Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 17:25:33 Player: Tmvn Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3445) 3445 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8916 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 214/300 Energy 99/100 System Corruption 19% Temperature Cool (12) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Nuclear Pulse Thruster Compact Battery (300) Wave Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Heavy Armor Plating Focal Shield Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Treads Advanced Heat Sink Compact Battery Compact Battery High-powered Shock Rifle Improved Arc Projector Wave Gun Micro-nuke Launcher [Rating: 104] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . Utility 8 | . . 1 . 2 . . 1 2 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 154 | . 10 20 20 22 12 . 21 24 17 8 Power 20 | . 3 2 2 1 1 . 4 3 3 1 Engine 16 | . 3 2 2 1 1 . 4 3 . . Core 2 | . . . . . . . . . 1 1 Reactor 2 | . . . . . . . . . 2 . Propulsion 44 | . 3 6 8 8 3 . 6 3 4 3 Treads 16 | . 3 3 1 1 . . 2 1 2 3 Leg 15 | . . 1 5 6 1 . 2 . . . Wheel 2 | . . . . 1 . . 1 . . . Hover 8 | . . 2 2 . . . . 2 2 . Flight 3 | . . . . . 2 . 1 . . . Utility 41 | . 2 3 4 7 3 . 5 11 5 1 Device 21 | . . . 4 3 1 . 4 7 1 1 Storage 4 | . 1 2 . . . . . 1 . . Processor 7 | . . 1 . 2 . . . 2 2 . Hackware 2 | . . . . . 1 . . . 1 . Protection 7 | . 1 . . 2 1 . 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 49 | . 2 9 6 6 5 . 6 7 5 3 Energy Gun 20 | . 1 4 3 1 1 . 4 2 2 2 Energy Cannon 7 | . 1 1 1 2 . . 2 . . . Ballistic Gun 13 | . . 4 2 2 1 . . 2 2 . Ballistic Cannon 2 | . . . . 1 . . . . . 1 Launcher 5 | . . . . . 3 . . 1 1 . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 65 | . . 4 5 12 7 1 15 1 9 11 Power 10 | . . 1 1 1 1 . 1 1 2 2 Propulsion 20 | . . 1 . 6 2 . 6 . . 5 Utility 11 | . . 1 1 1 2 . 3 . 3 . Weapon 24 | . . 1 3 4 2 1 5 . 4 4 Highest Loss Streak 7 | . . 2 4 4 4 1 6 1 5 7 Average Slot Usage (%) 82 | . 98 99 95 94 71 92 70 62 79 56 Engine 8 | . 14 10 8 6 6 7 9 7 4 . Treads 9 | . 28 18 3 . . . 4 4 10 7 Leg 4 | . . . 11 26 1 . 2 . . . Hover 2 | . . 2 19 . . . . 5 1 . Flight 1 | . . . . . 1 15 9 . . . Device 9 | . . . 6 12 7 15 12 15 14 10 Storage 8 | . 14 22 10 7 7 7 4 1 5 3 Processor 7 | . . 3 9 13 7 7 4 7 13 11 Hackware 1 | . . . . . 1 7 2 . 3 3 Protection 4 | . 12 7 . 1 6 . 3 2 4 . Energy Gun 5 | . 2 11 13 4 . 7 4 3 4 . Energy Cannon 3 | . 11 4 2 6 . . 2 . . . Ballistic Gun 8 | . 14 17 11 6 . 7 4 2 8 3 Launcher 1 | . . . . . 11 7 . . . 3 Naked Turns 54 | . . . . . . . 2 . . 52 Heaviest Build 70 | 11 31 54 46 48 52 47 65 58 64 70 Greatest Support 140 | 20 40 40 40 40 28 28 28 70 140 140 Greatest Overweight (x) 15 | . . 5 2 4 9 1 15 . . 6 Average Overweight (x) . | . . 1 . . 1 1 1 . . . Largest Inventory Capacity 16 | . 10 16 16 10 10 10 10 8 8 8 Average Capacity 8 | . 6 16 10 10 10 10 8 4 8 6 Most Carried 16 | . 7 16 16 10 8 5 10 8 8 7 Average Carried 7 | . 5 11 9 9 5 5 5 3 7 5 Final Capacity 16 | 6 10 16 10 10 10 10 4 8 8 4 Final Carried 16 | 6 7 16 10 8 5 5 3 8 6 3 Class Distribution -------------------- 38% | Mutant 13% | Scavenger-Skirmisher 11% | Gunner 10% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Tank | -4/Factory Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Matter Collected 2659 | 200 194 451 303 394 172 . 