Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 14:49:28 Player: Gabe+Kate4EVR Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (86) 430 Value Destroyed (2816) 2816 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1735) 1735 TOTAL SCORE: 11461 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 105 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1300 Matter 181/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Phase Shifter Improved Medium Armor Plating Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Deuterium-Nuclear Engine > --- PROPULSION ------- Flying Armored Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Triangulator Advanced Signal Interpreter Improved Transmission Jammer System Shield > --- WEAPON ----------- EM Construct/G Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Component Analysis Suite Missile Launcher [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Flight Unit Utility System Shield Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Slots Evolved 14 | . . . 2 2 . . . 4 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 2 . . . . 2 . . . 2 . . Utility 7 | . . . . 2 . . . 2 1 . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 154 | 7 13 11 24 8 . 21 11 21 17 . 14 5 . 2 Power 21 | 2 3 1 2 1 . 1 1 5 2 . 2 1 . . Engine 13 | 2 3 1 2 . . 1 . 4 . . . . . . Core 8 | . . . . 1 . . 1 1 2 . 2 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 53 | 2 4 5 11 1 . 10 2 3 6 . 7 1 . 1 Treads 4 | . . . . . . . 1 1 . . 2 . . . Leg 22 | 2 2 5 10 1 . . . . . . . 1 . 1 Wheel 4 | . 2 . 1 . . 1 . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . Flight 22 | . . . . . . 9 1 2 6 . 4 . . . Utility 37 | 1 4 2 3 3 . 4 2 11 2 . 1 3 . 1 Device 22 | . 2 2 2 . . 2 1 7 2 . 1 2 . 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 6 | . 1 . . 1 . . . 3 . . . 1 . . Hackware 4 | . . . . 2 . 1 1 . . . . . . . Protection 2 | . . . . . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 2 3 8 3 . 6 6 2 7 . 4 . . . Energy Gun 4 | 2 . . 1 . . . 1 . . . . . . . Energy Cannon 4 | . . . 4 . . . . . . . . . . . Ballistic Gun 20 | . 2 2 2 . . 3 3 . 4 . 4 . . . Ballistic Cannon 5 | . . 1 . 3 . 1 . . . . . . . . Launcher 3 | . . . . . . 2 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 2 . . . . . . Slashing Weapon 3 | . . . 1 . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . . . . . . Corrupted Parts 2 | . . . 2 . . . . . . . . . . . System Corruption 9 | . . . 9 . . . . . . . . . . . Parts Lost 44 | . 1 1 . . . 2 1 5 21 . . 6 . 7 Power 6 | . 1 . . . . . . 1 2 . . 2 . . Propulsion 19 | . . 1 . . . 2 1 2 8 . . 3 . 2 Utility 12 | . . . . . . . . 1 6 . . . . 5 Weapon 7 | . . . . . . . . 1 5 . . 1 . . Highest Loss Streak 20 | . 1 1 . . . 1 1 2 20 . . 6 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 95 100 99 97 90 86 90 56 49 5 26 22 28 15 Engine 7 | . 13 14 11 3 . 8 7 2 8 . . . . . Leg 14 | . 14 24 42 34 27 1 . . . . . . 4 1 Wheel 1 | . 13 4 . . . 1 . . . . . . . . Flight 8 | . . . . . . 31 27 7 5 5 7 5 . . Device 11 | . 10 14 11 5 . 3 9 18 17 . 3 9 14 7 Storage 5 | . 14 14 11 9 9 . . . . . . . . . Processor 2 | . . . . 3 9 2 . 5 4 . . . 4 3 Hackware 6 | . . . . 18 18 21 24 6 3 . . . . . Protection 1 | . . . . . . 8 . . . . . . . . Energy Gun 3 | . 18 . 4 . . . . 2 3 . . . . . Energy Cannon 2 | . . . 10 3 . . . . . . . . . . Ballistic Gun 4 | . 10 25 5 3 . 3 . . . . 1 . . . Ballistic Cannon 1 | . . 2 1 12 18 2 . . . . . . . . Impact Weapon 2 | . . . . . . . 