Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.13 @ 21:39:02

Player: cptwinky

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (97)      485
Value Destroyed (3445)     3445
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (882)                882
              TOTAL SCORE: 7352

 Bonus
-------
High Alert Combat Kills    182
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     164/300
Energy                     96/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (160) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY (5) ------
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
      Improved Signal Interpreter
               Transmission Jammer
>              --- WEAPON (2) -------
               Katana
               Chainsword
>              --- INVENTORY (20) ---
      Improved Carbon-fiber Leg
      Improved Heat Sink
         Large Storage Unit
         Large Matter Pod (150)
  Experimental Sensor Array
               Insulated Plating
               Relay Coupler [Sentry] (24)
               Relay Coupler [Behemoth] (8)
      Improved Trap Extractor
               Arc Projector
               Autogun
               Minigun
               Minigun
               Shock Bomb Launcher
      Improved Datajack
               Remote Datajack
               EMP Trap

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Chainsword
               Chainsword
>              --- INVENTORY --------
         Light Angular Momentum Engine
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
         Large Matter Pod
         Light Armor Plating
      Improved Trap Extractor
               Arc Projector
               Autogun
               Autogun
               Shotgun
               Minigun
               Rocket Launcher
               Datajack
               Remote Datajack
               Chainsword
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Arc Projector
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             110  | 7   11  .   .   10  38  17  27  
  Power                    14   | 1   1   .   .   3   4   2   3   
    Engine                 9    | 1   1   .   .   3   2   1   1   
    Core                   5    | .   .   .   .   .   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   .   4   9   4   4   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    23   | 2   .   .   .   4   9   4   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  33   | 2   4   .   .   .   16  3   8   
    Device                 4    | .   .   .   .   .   2   .   2   
    Storage                10   | 2   4   .   .   .   1   1   2   
    Processor              3    | .   .   .   .   .   2   .   1   
    Hackware               3    | .   .   .   .   .   .   .   3   
    Protection             13   | .   .   .   .   .   11  2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   6   .   .   3   9   8   12  
    Energy Gun             5    | 1   .   .   .   .   1   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   5   .   .   2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   .   .   1   .   3   1   
    Special Weapon         3    | .   .   .   .   .   .   .   3   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        12   | .   .   .   .   .   3   3   6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   3   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   .   1   7   5   8   
  Power                    6    | .   .   .   .   .   2   1   3   
  Propulsion               4    | .   .   .   .   1   .   2   1   
  Utility                  6    | .   .   .   .   .   3   2   1   
  Weapon                   5    | .   .   .   .   .   2   .   3   
  Highest Loss Streak      4    | .   .   .   .   1   3   4   2   
Average Slot Usage (%)     97   | .   99  100 100 99  96  98  97  
  Engine                   7    | .   14  14  14  14  2   4   6   
  Core                     2    | .   .   .   .   .   6   3   1   
  Leg                      26   | .   28  28  28  27  25  27  27  
  Storage                  25   | .   27  28  28  28  20  27  27  
  Processor                5    | .   .   .   .   .   7   9   9   
  Protection               6    | .   .   .   .   .   14  8   .   
  Ballistic Gun            11   | .   27  28  28  28  2   1   .   
  Slashing Weapon          8    | .   .   .   .   .   11  16  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  43  43  43  43  54  58  57  
  Greatest Support         53   | 20  20  20  20  20  51  53  53  
  Greatest Overweight (x)  2    | .   2   2   2   2   2   1   1   
  Average Overweight (x)   1    | .   1   2   2   2   .   .   .   
