Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 17:17:18 Player: Olafz Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2823) 2823 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 8198 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 173 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 227/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Core Analyzer ECM Suite > --- WEAPON (3) ------- Hypervelocity Coil Gun Powered Hammer > --- INVENTORY (5) ---- High-capacity Storage Unit Experimental Sensor Array Improved Actuator Array Relay Coupler [Proto] (2) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Heavy Armor Plating High-powered Tractor Beam > --- WEAPON ----------- KE Penetrator Junk Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Advanced Treads Medium Treads Medium Treads Medium Treads High-capacity Storage Unit Matter Compressor Experimental Sensor Array Advanced Targeting Computer Experimental Targeting Computer Core Analyzer ECM Suite Relay Coupler [Proto] Minigun Minigun Minigun Powered Hammer Axe [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Minigun Ballistic Gun Minigun Ballistic Cannon Heavy Mass Driver Special Weapon Junk Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 2 . . . 4 2 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 8 | . . 1 2 . . . 3 2 Weapon 1 | . . . . . . . 1 . Parts Attached 94 | 6 6 13 10 9 2 10 11 27 Power 9 | 1 1 2 1 1 . . 1 2 Engine 4 | 1 1 2 . . . . . . Core 5 | . . . 1 1 . . 1 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 5 2 2 1 1 2 7 Treads 15 | . . 3 2 2 1 1 2 4 Leg 4 | 2 . 2 . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 31 | 1 2 6 4 2 . 2 5 9 Device 11 | . . 3 1 . . . 3 4 Storage 4 | 1 1 2 . . . . . . Processor 12 | . 1 1 1 2 . 2 1 4 Hackware 1 | . . . 1 . . . . . Protection 3 | . . . 1 . . . 1 1 Artifact . | . . . . . . . . . Weapon 32 | 2 3 . 3 4 1 7 3 9 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 2 3 . 3 2 1 4 2 6 Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 4 | . . . . . . 3 1 . Impact Weapon 4 | . . . . 2 . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 2 2 . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 6 | . . . . . . . . 6 Parts Lost 34 | . . 2 . 2 1 . 1 28 Power 2 | . . 1 . . . . . 1 Propulsion 12 | . . 1 . 1 1 . . 9 Utility 13 | . . . . . . . 1 12 Weapon 7 | . . . . 1 . . . 6 Highest Loss Streak 14 | . . 1 . 1 1 . 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 92 96 95 99 99 92 85 76 Engine 2 | . 14 11 8 . . . . . Core 5 | . . . . 9 9 9 6 4 Treads 22 | . . 20 27 26 26 27 19 14 Leg 2 | . 28 10 . . . . . . Device 9 | . . 9 10 9 9 9 11 10 Storage 8 | . 14 11 9 9 9 9 6 4 Processor 20 | . 7 10 13 26 27 24 20 25 Protection 1 | . . . 4 . . . 5 2 Ballistic Gun 12 | . 28 22 18 15 14 9 6 5 Special Weapon 2 | . . . . . . 4 5 3 Peak Build Rating 76 | 6 10 20 32 35 34 46 66 76 Average Rating 37 | 5 8 14 27 33 33 38 60 60 On Entrance 27 | . 6 10 20 32 34 34 46 66 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 14 21 56 58 56 52 60 80 82 Greatest Support 80 | 20 20 60 63 66 66 68 80 76 Greatest Overweight (x) 4 | 2 1 1 . . . . 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 14 20 20 20 20 20 17 Most Carried 20 | 3 10 17 20 20 20 20 20 19 Average Carried 17 | 1 7 11 19 19 19 19 18 14 Final Capacity 20 | 8 10 20 20 20 20 20 20 5 Final Carried 20 | 3 10 17 20 20 19 19 20 4 Class Distribution -------------------- 75% | Mutant 21% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Matter Collected 3113 | 234 224 352 595 518 113 130 197 750 Remotely 1148 | . . . 120 518 113 130 197 70 Salvage Created 3282 | . 388 487 575 560 113 . 323 836 Parts 175 | . 22 30 37 22 7 . 13 44 Haulers Intercepted 5 | . 1 2 1 1 . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 64 | . 7 11 12 9 2 . 6 17 Guns 52 | . 7 11 12 9 2 . 2 9 Cannons 8 | . . . . . . . 2 6 Classes Destroyed 15 | . 6 1 3 1 . . 2 2 Worker 4 | . 1 . 1 1 . . . 1 Builder 2 | . . . 1 . . . . 1 Hauler 5 | . 1 2 1 1 . . . . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . 1 . . . . . 1 1 Swarmer 15 | . 3 4 4 . . . . 4 Grunt 29 | . 4 5 6 7 . . 3 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . Protector 1 | . . . . 1 . . . . Sentry 9 | . . 2 1 1 2 . 1 2 Hunter 1 | . . . 1 . . . . . Programmer 5 | . . . . . . . 1 4 Heavy 2 | . . . . . . . . 2 Best Kill Streak 9 | . 3 5 6 4 1 . 4 9 Combat Bots Only 6 | . 