Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 01:03:46 Player: kawyua Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1387) 1387 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3486 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/550 Matter 107/300 Energy 268/280 System Corruption 0% Temperature Critical (673) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Minigun > --- INVENTORY (15) --- ECM Suite Light Armor Plating Medium Laser Beam Rifle Ion Cannon Light Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle Minigun > --- INVENTORY -------- ECM Suite Light Armor Plating Medium Laser Beam Rifle Ion Cannon Datajack Mining Laser [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 57 | 5 5 16 4 27 Power 6 | 1 1 2 . 2 Engine 6 | 1 1 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 4 1 4 Treads 4 | 2 . 2 . . Leg . | . . . . . Wheel 7 | . . 2 1 4 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 2 2 7 Device 2 | . . 1 . 1 Storage 5 | 1 2 . . 2 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 26 | 1 2 8 1 14 Energy Gun 5 | . . 1 . 4 Energy Cannon 1 | . 1 . . . Ballistic Gun 14 | 1 1 7 1 4 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . . 3 Unidentified Prototypes 1 | . . 1 . . Parts Lost 19 | . 1 6 . 12 Power 2 | . . 1 . 1 Propulsion 5 | . . 1 . 4 Utility 4 | . . 1 . 3 Weapon 8 | . 1 3 . 4 Highest Loss Streak 9 | . 1 6 . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 88 91 93 67 Engine 10 | . 12 10 11 8 Treads 7 | . 28 13 . . Wheel 11 | . . 8 22 9 Device 2 | . . 2 . 6 Storage 12 | . 20 13 11 9 Processor 5 | . . 11 11 1 Protection 3 | . . . 5 5 Energy Gun 6 | . . 4 11 8 Energy Cannon 3 | . 12 4 . . Ballistic Gun 16 | . 13 22 22 10 Ballistic Cannon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 45 | 12 36 39 36 45 Greatest Support 40 | 40 40 40 32 32 Greatest Overweight (x) 7 | 2 . 1 1 7 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 7 15 15 15 15 Average Carried 13 | 5 10 13 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 14 15 15 8 Class Distribution -------------------- 48% | Gunner 26% | Mutant 14% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1305 | 231 153 386 86 449 Remotely . | . . . . . Salvage Created 2031 | . 335 595 396 705 Parts 98 | . 14 38 24 22 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 7 16 9 14 Melee 1 | . 1 . . . Guns 37 | . 3 13 9 12 Cannons 7 | . 2 3 . 2 Classes Destroyed 7 | . 3 3 1 . Worker 1 | . 1 . . . Recycler 7 | . . 3 1 3 Operator 1 | . 1 . . . Swarmer 18 | . . 11 3 4 Grunt 21 | . 7 3 4 7 Brawler 3 | . . . 2 1 Sentry 4 | . . 2 . 2 Best Kill Streak 14 | . 3 14 3 5 Combat Bots Only 9 | . 3 9 3 5 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3378 | . 525 819 173 1861 Core 809 | . 78 91 31 609 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 68 . 69 . Volleys Fired 136 | . 22 29 23 62 Largest 3 | . 2 3 3 3 Hottest 141 | . 80 103 96 141 Shots Fired 347 | . 44 75 69 159 Gun 290 | . 21 68 69 132 Cannon 55 | . 23 7 . 25 Launcher . | . . . . . Special 2 | . . . . 2 Kinetic 238 | . 21 67 46 104 Thermal 109 | . 23 8 23 55 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 9 10 22 20 Robot Miss Streak 4 | . 3 3 3 4 Penetration Max . | . . . . . Secondary Targets 8 | . . 4 1 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 230 | . 29 46 41 114 Core Hits 96 | . 15 27 19 35 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . 1 . . 3 Burn 2 | . . . . 2 Meltdown 1 | . 1 . . . Destroy 1 | . . . . 1 Melee Attacks 9 | . . . . 9 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3075 | . 466 711 426 1472 Guns 2329 | . 196 606 426 1101 Cannons 740 | . 266 105 . 369 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 1962 | . 196 606 210 950 Thermal 1109 | . 266 105 216 522 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 . . . Average Corruption 4 | . 4 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 15 . . . Matter Fused 4 | . 4 . . . Heat Flow Errors 2 | . 2 . . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Misfires 3 | . 3 . . . Weapon Failures 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 698 | . 351 110 245 698 Average Temperature 153 | . 105 31 86 238 Received Heat Transfer 1227 | . 309 213 57 648 Effects 23 | . 