792 | -9/Mines | Accompanied by 2 allies 842 | -9/Mines | Learned Materials emergency access door positions 978 | -9/Mines | Discovered new exit (range 11) 1042 | -9/Mines | Discovered new exit (range 3) 1339 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1340 | -9/Mines | Discovered new exit (range 5) 1345 | -9/Mines | Entered Exiles 1368 | -9/Exiles | Met 8R-AWN 1384 | -9/Exiles | Met EX-HEX 1409 | -9/Exiles | Met EX-BIN 1419 | -9/Exiles | Aligned with FarCom system 1420 | -9/Exiles | Given EX-Vault access code 1447 | -9/Exiles | Opened EX-Vault 1457 | -9/Exiles | Found Prototype Energy Cannon 1457 | -9/Exiles | Identified Latent Energy Streamer 1460 | -9/Exiles | Found Prototype Device 1460 | -9/Exiles | Identified Chronowheel 1460 | -9/Exiles | Activated Chronowheel 1494 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1530 | -9/Exiles | Met EX-DEC 1601 | -9/Exiles | Discovered new exit (range 10) 1612 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1612 | -9/Exiles | Entered Mines 1730 | -8/Mines | Discovered new exit (range 5) 1766 | -8/Mines | Discovered new exit (range 15) 1784 | -8/Mines | Entered Materials 1784 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1785 | -8/Materials | Identified exit to Factory 1960 | -8/Materials | Identified exit to Garrison 1965 | -8/Materials | Entered Garrison 2080 | -8/Garrison | Discovered new exit (range 10) 2086 | -8/Garrison | Build established: Hacker-Mutant 2130 | -8/Garrison | Triggered checkpoint 2178 | -8/Garrison | Triggered checkpoint 2209 | -8/Garrison | Triggered checkpoint 2210 | -8/Garrison | System corruption reached 10% 2331 | -8/Garrison | Discovered new exit (range 14) 2512 | -8/Garrison | Discovered new exit (range 9) 2531 | -8/Garrison | Installed Relay Interface Framework 2538 | -8/Garrison | Entered Materials 3005 | -8/Materials | Crushed by falling debris 3006 | -8/Materials | System corruption reached 30% 3088 | -8/Materials | Repaired Gravmag System 3178 | -8/Materials | Identified exit to Garrison 3179 | -8/Materials | Entered Garrison 3278 | -8/Garrison | Triggered checkpoint 3348 | -8/Garrison | Self-destructed Last Messages --------------- 03178_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03178_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03179_ Receiving FarCom transmissions... 03214_ System corrupted: Component data lost. 03249_ System corrupted: Heat flow error (+260). 03264_ System corrupted: Matter fused (-8). 03278_ H-55 Commando destroyed. 03278_ Beams of light sweep through the air. An alarm sounds. 03278_ Stasis Trap short circuited. 03278_ A bubble of rippling energy engulfs the area. 03282_ 9>|NXOLCQARUZZMG=Y SHOA6BAW8/AE6 03299_ JEY31TY31 VPWIYENISC UHMFFGU 03314_ System corrupted: Matter fused (-6). 03330_ System corrupted: Matter fused (-7). 03345_ System corrupted: Energy discharge (-90). 03346_ System corrupted: Latent Energy Streamer failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ???????????????????????????##"""#????????????????? | | ??????????????????????????? !%[?? ?????????????? | | ??????????????????????????? =[ ? Y???????????? | | ??????????????????????????? ?? ???????????? | | ???????????????????????????# "? #???????????? | | ???????????????????????????# ## ^s #?? ???????? | | ???????????????????????????" ?? ???????? | | ??????????????????????????g" s ? ???????? | | ??????????????????????????g" ? ????????? | | ??????????????????????????g" ?? ??????????? | | ???????????????????????????# #?? #???????????? | | ?????????????????###########ss ## ## ##?????? | | ?????????????????# ????? | | ?????????????????# ????? | | ?????????????????# @ #??????? | | ?????????????????# ############""""#???????????? | | ?????????????????# #???????????g?g?????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ???????????#?????# #???????????????????????????? | | ???????????# #### #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# ^ #???????????????????????????? | | ???????????####### #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 30 Item Schematics ----------------- Chainsword | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentColdRegenerator Manual? 0 Play Time 00:24:19 Cumulative 47.4 hours Start 2022.04.08 @ 09:45:46 End 2022.04.08 @ 10:09:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c72e1be-f9d0-43e3-8ed4-11e6139a580c