242 253 233 217 Remotely . | . . . . . . . . . . . Salvage Created 3233 | . 333 580 388 746 127 . 245 253 561 . Parts 168 | . 18 32 16 30 5 . 14 19 34 . Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . . Prevented 2 | . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 78 | . 11 17 9 14 5 . 6 4 12 . Melee 1 | . . . . . . . . 1 . . Guns 52 | . 6 16 9 5 1 . 5 3 7 . Cannons 15 | . 5 1 . 6 2 . 1 . . . AOE 8 | . . . . 1 2 . . . 5 . Classes Destroyed 12 | . 3 3 . 4 . . 2 . . . Worker 2 | . . 1 . 1 . . . . . . Builder 4 | . . . . 1 . . 1 . 2 . Hauler 1 | . 1 . . . . . . . . . Recycler 2 | . . . . 1 . . . . 1 . Operator 1 | . . . . . . . 1 . . . Swarmer 26 | . 7 4 . 5 1 . 4 . 5 . Grunt 25 | . 4 8 7 3 2 . . . 1 . Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . 1 . . 1 . . . . . Sentry 11 | . . 4 2 3 . . 1 1 . . Hunter 7 | . . . . 2 1 . . . 4 . Programmer 6 | . . . . . . . 1 3 2 . Best Kill Streak 5 | . 3 4 4 3 2 . 4 1 5 . Combat Bots Only 4 | . 3 3 4 3 2 . 4 1 4 . Max Kills in Single Turn 4 | . 1 2 1 2 1 . 1 1 4 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 1 1 . . . 2 . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Damage Taken 11031 | . 490 803 595 1644 706 90 1596 601 2153 2353 Core 2171 | . 87 54 32 186 80 33 360 184 33 1122 Absorbed by Shields 389 | . . . . . . . 215 . . 174 Core Remaining (%) 77 | 100 65 86 94 . . 57 57 81 . . Volleys Fired 227 | . 36 49 23 36 20 . 16 23 21 3 Largest 3 | . 2 3 3 3 3 . 3 2 3 2 Hottest 191 | . 80 156 191 166 133 . 162 98 147 109 Shots Fired 537 | . 72 127 69 95 35 . 35 45 55 4 Gun 395 | . 43 111 66 47 2 . 28 45 50 3 Cannon 118 | . 29 16 3 48 15 . 7 . . . Launcher 24 | . . . . . 18 . . . 5 1 Special . | . . . . . . . . . . . Kinetic 272 | . 36 78 25 47 16 . 16 22 32 . Thermal 174 | . 29 49 44 28 1 . 19 . 4 . Explosive 11 | . . . . . 5 . . . 5 1 Electromagnetic 80 | . 7 . . 20 13 . . 23 14 3 Robot Hit Streak 27 | . 9 16 16 27 10 . 4 10 12 6 Robot Miss Streak 6 | . 4 6 4 6 3 . 6 4 2 . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 5 | . 1 1 1 . . . 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 . Shots Hit Robots 360 | . 46 87 52 76 20 . 12 29 34 4 Core Hits 201 | . 15 46 26 46 13 . 10 12 30 3 Critical Hits 7 | . . . . 1 . . . 1 5 . Critical Kills 4 | . . . . 1 . . . 1 2 . Critical Parts Destroyed 3 | . . . . . . . . . 3 . Melee Attacks 1 | . . . . . . . . 1 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . . . . 1 . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8419 | . 607 1166 853 1747 720 . 549 560 1949 268 Guns 4368 | . 293 1061 830 738 18 . 227 446 678 77 Cannons 1626 | . 314 105 23 861 268 . 55 . . . Explosions 2297 | . . . . 134 434 . 246 87 1237 159 Melee 27 | . . . . . . . . 27 . . Ramming 101 | . . . . 14 . . 21 . 34 32 Kinetic 3033 | . 208 711 250 671 268 . 89 372 464 . Thermal 2590 | . 314 455 603 634 18 . 404 87 75 . Explosive 1646 | . . . . . 250 . . . 1237 159 Electromagnetic 1022 | . 85 . . 428 184 . 35 74 139 77 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 27 | . . . . . . . . 27 . . Highest Corruption 19 | . . . 1 4 8 8 2 3 13 19 Average Corruption 5 | . . . 1 4 5 8 1 2 9 13 Corruption Purged 3 | . . . . . . . . 3 . . Effects 61 | . . . . 10 6 2 1 6 16 20 Message Errors 14 | . . . . 4 2 . 1 3 2 2 Matter Fused 9 | . . . . 3 . . . 2 2 2 Heat Flow Errors 7 | . . . . 1 1 2 . . 2 1 Energy Discharges 4 | . . . . . . . . . . 