Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 22:00:38

Player: Xaria

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (436)      436
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (388)                388
              TOTAL SCORE: 2004

 Bonus
-------
Follower Combat Kills      88
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     246/250
System Corruption          0%
Temperature                Cool (2)
Movement                   Treading (160)
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
                Supersonic Drone Bay (1/1)
>               --- WEAPON (2) -------
                Shotgun
>               --- INVENTORY (15) ---
          Light Treads
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
  High-capacity Matter Pod (200)
                Structural Scanner
                Army-in-a-Box (30/30)
                Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Supersonic Drone Bay
>               --- WEAPON -----------
         Medium Laser
                Shotgun
>               --- INVENTORY --------
          Light Treads
          Light Treads
  High-capacity Matter Pod
                Army-in-a-Box
         Medium Laser
                Shotgun
                Shotgun
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 1   14  .   14  
  Power                    3    | .   1   .   2   
    Engine                 3    | .   1   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   7   .   3   
    Treads                 4    | .   2   .   2   
    Leg                    2    | .   2   .   .   
    Wheel                  4    | .   3   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   3   .   5   
    Device                 6    | 1   2   .   3   
    Storage                3    | .   1   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | .   3   .   4   
    Energy Gun             3    | .   1   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     99   | .   99  100 99  
  Engine                   14   | .   14  14  14  
  Treads                   18   | .   9   14  22  
  Leg                      2    | .   11  .   .   
  Wheel                    6    | .   6   14  5   
  Device                   13   | .   13  14  13  
  Storage                  14   | .   14  14  14  
  Energy Gun               14   | .   15  14  13  
  Ballistic Gun            13   | .   12  14  14  
Peak Build Rating          21   | 7   10  10  21  
  Average Rating           12   | 6   8   10  14  
  On Entrance              8    | 6   7   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 12  29  29  32  
  Greatest Support         40   | 20  40  10  40  
  Greatest Overweight (x)  3    | .   2   2   3   
  Average Overweight (x)   1    | .   .   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   13  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          13   | 6   12  15  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           1112 | 210 667 34  201 
  Remotely                 .    | .   .   .   .   
Salvage Created            850  | 107 716 17  10  
  Parts                    41   | 7   34  .   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           6    | 1   5   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  15   | .   12  1   2   
  Guns                     15   | .   12  1   2   
Classes Destroyed          9    | 2   6   .   1   
  Worker                   2    | .   2   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   3   1   .   
  Grunt                    9    | .   9   .   .   
  Assembled                1    | .   .   .   1   
Best Kill Streak           3    | 1   3   1   1   
  Combat Bots Only         3    | .   3   1   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   1   
  8R-AWN (-10/Exiles)

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        105  | .    57   13   35   
  Missed                   27   | .    14   4    9    
Damage Taken               1217 | .    487  99   631  
  Core                     265  | .    143  24   98   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   13   | .    13   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              95   | 6    75   2    12   
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 90   90   73   73   
Shots Fired                186  | 12   149  4    21   
  Gun                      186  | 12   149  4    21   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  82   | .    71   2    9    
  Thermal                  104  | 12   78   2    12   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | 2    14   1    11   
  Robot Miss Streak        5    | 5    4    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           121  | 3    101  3    14   
  Core Hits                50   | 3    40   1    6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    8    .    1    
    Burn                   9    | .    8    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1684 | 48   1413 36   187  
  Guns                     1684 | 48   1413 36   187  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  905  | .    773  9    123  
  Thermal                  779  | 48   640  27   64   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        102  | 102  102  12   24   
  Average Temperature      27   | 44   28   8    10   
  Received Heat Transfer   264  | .    237  27   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    5    1    .    
  Heat Transferred         2756 | 124  2393 74   165  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             255  | 10  186 255 .   
  Initial                  55   | .   6   55  .   
  Average                  120  | 6   105 161 .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         82   | 100 100 45  .   
  Level 1                  17   | .   .   54  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   25  9   7   
  Peak Tracking Total      12   | .   3   5   12  
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          5    | .   .   .   5   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          9    | .   7   .   2   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   23  .   2   
  Successful               15   | .   13  .   2   
  Failed                   10   | .   10  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   17  .   1   
  Terminals                20   | .   20  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   8   .   2   
  Record                   1    | .   .   .   1   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           5    | .   5   .   .   
  Locate Traps             2    | .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Total Allies               3    | .    .    3    .    
  Largest Group            3    | .    .    3    3    
  Highest-Rated Group      40   | .    .    40   40   
  Highest-Rated Ally       16   | .    .    16   16   
Total Orders               7    | .    .    .    7    
  STAY                     3    | .    .    .    3    
  ROAM                     1    | .    .    .    1    
  FOLLOW                   2    | .    .    .    2    
  RETURN                   1    | .    .    .    1    
Ally Attacks               71   | .    .    28   43   
  Total Damage             1271 | .    .    245  1026 
  Kills                    8    | .    .    6    2    
Allies Corrupted           .    | .    .    .    .    
Allies Melted              .    | .    .    .    .    
Turrets Deployed           3    | .    .    .    3    

