Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 01:20:05

Player: TheProctologist

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (658)      658
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1196

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Particle Gun
           Grenade Launcher
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Ion Engine
     Light Treads
           Targeting Computer
     Light Armor Plating
    Medium Laser
           Assault Rifle
           Assault Rifle
           Rocket Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Particle Gun
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
           Targeting Computer
     Light Armor Plating
    Medium Laser
           Assault Rifle
           Grenade Launcher
           Rocket Launcher
           Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   6   6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   1   3   
    Device                 3    | 1   1   1   
    Storage                3    | 1   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             4    | 1   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   7   1   
  Power                    2    | .   1   1   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      6    | .   6   1   
  To Critical Strikes      1    | .   1   .   
Average Slot Usage (%)     91   | .   96  85  
  Engine                   13   | .   13  14  
  Treads                   22   | .   26  18  
  Device                   11   | .   13  9   
  Storage                  14   | .   14  14  
  Energy Gun               13   | .   13  14  
  Ballistic Gun            13   | .   14  13  
Peak Build Rating          11   | 9   9   11  
  Average Rating           7    | 6   7   8   
  On Entrance              4    | .   9   5   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 13  14  32  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         8    | 7   8   10  
  Most Carried             10   | 4   8   10  
  Average Carried          6    | 1   6   7   
  Final Capacity           15   | 8   8   15  
  Final Carried            10   | 4   5   10  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           612  | 300 220 92  
  Remotely                 .    | .   .   .   
Salvage Created            1013 | 125 724 164 
  Parts                    60   | 10  42  8   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   14  4   
  Guns                     17   | .   14  3   
  AOE                      1    | .   .   1   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   3   1   
  Grunt                    13   | .   11  2   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 4   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        140  | .   114 26  
  Missed                   37   | .   32  5   
Damage Taken               1137 | .   868 269 
  Core                     251  | .   176 75  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              87   | 10  61  16  
  Largest                  2    | 2   2   2   
  Hottest                  95   | 60  70  95  
Shots Fired                172  | 20  120 32  
  Gun                      170  | 20  120 30  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  85   | 10  61  14  
  Thermal                  24   | .   8   16  
  Explosive                2    | .   .   2   
  Electromagnetic          61   | 10  51  .   
  Robot Hit Streak         9    | 4   9   5   
  Robot Miss Streak        4    | 2   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           104  | 14  71  19  
  Core Hits                45   | 5   31  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Burn                   1    | .   .   1   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1619 | 203 969 447 
  Guns                     1402 | 203 936 263 
  Cannons                  .    | .   .   .   
  Explosions               200  | .   33  167 
  Melee                    .    | .   .   .   
  Ramming                  17   | .   .   17  
  Kinetic                  741  | 104 480 157 
  Thermal                  165  | .   59  106 
  Explosive                167  | .   .   167 
  Electromagnetic          529  | 99  430 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            28   | .   .   28  
  Projectiles              .    | .   .   .   
  Explosions               28   | .   .   28  
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      62   | .   31  31  
  Shots                    3    | .   1   2   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        105  | .   60  105 
  Average Temperature      30   | .   24  48  
  Received Heat Transfer   390  | .   303 87  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         494  | .   124 370 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             402  | 20  402 179 
  Initial                  94   | .   13  94  
  Average                  124  | 11  181 94  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         73   | 100 43  100 
  Level 1                  25   | .   54  .   
  Level 2                  1    | .   2   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   20  6   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          5    | .   1   4   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               5    | .   5   .   