Largest Inventory Capacity 20   | 8   16  16  16  16  20  20  20  
  Average Capacity         16   | 5   11  16  16  16  17  20  19  
  Most Carried             20   | 4   15  15  15  16  20  20  20  
  Average Carried          15   | 2   9   15  14  15  15  19  19  
  Final Capacity           20   | 8   16  16  16  16  20  20  20  
  Final Carried            20   | 4   15  15  15  16  20  20  17  

 Class Distribution 
--------------------
 50% | Mutant
 25% | Hauler-Mutant
 17% | Scavenger-Mutant
  6% | Bothacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           2065 | 277  371  70   49   120  752  277  149  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4316 | 89   534  .    .    221  1734 863  875  
  Parts                    231  | 3    28   .    .    7    104  40   49   
Haulers Intercepted        5    | .    2    .    .    .    2    .    1    
Recyclers Shooed           3    | .    .    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  81   | .   17  .   .   6   26  14  18  
  Melee                    39   | .   .   .   .   .   14  8   17  
  Guns                     33   | .   14  .   .   5   12  1   1   
  AOE                      9    | .   3   .   .   1   .   5   .   
Classes Destroyed          12   | 1   3   .   .   1   6   1   .   
  Worker                   2    | .   .   .   .   .   2   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Hauler                   5    | .   2   .   .   .   2   .   1   
  Recycler                 3    | 1   .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   2   .   1   
  Swarmer                  16   | .   9   .   .   .   3   .   4   
  Grunt                    43   | .   8   .   .   5   12  9   9   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   1   1   1   .   
  Sentry                   15   | .   .   .   .   .   8   2   5   
  Hunter                   3    | .   .   .   .   .   2   1   .   
Best Kill Streak           9    | 1   4   .   .   3   9   7   5   
  Combat Bots Only         7    | .   3   .   .   3   7   7   4   
Max Kills in Single Turn   4    | 1   2   .   .   1   4   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   1   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               4722 | .    553  .    .    209  1761 966  1233 
  Core                     637  | .    76   .    .    10   230  193  128  
  Absorbed by Shields      12   | .    .    .    .    .    .    12   .    
Core Remaining (%)         82   | 100  .    .    .    65   .    .    .    
Volleys Fired              163  | 7    47   .    .    15   52   17   25   
  Largest                  2    | 2    2    .    .    2    2    1    1    
  Hottest                  70   | 70   46   .    .    46   55   55   55   
Shots Fired                269  | 14   92   .    .    29   92   17   25   
  Gun                      247  | 14   90   .    .    28   92   6    17   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 15   | .    2    .    .    1    .    11   1    
  Special                  7    | .    .    .    .    .    .    .    7    
  Kinetic                  208  | 7    90   .    .    28   80   3    .    
  Thermal                  7    | 7    .    .    .    .    .    .    .    
  Explosive                15   | .    2    .    .    1    .    11   1    
  Electromagnetic          32   | .    .    .    .    .    12   3    17   
  Robot Hit Streak         11   | 4    9    .    .    6    11   7    9    
  Robot Miss Streak        5    | 1    3    .    .    2    5    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    5    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           315  | 10   59   .    .    21   103  42   80   
  Core Hits                158  | 2    25   .    .    10   60   34   27   
  Critical Hits            4    | .    1    .    .    .    1    1    1    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    1    .    
Melee Attacks              189  | .    .    .    .    .    65   38   86   
  Impact                   1    | .    .    .    .    .    1    .    .    
  Slashing                 188  | .    .    .    .    .    64   38   86   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    4    .    4    
    Combat Hostiles        3    | .    .    .    .    .    .    .    3    
  Follow-up Attacks        19   | .    .    .    .    .    5    6    8    
Damage Inflicted           9934 | 101  1016 .    .    530  3069 2642 2576 
  Guns                     2420 | 101  812  .    .    341  978  52   136  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1598 | .    204  .    .    189  258  797  150  
  Melee                    5916 | .    .    .    .    .    1833 1793 2290 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2087 | 38   812  .    .    341  865  31   .    
  Thermal                  165  | 63   .    .    .    102  .    .    .    
  Explosive                1238 | .    204  .    .    87   .    797  150  
  Electromagnetic          528  | .    .    .    .    .    371  21   136  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 5916 | .    .    .    .    .    1833 1793 2290 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    4    2    4    
    Message Errors         3    | .    .    .    .    .    2    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    1    2    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    1    
    Targeting Errors       2    | .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            272  | .    .    .    .    22   132  45   73   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               26   | .    .    .    .    22   .    4    .    
