Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.25 @ 13:12:56 Player: Tuja Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (86) 430 Value Destroyed (2994) 2994 Prototype IDs (19) 380 Alien Tech Used (6) 1200 Bonus (8366) 8366 TOTAL SCORE: 21270 Bonus ------- Follower Combat Kills 66 Hunted by Unchained 500 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 1562/1600 Matter 211/300 Energy 349/350 System Corruption 0% +Membrane Temperature Cool (3) Movement Flying (34) +NEM 1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (14) ----- Medium Storage Unit Compact Battery Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Core Analyzer Improved Shock Absorption System Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield Ghost Barrier Advanced Component Analysis Suite > --- WEAPON (3) ------- Enhanced Nova Cannon Advanced Datajack Powered Hammer > --- INVENTORY (10) --- Quantum Reactor Quantum Reactor Improved Heavy Siege Treads Advanced Heavy Siege Treads Phase Redirector Enhanced Hardcell Cannon Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Compact Battery Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Core Analyzer Improved Shock Absorption System Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield Ghost Barrier Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Nova Cannon Advanced Datajack Powered Hammer > --- INVENTORY -------- Quantum Reactor Quantum Reactor Improved Heavy Siege Treads Advanced Heavy Siege Treads Phase Redirector Enhanced Hardcell Cannon Core Stripper [Rating: 147] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Field Propulsion Array Utility System Shield Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Medium Armor Plating Weapon Powered Hammer Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 . . . 4 . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . 2 . . . . . . . . . . Utility 12 | . . 2 . . . . 2 . . 2 2 2 . . . . 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . . Parts Attached 96 | 6 3 10 7 10 . 3 10 1 2 4 10 4 3 9 2 7 5 Power 7 | 1 . 1 . 2 . . . . 1 . . . . 1 1 . . Engine 5 | 1 . 1 . 2 . . . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 1 . . Propulsion 29 | 2 . 3 2 4 . 2 5 . . . 3 . . 4 . 3 1 Treads 12 | . . 2 2 4 . . . . . . . . . 3 . 1 . Leg . | . . . . . . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 2 5 . . . 3 . . 1 . 2 1 Utility 44 | 1 3 5 2 1 . 1 4 1 1 2 7 3 3 4 . 2 4 Device 21 | . 1 3 . . . 1 2 1 1 . 3 2 2 2 . 1 2 Storage 5 | 1 2 . . . . . 2 . . . . . . . . . . Processor 5 | . . . . . . . . . . 2 1 . . 1 . . 1 Hackware 9 | . . . 1 . . . . . . . 3 1 1 1 . 1 1 Protection 4 | . . 2 1 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 16 | 2 . 1 3 3 . . 1 . . 2 . 1 . . 1 2 . Energy Gun 2 | 1 . . . 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . Ballistic Gun 5 | 1 . 1 2 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 1 . . . . . 1 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . Unidentified Prototypes 10 | . . . . 1 . 2 . . . . . . 3 . . 4 . Corrupted Parts 2 | . . . 2 . . . . . . . . . . . . . . System Corruption 10 | . . . 10 . . . . . . . . . . . . . . Parts Lost 25 | . . 5 4 3 . . . . 1 . . 1 . 5 2 4 . Power 4 | . . 1 . . . . . . . . . . . 1 1 1 . Propulsion 6 | . . 1 1 2 . . . . . . . . . 1 . 1 . Utility 9 | . . 2 1 . . . . . . . . 1 . 3 1 1 . Weapon 6 | . . 1 2 1 . . . . 1 . . . . . . 1 . Highest Loss Streak 3 | . . 3 1 2 . . . . 1 . . 1 . 3 1 2 . To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Backups 13 | 4 8 14 19 19 20 19 16 9 9 9 9 6 5 5 4 5 6 Power . | . 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 Propulsion 5 | 2 5 9 9 8 9 7 5 1 1 1 1 3 4 3 2 1 2 Utility 4 | . 1 3 8 8 8 8 8 6 6 4 3 . . . . 1 1 Weapon 1 | . 1 1 . 2 2 2 1 1 1 2 2 . . . 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . 2 2 . . 3 . . 3 . 1 2 1 . . . 6 Power 3 | . . . . . . . . . 1 . . . . . . . 2 Propulsion 6 | . . . 2 . . 2 . . . . 1 . . . . . 1 Utility 8 | . . 2 . . . 1 . . 2 . . 2 . . . . 1 Weapon 2 | . . . . . . . . . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 86 | . 100 96 84 97 96 80 64 96 99 93 85 81 84 76 84 81 79 Engine 6 | . 14 10 9 9 9 9 6 6 6 5 5 4 4 3 3 . . Treads 15 | . . 12 21 34 36 35 19 . . . . . . 