Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.19 @ 19:55:41

Player: FrigidRock

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (488)      488
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1383

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     299/300
Energy                     249/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (10) ---
         Aluminum Leg
         Humpback
  Medium Matter Pod (100)
  Medium Matter Pod (100)
   Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
           Aluminum Leg
           EM Pulse Gun
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 7   6   3   .   1   
  Power                    3    | 1   1   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   1   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   2   .   .   .   
    Device                 2    | 1   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   1   .   1   
    Energy Gun             3    | .   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 89  71  78  
  Engine                   10   | .   7   3   14  14  
  Core                     3    | .   6   10  .   .   
  Leg                      27   | .   28  28  28  26  
  Device                   4    | .   14  8   .   .   
  Storage                  14   | .   14  14  14  14  
  Energy Gun               15   | .   12  24  14  13  
  Ballistic Gun            4    | .   15  .   .   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 13  22  22  17  18  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  
  Most Carried             7    | 1   2   4   5   7   
  Average Carried          2    | .   1   2   1   5   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            6    | 1   2   1   5   6   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           512  | 87  310 98  .   17  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            636  | 20  444 95  .   77  
  Parts                    34   | 2   23  3   .   6   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  16   | .   9   2   .   5   
  Guns                     15   | .   9   1   .   5   
Classes Destroyed          5    | 1   3   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  5    | .   .   .   .   5   
  Grunt                    11   | .   9   2   .   .   
Best Kill Streak           8    | 1   8   1   .   4   
  Combat Bots Only         7    | .   7   1   .   4   
Max Kills in Single Turn   2    | 1   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               886  | .   215 423 .   248 
  Core                     255  | .   36  123 .   96  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              52   | 1   17  15  .   19  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  130  | 40  130 130 .   60  
Shots Fired                86   | 2   34  28  .   22  
  Gun                      86   | 2   34  28  .   22  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  38   | 2   26  .   .   10  
  Thermal                  34   | .   8   26  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          14   | .   .   2   .   12  
  Robot Hit Streak         9    | 2   9   7   .   4   
  Robot Miss Streak        6    | .   3   6   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           51   | 2   23  12  .   14  
  Core Hits                24   | 1   15  2   .   6   
  Critical Kills           3    | .   3   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   3   .   .   .   
    Destroy                3    | .   3   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           685  | 24  329 190 .   142 
  Guns                     674  | 24  324 184 .   142 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  11   | .   5   6   .   .   
  Kinetic                  303  | 24  216 .   .   63  
  Thermal                  277  | .   108 169 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          94   | .   .   15  .   79  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             6    | .   2   4   .   .   
  Kicked                   6    | .   2   4   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        639  | .   144 639 .   20  
  Average Temperature      198  | .   57  254 .   15  
  Received Heat Transfer   366  | .   138 228 .   .   
  Effects                  13   | .   .   13  .   .   
    Energy Bleed           3    | .   .   3   .   .   
    Interference           1    | .   .   1   .   .   
    Matter Decay           2    | .   .   2   .   .   
    Short Circuit          3    | .   .   3   .   .   
    Damage (major)         3    | .   .   3   .   .   
    Damage (core)          1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       1    | .   .   1   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         666  | .   259 407 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             245  | 5   245 125 .   120 
  Initial                  95   | .   3   95  .   .   
  Average                  100  | .   144 107 .   73  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         88   | 100 63  100 .   100 
  Level 1                  11   | .   36  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   16  2   .   8   
  Peak Tracking Total      9    | .   9   2   .   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1155 | 63  212 204 504 172 
Spaces Moved               758  | 43  111 80  418 106 
  Core                     4    | 4   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     754  | 39  111 80  418 106 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            125  | 113 130 162 120 120 
  Slowest Speed            260  | 120 190 260 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   27  23  79  20  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      870  | 51  144 124 420 131 
  Wait                     25   | .   4   18  .   3   
  Move                     754  | 42  110 79  417 106 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  8    | 1   .   2   3   2   
  Fast Attach              12   | 7   5   .   .   .   
  Attach                   3    | .   .   2   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   1   1   .   .   
  Drop                     8    | .   5   3   .   .   
  Fire                     52   | 1   17  15  .   19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     6    | .   2   4   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Destroyed 7 combat bots
  217 | -10/Materials | Discovered new exit (range 8)
  276 | -10/Materials | Entered Mines
  416 | -10/Mines     | Core integrity fell below 50%
  476 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  476 | -10/Mines     | Discovered new exit (range 5)
  480 | -10/Mines     | Entered Exiles
  513 | -10/Exiles    | Met 8R-AWN
  533 | -10/Exiles    | Met EX-HEX
  573 | -10/Exiles    | Met EX-BIN
  590 | -10/Exiles    | Met EX-DEC
  629 | -10/Exiles    | Visited The Gauntlet
  707 | -10/Exiles    | Build established: Mutant
  858 | -10/Exiles    | Discovered new exit (range 10)
  984 | -10/Exiles    | Entered Mines
 1048 | -9/Mines      | Identified exit to Materials
 1142 | -9/Mines      | Core integrity fell below 20%
 1156 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01067_ Found Imp. Treads.
01067_ Found 30 Matter.
01068_ Acquired 10 matter.
01111_ K-01 Serf collects debris.
01135_ Searching scrap...
01135_ Found Imp. Targeting Computer.
01135_ Found Plasma Cutter.
01135_ Found Grenade Launcher.
01135_ Found 36 Matter.
01136_ Acquired 1 matter.
01136_ K-01 Serf collects debris.
01137_ S-10 Pest destroyed.
01139_ Aluminum Leg destroyed.
01139_ K-01 Serf collects debris.
01140_ EM Pulse Gun destroyed.
01142_ K-01 Serf collects debris. <x2>
01146_ Acquired 2 matter.
01149_ Acquired 1 matter.
01149_ K-01 Serf collects debris.
01151_ Acquired 1 matter. <x3>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ???????????????????????????##????????????????????? |
| ???????????????????????????  ????????????????????? |
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| ???????????????????????????# ######??????????????? |
| ??????????????????????????##      ##?????????????? |
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| ?????????????????????#####         #?????????????? |
| ?????????????????????#  ?          #?????????????? |
| ?????????????????????# #??#        ##????????????? |
| ?????????????????????# #???#        #????????????? |
| ????????############## ######       #????????????? |
| ????????#=                          #????????????? |
| ???????##%####################      #??########### |
| ???????#      #??????????????##    ##??#         # |
| ???????#      #???????????????##   #???#         # |
| ???????# """" #?????????#########  #???#         # |
| ???????# """" #?????????#         %#???# """ """ # |
| ???????# """" #?????????# #######  ##### """ """ # |
| ???????#      #?????????#|#?????# %% %   """ """ # |
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| ????????????????????????#  ????????????# """ """ # |
| ????????????????????????  %????????????#         # |
| ????????????????????????    ???????????########### |
| ????????????????????????    ?????????????????????? |
| ????????????????????????     ????????????????????? |
| ???????????????????????      ????????????????????? |
| ???????????????????????   s   ???????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectivePrecisionInverter
  Manual?         0
Play Time         00:10:04
  Cumulative      79.0 hours
  Start           2023.02.19 @ 19:47:01
  End             2023.02.19 @ 19:55:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           17
  Adventurer      30
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          57
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc2d086f-8560-43ff-a62e-2b50baae5ece