9 7 . . . . . . Peak Build Rating 70 | 6 14 14 22 29 28 28 36 56 70 4 30 33 33 37 Average Rating 27 | 4 8 13 18 28 28 19 25 46 52 4 21 23 33 18 On Entrance 21 | . 6 14 12 22 28 28 21 36 55 4 4 30 33 33 Naked Turns 23 | . . . . . . . . . . . . . . 23 Heaviest Build 38 | 14 34 34 36 38 37 37 16 31 30 . 12 12 5 6 Greatest Support 58 | 20 20 20 49 49 39 39 16 58 31 4 30 14 14 16 Greatest Overweight (x) 9 | . 1 3 1 . . 9 . 3 1 . 3 1 . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 15 15 15 15 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Carried 8 | 1 7 14 14 14 15 5 4 4 4 5 4 3 5 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 15 14 15 15 15 5 3 5 5 5 3 5 5 4 Scrap Engine Consumption 46 | . . . . . . . 4 28 14 . . . . . Constructs Created 4 | . . . . . . . . 3 1 . . . . . Constructs Modified 9 | . . . . . . . . 7 2 . . . . . Class Distribution -------------------- 48% | Mutant 25% | Scavenger-Mutant 10% | Hacker-Mutant 4% | Hacker-Sprinter 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Sprinter | -8/Garrison Hacker-Mutant | -8/Recycling Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Matter Collected 2497 | 196 196 357 431 5 . 605 184 242 126 . 57 . . 98 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3451 | . 376 326 787 . . 392 101 1164 130 . 175 . . . Parts 177 | . 20 19 37 . . 22 7 49 10 . 13 . . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . Recyclers Shooed 9 | . . . 2 1 . . . 5 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Combat Hostiles Destroyed 65 | . 5 8 13 . . 11 2 16 5 . 5 . . . Melee 6 | . . . . . . . 1 4 1 . . . . . Guns 38 | . 5 8 4 . . 1 1 11 3 . 5 . . . Cannons 11 | . . . 8 . . 3 . . . . . . . . AOE 9 | . . . . . . 7 . 1 1 . . . . . Classes Destroyed 12 | . 4 2 3 . . 1 . 2 . . . . . . Worker 5 | . . 1 . . . . . 3 . . 1 . . . Builder 3 | . . . . . . . . 2 . . 1 . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . Recycler 5 | . 1 1 1 . . . . 2 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Watcher 5 | . 2 . 1 . . . . 1 1 . . . . . Swarmer 22 | . . 3 . . . 6 . 3 5 . 5 . . . Grunt 31 | . 5 5 9 . . 3 . 9 . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 8 | . . . 3 . . 1 2 2 . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 8 | . 3 5 3 . . 8 2 4 4 . 4 . . . Combat Bots Only 8 | . 2 4 3 . . 8 2 3 4 . 4 . . . Max Kills in Single Turn 3 | . 1 2 1 . . 3 1 2 1 . 2 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 1 . . . . . Melee 1 | . . . . . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Hostile Shots Fired 898 | . 24 43 70 . . 48 40 268 201 3 41 24 3 133 Missed 362 | . 7 12 24 . . 26 19 122 85 3 13 10 1 40 Damage Taken 8984 | . 244 487 702 . . 314 350 1785 2338 . 451 461 28 1824 Core 3184 | . 73 70 128 . . 111 74 286 776 . 109 245 28 1284 Absorbed by Shields 138 | . . . . . . . . . . . . 33 . 105 Redirected to Shielding 26 | . . . . . . 26 . . . . . . . . Ignored by Resistances 14 | . . . . . . . . . . . . 14 . . Regen/Repaired (Parts) 214 | . . . . . . . . 214 . . . . . . Core Remaining (%) 61 | 100 . 42 68 . . . 66 66 . . 11 78 . . Volleys Fired 341 | . 25 30 66 5 . 113 4 59 22 . 15 2 . . Largest 2 | . 2 2 2 2 . 2 1 2 2 . 1 1 . . Hottest 136 | . 100 46 136 88 . 88 23 116 105 . 30 30 . . Shots Fired 502 | . 50 60 132 10 . 126 4 78 25 . 15 2 . . Gun 391 | . 50 60 60 . . 100 4 78 22 . 15 2 . . Cannon 98 | . . . 72 10 . 16 . . . . . . . . Launcher 13 | . . . . . . 10 . . 3 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 269 | . 6 60 45 10 . 116 4 . 11 . 15 2 . . Thermal 184 | . 44 . 63 . . . . 77 . . . . . . Explosive 13 | . . . . . . 10 . . 3 . . . . . Electromagnetic 36 | . . . 