Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 18:34:51 Player: star Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (3268) 3268 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 9214 Bonus ------- High Alert Combat Kills 206 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Improved Signal Interpreter Improved Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer Phase Shifter Improved Spread Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Target Analyzer Advanced Focal Shield > --- WEAPON ----------- Lightning Gun Arc Projector Minigun Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Deuterium Engine Aluminum Leg Potential Leg Improved Heat Sink Large Storage Unit Target Analyzer Kinecellerator Hardened Medium Armor Plating Advanced Focal Shield Cooled Plasma Rifle Minigun Proton Missile Launcher [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . 1 1 . . . 1 . . Utility 2 | . . . . . . 1 1 . . . . . . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 145 | 6 3 9 3 7 3 22 24 1 7 43 3 . 14 Power 10 | 1 . . . . . 1 1 . . 4 1 . 2 Engine 9 | 1 . . . . . 1 1 . . 3 1 . 2 Core 1 | . . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 39 | 2 . 1 2 2 . 6 11 1 2 11 1 . . Treads . | . . . . . . . . . . . . . . Leg 30 | . . . 2 2 . 5 11 1 2 7 . . . Wheel 3 | 2 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . . . . . . 1 . . . 4 1 . . Utility 28 | 1 1 . . 1 . 5 3 . 1 7 1 . 8 Device 12 | . 1 . . . . 3 2 . 1 2 . . 3 Storage 3 | 1 . . . 1 . . . . . 1 . . . Processor 4 | . . . . . . 1 1 . . 1 . . 1 Hackware 5 | . . . . . . . . . . . 1 . 4 Protection 4 | . . . . . . 1 . . . 3 . . . Artifact . | . . . . . . . . . . . . . . Weapon 68 | 2 2 8 1 4 3 10 9 . 4 21 . . 4 Energy Gun 18 | 1 1 3 . . 1 2 2 . 1 6 . . 1 Energy Cannon 5 | . . . . . . 1 1 . 2 1 . . . Ballistic Gun 23 | 1 . 3 1 2 1 6 3 . 1 3 . . 2 Ballistic Cannon 5 | . . . . . . . 1 . . 4 . . . Launcher 14 | . 1 2 . 2 1 1 2 . . 5 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 . 1 . . 1 9 . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . 2 . . . Parts Lost 30 | . . . 2 . . 3 1 . 1 11 . . 12 Power 1 | . . . . . . . . . . . . . 1 Propulsion 11 | . . . 1 . . . . . 1 4 . . 5 Utility 7 | . . . . . . 1 1 . . 1 . . 4 Weapon 11 | . . . 1 . . 2 . . . 6 . . 2 Highest Loss Streak 9 | . . . 2 . . 2 1 . 1 3 . . 9 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 99 96 99 100 99 98 100 100 88 80 80 68 Engine 7 | . 14 11 11 11 11 9 7 7 7 6 6 6 5 Leg 20 | . . . 10 21 22 26 29 30 30 23 . . . Wheel 1 | . 28 22 8 . . . . . . . . . . Flight 5 | . . . . . . . . . . 2 33 33 27 Device 8 | . 12 11 11 11 11 16 6 7 7 3 . . 2 Storage 6 | . 14 11 11 11 11 9 7 7 7 6 . . . Processor 9 | . . . . . . . 13 15 15 16 20 20 14 Hackware 1 | . . . . . . . . . . . 5 6 7 Energy Gun 7 | . 5 20 11 11 20 12 5 7 7 7 . . . Energy Cannon 2 | . . . . . . 3 1 . 6 1 6 6 4 Ballistic Gun 14 | . 14 21 33 33 23 18 16 15 7 4 . . . Ballistic Cannon 2 | . . . . . . . 5 7 7 5 . . . Peak Build Rating 63 | 6 7 12 13 23 25 35 56 62 61 63 62 53 59 Average Rating 40 | 4 6 11 12 19 24 31 50 62 58 54 53 53 48 On Entrance 32 | . 6 7 12 13 23 25 35 56 62 58 52 53 53 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 14 16 22 23 38 38 48 52 49 53 62 25 20 21 Greatest Support 86 | 20 20 26 20 40 40 50 86 60 66 66 27 33 33 Greatest Overweight (x) 7 | . . 1 2 7 . 1 1 . . 4 . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 6 8 8 8 11 15 15 15 15 15 13 5 5 5 Most Carried 15 | 2 5 6 6 8 11 15 15 15 15 15 5 5 5 Average Carried 10 | 1 4 5 5 6 10 12 14 14 14 10 4 5 4 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 5 6 5 8 11 15 15 15 14 5 5 5 3 Class Distribution -------------------- 48% | Skirmisher 16% | Gunner 12% | Sprinter 9% | Scavenger-Skirmisher 6% | Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Skirmisher | -7/Storage Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Matter Collected 3228 | 237 20 246 129 . 