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       5    | .   5   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             2    | .   .   .   2   
  Drone Recoveries         2    | .   .   .   2   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               5070 | 40   1186 568  3276 
Spaces Moved               2304 | 18   683  496  1107 
  Core                     .    | .    .    .    .    
  Treads                   165  | .    55   .    110  
  Legs                     263  | 18   245  .    .    
  Wheels                   1876 | .    383  496  997  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            110  | 120  110  110  110  
  Average Speed            119  | 120  132  110  115  
  Slowest Speed            190  | 120  190  110  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       65   | 3    94   84   80   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Exi  
Total                      4452 | 24   816  514  3098 
  Wait                     1952 | .    12   17   1923 
  Move                     2301 | 17   682  495  1107 
  Hop                      .    | .    .    .    .    
  Pick Up                  37   | .    18   .    19   
  Fast Attach              6    | 1    5    .    .    
  Attach                   10   | .    3    .    7    
  Detach                   .    | .    .    .    .    
  Swap                     13   | .    6    .    7    
  Drop                     38   | .    15   .    23   
  Fire                     95   | 6    75   2    12   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 1)
   41 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 3)
  397 | -10/Materials | Repaired Seismic Detector
  576 | -10/Materials | Discovered new exit (range 10)
  803 | -10/Materials | Discovered new exit (range 4)
  833 | -10/Materials | Discovered new exit (range 16)
  876 | -10/Materials | Core integrity fell below 50%
 1227 | -10/Materials | Entered Mines
 1273 | -10/Mines     | Learned Materials garrison access intel
 1297 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1299 | -10/Mines     | Met a Derelict bent on vengeance
 1338 | -10/Mines     | Learned Materials interactive machine intel
 1394 | -10/Mines     | Discovered new exit (range 9)
 1593 | -10/Mines     | Learned location of Zion (-7)
 1595 | -10/Mines     | Discovered new exit (range 6)
 1676 | -10/Mines     | Learned location of Storage (-9)
 1782 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1782 | -10/Mines     | Discovered new exit (range 5)
 1795 | -10/Mines     | Entered Exiles
 1795 | -10/Exiles    | Accompanied by 3 allies
 1825 | -10/Exiles    | Met 8R-AWN
 1841 | -10/Exiles    | Met EX-HEX
 1871 | -10/Exiles    | Met EX-BIN
 1887 | -10/Exiles    | Aligned with FarCom system
 1888 | -10/Exiles    | Given EX-Vault access code
 1913 | -10/Exiles    | Opened EX-Vault
 1927 | -10/Exiles    | Found Supersonic Drone Bay
 1951 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2023 | -10/Exiles    | Met EX-DEC
 2198 | -10/Exiles    | Found Army-in-a-Box
 2292 | -10/Exiles    | Discovered new exit (range 10)
 2407 | -10/Exiles    | Found Deploy-a-Sentry
 2409 | -10/Exiles    | Found Deploy-a-Sentry
 2411 | -10/Exiles    | Found Deploy-a-Sentry
 2877 | -10/Exiles    | Attacked by the Exiles
 2899 | -10/Exiles    | DAS Turret deployed
 2910 | -10/Exiles    | DAS Turret deployed
 2913 | -10/Exiles    | DAS Turret deployed
 2983 | -10/Exiles    | Core integrity fell below 20%
 3013 | -10/Exiles    | Destroyed 8R-AWN
 3038 | -10/Exiles    | Lost 4 allies
 5071 | -10/Exiles    | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
03021_ Acquired 6 matter.