24 . . . . 1 11 . . . . . Robot Hit Streak 39 | . 11 11 8 2 . 39 23 28 3 . 5 4 . . Robot Miss Streak 4 | . 3 3 3 2 . 3 . 4 2 . 3 . . . Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 4 | . 1 1 . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . . Shots Hit Robots 367 | . 34 42 76 5 . 103 8 75 13 . 9 2 . . Core Hits 148 | . 17 18 22 . . 36 3 34 8 . 9 1 . . Critical Kills 6 | . . . 2 . . 1 1 1 . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . . . . 3 . . . . . . Critical Strikes 14 | . 3 1 2 . . 2 1 4 . . 1 . . . Burn 3 | . 3 . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 4 | . . 1 1 . . 1 . . . . 1 . . . Blast 1 | . . . . . . 1 . . . . . . . . Smash 5 | . . . . . . . 1 4 . . . . . . Melee Attacks 32 | . . . . . . . 7 24 1 . . . . . Impact 31 | . . . . . . . 7 24 . . . . . . Slashing 1 | . . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 3 . . . . . . Damage Inflicted 7474 | . 437 563 1377 124 . 1166 200 2674 530 . 327 56 . 20 Guns 3703 | . 437 510 483 . . 406 56 1211 217 . 327 56 . . Cannons 1169 | . . . 894 124 . 151 . . . . . . . . Explosions 1202 | . . 53 . . . 609 . 262 278 . . . . . Melee 1380 | . . . . . . . 144 1201 35 . . . . . Ramming 20 | . . . . . . . . . . . . . . 20 Kinetic 2158 | . 76 510 338 124 . 557 56 . 114 . 327 56 . . Thermal 2766 | . 361 . 821 . . . . 1473 111 . . . . . Explosive 776 | . . . . . . 609 . . 167 . . . . . Electromagnetic 374 | . . 53 218 . . . . . 103 . . . . . Impact 1345 | . . . . . . . 144 1201 . . . . . . Slashing 35 | . . . . . . . . . 35 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 9 . . . . 1 . . . 1 . 1 Average Corruption 3 | . . . 7 . . . . 1 . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 33 | . . . 28 . . . . 5 . . . . . . Message Errors 5 | . . . 5 . . . . . . . . . . . Matter Fused 6 | . . . 4 . . . . 2 . . . . . . Heat Flow Errors 5 | . . . 3 . . . . 2 . . . . . . Energy Discharges 4 | . . . 4 . . . . . . . . . . . Parts Rejected 2 | . . . 1 . . . . 1 . . . . . . Data Loss (minor) 6 | . . . 6 . . . . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 506 | . . 8 . 10 . 5 11 419 53 . . . . . Projectiles 11 | . . . . 10 . 1 . . . . . . . . Explosions 65 | . . 8 . . . 4 . . 53 . . . . . Melee 430 | . . . . . . . 11 419 . . . . . . Knockbacks 14 | . . . . 4 . 1 . 9 . . . . . . Impact 9 | . . . . . . . . 9 . . . . . . Kinetic 5 | . . . . 4 . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 280 | . . 86 . . . 44 . 56 86 . . . . 8 Shots 6 | . . 1 . . . 2 . 1 2 . . . . . Rammed 6 | . . . . . . . . . . . . . . 6 Targets Rammed 8 | . . . . . . . . . . . . . . 8 Kicked 2 | . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 517 | . 430 17 229 45 . 90 2 517 16 . . . . . Average Temperature 127 | . 200 6 36 21 . 38 2 204 8 . . . . . Received Heat Transfer 2318 | . 156 240 210 . . 63 177 627 357 . 9 9 . 470 Effects 11 | . 5 . . . . . . 6 . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . Energy Bleed 4 | . 2 . . . . . . 2 . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . 1 . . . . 7 . . . . . . Impact Corruptions 16 | . . . . . . . 2 14 . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 6 | . 4 . 2 . . . . . . . . . . . Heat Transferred 3025 | . 1295 . 1480 . . . . 150 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Peak Influence 520 | . 181 210 231 47 19 520 300 307 471 179 298 145 69 101 Initial 234 | . . . 3 29 19 14 234 126 149 179 93 145 54 51 Average 134 | . 92 102 59 30 19 258 264 93 355 179 158 115 62 64 Maximum Alert Level 2 | . . 1 1 . . 2 1 1 2 . 