2 . . . Wheel 1 | . 28 9 . . . . . . . . . . . . . . . Flight 7 | . . . . . . . 6 40 40 35 23 14 14 10 13 15 13 Device 8 | . 14 25 4 . . . 4 16 20 17 15 17 14 8 8 6 9 Storage 9 | . 14 11 9 9 9 9 6 13 13 11 10 8 9 8 8 7 8 Processor 4 | . . . . . . . . . . 10 10 9 9 8 13 13 11 Hackware 11 | . . . 8 9 9 9 6 6 6 5 14 18 22 22 19 20 21 Protection 8 | . . 3 14 17 18 18 10 . . . . . . . . . . Energy Gun 1 | . 14 5 . 1 7 . . . . . . . . . . . . Ballistic Gun 5 | . 14 16 15 14 7 . . . . . . . . . . . . Impact Weapon 3 | . . . 2 1 . . 2 6 6 4 5 8 9 8 8 4 4 Peak Build Rating 147 | 7 10 15 23 27 27 26 47 50 51 58 93 111 122 122 136 141 147 Average Rating 58 | 5 9 11 19 24 26 23 31 49 50 57 78 106 114 114 132 131 138 On Entrance 57 | . 7 10 15 22 27 23 24 44 50 48 58 93 106 116 120 136 127 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 12 48 57 67 71 71 65 65 29 29 33 30 39 32 46 47 51 44 Greatest Support 225 | 26 26 40 60 80 80 80 80 30 35 35 43 47 47 225 51 75 45 Greatest Overweight (x) 21 | 2 1 4 1 1 . 21 . . . . . . . 1 . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 7 14 20 20 20 20 20 17 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 8 11 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | 4 8 14 19 19 20 19 16 9 9 9 9 9 9 8 8 9 9 Final Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 8 11 20 20 20 20 20 10 9 10 10 10 10 10 8 10 10 10 Class Distribution -------------------- 32% | Scavenger-Mutant 14% | Hacker-Scout 13% | Wizard-Scout 12% | Hacker-Mutant 11% | Mutant 9% | Wizard-Ninja 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Matter Collected 2108 | 262 . 198 162 601 9 81 . . 175 22 34 160 43 50 . 271 40 Remotely 173 | . . 142 31 . . . . . . . . . . . . . . Salvage Created 3391 | 23 . 705 324 1203 110 . . . . 87 34 173 58 248 . 309 117 Parts 157 | 3 . 50 18 61 5 . . . . 4 . . . 7 . 9 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 64 | . . 16 9 23 2 . . . . 2 . . 1 6 . 5 . Melee 5 | . . . 1 . . . . . . . . . 1 3 . . . Guns 46 | . . 16 5 23 2 . . . . . . . . . . . . Cannons 5 | . . . . . . . . . . . . . . . . 5 . AOE 2 | . . . . . . . . . . 2 . . . . . . . Classes Destroyed 13 | 1 . 6 1 3 . . . . . 1 . . 1 . . . . Worker 4 | . . 1 . 2 . . . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . Recycler 6 | . . 2 . 2 . . . . . . . 1 . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . 2 . . . . . . . Watcher 7 | . . . . 1 . . . . . . 1 1 . . . 1 3 Swarmer 25 | . . 7 4 4 . . . . . . . . . 5 . 5 . Grunt 21 | . . 5 3 10 1 . . . . 2 . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . Sentry 15 | . . 3 2 8 1 . . . . . . . . 1 . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 1 . 6 5 8 2 . . . . 4 1 1 1 3 . 6 2 Combat Bots Only 6 | . . 6 5 6 2 . . . . 2 . . 1 3 . 5 . Max Kills in Single Turn 4 | 1 . 1 1 1 1 . . . . 4 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . . . . Melee 1 | . . . 1 . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 615 | . 3 101 66 128 12 . 57 . 8 20 . 26 6 89 32 57 10 Missed 209 | . 2 26 13 25 4 . 24 . 4 14 . 19 4 29 12 29 4 Hits 406 | . 1 75 53 103 8 . 33 . 4 6 . 7 2 60 20 28 6 Projectile 406 | . 1 75 53 103 8 . 33 . 4 6 . 7 2 60 20 28 6 Critical Strikes 16 | . . 2 2 4 . . 2 . . . . 1 . 4 1 . . Damage Taken 5527 | . 6 677 580 1148 95 . 245 . 48 71 . 73 33 1469 324 652 106 Core 764 | . . 97 71 97 . . 21 . 13 . . 21 . 200 117 89 38 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Ignored by Resistances 1413 | . 2 205 166 329 26 . 77 . 14 20 . 21 9 305 30 179 30 Regen/Repaired (Parts) 540 | . . . . . . . . . . . 12 . . . . 528 . Core Remaining (%) 92 | 100 100 75 . . . 69 . . 96 100 100 . 98 . . 90 97 Volleys Fired 232 | 2 . 57 13 87 8 . . . . 2 . . . . . 48 15 Largest 2 | 2 . 2 2 2 2 . . . . 1 . . . . . 2 1 Hottest 178 | 60 . 60 46 88 88 . . . . 43 . . . . . 178 120 Shots Fired 371 | 4 . 113 27 141 13 . . . . 2 . . . . . 56 15 Gun 298 | 4 . 113 27 141 13 . . . . . . . . . . . . Cannon 71 | . . . . . . . . . . . . . . . . 56 15 Launcher 2 | . . . . . . . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 251 | 2 . 73 27 131 8 . . . . . . . . . . 10 . Thermal 118 | 2 . 40 . 10 5 . . . . . . . . . . 46 15 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 . . . . . . . Robot Hit Streak 53 | 3 . 