66 487 595 . 114 1125 . . 209 Remotely . | . . . . . . . . . . . . . . Salvage Created 4042 | . 32 298 129 . 23 650 842 . 153 1753 . . 162 Parts 211 | . 7 16 4 . 5 33 44 . 6 86 . . 10 Haulers Intercepted 10 | . . . . . . 1 3 . . 5 . . 1 Recyclers Shooed 3 | . . . . . . 1 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Combat Hostiles Destroyed 78 | . 4 10 3 . 3 11 17 . 3 25 . . 2 Guns 36 | . 1 7 3 . 1 10 8 . . 5 . . 1 Cannons 17 | . . . . . . 1 6 . 2 7 . . 1 AOE 22 | . 3 3 . . 2 . 3 . 1 10 . . . Classes Destroyed 14 | . 1 3 . . . 2 2 . . 4 . . 2 Worker 4 | . . . . . . . . . . 4 . . . Builder 4 | . . . . . . 1 1 . . 2 . . . Hauler 10 | . . . . . . 1 3 . . 5 . . 1 Recycler 6 | . . 1 . . . 1 . . . 4 . . . Operator 1 | . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 . . . Swarmer 23 | . 4 7 . . 3 . 4 . . 5 . . . Cutter 1 | . . . . . . . . . . . . . 1 Grunt 38 | . . 2 3 . . 10 7 . 2 14 . . . Brawler 1 | . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . . 1 . . 1 . . . Sentry 5 | . . 1 . . . 1 1 . 1 1 . . . Hunter 2 | . . . . . . . . . . 2 . . . Programmer 6 | . . . . . . . 4 . . 1 . . 1 Best Kill Streak 10 | . 3 5 3 . 3 9 5 . 2 10 . . 1 Combat Bots Only 6 | . 3 4 3 . 3 6 4 . 2 6 . . 1 Max Kills in Single Turn 6 | . 3 2 1 . 2 1 2 . 1 6 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . 3 2 . . 2 . 1 . 1 5 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Hostile Shots Fired 770 | . 12 45 20 . 4 42 51 . 21 384 . . 191 Missed 304 | . 2 16 2 . . 16 14 . 8 160 . . 86 Damage Taken 5845 | . 85 286 228 . 27 412 640 . 278 2223 . . 1666 Core 1504 | . 27 51 65 . . 69 137 . 55 245 . . 855 Absorbed by Shields 3 | . . . . . . . . . . . . . 3 Ignored by Resistances 243 | . . . . . . . . . . 243 . . . Regen/Repaired (Parts) 116 | . . . . . . . 22 . . 94 . . . Core Remaining (%) 76 | 100 89 . . . 71 87 . . . 37 . . . Volleys Fired 190 | . 3 21 6 . 2 31 46 . 10 53 . . 18 Largest 4 | . 2 4 4 . 3 4 4 . 4 4 . . 2 Hottest 216 | . 70 158 161 . 111 163 180 . 202 216 . . 90 Shots Fired 548 | . 6 66 22 . 6 88 149 . 32 152 . . 27 Gun 383 | . 5 60 22 . 5 74 102 . 15 81 . . 19 Cannon 135 | . . . . . . 13 44 . 17 53 . . 8 Launcher 30 | . 1 6 . . 1 1 3 . . 18 . . . Special . | . . . . . . . . . . . . . . Kinetic 340 | . 3 42 17 . 4 55 102 . 18 80 . . 19 Thermal 86 | . 2 18 5 . 1 21 30 . . 1 . . 8 Explosive 17 | . 1 6 . . 1 1 . . . 8 . . . Electromagnetic 105 | . . . . . . 11 17 . 14 63 . . . Robot Hit Streak 12 | . 2 7 5 . 2 8 9 . 12 10 . . 7 Robot Miss Streak 11 | . 1 6 4 . 5 4 11 . 2 6 . . 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . Shots Hit Robots 287 | . 3 21 13 . 2 52 71 . 22 87 . . 16 Core Hits 203 | . 3 15 8 . 3 38 46 . 6 79 . . 5 Critical Kills 2 | . . . . . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Critical Strikes 11 | . 1 3 . . . 1 2 . 2 2 . . . Burn 4 | . 1 3 . . . . . . . . . . . Destroy 3 | . . . . . . 1 2 . . . . . . Blast 1 | . . . . . . . . . 1 . . . . Corrupt 2 | . . . . . . . . . 1 1 . . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 40 | . . . . . . . . . . 9 . . 31 Impact . | . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . 9 . . 31 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 3 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8787 | . 161 482 215 . 83 979 1811 . 578 3836 . . 642 Guns 3520 | . 34 256 215 . 20 840 920 . 145 858 . . 232 Cannons 1940 | . . . . . . 28 521 . 340 844 . . 