Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 19:27:42 Player: JuliaScythe Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (1557) 1557 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2112) 2112 TOTAL SCORE: 8724 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor Core Analyzer Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (35) Relay Coupler [Grunt] (32) Relay Coupler [Hunter] (16) Heavy Phase Cannon Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Terrain Scan Processor Core Analyzer Improved Focal Shield Hacking Suite Hacking Suite Advanced System Shield Advanced System Shield Relay Coupler [Heavy] > --- WEAPON ----------- Improved KE Penetrator Improved Datajack > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Gravity Neutralizer Heavy Phase Cannon [Rating: 86] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Field Propulsion Drive Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Hacking Suite Device Improved Focal Shield Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . Utility 6 | . . 1 2 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 83 | . 5 7 12 13 5 1 10 6 13 6 5 Power 8 | . . 2 1 1 1 . 1 . 1 1 . Engine 5 | . . 2 1 . . . . . 1 1 . Core 3 | . . . . 1 1 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 38 | . 2 2 4 7 1 1 4 3 8 4 2 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 14 | . 2 2 4 1 . 1 4 . . . . Flight 24 | . . . . 6 1 . . 3 8 4 2 Utility 19 | . 1 2 2 2 2 . 3 2 3 . 2 Device 8 | . 1 . 1 1 1 . 2 . 1 . 1 Storage . | . . . . . . . . . . . . Processor 4 | . . 2 . 1 1 . . . . . . Hackware 7 | . . . 1 . . . 1 2 2 . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | . 2 1 5 3 1 . 2 1 1 1 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon 5 | . . . 3 1 . . . . . 1 . Ballistic Gun 1 | . . . . . . . . . 1 . . Ballistic Cannon 4 | . 2 1 . . . . 1 . . . . Launcher 3 | . . . 2 . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . 1 . . . . Unidentified Prototypes 7 | . . 1 1 . . 1 1 . 1 . 2 Corrupted Parts 5 | . . . . . . . . 5 . . . System Corruption 44 | . . . . . . . . 44 . . . Parts Lost 50 | . . 1 3 5 . 8 4 4 8 8 9 Power 7 | . . 1 . 1 . 2 . 1 . 2 . Propulsion 28 | . . . 2 3 . 5 1 3 5 4 5 Utility 9 | . . . 1 . . . 2 . 1 1 4 Weapon 6 | . . . . 1 . 1 1 . 2 1 . Highest Loss Streak 8 | . . 1 3 2 . 8 3 3 4 4 8 To Critical Strikes 2 | . . . 1 1 . . . . . . . Average Slot Usage (%) 79 | . 88 91 69 72 89 83 74 75 80 79 72 Engine 4 | . 14 11 6 5 . . . . 2 4 . Core 1 | . . . . 1 10 8 2 1 . . . Leg 1 | . 13 . . . . . . . . . . Hover 14 | . 14 33 25 10 . . 27 15 1 . . Flight 10 | . . . . 17 30 24 . 11 23 22 21 Device 5 | . 4 11 1 . 7 11 7 6 4 5 4 Storage 5 | . 14 11 9 7 6 6 4 . . . . Processor 8 | . . 3 9 9 13 13 13 13 11 11 11 Hackware 10 | . . . . 7 6 6 8 13 23 28 24 Energy Cannon 2 | . . . 13 3 . . . . . . 4 Ballistic Cannon 5 | . 20 22 1 . . . 4 . . . . Slashing Weapon 1 | . . . . 5 12 10 . . . . 3 Special Melee Weapon 1 | . . . . 1 . . 2 6 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 28 | 12 15 20 25 25 28 28 22 15 19 21 16 Greatest Support 58 | 20 20 21 24 31 31 31 58 49 35 35 27 Greatest Overweight (x) 3 | . 1 . 3 1 . . 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | . 8 8 8 8 7 8 7 5 5 5 5 Average Carried 5 | . 7 7 7 6 7 7 3 3 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 7 8 7 7 7 3 4 4 5 5 Class Distribution -------------------- 48% | Mutant 27% | Hacker-Mutant 18% | Scavenger-Sprinter 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Hacker-Mutant | -6/Factory Scavenger-Sprinter | -6/Garrison Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Matter Collected 1168 | 200 1 201 211 169 . . 