22 4 41 53 . . . . . . . . . . 6 . Robot Miss Streak 3 | 1 . 2 3 2 . . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 3 . 3 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 324 | 3 . 92 31 123 12 . . . . 1 1 3 1 27 11 15 4 Core Hits 116 | 2 . 38 10 50 4 . . . . 2 . . 1 2 . 6 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 2 . . . . . . . . 1 . 2 1 . . Critical Strikes 8 | . . . 2 . . . . . . . . 1 . 3 1 1 . Blast 1 | . . . . . . . . . . . . . . . . 1 . Smash 7 | . . . 2 . . . . . . . . 1 . 3 1 . . Melee Attacks 232 | . . . 16 2 . . . . 19 28 17 29 6 52 33 21 9 Impact 215 | . . . 16 2 . . . . 19 28 17 29 6 52 21 16 9 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . 1 . . . . . . 1 . 1 1 . 6 6 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . 5 . . . Damage Inflicted 6952 | 26 . 834 806 1901 156 . . . . 835 78 275 125 1025 36 542 313 Guns 3065 | 26 . 831 212 1840 156 . . . . . . . . . . . . Cannons 475 | . . . . . . . . . . . . . . . . 475 . Explosions 702 | . . . . . . . . . . 702 . . . . . . . Melee 2645 | . . . 593 . . . . . . 133 78 275 125 1025 36 67 313 Ramming 65 | . . 3 1 61 . . . . . . . . . . . . . Kinetic 2628 | 16 . 473 212 1679 75 . . . . . . . . . . 173 . Thermal 1607 | 10 . 358 . 161 81 . . . . 695 . . . . . 302 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . . 7 . . . . . . . Impact 2645 | . . . 593 . . . . . . 133 78 275 125 1025 36 67 313 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 10 10 10 . . 8 8 . . . . 2 . . . Average Corruption 8 | . . . 9 10 10 . . 8 8 . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 68 | . . . 15 38 7 . . . 6 . . . . 2 . . . Message Errors 17 | . . . 4 8 1 . . . 4 . . . . . . . . Matter Fused 10 | . . . 2 5 1 . . . 2 . . . . . . . . Heat Flow Errors 12 | . . . 2 7 2 . . . . . . . . 1 . . . Energy Discharges 5 | . . . 2 3 . . . . . . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 11 | . . . 4 6 1 . . . . . . . . . . . . Data Loss (major) 5 | . . . . 3 1 . . . . . . . . 1 . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . Misdirections 2 | . . . 1 1 . . . . . . . . . . . . . Weapon Failures 3 | . . . . 2 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1051 | . . . 110 . . . . . . 261 23 190 . 247 36 66 118 Projectiles 29 | . . . . . . . . . . 6 . . . . . 23 . Explosions 162 | . . . . . . . . . . 162 . . . . . . . Melee 860 | . . . 110 . . . . . . 93 23 190 . 247 36 43 118 Knockbacks 16 | . . . 3 1 . . . . . 2 1 2 . 5 . 1 1 Impact 15 | . . . 3 1 . . . . . 1 1 2 . 5 . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 8 | . . 1 1 6 . . . . . . . . . . . . . Targets Rammed 12 | . . 1 1 10 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . 4 . . . . . . . . . . . . . Highest Temperature 516 | 40 . 233 218 379 306 . 36 72 158 60 . . . 241 . 516 449 Average Temperature 113 | 24 . 97 66 136 115 . 18 39 47 18 . . . 127 . 169 193 Received Heat Transfer 1545 | . . 303 342 594 45 . 54 . . 9 . 18 . 126 . 36 18 Effects 10 | . . . . 8 . . . . . . . . . . . 2 . Shutdowns 2 | . . . . 1 . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . Matter Decay 2 | . . . . 1 . . . . . . . . . . . 1 . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 3 . . . . . . 1 1 2 . 3 . 1 1 Combat Hostiles 6 | . . . 3 . . . . . . . . . . 3 . . . Parts Fried 8 | . . . 1 . . . . . . . 1 4 . 1 . . 1 Impact Corruptions 32 | . . . 6 . . . . . . 4 1 7 . 9 1 1 3 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . . . . Heat Transferred 2214 | 25 . 825 . 370 185 . . . . 550 . . . . . 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Maximum Alert Level 1 | . . . . 1 . . . . . 1 . 1 . 1 . . . Low Security (%) 88 | 100 100 100 100 51 100 . 100 100 100 67 100 67 100 94 100 100 100 Level 1 11 | . . . . 48 . . . . . 32 . 32 . 5 . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 299 | 5 7 149 100 291 70 . . 15 71 235 94 299 138 213 43 109 39 Initial 129 | . . . . . 70 . . . 2 35 94 . 129 19 . . 6 Average 57 | . . 31 23 151 46 . . 8 27 104 11 90 44 125 12 34 11 Influence Increases 3658 | 5 7 414 246 657 40 . . 15 178 300 117 440 170 435 130 372 132 Destroy 0b10 Robot/C 1320 | . . 320 180 460 40 . . . . 40 . . 40 140 . 100 . Destroy 0b10 Robot/NC 125 | 5 . 