  Melee                    246  | .    .    .    .    .    132  41   73   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    .    .    .    .    90   .    
  Shots                    4    | .    .    .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        123  | 80   34   .    .    26   123  38   79   
  Average Temperature      22   | 37   9    .    .    8    32   16   28   
  Received Heat Transfer   1716 | .    120  .    .    66   603  369  558  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    3    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         335  | 185  .    .    .    150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Peak Influence             625  | 5   245 22  .   175 242 588 625 
  Average Influence        161  | .   119 20  .   92  68  383 313 
Maximum Alert Level        2    | .   1   .   .   .   1   2   2   
  Low Security (%)         72   | 100 78  100 .   100 91  25  37  
  Level 1                  10   | .   21  .   .   .   8   15  11  
  Level 2                  17   | .   .   .   .   .   .   59  50  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   .   .   4   .   2   
  Investigation            6    | .   3   .   .   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Distress Signals           7    | .   3   .   .   .   3   .   1   
Communications Jammed      9    | .   .   .   .   .   .   .   9   
  Distress Signals         9    | .   .   .   .   .   .   .   9   
Times Spotted              137  | .   24  .   .   7   57  20  29  
  Peak Tracking Total      9    | .   4   .   .   3   7   9   6   
  Tactical Retreats        20   | .   2   .   .   1   9   5   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Traps Triggered            7    | .   .   .   .   .   1   6   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   
Trap Hack Attempts         86   | .   .   .   .   .   86  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   2   .   .   .   1   .   6   
  Reprogrammed             5    | .   .   .   .   .   5   .   .   
  Reused                   4    | .   .   .   .   .   4   .   .   
Traps Extracted            2    | .   .   .   .   .   2   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   
  Triggered                4    | .   .   .   .   .   4   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Disabled          6    | .   .   .   .   2   2   1   1   
  Max in Single Turn       2    | .   .   .   .   2   2   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Accessed          30   | .   8   1   1   1   14  .   5   
  Terminals                17   | .   5   1   .   .   8   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          5    | .   2   .   .   .   2   .   1   
  Scanalyzers              3    | .   .   .   .   .   2   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                102  | .   27  2   1   1   53  .   18  
  Successful               69   | .   17  .   1   1   36  .   14  
  Failed                   32   | .   10  2   .   .   16  .   4   
    Catastrophic           7    | .   .   1   .   .   6   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   
  Manual                   57   | .   15  2   .   .   32  .   8   
  Terminals                57   | .   13  2   .   .   32  .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   10  .   .   .   3   .   .   
  Recycling Units          10   | .   4   .   .   .   4   .   2   
  Scanalyzers              17   | .   .   .   .   .   11  .   6   
  Garrison Access          3    | .   .   .   .   .   3   .   .   
Terminal Hacks             23   | .   4   .   1   1   12  .   5   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   1   .   1   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   1   .   .   .   3   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   
  Disarm Traps             2    | .   1   .   .   .   .   .   1   
  Zone Layout              6    | .   .   .   .   .   3   .   3   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   8   .   .   .   2   .   .   
  Scan Component           5    | .   4   .   .   .   1   .   .   
  Repair                   5    | .   4   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   2   .   1   
  Retrieve Components      5    | .   2   .   .   .   2   .   1   
Scanalyzer                 17   | .   .   .   .   .   11  .   6   
  Insert Component         6    | .   .   .   .   .   4   .   2   
  Analyze                  11   | .   .   .   .   .   7   .   4   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   3   .   .   .   8   .   2   
  Terminals                8    | .   1   .   .   .   5   .   2   
    Track                  2    | .   .   .   .   .   2   .   .   
    Botnet                 5    | .   1   .   .   .   2   .   2   
    Disrupt                1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   
    Mask                   2    | .   .   .   .   .   2   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   6   1   .   .   12  .   4   
  Full Trace Events        4    | .   2   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   4   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   4   .   .   .   1   .   .   