80 73 2 231 . Remotely . | . . . . . . . . . . . . Salvage Created 1448 | . 42 221 347 373 102 . 74 58 . 231 . Parts 84 | . 5 8 25 20 2 . 10 3 . 11 . Haulers Intercepted 9 | . 1 2 2 3 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 29 | . . 4 10 7 . . 1 2 . 5 . Melee 4 | . . . . 4 . . . . . . . Guns 4 | . . . . . . . . . . 4 . Cannons 11 | . . 4 3 3 . . . . . 1 . AOE 10 | . . . 7 . . . 1 2 . . . Classes Destroyed 8 | . 1 1 4 . . . 2 . . . . Worker 1 | . . . . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 9 | . 1 2 2 3 1 . . . . . . Recycler 2 | . . . 1 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . . Swarmer 18 | . . . 7 7 . . . 2 . 2 . Grunt 10 | . . 4 2 . . . 1 . . 3 . Sentry 1 | . . . 1 . . . . . . . . Best Kill Streak 12 | . 1 3 12 4 1 . 2 1 . 2 . Combat Bots Only 9 | . . 2 9 4 . . 1 1 . 2 . Max Kills in Single Turn 4 | . 1 1 4 1 1 . 2 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 4 . . . 1 1 . . . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Damage Taken 5038 | . 4 158 290 796 . 880 548 331 384 708 939 Core 1788 | . . . 43 212 . 398 55 80 128 240 632 Absorbed by Shields 90 | . . . . . . . . 20 . 65 5 Regen/Repaired (Parts) 56 | . 15 . 41 . . . . . . . . Core Remaining (%) 83 | 100 100 100 92 69 . . . 37 . . . Volleys Fired 117 | . 3 17 27 10 . . 12 5 . 43 . Largest 2 | . 2 2 2 1 . . 1 1 . 1 . Hottest 120 | . 75 70 120 60 . . 53 39 . 90 . Shots Fired 141 | . 6 34 32 10 . . 11 5 . 43 . Gun 37 | . 1 . . . . . . . . 36 . Cannon 93 | . 5 34 26 10 . . 11 . . 7 . Launcher 11 | . . . 6 . . . . 5 . . . Special . | . . . . . . . . . . . . Kinetic 86 | . 5 34 . . . . 11 . . 36 . Thermal 43 | . . . 26 10 . . . . . 7 . Explosive 6 | . . . 6 . . . . . . . . Electromagnetic 6 | . 1 . . . . . . 5 . . . Robot Hit Streak 7 | . 3 7 4 1 . . 2 4 . 4 . Robot Miss Streak 4 | . 1 3 2 3 . . 2 1 . 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 94 | . 4 18 18 23 1 . 4 4 1 21 . Core Hits 54 | . 1 6 18 11 1 . 5 3 . 9 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . Critical Strikes 6 | . . 3 . . . . 1 . . 2 . Destroy 2 | . . . . . . . . . . 2 . Blast 4 | . . 3 . . . . 1 . . . . Melee Attacks 39 | . . . . 30 4 . 1 2 1 . 1 Impact . | . . . . . . . . . . . . Slashing 30 | . . . . 25 4 . . . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . 6 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3339 | . 69 328 882 805 112 . 353 179 . 611 . Guns 482 | . 12 . . . . . . . . 470 . Cannons 1039 | . 49 328 366 68 . . 87 . . 141 . Explosions 961 | . . . 516 . . . 266 179 . . . Melee 849 | . . . . 737 112 . . . . . . Ramming 8 | . 8 . . . . . . . . . . Kinetic 934 | . 49 328 . . . . 87 . . 470 . Thermal 575 | . . . 366 68 . . . . . 141 . Explosive 782 | . . . 516 . . . 266 . . . . Electromagnetic 191 | . 12 . . . . . . 179 . . . Impact . | . . . . . . . . . . . . Slashing 849 | . . . . 737 112 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 47 | . 2 . . . . . 3 47 . . 1 Average Corruption 6 | . 2 . . . . . 3 18 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . 3 . . . . . 4 9 . . . Message Errors 4 | . 2 . . . . . 1 1 . . . Matter Fused 4 | . . . . . . . 1 3 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . 1 . . . . . . 1 . . . Misdirections 3 | . . . . . . . . 3 . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 111 | . . . 58 17 . . . 4 . 32 . Projectiles 4 | . . . 4 . . . . . . . . Explosions 90 | . . . 54 . . . . 4 . 32 . Melee 17 | . . . . 17 . . . . . . . Knockbacks 7 | . 2 5 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . 2 5 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 181 | . 4 . . . . . . 