Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 17:17:18

Player: Olafz

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (2823)     2823
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (535)                535
              TOTAL SCORE: 8198

 Bonus
-------
High Alert Combat Kills    62
Follower Combat Kills      173
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     227/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (10) -----
                Core Analyzer
                ECM Suite
>               --- WEAPON (3) -------
  Hypervelocity Coil Gun
                Powered Hammer
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Actuator Array
                Relay Coupler [Proto] (2)

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Gravity Neutralizer
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
   Experimental Targeting Computer
          Heavy Armor Plating
   High-powered Tractor Beam
>               --- WEAPON -----------
                KE Penetrator
                Junk Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
          Micro Nuclear Core
       Advanced Treads
         Medium Treads
         Medium Treads
         Medium Treads
  High-capacity Storage Unit
                Matter Compressor
   Experimental Sensor Array
       Advanced Targeting Computer
   Experimental Targeting Computer
                Core Analyzer
                ECM Suite
                Relay Coupler [Proto]
                Minigun
                Minigun
                Minigun
                Powered Hammer
                Axe
[Rating: 76]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Targeting Computer
  Device                   High-powered Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Minigun
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Mass Driver
  Special Weapon           Junk Cannon
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Slots Evolved              10   | .   .   2   2   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   1   2   .   .   .   3   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             94   | 6   6   13  10  9   2   10  11  27  
  Power                    9    | 1   1   2   1   1   .   .   1   2   
    Engine                 4    | 1   1   2   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   1   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   5   2   2   1   1   2   7   
    Treads                 15   | .   .   3   2   2   1   1   2   4   
    Leg                    4    | 2   .   2   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   
  Utility                  31   | 1   2   6   4   2   .   2   5   9   
    Device                 11   | .   .   3   1   .   .   .   3   4   
    Storage                4    | 1   1   2   .   .   .   .   .   .   
    Processor              12   | .   1   1   1   2   .   2   1   4   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   3   .   3   4   1   7   3   9   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | 2   3   .   3   2   1   4   2   6   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   3   1   .   
    Impact Weapon          4    | .   .   .   .   2   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   1   .   2   2   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   
    System Corruption      6    | .   .   .   .   .   .   .   .   6   
Parts Lost                 34   | .   .   2   .   2   1   .   1   28  
  Power                    2    | .   .   1   .   .   .   .   .   1   
  Propulsion               12   | .   .   1   .   1   1   .   .   9   
  Utility                  13   | .   .   .   .   .   .   .   1   12  
  Weapon                   7    | .   .   .   .   1   .   .   .   6   
  Highest Loss Streak      14   | .   .   1   .   1   1   .   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   92  96  95  99  99  92  85  76  
  Engine                   2    | .   14  11  8   .   .   .   .   .   
  Core                     5    | .   .   .   .   9   9   9   6   4   
  Treads                   22   | .   .   20  27  26  26  27  19  14  
  Leg                      2    | .   28  10  .   .   .   .   .   .   