207 Explosions 2724 | . 127 226 . . 63 111 370 . 93 1734 . . . Melee 590 | . . . . . . . . . . 393 . . 197 Ramming 13 | . . . . . . . . . . 7 . . 6 Kinetic 3513 | . 10 161 164 . 17 576 1068 . 266 1019 . . 232 Thermal 1226 | . 24 95 51 . 3 220 356 . 93 177 . . 207 Explosive 1329 | . 127 226 . . 63 . . . . 913 . . . Electromagnetic 2116 | . . . . . . 183 387 . 219 1327 . . . Impact . | . . . . . . . . . . . . . . Slashing 590 | . . . . . . . . . . 393 . . 197 Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 4 2 2 7 . 10 13 Average Corruption 4 | . . . . . . . 1 2 2 4 . 10 6 Corruption Purged 14 | . . . . . . . 4 . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . Effects 69 | . . . . . . . 11 1 4 18 . . 35 Message Errors 22 | . . . . . . . 4 . 2 7 . . 9 Matter Fused 16 | . . . . . . . . . . 5 . . 11 Heat Flow Errors 5 | . . . . . . . . . 1 . . . 4 Energy Discharges 6 | . . . . . . . 4 . . . . . 2 Parts Rejected 2 | . . . . . . . 1 . . 1 . . . Data Loss (minor) 7 | . . . . . . . . 1 . 2 . . 4 Misfires 3 | . . . . . . . . . 1 1 . . 1 Alerts 3 | . . . . . . . . . . 1 . . 2 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . 2 . . 1 . . . Overload Shots 6 | . . . . . . . . . . . . . 6 Overflow Damage 182 | . 8 5 . . . . 18 . 98 38 . . 15 Projectiles 33 | . . . . . . . 17 . . 1 . . 15 Explosions 133 | . 8 5 . . . . 1 . 98 21 . . . Melee 16 | . . . . . . . . . . 16 . . . Knockbacks 11 | . . . . . . . 4 . 3 4 . . . Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 4 . 3 4 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 360 | . . . . . . . 45 . 170 143 . . 2 Shots 12 | . . . . . . . 2 . 2 8 . . . Rammed 3 | . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . 1 . . 3 Kicked 1 | . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 558 | . 18 325 357 . 48 366 338 . 357 558 . 170 319 Average Temperature 145 | . 10 141 203 . 17 97 95 . 175 201 . 93 116 Received Heat Transfer 1587 | . . 60 150 . . 306 147 . 36 453 . . 435 Effects 25 | . . 1 1 . . 3 2 . 1 15 . . 2 Shutdowns 6 | . . . 1 . . . . . . 5 . . . Energy Bleed 4 | . . 1 . . . . 1 . . 1 . . 1 Interference 12 | . . . . . . 3 1 . . 7 . . 1 Matter Decay 1 | . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . 1 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . . 3 . . . Parts Fried 9 | . . . . . . . 1 . 1 7 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . . 1 . . . . Heat Transferred 1727 | . 148 447 60 . 5 187 430 . 50 250 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 1 . . 3 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Peak Influence 864 | . 135 386 200 . 91 265 298 105 313 864 410 188 344 Initial 392 | . . 56 150 . . 35 120 90 73 142 392 143 131 Average 179 | . 78 236 196 . 89 73 140 91 110 498 401 150 122 Maximum Alert Level 3 | . . 1 1 . . 1 1 . 1 3 2 . 1 Low Security (%) 66 | 100 100 45 8 . 100 87 74 100 90 16 . 100 72 Level 1 25 | . . 54 91 . . 12 25 . 9 27 45 . 27 Level 2 3 | . . . . . . . . . . 23 54 . . Level 3 4 | . . . . . . . . . . 32 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 . . . 5 7 . 1 8 . . 9 Investigation 5 | . . 1 . . . . 1 . . 2 . . 1 Extermination 7 | . . . . . . . 4 . . 1 . . 2 Reinforcement 16 | . . . . . . 2 2 . 1 5 . . 6 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 1 . . 1 Haulers Reinforced 4 | . . . . . . . . . . 4 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Distress Signals 9 | . . . . . . 2 1 . 1 5 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 157 | . 7 12 3 . 3 21 25 5 5 41 . 3 32 Peak Tracking Total 12 | . 4 6 3 . 3 4 5 5 3 8 . 4 12 Tactical Retreats 19 | . 1 . . . . 2 1 1 1 4 . . 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Traps Triggered 10 | . . . . . . 