Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.30 @ 03:33:08 Player: Farfid Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2487) 2487 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6987 Bonus ------- Pacifist 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Katana > --- INVENTORY (20) --- Coolant Injector Compact Battery (300) Transmission Jammer Drone Bay (2/2) Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Cooled Particle Cannon Minigun > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Compact Battery Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Drone Bay Pulse Rifle High-powered Shotgun Gauss Rifle Katana [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . 1 . 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 79 | 6 1 17 5 14 10 1 5 18 2 Power 7 | 1 . 3 . . . . 1 2 . Engine 6 | 1 . 3 . . . . 1 1 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 8 . 6 2 . 1 3 . Treads 15 | . . 5 . 6 2 . 1 1 . Leg 7 | 2 . 3 . . . . . 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 2 2 3 5 . 1 5 . Device 4 | . . 1 1 1 1 . . . . Storage 4 | 1 1 . . . 1 . . 1 . Processor 2 | . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . Protection 10 | . . 1 . 2 2 . 1 4 . Artifact . | . . . . . . . . . . Weapon 30 | 2 . 4 3 5 3 1 2 8 2 Energy Gun 10 | . . 2 1 2 . 1 1 3 . Energy Cannon 8 | . . . . 2 2 . 1 2 1 Ballistic Gun 9 | 2 . 2 2 1 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 1 1 . . 2 . Parts Lost 30 | . . 4 . 2 . . 2 16 6 Power 4 | . . 1 . . . . . 2 1 Propulsion 6 | . . 1 . . . . 1 4 . Utility 5 | . . . . . . . . 3 2 Weapon 15 | . . 2 . 2 . . 1 7 3 Highest Loss Streak 16 | . . 2 . 1 . . 1 16 6 Average Slot Usage (%) 93 | . 85 96 89 98 97 100 92 68 71 Engine 8 | . 14 10 9 9 7 7 7 2 . Treads 24 | . . 23 36 36 30 30 23 9 . Leg 6 | . 28 19 . . . . . 3 15 Device 7 | . . 8 2 9 8 7 7 7 5 Storage 11 | . 14 11 9 9 9 15 15 15 15 Processor 3 | . . . 2 . 3 7 7 7 7 Protection 6 | . . . 9 8 12 7 7 6 4 Energy Gun 3 | . . 3 9 4 . 4 6 2 . Energy Cannon 2 | . . . . 2 7 2 1 3 . Ballistic Gun 15 | . 28 18 12 19 14 15 12 2 7 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 10 38 49 53 59 93 93 97 97 79 Greatest Support 80 | 20 20 80 80 80 80 80 80 60 56 Greatest Overweight (x) 24 | 1 1 1 . . 1 1 1 24 1 Average Overweight (x) . | . . . . . . 1 1 2 1 Largest Inventory Capacity 20 | 6 14 12 12 12 20 20 20 20 20 Average Capacity 15 | 4 9 12 12 12 14 20 20 20 20 Most Carried 20 | 4 1 12 12 12 14 15 20 19 7 Average Carried 11 | 1 . 5 11 11 12 14 18 12 6 Final Capacity 20 | 6 12 12 12 12 20 20 20 20 20 Final Carried 19 | . 1 12 12 12 14 15 19 7 5 Class Distribution -------------------- 32% | Hauler-Gunner 27% | Scavenger-Mutant 14% | Scavenger-Tank 12% | Mutant 7% | Hauler-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Matter Collected 1929 | 208 . 583 40 386 281 130 163 138 . Remotely . | . . . . . . . . . . Salvage Created 3151 | . . 1138 40 715 336 264 373 241 44 Parts 175 | . . 87 3 29 17 19 14 5 1 Haulers Intercepted 6 | . . 5 . 1 . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 18 12 . 1 Prevented 5 | . . . . . . 2 3 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 54 | . . 22 . 9 6 7 5 4 1 Melee 1 | . . . . . . . . . 1 Guns 43 | . . 22 . 8 2 6 5 . . Cannons 8 | . . . . 1 4 1 . 2 . AOE 1 | . . . . . . . . 1 . Classes Destroyed 11 | . . 7 . 2 1 . . . 1 Worker 4 | . . 2 . 1 1 . . . . Hauler 6 | . . 5 . 1 . . . . . Recycler 2 | . . . . 2 . . . . . Watcher 5 | . . 3 1 1 . . . . . Swarmer 10 | . . 7 . . . 3 . . . Grunt 22 | . . 9 . 3 4 2 4 . . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . . 1 . 1 . . . Sentry 13 | . . 5 . 5 1 1 1 . . Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . 4 . Packrat 1 | . . . . . . . 1 . . Best Kill Streak 6 | . . 6 1 5 3 3 3 4 1 Combat Bots Only 6 | . . 6 . 2 3 3 3 4 1 Max Kills in Single Turn 2 | . . 1 1 2 1 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Damage Taken 5675 | . . 846 . 497 557 111 274 2801 589 Core 825 | . . 51 . 63 59 14 15 502 121 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 93 | 100 100 87 . 88 . . . . . Volleys Fired 214 | . . 102 1 32 27 8 17 22 5 Largest 3 | . . 2 1 3 3 3 3 3 1 Hottest 185 | . . 76 45 118 130 130 130 185 90 Shots Fired 478 | . . 201 1 83 77 24 49 39 4 Gun 423 | . . 201 1 79 50 22 49 20 1 Cannon 49 | . . . . 4 27 2 . 