Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 12:57:31 Player: Thomas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1551) 1551 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6286 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 764/850 Matter 155/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Light Treads Small Storage Unit Advanced Beam Rifle Flak Gun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Visual Processing Unit Target Analyzer Improved Particle Charger Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Cannon Katana > --- INVENTORY -------- Micro Nuclear Core Light Treads Small Storage Unit Long-range Tractor Beam Lightning Gun Advanced Beam Rifle Flak Gun [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . . . 4 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 6 | . . . . . 3 1 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 63 | 7 2 4 . 6 18 24 2 . Power 8 | 1 . 1 . 1 2 2 1 . Engine 4 | 1 . 1 . 1 . 1 . . Core 3 | . . . . . 2 1 . . Reactor 1 | . . . . . . . 1 . Propulsion 16 | 2 . . . 2 3 9 . . Treads 16 | 2 . . . 2 3 9 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . . 1 7 7 1 . Device 7 | 1 1 . . . 4 . 1 . Storage 2 | 1 . . . . . 1 . . Processor 3 | . . . . 1 1 1 . . Hackware . | . . . . . . . . . Protection 7 | . . . . . 2 5 . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 3 . 2 6 6 . . Energy Gun 5 | . . 1 . 1 . 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . 1 1 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . 1 . . . . . . . Special Weapon 3 | . . 1 . . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . 1 3 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 . Parts Lost 23 | . . 1 . 3 5 7 . 7 Power 4 | . . . . 1 1 1 . 1 Propulsion 4 | . . . . 1 1 1 . 1 Utility 8 | . . . . 1 1 3 . 3 Weapon 7 | . . 1 . . 2 2 . 2 Highest Loss Streak 7 | . . 1 . 3 4 5 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 93 96 99 87 59 Engine 7 | . 14 14 14 11 . 2 4 . Core 2 | . . . . . 8 4 . . Treads 23 | . 28 28 28 26 17 22 20 11 Device 10 | . 14 14 14 4 9 7 7 8 Storage 10 | . 14 14 14 14 9 7 6 4 Processor 9 | . . . . 7 15 19 13 9 Protection 5 | . . . . . 8 9 13 8 Energy Gun 4 | . . 2 . 5 9 6 6 4 Ballistic Gun 8 | . 18 14 14 8 2 4 . . Special Weapon 6 | . . 11 14 4 4 . . . Slashing Weapon 4 | . . . . 10 9 6 6 4 Peak Build Rating 41 | 7 7 12 13 17 30 38 40 41 Average Rating 21 | 4 7 10 12 14 25 33 34 30 On Entrance 17 | . 7 7 12 13 17 28 33 40 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 56 | 13 15 15 15 15 24 45 56 56 Greatest Support 62 | 40 40 40 40 40 40 62 62 62 Greatest Overweight (x) 3 | 3 . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 Average Capacity 9 | 7 8 8 8 8 8 11 15 13 Most Carried 9 | 4 8 8 8 8 8 9 8 7 Average Carried 6 | 2 6 7 6 7 6 6 6 6 Final Capacity 15 | 8 8 8 8 8 8 15 15 5 Final Carried 8 | 4 7 8 7 8 8 7 6 5 Class Distribution -------------------- 56% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Matter Collected 897 | 276 24 39 . 206 170 182 . . Remotely 142 | 131 11 . . . . . . . Salvage Created 1763 | 91 146 62 . 259 872 333 . . Parts 120 | 4 23 3 . 14 61 15 . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 39 | . 6 5 . 6 18 4 . . Melee 23 | . . . . 6 16 1 . . Guns 2 | . 1 . . . 1 . . . Cannons 3 | . . 1 . . . 2 . . AOE 8 | . 5 2 . . . 1 . . Classes Destroyed 12 | 1 6 . . 1 3 1 . . Worker 4 | . . . . . 2 2 . . Builder 4 | . 1 . . . 3 . . . Tunneler 2 | . 1 . . . 1 . . . Hauler 1 | . 1 . . . . . . . Recycler 3 | 1 . . . 1 . 1 . . Operator 1 | . . . . . 1 . . . Watcher 5 | . 2 . . . . 3 . . Swarmer 13 | . 3 3 . 3 4 . . . Grunt 18 | . 3 2 . 2 9 2 . . Brawler 2 | . . . . 1 . 1 . . Sentry 5 | . . . . . 5 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 5 5 . 7 5 3 . . Combat Bots Only 6 | . 3 4 . 6 4 3 . . Max Kills in Single Turn 3 | 1 3 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . 3 1 . . . 1 . . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Hostile Shots Fired 246 | . 10 24 . 30 86 90 . 6 Missed 51 | . 4 3 . 5 17 22 . . Damage Taken 3365 | . 156 344 . 316 945 1354 . 250 Core 595 | . 77 69 . 89 169 105 . 86 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 29 | . . . . . 29 . . . Ignored by Resistances 56 | . . . . . 12 44 . . Regen/Repaired (Parts) 123 | . . . . . . 123 . . Core Remaining (%) 65 | 100 . . . 6 69 85 . . Volleys Fired 63 | 3 11 15 . 1 18 8 . 7 Largest 2 | 2 2 2 . 1 2 2 . 2 Hottest 165 | 40 50 120 . 20 165 109 . 103 Shots Fired 108 | 6 22 29 . 1 21 16 . 13 Gun 69 | 6 11 15 . 1 19 10 . 7 Cannon 12 | . . . . . . 6 . 6 Launcher 15 | . 11 4 . . . . . . Special 12 | . . 10 . . 2 . . . Kinetic 50 | 6 11 15 . 