1 . . 22 Shutdowns 5 | . . . . 5 Energy Bleed 5 | . 1 . . 4 Interference 1 | . . . . 1 Matter Decay 5 | . . . . 5 Short Circuit 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 5 | . 3 . . 2 Heat Transferred 2837 | . 555 222 555 1505 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 440 | . 155 440 205 289 Initial 105 | . . 14 105 9 Average 93 | . 33 212 112 48 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 86 | 100 100 46 91 97 Level 1 12 | . . 47 8 2 Level 2 . | . . 5 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 3 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 9 22 11 21 Peak Tracking Total 10 | . 4 10 3 6 Tactical Retreats 6 | . . 2 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 7 | . 6 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 4 | . 3 . . 1 Terminals 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 6 . . 1 Successful 4 | . 3 . . 1 Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . . 1 Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 4 | . . . . 4 Non-combat 3 | . . . . 3 Combat 1 | . . . . 1 Robot Hacks Applied 6 | . . . . 6 parse_system 4 | . . . . 4 no_distress 1 | . . . . 1 find_station 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders 8 | . . . . 8 STAY 4 | . . . . 4 FOLLOW 2 | . . . . 2 GUARD 2 | . . . . 2 Ally Attacks 1 | . . . . 1 Total Damage 13 | . . . . 13 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 3471 | 69 560 634 1016 1192 Spaces Moved 2059 | 48 286 357 791 577 Core 30 | 22 . . . 8 Treads 482 | 26 286 170 . . Legs . | . . . . . Wheels 1547 | . . 187 791 569 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 115 115 115 Average Speed 129 | 113 160 136 115 131 Slowest Speed 400 | 160 160 160 115 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 56 30 98 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2605 | 62 345 443 856 899 Wait 262 | . 11 16 32 203 Move 2055 | 47 285 356 790 577 Hop . | . . . . . Pick Up 55 | 10 14 16 2 13 Fast Attach 8 | 2 3 . 1 2 Attach 29 | 3 2 8 . 16 Detach . | . . . . . Swap 20 | . . 8 3 9 Drop 29 | . 6 10 5 8 Fire 136 | . 22 29 23 62 Melee 9 | . . . . 9 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 7) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 991 | -9/Materials | Destroyed 9 combat bots 1020 | -9/Materials | Lost 6 parts (1p1n1u3w) 1193 | -9/Materials | Discovered new exit (range 6) 1264 | -9/Materials | Entered Mines 1312 | -9/Mines | Build established: Gunner 1392 | -9/Mines | Discovered new exit (range 5) 1572 | -9/Mines | Discovered new exit (range 13) 2100 | -9/Mines | Build established: Scavenger-Gunner 2104 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2280 | -9/Mines | Entered Materials 2280 | -8/Materials | Accompanied by 3 allies 2280 | -8/Materials | Evolved 2 slots: Utility x2 2555 | -8/Materials | Lost 9 parts (1p2n3u3w) 2864 | -8/Materials | Build established: Gunner 3246 | -8/Materials | Core integrity fell below 50% 3465 | -8/Materials | Core integrity fell below 20% 3473 | -8/Materials | Core destroyed Last Messages --------------- 03454_ K-01 Serf collects debris. 03456_ Destroyed Flight Unit. 03458_ Overheating: Energy bleed (-53). 03458_ K-01 Serf collects debris. 03460_ R-06 Scavenger collects Flight Unit. 03461_ K-01 Serf collects debris. 03463_ Overheating: Hvy. Ion Engine damaged (-44). 03463_ R-06 Scavenger collects Lgt. Assault Rifle. 03464_ Overheating: Matter decay (-41). 03465_ Overheating: Core damaged (-60). 03465_ S-10 Pest destroyed. 03466_ Overheating: Energy bleed (-61). 03466_ R-06 Scavenger collects Flight Unit. 03466_ K-01 Serf collects debris. 03467_ Overheating: Matter decay (-36). 03468_ R-06 Scavenger suffers critical hit (Destroy). 03468_ Destroyed Tractor Beam. 03471_ Power failure, Hvy. Ion Engine shutdown. 03472_ Overheating: Matter decay (-20). 03473_ Overheating: Core damaged (-110). 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""" ?# #????#####?# #####+### # % #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonGuidedDatajack Manual? 0 Play Time 00:55:59 Cumulative 102.6 hours Start 2023.05.09 @ 15:04:18 End 2023.05.10 @ 01:03:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed3d63e2-a9f9-4fdf-a125-c6eee36f7f9b