03022_ Acquired 26 matter.
03024_ Acquired 44 matter.
03027_ Acquired 15 matter.
03038_ Acquired 30 matter.
03064_ Acquired Structural Scanner.
03073_ Dropped Med. Laser.
03076_ Acquired VTOL Module. <x5>
03121_ Acquired 3 matter.
03134_ Dropped Lgt. Ion Engine.
03149_ Acquired 17 matter.
03190_ as-02413 suffers critical hit (Burn).
03190_ as-02413 destroyed.
05062_ Trailblazer released from Supersonic
  Drone Bay.
05063_ Acquired 20 matter.
05065_ Machine disabled.
05066_ Trailblazer retrieved by Supersonic Drone
  Bay.
05067_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????##"            |
| #???????????????????????????????????##"     ##     |
| #???????????????????????????????????##""""""##     |
| #???????????????????????????????????###"######     |
| #???????????????????????????????????   "######     |
| #??????????????????????????????????????????###     |
| #??????????#########???????????????????????###     |
| #######????#########???????????????????????##"     |
| ########??###!!! "##???????????????????????##"     |
|   #""###??###!%* "##???????????????????????##"     |
|       ###?##" !  "##??????????####?????????##"     |
|       #######   ""##??????????####?????????##"     |
|        #####    ""##??????????   """#??????##"     |
|           ##"   ""##???????????" """#??????###     |
|           # "   ####???????????"    #??????###     |
| ""              ####??????????""    ##??????##"    |
| ##"##           ###???????????""   "##??????##"    |
| #######          ####?????????    ""##?????###"    |
| ####;#           ######???????""  ""??????####"    |
| !!"" "       %   % ########?####  ###########""    |
|       %   ;## "  %  ;###########  ##########""     |
|       t  "####"       """#####X#  #"###"""""""     |
|          #####"%    %   =          """""" " ""     |
| !  """"#######"#       %%          "" """   "      |
| ###########?####;     % = %         "  "           |
| #########???#######      @                         |
| ??????????????######;     %                        |
| ?????????????????#####                             |
| ??????????????????#####   %                        |
| ????????????????????####"                          |
| ?????????????????????###""%                """"""  |
| ?????????????????????###"                 ######"" |
| ?????????????????????##""              ""######### |
| ????????????????????###"""           """####??#### |
| ????????????????????##"""           """####??????? |
| ????????????????????##"""            ""########### |
| ????????????????????##""              ############ |
| ????????????????????##"""               ##   ####" |
| ????????????????????##""                      """" |
| ????????????????????###""   t                      |
| ????????????????????###""""                        |
| ?????????????????????###                           |
| ?????????????????????###"                   "      |
| ??????????????????????##""""               ""##  # |
| ??????????????????????##""               ""####  # |
| ??????????????????????##"             """"#####  # |
| ??????????????????????##"""            """#####  # |
| ??????????????????????###              ""#####!    |
| ??????????????????????###""          """######"    |
| ???????????????????????###"""          ####?##"    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialProtonSaw
  Manual?         0
Play Time         00:39:13
  Cumulative      16.9 hours
  Start           2024.10.15 @ 21:13:41
  End             2024.10.15 @ 22:00:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          15
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 476bfa71-b4f5-444f-a670-af6261652329