15 5 30 . . . . . 15 5 10 10 . 5 10 15 Destroy Leader 290 | . . 70 40 124 . . . . . . 2 2 2 30 2 12 6 Allied During Kill 2 | . . . . . . . . . . . . . 1 1 . . . Successful Hack 500 | . 7 9 12 24 . . . . 76 11 56 57 22 69 33 76 48 Disable Machine 198 | . . . 9 18 . . . . 9 54 9 . 18 9 18 54 . Anti-Garrison Action 200 | . . . . . . . . . . . . 200 . . . . . Destroy Structure 378 | . . . . 1 . . . . 18 60 30 36 2 66 42 90 33 Partial Spotted 270 | . . . . . . . . 15 15 45 15 15 30 45 30 30 30 Lose Combat Pursuer 375 | . . . . . . . . . 60 75 . 120 45 75 . . . Influence Decreases 3633 | 5 7 414 245 442 236 20 . 10 97 161 342 175 395 475 130 358 121 Entered New Map 517 | . . . . 1 146 20 . . 3 51 131 . 136 21 . . 8 Time Decay 2207 | 5 7 230 225 401 90 . . 10 84 110 113 166 94 204 101 269 98 Lost Part 189 | . . 40 20 30 . . . . 10 . . 4 . 50 10 25 . Lost Ally 155 | . . . . 10 . . . . . . . 5 50 60 10 20 . Purge Threat 565 | . . 144 . . . . . . . . 98 . 115 140 9 44 15 Squads Dispatched 49 | . . . 1 2 . . 1 . 7 5 6 7 2 5 5 5 3 Investigation 29 | . . . . 2 . . . . 7 4 4 4 . 4 1 1 2 Extermination 10 | . . . . . . . . . . . 2 2 1 1 1 2 1 Reinforcement 9 | . . . 1 . . . 1 . . 1 . 1 . . 3 2 . Assault 1 | . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Distress Signals 16 | . . . 4 2 . . . . 1 1 . 2 2 2 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 249 | . 3 20 14 31 2 . 3 3 10 10 2 15 14 31 20 54 17 Peak Tracking Total 10 | . 3 7 5 8 2 . 2 3 8 5 1 7 10 7 6 10 5 Tactical Retreats 23 | . . . . . . . . . 2 3 . 3 2 7 4 2 . ECM-based Alert Blocks 21 | . . . . . . . . . . . . . . 12 7 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 6 | . . . . . . . 1 . . . . . . . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 22 | . . . 1 2 . . . . 1 6 1 . 2 1 2 6 . Max in Single Turn 5 | . . . 1 1 . . . . 1 5 1 . 1 1 1 1 . Garrison Access 8 | . . . 1 1 . . . . . 1 . 1 . 1 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 111 | . 2 5 4 7 . 4 . . 14 9 16 8 4 12 9 8 9 Terminals 60 | . 2 5 3 5 . . . . 5 3 9 3 2 4 7 8 4 Fabricators 9 | . . . . . . . . . 2 . 2 1 1 2 . . 1 Repair Stations 5 | . . . . 1 . . . . 1 . 1 . 1 . . . 1 Recycling Units 18 | . . . . . . . . . 5 4 3 2 . 3 . . 1 Scanalyzers 7 | . . . . . . . . . 1 1 1 1 . 2 1 . . Garrison Access 8 | . . . 1 1 . . . . . 1 . 1 . 1 1 . 2 Total Hacks 448 | . 3 11 11 34 . 29 . . 45 19 70 18 31 47 69 41 20 Successful 265 | . 3 8 4 19 . 29 . . 21 13 42 10 19 26 44 16 11 Failed 183 | . . 3 7 15 . . . . 24 6 28 8 12 21 25 25 9 Catastrophic 27 | . . 2 . 1 . . . . 1 1 3 3 1 7 3 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 224 | . 3 10 6 18 . . . . 31 16 40 11 22 17 37 8 5 Terminals 326 | . 3 11 10 29 . . . . 24 10 57 11 26 31 66 41 7 Fabricators 30 | . . . . . . . . . 7 . 5 1 4 8 . . 5 Repair Stations 9 | . . . . 3 . . . . 1 . 2 . 1 . . . 2 Recycling Units 28 | . . . . . . . . . 10 7 4 2 . 4 . . 1 Scanalyzers 11 | . . . . . . . . . 3 1 2 1 . 3 1 . . Garrison Access 15 | . . . 1 2 . . . . . 1 . 3 . 1 2 . 5 Terminal Hacks 169 | . 2 5 1 10 . 29 . . 5 4 25 3 13 13 39 15 5 Record 35 | . . . . . . 28 . . . . 1 . . . 2 4 . Part Schematic 4 | . 1 2 . 1 . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . 1 . 2 . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . . . . . 1 . 1 1 1 1 . Branch Access Points 7 | . 1 1 1 1 . . . . . . 1 . . 1 . 1 . Emergency Access Points 9 | . . . . 1 . . . . 1 1 2 . . 1 2 1 . Machine Index 2 | . . . . . . . . . . . . . . 1 . . 1 Terminal Index 5 | . . . . 1 . . . . 1 . 1 . 1 . 1 . . Recycling Unit Index 4 | . . . . . . . . . 1 . 1 . 1 . 1 . . Garrison Index 2 | . . . . 1 . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . Unreport Threat 12 | . . 1 . . . . . . . . 3 . 2 2 1 2 1 Locate Traps 11 | . . 1 . 1 . . . . 1 1 1 2 . 1 2 . 1 Dispatch Records 4 | . . . . . . . . . . . 1 . . 1 1 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . Security Status 2 | . . . . . . . . . . . 1 . . . 1 . . Surveillance Status 2 | . . . . . . . . . . . . . 1 . . 1 . Patrol Status 3 | . . . . . . . . . . . 1 . 1 . 1 . . Investigation Status 1 | . . . . . . . . . . . . . . . 1 . . Extermination Status 1 | . . . . . . . . . . . . . . . 1 . . Recall Investigation 6 | . . . . . . . . . . . 