  Device                   9    | .   .   9   10  9   9   9   11  10  
  Storage                  8    | .   14  11  9   9   9   9   6   4   
  Processor                20   | .   7   10  13  26  27  24  20  25  
  Protection               1    | .   .   .   4   .   .   .   5   2   
  Ballistic Gun            12   | .   28  22  18  15  14  9   6   5   
  Special Weapon           2    | .   .   .   .   .   .   4   5   3   
Peak Build Rating          76   | 6   10  20  32  35  34  46  66  76  
  Average Rating           37   | 5   8   14  27  33  33  38  60  60  
  On Entrance              27   | .   6   10  20  32  34  34  46  66  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 14  21  56  58  56  52  60  80  82  
  Greatest Support         80   | 20  20  60  63  66  66  68  80  76  
  Greatest Overweight (x)  4    | 2   1   1   .   .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   9   14  20  20  20  20  20  17  
  Most Carried             20   | 3   10  17  20  20  20  20  20  19  
  Average Carried          17   | 1   7   11  19  19  19  19  18  14  
  Final Capacity           20   | 8   10  20  20  20  20  20  20  5   
  Final Carried            20   | 3   10  17  20  20  19  19  20  4   

 Class Distribution 
--------------------
 75% | Mutant
 21% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -8/Scraptown
 Gunner | -6/Factory
 Gunner | -5/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Matter Collected           3113 | 234 224 352 595 518 113 130 197 750 
  Remotely                 1148 | .   .   .   120 518 113 130 197 70  
Salvage Created            3282 | .   388 487 575 560 113 .   323 836 
  Parts                    175  | .   22  30  37  22  7   .   13  44  
Haulers Intercepted        5    | .   1   2   1   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Combat Hostiles Destroyed  64   | .   7   11  12  9   2   .   6   17  
  Guns                     52   | .   7   11  12  9   2   .   2   9   
  Cannons                  8    | .   .   .   .   .   .   .   2   6   
Classes Destroyed          15   | .   6   1   3   1   .   .   2   2   
  Worker                   4    | .   1   .   1   1   .   .   .   1   
  Builder                  2    | .   .   .   1   .   .   .   .   1   
  Hauler                   5    | .   1   2   1   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   1   1   
  Swarmer                  15   | .   3   4   4   .   .   .   .   4   
  Grunt                    29   | .   4   5   6   7   .   .   3   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   2   1   1   2   .   1   2   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   4   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | .   3   5   6   4   1   .   4   9   
  Combat Bots Only         6    | .   3   5   5   3   1   .   4   6   
Max Kills in Single Turn   2    | .   2   1   1   2   1   .   1   2   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  
Hostile Shots Fired        630  | .    43   68   60   64   26   .    69   300  
  Missed                   194  | .    11   26   24   17   5    .    24   87   
Damage Taken               7350 | .    355  385  369  768  321  .    637  4515 
  Core                     1370 | .    99   59   56   109  30   .    12   1005 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   404  | .    .    .    .    .    .    404  .    .    
Core Remaining (%)         81   | 100  60   85   .    .    .    64   98   .    
Volleys Fired              265  | .    34   38   43   48   16   .    20   66   
  Largest                  3    | .    2    2    2    2    2    .    2    3    
  Hottest                  100  | .    46   46   50   50   50   .    50   100  
Shots Fired                515  | .    68   76   86   96   32   .    39   118  
  Gun                      481  | .    68   76   86   96   32   .    28   95   
  Cannon                   11   | .    .    .    .    .    .    .    .    11   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  23   | .    .    .    .    .    .    .    11   12   
  Kinetic                  492  | .    68   76   86   96   32   .    28   106  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   23   | .    .    .    .    .    .    .    11   12   
  Robot Hit Streak         26   | .    9    5    10   19   26   .    8    20   
  Robot Miss Streak        6    | .    3    6    4    1    1    .    2    3    
  Penetration Max          3    | .    .    .    .    .    .    .    .    3    
  Secondary Targets        7    | .    1    2    .    2    .    .    1    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    1    1    
Shots Hit Robots           370  | .    40   39   54   84   29   .    32   92   
  Core Hits                142  | .    17   16   29   24   4    .    9    43   
  Critical Kills           6    | .    .    1    .    .    .    .    1    4    
  Critical Parts Destroyed 7    | .    .    .    .    3    1    .    .    3    
  Critical Strikes         13   | .    .    1    .    3    1    .    1    7    
    Destroy                11   | .    .    1    .    3    1    .    .    6    