1 4 . . . 1 . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Machines Disabled 13 | . 1 . . . . 1 . . 4 7 . . . Max in Single Turn 4 | . 1 . . . . 1 . . 4 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Machines Accessed 32 | . 1 2 . . . 4 6 . 4 4 2 . 9 Terminals 13 | . 1 1 . . . 2 . . . 2 2 . 5 Fabricators 3 | . . . . . . . 2 . 1 . . . . Repair Stations 7 | . . . . . . . 1 . 1 2 . . 3 Recycling Units 5 | . . 1 . . . . 2 . 1 . . . 1 Scanalyzers 3 | . . . . . . 2 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 82 | . 3 4 . . . 9 12 . 7 13 4 . 30 Successful 40 | . . 1 . . . 5 9 . 1 4 2 . 18 Failed 42 | . 3 3 . . . 4 3 . 6 9 2 . 12 Catastrophic 8 | . . 1 . . . 1 . . 2 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . . . . 1 . 3 . . . 1 . . 9 Terminals 33 | . 3 1 . . . 4 . . . 4 4 . 17 Fabricators 5 | . . . . . . . 2 . 3 . . . . Repair Stations 20 | . . . . . . . 2 . 1 9 . . 8 Recycling Units 12 | . . 3 . . . . 2 . 2 . . . 5 Scanalyzers 11 | . . . . . . 5 6 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 14 | . . 1 . . . 1 . . . 1 2 . 9 Record 5 | . . 1 . . . . . . . . 1 . 3 Part Schematic 3 | . . . . . . . . . . . . . 3 Robot Analysis 1 | . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 2 . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . . . Build 2 | . . . . . . . 1 . 1 . . . . Repair Station Hacks 8 | . . . . . . . 2 . . 3 . . 3 Scan Component 6 | . . . . . . . 1 . . 2 . . 3 Repair 2 | . . . . . . . 1 . . 1 . . . Recycling Unit Hacks 7 | . . . . . . . 2 . . . . . 5 Process 1 | . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . . . . . 2 Retrieve Components 3 | . . . . . . . 2 . . . . . 1 Scanalyzer 6 | . . . . . . 3 3 . . . . . . Insert Component 3 | . . . . . . 2 1 . . . . . . Analyze 3 | . . . . . . 1 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . . . 1 Terminals 2 | . . . . . . 1 . . . . . . 1 Botnet 2 | . . . . . . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 1 1 . . . 3 2 . 4 4 1 . 6 Full Trace Events 4 | . . 1 . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 1 . . . . . 3 Parts Built 4 | . . . . . . . 2 . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 153 | . . . . . . . 95 . 58 . . . . Total Part Build Rating 24 | . . . . . . . 10 . 14 . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . Time 79 | . . . . . . . 44 . . 35 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 48 | . . . . . . . . . . . . . 48 Retrieved Matter 48 | . . . . . . . . . . . . . 48 Retrieved Components 3 | . . . . . . . 3 . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Turns Passed 7045 | 50 81 282 219 664 163 1155 1840 88 352 896 70 17 1168 Spaces Moved 5166 | 50 75 151 114 514 143 439 936 128 240 649 160 87 1480 Core 151 | 3 . . . 5 . . . . . . . . 143 Treads . | . . . . . . . . . . . . . . Legs 2946 | . . . 61 509 143 439 936 128 240 490 . . . Wheels 326 | 47 75 151 53 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1743 | . . . . . . . . . . 159 160 87 1337 Fastest Speed 14 | 50 80 80 115 90 105 70 112 45 82 17 23 14 14 Average Speed 77 | 78 80 90 172 126 105 108 115 65 102 66 23 19 28 Slowest Speed 400 | 80 80 95 260 400 105 180 190 90 110 292 23 23 91 Overloaded Moves 1074 | . . . . . . 26 . 70 68 542 . 32 336 Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 Robots Hopped 3 | . . . . . . . . . . 1 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 3 20 16 15 93 31 35 24 75 6 81 9 78 31 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . Spaces Dug 63 | . . 7 . . . 10 7 . 2 6 . . 31 Terrain Destroyed 373 | . . 48 . . 6 18 22 . 20 225 . . 34 Melee 32 | . . . . . . . . . . 3 . . 