4 . . . 2 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 3 | . . . . . . . . . . . . . . 1 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 41 | . . . . 4 . . . . 1 2 7 1 4 2 17 3 . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . . . . . 2 . . . 1 3 . . 2 Network Status 2 | . . . . . . . . . . . . . . 1 . . 1 Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . Build 4 | . . . . . . . . . 1 . . . 1 1 . . 1 Repair Station Hacks 4 | . . . . 2 . . . . . . 2 . . . . . . Scan Component 2 | . . . . 1 . . . . . . 1 . . . . . . Repair 2 | . . . . 1 . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer 7 | . . . . . . . . . 2 1 . 1 . 2 1 . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . Retrieve Study 6 | . . . . . . . . . 2 1 . 1 . 2 . . . Garrison Access Hacks 7 | . . . 1 1 . . . . . 1 . . . 1 1 . 2 Seal Access 7 | . . . 1 1 . . . . . 1 . . . 1 1 . 2 Unauthorized Hacks 69 | . 1 3 2 6 . . . . 12 7 14 6 5 7 3 1 2 Terminals 42 | . 1 3 2 6 . . . . 6 3 10 2 3 2 3 1 . Assimilate 3 | . . . . 1 . . . . . . 1 . 1 . . . . Botnet 28 | . 1 3 2 3 . . . . 4 2 3 2 2 2 3 1 . Skim 11 | . . . . 2 . . . . 2 1 6 . . . . . . Fabricators 6 | . . . . . . . . . 1 . 1 1 1 2 . . . Fabnet 6 | . . . . . . . . . 1 . 1 1 1 2 . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . 1 Mechanics 2 | . . . . . . . . . . . . . 1 . . . 1 Recycling Units 18 | . . . . . . . . . 5 4 3 2 . 3 . . 1 Fedlink 18 | . . . . . . . . . 5 4 3 2 . 3 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . . 5 3 5 . . . . 10 4 12 5 3 6 5 6 3 Full Trace Events 7 | . . . . 2 . . . . 2 . 1 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . . . Robots Built 6 | . . . . . . . . . . . . . 3 3 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 161 | . . . . . . . . . . . . . 68 93 . . . Total Robot Build Rating 45 | . . . . . . . . . . . . . 24 21 . . . Part Schematics Acquired 10 | . 1 2 . 1 . . . . . . . . 6 . . . . Parts Built 4 | . . . . . . . . . 2 . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . Time 77 | . . . . . . . . . 31 . . . . . . . 46 Total Part Build Rating 22 | . . . . . . . . . 4 . . . . . . . 18 Part Studies Acquired 6 | . . . . . . . . . 2 1 . 1 . 2 . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . Time 81 | . . . . 38 . . . . . . 43 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . . . . 1 1 8 3 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . 1 1 1 . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Manual 10 | . . . . . . . . . . . . . . . 7 3 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . . 3 1 3 3 7 7 7 5 Autooverrided 4 | . . . . . . . . . . . . . 1 1 1 . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Total Allies 15 | . . . . 1 . . . . . . 1 . 5 4 2 1 1 Largest Group 5 | . . . . 1 . . . . . . 1 . 5 3 1 1 1 Highest-Rated Group 178 | . . . . 26 . . . . . . 45 . 178 141 69 45 64 Highest-Rated Ally 69 | . . . . 26 . . . . . . 45 . 42 47 69 45 64 Initial UFD Resources 121 | . . . . . . . 23 23 23 45 67 86 100 102 118 118 121 Total Orders 4 | . . . . . . . . . . . 1 2 . . 1 . . STAY 2 | . . . . . . . . . . . 1 . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . Ally Attacks 33 | . . . . . . . . . . . . . 13 14 6 . . Total Damage 1181 | . . . . . . . . . . . . . 551 392 238 . . Kills 5 | . . . . . . . . . . . . . 3 1 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 3788 | . 111 238 . . . . 21 6 215 220 447 503 285 424 312 664 342 Optics 3196 | . . . . . . . . . . 219 447 503 285 424 312 664 342 Sensors 3413 | . . . . . . . . 1 215 220 447 503 285 424 312 664 342 Terrain 1230 | . 111 238 . . . . . . . . . 501 285 95 . . . Traps 1201 | . . . . . . . 21 6 215 220 447 292 . . . . . ECM 624 | . . . . . . . . . . . 2 . . 221 312 89 . Robot Analysis Total 3 | . . . . . . . . . . . . . 1 . 2 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . 2 . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Turns Passed 7922 | 93 111 677 802 890 197 1667 51 20 217 220 447 503 285 424 312 664 342 Spaces Moved 9171 | 77 105 296 287 328 103 1024 49 73 685 527 990 1044 480 718 575 1199 611 Core 16 | 15 . . . . . 1 . . . . . . . . . . . Treads 1895 | . . 122 287 328 103 1023 16 . . . . . . 11 . 