40 . 137 . Shots 4 | . . . . . . . . 3 . 1 . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 244 | . 30 89 173 24 178 72 179 . 1 244 . Average Temperature 62 | . 14 40 74 12 84 32 43 . 1 123 . Received Heat Transfer 626 | . . 78 63 . . 72 93 35 63 132 90 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . Heat Transferred 851 | . . . 592 111 . . . . . 148 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Peak Influence 652 | . 38 264 366 586 326 243 374 394 287 652 424 Initial 342 | . . 15 26 165 287 228 93 254 206 176 342 Average 233 | . 17 98 293 382 297 215 145 317 236 326 337 Maximum Alert Level 2 | . . 1 1 2 1 1 1 1 1 2 2 Low Security (%) 37 | . 100 88 11 12 . 23 82 . . 9 . Level 1 50 | . . 11 88 23 100 76 17 100 100 47 96 Level 2 11 | . . . . 63 . . . . . 43 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . . . 2 . 3 . 3 Investigation 5 | . 1 1 . . . . 1 . 2 . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 4 | . . . . . . . 1 . 1 . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 160 | . . 11 13 25 3 12 17 19 16 23 21 Peak Tracking Total 19 | . . 8 5 7 5 12 8 19 12 12 11 Tactical Retreats 21 | . . 2 . 5 . . 3 2 1 3 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Traps Triggered 12 | . 1 1 . . . 1 2 1 1 2 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Machines Disabled 8 | . . . 2 . . . 2 1 . 3 . Max in Single Turn 2 | . . . 1 . . . 1 1 . 2 . Garrison Relay 2 | . . . . . . . . 1 . 1 . Phase Generator 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Machines Accessed 33 | . 6 5 2 3 2 . 3 . 7 . 5 Terminals 20 | . 4 5 . 3 . . 1 . 4 . 3 Fabricators 4 | . . . . . 1 . 1 . 1 . 1 Repair Stations 2 | . 1 . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 2 . . Total Hacks 84 | . 15 17 6 6 3 . 6 . 16 . 15 Successful 52 | . 9 8 5 4 2 . 4 . 13 . 7 Failed 32 | . 6 9 1 2 1 . 2 . 3 . 8 Catastrophic 3 | . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 44 | . 4 11 . 3 . . 3 . 11 . 12 Terminals 60 | . 10 17 . 6 . . 4 . 11 . 12 Fabricators 4 | . . . . . 1 . 1 . 1 . 1 Repair Stations 6 | . 2 . 4 . . . . . . . . Recycling Units 5 | . 3 . . . . . . . . . 2 Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 7 | . . . . . 2 . 1 . 4 . . Terminal Hacks 16 | . 3 3 . 2 . . 1 . 6 . 1 Record 1 | . . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open DSF 2 | . . . . 1 . . . . 1 . . Level Access Points 2 | . . . . . . . 1 . 1 . . Branch Access Points 2 | . 1 . . . . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . 1 Maintenance Status 1 | . . 1 . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . Recall Investigation 2 | . . 1 . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . 1 . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . . . . . . Scan Component 3 | . 1 . 2 . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . 2 Report Inventory 2 | . 1 . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 2 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Coupler Status 1 | . . . . . . . . . 1 . . Unauthorized Hacks 19 | . 2 5 . 2 . . 2 . 5 . 3 Terminals 16 | . 2 5 . 2 . . 1 . 3 . 3 Track 1 | . . 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . Botnet 14 | . 2 4 . 1 . . 1 . 3 . 3 Fabricators 2 | . . . . . . . 1 . 1 . . Report 2 | . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 5 4 1 1 2 . 3 . 3 . 3 Full Trace Events 2 | . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . Time 90 | . 26 . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . 3 . . . . . . . . . 3 Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . Patrol Navigation 1 | . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . . . . 1 . Robots Hacked 6 | . . . . 2 . . 1 2 1 . . Non-combat 2 | . . . . 1 . . 1 . . . . Combat 4 | . . . . 1 . . . 2 1 . . Robot Hacks Applied 6 | . . . . 2 . . 1 2 1 . . parse_system 5 | . . . . 2 . . . 2 1 . . no_distress 1 | . . . . . . . 1 . . . . Relay Couplers Released 6 | . . . . . . . . 3 . 3 . Machine Destruction 6 | . . . . . . . . 3 . 3 . Attached 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Turns Passed 2962 | . 300 410 302 384 143 89 393 147 213 212 369 Spaces Moved 4387 | 1 247 367 182 725 509 207 451 205 520 295 678 Core 28 | . . . . . . . . 5 . . 23 Treads . | . . . . . . . . . . . . Legs 116 | 1 115 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1447 | . 132 367 182 226 . 35 451 54 . . . Flight 2796 | . . . . 499 509 172 . 146 520 295 655 Fastest Speed 24 | 120 56 52 42 26 24 24 36 29 29 31 37 Average Speed 41 | 120 99 52 83 34 24 29 39 35 32 35 39 Slowest Speed 240 | 120 120 52 240 109 26 50 106 150 42 42 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 18 | . . . . . 10 1 . . 5 . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 2 43 41 25 20 15 37 11 38 15 53 32 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 10 | . . . . 5 2 . 2 . . . 1 Terrain Destroyed 163 | . . . 40 5 2 . 34 . . 81 1 Melee 8 | . . . . 5 2 . . . . . 1 Projectile 7 | . . . 2 . . . 5 . . . . AOE 148 | . . . 38 . . . 29 . . 81 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Gar Fac Total 5318 | . 297 552 299 812 508 235 653 270 558 356 778 Wait 576 | . 26 151 64 18 . 6 176 35 19 1 80 Move 4345 | . 247 366 181 724 491 204 451 204 509 294 674 Hop 16 | . . . . . 8 1 . . 5 . 2 Pick Up 36 | . 6 4 3 8 . 2 . 3 6 3 1 Fast Attach 51 | . 5 3 7 5 5 . 7 3 9 2 5 Attach 22 | . . 2 2 5 . 1 3 3 2 3 1 Detach 13 | . 2 . 4 2 1 . 1 1 . . 2 Swap 12 | . . 3 3 3 . . . . 2 1 . Drop 43 | . 8 6 8 7 . 3 2 . 5 . 4 Fire 117 | . 3 17 27 10 . . 12 5 . 43 . Melee 38 | . . . . 30 3 . 1 2 1 . 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 49 | . . . . . . 18 . 14 . 9 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 5 exits: Fac x4 / Gar) -6/Garrison -5/Factory (discovered 9 exits: Fac x4 / *Upp x2 / *Ext x2 / Gar) -5/Garrison -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 7) 119 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Repaired Terrain Scanner 292 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Discovered new exit (range 6) 341 | -9/Materials | Build established: Mutant 645 | -9/Materials | Discovered new exit (range 13) 711 | -9/Materials | Entered another Materials area 711 | -8/Materials | Evolved 2 slots: Utility x2 801 | -8/Materials | Destroyed 9 combat bots 807 | -8/Materials | Lost 3 parts (2n1u) 950 | -8/Materials | Repaired Broken Cld. Ion Engine 972 | -8/Materials | Discovered new exit (range 16) 1013 | -8/Materials | Entered Factory 1013 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -7/Factory | Discovered new exit (range 16) 1397 | -7/Factory | Entered another Factory area 1397 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1489 | -6/Factory | Build established: Scavenger-Sprinter 1540 | -6/Factory | Identified exit to Garrison 1540 | -6/Factory | Entered Garrison 1542 | -6/Garrison | Installed Relay Interface Framework 1584 | -6/Garrison | Triggered checkpoint 1601 | -6/Garrison | Triggered checkpoint 1622 | -6/Garrison | Discovered new exit (range 15) 1629 | -6/Garrison | Entered Factory 1645 | -6/Factory | Lost 8 parts (2p5n1w) 1875 | -6/Factory | Identified exit to Factory 1932 | -6/Factory | Core integrity fell below 50% 2022 | -6/Factory | Identified exit to Garrison 2022 | -6/Factory | Entered Garrison 2024 