16 . Launcher 3 | . . . . . . . . 3 . Special 3 | . . . . . . . . . 3 Kinetic 336 | . . 162 . 67 50 16 32 8 1 Thermal 102 | . . 21 . 14 27 8 4 25 3 Explosive 3 | . . . . . . . . 3 . Electromagnetic 37 | . . 18 1 2 . . 13 3 . Robot Hit Streak 24 | . . 14 16 22 24 10 24 14 11 Robot Miss Streak 4 | . . 4 . 4 3 3 3 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 3 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 346 | . . 131 1 55 52 20 43 36 8 Core Hits 157 | . . 58 2 28 16 15 13 23 2 Critical Hits 6 | . . . . 1 5 . . . . Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 4 | . . . . 1 3 . . . . Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5997 | . . 1612 40 974 963 359 728 1143 178 Guns 4273 | . . 1605 40 891 481 306 675 260 15 Cannons 1041 | . . . . 83 482 53 . 423 . Explosions 513 | . . . . . . . 53 460 . Melee 130 | . . . . . . . . . 130 Ramming 7 | . . 7 . . . . . . . Kinetic 3035 | . . 1183 . 736 481 165 375 80 15 Thermal 1770 | . . 174 . 219 482 194 90 578 33 Explosive 460 | . . . . . . . . 460 . Electromagnetic 595 | . . 248 40 19 . . 263 25 . Impact . | . . . . . . . . . . Slashing 130 | . . . . . . . . . 130 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots 11 | . . . . . . . . 10 1 Effects 2 | . . . . . . . . . 2 Meltdown 2 | . . . . . . . . . 2 Overflow Damage 32 | . . . . . . . 4 24 4 Projectiles 24 | . . . . . . . . 24 . Explosions 4 | . . . . . . . 4 . . Melee 4 | . . . . . . . . . 4 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . 39 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 199 | . . 36 . 77 197 187 199 196 36 Average Temperature 86 | . . 12 . 23 94 79 82 148 20 Received Heat Transfer 1167 | . . 282 . 198 189 30 108 360 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 5 | . . . . . 1 1 . 1 2 Heat Transferred 3720 | . . 444 . 481 855 425 125 1150 240 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Peak Influence 357 | . . 259 84 357 170 . . . . Initial 95 | . . . 62 35 95 . . . . Average 100 | . . 108 74 173 79 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 85 | 100 100 81 100 54 100 . . . . Level 1 14 | . . 18 . 45 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 . 3 2 . . . . Investigation 2 | . . 1 . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . . 33 1 13 13 7 11 4 2 Peak Tracking Total 6 | . . 6 1 5 3 3 4 4 2 Tactical Retreats 15 | . . 2 . 2 7 . 4 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 4 | . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 1 . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 15 | . . 7 . 3 3 . . 2 . Terminals 8 | . . 5 . 3 . . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 49 | . . 21 . 11 4 . . 13 . Successful 36 | . . 12 . 8 3 . . 13 . Failed 13 | . . 9 . 3 1 . . . . Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . 2 . . . . . . . Terminals 25 | . . 14 . 11 . . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 27 | . . 6 . 8 . . . 13 . Part Schematic 6 | . . . . . . . . 6 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . Garrison Index 1 | . . . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . Reprogram Traps 2 | . . . . 2 . . . . . Recall Investigation 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 5 . 2 1 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . 3 . . . . . 6 . Parts Built 2 | . . . . . 2 . . . . Matter 102 | . . . . . 102 . . . . Time 17 | . . . . . 17 . . . . Total Part Build Rating 2 | . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Turns Passed 6066 | 45 137 1813 273 503 1210 454 1070 429 132 Spaces Moved 3100 | 41 98 959 162 232 639 231 541 138 59 Core 35 | 25 . . . . . . . 10 . Treads 2378 | . . 501 162 232 639 231 541 72 . Legs 687 | 16 98 458 . . . . . 56 59 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 162 182 180 150 150 Average Speed 165 | 85 136 147 160 160 167 182 182 246 150 Slowest Speed 1250 | 120 150 160 160 162 182 182 183 1250 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 25 68 15 46 17 46 79 78 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 30 | . . . . . . . 6 24 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 30 | . . . . . . . 6 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Total 3671 | 50 102 1177 175 313 734 248 591 193 88 Wait 143 | . 