  Time                     196  | .   116 .   .   .   80  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     37   | .   8   .   .   .   19  .   10  
Parts Scanalyzed           6    | .   .   .   .   .   4   .   2   
  Part Schematics Acquired 6    | .   .   .   .   .   4   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   5   
  purge_threat             3    | .   .   .   .   .   .   .   3   
  formatsys_low            2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   
  Attached                 2    | .   .   .   .   .   .   .   2   
Robots Rewired             1    | .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      37   | .   .   .   .   .   .   .   37  
  Highest-Rated Ally       18   | .   .   .   .   .   .   .   18  
Total Orders               3    | .   .   .   .   .   .   .   3   
  STAY                     2    | .   .   .   .   .   .   .   2   
  GUARD                    1    | .   .   .   .   .   .   .   1   
Ally Attacks               2    | .   .   .   .   .   .   .   2   
  Total Damage             31   | .   .   .   .   .   .   .   31  
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       4    | .   2   .   .   .   1   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               7193 | 123  1049 435  567  487  2451 949  1132 
Spaces Moved               3279 | 78   487  235  315  228  950  497  489  
  Core                     5    | 5    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3274 | 73   487  235  315  228  950  497  489  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  180  180  120  123  123  
  Average Speed            155  | 115  152  180  180  180  147  152  145  
  Slowest Speed            180  | 120  180  180  180  180  180  156  153  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 6    80   46   65   44   82   58   41   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    11   .    1    
Terrain Destroyed          84   | .    12   .    .    22   11   30   9    
  Melee                    12   | .    .    .    .    .    11   .    1    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      72   | .    12   .    .    22   .    30   8    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      4893 | 95   722  247  316  284  1838 622  769  
  Wait                     942  | .    146  13   .    13   608  23   139  
  Move                     3272 | 77   486  234  314  227  949  496  489  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  73   | 4    21   .    1    9    24   7    7    
  Fast Attach              29   | 7    3    .    .    .    10   2    7    
  Attach                   20   | .    2    .    .    1    7    3    7    
  Detach                   6    | .    2    .    .    .    .    .    4    
  Swap                     61   | .    6    .    .    9    21   12   13   
  Drop                     55   | .    9    .    1    10   25   6    4    
  Fire                     163  | 7    47   .    .    15   52   17   25   
  Melee                    159  | .    .    .    .    .    55   31   73   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    25   .    
  Rewire                   1    | .    .    .    .    .    .    .    1    
  Trap                     87   | .    .    .    .    .    87   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Discovered new exit (range 5)
  550 | -10/Materials | Repaired Grenade Launcher
  583 | -10/Materials | Repaired Autogun
  616 | -10/Materials | Repaired Autogun
  643 | -10/Materials | Repaired Med. Storage Unit
 1140 | -10/Materials | Discovered new exit (range 8)
 1173 | -10/Materials | Entered Mines
 1194 | -10/Mines     | Met a Derelict bent on vengeance
 1437 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1439 | -10/Mines     | Discovered new exit (range 5)
 1509 | -10/Mines     | Discovered new exit (range 7)
 1608 | -10/Mines     | Entered Exiles
 1637 | -10/Exiles    | Discovered new exit (range 15)
 1652 | -10/Exiles    | Met 8R-AWN
 1682 | -10/Exiles    | Met EX-HEX
 1760 | -10/Exiles    | Met EX-DEC
 1802 | -10/Exiles    | Learned location of Zion (-7)
 2033 | -10/Exiles    | Met EX-BIN
 2152 | -10/Exiles    | Discovered new exit (range 14)
 2175 | -10/Exiles    | Entered Mines
 2188 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2192 | -9/Mines      | Found Prototype Device