4 Parts Rejected 2 | . . . . 1 . . . . . 1 Data Loss (minor) 3 | . . . . . 1 . . 1 . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . 1 . Misdirections 9 | . . . . . . . . . 2 7 Targeting Errors 8 | . . . . 1 1 . . . 6 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 464 | . 21 . . . 65 . 70 37 144 127 Projectiles 48 | . 21 . . . 25 . 2 . . . Explosions 416 | . . . . . 40 . 68 37 144 127 Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . 1 3 . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 4 | . . . . 1 3 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 728 | . . . . 36 233 . 45 . 327 87 Shots 21 | . . . . 1 12 . 1 . 6 1 Rammed 22 | . . . . 2 . . 2 . 9 9 Targets Rammed 22 | . . . . 2 . . 2 . 9 9 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 552 | . 382 552 520 426 239 220 345 281 215 168 Average Temperature 137 | . 109 180 158 87 68 112 161 108 51 62 Received Heat Transfer 1356 | . 162 249 288 312 9 36 114 27 57 102 Effects 30 | . 4 18 4 . . . 1 3 . . Shutdowns 7 | . 2 4 1 . . . . . . . Energy Bleed 6 | . . 6 . . . . . . . . Interference 10 | . 2 3 2 . . . . 3 . . Matter Decay 3 | . . 2 1 . . . . . . . Damage (minor) 4 | . . 3 . . . . 1 . . . Siege Activations 1 | . . . . . . . . . 1 . Total Turns 5 | . . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . . 5 . Robots Corrupted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Fried 2 | . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 1 3 . . . . . . Heat Transferred 4394 | . 666 793 1266 1038 37 . 433 50 111 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Peak Influence 418 | . 257 418 372 387 . . 136 94 352 . Initial 168 | . . 108 155 168 . . 30 . 17 . Average 138 | . 78 256 256 243 . . 53 13 124 . Maximum Alert Level 2 | . 1 2 1 1 . . . . 1 . Low Security (%) 67 | . 91 22 25 28 . . 100 100 79 . Level 1 32 | . 8 75 74 71 . . . . 20 . Level 2 . | . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . 1 3 3 . . 3 1 7 . Investigation 3 | . . 1 1 . . . . . 1 . Extermination 4 | . . . . . . . 2 1 1 . Reinforcement 5 | . . . 2 . . . 1 . 2 . Assault . | . . . . . . . . . . . Garrison 6 | . . . . 3 . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Distress Signals 2 | . . 1 . . . . . . 1 . Communications Jammed 28 | . . . . 28 . . . . . . Distress Signals 28 | . . . . 28 . . . . . . Times Spotted 151 | . 21 21 17 26 7 3 15 6 19 16 Peak Tracking Total 11 | . 5 4 7 8 3 3 4 2 5 11 Tactical Retreats 15 | . 2 2 2 . . . 3 1 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Traps Triggered 4 | . . . . 1 . . 1 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Machines Disabled 22 | . 5 1 . 2 . . 4 . 10 . Max in Single Turn 6 | . 5 1 . 1 . . 3 . 6 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Machines Accessed 12 | . 2 3 5 1 . . 1 . . . Terminals 8 | . 2 3 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 5 7 11 1 . . 2 . . . Successful 7 | . . 1 5 . . . 1 . . . Failed 19 | . 5 6 6 1 . . 1 . . . Catastrophic 5 | . 2 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 5 3 2 . . . . . . . Terminals 17 | . 5 7 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 3 1 . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . 1 2 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Assault Status 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 1 . . . 1 . . . Scan Component 2 | . . . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 2 5 1 . . . . . . Full Trace Events 2 | . . 1 1 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Turns Passed 5662 | . 745 651 373 737 449 47 866 552 927 315 Spaces Moved 3331 | 1 375 248 303 432 329 43 552 355 452 241 Core 402 | . . . . . 1 . 168 117 . 116 Treads 1613 | . 375 209 3 8 . . 203 238 452 125 Legs 481 | 1 . 4 80 358 5 . 33 . . . Wheels 579 | . . . . 66 322 43 148 . . . Hover 255 | . . 35 220 . . . . . . . Flight 1 | . . . . . 1 . . . . . Fastest Speed 48 | 120 160 176 48 110 110 110 50 50 160 50 Average Speed 135 | 120 160 181 83 131 115 110 138 123 165 114 Slowest Speed 800 | 120 160 360 180 240 770 110 800 160 170 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 26 | 2 68 22 26 17 61 11 15 9 17 47 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . 3 . . . . 1 Spaces Dug 23 | . . . . . . . . . 23 . Terrain Destroyed 198 | . 6 . 1 9 23 . 12 10 122 15 Melee . | . . . . . . . . . . . Projectile 11 | . . . 1 2 1 . . 4 3 . AOE 187 | . 6 . . 7 22 . 12 6 119 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Total 3991 | . 451 353 374 526 366 42 622 415 580 262 Wait 147 | . 19 22 7 19 2 . 12 . 66 . Move 3322 | . 374 247 302 432 328 42 551 354 451 241 Hop . | . . . . . . . . . . . Pick Up 37 | . 3 7 6 4 4 . 3 5 4 1 Fast Attach 74 | . 2 4 8 7 5 . 14 17 11 6 Attach 50 | . 2 8 7 9 7 . 6 4 5 2 Detach 28 | . . 5 4 5 . . 8 3 3 . Swap 30 | . 6 8 5 6 . . 1 3 1 . Drop 54 | . 9 3 12 7 . . 9 5 9 . Fire 227 | . 36 49 23 36 20 . 16 23 21 3 Melee 1 | . . . . . . . . 1 . . Ram 4 | . . . . 1 . . 2 . . 1 Kick . | . . . . . . . . . . . Crush 17 | . . . . . . . . . 9 8 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 8) 484 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Discovered new exit (range 16) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1379 | -9/Materials | Discovered new exit (range 8) 1397 | -9/Materials | Entered another Materials area 1397 | -8/Materials | Evolved 2 slots: Propulsion x2 1632 | -8/Materials | Build established: Gunner 1645 | -8/Materials | Lost 4 parts (1p1u2w) 1748 | -8/Materials | Discovered new exit (range 13) 1770 | -8/Materials | Entered Factory 1770 | -7/Factory | Evolved 2 slots: Utility x2 1989 | -7/Factory | Build established: Scavenger-Gunner 2249 | -7/Factory | Garrison activated, responded to threat 2353 | -7/Factory | Lost 3 parts (2n1w) 2480 | -7/Factory | Discovered new exit (range 21) 2507 | -7/Factory | Entered Lower Caves 2522 | -7/Lower Caves | Lost 4 parts (2n2w) 2624 | -7/Lower Caves | Lost 4 parts (1p2n1u) 2894 | -7/Lower Caves | Build established: Mutant 2924 | -7/Lower Caves | Lost 3 parts (1u2w) 2946 | -7/Lower Caves | Discovered new exit (range 7) 2956 | -7/Lower Caves | Entered another Lower Caves area 2980 | -7/Lower Caves | Discovered new exit (range 19) 3003 | -7/Lower Caves | Entered Factory 3003 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3232 | -6/Factory | Build established: Scavenger-Skirmisher 3378 | -6/Factory | Lost 4 parts (1n1u2w) 3634 | -6/Factory | Build established: Scavenger-Mutant 3704 | -6/Factory | Lost 4 parts (2n1u1w) 3845 | -6/Factory | Discovered new exit (range 14) 3869 | -6/Factory | Entered another Factory area 3869 | -5/Factory | Evolved 2 slots: Utility x2 3899 | -5/Factory | Lost 6 parts (1p2n1u2w) 3959 | -5/Factory | Build established: Mutant 4168 | -5/Factory | Found