5 . Legs . | . . . . . . . . . . . . . . . . . . Wheels 341 | 62 105 174 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6919 | . . . . . . . 33 73 685 527 990 1044 480 707 575 1194 611 Fastest Speed 20 | 50 90 105 240 160 160 160 20 20 20 20 20 34 34 34 34 31 31 Average Speed 63 | 91 100 160 240 169 160 161 65 20 20 20 24 34 34 36 34 35 33 Slowest Speed 1100 | 150 105 240 240 240 160 1100 160 20 20 20 34 34 34 180 34 180 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 61 | . . . . . . . . . 2 12 4 17 4 7 11 . 4 Potential Cave-ins 20 | . . . . . . . . . . 3 . 3 . . 3 11 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 1 . . Teleports 65 | . . . . . . . . . . . . . . . . 42 23 Exploration Rate (%) 36 | 5 30 35 27 67 20 84 3 70 15 18 26 30 62 28 83 40 21 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . Known Exits Taken 9 | . . . 1 1 . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 . . 1 . . . . . . . . Scrap Searched 8 | . . . . . . 8 . . . . . . . . . . . Spaces Dug 179 | . . . . . . . . . 18 25 15 21 1 22 17 41 19 Terrain Destroyed 199 | . . . . . . . . . 18 39 15 21 1 22 17 47 19 Melee 131 | . . . . . . . . . 18 25 15 21 1 22 17 8 4 Projectile 54 | . . . . . . . . . . . . . . . . 39 15 AOE 14 | . . . . . . . . . . 14 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Tes Res Qua Sec Acc Total 10452 | 92 109 397 350 504 122 1041 70 78 737 577 1161 1127 588 787 648 1351 713 Wait 562 | . . 12 15 59 10 1 . 1 21 8 134 58 99 2 24 62 56 Move 9041 | 76 104 295 286 327 102 1023 49 72 680 504 981 1012 471 705 554 1198 602 Hop 52 | . . . . . . . . . 2 10 4 14 4 5 9 . 4 Pick Up 68 | 8 2 17 5 2 . 4 1 1 6 2 4 4 1 6 3 . 2 Fast Attach 61 | 6 . 3 3 6 . 3 1 . . 1 4 2 4 7 1 14 6 Attach 38 | . 1 5 2 1 . 2 10 3 . 2 2 3 . 4 2 1 . Detach 6 | . . . . . . 1 1 1 . 1 . . . . . 1 1 Swap 30 | . 2 3 5 7 . . 1 . 2 3 4 . . 1 . 2 . Drop 73 | . . 4 4 3 2 7 7 . 7 1 11 6 4 10 . 4 3 Fire 232 | 2 . 57 13 87 8 . . . . 2 . . . . . 48 15 Melee 225 | . . . 16 2 . . . . 19 28 17 28 5 47 33 21 9 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 12 | . . 1 1 10 . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . 22 . 15 Rewire 15 | . . . . . . . . . . 15 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine (discovered 3 exits: Acc / *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Discovered new exit (range 13) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 483 | -9/Materials | Identified exit to Mines 504 | -9/Materials | Lost 3 parts (1n2u) 791 | -9/Materials | Discovered new exit (range 11) 882 | -9/Materials | Entered another Materials area 882 | -8/Materials | Evolved 2 slots: Propulsion x2 1257 | -8/Materials | Build established: Hacker-Mutant 1298 | -8/Materials | System corruption reached 10% 1566 | -8/Materials | Identified exit to Storage 1684 | -8/Materials | Entered Storage 2057 | -8/Storage | Identified exit to Recycling 2303 | -8/Storage | Build established: Scavenger-Mutant 2569 | -8/Storage | Used back door to open Recycling access 2574 | -8/Storage | Entered Recycling 2731 | -8/Recycling | Scanned before Scraplab entrance 2755 | -8/Recycling | Entered Scraplab 2767 | -8/Recycling | Discovered new exit (range 2) 2771 | -8/Recycling | Entered Scraptown 2771 | -8/Scraptown | System corruption cleaned by C-Scrubber 3047 | -8/Scraptown | Discovered new exit (range 11) 3162 | -8/Scraptown | Visited Shadow of the Wyrm 3172 | -8/Scraptown | Visited IN-MT5's Study 3215 | -8/Scraptown | Visited Fellowship of the Rings 3263 | -8/Scraptown | Visited UFD Registry 3264 | -8/Scraptown | Registered with UFD as "Phaseplate" 3312 | -8/Scraptown | Visited Bundlers 3428 | -8/Scraptown | Visited Cyclists 3444 | -8/Scraptown | Entered Cyclist Reading Room 3494 | -8/Scraptown | Visited Symbiants 3715 | -8/Scraptown | Visited Science Guys 3768 | -8/Scraptown | Visited Research Penetration Think Tank 3803 | -8/Scraptown | Visited Chapter 10 3977 | -8/Scraptown | Visited Supply Room 4032 | -8/Scraptown | Visited Scrapoid Research Area 4049 | -8/Scraptown | Visited Junk Repository 4102 | -8/Scraptown | Visited Observation Area 4131 | -8/Scraptown | Visited Abandonware Association 4147 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4147 