    Smash                  2    | .    .    .    .    .    .    .    1    1    
Melee Attacks              3    | .    .    .    .    2    .    .    .    1    
  Impact                   3    | .    .    .    .    2    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8033 | .    561  589  865  1455 481  .    1084 2998 
  Guns                     5811 | .    561  589  865  1455 481  .    420  1440 
  Cannons                  928  | .    .    .    .    .    .    .    .    928  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  6739 | .    561  589  865  1455 481  .    420  2368 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   1294 | .    .    .    .    .    .    .    664  630  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    3    .    .    .    .    .    3    23   
  Average Corruption       5    | .    2    .    .    .    .    .    2    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    4    .    .    .    .    .    10   19   
    Message Errors         10   | .    .    .    .    .    .    .    5    5    
    Matter Fused           7    | .    .    .    .    .    .    .    2    5    
    Heat Flow Errors       3    | .    2    .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    2    2    
    Parts Rejected         2    | .    1    .    .    .    .    .    .    1    
    Data Loss (major)      3    | .    1    .    .    .    .    .    1    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            401  | .    .    .    .    .    .    .    97   304  
  Projectiles              401  | .    .    .    .    .    .    .    97   304  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    2    3    
  Impact                   3    | .    .    .    .    .    .    .    2    1    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        240  | .    240  12   8    81   36   .    29   183  
  Average Temperature      43   | .    81   6    6    23   15   .    13   73   
  Received Heat Transfer   1821 | .    144  78   90   495  126  .    183  705  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    3    2    
  Combat Hostiles          4    | .    .    .    .    .    .    .    2    2    
  Parts Fried              6    | .    .    .    .    .    .    .    3    3    
  Impact Corruptions       11   | .    .    .    .    .    .    .    5    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Peak Influence             545  | .   255 286 388 545 242 .   147 214 
  Initial                  212  | .   .   22  50  130 212 .   .   22  
  Average                  163  | .   138 183 249 400 225 .   23  94  
Maximum Alert Level        2    | .   1   1   1   2   1   .   .   1   
  Low Security (%)         59   | 100 71  45  31  15  .   .   100 98  
  Level 1                  34   | .   28  54  68  23  100 .   .   1   
  Level 2                  5    | .   .   .   .   60  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   2   1   2   .   .   1   7   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   2   
  Reinforcement            6    | .   .   2   .   .   .   .   .   4   
  Assault                  3    | .   .   .   .   2   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Distress Signals           7    | .   2   1   2   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   14  16  24  21  2   .   9   42  
  Peak Tracking Total      9    | .   5   6   4   9   1   .   5   8   
  Tactical Retreats        7    | .   .   .   1   1   .   .   2   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Traps Triggered            8    | .   2   .   1   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Machines Disabled          6    | .   .   .   3   2   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Machines Accessed          3    | .   .   .   1   1   .   .   1   .   
  Terminals                3    | .   .   .   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   .   .   5   5   .   .   2   .   
  Successful               3    | .   .   .   1   2   .   .   .   .   
  Failed                   9    | .   .   .   4   3   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   4   2   .   .   2   .   
  Terminals                12   | .   .   .   5   5   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   1   .   .   .   .   
  Terminals                2    | .   .   .   1   1   .   .   .   .   
    Botnet                 2    | .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   1   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -5  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   28  .   .   .   .   
  Total Damage             415  | .   .   .   .   415 .   .   .   .   
  Kills                    5    | .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  
Turns Passed               5956 | 76   418  484  723  371  380  2001 791  712  
Spaces Moved               2988 | 57   193  229  340  127  205  1189 305  343  
  Core                     31   | 9    .    .    .    .    .    .    .    22   
  Treads                   2519 | .    .    161  340  127  205  1189 305  192  
  Legs                     309  | 48   193  68   .    .    .    .    .    .    