 2214 | -9/Mines      | Learned Materials non-interactive machine intel
 2454 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2643 | -9/Mines      | Discovered new exit (range 12)
 2662 | -9/Mines      | Entered Materials
 2662 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2663 | -8/Materials  | Loaded intel: 35 non-interactive machine locations
 2801 | -8/Materials  | Destroyed 7 combat bots
 3047 | -8/Materials  | Lost 3 parts (2u1w)
 3179 | -8/Materials  | Identified Exp. Sensor Array
 3307 | -8/Materials  | Discovered new exit (range 6)
 3474 | -8/Materials  | Repaired Exp. Sensor Array
 4012 | -8/Materials  | Discovered new exit (range 4)
 4094 | -8/Materials  | Build established: Scavenger-Mutant
 4682 | -8/Materials  | Build established: Hauler-Mutant
 4739 | -8/Materials  | Discovered new exit (range 17)
 4739 | -8/Materials  | Central database locked down
 5078 | -8/Materials  | Identified exit to Garrison
 5113 | -8/Materials  | Entered Garrison
 5176 | -8/Garrison   | Triggered checkpoint
 5239 | -8/Garrison   | Discovered new exit (range 10)
 5251 | -8/Garrison   | Identified exit to Materials
 5344 | -8/Garrison   | Triggered checkpoint
 5358 | -8/Garrison   | Core integrity fell below 50%
 5419 | -8/Garrison   | Discovered exit to Materials (range 10)
 5496 | -8/Garrison   | Triggered checkpoint
 5556 | -8/Garrison   | Lost 4 parts (1p2n1u)
 5576 | -8/Garrison   | Destroyed 7 combat bots
 5707 | -8/Garrison   | Discovered exit to Materials (range 14)
 5737 | -8/Garrison   | Installed Relay Interface Framework
 5792 | -8/Garrison   | Triggered checkpoint
 5815 | -8/Garrison   | Garrison Relay disabled
 6062 | -8/Garrison   | Entered Materials
 6653 | -8/Materials  | Core integrity fell below 20%
 6669 | -8/Materials  | Build established: Scavenger-Mutant
 6958 | -8/Materials  | Discovered new exit (range 16)
 7081 | -8/Materials  | Build established: Hauler-Mutant
 7194 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07109_ R-06 Scavenger distress signal jammed.
07110_ System corrupted: Energy discharge (-5).
07110_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
07110_ Mni. Grenade Launcher destroyed.
07116_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
07126_ Technician 3a reveals location of Alarm Trap. <x3>
07128_ K-01 Serf collects debris.
07143_ S-10 Pest destroyed.
07146_ S-10 Pest Lgt. Assault Rifle severed.
07148_ S-10 Pest destroyed.
07164_ G-47 Trooper destroyed.
07169_ Katana destroyed.
07173_ R-06 Scavenger collects Aluminum Leg.
07176_ R-06 Scavenger collects Lgt. Assault Rifle.
07181_ R-06 Scavenger collects Flight Unit.
07182_ Katana follow-up attack on G-50 Soldier.
07184_ R-06 Scavenger collects Particle Gun.
07185_ Carbon-fiber Leg destroyed.
07188_ Destroyed Hvy. Laser.

 Map 
-----
+----------------------------------------------------+
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|   """   # #########+#############/###   ?????????? |
|  """""  #                       ^        ????????? |
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|  """""  #                %[g%   ^        ????????? |
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|         #?????#   #????# =    #??????????????????? |
| #/#######?????#   #????#"""  [#??????????????????? |
| # # #?????????#   #????#"R    #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             450
Core Shielding             20
Evasion (%)                40
Defensive Hacking          10

 Item Schematics 
-----------------
     Exp. Sensor Array | -8/Materials | Scanalyzed
       Remote Datajack | -8/Materials | Scanalyzed
   Imp. Trap Extractor | -8/Materials | Scanalyzed
 Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed
            Chainsword | -8/Materials | Scanalyzed
         Imp. Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeArmorEdition
  Manual?         0
Play Time         00:48:14
  Cumulative      573.8 hours
  Start           2020.06.13 @ 20:53:39
  End             2020.06.13 @ 21:39:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          427
  Rogue           423
  Adventurer      4
  Explorer        0
Win Type          -
  Total           66
  Types           54/5/3/2/2/0/0
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a66918f-be71-430e-8285-cb11c13d41e0