Hvy. Reflective Plating 4344 | -5/Factory | Discovered new exit (range 10) 4366 | -5/Factory | Identified exit to Factory 4421 | -5/Factory | Entered another Factory area 4421 | -4/Factory | Evolved 2 slots: Utility x2 4494 | -4/Factory | Discovered new exit (range 13) 4534 | -4/Factory | Identified exit to Upper Caves 4936 | -4/Factory | Build established: Scavenger-Tank 5140 | -4/Factory | Garrison activated, responded to threat 5193 | -4/Factory | Crushed by falling debris 5193 | -4/Factory | System corruption reached 10% 5259 | -4/Factory | Lost 5 parts (1p1u3w) 5316 | -4/Factory | Discovered exit to Upper Caves (range 16) 5348 | -4/Factory | Entered Upper Caves 5583 | -4/Upper Caves | Released all parts (9) 5592 | -4/Upper Caves | Learned 8 Research zone layouts 5597 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5609 | -4/Upper Caves | Core integrity fell below 50% 5621 | -4/Upper Caves | Lost 7 parts (1p3n3w) 5655 | -4/Upper Caves | Core integrity fell below 20% 5663 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05640_ Acquired 84 matter. 05645_ Acquired Beamcaster. 05646_ Slug penetrates Wall. 05649_ System corrupted: Heat flow error (+203). 05650_ Acquired Imp. Treads. 05652_ Acquired 76 matter. 05654_ Penetrated by Slug. 05654_ Slug penetrates Wall. 05656_ Beamcaster destroyed. 05656_ Acquired Med. Treads. 05657_ Slug penetrates Wall. 05658_ Penetrated by Slug. 05658_ Slug penetrates Wall. 05659_ Critical hit. 05659_ Imp. Treads destroyed. 05660_ Penetrated by Slug. 05660_ Med. Treads destroyed. 05660_ Penetrated by Slug. 05660_ Critical hit. 05660_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????####????????????????????????? | | ##??????????????????# ##???????????????????????? | | #????????????????## #???????????????????????? | | ???????????????## #???????????????????????? | | %??????????????## #???????????????????????? | | ###??????????## #????????????????????????? | | ##?????????# #????????????????????????? | | % % ##???####?# #????????????????????????? | | # %% % #???# ### ! ######## #??????????????? | | ??# ! ##### p *% @ %#??????????????? | | ??## g p % % %#????????? | | ???## g g g % ########## #?????????? | | ????## ########## #???????????????????? | | ????## #????????## # #???????????????????? | | ???# #####?????#### #???????????????????? | | #?# ## ####?????#hh% #???????????????????? | | # ## ##????# #???????????????????? | | ##???# #??????????????????? | | ##??# #????#?????????##??? | | ####### ######## #??## ???????### ##? | | ???????# ##### #?? ???????# #? | | ?????????# # #?? ??????## #? | | ?????????# ## #?? ??????# #? | | ?????????# ## ##### ?? ?????## #? | | ?????????# ## ## #????????? ##???# ## | | ????????? ## #?? #???????? #???# # | | ????????###### #??? #??????? #????# | | ?????????????# #???# ??????# #???## | | ?????????????# #???# ??????# #??## | | ??????####???# #???# ???????# #?## | | ??????# ##### ##??# ???????# #?# | | ??????# #?## ???????# #?# ## ] | | ??????## #### ???##### ########## | | ???????# ##?# ???# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 210 Jamming Range 8 Heat Shielding 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ChipFissionFirepult Manual? 0 Play Time 01:14:07 Cumulative 31.0 hours Start 2020.09.27 @ 15:58:37 End 2020.09.27 @ 17:25:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 21afe9e7-622a-4709-8903-2b38ace76e46