3 5 5 3 1 . 4 6 Max Kills in Single Turn 2 | . 2 1 1 2 1 . 1 2 Gunslinging 1 | . 1 . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 630 | . 43 68 60 64 26 . 69 300 Missed 194 | . 11 26 24 17 5 . 24 87 Damage Taken 7350 | . 355 385 369 768 321 . 637 4515 Core 1370 | . 99 59 56 109 30 . 12 1005 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 404 | . . . . . . 404 . . Core Remaining (%) 81 | 100 60 85 . . . 64 98 . Volleys Fired 265 | . 34 38 43 48 16 . 20 66 Largest 3 | . 2 2 2 2 2 . 2 3 Hottest 100 | . 46 46 50 50 50 . 50 100 Shots Fired 515 | . 68 76 86 96 32 . 39 118 Gun 481 | . 68 76 86 96 32 . 28 95 Cannon 11 | . . . . . . . . 11 Launcher . | . . . . . . . . . Special 23 | . . . . . . . 11 12 Kinetic 492 | . 68 76 86 96 32 . 28 106 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 23 | . . . . . . . 11 12 Robot Hit Streak 26 | . 9 5 10 19 26 . 8 20 Robot Miss Streak 6 | . 3 6 4 1 1 . 2 3 Penetration Max 3 | . . . . . . . . 3 Secondary Targets 7 | . 1 2 . 2 . . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 Shots Hit Robots 370 | . 40 39 54 84 29 . 32 92 Core Hits 142 | . 17 16 29 24 4 . 9 43 Critical Kills 6 | . . 1 . . . . 1 4 Critical Parts Destroyed 7 | . . . . 3 1 . . 3 Critical Strikes 13 | . . 1 . 3 1 . 1 7 Destroy 11 | . . 1 . 3 1 . . 6 Smash 2 | . . . . . . . 1 1 Melee Attacks 3 | . . . . 2 . . . 1 Impact 3 | . . . . 2 . . . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8033 | . 561 589 865 1455 481 . 1084 2998 Guns 5811 | . 561 589 865 1455 481 . 420 1440 Cannons 928 | . . . . . . . . 928 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 6739 | . 561 589 865 1455 481 . 420 2368 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1294 | . . . . . . . 664 630 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . 3 . . . . . 3 23 Average Corruption 5 | . 2 . . . . . 2 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . 4 . . . . . 10 19 Message Errors 10 | . . . . . . . 5 5 Matter Fused 7 | . . . . . . . 2 5 Heat Flow Errors 3 | . 2 . . . . . . 1 Energy Discharges 4 | . . . . . . . 2 2 Parts Rejected 2 | . 1 . . . . . . 1 Data Loss (major) 3 | . 1 . . . . . 1 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 401 | . . . . . . . 97 304 Projectiles 401 | . . . . . . . 97 304 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 2 3 Impact 3 | . . . . . . . 2 1 Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 240 | . 240 12 8 81 36 . 29 183 Average Temperature 43 | . 81 6 6 23 15 . 13 73 Received Heat Transfer 1821 | . 144 78 90 495 126 . 183 705 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 2 Combat Hostiles 4 | . . . . . . . 2 2 Parts Fried 6 | . . . . . . . 3 3 Impact Corruptions 11 | . . . . . . . 5 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Peak Influence 545 | . 255 286 388 545 242 . 147 214 Initial 212 | . . 22 50 130 212 . . 22 Average 163 | . 138 183 249 400 225 . 23 94 Maximum Alert Level 2 | . 1 1 1 2 1 . . 1 Low Security (%) 59 | 100 71 45 31 15 . . 100 98 Level 1 34 | . 28 54 68 23 100 . . 1 Level 2 5 | . . . . 60 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 2 1 2 . . 1 7 Investigation 1 | . . . 1 . . . . . Extermination 3 | . . . . . . . 1 2 Reinforcement 6 | . . 2 . . . . . 4 Assault 3 | . . . . 2 . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Distress Signals 7 | . 2 1 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 14 16 24 21 2 . 9 42 Peak Tracking Total 9 | . 5 6 4 9 1 . 5 8 Tactical Retreats 7 | . . . 1 1 . . 2 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Traps Triggered 8 | . 2 . 1 . . . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Disabled 6 | . . . 3 2 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Accessed 3 | . . . 1 1 . . 1 . Terminals 3 | . . . 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . . . 5 5 . . 2 . Successful 3 | . . . 1 2 . . . . Failed 9 | . . . 4 3 . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . 4 2 . . 2 . Terminals 12 | . . . 5 5 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . Terminals 2 | . . . 1 1 . . . . Botnet 2 | . . . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 1 . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . 28 . . . . Total Damage 415 | . . . . 415 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Turns Passed 5956 | 76 418 484 723 371 380 2001 791 712 Spaces Moved 2988 | 57 193 229 340 127 205 1189 305 343 Core 31 | 9 . . . . . . . 