Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:04:52 Player: Gargash Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (179) 895 Value Destroyed (6533) 6533 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 12859 Bonus ------- High Alert Combat Kills 720 Follower Combat Kills 206 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 186/300 Energy 83/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Precision Assault Rifle Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Gravity Neutralizer Weapon Shielding Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Heavy Ion Cannon Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Medium Treads Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Energy Well Advanced ECM Suite Hacking Suite Heavy Particle Cannon Phase Cannon Flak Gun Heavy Flak Cannon Missile Launcher [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Slots Evolved 10 | . . . 2 2 . 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 1 . 1 1 1 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 305 | 6 3 2 57 20 42 100 66 4 5 Power 52 | 1 . 1 4 3 4 21 17 . 1 Engine 27 | 1 . 1 4 2 1 11 6 . 1 Core 23 | . . . . 1 3 10 9 . . Reactor 2 | . . . . . . . 2 . . Propulsion 69 | 2 . 1 20 2 12 16 13 1 2 Treads 4 | . . . 1 . . . 2 . 1 Leg 51 | 2 . 1 8 2 12 15 9 1 1 Wheel 11 | . . . 9 . . 1 1 . . Hover 1 | . . . . . . . 1 . . Flight 2 | . . . 2 . . . . . . Utility 91 | 1 2 . 13 8 12 28 24 2 1 Device 34 | . . . 7 2 5 12 7 1 . Storage 18 | 1 1 . 3 3 2 6 2 . . Processor 6 | . 1 . 1 1 . 1 2 . . Hackware 1 | . . . . . . . . . 1 Protection 32 | . . . 2 2 5 9 13 1 . Artifact . | . . . . . . . . . . Weapon 93 | 2 1 . 20 7 14 35 12 1 1 Energy Gun 39 | 1 . . 10 4 7 12 4 1 . Energy Cannon 11 | . . . 2 . . 8 1 . . Ballistic Gun 25 | 1 1 . 2 1 7 8 5 . . Ballistic Cannon 12 | . . . 4 2 . 5 1 . . Launcher 5 | . . . 2 . . 1 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 1 . 3 3 . . Parts Lost 46 | . . . 12 1 4 16 4 . 9 Power 10 | . . . . . 1 7 1 . 1 Propulsion 14 | . . . 8 . 1 2 1 . 2 Utility 14 | . . . 3 1 . 3 2 . 5 Weapon 8 | . . . 1 . 2 4 . . 1 Highest Loss Streak 9 | . . . 5 1 3 4 4 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 95 99 99 99 90 93 63 Engine 7 | . 14 14 11 8 . 5 6 5 2 Core 4 | . . . . . 8 8 3 . . Leg 20 | . 28 28 10 27 26 22 15 23 15 Wheel 3 | . . . 16 . . . 4 . . Device 8 | . . . 9 10 9 10 9 11 9 Storage 9 | . 14 14 14 9 10 7 6 5 2 Processor 9 | . 12 14 6 1 9 12 7 . . Protection 6 | . . . 1 14 7 5 11 17 12 Energy Gun 10 | . 14 14 10 11 17 7 8 10 5 Energy Cannon 2 | . . . 2 9 1 3 2 5 3 Ballistic Gun 6 | . 14 14 1 1 7 6 6 5 2 Ballistic Cannon 2 | . . . 5 5 1 3 . . . Naked Turns 17 | . . . . . . . . . 17 Heaviest Build 88 | 13 28 28 39 44 43 63 82 86 88 Greatest Support 86 | 20 20 20 42 39 51 55 81 86 86 Greatest Overweight (x) 18 | 4 1 1 11 1 1 1 18 1 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 10 Most Carried 15 | 3 13 15 15 15 15 15 15 15 15 Average Carried 14 | 1 7 14 14 14 14 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 13 15 15 15 15 15 15 15 3 Class Distribution -------------------- 29% | Gunner 15% | Tank 15% | Mutant 13% | Scavenger-Tank 12% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -5/Waste Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Matter Collected 5396 | 212 204 24 791 421 792 1718 1218 16 . Remotely . | . . . . . . . . . . Salvage Created 6616 | . 272 49 925 478 1108 2404 1362 18 . Parts 327 | . 15 4 71 25 43 109 56 4 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . 2 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Combat Hostiles Destroyed 144 | . 5 1 29 11 22 49 27 . . Guns 98 | . 5 1 19 4 17 33 19 . . Cannons 35 | . . . 9 5 4 13 4 . . AOE 6 | . . . 1 . 1 2 2 . . Classes Destroyed 14 | . 4 . 6 . 2 1 . 