1 1 10 . 6 Thermal 43 | . . 10 . . 20 6 . 7 Explosive 15 | . 11 4 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 2 5 7 . 2 9 5 . 10 Robot Miss Streak 3 | 1 1 2 . . 3 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 139 | 4 11 19 . 13 55 22 . 15 Core Hits 66 | 2 16 7 . 4 25 12 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . . 3 . 1 3 5 . 2 Burn 7 | . . 3 . . 2 1 . 1 Blast 2 | . . . . . . 1 . 1 Sever 5 | . . . . 1 1 3 . . Melee Attacks 70 | . . . . 13 41 13 . 3 Impact . | . . . . . . . . . Slashing 70 | . . . . 13 41 13 . 3 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . 1 9 3 . . Combat Hostiles 2 | . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5762 | 33 698 378 . 552 2564 1177 . 360 Guns 626 | 33 49 66 . 9 227 100 . 142 Cannons 291 | . . . . . . 122 . 169 Explosions 1031 | . 641 199 . . . 191 . . Melee 3669 | . . . . 543 2313 764 . 49 Ramming 19 | . 8 11 . . . . . . Kinetic 499 | 33 49 66 . 9 16 157 . 169 Thermal 735 | . . 102 . . 235 256 . 142 Explosive 840 | . 641 199 . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 3669 | . . . . 543 2313 764 . 49 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 7 . 5 . 7 Average Corruption 5 | . . . . 6 . 4 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . 6 . 10 . 1 Message Errors 4 | . . . . 2 . 1 . 1 Matter Fused 4 | . . . . 1 . 3 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . 3 . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 553 | . 17 9 . 61 411 55 . . Projectiles . | . . . . . . . . . Explosions 74 | . 17 9 . . . 48 . . Melee 479 | . . . . 61 411 7 . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 514 | . 71 129 . . . 314 . . Shots 10 | . 2 4 . . . 4 . . Rammed 4 | . 1 2 . . . 1 . . Targets Rammed 5 | . 1 2 . . . 2 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 380 | . 46 380 . 6 260 147 . . Average Temperature 91 | . 17 135 . 6 93 35 . . Received Heat Transfer 828 | . 51 75 . 72 396 234 . . Effects 1 | . . 1 . . . . . . Shutdowns 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 2 . . 1 . . . Combat Hostiles 3 | . . 2 . . 1 . . . Parts Melted 2 | . . 1 . . 1 . . . Heat Transferred 2650 | . . 1120 . . 912 285 . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Peak Influence 291 | 5 291 283 . 155 275 172 . . Initial 113 | . 3 113 . . 60 6 . . Average 98 | 2 121 152 . 100 169 25 . . Maximum Alert Level 1 | . 1 1 . . 1 . . . Low Security (%) 83 | 100 86 84 . 100 54 100 100 100 Level 1 16 | . 13 15 . . 45 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . . . 5 1 . . Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . . . 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Distress Signals 6 | . 3 . . . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 8 6 . 7 27 10 . 3 Peak Tracking Total 6 | . 4 3 . 5 6 5 . 3 Tactical Retreats 5 | . . 1 . 1 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Traps Triggered 4 | . . . . . 1 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Machines Disabled 9 | . 4 1 . . . 4 . . Max in Single Turn 4 | . 3 1 . . . 4 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Machines Accessed 16 | . 1 . 4 . 6 5 . . Terminals 6 | . . . . . 4 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 63 | . 3 . 36 . 13 11 . . Successful 48 | . 1 . 36 . 7 4 . . Failed 15 | . 2 . . . 6 7 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 15 | . . . . . 10 5 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . . . . . 4 . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 3 | . . . . . 2 1 . . Terminal Hacks 41 | . . . 36 . 4 1 . . Record 35 | . . . 35 . . . . . Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 2 . . . Seal Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 4 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Turns Passed 5279 | 142 232 729 1129 284 1221 1288 214 40 Spaces Moved 3000 | 73 117 419 704 154 637 754 135 7 Core 14 | 14 . . . . . . . . Treads 2986 | 59 117 419 704 154 637 754 135 7 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 152 155 155 Average Speed 159 | 162 160 160 160 160 160 157 155 155 Slowest Speed 240 | 200 160 160 160 160 160 240 155 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 31 79 93 31 37 18 4 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 116 | . 41 28 . . . 47 . . Melee . | . . . . . . . . . Projectile 3 | . . . . . . 3 . . AOE 113 | . 41 28 . . . 44 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Total 3319 | 88 143 445 709 176 778 821 141 18 Wait 46 | . . . 1 . 41 4 . . Move 2993 | 72 116 418 703 153 636 753 135 7 Hop . | . . . . . . . . . Pick Up 49 | 5 8 4 2 3 12 12 2 1 Fast Attach 20 | 7 . . . 