1 . . . Low Security (%) 79 | 100 100 92 99 100 100 55 . 87 18 100 82 100 100 100 Level 1 10 | . . 7 . . . 6 100 12 14 . 17 . . . Level 2 10 | . . . . . . 38 . . 66 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . . . . 6 1 . . . . . Investigation 4 | . . . 1 . . . . 3 . . . . . . Extermination 2 | . . . . . . . . 2 . . . . . . Reinforcement 2 | . . . . . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Distress Signals 6 | . . . 3 1 . . . 2 . . . . . . Communications Jammed 3 | . . . . . . . . . 3 . . . . . Distress Signals 3 | . . . . . . . . . 3 . . . . . Times Spotted 144 | . 8 9 19 2 . 20 5 32 26 3 11 2 1 6 Peak Tracking Total 13 | . 3 5 6 2 . 5 5 6 13 3 6 1 1 6 Tactical Retreats 15 | . . 1 2 . . 1 1 3 6 . 1 . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Traps Triggered 9 | . . 1 1 2 . 1 . . 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Machines Disabled 12 | . . . 2 . . 3 . . 7 . . . . . Max in Single Turn 7 | . . . 1 . . 1 . . 7 . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Machines Accessed 26 | . . . 5 . 1 2 6 5 2 1 . 2 1 1 Terminals 18 | . . . 5 . . 2 4 3 1 1 . 1 . 1 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 1 . . . 1 . Total Hacks 82 | . . . 7 . 1 2 47 16 2 1 . 2 1 3 Successful 47 | . . . 3 . 1 2 32 5 1 1 . 1 1 . Failed 35 | . . . 4 . . . 15 11 1 . . 1 . 3 Catastrophic 12 | . . . 3 . . . 4 4 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . . . 6 . . . . 5 . . . . . . Terminals 45 | . . . 7 . . 2 21 9 1 1 . 1 . 3 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 5 | . . . . . . . . 5 . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 1 . . . 1 . Terminal Hacks 42 | . . . 3 . . 2 32 3 . 1 . 1 . . Record 24 | . . . . . . . 24 . . . . . . . Part Schematic 2 | . . . . . . . 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . Unreport Threat 4 | . . . 2 . . . . 2 . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . . . . Garrison Registry 2 | . . . . . . 1 . . . 1 . . . . Release Object 2 | . . . . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 . . . 1 . Unlock Access 3 | . . . . . 1 . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 5 . . . 3 5 1 . . . 1 1 Full Trace Events 4 | . . . . . . . . 3 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Used RIF Installer 2 | . . . . . . 2 . . . . . . . . Hotswap 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Total Allies 3 | . . . . . . 3 . . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . . Highest-Rated Group 48 | . . . . . . 48 . . . . . . . . Highest-Rated Ally 16 | . . . . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . 24 . . . . . . . . Total Damage 255 | . . . . . . 255 . . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Turns Passed 5876 | 86 414 492 1383 180 20 820 278 1350 413 21 162 125 7 125 Spaces Moved 4450 | 63 295 209 598 125 16 768 402 1031 436 59 135 172 8 133 Core 164 | 3 . . . . . 41 . 1 22 . 3 40 . 54 Treads 123 | . . . . . . . . 122 . . 1 . . . Legs 1128 | 60 105 190 598 125 16 28 . . . . . . . 6 Wheels 211 | . 190 19 . . . 2 . . . . . . . . Hover 115 | . . . . . . . . . . . 4 30 8 73 Flight 2709 | . . . . . . 697 402 908 414 59 127 102 . . Fastest Speed 29 | 50 80 95 120 120 120 31 31 34 29 35 29 29 90 50 Average Speed 80 | 116 98 182 123 120 120 42 51 77 73 35 57 54 90 72 Slowest Speed 770 | 120 120 330 190 120 120 770 54 200 100 35 200 100 90 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . 3 10 3 . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 20 | 4 34 38 46 12 7 49 55 19 11 11 5 6 1 15 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 . . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 166 | . . 5 1 2 . 64 . 26 66 . 2 . . . Melee . | . . . . . . . . . . . . . . . Projectile 5 | . . . 1 2 . . . . . . 2 . . . AOE 161 | . . 5 . . . 64 . 26 66 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Gar Fac Fac Res Gar Total 6237 | 72 378 277 1127 144 16 1170 460 1468 499 58 202 198 7 161 Wait 920 | . . 3 392 . . 140 23 307 15 . 28 5 . 7 Move 4403 | 62 294 208 597 124 16 766 395 1012 430 58 130 171 7 133 Hop 16 | . . . . . . . 3 8 3 . 2 . . . Pick Up 92 | 3 23 9 16 2 . 17 3 11 3 . 2 3 . . Fast Attach 80 | 6 6 4 7 5 . 8 6 12 13 . 9 4 . . Attach 33 | . 1 1 3 2 . 7 3 4 4 . 5 1 . 2 Detach 33 | . 2 1 2 1 . 6 4 8 4 . 4 . . 1 Swap 41 | 1 6 6 14 1 . 6 2 5 . . . . . . Drop 141 | . 21 15 30 4 . 27 11 22 4 . 7 . . . Fire 341 | . 25 30 66 5 . 113 4 59 22 . 15 2 . . Melee 27 | . . . . . . . 6 20 1 . . . . . Ram 6 | . . . . . . . . . . . . . . 6 Kick 2 | . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . 11 . . . . . 12 . 10 Rewire 69 | . . . . . . 69 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/Garrison (discovered 4 exits: Fac x3 / [*Fac]) -5/Factory -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Entered Mines 559 | -10/Mines | Core integrity fell below 50% 685 | -10/Mines | Learned Materials non-interactive machine intel 890 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 930 | -10/Mines | Discovered new exit (range 13) 993 | -10/Mines | Entered Materials 993 | -9/Materials | Evolved 2 slots: Propulsion x2 994 | -9/Materials | Loaded intel: 38 non-interactive machine locations 1353 | -9/Materials | Build established: Scavenger-Mutant 1862 | -9/Materials | Build established: Mutant 2175 | -9/Materials | Build established: Scavenger-Mutant 2345 | -9/Materials | Discovered new exit (range 4) 2376 | -9/Materials | Entered another Materials area 2376 | -8/Materials | Evolved 2 slots: Utility x2 2520 | -8/Materials | Discovered new exit (range 14) 2556 | -8/Materials | Entered Storage 2576 | -8/Storage | Identified exit to Garrison 2576 | -8/Storage | Entered Garrison 2608 | -8/Garrison | Triggered checkpoint 2812 | -8/Garrison | Triggered checkpoint 2988 | -8/Garrison | Triggered checkpoint 2995 | -8/Garrison | Discovered new exit (range 69) 2995 | -8/Garrison | Discovered new exit (range 30) 2995 | -8/Garrison | Discovered new exit (range 64) 3028 | -8/Garrison | Triggered checkpoint 3036 | -8/Garrison | Garrison Relay disabled 3099 | -8/Garrison | Destroyed 8 combat bots 3353 | -8/Garrison | Installed Relay Interface Framework 3374 | -8/Garrison | Triggered checkpoint 3387 | -8/Garrison | Expanded RIF knowledge: Hotswap 3396 | -8/Garrison | Entered Recycling 3397 | -8/Recycling | Met a Zionite searching for Scraptown 3499 | -8/Recycling | Discovered new exit (range 15) 3592 | -8/Recycling | Scanned before Scraplab entrance 3601 | -8/Recycling | Entered Scraplab 3608 | -8/Recycling | Discovered new exit (range 2) 3628 | -8/Recycling | Angered Scraplab inhabitants 3631 | -8/Recycling | Found Prototype Device 3652 | -8/Recycling | Identified Scrap Engine 3674 | -8/Recycling | Entered Factory 3674 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3720 | -6/Factory | Identified exit to Lower Caves 3720 | -6/Factory | Identified exit to Extension 4143 | -6/Factory | Build established: Mutant 5015 | -6/Factory | Cargo convoy interrupted 5019 | -6/Factory | Discovered new exit (range 5) 5021 | -6/Factory | Identified exit to Factory 5024 | -6/Factory | Entered another Factory area 5024 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5362 | -5/Factory | Core integrity fell below 50% 5437 | -5/Factory | Identified exit to Garrison 5437 | -5/Factory | Entered Garrison 5443 | -5/Garrison | Discovered new exit (range 87) 5443 | -5/Garrison | Discovered new exit (range 66) 5443 | -5/Garrison | Discovered new exit (range 60) 5443 | -5/Garrison | Discovered new exit (range 14) 5446 | -5/Garrison | Lost 20 parts (2p8n6u4w) 5458 | -5/Garrison | Entered Factory 5594 | -5/Factory | Discovered new exit (range 14) 5596 | -5/Factory | Core integrity fell below 20% 5620 | -5/Factory | Entered another Factory area 5620 | -4/Factory | Evolved 2 slots: Propulsion x2 5700 | -4/Factory | Lost 6 parts (2p3n1w) 5729 | -4/Factory | Discovered new exit (range 9) 5745 | -4/Factory | Entered Research 5745 | -3/Research | Evolved 2 slots: Utility x2 5746 | -3/Research | Spotted B-86 Titan 5748 | -3/Research | Identified exit to Garrison 5752 | -3/Research | Entered Garrison 5789 | -3/Garrison | Spotted B-86 Titan 5790 | -3/Garrison | Triggered checkpoint 5818 | -3/Garrison | Triggered checkpoint 5859 | -3/Garrison | Core integrity fell below 50% 5871 | -3/Garrison | Core integrity fell below 20% 5877 | -3/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05845_ Penetrated by Slug. 05845_ Slug penetrates Wall. 05848_ Penetrated by Slug. 05850_ Kicked B-86 Titan. 05850_ Critical hit (Burn: +50). 05851_ Kicked B-86 Titan. 05852_ Penetrated by Slug. 05856_ Critical hit (Burn: +50). 05857_ B-86 Titan activates siege mode. 05858_ Arm. Leg destroyed. 05858_ Penetrated by Slug. 05858_ Slug penetrates Wall. 05858_ Acquired 4 matter. 05865_ G-67 Veteran suffers critical hit (Burn). 05868_ G-67 Veteran destroyed. 05870_ Penetrated by Slug. 05870_ Acquired 83 matter. 05871_ Critical hit (Burn: +37). 05873_ Knocked back. 05876_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????? # | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? "" ??? | | ?????????????????????????????##########" ## # | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# #####T## | | ?????????????????????????????# #???###?#####""""# | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????????????????## #????????????????? | | ???????????????????????????##" #????????????????? | | ??????????????????????????## ; #????????????????? | | ????????????????????#######g;% #????????????????? | | ????????????????????# @g= ####?????????????? | | ????????????????????# gg[ + #?????????????? | | ????????????????????# ;##;# ;### #?????????????? | | ????????????????????# ## ## # ## #?????????????? | | ????????????????????######### #### #???#######???? | | ????????????????????#######?# #??# #???#"""""#???? | | ????????????????????# # ### ####+###### ##???? | | ????????????????????# # #???? | | ????????????????????# ######### ########???? | | ????????????????????## #???????# #??????????? | | ?????????????????????## ##???????#####??????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 29 Energy Capacity 303 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 225 Resistance: KI 25 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 30 Item Schematics ----------------- Component Analysis Suite | -8/Recycling | Hacked Force Field | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ResetImpactDetonator Manual? 0 Play Time 01:01:19 Cumulative 190.1 hours Start 2024.08.17 @ 13:49:42 End 2024.08.17 @ 14:49:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 024aa2b5-a187-4f61-ab06-3616079a9c79