1 . Worker 12 | . . . 4 . 1 7 . . . Builder 2 | . . . 1 . . 1 . . . Tunneler 1 | . . . 1 . . . . . . Recycler 6 | . 1 . . . . 4 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . Watcher 14 | . 1 . 3 2 2 3 3 . . Swarmer 30 | . 2 . 10 4 . 8 6 . . Grunt 61 | . 3 1 10 5 14 23 5 . . Brawler 8 | . . . . . 2 3 3 . . Duelist 5 | . . . 2 . . 1 2 . . Sentry 27 | . . . 7 2 5 5 8 . . Demolisher 1 | . . . . . 1 . . . . Programmer 12 | . . . . . . 9 3 . . Best Kill Streak 9 | . 3 1 5 6 7 9 4 1 . Combat Bots Only 7 | . 2 1 5 6 7 6 4 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 2 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 1 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Hostile Shots Fired 1085 | . 29 6 157 47 97 440 274 . 35 Missed 304 | . 8 3 38 14 17 114 110 . . Damage Taken 11434 | . 227 37 1457 478 1489 4110 1948 70 1618 Core 2203 | . 47 . 304 56 105 519 172 . 1000 Absorbed by Shields 136 | . . . . . 24 112 . . . Redirected to Shielding 79 | . . . . 37 . . 13 . 29 Ignored by Resistances 53 | . . . . . . 53 . . . Regen/Repaired (Parts) 98 | . . . 18 . 80 . . . . Core Remaining (%) 63 | 100 . 81 24 . 70 25 79 . . Volleys Fired 437 | . 26 4 115 23 63 129 72 1 4 Largest 4 | . 2 2 2 3 3 3 3 4 4 Hottest 236 | . 70 70 124 169 167 193 187 228 236 Shots Fired 1138 | . 51 8 217 69 186 379 208 4 16 Gun 827 | . 51 8 123 31 156 274 170 3 11 Cannon 298 | . . . 86 38 30 102 37 1 4 Launcher 13 | . . . 8 . . 3 1 . 1 Special . | . . . . . . . . . . Kinetic 442 | . 26 4 77 26 66 162 77 1 3 Thermal 593 | . 25 4 127 35 82 181 129 2 8 Explosive 13 | . . . 8 . . 3 1 . 1 Electromagnetic 90 | . . . 5 8 38 33 1 1 4 Robot Hit Streak 29 | . 13 5 18 13 13 20 29 2 9 Robot Miss Streak 8 | . 5 2 5 4 7 8 4 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . Shots Hit Robots 788 | . 30 5 134 43 126 275 159 2 14 Core Hits 442 | . 13 2 54 21 56 181 109 1 5 Critical Kills 3 | . . . . 2 . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 32 | . 1 . 6 3 5 11 6 . . Burn 22 | . 1 . 4 . 3 8 6 . . Meltdown 3 | . . . . 2 . 1 . . . Destroy 1 | . . . . 1 . . . . . Blast 4 | . . . 2 . . 2 . . . Corrupt 2 | . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17431 | . 310 57 2890 836 2437 6120 4402 49 330 Guns 10939 | . 310 57 1241 336 1798 4195 2831 21 150 Cannons 4646 | . . . 1214 451 545 1670 631 28 107 Explosions 1831 | . . . 429 49 90 255 940 . 68 Melee . | . . . . . . . . . . Ramming 15 | . . . 6 . 4 . . . 5 Kinetic 6162 | . 87 19 954 261 946 2493 1364 . 38 Thermal 9490 | . 223 38 1559 521 1112 3006 2767 49 215 Explosive 700 | . . . 262 . . 196 174 . 68 Electromagnetic 1064 | . . . 109 54 375 425 97 . 4 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . 3 . 2 18 10 . 18 Average Corruption 6 | . . . 2 . 1 9 6 . 10 Corruption Purged 5 | . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . Effects 161 | . . . 3 . 7 87 60 . 4 Message Errors 41 | . . . 1 . 2 22 15 . 1 Matter Fused 28 | . . . 1 . . 18 7 . 2 Heat Flow Errors 20 | . . . 1 . . 11 8 . . Energy Discharges 21 | . . . . . 1 12 8 . . Parts Rejected 2 | . . . . . 1 1 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 22 | . . . . . 2 8 11 . 1 Data Loss (major) 6 | . . . . . . 2 4 . . Misfires 6 | . . . . . . 4 2 . . Alerts 2 | . . . . . . 2 . . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 11 | . . . . . . 7 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 196 | . . . 102 . . 11 83 . . Projectiles 51 | . . . 30 . . 11 10 . . Explosions 145 | . . . 72 . . . 73 . . Melee . | . . . . . . . . . . Knockbacks 48 | . . . 13 2 6 26 1 . . Impact . | . . . . . . . . . . Kinetic 43 | . . . 10 2 6 24 1 . . Secondary 5 | . . . 3 . . 2 . . . Self-Inflicted Damage 457 | . . . 72 38 46 6 223 70 2 Shots 10 | . . . 2 1 1 1 4 1 . Rammed 4 | . . . 1 . . . . . 