  Wheels                   1    | .    .    .    .    .    .    .    .    1    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   128  | .    .    .    .    .    .    .    .    128  
  Fastest Speed            45   | 50   120  120  163  163  163  166  166  45   
  Average Speed            166  | 113  156  154  163  163  163  166  231  140  
  Slowest Speed            250  | 150  190  190  163  163  166  166  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    32   21   34   25   62   81   9    15   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    5    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    1    
Terrain Destroyed          12   | .    .    .    .    .    .    .    1    11   
  Melee                    1    | .    .    .    .    .    .    .    .    1    
  Projectile               11   | .    .    .    .    .    .    .    1    10   
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  
Total                      3543 | 65   246  303  445  211  223  1222 360  468  
  Wait                     71   | .    .    1    22   13   1    .    14   20   
  Move                     2980 | 56   192  228  339  126  204  1188 304  343  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 3    8    12   14   6    .    8    5    5    
  Fast Attach              32   | 6    3    5    3    2    .    4    3    6    
  Attach                   34   | .    .    4    1    2    1    2    6    18   
  Detach                   12   | .    1    2    1    .    .    3    4    1    
  Swap                     29   | .    3    4    6    6    1    4    2    3    
  Drop                     56   | .    5    9    16   6    .    13   2    5    
  Fire                     265  | .    34   38   43   48   16   .    20   66   
  Melee                    3    | .    .    .    .    2    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / [*Scr])
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  223 | -10/Materials | Discovered new exit (range 11)
  301 | -10/Materials | Build established: Mutant
  495 | -10/Materials | Entered another Materials area
  495 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  914 | -9/Materials  | Discovered new exit (range 4)
  979 | -9/Materials  | Entered another Materials area
  979 | -8/Materials  | Evolved 2 slots: Utility x2
 1040 | -8/Materials  | Discovered new exit (range 13)
 1674 | -8/Materials  | Discovered new exit (range 5)
 1702 | -8/Materials  | Entered Storage
 1712 | -8/Storage    | Met a pair of Derelict thieves
 2068 | -8/Storage    | Used back door to open Recycling access
 2068 | -8/Storage    | Discovered new exit (range 4)
 2073 | -8/Storage    | Entered Recycling
 2074 | -8/Recycling  | Joined Warlord attack on 0b10 via Recycling
 2179 | -8/Recycling  | Discovered new exit (range 9)
 2413 | -8/Recycling  | Scanned before Scraplab entrance
 2438 | -8/Recycling  | Entered Scraplab
 2451 | -8/Recycling  | Discovered new exit (range 2)
 2453 | -8/Recycling  | Entered Scraptown
 2791 | -8/Scraptown  | Discovered new exit (range 13)
 2841 | -8/Scraptown  | Visited Red Mages
 2871 | -8/Scraptown  | Found Relay Coupler [Proto]
 2914 | -8/Scraptown  | Visited Spacefarers
 2933 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2938 | -8/Scraptown  | Visited CR-KLE's Repair Center
 3227 | -8/Scraptown  | Visited UFD Registry
 3227 | -8/Scraptown  | Registered with UFD as "Phasespreader"
 3272 | -8/Scraptown  | CR-KLE repaired 6 parts
 3343 | -8/Scraptown  | Visited Science Testing Area
 3383 | -8/Scraptown  | Visited Curators Association
 3433 | -8/Scraptown  | Visited Derelict Rescue Squad
 3453 | -8/Scraptown  | Visited Junk Cannon Lab
 3466 | -8/Scraptown  | Found Prototype Special Weapon
 3466 | -8/Scraptown  | Identified Junk Cannon
 3508 | -8/Scraptown  | Visited Infowarlord's Domain
 3565 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 3590 | -8/Scraptown  | Visited Junk Repository
 3643 | -8/Scraptown  | Visited Supply Room
 3673 | -8/Scraptown  | Visited Science Guys
 4110 | -8/Scraptown  | Found DCF Scrap (28 items)
 4292 | -8/Scraptown  | Found Exp. Sensor Array
 4436 | -8/Scraptown  | Discovered new exit (range 5)
 4452 | -8/Scraptown  | Identified exit to Factory
 4454 | -8/Scraptown  | Entered Factory
 4454 | -6/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 4501 | -6/Factory    | Discovered new exit (range 3)
 4506 | -6/Factory    | Identified exit to Lower Caves
 4773 | -6/Factory    | Build established: Gunner
 5143 | -6/Factory    | Found Prototype Processor
 5143 | -6/Factory    | Identified Exp. Targeting Computer
 5151 | -6/Factory    | Found Exp. Targeting Computer
 5207 | -6/Factory    | Discovered new exit (range 15)
 5242 | -6/Factory    | Identified exit to Factory
 5245 | -6/Factory    | Entered another Factory area
 5245 | -5/Factory    | Evolved 2 slots: Utility x2
 5584 | -5/Factory    | Lost 3 parts (3u)
 5747 | -5/Factory    | Lost 7 parts (2n3u2w)
 5812 | -5/Factory    | System corruption reached 10%
 5859 | -5/Factory    | Core integrity fell below 50%
 5867 | -5/Factory    | Core integrity fell below 20%
 5899 | -5/Factory    | Lost 14 parts (6n5u3w)
 5957 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
HV Slug penetrates P-70 Sage. <x3>
P-70 Sage suffers critical hit (Destroy).