  Failed                   12   | .   12  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1327 | 161 616 550 
Spaces Moved               632  | 75  262 295 
  Core                     2    | 2   .   .   
  Treads                   630  | 73  262 295 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 157 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 6   45  65  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   2   11  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   2   11  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      772  | 95  339 338 
  Wait                     15   | .   3   12  
  Move                     630  | 74  261 295 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 4   6   5   
  Fast Attach              10   | 7   1   2   
  Attach                   6    | .   5   1   
  Detach                   2    | .   1   1   
  Swap                     3    | .   .   3   
  Drop                     2    | .   1   1   
  Fire                     87   | 10  61  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
  162 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 15)
  607 | -10/Materials | Discovered new exit (range 12)
  727 | -10/Materials | Core integrity fell below 50%
  768 | -10/Materials | Lost 6 parts (1p2n1u2w)
  778 | -10/Materials | Entered Mines
  809 | -10/Mines     | Discovered new exit (range 9)
 1138 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1145 | -10/Mines     | Core integrity fell below 20%
 1218 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1263 | -10/Mines     | Learned Materials terminal intel
 1273 | -10/Mines     | Discovered new exit (range 11)
 1328 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01216_ YI-CQF(g): "Need to get rid of a swarm?
  Done. Need a big hole in the wall? Done."
01217_ YI-CQF(g): "Need a small hole in the
  wall? Leave that to the mining laser wimps, I
  say!"
01218_ YI-CQF(g): "Would you like a rocket
  launcher? I know I would if I were you, so I'm
  going to lend you mine."
01218_ YI-CQF(g) slips back into the shadows.
01220_ Acquired Rocket Launcher.
01263_ Acquired derelict log, extracted data.
Data stored: Materials terminal intel.
01273_ EXIT=FOUND
01322_ Ion Engine destroyed.
01322_ Core Extractor disabled.
01322_ Laser Drill disabled.
01322_ S-10 Pest destroyed.
01325_ Destroyed Flight Unit.
01325_ Laser Drill disabled.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ??????????????????###???????????????? |
|              ?????????????????##  ##?????????????? |
|              ?????????????????#    #########?????? |
|              ?????????????????#            ##???## |
|              ?????????????????#             #??##  |
|              ?????????????????###           ####   |
|              ???????????????????##      ##   ##    |
|              ????????????????????##    ####        |
|              ?????????????????????######??#        |
|              ?????????????????????????????##       |
|              ?????????###??##??????????????##      |
|              ?????#??       #???????????????##     |
|              ?????# """ """ #????????????????#     |
|              ?????# """ """ #???????????????##     |
|              ?????# """  "" #???????????????#      |
|              ?????#         #???????????????#      |
|              ?????# "  s    ##??????????????####   |
|              ?????# "" s     #?????????????????##  |
|              ?????#          #??????????????????#  |
|              ?????#          #?????????????????##  |
|              ???????#       #?????????????????##   |
|              ?????????#  @ #?????????####?????#    |
|              ?????????#   ##?????????#  #????##    |
|              ?????????##  #??????????#  ##??##     |
|              ??????????#  ##?????????#   #?##      |
|              ??????????#   ##????????#   ###       |
|              ?????????##    #####????#             |
|              ???????###         #????##            |
|              ??????##    """    #?????##           |
|              ??????#     """    #??????#      #### |
|              ?????##     """   ##??????##    ##??? |
|              ????##          ###????????##  ##???? |
|              ????#           #???????????####????? |
|              ????#           ##?????############## |
|              ????## ###       ##????#              |
|              ?????##??##       ##???#              |
|              ??????????##       ##??# ######### ## |
|              ???????????#        #### #??????#   # |
|              ???????????#             #?????#      |
|              ???????????#  <    #######????#       |
|              ???????????##  #####?????????#        |
|              ????????????####?????????????#        |
|              ?????????????????????????????#        |
|              ?????????????????????????????#        |
|              ?????????????????????????????#    ##  |
|              ?????????????????????????????#   #??# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness

 Challenges 
------------
None

 Game 
------
Seed              RocketTowerShearcannon
  Manual?         0
Play Time         00:17:15
  Cumulative      25.5 hours
  Start           2024.08.16 @ 01:04:26
  End             2024.08.16 @ 01:20:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          25%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9e745a9-b47a-44c1-adf3-cf646588826b