3 Targets Rammed 7 | . . . 2 . 2 . . . 3 Kicked 3 | . . . 1 . 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 490 | . 180 72 389 286 376 490 245 12 274 Average Temperature 84 | . 67 39 81 109 100 91 57 12 135 Received Heat Transfer 3306 | . 90 21 501 198 651 1488 357 . . Effects 7 | . . . 2 1 1 3 . . . Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 2 | . . . 1 1 . . . . . Interference 1 | . . . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . 2 . 1 2 . . Combat Hostiles 5 | . . . . 2 . 1 2 . . Parts Melted 44 | . 2 . 7 4 7 9 15 . . Heat Transferred 19054 | . 740 111 3726 1012 2505 5962 4513 87 398 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 3 1 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Peak Influence 868 | . 97 35 419 316 555 868 723 581 210 Initial 424 | . . 27 13 143 133 252 424 354 203 Average 332 | . 51 25 214 201 318 386 521 408 177 Maximum Alert Level 3 | . . . 2 1 2 3 3 2 1 Low Security (%) 28 | 100 100 100 33 41 18 21 . . 68 Level 1 33 | . . . 65 58 53 41 2 76 31 Level 2 32 | . . . 1 . 27 20 96 23 . Level 3 5 | . . . . . . 16 1 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 3 . 3 . 4 15 6 1 . Investigation 3 | . 2 . 1 . . . . . . Extermination 11 | . . . . . . 7 4 . . Reinforcement 7 | . 1 . 2 . 2 1 1 . . Assault 4 | . . . . . 1 1 1 1 . Garrison 7 | . . . . . 1 6 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Distress Signals 6 | . . . 3 . 1 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 213 | . 9 2 43 13 37 62 40 1 6 Peak Tracking Total 9 | . 3 2 9 7 7 5 4 1 6 Tactical Retreats 7 | . . 1 . 1 1 1 3 . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Traps Triggered 16 | . 2 . 3 . 6 3 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Machines Disabled 15 | . . . 4 2 1 1 5 2 . Max in Single Turn 3 | . . . 3 1 1 1 2 2 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Machines Accessed 33 | . 1 . 9 5 7 6 5 . . Terminals 21 | . 1 . 4 5 4 4 3 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . . Recycling Units 5 | . . . 1 . 2 1 1 . . Scanalyzers 4 | . . . 2 . . 1 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 1 . 20 8 11 8 16 . . Successful 42 | . 1 . 13 3 9 5 11 . . Failed 22 | . . . 7 5 2 3 5 . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 31 | . 1 . 7 8 6 5 4 . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . 5 . 3 . . . . Recycling Units 8 | . . . 1 . 2 2 3 . . Scanalyzers 17 | . . . 7 . . 1 9 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 1 . 4 3 5 4 2 . . Record 4 | . . . . . 2 1 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . . . . 2 . . . . Open DSF 4 | . . . . . . 3 1 . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 3 | . . . 2 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . . . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . 2 . . . . Scan Component 3 | . . . 2 . 1 . . . . Repair 2 | . . . 1 . 1 . . . . Recycling Unit Hacks 6 | . . . 1 . 2 1 2 . . Recycle Component 1 | . . . . . . . 1 . . Process 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 3 | . . . 1 . 2 . . . . Scanalyzer 12 | . . . 5 . . . 7 . . Insert Component 6 | . . . 2 . . . 4 . . Analyze 6 | . . . 3 . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 5 4 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . Time 64 | . . . 26 . 38 . . . . Parts Recycled 1 | . . . . . . . 1 . . Recycled Matter 13 | . . . . . . . 13 . . Retrieved Matter 59 | . . . . . . 59 . . . Retrieved Components 27 | . . . 9 . 18 . . . . Parts Scanalyzed 5 | . . . 2 . . . 3 . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Total Allies 11 | . . . . . 10 . . . 1 Largest Group 10 | . . . . . 10 . . . 1 Highest-Rated Group 173 | . . . . . 173 . . . 31 Highest-Rated Ally 31 | . . . . . 29 . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 71 | . . . . . 