1 6 6 . . Attach 24 | . . 1 . 2 9 11 1 . Detach 3 | . . . . . 3 . . . Swap 19 | . 2 3 . 3 3 7 1 . Drop 27 | 1 5 2 3 . 9 5 2 . Fire 63 | 3 11 15 . 1 18 8 . 7 Melee 70 | . . . . 13 41 13 . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 1 2 . . . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered Mines 410 | -10/Mines | Discovered new exit (range 9) 520 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 557 | -10/Mines | Core integrity fell below 50% 576 | -10/Mines | Learned location of Zion (-7) 664 | -10/Mines | Discovered new exit (range 7) 950 | -10/Mines | Found a hidden stash of uninstalled traps 984 | -10/Mines | Received a Mining Laser from a helpful Derelict 991 | -10/Mines | Learned 2 Materials zone layouts 1067 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1071 | -10/Mines | Found Prototype Device 1093 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1094 | -10/Mines | Discovered new exit (range 5) 1104 | -10/Mines | Entered Exiles 1104 | -10/Exiles | Accompanied by 1 ally 1149 | -10/Exiles | Discovered new exit (range 14) 1196 | -10/Exiles | Met 8R-AWN 1224 | -10/Exiles | Met EX-HEX 1306 | -10/Exiles | Met EX-DEC 1358 | -10/Exiles | Visited The Gauntlet 1712 | -10/Exiles | Discovered new exit (range 14) 1880 | -10/Exiles | Met EX-BIN 1919 | -10/Exiles | Aligned with FarCom system 1920 | -10/Exiles | Given EX-Vault access code 2026 | -10/Exiles | Opened EX-Vault 2039 | -10/Exiles | Found Longsword +1 2073 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2233 | -10/Exiles | Left Exiles lab with Longsword +1 2233 | -10/Exiles | Entered Mines 2335 | -9/Mines | Core integrity fell below 20% 2360 | -9/Mines | Lost 3 parts (1p1n1u) 2467 | -9/Mines | Discovered new exit (range 15) 2517 | -9/Mines | Entered Materials 2517 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2517 | -8/Materials | Identified Exp. Sensor Array 2632 | -8/Materials | Lost 4 parts (1p1n1u1w) 2719 | -8/Materials | Garrison activated, responded to threat 3327 | -8/Materials | Build established: Scavenger-Mutant 3704 | -8/Materials | Identified exit to Factory 3738 | -8/Materials | Entered Factory 3738 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4435 | -7/Factory | Discovered new exit (range 9) 4560 | -7/Factory | Lost 5 parts (1p2u2w) 4656 | -7/Factory | Repaired Lgt. Treads 4851 | -7/Factory | Discovered new exit (range 19) 5026 | -7/Factory | Entered another Factory area 5026 | -6/Factory | Evolved 2 slots: Utility x2 5240 | -6/Factory | Sucked down chute 5240 | -6/Factory | Entered Waste 5250 | -6/Waste | Spotted C-40 Crusher 5251 | -6/Waste | Spotted C-40 Crusher 5255 | -6/Waste | EMP discharged 5264 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5267 | -6/Waste | Spotted C-40 Crusher 5267 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5270 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5271 | -6/Waste | Spotted C-40 Crusher 5273 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5276 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5279 | -6/Waste | Crushed by Compactor (1 part destroyed) 5280 | -6/Waste | Self-destructed Last Messages --------------- Lgt. Armor Plating crushed. Adv. Treads crushed. Imp. Particle Charger crushed. 8TA CV,EOH/=YUA:A90#XBNMZTNHKPYSZ6RBLGI3 C-40 Crusher Imp. Propulsion Shielding blasted off. Imp. Propulsion Shielding crushed. Cold Fusion Reactor crushed. Gauss Cannon crushed. Lgt. Treads destroyed. Gauss Cannon crushed. Heat Sink crushed. Reflective Plating crushed. Lgt. Treads crushed. Reflective Plating crushed. Hvy. Particle Gun crushed. Lrg. Storage Unit crushed. Broken Lrn. Tractor Beam crushed. Adv. Visual Processing Unit crushed. Target Analyzer crushed. Katana crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????############???????#?????????????? | | ?????????????# #????? #?????????????? | | ?????????????# #???? #?????????????? | | ?????????????# #### ######## ?????? | | ?????????????# CC % ?????? | | ?????????????# CC ????? | | ?????????????# !CCCC ! ????? | | ?????????????# =@CCCC ????? | | ?????????????# [ #### #####?????????? | | ?????????????# #???????#?????????????? | | ?????????????# #?????????????????????? | | ?????????????############?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 17 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Librarian Use The Force Challenges ------------ None Game ------ Seed PropulsionActuatorMachine Manual? 0 Play Time 00:44:39 Cumulative 7.8 hours Start 2025.02.20 @ 17:23:59 End 2025.02.21 @ 12:57:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 7 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2f28a79-5eaa-45e9-aea6-a11180187afd