P-70 Sage destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Field Propulsion Drive destroyed.
System corrupted: Hyp. Coil Gun jammed.
HV Slug penetrates Wall. <x2>
Slug penetrates Wall. <x4>
HV Slug penetrates R-10 Processor.
HV Slug penetrates Wall.
Adv. Targeting Computer destroyed.
Wall collapses.
YALRWA>P|FYNWAI7VHMTTG00<RR
Penetrated by Slug.
HV Slug penetrates P-70 Sage.
P-70 Sage suffers critical hit (Destroy).
P-70 Sage destroyed.
Penetrated by Slug.
Slug penetrates R-10 Processor.

 Map 
-----
+----------------------------------------------------+
| ?     ??+            #???????????????????????????? |
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| ???????????????#              " "  ??????????????? |
| ???????????????#         """         "???????????? |
| ???????????????#         """         "???????????? |
| ???????????????####/###  """         "???????????? |
| ?????????????????    ?#hh^""         ????????????? |
| ????????????????! """?#   ""           ??????????? |
| ?????????????? !! """?#    ^       #?????????????? |
| ?????????????  !  """?#  """ """   #?????????????? |
| ????????????      ????#  """ """   #?????????????? |
| ???????????T"""" ?????#  """ """   #?????????????? |
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| ????????????###########   ""  ""   #?      ??????? |
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| ?????????? !!!                     #??????????  ?? |
| ?????????? !!          k           #????????    ?? |
| ???????????      #######R;####     #??????      #? |
| ???????????  "" ????#    @   #     #????        +? |
| ?????????????""?????#        #     #??          #? |
| ????????????????????#        #     #            #? |
| ????????????????????#        #     +            #? |
| ????????????????????#        #     #            #? |
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| ????????????????????#        #     #?????????????? |
| ????????????????????#  ![[   #     #?????????????? |
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| ???????????????????????#%#???#     #??###????????? |
| ??????????????????###??#!#???#     #?   #????????? |
| ??????????????????#   ?#|#???#     #?  "#????????? |
| ??????????????????#"  ?#*#???#     #]  "#????????? |
| ??????????????????#T   # #???#     #   "#????????? |
| ??????????????????#"   # #???#     +   T#????????? |
| ??????????????????#    + #####     #   "#????????? |
| ??????????????????#    #           #!  "#????????? |
| ??????????????????#  ! #           #?  "#????????? |
| ??????????????????#   ?#           +?   #????????? |
| ??????????????????#   ?#+#######+#+#######???????? |
| ??????????????????###??#                  #??????? |
| ???????????????????????#  """" """"       #??????? |
| ???????????????????????#  """" """"       #??????? |
| ???????????????????????#  """" """"       #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    12
Armor Coverage             600
Evasion (%)                61
Targeting Accuracy         36
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartMetafieldDeconstructor
  Manual?         0
Play Time         00:52:50
  Cumulative      234.5 hours
  Start           2024.08.21 @ 16:19:06
  End             2024.08.21 @ 17:17:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          414
  Rogue           412
  Adventurer      2
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             73
Gallery%          67
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: caa74e6d-2755-4e2a-a96d-f9f46169ff24