66 . . . 5 Total Damage 982 | . . . . . 921 . . . 61 Kills 8 | . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Turns Passed 11339 | 59 541 644 1673 755 1339 3424 2692 80 132 Spaces Moved 5653 | 35 256 328 883 340 657 1403 1621 52 78 Core 26 | 10 . . 3 . . . 2 . 11 Treads 2 | . . . 2 . . . . . . Legs 4242 | 25 256 328 209 340 657 1364 944 52 67 Wheels 1375 | . . . 661 . . 39 675 . . Hover . | . . . . . . . . . . Flight 8 | . . . 8 . . . . . . Fastest Speed 50 | 50 120 190 86 120 120 115 100 122 50 Average Speed 144 | 128 162 190 115 174 131 171 126 134 121 Slowest Speed 950 | 250 190 190 680 190 200 200 950 192 192 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 38 70 65 32 92 30 32 3 38 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 220 | . . . 70 11 22 37 45 25 10 Melee . | . . . . . . . . . . Projectile 24 | . . . 2 7 1 11 3 . . AOE 196 | . . . 68 4 21 26 42 25 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Total 7883 | 49 337 345 1321 451 992 2120 2107 59 102 Wait 1095 | . 38 2 201 41 175 386 240 . 12 Move 5645 | 34 255 327 882 339 656 1402 1620 52 78 Hop . | . . . . . . . . . . Pick Up 189 | 9 13 5 33 13 22 51 41 2 . Fast Attach 41 | . . . 7 1 10 9 13 . 1 Attach 67 | 6 1 . 13 3 4 25 10 2 3 Detach 4 | . . . . 1 . 1 2 . . Swap 197 | . 2 2 37 16 28 66 43 2 1 Drop 196 | . 2 5 31 14 32 51 61 . . Fire 437 | . 26 4 115 23 63 129 72 1 4 Melee . | . . . . . . . . . . Ram 3 | . . . 1 . . . . . 2 Kick 3 | . . . 1 . 2 . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 18) 601 | -10/Materials | Entered Mines 634 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 648 | -10/Mines | Learned location of Storage (-8) 678 | -10/Mines | Learned Materials emergency access door positions 1034 | -10/Mines | Discovered new exit (range 12) 1145 | -10/Mines | Discovered new exit (range 11) 1245 | -10/Mines | Entered Materials 1245 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -9/Materials | Build established: Scavenger-Mutant 1512 | -9/Materials | Lost 3 parts (1n2u) 2028 | -9/Materials | Build established: Mutant 2351 | -9/Materials | Core integrity fell below 50% 2422 | -9/Materials | Lost 5 parts (3n1u1w) 2667 | -9/Materials | Build established: Scavenger-Mutant 2792 | -9/Materials | Discovered new exit (range 16) 2901 | -9/Materials | Repaired Structural Scanner 2918 | -9/Materials | Entered another Materials area 2918 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3428 | -8/Materials | Discovered new exit (range 8) 3442 | -8/Materials | Discovered new exit (range 16) 3673 | -8/Materials | Entered Storage 3892 | -8/Storage | Destroyed 7 combat bots 3896 | -8/Storage | Lost 3 parts (1p1n1w) 4123 | -8/Storage | Repaired Carbon-fiber Leg 4218 | -8/Storage | Build established: Scavenger-Gunner 4444 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4602 | -8/Storage | Garrison activated, responded to threat 4634 | -8/Storage | Lost 7 allies 4873 | -8/Storage | First assault squad dispatched 4951 | -8/Storage | Lost 3 allies 4966 | -8/Storage | Discovered new exit (range 12) 5012 | -8/Storage | Entered Factory 5012 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5684 | -7/Factory | Build established: Tank 6001 | -7/Factory | Garrison activated, responded to threat 6051 | -7/Factory | Lost 4 parts (1p1n1u1w) 6514 | -7/Factory | Build established: Gunner 7516 | -7/Factory | System corruption reached 10% 7812 | -7/Factory | First assault squad dispatched 7855 | -7/Factory | Core integrity fell below 50% 7924 | -7/Factory | Lost 3 parts (1p1u1w) 8200 | -7/Factory | Garrison activated, responded to threat 8227 | -7/Factory | Build established: Scavenger-Gunner 8430 | -7/Factory | Discovered new exit (range 6) 8436 | -7/Factory | Entered another Factory