22 Treads 2519 | . . 161 340 127 205 1189 305 192 Legs 309 | 48 193 68 . . . . . . Wheels 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 128 | . . . . . . . . 128 Fastest Speed 45 | 50 120 120 163 163 163 166 166 45 Average Speed 166 | 113 156 154 163 163 163 166 231 140 Slowest Speed 250 | 150 190 190 163 163 166 166 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 32 21 34 25 62 81 9 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . . 5 . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 12 | . . . . . . . 1 11 Melee 1 | . . . . . . . . 1 Projectile 11 | . . . . . . . 1 10 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total 3543 | 65 246 303 445 211 223 1222 360 468 Wait 71 | . . 1 22 13 1 . 14 20 Move 2980 | 56 192 228 339 126 204 1188 304 343 Hop . | . . . . . . . . . Pick Up 61 | 3 8 12 14 6 . 8 5 5 Fast Attach 32 | 6 3 5 3 2 . 4 3 6 Attach 34 | . . 4 1 2 1 2 6 18 Detach 12 | . 1 2 1 . . 3 4 1 Swap 29 | . 3 4 6 6 1 4 2 3 Drop 56 | . 5 9 16 6 . 13 2 5 Fire 265 | . 34 38 43 48 16 . 20 66 Melee 3 | . . . . 2 . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Discovered new exit (range 4) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Utility x2 1040 | -8/Materials | Discovered new exit (range 13) 1674 | -8/Materials | Discovered new exit (range 5) 1702 | -8/Materials | Entered Storage 1712 | -8/Storage | Met a pair of Derelict thieves 2068 | -8/Storage | Used back door to open Recycling access 2068 | -8/Storage | Discovered new exit (range 4) 2073 | -8/Storage | Entered Recycling 2074 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2179 | -8/Recycling | Discovered new exit (range 9) 2413 | -8/Recycling | Scanned before Scraplab entrance 2438 | -8/Recycling | Entered Scraplab 2451 | -8/Recycling | Discovered new exit (range 2) 2453 | -8/Recycling | Entered Scraptown 2791 | -8/Scraptown | Discovered new exit (range 13) 2841 | -8/Scraptown | Visited Red Mages 2871 | -8/Scraptown | Found Relay Coupler [Proto] 2914 | -8/Scraptown | Visited Spacefarers 2933 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2938 | -8/Scraptown | Visited CR-KLE's Repair Center 3227 | -8/Scraptown | Visited UFD Registry 3227 | -8/Scraptown | Registered with UFD as "Phasespreader" 3272 | -8/Scraptown | CR-KLE repaired 6 parts 3343 | -8/Scraptown | Visited Science Testing Area 3383 | -8/Scraptown | Visited Curators Association 3433 | -8/Scraptown | Visited Derelict Rescue Squad 3453 | -8/Scraptown | Visited Junk Cannon Lab 3466 | -8/Scraptown | Found Prototype Special Weapon 3466 | -8/Scraptown | Identified Junk Cannon 3508 | -8/Scraptown | Visited Infowarlord's Domain 3565 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3590 | -8/Scraptown | Visited Junk Repository 3643 | -8/Scraptown | Visited Supply Room 3673 | -8/Scraptown | Visited Science Guys 4110 | -8/Scraptown | Found DCF Scrap (28 items) 4292 | -8/Scraptown | Found Exp. Sensor Array 4436 | -8/Scraptown | Discovered new exit (range 5) 4452 | -8/Scraptown | Identified exit to Factory 4454 | -8/Scraptown | Entered Factory 4454 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4501 | -6/Factory | Discovered new exit (range 3) 4506 | -6/Factory | Identified exit to Lower Caves 4773 | -6/Factory | Build established: Gunner 5143 | -6/Factory | Found Prototype Processor 5143 | -6/Factory | Identified Exp. Targeting Computer 5151 | -6/Factory | Found Exp. Targeting Computer 5207 | -6/Factory | Discovered new exit (range 15) 5242 | -6/Factory | Identified exit to Factory 5245 | -6/Factory | Entered another Factory area 5245 | -5/Factory | Evolved 2 slots: Utility x2 5584 | -5/Factory | Lost 3 parts (3u) 5747 | -5/Factory | Lost 7 parts (2n3u2w) 5812 | -5/Factory | System corruption reached 10% 5859 | -5/Factory | Core integrity fell below 50% 5867 | -5/Factory | Core integrity fell below 20% 5899 | -5/Factory | Lost 14 parts (6n5u3w) 5957 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- HV Slug penetrates P-70 Sage. P-70 Sage suffers critical hit (Destroy). P-70 Sage destroyed. Penetrated by Slug. Slug penetrates Wall. Field Propulsion Drive destroyed. System corrupted: Hyp. Coil Gun jammed. HV Slug penetrates Wall. Slug penetrates Wall. HV Slug penetrates R-10 Processor. HV Slug penetrates Wall. Adv. Targeting Computer destroyed. Wall collapses. YALRWA>P|FYNWAI7VHMTTG00