1 37 1 16 34 8 18 11 17 Move 3091 | 40 97 958 161 231 638 230 540 137 59 Hop . | . . . . . . . . . . Pick Up 76 | 4 2 40 2 8 8 1 8 3 . Fast Attach 18 | 2 . . 5 5 6 . . . . Attach 51 | 4 1 17 . 6 2 . 4 15 2 Detach 3 | . . . . . 1 . 1 1 . Swap 11 | . . . . 4 2 1 1 3 . Drop 54 | . 1 22 5 11 12 . 2 1 . Fire 214 | . . 102 1 32 27 8 17 22 5 Melee 5 | . . . . . . . . . 5 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 10) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 492 | -9/Materials | Discovered new exit (range 9) 1076 | -9/Materials | Build established: Scavenger-Mutant 1978 | -9/Materials | Discovered new exit (range 10) 1996 | -9/Materials | Entered another Materials area 1996 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2110 | -8/Materials | Discovered new exit (range 8) 2131 | -8/Materials | Identified exit to Storage 2269 | -8/Materials | Entered Storage 2340 | -8/Storage | Garrison activated, responded to threat 2735 | -8/Storage | Discovered new exit (range 6) 2772 | -8/Storage | Entered Factory 2772 | -7/Factory | Evolved 2 slots: Utility x2 2907 | -7/Factory | Build established: Scavenger-Tank 3315 | -7/Factory | Fabricated Lgt. Treads (x2) 3492 | -7/Factory | Discovered new exit (range 13) 3911 | -7/Factory | Build established: Hauler-Gunner 3982 | -7/Factory | Entered Lower Caves 4051 | -7/Lower Caves | Encountered a Warlord checkpoint 4139 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4432 | -7/Lower Caves | Discovered new exit (range 3) 4436 | -7/Lower Caves | Entered another Lower Caves area 4442 | -7/Lower Caves | Arm. Treads stolen by Master Thief 4478 | -7/Lower Caves | Discovered new exit (range 15) 4503 | -7/Lower Caves | Encountered a Warlord checkpoint 4881 | -7/Lower Caves | Learned Factory stockpile data 4936 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5397 | -7/Lower Caves | Discovered new exit (range 8) 5506 | -7/Lower Caves | Entered Data Miner 5506 | -7/Data Miner | Discovered new exit (range 6) 5541 | -7/Data Miner | Met Data Miner 5624 | -7/Data Miner | Received God Mode back door access code from Data Miner 5641 | -7/Data Miner | Data Conduit disabled 5674 | -7/Data Miner | Core integrity fell below 50% 5694 | -7/Data Miner | Core integrity fell below 20% 5717 | -7/Data Miner | Lost 16 parts (2p4n3u7w) 5930 | -7/Data Miner | Build established: Hauler-Mutant 5935 | -7/Data Miner | Entered Proximity Caves 6067 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06031_ H-66 Slayer heat damages Targeting Computer. 06032_ Overload: Meltdown. 06032_ Mic. Nuclear Core damaged (-22). 06032_ Hcp. Storage Unit damaged (-107). 06033_ Penetrated by Slug. 06034_ Slug penetrates H-66 Slayer. 06036_ Penetrated by Slug. 06041_ Coolant Injector destroyed. 06044_ Destroyed Phase Shifter. 06047_ Targeting Computer melted. 06047_ Lgt. Fission Core melted. 06047_ H-66 Slayer destroyed. 06047_ Penetrated by Slug. 06047_ Mic. Nuclear Core destroyed. 06051_ Flexi-carbon Leg fries itself beyond repair. 06060_ Penetrated by Slug. 06060_ Slug penetrates Wall. 06063_ Penetrated by Slug. 06063_ Gauss Rifle destroyed. 06067_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ? ??????????????? | | ???????????? ??????????????? ???????????????? | | #?????????## ??????????????? ????????????????? | | ##?????#### ?????????????? # ????????????????? | | ##????# ???????#####?? ?????????????????? | | #???## ???????# #? ??????????????????? | | ###?# ??????? ## ???????????????????? | | ??? ???????? ???????????????????? | | ???? ???????? ????????????????????? | | #???## ? ????????# ?????????????????????? | | #???## #?? ????????# #?????????????????????? | | #???# ##?# #????????# #?????????????????????? | | #????# #?# #????????# #?????????????????????? | | #????# #?# ###??????# #?????????????????????? | | ###### ### ########@ #?????????????????????? | | ## h% #?????????????????????? | | ###########?????????????????????? | | ######## #???????????????????????????????? | | ##??????## ######???????????????????????????????? | | #????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 16 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Lgt. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatSegregatorTriangulator Manual? 0 Play Time 00:41:58 Cumulative 170.4 hours Start 2021.04.30 @ 02:51:55 End 2021.04.30 @ 03:33:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2bf87648-c9cd-4166-b2c1-1bb8b2ba1822