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 4192 | -8/Scraptown | Visited Junk Repository 4342 | -8/Scraptown | Met Optimus 4342 | -8/Scraptown | Accepted into 0bPrime 4432 | -8/Scraptown | Discovered new exit (range 5) 4438 | -8/Scraptown | Entered Factory 4438 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4489 | -6/Factory | Sucked down chute 4489 | -6/Factory | Entered Waste 4496 | -6/Waste | Spotted C-40 Crusher 4496 | -6/Waste | Spotted C-40 Crusher 4503 | -6/Waste | Spotted C-40 Crusher 4504 | -6/Waste | EMP discharged 4504 | -6/Waste | Spotted C-40 Crusher 4505 | -6/Waste | Discovered new exit (range 11) 4505 | -6/Waste | Spotted C-40 Crusher 4509 | -6/Waste | Entered Factory 4576 | -6/Factory | Fabricated Plasma Cutter (x2) 4614 | -6/Factory | Discovered new exit (range 15) 4655 | -6/Factory | Loaded intel: 8 recycling unit locations 4658 | -6/Factory | Learned location of Protoforge (-2) 4726 | -6/Factory | Entered another Factory area 4726 | -5/Factory | Evolved 2 slots: Utility x2 4739 | -5/Factory | Discovered new exit (range 16) 4743 | -5/Factory | Loaded intel: 7 recycling unit locations 4945 | -5/Factory | Identified exit to Factory 4946 | -5/Factory | Entered another Factory area 4946 | -4/Factory | Evolved 2 slots: Utility x2 5020 | -4/Factory | Identified exit to Upper Caves 5020 | -4/Factory | Identified exit to Armory 5020 | -4/Factory | Identified exit to Research 5052 | -4/Factory | Loaded intel: 8 recycling unit locations 5103 | -4/Factory | Build established: Hacker-Scout 5141 | -4/Factory | Repaired Broken Lrn. Terrain Scanner 5167 | -4/Factory | Learned Research trap positions 5201 | -4/Factory | Spotted B-86 Titan 5217 | -4/Factory | Learned Research stockpile data 5258 | -4/Factory | Learned 12 Research zone layouts 5307 | -4/Factory | Learned location of 1 exit from Quarantine 5356 | -4/Factory | Learned Quarantine emergency access door positions 5390 | -4/Factory | Learned 4 Quarantine zone layouts 5393 | -4/Factory | Entered Research 5393 | -3/Research | Evolved 2 slots: Utility x2 5394 | -3/Research | Identified exit to Research 5394 | -3/Research | Identified exit to Testing 5395 | -3/Research | Loaded intel: 95 trap records 5416 | -3/Research | Discovered exit to Research (range 9) 5738 | -3/Research | Discovered exit to Research (range 5) 5751 | -3/Research | Loaded intel: 5 recycling unit locations 5804 | -3/Research | Discovered exit to Testing (range 13) 5896 | -3/Research | Entered Testing 5914 | -3/Testing | Found Prototype Hackware 5914 | -3/Testing | Identified Ghost Barrier 5975 | -3/Testing | Watched by a mysterious "MATRIX" hacker 5975 | -3/Testing | Protovariant out of control (PL-1AH49N8PBM) 5975 | -3/Testing | Unleashed a protovariant (PL-1AH49N8PBM) 6048 | -3/Testing | Fabricated B-74 Champion (x3) 6065 | -3/Testing | Found Prototype Device 6065 | -3/Testing | Identified 2N-1CE's Frost Array 6162 | -3/Testing | Lost 4 allies 6181 | -3/Testing | Entered Research 6181 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 6206 | -2/Research | Build established: Wizard-Scout 6328 | -2/Research | Fabricated G-67 Veteran? 6482 | -2/Research | Spotted B-90 Cyclops 6502 | -2/Research | Loaded intel: 5 recycling unit locations 6560 | -2/Research | Discovered new exit (range 5) 6562 | -2/Research | Crushed by falling debris 6572 | -2/Research | Identified exit to Access 6602 | -2/Research | Discovered new exit (range 9) 6603 | -2/Research | Identified exit to Quarantine 6605 | -2/Research | Entered Quarantine 6607 | -2/Quarantine | Identified exit to Section 7 6607 | -2/Quarantine | Identified exit to Protoforge 6626 | -2/Quarantine | Lost 3 parts (1p1n1u) 6633 | -2/Quarantine | Found Alien Impact Weapon 6699 | -2/Quarantine | Build established: Wizard-Ninja 6785 | -2/Quarantine | Crushed by falling debris 6798 | -2/Quarantine | Scanned by Researcher 6858 | -2/Quarantine | Found Alien Artifact 6891 | -2/Quarantine | Spotted Fortress 6917 | -2/Quarantine | Entered Section 7 6956 | -2/Section 7 | Spotted S7 Guard 6961 | -2/Section 7 | Found Alien Artifact 6961 | -2/Section 7 | Identified Navigation Efficiency Matrix 6961 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 6974 | -2/Section 7 | Spotted B-90 