29 Projectile 54 | . . . . . . 12 15 . 2 20 . . 5 AOE 287 | . . 48 . . 6 6 7 . 18 202 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Total 7712 | 57 88 247 123 526 150 1049 1608 132 327 970 192 86 2157 Wait 1999 | . 5 66 . . . 552 555 . 64 185 27 . 545 Move 5148 | 49 74 150 113 513 142 438 936 127 239 646 160 86 1475 Hop 3 | . . . . . . . . . . 1 . . 2 Pick Up 61 | 2 3 . 1 3 3 3 20 2 3 14 1 . 6 Fast Attach 46 | 6 1 2 . 2 . 5 3 . . 18 1 . 8 Attach 27 | . . . 2 . . 3 3 . 2 10 1 . 6 Detach 9 | . . . . . . . . . . 7 . . 2 Swap 72 | . 2 7 1 5 3 14 18 1 5 15 1 . . Drop 61 | . . 1 . 3 . 3 27 2 4 11 1 . 9 Fire 190 | . 3 21 6 . 2 31 46 . 10 53 . . 18 Melee 40 | . . . . . . . . . . 9 . . 31 Ram 3 | . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . . . . . . . . 52 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 5) 132 | -10/Materials | Entered another Materials area 132 | -9/Materials | Evolved 2 slots: Weapon x2 408 | -9/Materials | Discovered new exit (range 5) 414 | -9/Materials | Entered Mines 439 | -9/Mines | Build established: Skirmisher 468 | -9/Mines | Learned Materials emergency access door positions 476 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 476 | -9/Mines | Discovered new exit (range 5) 633 | -9/Mines | Entered Exiles 683 | -9/Exiles | Met 8R-AWN 711 | -9/Exiles | Met EX-HEX 772 | -9/Exiles | Met EX-BIN 803 | -9/Exiles | Aligned with FarCom system 804 | -9/Exiles | Given EX-Vault access code 848 | -9/Exiles | Opened EX-Vault 869 | -9/Exiles | Found Prototype Leg 869 | -9/Exiles | Identified Potential Leg 872 | -9/Exiles | Found Potential Leg 895 | -9/Exiles | Warned to stay clear of 0b10 Research branches 926 | -9/Exiles | Met EX-DEC 1000 | -9/Exiles | Discovered new exit (range 11) 1082 | -9/Exiles | Visited The Gauntlet 1285 | -9/Exiles | Discovered new exit (range 14) 1297 | -9/Exiles | Left Exiles lab with Potential Leg 1297 | -9/Exiles | Entered Mines 1432 | -8/Mines | Discovered new exit (range 8) 1460 | -8/Mines | Entered Materials 1460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2402 | -8/Materials | Garrison activated, responded to threat 2560 | -8/Materials | Discovered new exit (range 10) 2571 | -8/Materials | Identified exit to Factory 2615 | -8/Materials | Entered Factory 2615 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2802 | -7/Factory | Build established: Scavenger-Skirmisher 2960 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 3444 | -7/Factory | Build established: Skirmisher 4010 | -7/Factory | Discovered new exit (range 9) 4160 | -7/Factory | Build established: Gunner 4187 | -7/Factory | Identified exit to Factory 4325 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4332 | -7/Factory | Discovered exit to Factory (range 6) 4455 | -7/Factory | Sucked down chute 4455 | -7/Factory | Entered Waste 4463 | -7/Waste | Spotted C-40 Crusher 4463 | -7/Waste | Spotted C-40 Crusher 4511 | -7/Waste | Spotted C-40 Crusher 4534 | -7/Waste | Spotted C-40 Crusher 4536 | -7/Waste | Spotted C-40 Crusher 4537 | -7/Waste | Discovered new exit (range 16) 4543 | -7/Waste | Identified exit to Factory 4543 | -7/Waste | Entered Factory 4694 | -7/Factory | Fabricated Adv. Focal Shield (x2) 4818 | -7/Factory | Discovered new exit (range 16) 4894 | -7/Factory | Identified exit to Storage 4895 | -7/Factory | Entered Storage 5101 | -7/Storage | Lost 3 parts (1u2w) 5332 | -7/Storage | Build established: Skirmisher 5337 | -7/Storage | Repaired Broken Imp. VSS Leg 5480 | -7/Storage | Found Prototype Launcher 5480 | -7/Storage | Identified Rocket Array 5484 | -7/Storage | Found Corrupted Rocket Array 5558 | -7/Storage | Core integrity fell below 50% 5680 | -7/Storage | Lost 3 parts (1n2w) 5785 | -7/Storage | Discovered exit to Factory (range 16) 5791 | -7/Storage | Entered Factory 5791 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5861 | -6/Factory | Sucked down chute 5861 | -6/Factory | Entered Waste 5870 | -6/Waste | Spotted C-40 Crusher 5870 | -6/Waste | Spotted C-40 Crusher 5875 | -6/Waste | Spotted C-40 Crusher 5875 | -6/Waste | Spotted C-40 Crusher 5876 | -6/Waste | EMP discharged 5876 | -6/Waste | System corruption reached 10% 5876 | -6/Waste | Discovered new exit (range 16) 5876 | -6/Waste | Spotted C-40 Crusher 5878 | -6/Waste | Identified exit to Factory 5878 | -6/Waste | Entered Factory 5998 | -6/Factory | Build established: Sprinter 6009 | -6/Factory | Crushed by falling debris 6899 | -6/Factory | Lost 9 parts (1p4n2u2w) 6963 | -6/Factory | Core integrity fell below 50% 6988 | -6/Factory | Core integrity fell below 20% 7046 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06987_ Penetrated by Slug. 06988_ Slug penetrates Wall. 06988_ Adv. Sensor Array destroyed. 06988_ Slammed into U-05 Engineer. 06989_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06990_ Penetrated by Slug. 06990_ K-01 Serf destroyed. 06991_ Acquired 13 matter. 06994_ Connecting with Terminal... >>Schematic(Cld. VTOL Module) Downloading schematic... Cld. VTOL Module Rating: 4p Schematic downloaded. 07000_ Slammed into W-25 Informer. 07010_ R-10 Processor collects Sml. Matter Pod. 07014_ Slammed into R-10 Processor. 07037_ Subcomponent Replicator disabled. 07046_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????##############????????????? | | ???????????????? ?????# [ #????????????? | | ???????????????w ???h# #????????????? | | ?????????????????# ???# #????????????? | | ?????????????????? ??# """"" #????????????? | | ??????????????? s# ?# """"" #????????????? | | ????????????????s/s # """ #????????????? | | ??????????????????? + @ #????????????? | | ???????????????????????# """"" ! #????????????? | | ???????????????????????#k """"" #????????????? | | ???????????????????????#k """ #????????????? | | ???????????????????????# p #????????????? | | ???????????????????????# u #????????????? | | ???????????????????????###/##########????????????? | | ?????????????????????????# ##############????????? | | ?????????????????????????#h# #????????? | | ???????????????###### =## # #????????? | | ?????????????#! / + "" #????????? | | ?????????????# """# !## # """"" #????????? | | ?????????????????????##??# # """"" #????????? | | ?????????????????????????# #########+####????????? | | ????????????????????????# h######## ###########?? | | #######?????????????????# | | ??????????????# ## ########+########?? | | ###??????????????????????#+#?# #? #????????????? | | ?????????????????????????????# #? #????????????? | | ?????????????????????????????# # #????????????? | | ?????????????????????????????# # #????????????? | | #######??????????????????????# + #????????????? | | [ #??????????????????????# # #????????????? | | #??????????????????????# # #????????????? | | ######?????????????????# #? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Evasion (%) 67 Target Analysis 7 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Force Field | -6/Factory | Hacked Adv. Salvage Targeting Computer | -6/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded Adv. Focal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Novice Programmer Challenges ------------ None Game ------ Seed ExplosiveDecoyEdition Manual? 0 Play Time 01:58:38 Cumulative 43.5 hours Start 2024.08.06 @ 17:17:53 End 2024.08.07 @ 18:34:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd579530-c0f1-493e-891a-fdb6ee8b70c6