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 2040 | -6/Garrison | Triggered checkpoint 2046 | -6/Garrison | Lost 3 parts (1n1u1w) 2051 | -6/Garrison | Garrison Relay disabled 2078 | -6/Garrison | System corruption reached 10% 2096 | -6/Garrison | Lost 3 parts (1p2n) 2152 | -6/Garrison | Spotted B-75 Beast 2154 | -6/Garrison | Triggered checkpoint 2164 | -6/Garrison | Discovered exit to Factory (range 8) 2167 | -6/Garrison | System corruption reached 30% 2169 | -6/Garrison | Entered Factory 2169 | -5/Factory | Evolved 2 slots: Utility x2 2186 | -5/Factory | Discovered new exit (range 12) 2220 | -5/Factory | Identified exit to Upper Caves 2220 | -5/Factory | Identified exit to Extension 2235 | -5/Factory | Spotted B-75 Beast 2236 | -5/Factory | Identified exit to Factory 2280 | -5/Factory | Lost 4 parts (3n1u) 2380 | -5/Factory | Identified exit to Garrison 2382 | -5/Factory | Entered Garrison 2390 | -5/Garrison | Triggered checkpoint 2447 | -5/Garrison | Lost 3 parts (3n) 2478 | -5/Garrison | Garrison Relay disabled 2502 | -5/Garrison | Phase Generator disabled 2577 | -5/Garrison | Triggered checkpoint 2585 | -5/Garrison | Discovered new exit (range 12) 2593 | -5/Garrison | Expanded RIF knowledge: Structural Interface 2594 | -5/Garrison | Entered Factory 2605 | -5/Factory | Lost 4 parts (1p1n1u1w) 2682 | -5/Factory | Build established: Hacker-Mutant 2760 | -5/Factory | Spotted B-75 Beast 2865 | -5/Factory | Discovered exit to Factory (range 4) 2927 | -5/Factory | Core integrity fell below 50% 2956 | -5/Factory | Core integrity fell below 20% 2963 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02904_ K-01 Serf cleans the Fusion Modulator. 02924_ U-05 Engineer builds a Wall. 02924_ Penetrated by Slug. 02924_ Nuclear Pulse Array destroyed. 02924_ Field Propulsion Drive destroyed. 02924_ Knocked back. 02926_ U-05 Engineer builds a Wall. 02928_ Penetrated by Slug. 02941_ Field Propulsion Drive destroyed. 02943_ Triggered Heavy Explosive Trap. 02943_ An explosion rips through the floor. 02943_ Imp. Focal Shield destroyed. 02943_ Nuclear Pulse Array destroyed. 02946_ S-27 Virus suffers critical hit (Destroy). 02946_ S-27 Virus destroyed. 02955_ Adv. System Shield destroyed. 02956_ U-05 Engineer lays Concrete. 02957_ Penetrated by Slug. 02959_ Relay Coupler [Heavy] destroyed. 02960_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """ ?#?????????????????????????? | | # ! ??????????????????????????? | | # """ #?????????????????????????? | | # """ #?????????????????????????? | | # """ #?????????????????????????? | | # ##????????????????????????? | | """ "" ???????????????????????? | | # """ """???????????????????????? | | # """ R"#??????????????????????? | | # """???????????????????????? | | # """ ##????????????????????????? | | # """ #?????????????????????????? | | # """ #?????????????????????????? | | # #?????????????????????????? | | # ! #???! ????????????????????? | | + #???? ??????????????????? | | #### #????? 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""""" """"????#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 12 Resistance: KI 25 Evasion (%) 65 Core Analysis 6 Offensive Hacking 32 Defensive Hacking 28 Relay Coupler Types 2 Relay Coupler Value 36 Item Schematics ----------------- Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatUtilitySystem Manual? 0 Play Time 01:03:23 Cumulative 116.8 hours Start 2022.04.18 @ 17:28:41 End 2022.04.18 @ 19:27:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 209 Adventurer 1 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 60 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cae2f1a-6380-455d-8bd9-4fa405230a64