Cyclops 7074 | -2/Section 7 | Spotted S7 Guard 7083 | -2/Section 7 | Found Alien Artifact 7083 | -2/Section 7 | Identified Core Regenerator 7083 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 7353 | -2/Section 7 | Found Alien Artifact 7353 | -2/Section 7 | Identified Integrity Redistributor 7353 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-93) 7422 | -2/Section 7 | Found Alien Artifact 7422 | -2/Section 7 | Identified Core Reset Matrix 7422 | -2/Section 7 | Identified Core Stripper 7422 | -2/Section 7 | Identified Phase Redirector 7422 | -2/Section 7 | Used Core Reset Matrix 7426 | -2/Section 7 | Detected hypermatrix surge 7426 | -2/Section 7 | Sensed 22 artifacts in vicinity 7428 | -2/Section 7 | Discovered exit to Access (range 17) 7474 | -2/Section 7 | Found Integrated Reactor 7474 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7504 | -2/Section 7 | Spotted S7 Guard 7543 | -2/Section 7 | Found Core Membrane 7543 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 7581 | -2/Section 7 | Entered Access 7581 | -1/Access | Evolved 2 slots: Utility x2 7617 | -1/Access | Targeted by mysterious "MATRIX" hacker 7655 | -1/Access | Fabricated Quantum Reactor (x2) 7678 | -1/Access | Build established: Wizard-Scout 7764 | -1/Access | Spotted B-99 Colossus 7897 | -1/Access | Spotted B-99 Colossus 7903 | -1/Access | Loaded intel: 4 recycling unit locations 7921 | -1/Access | Discovered new exit (range 6) 7922 | -1/Access | Identified exit to Surface 7923 | *** | Heading to fleet! Last Messages --------------- UFD!... Loading Access recycling unit intel (x4)... 07903_ ALERT: Suspicious activity at Recycling Unit A003. Dispatching Investigation squad. 07905_ ALERT: extermination squad 2B90EQGE37! Get back on the job! 07905_ Navigation matrix triggers involuntary quantum shift. 07909_ K-01 Serf cleans the Fabricator. 07913_ Connecting with Fabricator... 07914_ K-01 Serf cleans the Fabricator. 07917_ K-01 Serf destroyed. 07918_ Navigation matrix triggers involuntary quantum shift. 07920_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07921_ The Access Shell folds into the floor. 07921_ EXIT=FOUND 07922_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ???????? R??????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# k??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# u "????BB?? ######### | | ??????????# "?????? | | ??????????# "" "?????? | | ??????????# @" "????? | | ??????????# "???? | | ??????????# k "????BB ######### | | ??????????# "????BB ???????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# k#?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# ###############?????????????????????? | | ??????????# #?????????????????????? | | ??????????+ #?????????????????????? | | ??????????### #######+#?????????????? | | ????????????# #????????????## | | ????????????# ! #???????????## | | ????????????# #???????????#" | | ????????????# """" [ #???????????## | | ????????????# =%"""""" #????????????# | | ????????????# *""F "" #????????????# | | ????????????# """ #????????????# | | ????????????+ #????????????# | | ????????????# #????????????# | | ????????????# #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 76 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 32 Defensive Hacking 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x2 | -6/Factory B-74 Champion | x3 | -3/Testing | Preloaded G-67 Veteran | x3 | -2/Research Quantum Reactor | x2 | -1/Access | Preloaded Repaired ---------- Lrn. Terrain Scanner | 55% | -4/Factory | Broken Studied --------- None Alien Tech Used ----------------- Navigation Efficiency Matrix Core Regenerator Integrity Redistributor Core Reset Matrix Integrated Reactor Core Membrane Achievements -------------- Maximum Efficiency Rampage Recruitment Drive The Better Part Of Valor UFD MVP Challenges ------------ None Game ------ Seed RocketFlyingPick Manual? 0 Play Time 03:27:32 Cumulative 203.9 hours Start 2026.07.23 @ 22:22:40 End 2026.07.25 @ 13:12:56 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 67 Adventurer 16 Explorer 0 Win Type 2 Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 69 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf2334f0-b82c-4d83-809a-7bd72d05051f