area 8436 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8806 | -6/Factory | Build established: Gunner 9610 | -6/Factory | Build established: Scavenger-Tank 9836 | -6/Factory | First assault squad dispatched 10015 | -6/Factory | System corruption reached 10% 10045 | -6/Factory | Lost 4 parts (1p1n2u) 10399 | -6/Factory | Build established: Tank 11081 | -6/Factory | Discovered new exit (range 16) 11128 | -6/Factory | Entered another Factory area 11128 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11208 | -5/Factory | Sucked down chute 11208 | -5/Factory | Entered Waste 11209 | -5/Waste | Met a frightened Derelict 11219 | -5/Waste | Spotted C-40 Crusher 11223 | -5/Waste | EMP discharged 11259 | -5/Waste | Spotted C-40 Crusher 11264 | -5/Waste | Spotted C-40 Crusher 11274 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11280 | -5/Waste | Crushed by Compactor (1 part destroyed) 11283 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11284 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11287 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11289 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11293 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11293 | -5/Waste | Spotted C-40 Crusher 11295 | -5/Waste | Spotted C-40 Crusher 11307 | -5/Waste | Crushed by Compactor (1 part destroyed) 11309 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11311 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11319 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11321 | -5/Waste | Spotted C-40 Crusher 11321 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11322 | -5/Waste | Crushed by Compactor (1 part destroyed) 11323 | -5/Waste | EMP discharged 11323 | -5/Waste | System corruption reached 10% 11324 | -5/Waste | Crushed by Compactor (1 part destroyed) 11331 | -5/Waste | Core integrity fell below 50% 11337 | -5/Waste | Core integrity fell below 20% 11340 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Acquired Imp. Deuterium Engine. The unstable cave ceiling collapses. Imp. Carbon-fiber Leg crushed. The unstable cave ceiling collapses. Critical hit (Destroy). Imp. Deuterium Engine crushed. Critical hit (Destroy). Imp. Heavy Armor Plating destroyed. Gravity Neutralizer crushed. Imp. Cryofiber Web crushed. Hacking Suite crushed. Weapon Shielding crushed. Imp. Cryofiber Web fried beyond repair. System corrupted (+9). Slammed into C-40 Crusher. Lgt. Treads crushed. System corrupted: Matter fused (-10). Corrupted Imp. Deuterium Engine crushed. Slammed into C-40 Crusher. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #????### #??????????????????????? | | #### #????# # ##?????????????????????? | | #??# #????# CC #?????????????????????? | | #??# #????# CC##?????????????????????? | | #######??# #????# # CC #????????? ?#??????????? | | ?????????# #????## CC@######## #??????????? | | ????????? #?????## CCCCC #??????????? | | ????????? #??????# CCCCCC #??????????? | | ????????? #??????# CC #??????????? | | ????????? #??????# CC #??????????? | | ?????????# #??????# ######## #??????????? | | ?????????? #??????# #????????? #??????????? | | ?????????? #??????# #???????????#??????????? | | ?????????? #??????# #??????????????????????? | | ?????????? #??????# #??????????????????????? | | ?????????? ???????? ??????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 825 Resistance: TH 10 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Hvy. Flak Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control More Dakka Please Challenges ------------ None Game ------ Seed MicrowarpGammaMaul Manual? 0 Play Time 03:44:21 Cumulative 17.0 hours Start 2024.04.14 @ 17:41:21 End 2024.04.16 @ 21:04:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74144d4d-87d2-4a23-913e-46a9853ba8c7